Str, Con, Dex, App and Pow - roll 3D6 x 5
Siz, Int, Edu and Luck - roll 2D6 + 6 x 5
Damage Bonus and Build
STR + SIZ Damage Bonus Build
2 — 64 –2 –2
65 — 84 –1 –1
85 — 124 None 0
125 — 164 +1D4 +1
165 — 204 +1D6 +2
Hit Points = Con + Siz divided by 10
Movement
If both DEX and STR are each less than SIZ: MOV 7
If either STR or DEX is equal to or greater than SIZ, or if all three are equal: MOV 8
If both STR and DEX are each greater than SIZ: MOV 9
If age is in the 40s: deduct 1 from MOV
If age is in the 50s: deduct 2 from MOV
If age is in the 60s: deduct 3 from MOV
If age is in the 70s: deduct 4 from MOV
If age is in the 80s: deduct 5 from MOV
Age modifiers
15 to 19: Deduct 5 points among STR and SIZ. Deduct 5 points from EDU. Roll twice to generate a Luck score and use the higher value.
20s or 30s (20-39 years of age): Make an improvement check for EDU.
40s: Make 2 improvement checks for EDU and deduct 5 points among STR, CON or DEX, and reduce APP by 5.
50s: Make 3 improvement checks for EDU and deduct 10 points among STR, CON or DEX, and reduce APP by 10.
60s: Make 4 improvement checks for EDU and deduct 20 points among STR, CON or DEX, and reduce APP by 15.
70s: Make 4 improvement checks for EDU and deduct 40 points among STR, CON or DEX, and reduce APP by 20.
80s: Make 4 improvement checks for EDU and deduct 80 points among STR, CON or DEX, and reduce APP by 25.
Once the rolls are completed determine the occupation of your investigator - choose from the list below;
Occupations
Accountant
Acrobat
Actor
Agency Detective
Alienist [Classic]
Animal Trainer
Antiquarian [Lovecraftian]
Antique Dealer
Archaeologist [Lovecraftian]
Architect
Artist
Asylum Attendant
Assassin – see Criminal
Athlete
Author [Lovecraftian]
Aviator [Classic] – see Pilot
Bank Robber – see Criminal
Bartender
Big Game Hunter
Book Dealer
Bootlegger – see Criminal
Bounty Hunter
Boxer/Wrestler
Burglar – see Criminal
Butler/Valet/Maid
Chauffeur – see Driver
Clergy, Member of the
Computer Programmer/Technician/Hacker [Modern]
Conman – see Criminal
Cowboy/girl
Craftsperson
Criminal – also Gangster
Cult Leader
Deprogrammer [Modern]
Designer
Dilettante [Lovecraftian]
Diver
Doctor of Medicine [Lovecraftian] – also see Psychiatrist
Drifter
Driver
Editor
Elected Official
Engineer
Entertainer
Explorer [Classic]
Farmer
Federal Agent
Fence – see Criminal
Firefighter
Foreign Correspondent
Forensic Surgeon
Forger/Counterfeiter – see Criminal
Gambler
Gangster
Gun Moll [Classic] – see Criminal
Gentleman/Lady
Hacker – see Computer Programmer
Hobo
Hospital Orderly
Journalist [Lovecraftian]
Judge
Laboratory Assistant
Laborer
Lawyer
Librarian [Lovecraftian]
Lumberjack – see Laborer
Maid – see Butler
Mechanic (and Skilled Trades)
Military Officer
Miner – see Laborer
Missionary
Mountain Climber
Museum Curator
Musician
Nurse
Occultist [Lovecraftian]
Outdoorsman/Outdoorswoman
Parapsychologist
Pharmacist
Photographer
Photojournalist – see Photographer
Pilot – also see Aviator
Police Detective/Officer [Lovecraftian]
Private Investigator
Professor [Lovecraftian]
Prospector
Prostitute
Psychiatrist
Psychologist/Psychoanalyst
Reporter – see Journalist
Researcher
Sailor
Salesperson
Scientist
Secretary
Shopkeeper
Smuggler – see Criminal
Soldier/Marine
Spy
Street Punk – see Criminal
Student/Intern
Stuntman
Taxi Driver – see Driver
Thug – see Criminal
Tribe Member
Undertaker
Union Activist
Valet – see Butler
Waitress/Waiter
White-collar Worker
Zealot
Zookeeper
Once this decision has been made I will post the "package" for the chosen occupation and you can then decide the skills you want. Two types of skills - Occupation skills which must be drawn from the package I post / is in the investigators handbook. Secondly your personal interest skills.
Occupation Skill points vary according to the occupation, but Edu x 4 can be taken as a rough guide. Some occupations also take into account Str, App or some other skill as appropriate.
Personal Interest skill points are derived from Int x 2 and can be allocated to any skill you choose.
Weapons and Firearm Skills
Fighting and Firearms skills, and their various specializations, allow an investigator to use weapons. Personal interest or occupation skill points (if applicable) may be spent to raise any of these skills. When an occupation includes the skill of Fighting or Firearms, and no specialization is specified, it is up to the player to choose one or more specializations of that skill
Credit Rating
An investigator’s starting Credit Rating (CR) is determinedduring character creation, based upon the investigator’schosen profession (see Chapter 4: Occupations). In play,Credit Rating determines the amount of money a characterhas available. Credit Rating also indicates the general livingstandards a person can afford, as well indicating the character’srelative status in society (see Credit Rating in Chapter5: Skills).
Your investigator’s Credit Rating skill begins at zero. The range of starting levels for each profession can be broad, and the level chosen should reflect the investigator’s rank in that profession. For example, criminal could be used as a profession for a poor lone pickpocket (Credit Rating 09) or for a wealthy gang boss (Credit Rating 90). Any number of skill points can be invested in Credit Rating within the recommended limits for that profession.
There are six living standards: penniless, poor, average, wealthy, rich, and super rich. Each one determines the lifestyle, type of accommodation, travel, and expenses that a person can comfortably afford on a day-to-day basis. See the box nearby for more information about the different living standard based upon Credit Rating.
