[OOC]Prologue - Peru, March 1921
Moderator: Raiko
Re: [OOC]Prologue - Peru, March 1921
Anthropology (41% skill) XP check:
[dice]0[/dice]
Anthropology increase:
[dice]11[/dice]
Anthropology increases to 46%.
Archaeology (41% skill) XP check:
[dice]1[/dice]
Language(Egyptian Hieroglyphics) (1% base skill) XP check:
[dice]2[/dice]
Language(Egyptian Hieroglyphics) increase:
[dice]12[/dice]
Language(Egyptian Hieroglyphics) increases to 8%. I will spend 17 occupational skill points to further increase this to 25%. The other 7 occupational skill points will be spent to increase Library Use from 65% to 72%.
Listen (55% skill) XP check:
[dice]3[/dice]
Charm (60% skill) XP check:
[dice]4[/dice]
Charm increase:
[dice]13[/dice]
Charm increases to 67%.
Dodge (30% base skill) XP check:
[dice]5[/dice]
Dodge increase:
[dice]14[/dice]
Dodge increases to 35%.
Fighting(Brawl) (25% base skill) XP check:
[dice]6[/dice]
Fighting(Brawl) increase:
[dice]15[/dice]
Fighting(Brawl) increases to 35%.
Firearms(Handgun) (28% skill) XP check:
[dice]7[/dice]
Firearms(Handgun) increase:
[dice]16[/dice]
Firearms(Handgun) increases to 36%.
Firearms(Rifle/Shotgun) (25% base skill) XP check:
[dice]8[/dice]
First Aid (45% skill) XP check:
[dice]9[/dice]
First Aid increase:
[dice]17[/dice]
First Aid increases to 51%
Swim (35% skill) XP check:
[dice]10[/dice]
Swim increase:
[dice]18[/dice]
Swim increases to 38%.
[dice]0[/dice]
Anthropology increase:
[dice]11[/dice]
Anthropology increases to 46%.
Archaeology (41% skill) XP check:
[dice]1[/dice]
Language(Egyptian Hieroglyphics) (1% base skill) XP check:
[dice]2[/dice]
Language(Egyptian Hieroglyphics) increase:
[dice]12[/dice]
Language(Egyptian Hieroglyphics) increases to 8%. I will spend 17 occupational skill points to further increase this to 25%. The other 7 occupational skill points will be spent to increase Library Use from 65% to 72%.
Listen (55% skill) XP check:
[dice]3[/dice]
Charm (60% skill) XP check:
[dice]4[/dice]
Charm increase:
[dice]13[/dice]
Charm increases to 67%.
Dodge (30% base skill) XP check:
[dice]5[/dice]
Dodge increase:
[dice]14[/dice]
Dodge increases to 35%.
Fighting(Brawl) (25% base skill) XP check:
[dice]6[/dice]
Fighting(Brawl) increase:
[dice]15[/dice]
Fighting(Brawl) increases to 35%.
Firearms(Handgun) (28% skill) XP check:
[dice]7[/dice]
Firearms(Handgun) increase:
[dice]16[/dice]
Firearms(Handgun) increases to 36%.
Firearms(Rifle/Shotgun) (25% base skill) XP check:
[dice]8[/dice]
First Aid (45% skill) XP check:
[dice]9[/dice]
First Aid increase:
[dice]17[/dice]
First Aid increases to 51%
Swim (35% skill) XP check:
[dice]10[/dice]
Swim increase:
[dice]18[/dice]
Swim increases to 38%.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: [OOC]Prologue - Peru, March 1921
Sorry, my EDU increased by just one, so how many occupational skill points does that give me? Just 4?
Occupational Skills:
[dice]Firearms rifle 65%, messed up, roll in next post
[dice]1d100[/dice][/dice]
Personal skills:
Occupational Skills:
[dice]Firearms rifle 65%, messed up, roll in next post
[dice]1d100[/dice][/dice]
Personal skills:
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Re: [OOC]Prologue - Peru, March 1921
Demolitions, nice. Too bad the gain wasn't greater.
