Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

The Vikings have just begun settling the new world and have set their sights on Helluland. “The Land of Flat Stone” Can the ancient Eskimo inhabitants stop the Viking invasion or will the Vikings fulfill their prophecy and cover the flat rocks of Helluland in blood and steel.

Choose your side. Protect your people and intermingle with ancient Inuit creatures as Baffin Island is torn asunder by Viking steel and myth.

Choose your side. Join the invading Viking army and clear the way for Iceland’s settlers as Helluland’s native Inuit people and their gods are put to the sword and the axe.

[This game accepts new players]

Moderator: DSIGFUSS

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DSIGFUSS
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Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by DSIGFUSS »

ESKIMOS ONLY : ALL VIKINGS : SAIL OFF!

OK here we go! All you Eskimos out there. This is the place to put your character concepts and histories. If you would like a pregenerated character just tell me what kind of guy you would like and I'll make him up. Characters get 110 points to spend on their attributes and then skills are chosen accordingly.

Die Vikings Die!


Looking for a cool Eskimo name?

http://lowchensaustralia.com/names/eskimonames.htm

Looking for a Dark Ages character sheet?

http://www.chaosium.com/forms/CDA_InvSheet.pdf

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trixie
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by trixie »

Name :Yuralria Annakpok Level 2
Eskimo Shaman
Image


Age 24
Birthplace : Baffin Isl
Language : Inuit
Religion:
Height 5'1"
Weight 110 lbs

HP 14 /14
MAGIC 12 / 14

Str 13
Con 13
Siz 14
Dex 14
App 12
Int 16
Pow 14
Edu 17
Idea 80
Luck 70
Know 70

Sanity 58
Inuit Mythos 60

Skills 320 + 160 + 15 = 495 Bow and arrow is not listed, should i add it?

Accounting (10%)
Art (05%)
Bargain (05%)
Climb (28%) 60
Conceal (15%) 40
Craft (05%)
Inuit Mythos (00)60%+3%
Dodge (28) 60 +3%
Drive dog sled (20%) 40
Fast Talk (05%) 26
First Aid (30%) 35 +3% +6%
Hide (10) 40
Insight (05%)20 +5%
Jump (25%)
Listen (25%) 35 +5%
Medicine (05) 20 +10%
Natural World (10) 25
Navigate (10) 25
Occult (05)20
own kingdom (20)
own language (70)
persuade (15) 45
pilot boat (01)
potions (01)20 +10%
repair/devise (20)
ride horse (5%)
science (1%)
sneak (10) 51
spot hidden (25) +7% +6%
status (15)
swim (25) 45
throw (25)
track (10) 60
write language (01) 31

other skills
drive dog sled (30) 50
kayak (25) 50
staff (25) 40
bow and arrow (10) 35 +5%

weapons
fist (50%)
grapple (25)
head (10)
kick (25)
small knife (25)

Spells
Warriors's spear,
Spoiler:
Depending on what is carved a spear can be blessed to ignore all armor/hide of that carving. So a spear carved into the shape of a polar bear (successful carving check by owner of spear) does not suffer any penalty to damage from armor or thick hides.
Warrior's mark
Spoiler:
– STR 1d6
– DEX 1d6
– CON 1d6
– PROTECTION (absorbs 3 damage) tick
– SPEED (doubled)
Heal
Spirit walk - (Astral travel)
Sedna's call - (Speak with animals)
Hidden path ( Leave no tracks in the snow)
spirit circle(Protection from magic and magical creatures)
Wolveshunt -
Spoiler:
allows you to summon a wolf spirit to track someone or thing.
Take another to the Spirit World -
Spoiler:
take anyone touching you to the spirit world when you go. Max 4
Sedna's gail -
Spoiler:
summons up a gust of wind 30 ft by 50 ft that forces anyone in the area to make a DEX x3 check or fall over. Can also be used to create a blinding snow storm over a 1 mile radius.
God's Tear -
Spoiler:
creates an icey extension to your Narwhale Tusk Spear. Your next hit is automatically a critical hit.
Your spear does 1d10 damage. double damage to mythical creatures and always ignores damage reduction.