Credit Rating 0 - Penniless
Credit Rating 1-9 - poor
Credit Rating 10-49 - Average
Credit Rating 50-89 - Wealthy
Credit Rating 90+ - Rich
Credit Rating 99 - Super Rich
Skills
Accounting (05%)
Acting (05%)—see Art/Craft
Animal Handling (05%) [Uncommon]
Anthropology (01%)
Appraise (05%)
Archaeology (01%)
Art and Craft (05%) [Specializations]
Artillery (01%) [Uncommon]
Astronomy (01%)—see Science
Axe (15%)—see Fighting
Biology (01%)—see Science
Botany (01%)—see Science
Bow (15%)—see Firearms
Brawl (25%)—see Fighting
Chainsaw (10%)—see Fighting
Charm (15%)
Chemistry (01%)—see Science
Climb (20%)
Credit Rating (00%)
Cryptography (01%)—see Science
Cthulhu Mythos (00%)
Demolitions (01%) [Uncommon]
Disguise (05%)
Diving (01%)
Dodge (half DEX)
Drive Auto (20%)
Electrical Repair (10%)
Fast Talk (05%)
Fighting (varies) [Specializations]
Fine Art (05%)—see Art and Craft
Firearms (varies) [Specializations]
First Aid (30%)
Flail (10%)—see Fighting
Flamethrower (10%)—see Firearms
Forensics (05%)—see Science
Forgery (01%)—see Art and Craft
Garrote (15%)—see Fighting
Geology (01%)—see Science
Handgun (20%)—see Firearms
Heavy Weapons (10%)—see Firearms
History (05%)
Hypnosis (01%) [Uncommon]
Intimidate (15%)
Jump (20%)
Language (Other) (01%) [Specializations]
Language (Own) (EDU)
Law (05%)
Library Use (20%)
Listen (20%)
Locksmith (01%)
Machine Gun (10%)—see Firearms
Mathematics (01%)—see Science
Mechanical Repair (10%)
Medicine (01%)
Meteorology (01%)—see Science
Natural World (10%)
Navigate (10%)
Occult (05%)
Operate Heavy Machinery (01%)
Persuade (10%)
Pharmacy (01%)—see Science
Photography (05%)—see Art and Craft
Physics (01%)—see Science
Pilot (01%) [Specializations]
Psychoanalysis (01%)
Psychology (10%)
Read Lips (01%) [Uncommon]
Ride (05%)
Rifle (25%)—see Firearms
Science (01%) [Specializations]
Shotgun (25%)—see Firearms (Rifle/Shotgun)
Sleight of Hand (10%)
Spear (20%)—see Firearms (or Throw)
Spot Hidden (25%)
Stealth (20%)
Submachine Gun (15%)—see Firearms
Survival (10%) [Specializations]
Sword (20%)—see Fighting
Swim (20%)
Throw (20%)
Track (10%)
Whip (05%)—see Fighting
Zoology (01%)—see Science
Create a Backstory for your Investigator
There are ten categories listed on the back of an investigator sheet; try to write down at least one entry for the first six:
- Personal Description,
Ideology/Beliefs,
Significant People,
Meaningful Locations,
Treasured Possessions, and
Traits.
The categories of Injuries & Scars, Phobias & Manias, Arcane Tomes, Spells & Artifacts, and Encounters with Strange Entities may be written in during play. Of course, some investigators might start the game with a significant injury or scar if implied by your investigator’s history—if so, write it in.
An investigator’s background serves three functions in the game:
First, as a set of pithy statements that serve as a guide to roleplaying, helping to define your investigator and remind you how he or she relates to the world.
Second, it can be called upon during the investigator development phase for the recovery of Sanity points.
Third, and perhaps most importantly of all, the corruption of the investigator’s background mirrors their loss of sanity and growing knowledge of the Mythos, as all that was once held dear becomes meaningless. During episodes of insanity, or as a result of major wounds, the Keeper may add or amend a background entry. Ultimately the investigator’s only connections to the world are madness and pain.
When Crafting Background Entries,
be Specific, Emotional, and Emphatic
Try to phrase each entry to emphasize its personal nature.
For example, "my wife" identifies the subject, but tells us
nothing about the nature of the relationship.
- Specify a name. Name the person or place, identify the item or concept.
Attach a feeling. Start with positive or negative and build from there.
Make it intense, use love instead of like, use despise instead of dislike.
Be emphatic; use must in place of would prefer.
Try phrasing it in a way that makes it personal and meaningful.
Personal Description
Think of a distinct look that sums up your investigator’s appearance (APP). Whether your appearance and your personality match is another question; a person may look stuffy but actually be personable and open. Here are some possibilities (choose rather than roll):
- Rugged
Pretty
Smart
Dirty
Youthful
Stout
Elegant
Pale
Rosy
Stuffy
Brawny
Strapping
Untidy
Dazzler
Weary
Hairy
Scruffy
Sullen
Tanned
Mousy
Dainty
Gawky
Ungainly
Baby-faced
Dull
Bookish
Plump
Slim
Stocky
Ordinary
Wrinkled
Sharp
Muscular
Frail
Roll 1D10 or pick one of the following. Take the result and make it specific and personal to your investigator.
- 1. There is a higher power that you worship and pray to (e.g. Vishnu, Jesus Christ, Haile Selassie I).
2. Mankind can do fine without religions (e.g. staunch atheist, humanist, secularist).
3. Science has all the answers. Pick a particular aspect of interest (e.g. evolution, cryogenics, space exploration).
4. A belief in fate (e.g. karma, the class system, superstitious).
5. Member of a society or secret society (e.g. Freemason, Women’s Institute, Anonymous).
6. There is evil in society that should be rooted out. What is this evil? (e.g. drugs, violence, racism).
7. The occult (e.g. astrology, spiritualism, tarot).
8. Politics (e.g. conservative, socialist, liberal).
9. “Money is power, and I’m going to get all I can” (e.g. greedy, enterprising, ruthless).
10. Campaigner/Activist (e.g. feminism, gay rights, union power).
Roll 1D10 or pick one from each of the two lists below. Take the result and make it specific and personal to your investigator. Think of a name for these people. First, who?
- 1. Parent (e.g. mother, father, stepmother).
2. Grandparent (e.g. maternal grandmother, paternal grandfather).
3. Sibling (e.g. brother, half-brother, stepsister).
4. Child (e.g. son or daughter).
5. Partner (e.g. spouse, fiancé, lover).
6. Person who taught you your highest occupational skill. Identify the skill and consider who taught you (e.g. a schoolteacher, the person you apprenticed with, your father).
7. Childhood Friend (e.g. classmate, neighbour, imaginary friend).
8. A famous person. Your idol or hero. You may never have even met (e.g. film star, politician, musician).
9. A fellow investigator in your game. Pick one or choose randomly.
10. A non-player character (NPC) in the game. Ask the Keeper to pick one for you.
- 1. You are indebted to them. How did they help you? (e.g. financially, they protected you through hard times, got you your first job).
2. They taught you something. What? (e.g. a skill, to love, to be a man).
3. They give your life meaning. How? (e.g. you aspire to be like them, you seek to be with them, you seek to make them happy).
4. You wronged them and seek reconciliation. What did you do? (e.g. stole money from them, informed the police about them, refused to help when they were desperate).
5. Shared experience. What? (e.g. you lived through hard times together, you grew up together, you served in the war together).
6. You seek to prove yourself to them. How? (e.g. by getting a good job, by finding a good spouse, by getting an education).
7. You idolize them (e.g. for their fame, their beauty, their work).
8. A feeling of regret (e.g. you should have died in their place, you fell out over something you said, you didn’t step up and help them when you had the chance).
9. You wish to prove yourself better than them. What was their flaw? (e.g. lazy, drunk, unloving).
10. They have crossed you and you seek revenge. For what do you blame them? (e.g. death of a loved one, your financial ruin, marital breakup).
Roll 1D10 or pick one of the following. Take the result and make it specific and personal to your investigator. Think of a name for these places.
- 1. Your seat of learning (e.g. school, university, apprenticeship).
2. Your hometown (e.g. rural village, market town, busy city).
3. The place you met your first love (e.g. a music concert, on holiday, a bomb shelter).
4. A place for quiet contemplation (e.g. the library, country walks on your estate, fishing).
5. A place for socializing (e.g. gentlemen’s club, local bar, uncle’s house).
6. A place connected with your ideology/belief (e.g. parish church, Mecca, Stonehenge).
7. The grave of a significant person. Who? (e.g. a parent, a child, a lover).
8. Your family home (e.g. a country estate, a rented flat, the orphanage in which you were raised).
9. The place you were happiest in your life (e.g. the park bench where you first kissed, your university, your grandmother’s home).
10. Your workplace (e.g. the office, library, bank).
Roll 1D10 or pick one of the following. Take the result and
make it specific and personal to your investigator.
- 1. An item connected with your highest skill (e.g. expensive suit, false ID, brass knuckles).
