NPCs
Jeffry Hillsboro
Occupation: Farmer
Age: 66 ; Sex: M
STR:14
CON:10
DEX:8
POW:12
APP:9
INT:12
SIZ:14
Cyber points: 22
Hit Points: 12
Radiation: 35/36
Damage Bonus: +1d4
Skills:
Melee: 40%
Craft Garden 68%
First aid 35%
Mechanics 46%
Swim 44%
Equipment;
Laborer outfit from the copper mine
*******************************************************
Natasha Dunnham
Occupation: Nurse
Age: 32 ; Sex: F
STR:11
CON:8
DEX:12
POW:14
APP:13
INT:16
SIZ:7
Cyber points: 22
Hit Points: 8
Radiation: 22/23
Damage Bonus: None
Skills:
Melee: 40%
Computer Use 15%
First aid 55%
Medicine 49%
Life Scn. 37%
Equipment;
Orange glowing-in-the-dark Laborer outfit
*******************************************************
Kevin Buckland
Occupation: Engineer
Age: 55 ; Sex: M
STR:14
CON:14
DEX:9
POW:6
APP:10
INT:13
SIZ:10
Cyber points: 20
Hit Points: 12
Radiation: 33/36
Damage Bonus: +1d4
Skills:
Melee: 50%
Mechanics: 64%
Operate Hv. Mach.: 62%
Spot Hidden: 34%
Handgun: 72%
Equipment;
Orange glowing-in-the-dark Laborer outfit
Characters and NPCs
Moderator: royya
Characters and NPCs
Last edited by royya on Fri Oct 31, 2014 4:53 pm, edited 1 time in total.
Reason: 1 RAD damage to NPCs
Reason: 1 RAD damage to NPCs
"The most merciful thing in the world is the inability of the human mind to correlate all its contents."
- Dave Syrinx
- Son of Yog-Sothoth
- Posts: 6783
- Registered for: 16 years 8 months
- 16
- Location: Sweden, West Coast
- Contact:
Re: Characters and NPCs
Prisoner - 237
Name: Strickland "Thule" Roland
Race: Human, Scandinavian
Proficiency: Scavenger, borrower, looter, larcenist, thief
Equipment carried:
Prisoner 237 Labor Overall. (Donned)
Spare labor overall, carried
Abilities:
12, 12, 12, 13, 12. Str, con, pow, dex, app.
12, 11. Int, siz
17 EDU
Cyber Points [CP] = 26
Radiation Points [RadP] = 38 -1 =37
Hit Points: 13 -2 = 11 CoC-alternative
170+170 edu skill points= 340 -30=300-30=270-60=210-55=165-69=96-20=76-40=36-35=1-1=0
Hobby points = 110-34=76-40=36-20=16-16=0
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT, Checked skills followed by a *.)
Anthropology (05%):
Archaeology (05%):
Art (05%):
Astronomy (05%):
Bacteriology (05%):
Bargain (05%):
Biology (05%):
Botanic (05%):
Chemistry (05%):
Climb (40%):65%
Computer Use (01%):
Conceal (15%):45%
Craft (05%):
Credit Rating (15%):
Disguise (01%):
Dodge (DEX x 2): 28%
Drive (20%):
Electronics (01%):
Fast Talk (05%):65%
First Aid (30%):
Geology (05%):
Hide (10%):65%
History (05%):
Jump (25%):
Law (05%):
Library Use (05%):
.Listen (25%): 55%
Locksmith (01%):70%
Martial Arts (05%):
Mechanics (20%):
Medicine (05%):
Navigate (15%):
Operate Heavy Machine (01%):
Other Language: English:
Other Language: German : 36%
Own Language: English (EDU x 5%): 60%
Persuade (15%):
Pharmacy (01%):
Politics (05%):
Physics (05%):
Pilot (01%):
Psychology (05%):
Religion (05%):
Sneak (10%):30%
Spot Hidden (25%): 65%
Swim (25%):
Throw (25%):
Track (15%):
Zoology (05%):
Hand-to-Hand:
Melee Combat (40%): 56%
Firearms:
Handgun (25%): 45%
Machine Gun (10%):
Rifle (20%):
Shotgun (30%):
Launchers (15%):
Energy (15%):
Explosives (20%):60%
Armor: Runic tattoos, Mjölner across the back, the mask of Loke over his eyes.