Carrying a bone whistle, a lucky rock that is polished from the icy water for many moons, red substance found in the woods for painting faces, a spool of thin rope made from leather, a small stone knife, a tiny sac of blessed water, a peace pipe and smoking substance, a flintrock, two stone spear heads and bow, and a stone hand axe. If we are allowed a shield, Yuralria carries one.

She also owns a dog, Alornerk (the name means under feet) She is an excellent protector, and can be vicious when Yuralria's safety is in danger, but also has a playful spirit, and she bounds about and gets in the way. Yuralria has had her since she was a puppy.
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Last edited by trixie on Wed Dec 24, 2008 4:01 am, edited 11 times in total.
Trixie [trik-see] (n) : Name derived from an original character played on Yog
Def: One who loves chit chat threads and dramatic roleplaying moments
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Laraqua
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by Laraqua »

My Shaman
(starter)

Str: 14
Dex: 14
Con: 12
Siz: 12.
POW: 18
Edu: 21
Int: 12
App: 7

Cthulhu Mythos: 70%! Gotta beat Trixie.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by DSIGFUSS »

Name Tornuaq Level 2

Played by Andrew

HP 15 ( 15 )

STR 16 DEX 12 INT 12 IDEA 55
CON 14 APP 12 POW 14 Luck 60
SIZ 16 SAN EDU 17 Knowledge 80

Sanity 68% +6%

Skills 320 +120 +15

Bargain (05%)
Climb (28%) 68% +5%
Conceal (15%)
Inuit Mythos 15%
Dodge (24%) 39%
Drive Dog sled (20%) 45%
Fast Talk (05%)
First Aid (30%)
Hide (10%) 55%
Insight (05%) +7%
Jump (25%) 40%
Library Use (25%)
Listen (25%) 55%
Medicine (05%)
Natural World (10%) 40%
Navigate (10%)
Occult (05%)
Own Kingdom (20%) 40% +10%
Persuade (15%)
Pilot Kayak (25%) 60%
Repair/Devise (20%)
Sneak (10%) 65%
Spot Hidden (25%) 60% +7% +5%
Status (15%)
Swim (25%) 50%
Throw (25%)
Read/Write Inuit (01%)

Fist (50%)
Grapple (25%) 45%
Head (10%)
Kick (25%)
Knife (20%)
Sword (25%) 78% +10%
Shield (20%) 40%
Spear (15%) 35%

Weapons
Ivory Knife 1d4+1 +1d4
Bone Sword 1d6+1 +1d4
Shield (Parry only a 10% chance of breaking against metal weapons)
3 Bone spears 1d6 +1d4
Hide armor 3 DR
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by DSIGFUSS »

Name : Unalaq level 2

Played by Impintraining

HP 15 / (15 )

STR 16 DEX 14 INT 12 IDEA 60
CON 15 APP 12 POW 10 Luck 50
SIZ 16 EDU 17 Knowledge 85

Sanity 53

Skills 360 +120 +15

Bargain (05%)
Climb (32%) 62%
Conceal (15%)
Craft:Carving (20%) 45%
Inuit Mythos (oo) 15%
Dodge (30%) 50%
Drive Dog sled (20%) 45% +4%
Fast Talk (05%)
First Aid (30%) +5%
Hide (10%) 50%
Insight (05%)
Jump (25%) 40%
Library Use (25%)
Listen (25%) 45%
Medicine (05%)
Natural World (10%) 40%
Navigate (10%)
Occult (05%)
Other Kingdoms (01%)
Other Language (01%)
Own Kingdom (20%) 40%
Persuade (15%)
Pilot Kayak (25%) 55%
Potions (01%)
Repair/Devise (20%)
Science (01%)
Sneak (10%) 65%
Spot Hidden (25%) 70% +8%
Status (15%)
Swim (25%) 40%
Track (5%) 40% +10%
Throw (25%)
Read/Write Inuit (01%)

Fist (50%)
Grapple (25%) 45%
Head (10%)
Kick (25%)
Knife (20%)
Club (25%) 60%
Spear (15%) 70% +2%

