British Home Front
- Laraqua
- Son of Yog-Sothoth
- Posts: 12656
- Registered for: 17 years 7 months
- 17
- Location: Australia, Adelaide
- Contact:
Re: British Home Front
I'll do up a character sheet thingy for you tomorrow.
Is it bad that I listen to this about ten times a day?
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Re: British Home Front
I think I'll go on the "underaged and a member of one of the many street gangs" type of character.Laraqua wrote:Royya: The street thug works, just bear in mind that he should have been conscripted by now if he's young, and folks will be expected him to volunteer even if he hasn't been conscripted, unless he's doing vital war work (instead he's unemployed). That's fine. People did dodge the draft, especially criminals living on false I.D. and stolen ration books. Alternatively, you could be underaged and a member of one of the many street gangs. You could even be a looter who goes into buildings when air raids begin (whether young or old) or someone who lives off stealing things from folks in the shelters. Or a regular thuggish sort. They were around too! The skies the limit. It's just the expectations of you that will change.
You can role that the older members of his gang joined the army and departed. Now comes the time to redeem
"The most merciful thing in the world is the inability of the human mind to correlate all its contents."
- Laraqua
- Son of Yog-Sothoth
- Posts: 12656
- Registered for: 17 years 7 months
- 17
- Location: Australia, Adelaide
- Contact:
Re: British Home Front
Player:
Name:
Age:
Sex:
Occupation:
Current Residence:
Birthplace:
Home Era:
Characteristics:
STR:
CON:
SIZ:
DEX:
APP:
INT: (Idea - )
POW: (Luck - )
EDU: (Know - )
Sanity:
Phobias/Mental Disorders:
Maximum Sanity:
Hit Points:
Magic Points:
Damage Bonus:
Background:
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%):
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
First Aid (36%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machinery (01%):
Other Language(01%):
Own Language: English (EDU x 5%):
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
Spot Hidden (25%):
Swim (25%):
Throw (25%):
Track (10%):
War Prestige (01%):
Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Equipment:
Name:
Age:
Sex:
Occupation:
Current Residence:
Birthplace:
Home Era:
Characteristics:
STR:
CON:
SIZ:
DEX:
APP:
INT: (Idea - )
POW: (Luck - )
EDU: (Know - )
Sanity:
Phobias/Mental Disorders:
Maximum Sanity:
Hit Points:
Magic Points:
Damage Bonus:
Background:
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%):
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
First Aid (36%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machinery (01%):
Other Language(01%):
Own Language: English (EDU x 5%):
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
Spot Hidden (25%):
Swim (25%):
Throw (25%):
Track (10%):
War Prestige (01%):
Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Equipment:
Is it bad that I listen to this about ten times a day?
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
- dormire
- Acolyte
- Posts: 126
- Registered for: 11 years 11 months
- 11
- Location: Memphis, TN, USA
- Contact:
Re: British Home Front
Sounds very interesting! I would like to participate, please.
My idea for an investigator is a young Lieutenant who has suffered a lower leg amputation and is bitter about his lack of ability to participate at the Front. He would use a prosthetic and cane to walk.
My idea for an investigator is a young Lieutenant who has suffered a lower leg amputation and is bitter about his lack of ability to participate at the Front. He would use a prosthetic and cane to walk.
“From even the greatest of horrors irony is seldom absent.”
― H.P. Lovecraft
― H.P. Lovecraft
- Laraqua
- Son of Yog-Sothoth
- Posts: 12656
- Registered for: 17 years 7 months
- 17
- Location: Australia, Adelaide
- Contact:
Re: British Home Front
That sounds all good. I just need to set up a Home Front forum now and away we go!
Is it bad that I listen to this about ten times a day?
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
- yockenthwaite
- Disciple
- Posts: 1451
- Registered for: 17 years 1 month
- 17
- Location: Scotland
- Contact:
Re: British Home Front
I've started generating my nurse character now. Name Florence Bryant. Am rolling up the stats in Invisible Castle at the moment, and will sort out the other things like skill points etc. over next few days.
Re: British Home Front
I've more or less finished rolling up John Brooks. Did you mention something about a 'know London' skill?
