OOC
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Re: OOC
I think Cold Dead Hand is actually DG, but set in Russia so the connection is rather limited.
Night Floors is a very highly regarded scenario. I think my group did not take to it for two reasons. First, for a lot of them it was their first CoC campaign( we had played mostly vampire:the masquerade up to that point) so it might have been a bit of adjusting to the new system. Secondly and more critically, it's a very atmospheric scenario. I think it was difficult to keep that built up in the pbp format. Still you never know, I may eventually pull it out again.
I don't want to let you all know everything I plan to run, since at least some of that depends on how things go in game. But there are a few modern non DG scenarios I'm eyeing up for conversion.
But great, seems like you guys are rather unspoiled. Hopefully I'll be able to lead you all on a journey of madness and intrigue.
Night Floors is a very highly regarded scenario. I think my group did not take to it for two reasons. First, for a lot of them it was their first CoC campaign( we had played mostly vampire:the masquerade up to that point) so it might have been a bit of adjusting to the new system. Secondly and more critically, it's a very atmospheric scenario. I think it was difficult to keep that built up in the pbp format. Still you never know, I may eventually pull it out again.
I don't want to let you all know everything I plan to run, since at least some of that depends on how things go in game. But there are a few modern non DG scenarios I'm eyeing up for conversion.
But great, seems like you guys are rather unspoiled. Hopefully I'll be able to lead you all on a journey of madness and intrigue.
Re: OOC
I was in those games of Dave's and Norm's as well. Cold Dead Hand is also set very specifically in 1991, so it wouldn't be part of this campaign as we're already past that. I liked that one too, but we didn't get very far.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: OOC
Da, Tovarisch!
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: OOC
I'm tempted to call for a san roll for helplessness for Nik and Rue at seeing all these papers they have to sort through, but I'm not that cruel.
Re: OOC
Nik has another plan up his sleeve...
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Re: OOC
Nice rolls from everyone. I probably should have made that check a bit harder even for succeeding, but live and learn.
Now that Vanessa has become hardened to violence, I'll offer a quick explanation. When a player becomes hardened to violence or helplessness, they auto succeed on every check of that type. So if a roll of 1/1d10 comes up in the future, you'd not even need to roll for a hardened agent; they'd just take the 1 point. In this way many sources of minor san loss can be avoided all together, and even severe situations won't cause that much grief for the agent. (For those curious, the Unnatural cannot be hardened to. Well, it can be if your agent reaches 0 san, but as you all can imagine that cure is worse than the disease.)
Being hardened to a type of san loss does come with drawbacks. Fundamentally it means something in your agent has died, and they become a bit less functional. For violence, this means an immediate loss of 1d6 CHA and a 1d6 loss from every bond. Even if the agent hides it well, the trauma is visible to those close to them to various degrees, and something seems off. For Helplessness, it's a loss of 1d6 POW as the agent loses their personal drive and grow accustomed to losing control.
In the book as written their is no avoidance against hardening. As a house rule though I'm going to give you guys a choice when you reach this state. Mr.Handy and anyone else who reaches 3 notches, think about your agents as a person. Faced with what they've seen, would they be the type to grow numb or remain horrified to the violence they've witnessed recently? If you think they'd grow numb or try to compartmentalize it, you can consider them hardened to violence. If you think they'd try to resist the state, roleplay out their horror. In that case, you can erase all three notches for now and consider the agent still "normal." Maybe later on in the game if they hit 3 violence notches again with a lower san they'll react differently, or maybe they'll continue to try and resist apathy and nihilism until the bitter end. It's up to you.
Actual post will come in a bit.
Now that Vanessa has become hardened to violence, I'll offer a quick explanation. When a player becomes hardened to violence or helplessness, they auto succeed on every check of that type. So if a roll of 1/1d10 comes up in the future, you'd not even need to roll for a hardened agent; they'd just take the 1 point. In this way many sources of minor san loss can be avoided all together, and even severe situations won't cause that much grief for the agent. (For those curious, the Unnatural cannot be hardened to. Well, it can be if your agent reaches 0 san, but as you all can imagine that cure is worse than the disease.)
Being hardened to a type of san loss does come with drawbacks. Fundamentally it means something in your agent has died, and they become a bit less functional. For violence, this means an immediate loss of 1d6 CHA and a 1d6 loss from every bond. Even if the agent hides it well, the trauma is visible to those close to them to various degrees, and something seems off. For Helplessness, it's a loss of 1d6 POW as the agent loses their personal drive and grow accustomed to losing control.
