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OOC: Chapter Four - At Sea
Posted: Mon Feb 12, 2007 2:41 pm
by Raiko
Each class offered by the expedition NPCs offers the opportunity to improve one or more skills. Note although there isnt any roleplaying reasons not to switch classes every day, from an OOC/metagaming point of view you must attend one weeks worth of a particular lesson to have a chance to improve that skill(s). Ill keep track of how many days you each have been to a particular lesson, so you can mix classes day by day.
Note that the skill increases arent guaranteed.
If any of you want to run classes of your own, or help one of the NPCs to run theirs then Ill find a suitable reward in place of the skill boosts. You just need to mention it to Moore, then chalk yourself up on the chalkboard that morning. (ie make a post or PM me).
The classes only run for an hour or two each, so you can attend several in the same day if you want, or enjoy some free time reading, gambling, joining in with
Dr Hunkys sports tournament, etc. The same classes wont be running every day, but each class will run several times.
If anyone has any good sporting activities to suggest to Greene he is game for (almost) anything. Could be Jacks big chance to put him in his place and impress Kitt.
Or anyone elses for that matter.
Ill hopefully make another post in 24 hours, moving the clock onto the 13th of September.
Tonight I'll update all the skill's that you've nominated so far.
Posted: Mon Feb 12, 2007 2:52 pm
by Decrepit
Jack refuses to sign up for anything until he sees a syllabus. He'll be offering his own late-evening course in brooding cynicism, unrequited love, and thwarted ambition if anyone would like to join him in the Aloha Lounge.
Posted: Mon Feb 12, 2007 7:43 pm
by Ghost_1971
Callum is very happy to give lessons on
Climbing and
Polar Survival....
He would be interesed it learning
First Aid and
Radio Operating please
Posted: Tue Feb 13, 2007 8:17 pm
by Raiko
I didn't get chance to post at lunchtime today, so I'll give a few more hours for players to plan their day before I post the next update.
I will make a post sometime tonight though.
Posted: Wed Feb 14, 2007 10:40 am
by Raiko
Ive got a post ready for the 13th, but Ive decided its going to be better if we take our time with the first two or three days of the voyage. I realised last night that I really should have PMd some of you about the classes earlier to offer you the chance to run them, as some of your characters are better qualified than the NPCs. By the time we reach the Carribean Sea everybody should have a good idea of the day-to-day routine of the Gabrielle and I'll start moving at one game day per real-life day.
Here is the current noticeboard for the 12th, modifications are in red. I havent added
Maurices Heavy Machinery Course to the list, as I get the impression he doesnt want anyone to join it for roleplaying reasons. If you want to boost your
Operate Heavy Machinery skill then
Olof and
Glimores drilling class will do just that.
Maurices class would probably involve either the ships cranes or the snow tractors or generators.
Tuesday 12th September 1933
Latitude: N 37° 30
Longitude 74° 00
Sunrise: 05:35
Sunset: 18:08
Todays Weather: Overcast, possible rain
Wind Speed: 10-20 mph
Todays Classes:
Morning:
Sykes Clothes and Equipment Officers Mess
Greene & Graves Antarctic First-Aid Expedition Lab
Pulaski & Frodesen Sledding Aftcastle
Afternoon:
G & N Sorensen & MacDonald Technical Climbing Crews Mess
Miles Aeroplane Maintenance #2 Tweendeck Hold
Gilmore & Eriksson The Pabodie Ice-Drill Operation #1 Tweendeck Hold
Moore Antarctic Exploration Officers Mess
Evening:
Griffith Antarctic Geology Officers Mess
Halperin Aerial Navigation Expediton Lab
Laroche Basic Wireless Operation Ships Radio Room
Seymour Boxing Crews Mess
Note that there are two months worth of courses and the list will change day by day. So dont worry about missing out.
Regarding the sporting activities, the NPCs are generally a fit lot, as youd expect for an Antarctic expedition, so there is plenty of interest, I hope some of you will be joining in.
Especially the boxing, come on Im sure somebody fancies sparring with
James Starkweather.
I'll move on the story as soon as I'm sure everyone is ready.
Posted: Thu Feb 15, 2007 4:06 am
by Mister Juan
Isugtag is going to offer his help to Sykes, since I take it that Equipement and Clothes probably goes with Polar Survival
In the afternoon, he'll go to the Technical Climbing class, and Boxing in the evening.
Posted: Fri Feb 16, 2007 3:34 pm
by Raiko
Ive decided to slightly modify the skill improvement system for the classes. In the adventure you must attend one weeks worth of classes before having any chance of that skill improving. Im changing it so that the period relates to your current skill level, the number of days before you can roll is now:
Days Required = Current Skill Level ÷ 10 (round up)
So for example, if you have a Polar Survival Skill of 25%, you can roll for an increase after attending Peter Sykes class for 3 days.
Note that the skill improvements arent guaranteed, they require a successful INT% roll after the required time has passed. Those who are helping teach will still learn, providing their skill is lower than the most skilled instructor. And all teachers will be able to make skill checks for persuade at the end of this section of the story (the end of chapter 5).
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Im including a link to a Mapquest map page showing your current position in each big IC post now, for anyone who doesnt want to use my Google Earth files. Ive edited my previous post to include a map link as well.
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If anybody wants to take a more active roll posting about the courses that their characters are teaching then just let me know.
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The campaign book itself has a wealth of information in an Antarctic Manual that covers the same subjects as the classes are teaching. If this was a tabletop game you would all obviously have access to this information.
Ill be sending out PMs detailing sections of this manual each player, depending on which classes they are involved in. Or which existing skills they have.