Re: British Home Front
There were a couple of odd things on the character sheet. Home Era probably doesn't need to be recorded (I"m guessing you copied it from The Terror Out of Time). First Aid also had a base skill of 36% listed instead of 30%, but I fixed it on mine. The firearms skills are also missing, but I wasn't going to take them anyway. I used the WVS occupational skills from the early draft of the monograph chapter you sent me years ago, except I left off Counselling as it wasn't listed on the character sheet. Is that skill still in or not? If it is, I might like to have it. I put hobby points into Craft and Psychology, as my EDU isn't so great.
Character creation rolls (STR, CON, POW, DEX, APP, SIZ, INT, EDU) (3d6=13, 3d6=7, 3d6=14, 3d6=8, 3d6=13, 2d6+6=14, 2d6+6=14, 3d6+3=12)
Player: Mr. Handy
Name: Irene Carpenter
Age: 18
Sex: Female
Occupation: WVS Ambulance Driver
Current Residence: London, England
Birthplace: London, England
Home Era: early 1940s
Characteristics:
STR: 13
CON: 7
SIZ: 14
DEX: 8
APP: 13
INT: 14 (Idea - 70)
POW: 14 (Luck - 70)
EDU: 12 (Know - 60)
Sanity: 70
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 11
Magic Points: 14
Damage Bonus: +1d4
Background: Irene Carpenter is a tall, pretty girl with black hair and a positive attitude. She is always smiling, even when times are tough (which they are now more than ever), and she tries to cheer up others whenever she can. She was born in 1922 to Stanley and Meredith Carpenter. She has an older brother Oliver, who is 21 and was studying to be a doctor when the war broke out. Oliver immediately joined up and was commissioned a second lieutenant. His skills led to him being assigned as a battlefield medic. She also has a younger brother, Joshua, who is 15 and was evacuated to the countryside. However, Irene insisted on staying in London to help out however she could. Stanley is a carpenter from a long line of them (hence the name). He served in the Great War, and he joined up again when this war started. He is a combat engineer. Meredith joined the Women's Land Army.
Irene joined the WVS in late 1939 and is working as an ambulance driver. She has always loved cars and has a natural talent with them. Her driving skills, combined with her keen night vision and her excellent sense of direction, make her ideally suited for her job.
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
.Craft(Sewing) (05%): 35%
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 16%
Drive Auto (20%): 60%
Electrical Repair (10%):
Fast Talk (05%):
First Aid (30%): 60%
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
.Listen (25%): 55%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 60%
Medicine (05%):
Natural History (10%):
Navigate (10%): 60%
Occult (05%):
Operate Heavy Machinery (01%):
Other Language (01%):
Own Language: English (EDU x 5%): 60%
Persuade (15%): 55%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%):
.Psychology (05%): 55%
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 65%
Swim (25%):
Throw (25%):
Track (10%):
War Prestige (01%):
Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
.Kick (25%): 55%
Equipment:
To be determined
Character creation rolls (STR, CON, POW, DEX, APP, SIZ, INT, EDU) (3d6=13, 3d6=7, 3d6=14, 3d6=8, 3d6=13, 2d6+6=14, 2d6+6=14, 3d6+3=12)
Player: Mr. Handy
Name: Irene Carpenter
Age: 18
Sex: Female
Occupation: WVS Ambulance Driver
Current Residence: London, England
Birthplace: London, England
Home Era: early 1940s
Characteristics:
STR: 13
CON: 7
SIZ: 14
DEX: 8
APP: 13
INT: 14 (Idea - 70)
POW: 14 (Luck - 70)
EDU: 12 (Know - 60)
Sanity: 70
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 11
Magic Points: 14
Damage Bonus: +1d4
Background: Irene Carpenter is a tall, pretty girl with black hair and a positive attitude. She is always smiling, even when times are tough (which they are now more than ever), and she tries to cheer up others whenever she can. She was born in 1922 to Stanley and Meredith Carpenter. She has an older brother Oliver, who is 21 and was studying to be a doctor when the war broke out. Oliver immediately joined up and was commissioned a second lieutenant. His skills led to him being assigned as a battlefield medic. She also has a younger brother, Joshua, who is 15 and was evacuated to the countryside. However, Irene insisted on staying in London to help out however she could. Stanley is a carpenter from a long line of them (hence the name). He served in the Great War, and he joined up again when this war started. He is a combat engineer. Meredith joined the Women's Land Army.
Irene joined the WVS in late 1939 and is working as an ambulance driver. She has always loved cars and has a natural talent with them. Her driving skills, combined with her keen night vision and her excellent sense of direction, make her ideally suited for her job.