Laborer outfit #237
Armor Points: 0
Chems:
Creds: 0
ID: Chipped = YES
Background: Encamped because of mistaken identity. It wasn't me!!! Some Sturmbannfuhrer pointed his finger at Thule's noggin and that was all needed for throwing him on The Rock. Now, at camp, Strickland has a knack to come out of any situation better off than he went in. Some call it luck. Others claim - Know your surroundings. - And be able to climb your way in and out.
Name: Strickland "Thule" Roland
Race: Human, Scandinavian
Proficiency: Scavenger, borrower, looter, larcenist, thief
Equipment carried:
Prisoner 237 Labor Overall. (Donned)
Spare labor overall, carried
Abilities:
12, 12, 12, 13, 12. Str, con, pow, dex, app.
12, 11. Int, siz
17 EDU
Code: Select all
Str 12-2= Str 10
Lowers 2 str raised con = Con 14
Pow 12 LUCK=60
Lowers 1 app for raised dex = Dex 14
App 12-1= App 11
Int 12 IDEA=60
Siz 11
Edu 17
Radiation Points [RadP] = 38 -1 =37
Hit Points: 13 -2 = 11 CoC-alternative
170+170 edu skill points= 340 -30=300-30=270-60=210-55=165-69=96-20=76-40=36-35=1-1=0
Hobby points = 110-34=76-40=36-20=16-16=0
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT, Checked skills followed by a *.)
Anthropology (05%):
Archaeology (05%):
Art (05%):
Astronomy (05%):
Bacteriology (05%):
Bargain (05%):
Biology (05%):
Botanic (05%):
Chemistry (05%):
Climb (40%):65%
Computer Use (01%):
Conceal (15%):45%
Craft (05%):
Credit Rating (15%):
Disguise (01%):
Dodge (DEX x 2): 28%
Drive (20%):
Electronics (01%):
Fast Talk (05%):65%
First Aid (30%):
Geology (05%):
Hide (10%):65%
History (05%):
Jump (25%):
Law (05%):
Library Use (05%):
.Listen (25%): 55%
Locksmith (01%):70%
Martial Arts (05%):
Mechanics (20%):
Medicine (05%):
Navigate (15%):
Operate Heavy Machine (01%):
Other Language: English:
Other Language: German : 36%
Own Language: English (EDU x 5%): 60%
Persuade (15%):
Pharmacy (01%):
Politics (05%):
Physics (05%):
Pilot (01%):
Psychology (05%):
Religion (05%):
Sneak (10%):30%
Spot Hidden (25%): 65%
Swim (25%):
Throw (25%):
Track (15%):
Zoology (05%):
Hand-to-Hand:
Melee Combat (40%): 56%
Firearms:
Handgun (25%): 45%
Machine Gun (10%):
Rifle (20%):
Shotgun (30%):
Launchers (15%):
Energy (15%):
Explosives (20%):60%
Armor: Runic tattoos, Mjölner across the back, the mask of Loke over his eyes.
Laborer outfit #237
Armor Points: 0
Chems:
Creds: 0
ID: Chipped = YES
Background: Encamped because of mistaken identity. It wasn't me!!! Some Sturmbannfuhrer pointed his finger at Thule's noggin and that was all needed for throwing him on The Rock. Now, at camp, Strickland has a knack to come out of any situation better off than he went in. Some call it luck. Others claim - Know your surroundings. - And be able to climb your way in and out.