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Re: [OOC]Prologue - Peru, March 1921
@Raiko.
A couple of questions:
1. "11 skill checks" is that take 11 points and distribute at least 5 on profession skills and optional 6 on others, or as suggested 11 separate skillcheck rolls?
2. I rolled 9 points increase in EDU. Does that affect my skill points as well?
A couple of questions:
1. "11 skill checks" is that take 11 points and distribute at least 5 on profession skills and optional 6 on others, or as suggested 11 separate skillcheck rolls?
2. I rolled 9 points increase in EDU. Does that affect my skill points as well?
~Bony End of Story~
Re: [OOC]Prologue - Peru, March 1921
1) That's 11 separate skillcheck rolls, as some of the others have done. However, I would have been fine with the same skill being rolled more than once. If anyone is really pissed that they rolled once per skill, then I'm certainly okay with swapping a passed skill check roll (from the 11) to another skill that the roll would have passed for (e.g. if Silver Priest wanted a few more points of demolition for Marcus).Anatomist wrote:@Raiko.
A couple of questions:
1. "11 skill checks" is that take 11 points and distribute at least 5 on profession skills and optional 6 on others, or as suggested 11 separate skillcheck rolls?
2. I rolled 9 points increase in EDU. Does that affect my skill points as well?
The reason that I'd gone for skill check rolls is that it's the way 7E handles paid "downtime" training/education - with four months per training session. I'm not bothered about the cost of training/education, so i just divided the time up.
2) Yes, you get either 2x the increase, or 4x the increase in occupational skill points, depending on how your occupation handles skill points.
I'm trying allow you to make the best use of the years between the chapters, which CoC still doesn't handle so well - considering it's quite well suited to adventures that span decades. It's got much better than earlier editions, but I was surprised that there's no actual guidelines or rules for increasing EDU in game or during years of downtime (other once every decade or two).
Sorry for the mass of dice rolls, this is the first time I've tried something like this.
My son's show has finished now. Fingers crossed I'll have chapter one started very soon.
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Re: [OOC]Prologue - Peru, March 1921
Nice. I hope it went well.
In this case, I'm going to take the 6 points I got from track and put them along with the 2 bonus increase from EDU into demolitions, giving Marcus a grand total of 10 in the skill.
In this case, I'm going to take the 6 points I got from track and put them along with the 2 bonus increase from EDU into demolitions, giving Marcus a grand total of 10 in the skill.
Re: [OOC]Prologue - Peru, March 1921
Great, you know just enough about explosives to get into trouble.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: [OOC]Prologue - Peru, March 1921
As long as Atauchi has a good running start, it's all good.
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Re: [OOC]Prologue - Peru, March 1921
That's what all the luck will hopefully be for. Though I also might want to save it for dodge.Mr. Handy wrote:Great, you know just enough about explosives to get into trouble.
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Re: [OOC]Prologue - Peru, March 1921
Great.Raiko wrote:Anatomist wrote:@Raiko.
1) That's 11 separate skillcheck rolls, as some of the others have done.
2) Yes, you get either 2x the increase, or 4x the increase in occupational skill points, depending on how your occupation handles skill points.
