OOC: Chapter Four - At Sea
Moderator: Raiko
- Ghost_1971
- Acolyte
- Posts: 185
- Registered for: 18 years
- 18
- Location: Lancashire UK
- Contact:
Ive made the skill increase tests for the first two days here they are, only one increase so far Im afraid. Note: Some classes involve more than one skill, each will be tracked separately.
I will make a post later today to cover the 13-15th of September, by that time you should have passed safely through the Bermuda Triangle and be sailing around Cuba into the Caribbean Sea.
Baring any mishaps the next two posts after that will cover:
(1) The voyage across the Caribbean to Colón at the entrance to the Panama Canal.
(2) The journey through the canal to Panama City.
After that Ill break the journey across the Pacific to Australia into convenient sections.
As I've said I'll need to PM some of you to get details for these posts.
Yes I agree, I just need to make sure that I make enough posts to establish the normal routine, and to give you control over the day-to-day activities of your characters.
But a post-a-day during the parts of the voyage where nothing much happens is too much I think.
training checks wrote: 12th September
Cold Weather Clothing Class
Olof Polar Survival INT(16) = [64%]
Antarctic First Aid Class
Jack Polar Survival INT(15) = [66%]
Basic Radio Operation Class
Graves Radio Operator INT(18 ) = [74%]
13th September
Antarctic First Aid Class
Jack Polar Survival INT(15) = [26%]
Sledding Class
James Drives Dog Sled INT(10) = [65%]
Antarctic Exploration
Graves History INT(18 ) = [03%] => Increase 1d6 = [05%]
Basic Radio Operation
Callum Radio Operator INT(16) = [64%]
Graves Radio Operator INT(18 ) = [85%]
I will make a post later today to cover the 13-15th of September, by that time you should have passed safely through the Bermuda Triangle and be sailing around Cuba into the Caribbean Sea.
Baring any mishaps the next two posts after that will cover:
(1) The voyage across the Caribbean to Colón at the entrance to the Panama Canal.
(2) The journey through the canal to Panama City.
After that Ill break the journey across the Pacific to Australia into convenient sections.
As I've said I'll need to PM some of you to get details for these posts.
Henrik wrote: Fine with me as well. Voyages can be kind of dull.
Yes I agree, I just need to make sure that I make enough posts to establish the normal routine, and to give you control over the day-to-day activities of your characters.
But a post-a-day during the parts of the voyage where nothing much happens is too much I think.
- Charles Graves
- Acolyte
- Posts: 104
- Registered for: 17 years 11 months
- 18
- Contact:
Here are the skill increase tests for the 14th and 15th of January
Graves obviously likes learning.
training checks wrote: 14th September
Antarctic First Aid Class
Callum First Aid INT(15) = [09%] => Increase 1d6 = [04%]
Kitt First Aid INT(14) = [84%]
Jack First Aid INT(15) = [66%]
Jack Polar Survival INT(15) = [19%]
Sledding Class:
Olof Drive Dog Sled INT(16) = [27%]
Basic Radio Operation Class
Graves Radio Operator INT(18 ) = [38%]
Boxing Class
Isugtag Dodge INT(12) = [02%] => Increase 1d6 = [02%]
13th September
Antarctic First Aid Class
Jack Polar Survival INT(15) = [73%]
Sledding Class
James Drives Dog Sled INT(10) = [62%]
Maurice Drives Dog Sled INT(18 ) = [85%]
Antarctic Exploration
Graves History INT(18 ) = [10%] => Increase 1d6 = [05%]
Technical Climbing
James Climb INT(10) = [89%]
Maurice Climb INT(18 ) = [99%]
Basic Radio Operation
Callum Radio Operator INT(16) = [92%]
Graves Radio Operator INT(18 ) = [16%] => Increase 1d6 = [05%]
Graves obviously likes learning.
Sorry for the hold-up, I hadnt forgotten this game, but I was still more ill than Id thought. Ill update the skill checks for the classes tonight.
The following NPCs currently intend to head into Colón:
Sykes
Gunnar Sorensen
Nils Sorensen
Gregor Pulaski
Hidalgo Cruz
Richard Greene
Prof. Pierce Albemarle & Douglas Orgelfinger
Prof. Morehouse Bryce & Timothy Cartier
Samuel Winslow
Douglas Halperin
Ralph DeWitt
"Colt" Huston
Some others may go as well, depending on your actions. Some of the NPCs will return to the ship tonight while others, take the train to Panama City.
Ill wait 24 hours to see who wants to tour the port and/or ride on the railway to Panama City, then Ill assume that everyone else intends to remain aboard the SS Gabrielle.