In the book as written their is no avoidance against hardening. As a house rule though I'm going to give you guys a choice when you reach this state. Mr.Handy and anyone else who reaches 3 notches, think about your agents as a person. Faced with what they've seen, would they be the type to grow numb or remain horrified to the violence they've witnessed recently? If you think they'd grow numb or try to compartmentalize it, you can consider them hardened to violence. If you think they'd try to resist the state, roleplay out their horror. In that case, you can erase all three notches for now and consider the agent still "normal." Maybe later on in the game if they hit 3 violence notches again with a lower san they'll react differently, or maybe they'll continue to try and resist apathy and nihilism until the bitter end. It's up to you.
Actual post will come in a bit.
Re: OOC
Thanks, I think Vanessa would resist, so I'll erase my checks.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: OOC
Another scenario is done. Hope you guys enjoyed. This went in an unexpected direction for me, but I'm overall happy with it.
Improve any skills you failed by one percent, and roll for your san rewards:
1d3 for Completing the mission. When Delta Green called, your agents answered.
Reflect on how your agents feel about what they did. If they've convinced themselves "Marlene" was nor Marlene and was a threat, gain 1d3 for doing what you had to. If they harbor doubts that this was a monster that needed to be put down though, they lose 1d3 san.
Improve any skills you failed by one percent, and roll for your san rewards:
1d3 for Completing the mission. When Delta Green called, your agents answered.
Reflect on how your agents feel about what they did. If they've convinced themselves "Marlene" was nor Marlene and was a threat, gain 1d3 for doing what you had to. If they harbor doubts that this was a monster that needed to be put down though, they lose 1d3 san.
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Re: OOC
Last post was the san gained, so look at that if you've not already.
Time for my thoughts on the scenario and what was really going on. I'll spoil a little here for any of you who want to remain in the dark.
Time for my thoughts on the scenario and what was really going on. I'll spoil a little here for any of you who want to remain in the dark.
Re: OOC
Thanks, that was great! It did play out differently than the first time I played it. In that one, "Marlene" leapt out of the septic tank and attacked us when we continued to pour the kerosene into it and ignored her pleas. Of course, in that one, I played an agent who started adapted to violence and had absolutely no compunction about doing what needed to be done. It actually came to blows between some of the other agents when deciding what to do.
Sanity gain for completing the mission:
[dice]0[/dice]
Sanity loss for destroying "Marlene":
[dice]1[/dice]
Sanity gain for completing the mission:
[dice]0[/dice]
Sanity loss for destroying "Marlene":
[dice]1[/dice]
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: OOC
Nik
Mission completion: SAN gain: 1d3 1
I think Nik knew that Marlene was not the same, and so he felt he did the right thing, however shocking it felt.
SAN gain: 1d3 1
This brings his SAN back up to 59.
That was an enjoyable scenario SP - thanks very much. I think, from my perspective, that the earlier scenario made the characters prepared to take the actions they did. The encounter with Emanuel Santana and the Traveler showed that what is on the surface is not always the reality. If they hadn't that experience, they probably wouldn't have acted so quickly and decisively.
Shades of The Monkeys Paw and Pet Semetary in this adventure.
Mission completion: SAN gain: 1d3 1
I think Nik knew that Marlene was not the same, and so he felt he did the right thing, however shocking it felt.
SAN gain: 1d3 1
This brings his SAN back up to 59.
That was an enjoyable scenario SP - thanks very much. I think, from my perspective, that the earlier scenario made the characters prepared to take the actions they did. The encounter with Emanuel Santana and the Traveler showed that what is on the surface is not always the reality. If they hadn't that experience, they probably wouldn't have acted so quickly and decisively.
Shades of The Monkeys Paw and Pet Semetary in this adventure.
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Re: OOC
Glad you both enjoyed. Cearlan can make the rolls when they're able. In addition, the three of you need to decide your downtime activities. Please see here if you need a refresher viewtopic.php?f=399&t=5891#p190805 Remember to select two each.
Re: OOC
Nik is still working on white-collar fraud cases, and feels he should review and revise his knowledge of accounting practices by taking a community college course.
Accounting 30: Accounting: 1d100 75
Accounting skill increase: 1d10 6
Stay on the case: He also pores through the paperbacks taken from Baughman's foot locker; "Occult America: The Secret History of How Mysticism Shaped Our Nation" and "The Interrupted Journey". He hopes to gain more insight about the nature of the alien threat they face, and also if there is any mention about Saint Yig.
