OOC - Chapter Five - Onto The Ice
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- Dave Syrinx
- Son of Yog-Sothoth
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Re: OOC - Chapter Five - Onto The Ice
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The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- Ghost_1971
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Re: OOC - Chapter Five - Onto The Ice
Not until tomorrow at least, we'll resolve exactly what happened to Sean and Cotter first.Ghost_1971 wrote:Do you need another set of rolls to keep moving forwards Raiko?
Re: OOC - Chapter Five - Onto The Ice
Sorry Blackgoat, but you knew the rules when you volunteered for this part, and you've been online during the weekend. I don't want to get a reputation as a soft Keeper, that would never do.
**********************
Ok I now need another set of rolls (STR, DEX, Climb and Luck) from all of you, as you make your way to the second hatch.
**********************
Ok I now need another set of rolls (STR, DEX, Climb and Luck) from all of you, as you make your way to the second hatch.
- Dave Syrinx
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Re: OOC - Chapter Five - Onto The Ice
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- Ghost_1971
- Acolyte
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Re: OOC - Chapter Five - Onto The Ice
Heres James rolls:-
Die roll for [MoM] James
1d100-> [64] = (64) - STR
1d100-> [62] = (62) - DEX
1d100-> [89] = (89) - Climb (DOH)
1d100-> [17] = (17) - Luck
STR, DEX, Climb & Luck
STR, DEX, Climb & Luck (1d100=64, 1d100=62, 1d100=89, 1d100=17)
Die roll for [MoM] James
1d100-> [64] = (64) - STR
1d100-> [62] = (62) - DEX
1d100-> [89] = (89) - Climb (DOH)
1d100-> [17] = (17) - Luck
STR, DEX, Climb & Luck
STR, DEX, Climb & Luck (1d100=64, 1d100=62, 1d100=89, 1d100=17)
Re: OOC - Chapter Five - Onto The Ice
I've PM'd Henrik as he's forgot his rolls again.
I'll continue as soon as I see his post.
Here's the 'marching order' of the new single team as you make your way to the second access hatch:
I'll continue as soon as I see his post.
Here's the 'marching order' of the new single team as you make your way to the second access hatch:
Code: Select all
Callum
||
John
||
Olof
||
Henning
||
James
||
Starkweather
Re: OOC - Chapter Five - Onto The Ice
Here are my rolls.
Strength, Dexterity, Luck, Climb (1d100=23, 1d100=89, 1d100=32, 1d100=17)
I probably pass all of them except dexterity.
Strength, Dexterity, Luck, Climb (1d100=23, 1d100=89, 1d100=32, 1d100=17)
I probably pass all of them except dexterity.
Re: OOC - Chapter Five - Onto The Ice
Abating the threat is a difficult and dangerous job. The two engines each weigh nearly eight hundred pounds and are solid steel. Anyone caught by one in its mad rush across the hold will be crushed horribly. Nevertheless, that is what must be done; the motors must be trapped, immobilized, and secured against the pitch of the ship. Otherwise eventually a spark will inevitably start a fire that will likely sink the ship.
The #2 tween-deck hold is a single 50 x 35 foot room, 12 feet high, dominated by the Boeing’s fuselage in its centre. The two engines shift at roughly the same time, approximately every five combat rounds.
One person can climb down the ladder each round.
Anyone entering the hold will need to successfully avoid getting in the path of the careening engines every time they move.
Each engine counts as SIZ 30, which must be overcome somehow in order to trap it.
Fortunately, there is plenty of rope in the compartment, hung in coils from various cleats and pins on the bulkhead. Cargo nets and D-rings can be found as well. Successful throw skill rolls will allow you to lasso one of the engines.
I'll give you one real-life day to stay above the hatch planning what to do if you like, after that each extra real-life day that passes while you talk will require a new set of STR,DEX,Climb & Luck Rolls while the storm continues to rage around you.
If & when you start descending into the hold, those still on deck must make their saves against the storm at the same time as the engines roll down below.
Unless you decide otherwise, I'll assume that you descend into the hold in the same order that you crossed the deck (ie Callum first, Starkweather last).
Don't make any dice rolls yet.
The #2 tween-deck hold is a single 50 x 35 foot room, 12 feet high, dominated by the Boeing’s fuselage in its centre. The two engines shift at roughly the same time, approximately every five combat rounds.
One person can climb down the ladder each round.
Anyone entering the hold will need to successfully avoid getting in the path of the careening engines every time they move.
Each engine counts as SIZ 30, which must be overcome somehow in order to trap it.
Fortunately, there is plenty of rope in the compartment, hung in coils from various cleats and pins on the bulkhead. Cargo nets and D-rings can be found as well. Successful throw skill rolls will allow you to lasso one of the engines.
I'll give you one real-life day to stay above the hatch planning what to do if you like, after that each extra real-life day that passes while you talk will require a new set of STR,DEX,Climb & Luck Rolls while the storm continues to rage around you.
If & when you start descending into the hold, those still on deck must make their saves against the storm at the same time as the engines roll down below.
Unless you decide otherwise, I'll assume that you descend into the hold in the same order that you crossed the deck (ie Callum first, Starkweather last).
Don't make any dice rolls yet.
Re: OOC - Chapter Five - Onto The Ice
Y'know, I'm really sorry I'm missing getting squished.
- Dave Syrinx
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Re: OOC - Chapter Five - Onto The Ice
I assume John got his gears for climbing, hammer and spikes and such. Giving the nature of the task. I´ll post IC according to that assumption.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
Re: OOC - Chapter Five - Onto The Ice
I find it best to 'go with the flow' as far as gear is concerned with play-by-post CoC (and with CoC in general I guess).Syrinx wrote:I assume John got his gears for climbing, hammer and spikes and such. Giving the nature of the task. I´ll post IC according to that assumption.