OOC: Ready!...? |
Last edited by Dave Syrinx on Thu Nov 20, 2014 6:45 pm, edited 16 times in total.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
Re: Characters and NPCs
Character creation rolls (STR, CON, POW, DEX, APP, SIZ, INT, EDU) (3d6=10, 3d6=11, 3d6=8, 3d6=14, 3d6=10, 2d6+6=9, 2d6+6=15, 3d6+3=12)
Player: Mr. Handy
Name: Liz Penhaligon
Age: 30
Sex: Female
Occupation: Hacker
Current Residence: UK Prison labor camp
Characteristics:
STR: 8
CON: 10
SIZ: 9
DEX: 10
APP: 11
INT: 15 (Idea - 75)
POW: 14 (Luck - 70)
EDU: 13 (Know - 65) [includes +1 from age]
Hit Points: 10 -2+1 (9)
Armor Score: 0
Magic Points: 14
Cyber Points: 24
Radiation Points: 29 -1 (28)
Damage Bonus: +0
Background: Liz Penhaligon stands at a little over five feet tall and weighs about 100 pounds, with brown hair and a cute smile. On her back, she has a tattoo of a majestic black dragon, its wingspan stretching between her shoulder blades. She can be somewhat shy, more comfortable around robots than with her fellow humans. She is a consummate nerd and proud of it, and she has a quirky sense of humor and insatiable curiosity. She grew up around computers and has a natural talent with them. She is also very observant and is usually alert to her surroundings. She tries to be cheerful even in the face of the horrors of the world, but her goofiness is a shield she uses to insulate herself from them. When she is alone, she sometimes breaks down and cries.
Liz's parents were from London, and they were friends even as small children. When her grandparents became aware that war was imminent between the UK and Germany in the 1960s, they evacuated their children to Dublin, Ireland, where both families had relatives. Her parents spent the rest of their childhood there, and it was obvious that they would one day get married when they grew up. Liz was born to them in 1990. After she completed her education, she went to work in a robotics factory.
Liz chafes under the oppression of the Reich and has always wished for freedom, and she was determined to use her talents to do something about it. She became an elite hacker known as The Dragon, and for years she has been a thorn in the Reich's side. She is able to penetrate secure systems with ease to access sensitive information, plant viruses, and sabotage the Reich's systems at every turn. Though a large price was placed on her head, she remained elusive for a long time, carefully covering her tracks. The Gestapo created a task force dedicated to tracking her down, but their assumption that The Dragon was male hampered their efforts considerably.
One night while Liz slept in her flat, the Gestapo launched a massive raid, bursting in without warning. Already groggy from sleep and taken by surprise, Liz was stunned by a flashbang grenade, which rendered her helpless as they seized her. Liz never found out how they had finally caught her. Maybe she hadn't been as careful as she had thought just one time, perhaps someone had informed on her for the reward money, or someone who knew her secret might have been caught and named her after being broken under interrogation.
Liz suffered a harrowing interrogation at the hands of the Gestapo. She was unprepared to withstand torture, but she was determined not to betray her friends in the hacking community. She endured as long as she could, but in the end it became too much to bear. She confessed to being The Dragon, and she gave them information that she was certain that they already knew thanks to her earlier hacking efforts - even Gestapo networks hadn't been safe from her prying eyes. When the Gestapo were ultimately - and erroneously - convinced that she had told them all she knew, they sent her to a prison camp in the UK, there to be used up bit by bit until she was worked to death. However, Liz is a survivor, and she is more resolved than ever to win her freedom. She feels that she has already gone through the worst, and she will never give up hope.
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT, Checked skills followed by a *.)