The following NPCs currently intend to head into Colón:
Sykes
Gunnar Sorensen
Nils Sorensen
Gregor Pulaski
Hidalgo Cruz
Richard Greene
Prof. Pierce Albemarle & Douglas Orgelfinger
Prof. Morehouse Bryce & Timothy Cartier
Samuel Winslow
Douglas Halperin
Ralph DeWitt
"Colt" Huston
Some others may go as well, depending on your actions. Some of the NPCs will return to the ship tonight while others, take the train to Panama City.
Ill wait 24 hours to see who wants to tour the port and/or ride on the railway to Panama City, then Ill assume that everyone else intends to remain aboard the SS Gabrielle.
Hi everyone, I waited a few extra days, to make sure that everybody knew the game was going again and to make sure that everyone who wanted to go ashore would do. I also had stuff to catch up on at work.
I will be posting properly within the next 24 hours and I've prepared a few narrative posts in advance, so I will be posting daily thoughout the voyage from then on.
BlackGoat: I know that you're still reading the game, but as you haven't posted at all or replied to my private message then I'll have to run Sean as an NPC until you start posting again. You are welcome to join in again at any time.
I will be posting properly within the next 24 hours and I've prepared a few narrative posts in advance, so I will be posting daily thoughout the voyage from then on.
BlackGoat: I know that you're still reading the game, but as you haven't posted at all or replied to my private message then I'll have to run Sean as an NPC until you start posting again. You are welcome to join in again at any time.
Ok, My broadband seems to be working ok again, and Ive no longer got any online gaming commitments outside of this forum, so I should be able to start giving my two games here the attention they deserve again.
In order to get us moving Ive skipped describing Panama City (if time permits I'll edit an earlier post to include a summary and some photos), and got straight on with the Pacific leg of the voyage.
The table below has all of the skill increase rolls for the classes prior to reaching Panama.
Ill update all the character sheets again tonight
As the weather has taken a turn for the worst, every character must make CON rolls to avoid seasickness, CON is multiplied based on the severity of the weather and the displacement of the vessel. In this case Moderate Gales in the morning and strong in the afternoon and the Gabrielles ~10,000 ton displacement mean a CONx5 test in the morning and CONx4 in the afternoon.
The tests are made every twelve hours, passing a test allows both normal activity and the chance to make a Sea Legs Test using the highest of Spot Hidden or Tracking. Once youve found your Sea Legs you can ignore any non-storm weather in future.
Failing a seasickness test means that all manipulation, perception and combat tests are halved until you recover.
Here the seasickness tests for the morning of the 21st:
So during the morning of the PCs only Kitt is ill.
Here are the checks to find your Sea Legs:
So Professor Graves, James and McRaven all find their sea legs on the first morning:
Here are the rolls for the afternoon CONx4 Checks, and the afternoon sea legs checks:
So during the afternoon Sean, Maurice and Olof join Kitt throwing up over the side, and nobody else find their sea legs yet.
Could you all please indicate the classes that youd like to attend for this part of the voyage, seasickness permitting.
In order to get us moving Ive skipped describing Panama City (if time permits I'll edit an earlier post to include a summary and some photos), and got straight on with the Pacific leg of the voyage.
The table below has all of the skill increase rolls for the classes prior to reaching Panama.