Weapons:
Ivory Knife 1d4+1
Stone tipped Spear 1d6+1 +1d4
3 Bone tipped spears (on sled) 1d6 +1d4
Club (Huge) 1d8+1 +1d4
Hide Armour (3 damage resistance)
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by DSIGFUSS »

Name: Ogtuk-Luk

played by eskimo hermit

STR 16 DEX 16 INT 11 IDEA 65
CON 15 APP 8 POW 13 Luck 65
SIZ 16 SAN 65 EDU 17 Knowledge 85

Skills 340 + 130
Climb (30%) 60%
Inuit Mythos (oo)
Dodge (32%)
First Aid (30%) 50%
Hide (10%) 60%
Jump (25%) 45%
Listen (25%) 50%
Craft : Carve (20%) 60%
Own Kingdom (20%) 40%
Repair/Devise (20%)
Pilot Kayak (25%) 55%
Drive Dogsled (20%) 40%
Sneak (10%) 60%
Spot Hidden (25%) 45%
Swim (25%)
Throw (25%)
Track (15%) 45%

Fist (50%)
Grapple (25%) 55%
Head (10%)
Kick (25%)
Spear (15%) 70%
Bow (10%) 60%
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by Andrew »

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Tornuaq's picture.
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by Laraqua »

Name : Aglakti Level 2

Image

Played by Laraqua

HP 13 / (13 )

STR 12 DEX 14 INT 12 IDEA
CON 12 APP 12 POW 17 Luck
SIZ 13 EDU 21 Knowledge 105%

Sanity 67

Skills 420 +120

Bargain (05%)
Climb (32%) 52%
Conceal (15%)
Craft:Carving (20%) 40%
Inuit Mythos (oo) 70%
Dodge (30%) 40%
Drive Dog sled (20%)
Fast Talk (05%)
First Aid (30%) 45%
Hide (10%) 55%
Insight (05%)
Jump (25%)
Library Use (25%) 45%
Listen (25%) 45% +10%
Medicine (05%) 55%
Natural World (10%) 55%
Navigate (10%)
Own Kingdom (20%) 60%
Persuade (15%) 60%
Pilot Kayak (25%)
Potions (01%) 41%
Repair/Devise (20%)
Sneak (10%) 40%
Spot Hidden (25%) +6%
Status (15%)
Swim (25%)
Track (5%) 35% +7%
Read/Write Inuit (01%) 36%

Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)
Knife (20%)
Club (25%)
Spear (15%)55%

Spells
Warriors's spear
-can bless a weapon to bipass damage reduction and armor. Your spear that Sedna gave you is permanently blessed.

Heal
-instantly heals a wounded creature to full Health.

Spirit Walk
-Can enter the spirit world with up to 1d6 passengers. Your body remains in the real world as your spirit and those that accompany you travel to the spirit world. If your spirit is killed in the spirit world, your body remains souless... If your body is killed in th real worl, your spirit is trapped forever in the spirit world.

Spirit Circle (protection from magic and angry spirits)
- a circle of protection that stops those magical creatures and spirits outside the circle from entering.
Cost: None

Commune with Sedna.
- Allows the caster to communicate directly with Sedna,
Cost : 1d6 Sanity
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by DSIGFUSS »

Name: Qannaq level 2
played by Airbornexo

STR 12 DEX 17 INT 11 IDEA :55
CON 14 APP 12 POW 16 Luck :80
SIZ 14 EDU 17 Knowledge: 80

Sanity 80

Skills 340 + 110
Climb (30%) 60%
Inuit Mythos (15%)
Dodge (32%) 52%
First Aid (30%)
Hide (10%) 60%
Jump (25%) 40%
Listen (25%) 30%
Craft : Carve (20%) 40%
Own Kingdom (20%) 50%
Repair/Devise (20%)
Pilot Kayak (25%) 55%
Drive Dogsled (20%) 50% +5%
Sneak (10%) 70%
Spot Hidden (25%) 40%
Swim (25%)
Throw (25%)
Track (15%) 65%

Fist (50%)
Grapple (25%) 35%
Head (10%)
Kick (25%)
Spear (15%) 70%
Bow (10%)
Knife(15%) 45%