Bargain (05%):
Climb (40%):
Computer Use (01%): 86%
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Disguise (01%):
Dodge (DEX x 2): 20%
Drive (20%):
Electronics (01%): 56% +10 (66%)
Exact Sciences (05%): 35%
Fast Talk (05%): 60%
.First Aid (30%): 55%
Hide (10%):
Humanities Sciences (05%):
Jump (25%):
Library Use (05%): 40%
Life Sciences (05%):
.Listen (25%): 55%
Locksmith (01%):
Martial Arts (05%):
.Mechanics (20%): 55%
Medicine (05%):
Navigate (15%): 15% +2 (17%)
Operate Heavy Machine (01%):
Other Language: German (30%):
Own Language: English (EDU x 5%): 65%
Persuade (15%):
Pharmacy (01%):
Pilot (01%):
.Psychology (05%): 35%
Sneak (10%):
Social Sciences (05%):
.Spot Hidden (25%): 55%
Swim (25%):
Throw (25%): 25% +8 (33%)
Track (15%):
Hand-to-Hand:
Melee Combat (40%):
Firearms:
Handgun (25%):
Machine Gun (10%):
Rifle (20%):
Shotgun (30%):
Launchers (15%):
Energy (15%):
Explosives (20%):
Armor:
Equipment:
Regular clothes (SIZ 9)
Tennis bag
Shotgun (empty)
Hand grenade (in pocket; 4d6/4y damage)
Half filled lantern (in the bag)
Toolbox (in the bag)
3 cans of oil (in the toolbox)
3 rations (in the bag)
3 rocks (in the bag)
Laborer outfit (in the bag)
Chipped: YES/No
Player: Mr. Handy
Name: Liz Penhaligon
Age: 30
Sex: Female
Occupation: Hacker
Current Residence: UK Prison labor camp
Characteristics:
STR: 8
CON: 10
SIZ: 9
DEX: 10
APP: 11
INT: 15 (Idea - 75)
POW: 14 (Luck - 70)
EDU: 13 (Know - 65) [includes +1 from age]
Hit Points: 10 -2+1 (9)
Armor Score: 0
Magic Points: 14
Cyber Points: 24
Radiation Points: 29 -1 (28)
Damage Bonus: +0
Background: Liz Penhaligon stands at a little over five feet tall and weighs about 100 pounds, with brown hair and a cute smile. On her back, she has a tattoo of a majestic black dragon, its wingspan stretching between her shoulder blades. She can be somewhat shy, more comfortable around robots than with her fellow humans. She is a consummate nerd and proud of it, and she has a quirky sense of humor and insatiable curiosity. She grew up around computers and has a natural talent with them. She is also very observant and is usually alert to her surroundings. She tries to be cheerful even in the face of the horrors of the world, but her goofiness is a shield she uses to insulate herself from them. When she is alone, she sometimes breaks down and cries.
Liz's parents were from London, and they were friends even as small children. When her grandparents became aware that war was imminent between the UK and Germany in the 1960s, they evacuated their children to Dublin, Ireland, where both families had relatives. Her parents spent the rest of their childhood there, and it was obvious that they would one day get married when they grew up. Liz was born to them in 1990. After she completed her education, she went to work in a robotics factory.
Liz chafes under the oppression of the Reich and has always wished for freedom, and she was determined to use her talents to do something about it. She became an elite hacker known as The Dragon, and for years she has been a thorn in the Reich's side. She is able to penetrate secure systems with ease to access sensitive information, plant viruses, and sabotage the Reich's systems at every turn. Though a large price was placed on her head, she remained elusive for a long time, carefully covering her tracks. The Gestapo created a task force dedicated to tracking her down, but their assumption that The Dragon was male hampered their efforts considerably.
One night while Liz slept in her flat, the Gestapo launched a massive raid, bursting in without warning. Already groggy from sleep and taken by surprise, Liz was stunned by a flashbang grenade, which rendered her helpless as they seized her. Liz never found out how they had finally caught her. Maybe she hadn't been as careful as she had thought just one time, perhaps someone had informed on her for the reward money, or someone who knew her secret might have been caught and named her after being broken under interrogation.
Liz suffered a harrowing interrogation at the hands of the Gestapo. She was unprepared to withstand torture, but she was determined not to betray her friends in the hacking community. She endured as long as she could, but in the end it became too much to bear. She confessed to being The Dragon, and she gave them information that she was certain that they already knew thanks to her earlier hacking efforts - even Gestapo networks hadn't been safe from her prying eyes. When the Gestapo were ultimately - and erroneously - convinced that she had told them all she knew, they sent her to a prison camp in the UK, there to be used up bit by bit until she was worked to death. However, Liz is a survivor, and she is more resolved than ever to win her freedom. She feels that she has already gone through the worst, and she will never give up hope.
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT, Checked skills followed by a *.)