training checks wrote: 16th September
Antarctic First Aid Class
Graves First Aid INT(18 ) = [68%]
Graves Polar Survival INT(18 ) = [20%]
Jack Polar Survival INT(15) = [92%]
Sledding Class Class
Olof Drive Dog Sled INT(16) = [11%] => Increase 1d6 = [03%]
Technical Climbing Class
Isugtag Climb INT(12) = [61%]
Basic Radio Operation Class
Graves Radio Operator INT(18 ) = [50%]
17th September
Antarctic First Aid Class
Kitt First Aid INT(14) = [10%] => Increase 1d6 = [04%]
Kitt Polar Survival INT(14) = [03%] => Increase 1d6 = [06%]
Jack First Aid INT(15) = [23%]
Jack Polar Survival INT(15) = [35%]
Sledding Class
James Drive Dog Sled INT(10) = [61%]
Antarctic Exploration Class
Graves History INT(18 ) = [76%]
Ice Drill Operation Class
Olof Operate Hvy Machine INT(16) = [27%]
Technical Climbing Class
Kitt Climb INT(14) = [85%]
Antarctic Geology Class
Olof Geology INT(16) = [45%]
Basic Radio Operation Class
Callum Radio Operator INT(16) = [77%]
Graves Radio Operator INT(18 ) = [43%]
Boxing Class
James Dodge INT(10) = [63%]
Isugtag Fist INT(12) = [10%] => Increase 1d6 = [05%]
Isugtag Dodge INT(12) = [56%]
Antarctic Aerial Navigation Class
McRaven Navigate INT(15) = [10%] => Increase 1d6 = [06%]
18th September
Antarctic First Aid Class
Callum First Aid INT(16) = [71%]
Jack Polar Survival INT(15) = [74%]
Antarctic Exploration Class
Jack History INT(15) = [15%] => Increase 1d6 = [04%]
Aircraft Maintenance Class
McRaven A/C Maintenance INT(15) = [89%]
Basic Radio Operation Class
Graves Radio Operator INT(18 ) = [79%]
Antarctic Aerial Navigation Class
Kitt Navigate INT(14) = [69%]
19th September
Clothing & Equipment Class
Isugtag Polar Survival INT(12) - [23%]
Antarctic First Aid Class
Jack Polar Survival INT(15) = [87%]
Sledding Class
James Drive Dog Sled INT(10) = [38%]
Maurice Drive Dog Sled INT(18 ) = [99%]
Olof Dirve Dog Sled INT(16) = [29%]
Technical Climbing Class
James Drive Dog Sled INT(10) = [48%]
Maurice Drive Dog Sled INT(18 ) = [11%] => Increase 1d6 = [04%]
Basic Radio Operation Class
Callum Radio Operator INT(16) = [89%]
Graves Radio Operator INT(18 ) = [84%]
Ill update all the character sheets again tonight
As the weather has taken a turn for the worst, every character must make CON rolls to avoid seasickness, CON is multiplied based on the severity of the weather and the displacement of the vessel. In this case Moderate Gales in the morning and strong in the afternoon and the Gabrielles ~10,000 ton displacement mean a CONx5 test in the morning and CONx4 in the afternoon.
The tests are made every twelve hours, passing a test allows both normal activity and the chance to make a Sea Legs Test using the highest of Spot Hidden or Tracking. Once youve found your Sea Legs you can ignore any non-storm weather in future.
Failing a seasickness test means that all manipulation, perception and combat tests are halved until you recover.
Here the seasickness tests for the morning of the 21st:
Callum CON(15)x5 (75%) = [60%]
Graves CON(12)x5 (60%) = [57%]
James CON(12)x5 (60%) = [19%]
Jack CON(15)x5 (75%) = [63%]
Isugtag CON(18)x5 (90%) = [19%]
Sean CON(14)x5 (70%) = [12%]
Kitt CON(10)x5 (50%) = [97%]
McRaven CON(17)x5 (85%) = [05%]
Maurice CON(14)x5 (70%) = [39%]
Olof CON(11)x5 (55%) = [05%]
So during the morning of the PCs only Kitt is ill.
Here are the checks to find your Sea Legs:
Callum Spot Hidden (25%) = [91%]
Graves Spot Hidden (40%) = [24%]
James Spot Hidden (35%) = [01%]
Jack Spot Hidden (35%) = [54%]
Isugtag Track (60%) = [13%]
Sean Spot Hidden (25%) = [86%]
McRaven Spot Hidden (75%) = [19%]
Maurice Track (50%) = [98%]
Olof Spot Hidden (30%) = [93%]
So Professor Graves, James and McRaven all find their sea legs on the first morning:
Here are the rolls for the afternoon CONx4 Checks, and the afternoon sea legs checks:
Sea Sickness 21st September, Afternoon
Callum CON(15)x4 (60%) = [47%]
Jack CON(15)x4 (60%) = [14%]
Isugtag CON(18)x4 (72%) = [41%]
Sean CON(14)x4 (56%) = [77%]
Kitt CON(10)x4 (40%) = [87%]
Maurice CON(14)x4 (56%) = [86%]
Olof CON(11)x4 (44%) = [73%]
Finding your Sea Legs, 21st September, Afternoon
Callum Spot Hidden (25%) = [89%]
Jack Spot Hidden (35%) = [43%]
Isugtag Track (60%) = [94%]
So during the afternoon Sean, Maurice and Olof join Kitt throwing up over the side, and nobody else find their sea legs yet.
Could you all please indicate the classes that youd like to attend for this part of the voyage, seasickness permitting.
Re: OOC: Chapter Four - At Sea
22nd September
So poor old Kitt is sick for another full day, along with Maurice. Isutag is ill in the morning, but recovers in the afternoon. By the end of the day both Isugtag and Jack have found their sea legs and no longer need to worry unless there is a storm.