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
.Craft(Sewing) (05%): 35%
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 16%
Drive Auto (20%): 60%
Electrical Repair (10%):
Fast Talk (05%):
First Aid (30%): 60%
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
.Listen (25%): 55%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 60%
Medicine (05%):
Natural History (10%):
Navigate (10%): 60%
Occult (05%):
Operate Heavy Machinery (01%):
Other Language (01%):
Own Language: English (EDU x 5%): 60%
Persuade (15%): 55%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%):
.Psychology (05%): 55%
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 65%
Swim (25%):
Throw (25%):
Track (10%):
War Prestige (01%):
Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
.Kick (25%): 55%
Equipment:
To be determined
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: British Home Front
Characteristics (3d6,3d6,3d6,3d6,3d6,2d6+6,2d6+6,3d6+3=[4, 3, 4], [6, 6, 1], [6, 6, 4], [4, 2, 6], [3, 1, 4], [6, 6, 6], [1, 6, 6], [3, 1, 5, 3]) - Rolls for a young street thug.
Player: royya
Name: Douglas 'Doug' Greenwood
Age: 17
Sex: Male
Occupation: Unemployed / Former porter
Current Residence: London, England
Birthplace: London, England
STR: 16
CON: 13
SIZ: 18
DEX: 12
APP: 8
INT: 13 (Idea - 65)
POW: 11 (Luck - 55)
EDU: 12 (Know - 60)
Sanity: 55
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 16
Magic Points: 11
Damage Bonus: +1d6
Background:
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%): 63%
Conceal(15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 69%
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%): 29%
Law (05%):
Library Use (25%):
Listen (25%):
.Locksmith (01%): 59%
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
.Operate Heavy Machinery (01%): 23%
Other Language(01%):
Own Language: English (EDU x 5%): 60%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%):
Psychology (05%):
Ride (05%):
.Sneak (10%): 20%
Spot Hidden (25%):
Swim (25%):
Throw (25%): 39%
Track (10%):
War Prestige (01%):
Hand-to-Hand:
Fist/Punch (50%): 75%
Grapple (25%): 51%
Head Butt (10%):
Kick (25%): 68%
.Knife (25%): 65%
Equipment:
Player: royya
Name: Douglas 'Doug' Greenwood
Age: 17
Sex: Male
Occupation: Unemployed / Former porter
Current Residence: London, England
Birthplace: London, England
STR: 16
CON: 13
SIZ: 18
DEX: 12
APP: 8
INT: 13 (Idea - 65)
POW: 11 (Luck - 55)
EDU: 12 (Know - 60)
Sanity: 55
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 16
Magic Points: 11
Damage Bonus: +1d6
Background:
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%): 63%
Conceal(15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 69%
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%): 29%
Law (05%):
Library Use (25%):
Listen (25%):
.Locksmith (01%): 59%
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
.Operate Heavy Machinery (01%): 23%
Other Language(01%):
Own Language: English (EDU x 5%): 60%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%):
Psychology (05%):
Ride (05%):
.Sneak (10%): 20%
Spot Hidden (25%):
Swim (25%):
Throw (25%): 39%
Track (10%):
War Prestige (01%):
Hand-to-Hand:
Fist/Punch (50%): 75%
Grapple (25%): 51%
Head Butt (10%):
Kick (25%): 68%
.Knife (25%): 65%
Equipment:
Last edited by royya on Sun Jul 22, 2012 11:32 am, edited 3 times in total.
"The most merciful thing in the world is the inability of the human mind to correlate all its contents."
Re: British Home Front
Player: Aine
Name: John Brooks
Age: 32
Sex: Male
Occupation: Electrical/ munitions engineer
Current Residence: Twikenham
Birthplace: Twickenham
Home Era: 1940
Characteristics:
STR: 15
CON:13
SIZ: 18
DEX: 15
APP: 8
INT: (Idea - ) 16/ 80
POW: (Luck - ) 9/45
EDU: (Know - ) 9/45
Sanity:
Phobias/Mental Disorders:
Maximum Sanity: 45
Hit Points: 16
Magic Points: 9
Damage Bonus: +1d6
Background: John Brooks is an athletic and capable electrical engineer. At school,he was a keen sportsman and won a scholarship to Hampton school. He did well at boxing, swimming and became interested in Electrical Enginnering. He apprenticed with Southern Railways and then worked with London Underground.
