[dice]0[/dice]Silver Priest wrote: 1d6 for saving the town
1d3 for recruiting Sonja, and 1d3 for recruiting Shaeffer.
san loss as well. Lose 1/1d4 for failing to save Allen Eddington and abandoning Griff.
[dice]1[/dice]
[dice]2[/dice]
wrong roll
[dice]3[/dice]
correct roll [dice]4[/dice]
José feel quite distant to the characters in play and will not have much trouble leaving them behind or seeing them killed unless its Nick), José accepts his destiny to be a pawn of the game, but he will assist as best he can.
I want Jose to attempt to gain a point in POW and Heavy Machinery as downtime actions
I dont understand the rule though.
"Attempt a test of the stat × 5 or the skill.
If the test fails, your Agent has improved. Add 1D10
percentage points to the skill (to a maximum of 99%)
or one point to the stat (to a maximum of 18)."
Then for POW: 70 (José's pow) *5 = 350 then im supposed to roll a 1d100? Its impossible the to "fail" the roll by rolling more then 350 on a 1d100 dice.
For Heavy Machinery it will be: 10 (José's Heavy Machinery skill) *5 = 50 (this is possible to "fail" on a 1d100 dice)