OOC,We haven't figured out what to do next, and I think we're all pretty stuck. Yes we may have had the clues, but we've not worked out what to do from it. Maybe we need a pointer, like are any of our ideas on the right track? Maybe Idea rolls would be appropriate? At the moment we're flailing around.
End Game
Moderator: ImpInTraining
- yockenthwaite
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Re: End Game
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
- yockenthwaite
- Disciple
- Posts: 1451
- Registered for: 17 years 2 months
- 17
- Location: Scotland
- Contact:
- ImpInTraining
- Keeper
- Posts: 4100
- Registered for: 16 years 10 months
- 16
- Location: Aberdeen, MD
- Contact:
Re: End Game
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
- ImpInTraining
- Keeper
- Posts: 4100
- Registered for: 16 years 10 months
- 16
- Location: Aberdeen, MD
- Contact:
- yockenthwaite
- Disciple
- Posts: 1451
- Registered for: 17 years 2 months
- 17
- Location: Scotland
- Contact:
- ImpInTraining
- Keeper
- Posts: 4100
- Registered for: 16 years 10 months
- 16
- Location: Aberdeen, MD
- Contact:
- yockenthwaite
- Disciple
- Posts: 1451
- Registered for: 17 years 2 months
- 17
- Location: Scotland
- Contact:
Re: End Game
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: End Game
(Let's do that, then. I'm utterly confused, it's been too long for me to remember, and I'm not sure where to look or what to do with the information I have. Which is next to nothing.)
- ImpInTraining
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- 16
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- yockenthwaite
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Re: End Game
I vote yes
Re: End Game
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
- yockenthwaite
- Disciple
- Posts: 1451
- Registered for: 17 years 2 months
- 17
- Location: Scotland
- Contact:
- ImpInTraining
- Keeper
- Posts: 4100
- Registered for: 16 years 10 months
- 16
- Location: Aberdeen, MD
- Contact:
Re: End Game
The group returns back towards the stone circle, only slightly distracted by the sounds of George Tennison laughing gleefully in his garden. Those who sneak a peak see him frolicking with a dozen or so fairies, all thoroughly enjoying his garden. Passing him without being noticed is very easy to do.
Once at the stones, Laurence (Samantha's body) carves the Elder Sign on the first of the stones and shows the others. Working in concert, you get the symbol etched in all of the stones when a leprechaun shows up again sitting on one of the stones. "Eh, what ya doin' laddy? Don' ye know that yer 'eadin' fer trouble?" Nicholas, confused and frightened by the horrid red-haired monster, rushes and tries to tackle it - but the leprechaun vanishes with an almost audible pop.
With all the stones ready, everyone gets into position and goes through the ritual once more... hoping it works this time.
Nicholas' state of mind is shattered from shock. He curls up into the fetal position and sobs quietly. He will never be the same again, but at least he is responding to his own name.
Picking yourselves up, the group rushes off to the garden's edge, only to see that every plant, every flower is burnt to cinders. Cranborne house is a blazing inferno. The entire building is encased in fierce, raging flame. It is unlikely there will be much left when the fire burns itself out. The fairies are nowhere to be seen.
Avoiding confrontation with George, you pick their way around the property and make your way back to the village where you find it in shambles. It looks as if a minor earthquake has hit. As you approach down the country lane you see the sides of the houses facing you have collapsed. There is a small amount of rubble on the ground... but not enough to account for the missing walls. Insides of the houses are burning. There is a solitary fire engine trying to control the blazes.
As you enter into the village, you can see that many of the buildings have structural damage, though not as severe as the first ones that you saw. There is a second fire engine putting out other fires.
Two ambulances are parked up. A casualty on a stretcher is being loaded into one of them. Some of the villagers are walking about in a daze.
When you ask a villager what has happened, she responds, "There was a brief rumbling followed by a sickening electricity smell [ozone], then the buildings sort of, well… um… er… got damaged. Do not what else I can tell you. I can't make head nor tale of it!" You find out that many of the townsfolk are missing, but so are all the ghosts, goblins, and other fantastic visions that they had been experiencing.
Once at the stones, Laurence (Samantha's body) carves the Elder Sign on the first of the stones and shows the others. Working in concert, you get the symbol etched in all of the stones when a leprechaun shows up again sitting on one of the stones. "Eh, what ya doin' laddy? Don' ye know that yer 'eadin' fer trouble?" Nicholas, confused and frightened by the horrid red-haired monster, rushes and tries to tackle it - but the leprechaun vanishes with an almost audible pop.
With all the stones ready, everyone gets into position and goes through the ritual once more... hoping it works this time.
"The All-and-One close the Gate
The Gate will be closed
The All-and-One hear our call
Time and space be healed
Hear us the All-and-One
Close the Gate lest creation be destroyed
Sottott the Keeper of the Gate
The Gate will be closed"
At the end of the ritual, a flash of blue fire emanates from the center and rushes outwards, bowling everyone over, toppling the stones, and breaks the circle. As the flame shoots outward, it grows in intensity. For one instant following that, everyone feels a sudden sensation of vertigo as they jump back to their own bodies. It seems as if everything was all right, but George Tennison screams out from his garden, "NOOOOO!"The Gate will be closed
The All-and-One hear our call
Time and space be healed
Hear us the All-and-One
Close the Gate lest creation be destroyed
Sottott the Keeper of the Gate
The Gate will be closed"
Nicholas' state of mind is shattered from shock. He curls up into the fetal position and sobs quietly. He will never be the same again, but at least he is responding to his own name.
Picking yourselves up, the group rushes off to the garden's edge, only to see that every plant, every flower is burnt to cinders. Cranborne house is a blazing inferno. The entire building is encased in fierce, raging flame. It is unlikely there will be much left when the fire burns itself out. The fairies are nowhere to be seen.
Avoiding confrontation with George, you pick their way around the property and make your way back to the village where you find it in shambles. It looks as if a minor earthquake has hit. As you approach down the country lane you see the sides of the houses facing you have collapsed. There is a small amount of rubble on the ground... but not enough to account for the missing walls. Insides of the houses are burning. There is a solitary fire engine trying to control the blazes.
As you enter into the village, you can see that many of the buildings have structural damage, though not as severe as the first ones that you saw. There is a second fire engine putting out other fires.
Two ambulances are parked up. A casualty on a stretcher is being loaded into one of them. Some of the villagers are walking about in a daze.
When you ask a villager what has happened, she responds, "There was a brief rumbling followed by a sickening electricity smell [ozone], then the buildings sort of, well… um… er… got damaged. Do not what else I can tell you. I can't make head nor tale of it!" You find out that many of the townsfolk are missing, but so are all the ghosts, goblins, and other fantastic visions that they had been experiencing.
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