Taking a away my 11 points added to spot hidden +8 and stealth +3
And instead using EDU increase roll too:
Professor has EDU x 4 for occupation so 9*4 =36 to professional skills
Adding 18 to Spot Hidden total 80%
Adding 10 to Persuade for total 50%
Adding 5 to Library Use for total 70%
Adding 3 to History for total 77%
11 rolls incoming
oh shit, i messed up the rolls.... see next post for 11 rol dices
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
~Bony End of Story~
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Re: [OOC]Prologue - Peru, March 1921
11 potential increases
Using Roll 01 on Psychology increase of 4 for total 21%
Using Roll 02 on Psychology increase of 7 for total 17%
Using Roll 03 on Opr. Hvy. Mch. increase of 8 for total 09%
Using Roll 04 on Psychology increase of 5 for total 26%
Using Roll 05 on Psychology increase of 1 for total 27%
Using Roll 06 on Throw increase of 5 for total 25%
Using Roll 07 on Opr. Hvy. Mch. increase of 4 for total 13%
Using Roll 08 on Psychology increase of 5 for total 32%
Using Roll 09 on Spot Hidden increase of 9 for total 89%
Using Roll 10 on Climb increase of 3 for total 49%
Using Roll 11 on Jump increase of 6 for total 26%
Using Roll 01 on Psychology increase of 4 for total 21%
Using Roll 02 on Psychology increase of 7 for total 17%
Using Roll 03 on Opr. Hvy. Mch. increase of 8 for total 09%
Using Roll 04 on Psychology increase of 5 for total 26%
Using Roll 05 on Psychology increase of 1 for total 27%
Using Roll 06 on Throw increase of 5 for total 25%
Using Roll 07 on Opr. Hvy. Mch. increase of 4 for total 13%
Using Roll 08 on Psychology increase of 5 for total 32%
Using Roll 09 on Spot Hidden increase of 9 for total 89%
Using Roll 10 on Climb increase of 3 for total 49%
Using Roll 11 on Jump increase of 6 for total 26%
~Bony End of Story~
Re: [OOC]Prologue - Peru, March 1921
Ah, I've forgotten to add the 4 skill points following my whopping +1 EDU increase. I'll do that presently.Yes, you get either 2x the increase, or 4x the increase in occupational skill points, depending on how your occupation handles skill points.
Re: [OOC]Prologue - Peru, March 1921
Chapter one threads will be appearing over the next few hours.
Please only post here now for final end-of-prologue character updates.
The Chapter One OOC thread will be up shortly.
Please only post here now for final end-of-prologue character updates.
The Chapter One OOC thread will be up shortly.
Re: [OOC]Prologue - Peru, March 1921
Anderson:
Killing or otherwise defeating Luis de Mendoza
[dice]0[/dice]
Killing or otherwise defeating Augustus Larkin:
[dice]1[/dice]
Restoring the ward on the pyramid and destroying the kharisiri:
[dice]2[/dice]
Archaeology: 71%
[dice]3[/dice]
Climb: 70%
[dice]4[/dice]
credit rating:
[dice]5[/dice]
Spot Hidden: 65%
[dice]6[/dice]
History: 65%
[dice]7[/dice]
Killing or otherwise defeating Luis de Mendoza
[dice]0[/dice]
Killing or otherwise defeating Augustus Larkin:
[dice]1[/dice]
Restoring the ward on the pyramid and destroying the kharisiri:
[dice]2[/dice]
Archaeology: 71%
[dice]3[/dice]
Climb: 70%
[dice]4[/dice]
credit rating:
[dice]5[/dice]
Spot Hidden: 65%
[dice]6[/dice]
History: 65%
[dice]7[/dice]
Re: [OOC]Prologue - Peru, March 1921
Climb
[dice]0[/dice]
Spot Hidden:
[dice]1[/dice]
History:
[dice]2[/dice]
[dice]0[/dice]
Spot Hidden:
[dice]1[/dice]
History:
[dice]2[/dice]
Re: [OOC]Prologue - Peru, March 1921
I increased 5% in firearms and 5% in latin.
Re: [OOC]Prologue - Peru, March 1921
Oh damn, I forgot...
@Raiko Any chance at helping Atauchi with his phobia during the downtime with some psychotherapy?
@Raiko Any chance at helping Atauchi with his phobia during the downtime with some psychotherapy?
Re: [OOC]Prologue - Peru, March 1921
Yes, lets say it's gone - you can remove it from your character sheet, and won't suffer from it whether sane or insane. But if you suffer another episode of insanity in a confined space it'll almost certainly be back with a vengeance.Zero wrote:Oh damn, I forgot...
@Raiko Any chance at helping Atauchi with his phobia during the downtime with some psychotherapy?
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