2. An essential item for your occupation (e.g. doctor’s bag, car, lock picks).
3. A memento from your childhood (e.g. comics, pocketknife, lucky coin).
4. A memento of a departed person (e.g. jewelry, a photograph in your wallet, a letter).
5. Something given to you by your Significant Person (e.g. a ring, a diary, a map).
6. Your collection. What is it? (e.g. bus tickets, stuffed animals, records).
7. Something you found but you don’t know what it is – you seek answers (e.g. a letter you found in a cupboard written in an unknown language, a curious pipe of unknown origin found among your late father’s effects, a strange silver ball you dug up in your garden).
8. A sporting item (e.g. cricket bat, a signed baseball, a fishing rod).
9. A weapon (e.g. service revolver, your old hunting
rifle, the hidden knife in your boot).
10. A pet (e.g. a dog, a cat, a tortoise).
Roll 1D10 or pick one of the following. Take the result and make it specific and personal to your investigator.
- 1. Generous (e.g. generous tipper, always helps out a person in need, philanthropist).
2. Good with Animals (e.g. loves cats, grew up on a farm, good with horses).
3. Dreamer (e.g. given to flights of fancy, visionary, highly creative).
4. Hedonist (e.g. life and soul of the party, entertaining drunk, "live fast and die young").
5. Gambler and a risk-taker (e.g. poker-faced, try anything once, lives on the edge).
6. Good Cook (e.g. bakes wonderful cakes, can make a meal from almost nothing, refined palate).
7. Ladies’ man/seductress (e.g. suave, charming voice, enchanting eyes).
8. Loyal (e.g. stands by his or her friends, never breaks a promise, would die for his or her beliefs).
9. A good reputation (e.g. the best after-dinner speaker in the country, the most pious of men, fearless in the face of danger).
10. Ambitious (e.g. to achieve a goal, to become the boss, to have it all).
Consider your investigator’s backstory and pick the one entry that you feel is most important to them. This is their key connection: the one thing above all else that gives meaning to their life. Mark it with star or underline it on the investigator sheet. This connection can aid your investigator in regaining Sanity points.
Everything in the story is open to the Keeper to do with as he or she desires, except for the investigator’s key connection. The key connection cannot be destroyed, killed or taken away by the Keeper without first allowing you the opportunity to roll dice to, in some way, save that key connection.
This immunity is quite limited: the key connection can be killed, removed or destroyed by the Keeper, but the investigator to whom they are connected must be involved, or given the option to become involved. In game play this means that the player must be presented with the opportunity to make at least one dice roll to save the connection.
Losing one’s key connection during play requires a Sanity roll (1/1D6 Sanity point loss).
Additional Details
Fill in the following details on the investigator sheet.
Birthplace
Most of Lovecraft’s stories take place in New England. You can choose to start there if you wish; however your investigator could originate from anywhere in the world. No game penalty or advantage exists for one country or culture over another. The choice can lead to other deductions: for instance, while an investigator born in the United States of America or Canada has a good chance of English as his or her own language, an investigator born in Quebec might learn French at infancy, while one born in Arizona might have Spanish or Navajo, and one born in San Francisco might speak Cantonese.
(NB This is a British based campaign so as Keeper I would prefer that investigators hail rom this 'sceptred isle'.)
Gender of the Investigator
The investigator can be male or female. No game rule distinguishes between male and female; neither sex has an advantage over the other. Players are encouraged to play either sex based upon their preference rather than tactial considerations. Some published scenarios may consider the effect of gender in specific societies and historical periods.
Name
The name of the investigator is whatever the player finds entertaining or evocative. Fashions in names change overthe decades, and certain names may fit one historical period and setting better than others. Deciding on an investigator name isn’t always easy, so for inspiration see Period Names (pages 54-55). The names shown were all popular in America in the early part of the twentieth century.
Photograph
A picture is worth a thousand words. Put a picture of your investigator, it will help cement him / her in your own mind and the other players as well. The internet has many such photos. If you get stuck - give me a shout and I'll put some links up but google-ing it yourself is quicker.
Cash and assets
1920s:
Credit Rating Cash Assets Spending Level
Penniless $0.50 None $0.50
(CR 0 or less)
Poor
(CR 1-9) CR x 1 CR x 10 $2
($1 - $9) ($10 - $90)
Average
(CR 10-49) CR x 2 CR x 50 $10
($20 - $98) ($500 - $2450)
Wealthy CR x 5 CR x 500 $50
(CR 50-89) ($250 - $445)($25,000 - $44,500)
Rich CR x 20 CR x 2000
(CR 90-98) ($1800 - $1960)($180,000 - $196,000)
$250 $50,000 $5M+ $5000
Super Rich
(CR 99)
Notes:
Cash: Not necessarily carried on the person. The Keeper may ask where it is being kept. For example, if the investigator is travelling abroad, are they keeping it in a money belt or is there someone back home who can wire money to them when requested? This will have an impact if the investigator is robbed or loses their gear.
Spending Level: This is an arbitrary amount below which, for ease of play, no record keeping is required. A character can spend up to his or her spending level with no expenditure of cash. In theory an investigator could spend an amount just below their spending level every day, but in practice it should be used only occasionally—if the Keeper feels a player is exploiting this financial abstraction, a use of assets may be called for. The spending levels exist purely to ease the flow of the game; no one wants to track every penny.
Assets: Assets are the things that your investigator owns at the start of play and the dollar amount on the chart is the total value of those things. The player should note down the dollar amount and decide form it takes, usually property or investments, or perhaps shares in a business. The standard list of possessions is included within the various brackets of living standards. If your living standard includes a house and car, those things constitute a part of your asset value.
Equip the Investigator
Your investigator’s day-to-day living standards are dictated by the Credit Rating score. The likelihood of owning major possessions such as a house and a car are also indicated by the Credit Rating score. The Keeper will advise on what other equipment an investigator may start out with. A player may buy additional items, if available for purchase.
Cash and Assets
Look at Table II: Cash and Assets (above) to determine your investigator's cash and assets. Cash is readily available to the investigator, whereas wealth that is tied up in assets can only be spent if time is taken to realize the capital.
Cross-reference the investigator’s Credit Rating with the period to determine the investigator’s available cash, assets, and spending level.
Equipment
The final step is to write down any important items, weapons or equipment your investigator possesses. There’s no need to write a detailed list of everything your character owns—just list the notable items. In many cases, starting investigators don’t really have anything exceptional or worth writing down in the way of equipment—that’s fine as you’ll soon be uncovering all manner of strange and remarkable items during the game. Items that fit the profile of your investigator’s living standard do not need to be paid for—you simply own those.
Even if your investigator takes no weapons, he or she may still use them. Perhaps your investigator served in a war, or gained some familiarity with knives or guns while growing up on a farm. Few people in any era are expert with weapons, though often they have passing acquaintance with them. Except for a few occupations like Soldier, additional skill points for Fighting and Firearms normally come out of personal interest skill points.
Refer to the Equipment and Weapons Tables (see pages 238—247 and 250-255).
