- Roll 3d6 each for STR, CON, POW, DEX, and APP.
- Roll 2d6+6 each for SIZ and INT.
- Roll 3d6+3 for EDU.
- Personal wealth is based upon occupation.
Those are the only rolls you need to make for character creation. You are free to distribute the 3d6 rolls amongst the five stats that are rolled on 3d6, as well as to choose which 2d6+6 roll goes to SIZ and which to INT. EDU can be raised by making your character older. If you're still not satisfied with your rolls, let me know and we'll work something out. If your rolls are abnormally low, I may permit a reroll of the entire set.
You'll also need to decide on your character's age. The minimum age allowed is EDU+6, but you can always choose to make your character older. For every 10 full years above the minimum, you get +1 to your EDU (which also gets you an extra 20 occupational skill points). However, for every full 10 years above 40 (i.e., starting at age 50), you must reduce one of the following stats by 1: STR, CON, DEX, or APP.
Your character has the following derived stats:
Idea: INT x 5
Luck: POW x 5
Know: EDU x 5 (maximum of 99)
Damage Bonus: Calculate STR+SIZ and consult the following table
- 12 or less: -1d6
- 13-16: -1d4
- 17-24: +0
- 25-32: +1d4
- 33 or more: +1d6
Maximum Magic Points: POW
Starting Sanity: POW x 5
You get 20 x EDU occupational skill points that can only be used to increase skills for your chosen profession. You also get 10 x INT hobby skill points that can be spent to increase any skills (even the ones for your occupation if you really want). The only skill that cannot be raised is Cthulhu Mythos, which always starts at 0%. The other skills have base levels of 1% or higher, and the points you spend add to those base levels. To see the list of skills and their starting levels, see Lucius Verres's character sheet in the Character Sheets thread. It is identical to the standard Cthulhu Invictus character sheet (6th edition), but with a few modifications to make it comparable to characters from other eras:
- Empire skill has been replaced by Republic, as Rome is still a Republic (sort of) at this point in history
- The base skill for Climb is 40%, and the base skill for Library Use is 25%, as with characters from the more traditional eras. The History skill has likewise been added to the Invictus sheet with a base level of 20%.
- The Insight skill is the ancient equivalent of the Psychology skill, Natural World corresponds to Natural History, Potions replaces Pharmacy , Repair/Devise is Mechanical Repair, Status replaces Credit Rating, and the Science subskills are Architecture, Astrology, Augury, Engineering, Geography, Mathematics, Metallurgy, and Philosophy/Religion.
- The Own Kingdom skill is for your character's homeland (often the Roman Republic, which encompasses a lot of territory, though it is not actually a "kingdom"). Other Kingdom can be taken multiple times, once for each land as a subskill, much like sciences.
- There aren't separate skills for reading and writing languages. You just need one skill for each language.
I won't be imposing a cap for starting skills, but you should justify any exceptionally high skills you have in your character background. 75% in a skill means that you're an expert. 90% means that you're one of the best in the world. Spend all your skill points during character creation, as they're of no use once the game is underway.