His house was one of the first caught in the Blitz; he lost he whole family and came away scarred both physically and mentally. He has thrown himself at his work, not only doing essential electrical work around London but also as a munitions worker in Waltham. He has become very interested in explosives and he has recently come to the notice of the Navy. They have promoted him and he will be moving to Lowestoft to work on the new magnetic mines and minesweepers.
John is quiet and suffers bouts of depression, only by working can he keep the demons at bay and the intricacies of the electric circuit are all that motivates him; even over lunch he will be fiddling with one of the new 'circuit boards'.
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%): 21
Climb (40%):
Conceal (15%):
Craft (05%): explosives: 75
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 30
Drive Auto (20%):
Electrical Repair (10%): 80
Fast Talk (05%):
First Aid (36%):
Geology (01%): 11
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 60
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machinery (01%): 41
Other Language(01%):
Own Language: English (EDU x 5%): 45
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%): 31
Pilot (01%):
Psychotherapy (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
Spot Hidden (25%):
Swim (25%): 65
Throw (25%):
Track (10%):
War Prestige (01%): 21
Hand-to-Hand:
Fist/Punch (50%):70
Grapple (25%):
Head Butt (10%):
Kick (25%):
Equipment:
Clothes,warm jacket, cap
Steel capped boots
electric torch
spare batteries
tool bag with hand tools
roll of cable
gas blowtorch
fuse wire, flux etc
some early circuit boards
gas mask in box
ration card and ID
Name: John Brooks
Age: 32
Sex: Male
Occupation: Electrical/ munitions engineer
Current Residence: Twikenham
Birthplace: Twickenham
Home Era: 1940
Characteristics:
STR: 15
CON:13
SIZ: 18
DEX: 15
APP: 8
INT: (Idea - ) 16/ 80
POW: (Luck - ) 9/45
EDU: (Know - ) 9/45
Sanity:
Phobias/Mental Disorders:
Maximum Sanity: 45
Hit Points: 16
Magic Points: 9
Damage Bonus: +1d6
Background: John Brooks is an athletic and capable electrical engineer. At school,he was a keen sportsman and won a scholarship to Hampton school. He did well at boxing, swimming and became interested in Electrical Enginnering. He apprenticed with Southern Railways and then worked with London Underground.
His house was one of the first caught in the Blitz; he lost he whole family and came away scarred both physically and mentally. He has thrown himself at his work, not only doing essential electrical work around London but also as a munitions worker in Waltham. He has become very interested in explosives and he has recently come to the notice of the Navy. They have promoted him and he will be moving to Lowestoft to work on the new magnetic mines and minesweepers.
John is quiet and suffers bouts of depression, only by working can he keep the demons at bay and the intricacies of the electric circuit are all that motivates him; even over lunch he will be fiddling with one of the new 'circuit boards'.
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%): 21
Climb (40%):
Conceal (15%):
Craft (05%): explosives: 75
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 30
Drive Auto (20%):
Electrical Repair (10%): 80
Fast Talk (05%):
First Aid (36%):
Geology (01%): 11
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 60
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machinery (01%): 41
Other Language(01%):
Own Language: English (EDU x 5%): 45
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%): 31
Pilot (01%):
Psychotherapy (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
Spot Hidden (25%):
Swim (25%): 65
Throw (25%):
Track (10%):
War Prestige (01%): 21
Hand-to-Hand:
Fist/Punch (50%):70
Grapple (25%):
Head Butt (10%):
Kick (25%):
Equipment:
Clothes,warm jacket, cap
Steel capped boots
electric torch
spare batteries
tool bag with hand tools
roll of cable
gas blowtorch
fuse wire, flux etc
some early circuit boards
gas mask in box
ration card and ID
- Laraqua
- Son of Yog-Sothoth
- Posts: 12656
- Registered for: 17 years 7 months
- 17
- Location: Australia, Adelaide
- Contact:
Re: British Home Front
Yeah, I took the sheet out of yours. I didn't think Firearms were generally listed on the sheets unless you had them, anyway. Nice catch on the First Aid. Counselling is something I'm still dithering about, rules-wise. Navigate covers Know London. I'll go over these sheets in a couple hours.
Is it bad that I listen to this about ten times a day?