1920s
Men’s Clothing
Worsted Wool Dress Suit . . . . . . . . . . . . . . . $17.95
Cashmere Dress Suit . . . . . . . . . . . . . . . . . . $18.50
Suit, mohair . . . . . . . . . . . . . . . . . . . . . . . . . $13.85
Corduroy Norfolk Suit. . . . . . . . . . . . . . . . . $9.95
Union suit, Forest Mills. . . . . . . . . . . . . . . . . 69 ¢
Outdoor Coat . . . . . . . . . . . . . . . . . . . . . . . . $9.95-35.00
Dog Fur Overcoat. . . . . . . . . . . . . . . . . . . . . $37.50
Chesterfield Overcoat. . . . . . . . . . . . . . . . . . $19.95
Oxford Dress Shoes . . . . . . . . . . . . . . . . . . . $6.95
Leather Work Shoes. . . . . . . . . . . . . . . . . . . $4.95
Slacks, white flannel . . . . . . . . . . . . . . . . . . . $8.00
Lace-bottom Breeches . . . . . . . . . . . . . . . . . $4.95
Shirt, percale . . . . . . . . . . . . . . . . . . . . . . . . . 79¢ -$1.25
Broadcloth Dress Shirt . . . . . . . . . . . . . . . . . $1.95
Shaker Sweater . . . . . . . . . . . . . . . . . . . . . . . $7.69
Felt Fedora . . . . . . . . . . . . . . . . . . . . . . . . . . $4.95
Wool Golf Cap. . . . . . . . . . . . . . . . . . . . . . . 79¢
Straw Hat. . . . . . . . . . . . . . . . . . . . . . . . . . . . $1.95
Padded Leather Football Helmet . . . . . . . . $3.65
Sweatshirt . . . . . . . . . . . . . . . . . . . . . . . . . . . 98¢
Sealskin Fur Cap. . . . . . . . . . . . . . . . . . . . . . $16.95
Silk Four-in-hand Tie . . . . . . . . . . . . . . . . . 96¢
Necktie, silk . . . . . . . . . . . . . . . . . . . . . . . . . 50¢
Batwing Bow Tie . . . . . . . . . . . . . . . . . . . . . 55¢
Sock Garters . . . . . . . . . . . . . . . . . . . . . . . . . 39¢
Cotton Union Suit . . . . . . . . . . . . . . . . . . . . $1.48
Cufflinks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40¢
Leather Belt . . . . . . . . . . . . . . . . . . . . . . . . . . $1.35
Suspenders . . . . . . . . . . . . . . . . . . . . . . . . . . 79¢
Hiking Boots. . . . . . . . . . . . . . . . . . . . . . . . . $7.25
Shoes with cleats. . . . . . . . . . . . . . . . . . . . . . $5.25
Bathing Suit. . . . . . . . . . . . . . . . . . . . . . . . . . $3.45
Canvas Bathing Shoes . . . . . . . . . . . . . . . . . 75¢
Women’s Clothing
Chic Designer Dress . . . . . . . . . . . . . . . . . . . $90.00+
Silk Crepe Dress. . . . . . . . . . . . . . . . . . . . . . $13.95
Silk Taffeta Dress . . . . . . . . . . . . . . . . . . . . . $10.95
Satin Charmeuse. . . . . . . . . . . . . . . . . . . . . . $10.95
Gingham Dress . . . . . . . . . . . . . . . . . . . . . . . $2.59
French Repp Dress. . . . . . . . . . . . . . . . . . . . . $10.95
Pleated Skirt, silk . . . . . . . . . . . . . . . . . . . . . $7.95
Blouse, cotton . . . . . . . . . . . . . . . . . . . . . . . . $1.98
Worsted Wool Sweater . . . . . . . . . . . . . . . . . $9.48
Cotton Crepe Negligee . . . . . . . . . . . . . . . . . 88¢
Spike-heeled Parisian Shoes. . . . . . . . . . . . . $4.45
Leather One-strap Slippers. . . . . . . . . . . . . 98¢
Snug Velour Hat . . . . . . . . . . . . . . . . . . . . . . $4.44
Satin Turban-style Hat. . . . . . . . . . . . . . . . . $3.69
Rayon Elastic Corset . . . . . . . . . . . . . . . . . . $2.59
Embroidered Costume Slip . . . . . . . . . . . . . $1.59
Silk Hose (3 pairs) . . . . . . . . . . . . . . . . . . . . $2.25
Bloomers, silk. . . . . . . . . . . . . . . . . . . . . . . . . $3.98-$4.98
Tweed Jacket, fully lined. . . . . . . . . . . . . . . . $3.95
Velour Coat with Fur Trim . . . . . . . . . . . . . $39.75
Brown Fox Fur Coat . . . . . . . . . . . . . . . . . . $198.00
Belted Rain Coat, cotton. . . . . . . . . . . . . . . $3.98
Belted Rain Coat, Schappe silk . . . . . . . . . . $8.98
Silk Handbag . . . . . . . . . . . . . . . . . . . . . . . . . $4.98
Dress Hair Comb . . . . . . . . . . . . . . . . . . . . . 98¢
Outdoor Shirt:
Khaki Jean Material. . . . . . . . . . . . . . . . . . . $1.79
All Wool Tweed or Linen . . . . . . . . . . . . . . . $2.98
Outdoor Knee-Length Knickers:
Khaki Jean Material. . . . . . . . . . . . . . . . . . . $1.79
Grey Wool Tweed. . . . . . . . . . . . . . . . . . . . . $2.98
White Linen . . . . . . . . . . . . . . . . . . . . . . . . . $2.98
Khaki Leggings (Ankle to knee) . . . . . . . . . 98¢
Outdoor Boots. . . . . . . . . . . . . . . . . . . . . . . $2.59
Bathing Suit. . . . . . . . . . . . . . . . . . . . . . . . . . $4.95
Bathing Cap . . . . . . . . . . . . . . . . . . . . . . . . . 40¢
Canvas Bathing Shoes . . . . . . . . . . . . . . . . . 54¢
Shoes, Pumps. . . . . . . . . . . . . . . . . . . . . . . . . $1.29
Personal Care
Make-up Kit. . . . . . . . . . . . . . . . . . . . . . . . . $4.98
Men’s Toilet Set (10 pieces). . . . . . . . . . . . . $9.98
Women’s Toilet Set (15 pieces) . . . . . . . . . . $22.95
Hair Colorator . . . . . . . . . . . . . . . . . . . . . . . 79¢
Curling Iron, Wavette. . . . . . . . . . . . . . . . . . $2.19
Hair Brush. . . . . . . . . . . . . . . . . . . . . . . . . . . 89¢
Hair net, Zephyr (4) . . . . . . . . . . . . . . . . . . . 25¢
Mouthwash, Listerine. . . . . . . . . . . . . . . . . . 79¢
Shampoo, Coconut Oil. . . . . . . . . . . . . . . . . 50¢
Soap (12 Cakes) . . . . . . . . . . . . . . . . . . . . . . $1.39
Talcum powder . . . . . . . . . . . . . . . . . . . . . . . 19¢
Toothpaste, Pepsodent . . . . . . . . . . . . . . . . . 39¢
Food & Beverages
Bacon, sugar cured . . . . . . . . . . . . . . . . . . . . 25¢/lb.
Beef, Pot Roast . . . . . . . . . . . . . . . . . . . . . . . 10¢/lb.
Bologna & Frankfurters . . . . . . . . . . . . . . . . 19¢/lb.
Butter, Brookfield Creamery. . . . . . . . . . . . . 43¢/lb.
Carrots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10¢/bunch
Cookies, Fig Bars . . . . . . . . . . . . . . . . . . . . . 25¢/lb.
Corn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10¢
Eggs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13¢/dozen
Ham, smoked calf. . . . . . . . . . . . . . . . . . . . . 13¢/lb.
Lamb, Leg. . . . . . . . . . . . . . . . . . . . . . . . . . . 40¢/lb.
Lard, Swift's Pure. . . . . . . . . . . . . . . . . . . . . 17¢/lb.
Lettuce . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10¢
Oil, Olive, Imported . . . . . . . . . . . . . . . . . . $2.25/half
gallon
Oranges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50¢/dozen
Peaches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15¢/basket
Peas . . . . . . . . . . . . . . . . . . . . . . . . 25¢/2 quarts
Potatoes. . . . . . . . . . . . . . . . . . . . . 45¢/4 quart
Prunes, California. . . . . . . . . . . . . 24¢/2 lbs.