Bargain (05%):
Climb (40%):
Computer Use (01%): 86%
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Disguise (01%):
Dodge (DEX x 2): 20%
Drive (20%):
Electronics (01%): 56% +10 (66%)
Exact Sciences (05%): 35%
Fast Talk (05%): 60%
.First Aid (30%): 55%
Hide (10%):
Humanities Sciences (05%):
Jump (25%):
Library Use (05%): 40%
Life Sciences (05%):
.Listen (25%): 55%
Locksmith (01%):
Martial Arts (05%):
.Mechanics (20%): 55%
Medicine (05%):
Navigate (15%): 15% +2 (17%)
Operate Heavy Machine (01%):
Other Language: German (30%):
Own Language: English (EDU x 5%): 65%
Persuade (15%):
Pharmacy (01%):
Pilot (01%):
.Psychology (05%): 35%
Sneak (10%):
Social Sciences (05%):
.Spot Hidden (25%): 55%
Swim (25%):
Throw (25%): 25% +8 (33%)
Track (15%):
Hand-to-Hand:
Melee Combat (40%):
Firearms:
Handgun (25%):
Machine Gun (10%):
Rifle (20%):
Shotgun (30%):
Launchers (15%):
Energy (15%):
Explosives (20%):
Armor:
Equipment:
Regular clothes (SIZ 9)
Tennis bag
Shotgun (empty)
Hand grenade (in pocket; 4d6/4y damage)
Half filled lantern (in the bag)
Toolbox (in the bag)
3 cans of oil (in the toolbox)
3 rations (in the bag)
3 rocks (in the bag)
Laborer outfit (in the bag)
Chipped: YES/No
Last edited by Mr. Handy on Fri Apr 10, 2015 11:53 pm, edited 23 times in total.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
- Papa Gateau
- Keeper
- Posts: 851
- Registered for: 10 years 9 months
- 10
- Location: Gers, France
- Contact:
Re: Characters and NPCs
Player: Papa Gateau
Character: Frog
Age: 14
Sex: Male
Occupation: Scrounger/Survivor
Location: UK Penal colony
Stat Rolls
Str, Con, Pow, Dex, App (3d6): http://invisiblecastle.com/roller/view/4613232/ (8,8,13,6,10)
Siz, Int (2d6+6): http://invisiblecastle.com/roller/view/4613233/ (11, 15)
Edu (3d6):http://invisiblecastle.com/roller/view/4613234/ 9
STR: 10
CON: 8
POW: 8
DEX: 13
APP: 6
SIZ: 11
INT: 15
EDU: 9
Effort: 50
Stamina: 40
Idea: 75
Luck: 40
Agility: 65
Charisma: 30
Total Hit Points : 10
Current Hit Point: 8 (-1, -4, +3)
Cyber Points: 16
Radiation Points: 29 28
Damage Bonus: none
Chipped: Yes
Skill Points:
Int (15*10): 150 (34+35+65+1)
Edu (9 * 20): 180 (40+40+25+25+25+25)
Skills:
Anthropology (05%):
Archaeology (05%):
Art (05%):
Astronomy (05%):
Bacteriology (05%):
Bargain (05%): 45%
Biology (05%):
Botanic (05%):
Chemistry (05%):
Climb (40%): 75%
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Disguise (01%):
Dodge (DEX x 2 = 26%): 67%
Drive (20%):
Electronics (01%):
Fast Talk (05%): 45%
First Aid (30%):
Geology (05%):
Hide (10%): 50%
History (05%):
Jump (25%): 50%
Law (05%):
Library Use (05%):
Listen (25%): 50%
Locksmith (01%): 02%
Martial Arts (05%):
Mechanics (20%):
Medicine (05%):
Navigate (15%):
Operate Heavy Machine (01%):
Other Language: English:
Other Language: German : 30%
Own Language: English (EDU x 5%): 45%
Persuade (15%):
Pharmacy (01%):
Politics (05%):
Physics (05%):
Pilot (01%):
Psychology (05%):
Religion (05%):
Sneak (10%): 75%
Spot Hidden (25%): 55%
Swim (25%):
Throw (25%):
Track (15%):
Zoology (05%):
Hand-to-Hand:
Melee Combat (40%):
Firearms:
Handgun (25%):
Machine Gun (10%):
Rifle (20%):
Shotgun (30%):
Launchers (15%):
Energy (15%):
Explosives (20%):
Possessions
Luger (1d10 damage, 2 shots/round)
8 round clip: O O O O O O O O
Helmet - provides 1 pt protection.