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
- yockenthwaite
- Disciple
- Posts: 1451
- Registered for: 17 years 1 month
- 17
- Location: Scotland
- Contact:
Re: British Home Front
Player: yockenthwaite
Name: Florence Bryant
Age: 32
Sex: Female
Occupation: Nurse
Current Residence: London
Birthplace: Cromer, Norfolk
Home Era: 1941
Characteristics:
STR: 6
CON: 9
SIZ: 14
DEX: 7
APP: 5
INT: 16 (Idea - 80)
POW: 10 (Luck - 50)
EDU: 14 (Know - 70)
Sanity:
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 12
Magic Points: 10
Damage Bonus: +0
Background:
Florence is a nurse originally from Norfolk but now working and living in London. She was intelligent at school, but unable to go on to university, and trained as a nurse instead, following a family tradition. Plain, almost ugly to be truthful, she is also somewhat clumsy and not very strong. But she is highly bright, and devoted to her job and helping patients, at which she is both experienced and competent. At the moment she works alongside ambulance drivers in wartime London. Florence is unmarried, never too successful at romance, and focuses on her work instead now. As a young girl Florence spent a lot of time combing the beaches and seashore around Cromer, and developed interests in natural history and related skills, as well as skills such as climbing and jumping developed from spending so much time out and about in the countryside exploring.
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
.Astronomy (01%): 21%
Bargain (05%):
Biology (01%): 6%
Chemistry (01%):
.Climb (40%): 55%
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 14%
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
First Aid (30%): 70%
.Geology (01%): 26%
.Hide (10%): 15%
History (20%):
.Jump (25%): 35%
Law (05%):
Library Use (25%):
Listen (25%): 30%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
.Natural History (10%): 35%
.Navigate (10%): 20%
Occult (05%):
Operate Heavy Machinery (01%):
Other Language(01%):
Own Language: English (EDU x 5%): 70%
Persuade (15%):
Pharmacy (01%): 15%
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%):
Psychology (05%): 11%
.Ride (05%): 15%
.Sneak (10%): 20%
Spot Hidden (25%):
.Swim (25%): 40%
Throw (25%):
.Track (10%): 25%
War Prestige (01%):
Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Equipment:
portable medical supplies bag, including antiseptic, bandages and related things for first aid work on the move
also includes stethoscope and thermometer
gas mask in box
ration card and ID
notepad and pen and pencil
torch
Name: Florence Bryant
Age: 32
Sex: Female
Occupation: Nurse
Current Residence: London
Birthplace: Cromer, Norfolk
Home Era: 1941
Characteristics:
STR: 6
CON: 9
SIZ: 14
DEX: 7
APP: 5
INT: 16 (Idea - 80)
POW: 10 (Luck - 50)
EDU: 14 (Know - 70)
Sanity:
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 12
Magic Points: 10
Damage Bonus: +0
Background:
Florence is a nurse originally from Norfolk but now working and living in London. She was intelligent at school, but unable to go on to university, and trained as a nurse instead, following a family tradition. Plain, almost ugly to be truthful, she is also somewhat clumsy and not very strong. But she is highly bright, and devoted to her job and helping patients, at which she is both experienced and competent. At the moment she works alongside ambulance drivers in wartime London. Florence is unmarried, never too successful at romance, and focuses on her work instead now. As a young girl Florence spent a lot of time combing the beaches and seashore around Cromer, and developed interests in natural history and related skills, as well as skills such as climbing and jumping developed from spending so much time out and about in the countryside exploring.
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
.Astronomy (01%): 21%
Bargain (05%):
Biology (01%): 6%
Chemistry (01%):
.Climb (40%): 55%
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 14%
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
First Aid (30%): 70%
.Geology (01%): 26%
.Hide (10%): 15%
History (20%):
.Jump (25%): 35%
Law (05%):
Library Use (25%):
Listen (25%): 30%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
.Natural History (10%): 35%
.Navigate (10%): 20%
Occult (05%):
Operate Heavy Machinery (01%):
Other Language(01%):
Own Language: English (EDU x 5%): 70%
Persuade (15%):
Pharmacy (01%): 15%
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%):
Psychology (05%): 11%
.Ride (05%): 15%
.Sneak (10%): 20%
Spot Hidden (25%):
.Swim (25%): 40%
Throw (25%):
.Track (10%): 25%
War Prestige (01%):
Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Equipment:
portable medical supplies bag, including antiseptic, bandages and related things for first aid work on the move
also includes stethoscope and thermometer
gas mask in box
ration card and ID
notepad and pen and pencil
torch
Last edited by yockenthwaite on Mon Jul 23, 2012 2:42 pm, edited 1 time in total.