Rice. . . . . . . . . . . . . . . . . . . . . . . . . 20¢/3 lbs.
Tomatoes . . . . . . . . . . . . . . . . . . . . 10¢/no 2 can
Meals Out
Chicken, Dinner. . . . . . . . . . . . . . . $2.50/person
Breakfast . . . . . . . . . . . . . . . . . . . . . 45¢
Lunch . . . . . . . . . . . . . . . . . . . . . . . 65¢
Dinner . . . . . . . . . . . . . . . . . . . . . . . $1.25
Speakeasy Prices
Rotgut Gin (Shot) . . . . . . . . . . . . . . 10¢
Cocktail. . . . . . . . . . . . . . . . . . . . . . . 25¢
Wine (Glass) . . . . . . . . . . . . . . . . . . . 75¢
Beer (Glass. . . . . . . . . . . . . . . . . . . . . 20¢
Whiskey (Glass) . . . . . . . . . . . . . . . . 25¢
Coca-Cola (12 oz.) . . . . . . . . . . . . . . 5¢
Lodging
Hotels (Per Night):
Average Hotel. . . . . . . . . . . . . . . . . . . $4.50
(With Service, Per Week) . . . . . . . . . . $10.00
Fleabag Hotel . . . . . . . . . . . . . . . . . . . 75¢
Good Hotel . . . . . . . . . . . . . . . . . . . . . . . . . . $9.00
(With Service, Per Week) . . . . . . . . . . . . . . . $24.00
Luxury Hotel. . . . . . . . . . . . . . . . . . . . . . . . . $30.00+
YMCA, Furnished Room. . . . . . . . . . . . . . . $5.00
House, Large (Rent per Year). . . . . . . . . . . . $1,000.00
House. Medium (Rent per Month). . . . . . . $55.00
Summer House (Rent for Season) . . . . . . . $350.00
Flat (Rent per Week) . . . . . . . . . . . . . . . . . . $12.50
Apartment, Average (Rent per Week) . . . . . $10.00
Apartment, Good (Rent per Week). . . . . . . $40.00
Real Estate
Country House
(13 Rooms, 2 Barns) . . . . . . . . . . . . . . . $20,000.00+
Large House (10 Rooms). . . . . . . . . . . . . . . $7,000.00+
Town House (6 Rooms). . . . . . . . . . . . $4,000.00-$8000.00
Average House (8 Rooms) . . . . . . . . . . . . . . $2,900.00+
Bungalow (4 Rooms) . . . . . . . . . . . . . . . . . . $3,100.00
Pre-Fabricated Houses:
The Clyde (6 Rooms) . . . . . . . . . . . . . . . $1,175.00
The Columbine (8 Rooms). . . . . . . . . . $2,135.00
The Honor (9 Rooms). . . . . . . . . . . . . . $3,278.00
The Atlanta
(24 Apartment Rooms). . . . . . . . . . . . . $4,492.00
Furniture
Bedroom Set, walnut finish . . . . . . . . . . . . . $199.00
Arm Chair, French split cane . . . . . . . . . . . $25.00
Rocking Chair. . . . . . . . . . . . . . . .. . . . . . . . $25.00
Desk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $80.00
Dining Room Set, walnut finish. . . . . . . . . $295.00
Living Room Set,
upholstered mohair. . . . . . . . . . . . . . . . . $395.00
Rug, oriental. . . . . . . . . . . . . . . . . . . . . . . . . $20.00-$50.00
Household Goods
Fan, "G-E Whiz" . . . . . . . . . . . . . . . . . . . . . . $10.00
Dinnerware, 52 Pieces. . . . . . . . . . . . . . . . . $19.95
Lamp, Glass Shade. . . . . . . . . . . . . . . . . . . . . $5.00
Gas Range. . . . . . . . . . . . . . . . . . . . . . . . . . . $ 77.00
Refrigerator . . . . . . . . . . . . . . . . . . . . . . . . . . $49.50
Vacuum cleaner . . . . . . . . . . . . . . . . . . . . . . $48.00
Washing machine . . . . . . . . . . . . . . . . . . . . . $125.00
Medical Equipment
Aspirin (12 pills) . . . . . . . . . . . . . . . . . . . . . 10¢
Epsom Salts. . . . . . . . . . . . . . . . . . . . . . . . . . 09¢/lb.
Indigestion Medicine . . . . . . . . . . . . . . . . . . 25¢
Laxative, Nature's Remedy. . . . . . . . . . . . . . 25¢
Medical Case . . . . . . . . . . . . . . . . . . . . . . . . . $10.45
Forceps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $3.59
Scalpel Set. . . . . . . . . . . . . . . . . . . . . . . . . . . $1.39
Hypodermic Syringes . . . . . . . . . . . . . . . . . $12.50
Atomizer . . . . . . . . . . . . . . . . . . . . . . . . . . . . $1.39
Gauze Bandages (Five Yards) . . . . . . . . . . . 69¢
Clinical Thermometer . . . . . . . . . . . . . . . . . 69¢
Alcohol (Half-gallon). . . . . . . . . . . . . . . . . . 20¢
Hard Rubber Syringe. . . . . . . . . . . . . . . . . . 69¢
Bed Pan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . $1.79
Wheel Chair . . . . . . . . . . . . . . . . . . . . . . . . . $39.95
Maple Crutches. . . . . . . . . . . . . . . . . . . . . . . $1.59
Adhesive Plaster. . . . . . . . . . . . . . . . . . . . . . 29¢
Metal Arch Supports . . . . . . . . . . . . . . . . . . $1.98
Leather Ankle Supports (Pair). . . . . . . . . . . 98¢
Outdoor & Travel Gear
Cooking Kit. . . . . . . . . . . . . . . . . . . . . . . . . . $8.98
Camp Stove . . . . . . . . . . . . . . . . . . . . . . . . . $6.10
Vacuum Bottle . . . . . . . . . . . . . . . . . . . . . . . 89¢
Folding Bathtub. . . . . . . . . . . . . . . . . . . . . . $6.79
Waterproof Blanket (58 x 96 Inches). . . . . $5.06
Folding Camp Bed . . . . . . . . . . . . . . . . . . . . $3.65
Carbide Lamp (300’ Beam) . . . . . . . . . . . . . $2.59
Can of Carbide (Two Pounds) . . . . . . . . . . 25¢
Searchlight . . . . . . . . . . . . . . . . . . . . . . . . . . $5.95
Gasoline Lantern (Built-in Pump). . . . . . . $6.59
Kerosene Lantern. . . . . . . . . . . . . . . . . . . . . $1.39
Dark Lantern. . . . . . . . . . . . . . . . . . . . . . . . . $1.68
Electric Torch. . . . . . . . . . . . . . . . . . . . . . . . . $1.35-$2.25
Batteries. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60¢
Pen Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . $1.00
Flare (Disposable). . . . . . . . . . . . . . . . . . . . . 27¢
Telescope . . . . . . . . . . . . . . . . . . . . . . . . . . . . $3.45
Field Glasses (3x to 6x). . . . . . . . . . . . . . . . . $6.00-$23.00
Binoculars . . . . . . . . . . . . . . . . . . . . . . . . . . . $28.50
Jeweled Compass . . . . . . . . . . . . . . . . . . . . . $3.25
Compass with Lid. . . . . . . . . . . . . . . . . . . . . $2.85
Hunting Knife . . . . . . . . . . . . . . . . . . . . . . . $2.35
Heavy 2-Blade Pocket Knife. . . . . . . . . . . . . $1.20
Hand Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . 98¢
Small Live Animal Trap. . . . . . . . . . . . . . . . . $2.48
Coil Spring Animal Trap. . . . . . . . . . . . . . . $5.98
Bear Trap . . . . . . . . . . . . . . . . . . . . . . . . . . . $11.43
Collapsible Fishing Rod and Tackle Set. $9.35
Hemp Twine. . . . . . . . . . . . . . . . . . . . . . . . . 27¢
