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Re: OOC - Chapter Five - Onto The Ice

Posted: Thu Nov 15, 2007 10:22 pm
by OrionUK
James' Climb check

Climb (1d100=15)

:D

Re: OOC - Chapter Five - Onto The Ice

Posted: Fri Nov 16, 2007 3:40 pm
by Raiko
Henrik wrote:I feel a bit heroic so here, let's save Henning:
Dex*2, Luck, Being heroic (1d100=24, 1d100=64)

I've got 26 in Dex*2 and I pass the Luck roll, so...
Superb! :D

Ok, all four of you need to make Luck, DEXx5, and Dodge Rolls.
Callum, John and Olof have -20% penalties to Luck as they're holding the net.

Again if you avoid being hit, and stay on your feet you can attempt to be a hero if necessary.

Providing at least two people are still holding the net after these rolls then you succeed in getting the net over the engine. So I need the first of either Ghost, Syrinx or Henrik who succeeds to make an extra roll for the STR check.

The STR of the 2-4 of you who hold the net will be pitted against the SIZ30 engine on the resistance table.

I've rolled for the NPCs,

Starkweather:
Passed his Luck & DEXx5 rolls, so he's safe.
He's also succeeded on both of his optional hero rolls.
So he's saved one person if necessary.

Henning:
Failed his Luck-20% roll, but passed his DEXx5 and Dodge rolls.
So that's one success for the net-team.

Re: OOC - Chapter Five - Onto The Ice

Posted: Fri Nov 16, 2007 5:02 pm
by Dave Syrinx

Re: OOC - Chapter Five - Onto The Ice

Posted: Fri Nov 16, 2007 7:47 pm
by Ghost_1971

Re: OOC - Chapter Five - Onto The Ice

Posted: Fri Nov 16, 2007 7:54 pm
by OrionUK

Re: OOC - Chapter Five - Onto The Ice

Posted: Sat Nov 17, 2007 12:15 pm
by Henrik
Luck(-20%), DEX*5, Dodge (1d100=43, 1d100=13, 1d100=25)

Heh. I passed them all! According to my character sheet the DEX of Olof is 13, so his Dodge skill should be 26% instead of 22%. The Block skill is calculated wrongly as well.

Re: OOC - Chapter Five - Onto The Ice

Posted: Mon Nov 19, 2007 1:43 pm
by Raiko
Callum's natural 100 on his DEX check means that he has an accident; he takes 1d3 damage when he crashes into the hull. This won't be enough to stun him or anything, but could be costly if you get hit by the remaining engine. Just roll the damage and carry on as normal.

James would have been hit by the other engine, but Starkweather's hero rolls saved him.

Ok: The first engine is secure. Now assuming you're sticking to your apparently very good plan, four of you need to go for another net, while two of you get more ropes.

Again you'll need to make one set of rolls while you gather the gear, and another while you catch the engine.

Please could everybody make a set of Luck, DEXx5 and Dodge rolls - plus hero rolls if you like. I'll roll for the NPCs last this time.

You now have a 20% bonus to your luck rolls, as there is only one rolling engine. :D

BTW: If you want your characters to speak, you can still post IC. :) Just leave interpreting the dice rolls for me.
Henrik wrote:Heh. I passed them all! According to my character sheet the DEX of Olof is 13, so his Dodge skill should be 26% instead of 22%. The Block skill is calculated wrongly as well.
Thanks - I noticed that earlier in this scene, but I didn't want to correct the sheet until I'd checked with you. I've been assuming Dodge 26% for this so far. :)

Re: OOC - Chapter Five - Onto The Ice

Posted: Mon Nov 19, 2007 7:37 pm
by Ghost_1971

Re: OOC - Chapter Five - Onto The Ice

Posted: Mon Nov 19, 2007 8:17 pm
by Dave Syrinx

Re: OOC - Chapter Five - Onto The Ice

Posted: Mon Nov 19, 2007 8:24 pm
by Dave Syrinx
Nimble feet...going heroic!

Heroe´s roll: Dex*2, Luck... (1d100=50, 1d100=31)

John has to try to help out a bit, doesn´t he?

(Messed up the name on InvCastle, [MOM] -only! Stuck with the result as it would be cheating otherwise.)

Re: OOC - Chapter Five - Onto The Ice

Posted: Tue Nov 20, 2007 12:46 am
by OrionUK
Here's James rolls:- (although I wished it wasn't) :cry: - think I better stop rolling dice this week after Fridays abysmal rolls too.....

