Chapter 2 : V-DAY! : VIKINGS!!

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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Osvauld begins treading water and pulls his sword. He does his best to defend himself and his captain from these beasts.
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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"Osvauld grab my hands!" Orm shouts. "You can not possibly survive in that frigid water for long!" The old viking wishes that he had some sort of bow. Those horned whales do not seem to be friendly at all!
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Melkorka rises quickly to her feet and leaps to Alrik’s side. She looks over the edge of the Icebreaker and spotting Osvauld and Gunharr swimming for their lives…grins. She then squints and puts a jewel encrusted listening cone to her ear looking out to the mountains of Helluland. She immediately drops the cone and covers her ears shrieking in pain. The cone hits the deck of the Icebreaker and turns and tumbles towards the Captains quarters. Melkorka hisses at Alrik.

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This magic is powerful bard! We can only hope to match its power.

She begins to chant along with him, though her voice sounds more like a Halberd being scraped across a line of chain. The Storm begins to die down for the briefest of moments before it catches its second wind and growls down at the crew with hurricane force winds. Melkorka reaches into her pockets and pulls out a few dark black stones. As Alrik’s voice echoes out over the ocean, she pulls out her small scramasax and scratches wildly on the surface of the stones. Her eyes dart from side to side, seemingly searching for something.

Where is Weoulf? Dammit bard! Find him! I will send this witch to Hel. She dare defy the will of the gods!

Ha Ha Ha Ha Ha Ha!


Meanwhile,

Orm holds out his handS to Osvauld, but he is too far below the railing to reach him.

Oc – Orm will need another 6 feet or so. Viking ships are low but not that low. Plus the added difficulty of the oars paddling all about him might prove problematic.

Ooc - Orm roll idea (1d100) unless you have one.

Logain shakes himself off and rushes to help Orm. He calls for the Captain but he seems to be busy struggling for his life.

Ooc – Osvauld roll Init, swim, strike, parry (-10), damage and luck (whew!)
Ooc – Everyone on deck, roll luck.
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Note

Ooc- All players…To save time, I ask for lots of rolls at once. I may not use them all, but it’s easier to roll and post them the same time. Then I will take the ones that apply, rather than posting one line blurbs back to each other asking for die rolls. If you are uncomfortable with invisible castle I could roll for you. This is a game, however, and I feel it’s more fun when you roll yourself.

Ooc - Swim check will allow you to strike freely without any circumstance penalties. A failed roll doesn’t mean you drown. Many failed checks are a different story…

Init = 1d10 + DEX
Strike = 1d100
Parry = 1d100
Damage = 1d8+1 damage plus damage bonus. If you don't know your damage bonus, please look on the table in the main Helluland indx.
Swim = 1d100
Luck = 1d100

Parry – If you are not familiar with the parry rules, every round you are allowed one parry and one strike if you are holding a melee weapon. Your parry % is equal to your skill in the weapon you are using to parry with.

ooc - I allow someone to attack twice with a bow.

Any questions? Please pm me.. or post them on the Game questions OC thread.

Thanks and battle on!
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Alrik does as instructed and tries to find Weolf

http://invisiblecastle.com/roller/view/1479518/ luck roll passed 28
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Re: Chapter 2 : V-DAY! : VIKINGS!!

Post by imme »

Rolls--
Init: 1d10+11=18
Swim (25): 4 :)
Strike (70): 45
Parry (70-10): 27
Damage: 1d8+1+1d4=12
Luck (75): 99 :(
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Ingvar comes to. He slowly pushes himself up off the deck and staggers to his feet, his hand cupped over the bloody bump on his head. 'By the Gods!', he growls in surprise at the chaos around him. With the sea rolling under foot he picks up his fathers axe lying nearby, and grabs Sigfurd by the scruff of the neck, dragging him towards the longboat.

"The witch's prophesy! These are all dead men Sigfurd, we have to get to shore"

"GIVE MY REGARDS TO RAN GUNHARR YOU DOG!!!"
luck 29
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Orm begins to unfold the rope he packed earlier and prepares to toss out one end of it into the ocean towards the swimming Osvauld. "Grab the rope" he screams.

