Forum of chance - Die rolls and luck
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- Dave Syrinx
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Forum of chance - Die rolls and luck
Testing grounds for the dice roller.
Testing for STR
[dice]0[/dice]
Testing for STR
[dice]0[/dice]
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- Dave Syrinx
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Re: Forum of chance - Die rolls and luck
Should work in the other threads as well. Only not in PMs.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
Re: Forum of chance - Die rolls and luck
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
Lets see how friendly the dice gods are !
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
Lets see how friendly the dice gods are !
- Dave Syrinx
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Re: Forum of chance - Die rolls and luck
That´s better than what you could have picked in teh QSR.
To tweak them a little more, you may subtract 1 point for two of the stats. Then you can add those points where ever you like.
To tweak them a little more, you may subtract 1 point for two of the stats. Then you can add those points where ever you like.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- Airbornexo
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Re: Forum of chance - Die rolls and luck
[dice]0[/dice]
- SweeperAZ
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Re: Forum of chance - Die rolls and luck
[dice]1d6,1d6[/dice]
[dice]0[/dice]
[dice]1d6,1d6,1d6,1d6[/dice]
What am I doing wrong, here?
[dice]0[/dice]
[dice]1d6,1d6,1d6,1d6[/dice]
What am I doing wrong, here?
"I'm Wrong all the time; it's how I eventually get to Right."
- Dave Syrinx
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Re: Forum of chance - Die rolls and luck
[dice]0[/dice]
As in DICE 4 d 6 / DICE
As in DICE 4 d 6 / DICE
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- Dave Syrinx
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Re: Forum of chance - Die rolls and luck
Not supposed to add 1d6, 1d6 etc.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- SweeperAZ
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Re: Forum of chance - Die rolls and luck
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
heh... not bad.
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
heh... not bad.
"I'm Wrong all the time; it's how I eventually get to Right."
- Dave Syrinx
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Re: Forum of chance - Die rolls and luck
18!!!
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- SweeperAZ
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Re: Forum of chance - Die rolls and luck
Funny thing is, I was manually rolling up the stats and got 18,13,15,17,11,11. My first thought was, "Yeah... Dave's going to call Bird Crap on these rolls".
"I'm Wrong all the time; it's how I eventually get to Right."
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Re: Forum of chance - Die rolls and luck
[dice]4d6k3[/dice]
Was just wondering if 'proper dice notation' was supported, oh well.
Was just wondering if 'proper dice notation' was supported, oh well.
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Re: Forum of chance - Die rolls and luck
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
OK, that's pretty nice rolls.
My idea for a character is:
Analyst/WMD Inspector working for ISN (Bureau of International Security and Nonproliferation).
Taking the Scientist profession and the Bureaucrat background and the Hard Experience 'option'.
I take it that "Choose any eight skills (except Unnatural). Add 20% to the current or base rating of each. If a skill is not in your profession, you can increase it twice." really means that if you increase a skill twice it count as 2 skill choices?
[Edited - adding skills]
Scientist:
Bureaucracy 40%
Computer Science 40%
Science *3 @50%
Accounting 50%
Language (Arabic) 40%
Forensics 40%
Bureaucrat (modified)*
Bureaucracy +20% [60%]
Criminology +20%
HUMINT +20%
Law +20%
Persuade +20%
*Firearms +20%
*First Aid +20%
*Occult +20%
HARD EXPERIENCE
Occult +10% [40%]
History +10%
Stealth +10%
Persuade +10% [b[]50%][/b]
Search +10%
Skills not on the Scientist occupation list - get an extra 'free' bonus?
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
OK, that's pretty nice rolls.
My idea for a character is:
Analyst/WMD Inspector working for ISN (Bureau of International Security and Nonproliferation).
Taking the Scientist profession and the Bureaucrat background and the Hard Experience 'option'.
I take it that "Choose any eight skills (except Unnatural). Add 20% to the current or base rating of each. If a skill is not in your profession, you can increase it twice." really means that if you increase a skill twice it count as 2 skill choices?
[Edited - adding skills]
Scientist:
Bureaucracy 40%
Computer Science 40%
Science *3 @50%
Accounting 50%
Language (Arabic) 40%
Forensics 40%
Bureaucrat (modified)*
Bureaucracy +20% [60%]
Criminology +20%
HUMINT +20%
Law +20%
Persuade +20%
*Firearms +20%
*First Aid +20%
*Occult +20%
HARD EXPERIENCE
Occult +10% [40%]
History +10%
Stealth +10%
Persuade +10% [b[]50%][/b]
Search +10%
Skills not on the Scientist occupation list - get an extra 'free' bonus?
- Dave Syrinx
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Re: Forum of chance - Die rolls and luck
Sounds about right with two skill choices on the same skill.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- carnage_lee
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Re: Forum of chance - Die rolls and luck
So - for the avoidance of doubt - the skills in blue above - I can increase them again (as they are not in the occupation list)?
- Dave Syrinx
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Re: Forum of chance - Die rolls and luck
Go for it!
- crossing fingers it´s correct -
- crossing fingers it´s correct -
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- carnage_lee
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Re: Forum of chance - Die rolls and luck
OK thanks! The QS rules aren't clear on this - but if we all do the same then I guess it doesn't matter.
*goes off the read his PDF of rules proper to make sure*
*goes off the read his PDF of rules proper to make sure*
- carnage_lee
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Re: Forum of chance - Die rolls and luck
OK, the rules do suggest that doubling up (+40) uses 2 choices
Much as I'd like to increase skills some-more, it looks like we ought not to - sorry.
Dave - do you agree, with this?
Sorry, I should keep my mouth shut.
In the example above stealth is boosted twice - but only 7 skills are actually increased.EXAMPLE: To save time in choosing bonus skill points, Louis picks “Computer Enthusiast or Hacker” because he wants to go all-in with his computer skills.
That gives him +20% each in Computer Science, which brings that skill to 80%; Craft (Microelectronics), bringing that to 60%; Science (Mathematics),
bringing it to 60%; and SIGINT, bringing it to 50%. It also lets him choose any four skills to get +20% each. He picks Alertness, bringing it to 40%,
and Firearms, bringing it to 40%. He wants a much better Stealth skill so he boosts it twice, adding +40 to bring it to 50%.
Much as I'd like to increase skills some-more, it looks like we ought not to - sorry.
Dave - do you agree, with this?
Sorry, I should keep my mouth shut.
- Dave Syrinx
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Re: Forum of chance - Die rolls and luck
Eh, that´s what you said first, right? 8 skills to pick. If you pick one skill twice it counts as two skill picks. Thus only 7 skills get ticked.
Or am I rading your posts wrong?
Or am I rading your posts wrong?
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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