If you think that John brought an item, then he did so long as it doesn't contradict an earlier post, no need to ask permission.
BTW: I'll wait until tonight or tomorrow lunchtime for the other two to post (depending whether I get time to post tonight or not). After that I'll assume that Callum and John lead the way down into the hold.
Nice suggestion about sitting the storm out in the hold btw, I was going to have Starkers suggest that later if nobody else did.
- Dave Syrinx
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Re: OOC - Chapter Five - Onto The Ice
Basic mountaineering; it´s not just to climb a mountain -you got to get down alive, as well. Here we just stay at the top cabin, drinking hot choko!
Fingers crossed...
Fingers crossed...
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
Re: OOC - Chapter Five - Onto The Ice
OK:
This is the first set of dice rolls that I need, for the ship's violent motions:
Starkweather:
Passed a DEX roll on deck, so he's ok.
James:
I need a successful Climb check to keep hold of the ladder.
If that fails then make a luck roll to see if he's near the top or bottom of the ladder.
Unfortunately the 12 foot ladders down to the tween-deck holds don't have safety cages like the longer ladders in the lower-holds do.
Callum, John & Olof:
I need the following rolls: Luck, DEXx5, Dodge
If you fail the luck roll then one of the engines is heading for you.
If you fail the DEXx5 roll then you slip off your feet
If an engine is heading for you then the dodge roll is to avoid it.
If you failed the DEX roll then your dodge skill is halved.
If any of you three fancies being even more of a hero then, providing you aren't about to be hit and providing you're still on your feet, then you can make a DEXx2 roll to attempt to 'save' someone who would otherwise be hit. However if you do that, then you must also make another successful luck roll or dodge roll (your choice, but you can only roll one) to avoid being hit yourself. You must make that roll whether the DEXx2 passes or not.
So to summarise, for Callum, John and Olof:
Compulsory:
Luck
DEXx5
Dodge
Optional hero rolls:
DEXx2
Dodge or Luck
Henning:
Unfortunately the plucky messboy has failed his Luck, DEXx5 and Dodge rolls so he's about to be splatted.
*****************************************
BTW: Please don't post IC just yet, just post your dice rolls here.
If you decide to make the optional hero rolls, then don't nominate who you're saving, I'll determine it randomly from those in need.
I'll make a narrative IC post when all your dice rolls are up.
Taking a cargo net down from the hold wall takes a total of 6 'character rounds,' so 3 or more of you can do it in 2 rounds. Assuming nobody gets hit, you should have the first net down in one more round. So it will be ready next time the engines roll at you. Unfortunately your plan involves getting very close to the engines, which never really stop moving. So anyone holding the net (up to four of you) will have a 20% penalty to their luck roll next time. Once one engine is secured there will be a bonus to the luck rolls, as you'll only have one engine to avoid.
This is the first set of dice rolls that I need, for the ship's violent motions:
Starkweather:
Passed a DEX roll on deck, so he's ok.
James:
I need a successful Climb check to keep hold of the ladder.
If that fails then make a luck roll to see if he's near the top or bottom of the ladder.
Unfortunately the 12 foot ladders down to the tween-deck holds don't have safety cages like the longer ladders in the lower-holds do.
Callum, John & Olof:
I need the following rolls: Luck, DEXx5, Dodge
If you fail the luck roll then one of the engines is heading for you.
If you fail the DEXx5 roll then you slip off your feet
If an engine is heading for you then the dodge roll is to avoid it.
If you failed the DEX roll then your dodge skill is halved.
If any of you three fancies being even more of a hero then, providing you aren't about to be hit and providing you're still on your feet, then you can make a DEXx2 roll to attempt to 'save' someone who would otherwise be hit. However if you do that, then you must also make another successful luck roll or dodge roll (your choice, but you can only roll one) to avoid being hit yourself. You must make that roll whether the DEXx2 passes or not.
So to summarise, for Callum, John and Olof:
Compulsory:
Luck
DEXx5
Dodge
Optional hero rolls:
DEXx2
Dodge or Luck
Henning:
Unfortunately the plucky messboy has failed his Luck, DEXx5 and Dodge rolls so he's about to be splatted.
*****************************************
BTW: Please don't post IC just yet, just post your dice rolls here.
If you decide to make the optional hero rolls, then don't nominate who you're saving, I'll determine it randomly from those in need.
I'll make a narrative IC post when all your dice rolls are up.
Taking a cargo net down from the hold wall takes a total of 6 'character rounds,' so 3 or more of you can do it in 2 rounds. Assuming nobody gets hit, you should have the first net down in one more round. So it will be ready next time the engines roll at you. Unfortunately your plan involves getting very close to the engines, which never really stop moving. So anyone holding the net (up to four of you) will have a 20% penalty to their luck roll next time. Once one engine is secured there will be a bonus to the luck rolls, as you'll only have one engine to avoid.
- Ghost_1971
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- Dave Syrinx
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Re: OOC - Chapter Five - Onto The Ice
Luck, DEXx5, Dodge (1d100=62, 1d100=55, 1d100=17)
[No optinal hero roll here, 'cos the dodge is really hard to make!.]
[No optinal hero roll here, 'cos the dodge is really hard to make!.]
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
Re: OOC - Chapter Five - Onto The Ice
I feel a bit heroic so here, let's save Henning:
Dex*2, Luck, Being heroic (1d100=24, 1d100=64)
I've got 26 in Dex*2 and I pass the Luck roll, so...
Dex*2, Luck, Being heroic (1d100=24, 1d100=64)
I've got 26 in Dex*2 and I pass the Luck roll, so...
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