Initiative (1d10 14=23)
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Osvauld manages to keep himself afloat as a Narwhale rises to the surface of the churning sea. It’s long tusk stabs out at Osvauld, but he pushes it aside with his sword. The Narwhale lifts Osvauld up and out of the freezing cold water as he thrusts down with his Viking blade, digging deep into the Narwhale’s exposed head. (9 damage) Blood spurts from the creatures gaping head wound. At the time the Narwhale lifted Osvauld out of the water, he was level with the Icebreaker’s rail, but as luck would have it, his friends were busy seeing to his rescue and were not in a position to reach for him.

To Osvauld’s right, a second Narwhale stabs out for Captain Gunharr. Gunharr avoids the blow and grips the Narwhale’s long tusk as they both disappear below the water.

Ingvar and Sigfurd charge to the dragon boats on the port side of the Icebreaker. It’s unusual for a ship to carry lifeboats of any description, but Melkorka had insisted they bring two. Sigfurd began to loosen the ropes to one of the dragon boats as Tristan began to throw burlap sacs full of mountain climbing gear into the boats.

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We’ll need these boys. Don’t let anyone toss em out.

Tristan then disappeared below deck shouting behind him.

Don’t leave without me Ingvar!


Orm, having prepared for Melkorka’s prophesy, was ready to move at a moments notice. He quickly gathers some rope and tosses it out to Osvauld. Logain finds a long spear and holds it out over the water where Gunharr went down with the Narwhale.

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CAPTAIN!!!!

The oarsmen of the Icebreaker have now stopped rowing. Everyone can hear the men screaming from below deck.

Melkorka throws her stones into the sea and begins to chant wildly to the gods.

Alrik runs across the deck as lightning shoots down from the menacing storm cloud above. He dives past the headless Edgar and makes his way into the prison hold. Alrik enters the hold with Torvog, the jailer, following close behind. They both step into the hold, knee deep in water. The prison hold is rapidly filling with water and Alrik can see two long Narwhale tusks thrashing about near the back of the prison hold, trying their best to widen the hole they have made in the Icebreaker’s hull. Torvog whispers in Alrik's ear.

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Gods! We're doomed Alrik!

oc – Osvauld roll CONx5 to resist the cold.
oc – Orm roll to strike (1d100) to throw the rope. An easy enough task…. You don’t want high.
oc- Alrik spot hidden.
oc - Ingvar spot hidden.

oc- Everyone make a Sanity check except Osvauld.(who is far too cold and filled with adrenaline to lose his mind) If you fail your roll by more than 10%. You will be unable to act this round and take 1d6 sanity loss. If you pass then you loose 1d3.
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Only when we are no longer afraid do we begin to live
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Alrik noticesWeoulf floating face up in the water just feet away from the thrashing Narwhales. In the torchlight, Alrik also spots something small and agile swimming quickly under the water's murky surface between himself and Weoulf. Torvog seems to spot it too for he quickly pulls his mace and stands ready.

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What in Hel is that?
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Alrik not having a spell for an occasion like this pulls out his bow and shoots at the creature first time he sees it. I'm not sure what it is, but it's not getting anyone in here....understood!

misses with a 91
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Re: Chapter 2 : V-DAY! : VIKINGS!!

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oc. spot hidden 35; sanity 88.
oc. sanity loss 3

Invar crouches, frothing at the mouth with fear, and mumbling deranged threats to no one in particular.
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Osvauld’s body begins to tense up under the harsh cold of the arctic water. Still afloat, however, he spots the rope Orm had tossed towards him. The Narwhale thrashes out and tries to roll on top of Osvauld in hopes of drowning the Viking.

oc – Osvauld roll to grapple the rope. If you miss… roll swim.

Melkorka continues chanting and laughing at the sky cursing the voice from the mountains. The storm clouds part and the sea becomes calm. The Narwhales, however, press their attack.

Orm sees one of the whales begin to change as he approaches the Icebreaker. Floating on the surface of the water, its skin and blubber begin to fold into itself and feathers pop out of the great horned whale. The transformation begins to speed up until the Narwhale shrinks and wings sprout from its back. In the span of only a few seconds, the Narwhale becomes an Arctic gull and flies onto the deck. Two more gulls appear on the deck of the Icebreaker. Their eyes flash red as they begin their next metamorphosis.

oc – Orm roll Sanity check 0/1

Sigfurd stops untying the Dragon Boat and tries to help Ingvar gather his wits.