Machete
Tennis Bag
1 days's tinned rations
130 Creds
Background
Frog is a young skinny kid, barely into puberty. He lives and survives on his wits and skills to steal food and scrounge up what he can.
Unsure what happened to his parents - he has no memory of his father and the last thing he remembers of his mother is of her being dragged away in the middle of the night when he was about 10 years old - he has scratched out a living as fetcher and a runner, learning to run and hide, steal and bargain. He secretly believes that one day he and his mother will be reunited, though he rarely allows himself to acknowledge this hope or dream.
His instinct for survival has made him naturally wary of everyone - even those that purport to be his friend.
Sixteen months ago, whilst on a 'job' breaking into a German warehouse to steal clothes, he slipped from the 2nd story balcony and fell badly, smashing his cheek bone, nose and losing the majority of his front teeth. Unconscious, he was easily apprehended by the guards and now finds himself doing jail time.
Frog is a feisty character, with plenty of lip and self-belief. He relies on his speed and slight frame to get his body out of the trouble his mouth often lands him.
Character: Frog
Age: 14
Sex: Male
Occupation: Scrounger/Survivor
Location: UK Penal colony
Stat Rolls
Str, Con, Pow, Dex, App (3d6): http://invisiblecastle.com/roller/view/4613232/ (8,8,13,6,10)
Siz, Int (2d6+6): http://invisiblecastle.com/roller/view/4613233/ (11, 15)
Edu (3d6):http://invisiblecastle.com/roller/view/4613234/ 9
STR: 10
CON: 8
POW: 8
DEX: 13
APP: 6
SIZ: 11
INT: 15
EDU: 9
Effort: 50
Stamina: 40
Idea: 75
Luck: 40
Agility: 65
Charisma: 30
Total Hit Points : 10
Current Hit Point: 8 (-1, -4, +3)
Cyber Points: 16
Radiation Points: 29 28
Damage Bonus: none
Chipped: Yes
Skill Points:
Int (15*10): 150 (34+35+65+1)
Edu (9 * 20): 180 (40+40+25+25+25+25)
Skills:
Anthropology (05%):
Archaeology (05%):
Art (05%):
Astronomy (05%):
Bacteriology (05%):
Bargain (05%): 45%
Biology (05%):
Botanic (05%):
Chemistry (05%):
Climb (40%): 75%
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Disguise (01%):
Dodge (DEX x 2 = 26%): 67%
Drive (20%):
Electronics (01%):
Fast Talk (05%): 45%
First Aid (30%):
Geology (05%):
Hide (10%): 50%
History (05%):
Jump (25%): 50%
Law (05%):
Library Use (05%):
Listen (25%): 50%
Locksmith (01%): 02%
Martial Arts (05%):
Mechanics (20%):
Medicine (05%):
Navigate (15%):
Operate Heavy Machine (01%):
Other Language: English:
Other Language: German : 30%
Own Language: English (EDU x 5%): 45%
Persuade (15%):
Pharmacy (01%):
Politics (05%):
Physics (05%):
Pilot (01%):
Psychology (05%):
Religion (05%):
Sneak (10%): 75%
Spot Hidden (25%): 55%
Swim (25%):
Throw (25%):
Track (15%):
Zoology (05%):
Hand-to-Hand:
Melee Combat (40%):
Firearms:
Handgun (25%):
Machine Gun (10%):
Rifle (20%):
Shotgun (30%):
Launchers (15%):
Energy (15%):
Explosives (20%):
Possessions
Luger (1d10 damage, 2 shots/round)
8 round clip: O O O O O O O O
Helmet - provides 1 pt protection.
Machete
Tennis Bag
1 days's tinned rations
130 Creds
Background
Frog is a young skinny kid, barely into puberty. He lives and survives on his wits and skills to steal food and scrounge up what he can.
Unsure what happened to his parents - he has no memory of his father and the last thing he remembers of his mother is of her being dragged away in the middle of the night when he was about 10 years old - he has scratched out a living as fetcher and a runner, learning to run and hide, steal and bargain. He secretly believes that one day he and his mother will be reunited, though he rarely allows himself to acknowledge this hope or dream.