Pedometer . . . . . . . . . . . . . . . . . . . . . . . . . . . $1.70
Heavy Canvas Shoulder Bag. . . . . . . . . . . . . $3.45
Fifteen Hour Candles (Dozen). . . . . . . . . . 62¢
Waterproof Match Case . . . . . . . . . . . . . . . . 48¢
Steel Row Boat (Seats 4) . . . . . . . . . . . . . . . $35.20
2 HP Motor for Row Boats . . . . . . . . . . . . . $79.95
Canvas and Wood Canoe. . . . . . . . . . . . . . . $75.00
Luggage
Handle Bag (8 Lbs.) . . . . . . . . . . . . . . . . . . . $7.45
Suitcase (15 Lbs.) . . . . . . . . . . . . . . . . . . . . . $9.95
Steamer Trunk (55 Lbs.) . . . . . . . . . . . . . . . $12.00
Wardrobe Trunk (95 Lbs.) . . . . . . . . . . . . . . $54.95
Wardrobe Trunk (115 Lbs.). . . . . . . . . . . . . $79.95
Luggage, black patent leather . . . . . . . . . . . $12.50
Tents
7 x 7 foot Tent . . . . . . . . . . . . . . . . . . . . . . . $11.48
12 x 16 foot Tent . . . . . . . . . . . . . . . . . . . . . $28.15
16 x 24 foot Tent . . . . . . . . . . . . . . . . . . . . . $53.48
24 x 36 foot Tarpaulin. . . . . . . . . . . . . . . . . $39.35
7 x 7 foot Car Tent. . . . . . . . . . . . . . . . . . . . . $12.80
13.5 inch Iron Tent Stakes (Dozen) . . . . . . $1.15
Auto Bed. . . . . . . . . . . . . . . . . . . . . . . . . . . . . $8.95
Canteen (1 Quart) . . . . . . . . . . . . . . . . . . . . $1.69
Insulated Tank (5 Gallons) . . . . . . . . . . . . . $3.98
Water Bag (1 Gallon) . . . . . . . . . . . . . . . . . . 80¢
Water Bag (2 Gallon) . . . . . . . . . . . . . . . . . . $1.04
Water Bag (5 Gallon) . . . . . . . . . . . . . . . . . . $2.06
Tools
Tool Outfit (20 Tools) . . . . . . . . . . . . . . . . . $14.90
Hand Drill (Plus 8 Bits) . . . . . . . . . . . . . . . $6.15
Large Steel Pulley. . . . . . . . . . . . . . . . . . . . . $1.75
Padlock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95¢
Rope (50 Feet) . . . . . . . . . . . . . . . . . . . . . . . $8.60
Light Chain (per Foot) . . . . . . . . . . . . . . . . . 10¢
Watchmaker’s Tool Kit . . . . . . . . . . . . . . . . . $7.74
Crowbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $2.25
Handsaw. . . . . . . . . . . . . . . . . . . . . . . . . . . . . $1.65
Gasoline Blowtorch. . . . . . . . . . . . . . . . . . . $4.45
Electricians Gloves . . . . . . . . . . . . . . . . . . . . $1.98
Lineman's Tool Belt & Safety Strap. . . . . . . $3.33
Lineman's Climbers . . . . . . . . . . . . . . . . . . . $2.52
Jewelers 48-Piece Tool Set. . . . . . . . . . . . . . $15.98
Rotary Tool Grinder. . . . . . . . . . . . . . . . . . . $6.90
Shovel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95¢
Home Tool Set in Box . . . . . . . . . . . . . . . . . $14.90
Investigator Tools
Handcuffs . . . . . . . . . . . . . . . . . . . . . . . . . . . $3.35
Extra Handcuff Key. . . . . . . . . . . . . . . . . . . 28¢
Police Whistle. . . . . . . . . . . . . . . . . . . . . . . . . 30¢
Dictaphone. . . . . . . . . . . . . . . . . . . . . . . . . . $39.95
Wire Recorder. . . . . . . . . . . . . . . . . . . . . . . . $129.95
Wristwatch . . . . . . . . . . . . . . . . . . . . . . . . . . $5.95
Gold Pocket Watch . . . . . . . . . . . . . . . . . . . . $35.10
Self-filling Fountain Pen. . . . . . . . . . . . . . . $1.80
Mechanical Pencil. . . . . . . . . . . . . . . . . . . . . 85¢
Writing Tablet . . . . . . . . . . . . . . . . . . . . . . . 20¢
Straightjacket. . . . . . . . . . . . . . . . . . . . . . . . . $9.50
Sketch Pad . . . . . . . . . . . . . . . . . . . . . . . . . . . 25¢
Complete Diving Suit. . . . . . . . . . . . . . . . . . $1,200.00
Remington Typewriter . . . . . . . . . . . . . . . . . $40.00
Harris Typewriter . . . . . . . . . . . . . . . . . . . . . $66.75
Pocket Microscope . . . . . . . . . . . . . . . . . . . 58¢
110x Desk Microscope . . . . . . . . . . . . . . . . . $17.50
Floor Safe (3-Foot high, 950 Lbs.) . . . . . . . $62.50
Umbrella . . . . . . . . . . . . . . . . . . . . . . . . . . . . $1.79
Turkish Water Pipe . . . . . . . . . . . . . . . . . . . 99¢
Cigarettes (per Pack) . . . . . . . . . . . . . . . . . . 10¢
Box of Cigars. . . . . . . . . . . . . . . . . . . . . . . . . $2.29
Unabridged Dictionary. . . . . . . . . . . . . . . . . $6.75
10-volume Encyclopedia . . . . . . . . . . . . . . . $49.00
Wet Sponge Respirator . . . . . . . . . . . . . . . . . $1.95
3-Lens Pocket Magnifying Glass (7x to 30x).$1.68
Bible. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $3.98
Briefcase. . . . . . . . . . . . . . . . . . . . . . . . . . . . . $1.48
Globe on Stand . . . . . . . . . . . . . . . . . . . . . . . $9.95
Folding Writing Desk. . . . . . . . . . . . . . . . . . $16.65
Glass-Door Oak Bookcase (200 Book). . . .. $24.65
Baby Buggy. . . . . . . . . . . . . . . . . . . . . . . . . . $34.45
Chemical Fire Extinguisher . . . . . . . . . . . . . $13.85
Watchmaker's Eye Glass. . . . . . . . . . . . . . . . 45¢
Education
College Tuition (Semester) . . . . . . . . . . . . . $275.00-$480.00
Student Room & Board (Year) . . . . . . . . . . $350.00-$520.00
Text Books (Semester). . . . . . . . . . . . . . . . . $30.00
Transport
Motor Vehicles (costs for average model):
Norton Motorcycle. . . . . . . . . . . . . . . . . . . . $95.00
Buick Model D-45 . . . . . . . . . . . . . . . . . . . . $1,020.00
Cadillac Type 55 . . . . . . . . . . . . . . . . . . . . . $2,240.00
Chevrolet Capitol . . . . . . . . . . . . . . . . . . . . . $695.00
Chrysler Model F-58 . . . . . . . . . . . . . . . . . . $1,045.00
Dodge Model S/1 . . . . . . . . . . . . . . . . . . . . . $985.00
Duesenberg J . . . . . . . . . . . . . . . . . . . . . . . . . $20,000
Ford Model T. . . . . . . . . . . . . . . . . . . . . . . . . $360.00
Ford Model A. . . . . . . . . . . . . . . . . . . . . . . . . $450.00
Hudson Super Six Series J . . . . . . . . . . . . . . $1,750.00
Oldsmobile 43-AT . . . . . . . . . . . . . . . . . . . . $1,345.00
Packard Twin Six Touring . . . . . . . . . . . . . . $2,950.00
Pierce-Arrow . . . . . . . . . . . . . . . . . . . . . . . . . $6,000.00
Pontiac 6-28 Sedan . . . . . . . . . . . . . . . . . . . $745.00
Studebaker Stnd./Dictator . . . . . . . . . . . . . $995.00
Chevrolet, Roadster. . . . . . . . . . . . . . . . . . . $570.00