Its well written, manages not to be boring, and will be very useful to your help roleplaying once the Antarctic is reached. Feel free to either read or disregard it as you please.
Posted: Fri Feb 16, 2007 8:59 pm
by Decrepit
I love that the Mapquest map has a happy, bouncy little star where our ship is, like it's dancing on the Atlantic Ocean. That'll be especially jolly when we're making our return.
Posted: Fri Feb 16, 2007 9:11 pm
by Raiko
Decrepit wrote:
I love that the Mapquest map has a happy, bouncy little star where our ship is, like it's dancing on the Atlantic Ocean. That'll be especially jolly when we're making our return.
Perhaps it's an Elder Sign. That could be very useful on the way back.
Assuming there is a way back.
Posted: Fri Feb 16, 2007 11:56 pm
by Decrepit
I find it amusingly cheesy. But I am sometimes easily amused.
Posted: Sat Feb 17, 2007 3:23 am
by Laraqua
It sounds all very cute but where is Mapquest? Did I miss something? Guess I must have.
Posted: Sat Feb 17, 2007 12:12 pm
by Raiko
Laraqua wrote:
It sounds all very cute but where is Mapquest? Did I miss something? Guess I must have.
Raiko wrote:
SS Gabrielle Approx 90 miles off the US Eastern Seaboard
22:30 (EST) Tuesday 12th September 1933
Course: 180°
Speed: 11 knots
Position: N34°4230 W074°00
Mapquest Map Link
I'll be adding a map link every time I include the position at the start of the post.
Plus I can do these from work, but can only update the Google-Earth file at home.
Posted: Sat Feb 17, 2007 5:49 pm
by Henrik
So people with 1% in Polar Survival might get a skill check after one day then? By the way when will you update the characters for the automatic skill increases that we chose?
Posted: Sat Feb 17, 2007 6:25 pm
by Raiko
Henrik wrote:
So people with 1% in Polar Survival might get a skill check after one day then?
Yes, but it's an INT% check not a proper skill test. It seems reasonable to me.
Henrik wrote:
By the way when will you update the characters for the automatic skill increases that we chose?
I'll do that now, I was waiting for everyone to make their choices so that I could do it all at once. I
think I'm just waiting for
Blackgoat to choose now.
I make any outstanding dice rolls now and post the improvements in a few minutes.
Posted: Sat Feb 17, 2007 7:13 pm
by Raiko
Here are all the rolls including the ones you made yourselves (they're together for my use as much as anything). I'll update the character sheets right now.
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Olof Eriksson:
Operate Hvy Mach(50%): 1d6=4
English(50%): 1d6=6
Henrik Rolled
Kitt Knight:
Listen(50%): 1d6 = 4
Aircraft Maintenance(30%): 1d10 = 3
http://invisiblecastle.com/find.py?id=879374
Maurice Cole:
Hide(75%): 1d4 = 3
Operate Hvy Mach(60%): 1d6=2
http://invisiblecastle.com/find.py?id=879380
Jack Wilson:
Persuade(55%): 1d6=4
Fast Talk(70%): 1d6=6
History(60%): 1d6=3
Decrepit Rolled
Charles Graves:
Polar survival(40%): 1d10=9
Medicine(71%): 1d6=3
http://invisiblecastle.com/find.py?id=879388
Isutag / Grey Wolf
Sneak(35%): 1d10=7
Listen(40%): 1d10=8
Mister Juan rolled
Callum McDonald:
Operate Heavy Machinery(01%): 1d10=7
Listen(25%): 1d10=10
Ghost_1971 Rolled
James Seymour:
Listen(25%): 1d10=7
Spot Hidden(25%): 1d10=10
OrionUK Rolled
William McRaven:
Persuade(15%): 1d10=1
Listen(50%): 1d6=3
http://invisiblecastle.com/find.py?id=879392
Sean McPearson:
Hasnt Chosen Yet.
Posted: Sat Feb 17, 2007 8:57 pm
by Raiko
I've updated your character sheets with the rolls from above.
I'll be checking whether anyone has low enough skills to gain a roll for today's courses later tonight, I'll post any updates immediately.
I'll be posting for the morning of the 13th in about 24 hours, if you've anything else to say about the 12th please post now.
Posted: Tue Feb 20, 2007 7:41 pm
by Raiko
I haven't made any rolls for the first days classes yet, but I'll have chance later tonight.
You may like to know that in another 24 hours you'll be entering the Bermuda Triangle.
Posted: Wed Feb 21, 2007 6:00 am
by Mister Juan
Isugtag will stick to his scheduel
Posted: Wed Feb 21, 2007 6:01 am
by Mister Juan
Isugtag will keep to his previous scheduel.
Posted: Wed Feb 21, 2007 6:27 pm
by Raiko
I'll assume that everyone sticks to their previous schedule unless they let me know otherwise.
Does anyone object to me posting a narrative of several days cruising at once, I'll roleplay the voyage day-by-day if some of you want to, but it's up to you.
I would need to PM one or two of you to sort out details that would appear in each summary.
BTW(1): If Blackgoat doesn't post in the next two days, I'll handle Sean actively as an NPC until he returns.
BTW(2): I've switched to Google Maps rather than Mapquest as I've learned how to make a limited version of the Google Earth file run on Google Maps.
And also because I couldn't risk the possibility that the cute bouncy star really was a giant Elder Sign protecting you all.
BTW(3): I've found some really good stuff that you can do with Google Earth, so I highly recommend you download and install it if you don't already have it (it's free). I'm hoping to embed a lot of useful items in my Google Earth file once you reach the Antarctic as game aides. Hopefully between the Google Earth files and the wiki I can really enhance the atmosphere of being there. 8)