His instinct for survival has made him naturally wary of everyone - even those that purport to be his friend.
Sixteen months ago, whilst on a 'job' breaking into a German warehouse to steal clothes, he slipped from the 2nd story balcony and fell badly, smashing his cheek bone, nose and losing the majority of his front teeth. Unconscious, he was easily apprehended by the guards and now finds himself doing jail time.
Frog is a feisty character, with plenty of lip and self-belief. He relies on his speed and slight frame to get his body out of the trouble his mouth often lands him.
Last edited by Papa Gateau on Wed Apr 22, 2015 1:38 pm, edited 9 times in total.
Re: Characters and NPCs
http://invisiblecastle.com/roller/view/4658610/ STR-POW roll
Name: Doctor Sam Crawford
STR: 11(9+2)
CON: 12
DEX: 14
APP: 13- (15-2)
POW: 15
SIZ: 17 http://invisiblecastle.com/roller/view/4658699/
INT: 18
EDU: http://invisiblecastle.com/roller/view/4658681/ (17)
Hit Points: 15
Armor Score: 0
Magic Points: 15
Cyber Points: 27
Radiation Points: 44
Damage Bonus: +0
INT Point: 18* 10 = 180
EDU points: 17* 20 = 340
Bargain(05%)
Climb(40%)
Computer use(01%)
Conceal(15%)
Craft(05%)
Credit rating(15%): 30
Disguise(01%)
Dodge(28%)*: 68
Drive(20%)
Electronics(01%)
Fast Talk(05%)
First aid(30%) 65
Hide(10%)* 50
Jump(25%)
Library use(05%) 40
Listen(25%)
Locksmith(01%)
Mechanics(20%)
Medicine(05%) 65
Navigate(15%)
Opt. Hvy. Mch.(01%)
Other Language[German](30%) 55
Other Language[non German/Non English]](01%)
Own language(EDU*5%
Persuade(15%)
Pharmacy(01%) 71
Exact Sciences(05%) (Physics, Chemistry, Geology, Astronomy) 55
Social Sciences (05%) (Anthropology, Politics, Law)
Humanities Sciences(05%) (Archaeology, Art, History and Religion)
Life Sciences (05%) (Biology, Bacteriology, Botanic, Zoology) 75
Pilot(01%)
Psychology
Sneak(10%)
Spot hidden*(25%) 45
Swim(25%)
throw(25%)
Track(15%).
Martial Arts(05%)
Melee combat(40%)
Handgun(25%)* 65
machine gun(10%)
rifle(20%)* 60
shotgun(30%)
launchers(15%)
energy(15%)
explosives(20%)
Perpetually cheerful demeanor and a head full of encyclopedic knowledge of everything from chemistry to botany(1), and a bad habit of making poor jokes involving body parts. Dr. Crawford (3) is a medical researcher studying the biology of various mutated flora and fauna that somehow adopted to the irradiated wasteland of United Kingdom. She hopes to perfect the radiation resistance drug by figuring out how these creatures survive and thrive even in radioactive environment.
Cheerful and ditzy doesn't mean clumsy, naive, or even kind, however. This doctor knows everything she needs to survive out in the wasteland by herself. She knows her way around rifles and guns and shows no qualm about shooting and killing those who she deems "deserves it," (2) an increasingly widening group in the UK. Her dream is to strap a live ghoul or a super mutant to her operating table in her old rented lab in Churchilltown and vivisect (4) it to figure out how their internal organs continue to function despite horrendous mutations and high radiation. She has been unlucky in this regard so far, as nobody was willing to risk capturing one of these creatures alive and carry them all the way back to Churchillstown. She also wishes for a chance to study and find employment in the USNA, where she may be able to find better equipment.
She is usually kindly towards people down on their luck and may even provide free medical service if she has spare medication, an increasingly rare commodity, around.
She has old and also cheery parents who live in London, who is very proud of their daughter.
(1): And radiology, biology, naturalism, most German Psuedosciences, and singing.
(2): Mostly composed of people who personally slighted her in some way.
(3): She has never actually been licensed a doctor, but people call her a doctor anyways.
(4): She has been practicing how to do so for a long time on some captured beasts from the wastelands.
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