Hudson, Coach, (7 Passenger). . . . . . . . . . . $1,450.00
Studebaker, Touring (5 Passenger). . . . . . . $995.00
1920 Chevrolet, F.B. Coupe (Used). . . . . . . $300.00
1917 Buick (Used). . . . . . . . . . . . . . . . . . . . . $75.00
Chevrolet Pickup Truck . . . . . . . . . . . . . . . $545.00
Dodge 1/2 Ton Truck . . . . . . . . . . . . . . . . . $1,085
Ford Model TT Truck . . . . . . . . . . . . . . . . . $490
Non-U.S. Vehicles
Bentley 3-Litre, England . . . . . . . . . . . . . . . $9,000.00
BMW Dixi, Germany . . . . . . . . . . . . . . . . . $1,225.00
Citroen C3, France . . . . . . . . . . . . . . . . . . . $800.00
Hispano-Suiza Alfonso, Spain . . . . . . . . . . $4,000.00
Lancia Lambda 214, Italy . . . . . . . . . . . . . . $4,050.00
Mercedes-Benz SS, Germany . . . . . . . . . . . $7,750.00
Renault AX, France . . . . . . . . . . . . . . . . . . . $500.00
Rolls-Royce, England:
Silver Ghost . . . . . . . . . . . . . . . . . . . . . . $6,750.00
Phantom I . . . . . . . . . . . . . . . . . . . . . . . . $10,800.00
Vehicle Accessories
Tire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $10.95
Tire Repair Kit . . . . . . . . . . . . . . . . . . . . . . . 32¢
Tire Snow Chains . . . . . . . . . . . . . . . . . . . . . $4.95
Jack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $1.00
Auto Battery. . . . . . . . . . . . . . . . . . . . . . . . . $14.15
Radiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $8.69
Replacement Headlamp. . . . . . . . . . . . . . . . 30¢
Portable Air Pump. . . . . . . . . . . . . . . . . . . . . $3.25
Auto Spot Light. . . . . . . . . . . . . . . . . . . . . . . $2.95
Auto Luggage Carrier. . . . . . . . . . . . . . . . . . $1.35
Travel
Air Travel
Av. Ticket Price (per 10 Miles) . . . . . . . . . . $2.00
International (per 100 Miles) . . . . . . . . . . . $18.00
Surplus Trainer Biplane . . . . . . . . . . . . . . . $300.00
Travel Air 2000 Biplane . . . . . . . . . . . . . . . . $3,000.00
Train Fares
50 Miles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $2.00
100 Miles . . . . . . . . . . . . . . . . . . . . . . . . . . . . $3.00
500 Miles . . . . . . . . . . . . . . . . . . . . . . . . . . . . $6.00
Sea Voyage (U.S. / England)
First Class (One–way) . . . . . . . . . . . . . . . . . $120.00
First Class (Round-trip) . . . . . . . . . . . . . . . $200.00
Steerage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $35.00
4-Man Hot Air Balloon . . . . . . . . . . . . . . . . $1,800.00+
Streetcar Fare. . . . . . . . . . . . . . . . . . . . . . . . . 10¢
Bus Fare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5¢
Communications
Telegrams:
For 12 Words. . . . . . . . . . . . . . . . . . . . . . 25¢
Per Additional Word. . . . . . . . . . . . . . . . 2¢
International, per Word . . . . . . . . . . . . . $1.25
Postage, per Ounce . . . . . . . . . . . . . . . . . . . 2¢
Postcard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5¢-20¢
Console Radio Receiver . . . . . . . . . . . . . . . . $49.95
Desk Phone (Bridging Type) . . . . . . . . . . . $15.75
Telegraph Outfit . . . . . . . . . . . . . . . . . . . . . . $4.25
Newspaper . . . . . . . . . . . . . . . . . . . . . . . . . . 5¢
Entertainment
Movie Ticket, Seated . . . . . . . . . . . . . . . . . . 15¢
Movie Ticket, Nickelodeon. . . . . . . . . . . . . 5¢
Professional Baseball Ticket . . . . . . . . . . . . . $1.00
Concert Hall, Public Seating . . . . . . . . . . . . $4.00
Concert Hall, Box . . . . . . . . . . . . . . . . . . . . . $10.00
4-string Jazz Banjo . . . . . . . . . . . . . . . . . . . . $7.45
Brass Saxophone. . . . . . . . . . . . . . . . . . . . . . $69.75
Cabinet Phonograph. . . . . . . . . . . . . . . . . . $98.00
Phonograph Records . . . . . . . . . . . . . . . . . . 75¢
Box Brownie Camera . . . . . . . . . . . . . . . . . . $2.29-$4.49
Film, 24 Exposures . . . . . . . . . . . . . . . . . . . . 38¢
Film Developing Kit . . . . . . . . . . . . . . . . . . $4.95
Kodak Folding No.1 Camera . . . . . . . . . . . . $4.25-$28.00
Eastman Commercial Camera . . . . . . . . . . $140.00
16mm Movie Camera & Projector. . . . . . . $335.00
Portable Radio Receiver . . . . . . . . . . . . . . . $65.00
Accordion. . . . . . . . . . . . . . . . . . . . . . . . . . . $8.95
Ukulele (Kit) . . . . . . . . . . . . . . . . . . . . . . . . . $2.75
Guitar (Kit) . . . . . . . . . . . . . . . . . . . . . . . . . . $9.95
Violin (Kit). . . . . . . . . . . . . . . . . . . . . . . . . . $14.95
Army Bugle . . . . . . . . . . . . . . . . . . . . . . . . . . $3.45
Parlor Organ . . . . . . . . . . . . . . . . . . . . . . . . . $127.00
Player Piano . . . . . . . . . . . . . . . . . . . . . . . . . $447.00
Sports & Games
150 Clay Marbles . . . . . . . . . . . . . . . . . . . . . 15¢
25 Glass Marbles. . . . . . . . . . . . . . . . . . . . . . 33¢
Baseball Mitt . . . . . . . . . . . . . . . . . . . . . . . . . $5.45
Baseball Bat. . . . . . . . . . . . . . . . . . . . . . . . . . $1.30
Baseball Catcher's Pads & Mask Set . . . . . . $14.10
Baseball. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55¢
Basketball . . . . . . . . . . . . . . . . . . . . . . . . . . . $6.75
Rugby Football. . . . . . . . . . . . . . . . . . . . . . . $4.15
Roller Skates. . . . . . . . . . . . . . . . . . . . . . . . . $1.65
Tennis Racket & Balls (3-pack) . . . . . . . . . . $4.82
Beginner Golf Set w/ Bag. . . . . . . . . . . . . . . $9.25
Pro Steel Golf Club. . . . . . . . . . . . . . . . . . . . $6.15
Golf Bag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . $5.95
Boxing Gloves . . . . . . . . . . . . . . . . . . . . . . . . $3.75
Dumbbells five pound (Pair). . . . . . . . . . . . $1.68
Bamboo Vaulting Pole, 12 foot. . . . . . . . . . $7.40
Playing Cards. . . . . . . . . . . . . . . . . . . . . . . . . 59¢
Ouija Board. . . . . . . . . . . . . . . . . . . . . . . . . . 98¢
Dominoes. . . . . . . . . . . . . . . . . . . . . . . . . . . 59¢
Chess Set. . . . . . . . . . . . . . . . . . . . . . . . . . . . . $1.39
Bicycle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $23.95
Croquet Set . . . . . . . . . . . . . . . . . . . . . . . . . . $2.30