Weapons

Stone Spear 1d6+1 +1d4
Ivory Spear 1d6 +1d4
3 Bone Spears 1d6 +1d4
Stone Knife 1d6 +1d4

Hide armor 3 DR
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by Aiylithe »

Name: Corazon
Age: 372 years
Sex: Female
Birthplace: N/A
Language: Inuit
Height: 6'
Weight: 90 lbs

Image

HP: 13/13
MAGIC: 8/8

Str 18
Con 18
Siz 8 (Not short: tall and very, very skinny)
Dex 18
App 15
Int 18
Pow 8
Edu 12
Idea 90
Luck 40
Know 60

Sanity 40
Inuit Mythos ?

Accounting (10%)
Art (05%)
Bargain (05%)
Climb (36%) 60
Conceal (15%)
Craft (05%)
Inuit Mythos (00)
Dodge (36%) 60
Drive Dog Sled (20%)
Fast Talk (05%)
First Aid (30%)
Hide (10%) 60
Insight (05%)
Jump (25%) 60
Library Use (25%)
Listen (25%)
Medicine (05%)
Natural World (10%)
Navigate (10%)
Occult (05%)
Other Kingdoms (01%)
Other Language (01%)
Own Kingdom (20%)
Own Language (60%)
Persuade (15%) 50
Pilot Boat (01%)
Potions (01%)
Repair/Devise (20%)
Ride Horse (5%)
Science (01%)
Sneak (10%) 60
Spot Hidden (25%) 45
Status (15%)
Swim (25%) 50
Throw (25%)
Track (10%) 50
Write Language (01%)

Weapons
Fist (50%)
Grapple (25%) 42
Head (10%)
Kick (25%)
Small knife (25%)
Bite (10%) 70
Claw (50%) 90

Damage
Bite (70%) 1d6+db
Claw (90%) 1d4+db

Damage Bonus=1d4
3 Attacks/Roud: claw/claw/bite
Claws can break on a critical miss or a crtical parry.
Lepaca Qliphoth
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by DSIGFUSS »

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Name : Torngasak

Played by : Ignatius00
Age: 13

HP 11 / (11 )

STR 9 DEX 15 INT 17 IDEA 85
CON 12 APP 14 POW 19 Luck 95
SIZ 10 EDU 12 Knowledge 60

Sanity 65

Skills 240 +190
Speak Norse (30%) 55%
Climb (32%) 62%
Conceal (15%)
Craft:Carving (20%)
Inuit Mythos (oo) 20%
Dodge (30%) 60%
Drive Dog sled (20%) 35%
Fast Talk (05%) 45%
First Aid (30%)
Hide (10%) 65%
Insight (05%)
Jump (25%)
Listen (25%) 65%
Medicine (05%)
Natural World (10%)
Navigate (10%)
Own Kingdom (20%) 65%
Persuade (15%)
Pilot Kayak (25%) 45%
Potions (01%)
Repair/Devise (20%) 65%
Science (01%)
Sneak (10%)
Spot Hidden (25%)
Status (15%)
Swim (25%) 55%
Throw (25%)

Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)
Knife (20%)
Club (25%)
Spear (15%) 50%
Bow (15%) 55%

Weapons:
Ivory Knife 1d4+1
Stone tipped Spear 1d6+1 +1d4
Bow with ivory carved (human) arrows 1d6 +1/ +3 vs humans.
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by DSIGFUSS »

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Name : Faroo

Played by: Reclaimer

HP 14 / ( 14 )

STR 13 DEX 15 INT 14 IDEA 70
CON 14 APP 13 POW 12 Luck 60
SIZ 14 EDU 17 Knowledge 75

Sanity 58

Skills
Bargain (05%)
Climb (32%) 55%
Conceal (15%)
Craft:Carving (20%) 35%
Inuit Mythos (oo) 15%
Dodge (32%) 62%
Drive Dog sled (20%) 50%
Fast Talk (05%)
First Aid (30%) 40%
Hide (10%) 50%
Insight (05%)
Jump (25%)
Library Use (25%)
Listen (25%) 60%
Medicine (05%)
Natural World (10%) 35%
Navigate (10%)
Occult (05%)
Other Kingdoms (01%)
Other Language (01%)
Own Kingdom (20%) 40%
Persuade (15%)
Pilot Kayak (25%) 50%
Potions (01%)
Repair/Devise (20%)
Science (01%)
Sneak (10%) 55%
Spot Hidden (25%) 50%
Status (15%)
Swim (25%) 45%
Throw (25%)
Read/Write Inuit (01%)
Track (15%) 70%