Accounting 30: Accounting: 1d100 75
Accounting skill increase: 1d10 6
Stay on the case: He also pores through the paperbacks taken from Baughman's foot locker; "Occult America: The Secret History of How Mysticism Shaped Our Nation" and "The Interrupted Journey". He hopes to gain more insight about the nature of the alien threat they face, and also if there is any mention about Saint Yig.
Last edited by HoneyDog on Mon Apr 10, 2017 10:10 pm, edited 1 time in total.
Re: OOC
1) Fulfill Responsibilities: Vanessa spends time with her mother Angela, having been reminded of mortality and wanting to treasure the time she has with her while she's still around.
Sanity roll (current level 69):
[dice]0[/dice]
Critical success! Vanessa gains 1 Sanity, bringing her to 70.
2) Back to Nature: Vanessa spends a weekend relaxing at a resort to get her mind off of things.
Sanity roll (current level 70):
[dice]1[/dice]
Sanity roll (current level 69):
[dice]0[/dice]
Critical success! Vanessa gains 1 Sanity, bringing her to 70.
2) Back to Nature: Vanessa spends a weekend relaxing at a resort to get her mind off of things.
Sanity roll (current level 70):
[dice]1[/dice]
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: OOC
I plan to get the next scenario started this weekend. Getting over a bit of a cold but should hopefully be good to go by then.
Re: OOC
Okay, looking forward to it!
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Re: OOC
Maynard
Mission completion SAN gain:
[dice]0[/dice]
I think, like Nik, Maynard was all to aware that Marlene was not the same little old lady that Buchwald 'reanimated' after her passing, and so he felt he was correct in his mind, although it did affect him deeply.
SAN gain:
[dice]1[/dice]
This brings Maynard's SAN back up to a full 70% (assuming you cannot go over your initial San score - if you can then my SAN is now 73%).
Downtime;
Spends time with younger sister Amy. The young girl in the video reminds Maynard of Amy, young and vulnerable. The protective big brother comes out to play.
Stay on the case (kinda links with the above and Amy). Pours over the video time and again looking for something he may have missed, but finding nothing - other than Pastor Michael's manipulative machinations on a congregation of credulous people.
Mission completion SAN gain:
[dice]0[/dice]
I think, like Nik, Maynard was all to aware that Marlene was not the same little old lady that Buchwald 'reanimated' after her passing, and so he felt he was correct in his mind, although it did affect him deeply.
SAN gain:
[dice]1[/dice]
This brings Maynard's SAN back up to a full 70% (assuming you cannot go over your initial San score - if you can then my SAN is now 73%).
Downtime;
Spends time with younger sister Amy. The young girl in the video reminds Maynard of Amy, young and vulnerable. The protective big brother comes out to play.
Stay on the case (kinda links with the above and Amy). Pours over the video time and again looking for something he may have missed, but finding nothing - other than Pastor Michael's manipulative machinations on a congregation of credulous people.
Playing;
Paris: City of Tears
Horror on the Orient Express
Keeping;
The Curse of Nineveh
Paris: City of Tears
Horror on the Orient Express
Keeping;
The Curse of Nineveh
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Re: OOC
Alright. Make sure you all add one point to any skill you failed to use, if you've not done so already.
For Nik and Rue staying on the case, I'm going to roll the better of Criminology or Occult for them. I won't tell you guys what I roll, so you won't know if the info you get is useful or dangerously wrong. I will roll for san loss or gain now (And yes, san appears to only go up to pow*5. I'm not sure how I feel about that. I'm tempted to house rule it away, but I can see an argument being made that the stronger willpower one has the stronger mental fortitude they might have. I'll leave it as is for now.)
Spoilering for size, all can feel free to read.
For Nik and Rue staying on the case, I'm going to roll the better of Criminology or Occult for them. I won't tell you guys what I roll, so you won't know if the info you get is useful or dangerously wrong. I will roll for san loss or gain now (And yes, san appears to only go up to pow*5. I'm not sure how I feel about that. I'm tempted to house rule it away, but I can see an argument being made that the stronger willpower one has the stronger mental fortitude they might have. I'll leave it as is for now.)
Spoilering for size, all can feel free to read.
Re: OOC
So, UFO abduction is real. Sorry SP, does it mean that Nik loses SAN?
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