Billiard Cue . . . . . . . . . . . . . . . . . . . . . . . . . . $1.99
Mahjong Set . . . . . . . . . . . . . . . . . . . . . . . . . $1.80
Ammunition & Weapons
Firearm Ammunition
.22 Long Rifle (Box of 100). . . . . . . . . . . . . 54¢
.22 Hollow Point (Box of 100) . . . . . . . . . . 53¢
.25 Rim Fire (Box of 100) . . . . . . . . . . . . . . $1.34
.30-06 Gov’t (Box of 100) . . . . . . . . . . . . . . $7.63
.32 Special (Box of 100) . . . . . . . . . . . . . . . $5.95
.32-20 Repeater (Box of 100). . . . . . . . . . . . $2.97
.38 Short Round (Box of 100) . . . . . . . . . . . $1.75
.38-55 Repeater (Box of 100). . . . . . . . . . . . $6.60
.44 Hi-Power (Box of 100) . . . . . . . . . . . . . $4.49
.45Automatic (Box of 100) . . . . . . . . . . . . . $4.43
10-Gauge Shell (Box of 25) . . . . . . . . . . . . . $1.00
10-Gauge Shell (Box of 100) . . . . . . . . . . . . $3.91
12-Gauge Shell (Box of 25) . . . . . . . . . . . . . 93¢
12-Gauge Shell (Box of 100) . . . . . . . . . . . . $3.63
16-Gauge Shell (Box of 25) . . . . . . . . . . . . . 86¢
16-Gauge Shell (Box of 100) . . . . . . . . . . . . $3.34
20-Gauge Shell (Box of 25) . . . . . . . . . . . . . 85¢
20-Gauge Shell (Box of 100) . . . . . . . . . . . . $3.30
12-Gauge Single-barrel Shotgun Kit (30”). $9.20
12-gauge Double-barrel Shotgun Kit (30”).$21.35
Extra Magazine for 32 Cal Colt Auto. . . . . 95¢
Extra Magazine for Colt 22 Pistol . . . . . . . . $1.90
For firearm prices, see the Weapons Table, page 250-255.
Melee Weapons
Rapier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $12.50
Bayonet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $3.75
Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $2.50
Straight Razor . . . . . . . . . . . . . . . . . . . . . . . . 65¢ to $5.25
Brass Knuckles . . . . . . . . . . . . . . . . . . . . . . . $1.00
Billy Club (12–inch). . . . . . . . . . . . . . . . . . . $1.98
Horsewhip. . . . . . . . . . . . . . . . . . . . . . . . . . . 60¢
4-pound Wood Axe . . . . . . . . . . . . . . . . . . . $1.95
16-foot Bullwhip. . . . . . . . . . . . . . . . . . . . . . $1.75
War Experience Package
The investigator has served in one of the Armed Forces during a war—probably the Great War of 1914 to 1918 for 1920s investigators. While benefitting from their experience, they also bear its scars. Adjust the following for the investigator:
- Adjust age according to period of war and starting year of the scenario.
Deduct 1D10+5 from SAN.
Add one of the following to the investigator’s backstory: Injury/Scar or a Phobia/Mania associated with the war.
Add 70 bonus skill points divided among any of the following skills:
Rank and file soldiers choose from: Climb, Fighting (Brawl), Firearms (Rifle/Shotgun), First Aid, Intimidate, Listen, Stealth, Throw, Sleight of Hand, Spot Hidden, Survival.
Officers choose from: Climb, Firearms (Handgun), First Aid, Listen, Navigate, one interpersonal skill (Charm, Persuade, or Intimidate), Stealth, Spot Hidden, Throw.
Note on the investigator sheet: Immune to sanity losses resulting from viewing a corpse or gross injury.
The investigator has knowledge of the Cthulhu Mythos, either in an academic sense or through tangible experience.
Discuss with the Keeper how the investigator is aware of the Cthulhu Mythos—through reading books or experience — and write this into the investigator’s backstory. If the knowledge has been gained through reading books, decide whether the investigator is a "believer" or not (see Becoming a Believer, page 103). Adjust the following for the investigator:
- Increase Cthulhu Mythos skill to level agreed with Keeper (suggested 1D10+5).
Reduce maximum Sanity in line with Cthulhu Mythos skill.
If a believer, deduct SAN equal to amount of Cthulhu Mythos skill gained.
Add two of the following to the investigator’s backstory: Injury/Scar, Phobia/Mania or Encounter with Strange Entity associated with Mythos experience.
Spells (only if a believer) with the Keeper’s permission—the Keeper will determine what spell(s) the investigator has access to.
@All
Other packages exist if anyone is interested.
Medical Experience Package
The investigator is a long-serving physician, nurse, or forensic examiner. Adjust the following for the investigator:
- Choose a starting age of 30 or over.
Deduct 1D10 from SAN.
Add a Phobia/Mania associated with medical experience to the investigator’s backstory.
Add 60 bonus skill points divided among any of the following skills: First Aid, Law, Listen, Medicine, Psychology, Spot Hidden, Science (any two).
Note on the investigator sheet: Immune to sanity losses resulting from viewing a corpse or gross injury.
Police Experience Package
The investigator has served for a number of years on a police force or has retired from this profession. Adjust the following for the investigator:
- Choose a starting age of 25 or over.
Deduct 1D10 from SAN.
Add one of the following to the investigator’s backstory: Injury/Scar or a Phobia/Mania associated with their experiences as a police officer.
Add 60 bonus skill points divided among any of the following skills: Climb, Drive Auto, Fighting (Brawl), Firearms (Handgun or Rifle/Shotgun), First Aid, Intimidate, Law, Listen, Other Language, any two interpersonal skills (Charm, Fast Talk, Persuade, or Intimidate), Track.
Note on the investigator sheet: Immune to sanity losses resulting from viewing a corpse.
Organized Crime Experience Package
The investigator has spent most, if not all, of their life involved in organized crime. Adjust the following for the investigator:
- Choose a starting age of 20 or over.
Deduct 1D10 from SAN.
Add one of the following to the investigator’s backstory: Injury/Scar or a Phobia/Mania associated with criminal experience.
Add 60 bonus skill points divided among any of the following skills: Climb, Drive Auto, Fighting (any), Firearms (any), any one interpersonal skill (Charm, Fast Talk, Persuade, or Intimidate), Law, Listen, Locksmith, Psychology, Sleight of Hand, Stealth, Spot Hidden.
Note on the investigator sheet: Immune to sanity losses resulting from viewing a corpse, witnessing or performing a murder, or seeing violence perpetrated against a human being.