Fist (50%)
Grapple (25%) 35%
Head (10%)
Kick (25%)
Knife (20%) 40%
Club (25%)
Spear (15%) 70%
Bow (15%) 50%


Weapons:
Ivory Knife 1d4+1 +1d4 damage bonus
Stone tipped Spear 1d6+1 +1d4 damage bonus
2 Bone tipped spears (on sled) 1d6 +1d4 damage bonus
1 Viking carved spear 1d6+1 +1d4 damage bonus. (Penetrates armor when enchanted)
Bow with ivory arrows 1d6
3 Viking carved bone arrows. (Penetrates armor when enchanted) 1d6
Hide Armour (3 damage resistance)
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by DSIGFUSS »

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Name: Kinaktok

played by Midnightlight

STR 12 DEX 16 INT 18 IDEA 90
CON 13 APP 11 POW 11 Luck 55
SIZ 13 SAN 65 EDU 17 Knowledge 85

Skills 340 + 180
Climb (30%) 15% = 45%
Inuit Mythos (oo)
Dodge (32%) 25% = 57%
First Aid (30%)
Hide (10%) 40% = 50%
Jump (25%)
Listen (25%) 40% = 65%
Craft : Carve (20%)
Own Kingdom (20%) 30% = 50%
Repair/Devise (20%) 45% = 65%
Pilot Kayak (25%) 25% = 50%
Drive Dogsled (20%) 30% = 50%
Sneak (10%) 60% = 70%
Spot Hidden (25%) 35% = 60%
Swim (25%) 25% = 50%
Throw (25%) 25% = 50%
Track (15%) 45% = 60%

Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)
Spear (15%) 35% = 50%
Bow (15%) 55% = 70%
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Re: Character Concepts : ESKIMOS ONLY : NO VIKINGS ALLOWED

Post by DSIGFUSS »

Name: KIRIMA

played by KIRIMA

STR 9 DEX 16 INT 16 IDEA 80
CON 12 APP 14 POW 16 Luck 80
SIZ 11 SAN 80 EDU 17 Knowledge 85

Skills 340 + 160

Climb (30%) 15% = 45%
Inuit Mythos (oo) 40%
Dodge (32%) 25% = 57%
First Aid (30%) 45% = 75%
Hide (10%) 50% = 60%
Jump (25%)
Listen (25%) 40% = 65%
Craft : Carve (20%)
Own Kingdom (20%) 30% = 50%
Repair/Devise (20%) = 20%
Pilot Kayak (25%)
Drive Dogsled (20%)
Sneak (10%) 60% = 70%
Spot Hidden (25%) 35% = 60%
Swim (25%) 25% = 50%
Throw (25%) 25% = 50%
Track (15%) 45% = 60%

Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)
HAND AXE (15%) 35% = 50%
Bow (15%) 55% = 70%

Bow 1d6
Hand Axe 1d6

Spells

Warriors's spear
-can bless a weapon to bipass damage reduction and armor or harm creatures not effected by normal weapons. Your weapon that Sedna gave you is permanently blessed.

Wolveshunt -
Spoiler:
allows you to summon a wolf spirit to track someone or thing.
Heal
-instantly heals a wounded creature to full Health.

Spirit Walk
-Can enter the spirit world with up to 1d6 passengers. Your body remains in the real world as your spirit and those that accompany you travel to the spirit world. If your spirit is killed in the spirit world, your body remains souless... If your body is killed in th real worl, your spirit is trapped forever in the spirit world.

Commune with Sedna.
- Allows the caster to communicate directly with Sedna,
Cost : 1d6 Sanity

God's Tear -
Spoiler:
creates an icey extension to your Narwhale Tusk Spear. Your next hit is automatically a critical hit.
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