Dorvog grabs a handful of spears from the weapons cache on the upper deck. He launches one into the water, digging deep into an approaching Narwhale.

Alrik’s arrow misses its mark as the creature breaks the water. To Alrik’s surprise, a seal pokes its head out of the water and stares at Alrik. It’s eyes glow red in the darkness of the prison hold. The two narwhales stop their thrashing and their giant tusks recede back through the hole in the hull of ther Icebreaker.

Torvog stands behind Alrik, his mace at the ready.

oc – Ingvar roll a sanity check to continue. (+15 for Sigfurd’s help)
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Orm tries his best to throw the rope, but he is surprised when he sees a narwhale transform to a seagull and then to some sort of human being. What witchcraft is this?! There is nothing else to do than to draw his sword and try to behead the warlock, witch or whatever this is and hope that it works!

OOC: Here is all my actions. Sorry for lagging!
Throwing rope and Sanity Check (in that order) (1d100=89, 1d100=37)

San check seeing transformation (1d100=100)

Total San loss (1d3 1=2)
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Alrik sees the red eyes of the seal and knows that this is more likely an evil spirit come to do them harm. He notches another arrow and shoots again. Once again missing his target

ooc you get two shots per round with the bow right?
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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oc. sanity check 51-15=36

Ingvar's eyes begin to focus on Sigfurd. He wipes drool off his mouth and stands up, leaning on his friend. "The boat Sigfurd.. loose the ropes!"

"ORM, YOU WOMAN!! GET IN THE DRAGON BOAT OR I'LL SPLIT YOU IN TWO WITH MY CAKK"

Ingvar turns and climbs into the boat cradling his fathers axe. He's holding his bloody head with the other hand.
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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Osvauld spies his lifeline and tries to reach out to grab it, but the cold has stiffened his arms and he misses it. Nevertheless, he finds the energy to keep swimming.
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Re: Chapter 2 : V-DAY! : VIKINGS!!

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oc - Alrik. Yes you can make two shots if you are not being challenged by anything. Right now the seal is looking at you so you get two shots. Take one more shot. Also, I added actual game effects to the spells you can use. Check the runes thread. Remember the witch can do much more by combing runes. Things that you just can't understand as a bard.

Having missed the rope, Osvauld leaves himself open for the Narwhale bearing down on him.

OC - roll dodge Osvauld.

Orm can't believe his eyes. The 3 gulls having landed on the deck begin to change. Their feathers pulse and turn fleshy and quickly begin to cover themselves in thick white fur. Their beaks grow long and toothy forming a powerful jaw covered in the thick white hair. Orm can't help but stare as the gull's wings ripple and expand into a fleshy hairy nightmare tipped with long black claws. Very quickly the 3 gulls twist and expand themsleves, forming huge powerful muscles in mere seconds. The only thing that remains even remotely the same is the glowing red of the creatures' eyes as they hold their icy stare on all those on the deck of the Icebreaker. 3 polar bears now stand in their place. They all roar in unison and stand their ground, growling and grumbling. They seem so close to lunging forward, but they hold their charge.

oc- Orm roll sanity again... You lost 5 sanity. I think you might have suffered some permanent psychological damage with that 00. We can deal with that later. Your friends are in trouble and a massive case of schizophrenia won't realy come into play here. (kidding but not that far off) If you fail your sanity roll, roll Conx5 or fall unconscious. If you pass then Orm is just really freaked out.


Sigfurd, cuts the ropes to the dragon boat and draws his sword and shield. The boat falls to the water with Ingvar inside it. It holds and seems undamaged from the short fall.

Image

Orm he shouts... Hurry... We have to get out of here!

oc - Ingvar roll DEX x5.

Melkorka runs to the dragon boat and pulls a long scramasax coated in the blackest of poisons. She stands beside Sigfurd and scoffs.

Image

Hah! Do you believe this is the way prisoners?

Then the Vikings arrive on deck. Oddlog, Hildegar, Berger and 6 or 7 others bleeding and terrified in their own right. Oddlog seems to have gone beserk and his axe is drawn. He charges the polar bears screaming his fury with Hildegarr close behind him.

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AAAAAAAAAGHHHHHH!

OC - what do you do?
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