1d100-> [80] = (80)
1d100-> [100] = (100)
1d100-> [95] = (95)

Luck, DEXx5, Dodge


Luck, DEXx5, Dodge (1d100=80, 1d100=100, 1d100=95)

Re: OOC - Chapter Five - Onto The Ice

Posted: Tue Nov 20, 2007 3:57 am
by Laraqua
All along, Kitt sips some brandy in her room. :lol:

Should I make rolls for that?

Re: OOC - Chapter Five - Onto The Ice

Posted: Tue Nov 20, 2007 1:20 pm
by Raiko
OrionUK wrote:Here's James rolls:- (although I wished it wasn't) :cry: - think I better stop rolling dice this week after Fridays abysmal rolls too.....

1d100-> [80] = (80)
1d100-> [100] = (100)
1d100-> [95] = (95)

Luck, DEXx5, Dodge


Luck, DEXx5, Dodge (1d100=80, 1d100=100, 1d100=95)
James passed his luck roll, but botched his DEX check.

So he crashes into one of the crates containing the remaining engines. Please roll 1d3 damage.

Henning and Starkweather passed their own checks.
Starkweather tried for a hero roll again, but like John he failed the DEXx2 roll.

So we're just waiting for Henrik's rolls for Olof.

Re: OOC - Chapter Five - Onto The Ice

Posted: Tue Nov 20, 2007 9:10 pm
by OrionUK
James damage roll:-

Die roll for [MoM]James
1d3-> [1] = (1)

Damage


Damage (1d3=1)


Well thats a bit better (isn't it - or is low bad??)

Re: OOC - Chapter Five - Onto The Ice

Posted: Tue Nov 20, 2007 11:10 pm
by Henrik

Re: OOC - Chapter Five - Onto The Ice

Posted: Wed Nov 21, 2007 3:01 pm
by BlackGoat
eeh gads >< Hadn't got a chance to post lately due to RL responsibilities...came back to find out.../gasp ...drown in the icy deep...argh...the gods of fortune are a cruel lot lol

Re: OOC - Chapter Five - Onto The Ice

Posted: Wed Nov 21, 2007 3:32 pm
by Raiko
Sorry Blackgoat, but Sean is dead. :(

I was quite specific about the rules when I asked for volunteers for this scene, and if anything I was much more lenient with Sean than my initial PM asking for volunteers suggested that I'd be.

If you'd sent me a message to let me know that you couldn't post, then I'd have been prepared to run Sean as an NPC, and he could have taken his chances with Starkweather and Henning.

As I've said in a PM already, if you still want to play in this game, then we can sort out a suitable NPC for you to take over.

Be warned though, I'm very happy with how this part of the game has gone, so I'll be employing the same system (roll/post within 24 hours or fail) for future dramatic situations.

*************************

Back to the game, hopefully this is the last set of these dice rolls that I'll need.

Everybody make their Luck, DEXx5, and Dodge rolls.

James (and Henning) get a +20% bonus to luck, as there is only one engine.

John, Callum, Olof and Starkweather need to make normal luck rolls, as the extra risk of netting the barrel cancels out the bonus.

Whoever successfully rolls to net the engine first, please make the team STR roll.

If the net team succeeds then both engines will be secure. :D

Sorry for the endless series of dice rolls, but as with combat there really isn't any other way to handle this scene.

Re: OOC - Chapter Five - Onto The Ice

Posted: Wed Nov 21, 2007 5:44 pm
by Dave Syrinx
Luck, DEXx5, and Dodge (1d100=12, 1d100=85, 1d100=61)


Strenght roll! (1d100=94)

...trying to secure the engine with the off-hand arm? (guess the pronunciation of strength and 'strenght' is the same. Attended a lecture where tehy siad it dindt mttear wehre the lerettrs wnet...)

Re: OOC - Chapter Five - Onto The Ice

Posted: Wed Nov 21, 2007 7:47 pm
by Ghost_1971
Yog-Sothoth lost my rolls and the link so hope this ID helps http://invisiblecastle.com/find.py?id=1385561

Luck [22] = (22)
Dex*5 [58] = (58)
Dodge [47] = (47)


Strength (1d100=80)

Re: OOC - Chapter Five - Onto The Ice

Posted: Wed Nov 21, 2007 11:49 pm
by OrionUK