- Laraqua
- Son of Yog-Sothoth
- Posts: 12656
- Registered for: 17 years 7 months
- 17
- Location: Australia, Adelaide
- Contact:
Re: British Home Front
20th March, 1941 is the date.
Is it bad that I listen to this about ten times a day?
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Re: British Home Front
I've set up the forum here
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
- Laraqua
- Son of Yog-Sothoth
- Posts: 12656
- Registered for: 17 years 7 months
- 17
- Location: Australia, Adelaide
- Contact:
Re: British Home Front
By the way, if your rolls don't match the stats you need, feel free to do it this way. Roll your 1d6s all at once and then assign each 1d6 to the various stats post-roll.
For example:
10D6 = 3, 4, 5, 6, 1, 2, 5, 6, 6, 3, 4, 3, 4, 2, 5, 4, 3, 2, 4, 3, 5, 4
I'm building a bruiser so for Strength, which is 3D6, I pick 5 + 6 + 6 for 17. For Dexterity I pick 3 + 4 + 5 = 12. For Size I pick 6 + 3 = 9 (then add the +6 that is routinelly added to SIZE) for 15. For APP I pick 1 + 2 + 4 = 7 because he doesn't have to be pretty. For POW I pick 3 + 4 + 2 = 9. For CON I picked 5 + 5 + 4 = 14. For INT I pick 4 + 4 = 8 (then add the +6 that is routinely added there) for 14. Then I use the last 3 + 2 + 3 for EDU (then add the +3 that is routinely added) for a total of 11.
Basically, if you do it this way you don't need to worry about making a high APP, low STR character, and gain a bit more flexibility on what happens rather than just being able to swap the full 3d6s around. It's up to you if you find it useful or if there's too much math.
For example:
10D6 = 3, 4, 5, 6, 1, 2, 5, 6, 6, 3, 4, 3, 4, 2, 5, 4, 3, 2, 4, 3, 5, 4
I'm building a bruiser so for Strength, which is 3D6, I pick 5 + 6 + 6 for 17. For Dexterity I pick 3 + 4 + 5 = 12. For Size I pick 6 + 3 = 9 (then add the +6 that is routinelly added to SIZE) for 15. For APP I pick 1 + 2 + 4 = 7 because he doesn't have to be pretty. For POW I pick 3 + 4 + 2 = 9. For CON I picked 5 + 5 + 4 = 14. For INT I pick 4 + 4 = 8 (then add the +6 that is routinely added there) for 14. Then I use the last 3 + 2 + 3 for EDU (then add the +3 that is routinely added) for a total of 11.
Basically, if you do it this way you don't need to worry about making a high APP, low STR character, and gain a bit more flexibility on what happens rather than just being able to swap the full 3d6s around. It's up to you if you find it useful or if there's too much math.
Is it bad that I listen to this about ten times a day?
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Re: British Home Front
I just took the rolls as they fell, since I didn't know if it was okay to swap them and most of them were where I wanted anyway. I might have swapped STR for DEX, but it might be better this way. Having the high STR will help me move injured people who can't move on their own, and I don't think Florence will be able to do it. It's also nice to have a damage bonus.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
- Laraqua
- Son of Yog-Sothoth
- Posts: 12656
- Registered for: 17 years 7 months
- 17
- Location: Australia, Adelaide
- Contact:
Re: British Home Front
So very true!
By the way, while The Bomb Shelter adventure has enough players, if anyone wants to play in a home front short adventure based around a Factory or even a personal psychological horror involving a couple of parents (or billetors) with their children (or evacuees) let me know. I can run a couple of different games here.
By the way, while The Bomb Shelter adventure has enough players, if anyone wants to play in a home front short adventure based around a Factory or even a personal psychological horror involving a couple of parents (or billetors) with their children (or evacuees) let me know. I can run a couple of different games here.
Is it bad that I listen to this about ten times a day?
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Re: British Home Front
I'm up for any and all Home Front games you want to run here! If you have the time to run them simultaneously, I'll find the time to play in them.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
- yockenthwaite
- Disciple
- Posts: 1451
- Registered for: 17 years 1 month
- 17
- Location: Scotland
- Contact:
Re: British Home Front
Just changed the home era in my sheet to 1941. I'm happy with my rolls. They're dire But they add to the character, and that's something I really like about Call of Cthulhu. And I reckon she can still have that occupation with these rolls, which is the main thing.
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