The weather is slightly better on Saturday (23rd), though the winds are still gale force:
On the 24th the weather has improved dramatically, only a CONx6 roll is necessary in the morning, and by noon the sea is perfectly calm again.
So finally, a full day without anybody being sick. Only the three of you need to worry about seasickness at all now, unless there is a full-blown storm.
I've rolled for the classes, provided nobody changes what they were learning for the 22-24th.
Sea Sickness – 22nd September, Morning
Callum – CON(15)x4 (60%) = [57%]
Jack – CON(15)x4 (60%) = [58%]
Isugtag – CON(18)x4 (72%) = [74%]
Sean – CON(14)x4 (56%) = [30%]
Kitt – CON(10)x4 (40%) = [72%]
Maurice – CON(14)x4 (56%) = [95%]
Olof – CON(11)x4 (44%) = [29%]
Finding your Sea Legs, – 21st September, Afternoon
Callum – Spot Hidden (25%) = [00%]
Jack – Spot Hidden (35%) = [48%]
Sean – Spot Hidden (25%) = [85%]
Olof – Spot Hidden (30%) = [37%]
Sea Sickness – 22nd September, Afternoon
Callum – CON(15)x4 (60%) = [49%]
Jack – CON(15)x4 (60%) = [10%]
Isugtag – CON(18)x4 (72%) = [06%]
Sean – CON(14)x4 (56%) = [03%]
Kitt – CON(10)x4 (40%) = [85%]
Maurice – CON(14)x4 (56%) = [71%]
Olof – CON(11)x4 (44%) = [08%]
Finding your Sea Legs, – 22nd September, Afternoon
Callum – Spot Hidden (25%) = [75%]
Jack – Spot Hidden (35%) = [35%]
Isugtag – Track (60%) = [47%]
Sean – Spot Hidden (25%) = [48%]
Olof – Spot Hidden (30%) = [98%]
So poor old Kitt is sick for another full day, along with Maurice. Isutag is ill in the morning, but recovers in the afternoon. By the end of the day both Isugtag and Jack have found their sea legs and no longer need to worry unless there is a storm.
The weather is slightly better on Saturday (23rd), though the winds are still gale force:
Sea Sickness – 23rd September, Morning
Callum – CON(15)x5 (75%) = [64%]
Sean – CON(14)x5 (70%) = [40%]
Kitt – CON(10)x5 (50%) = [65%] That girl's never going to be a sailor!
Maurice – CON(14)x5 (70%) = [16%]
Olof – CON(11)x5 (55%) = [36%]
Finding your Sea Legs, – 23rd September, Morning
Callum – Spot Hidden (25%) = [13%]
Sean – Spot Hidden (25%) = [67%]
Maurice – Track (50%) = [53%]
Olof – Spot Hidden (30%) = [37%]
Sea Sickness – 23rd September, Afternoon
Sean – CON(14)x5 (70%) = [48%]
Kitt – CON(10)x5 (50%) = [82%] :(:(
Maurice – CON(14)x5 (70%) = [30%]
Olof – CON(11)x5 (55%) = [94%]
Finding your Sea Legs, – 23rd September, Afternoon
Sean – Spot Hidden (25%) = [44%]
Maurice – Track (50%) = [41%]
On the 24th the weather has improved dramatically, only a CONx6 roll is necessary in the morning, and by noon the sea is perfectly calm again.
Sea Sickness – 24th September, Morning
Sean – CON(14)x6 (84%) = [64%]
Kitt – CON(10)x6 (60%) = [06%]
Olof – CON(11)x6 (66%) = [58%]
Finding your Sea Legs, – 24th September, Morning
Sean – Spot Hidden (25%) = [36%]
Kitt – Spot Hidden (50%) = [64%]
Olof – Spot Hidden (30%) = [54%]
So finally, a full day without anybody being sick. Only the three of you need to worry about seasickness at all now, unless there is a full-blown storm.
I've rolled for the classes, provided nobody changes what they were learning for the 22-24th.
-
- Acolyte
- Posts: 112
- Registered for: 17 years 11 months
- 18
- Location: Montréal, Québec
- Contact:
Re: OOC: Chapter Four - At Sea
IC posting forthcoming.
Just in case I don't get the time to: Isugtag will pretty much follow his previous scheduel. He'll help Sykes with his class, then take Callum's in the afternoon, and keep swinging in the boxing classes.
Just in case I don't get the time to: Isugtag will pretty much follow his previous scheduel. He'll help Sykes with his class, then take Callum's in the afternoon, and keep swinging in the boxing classes.
Re: OOC: Chapter Four - At Sea
I have my suspicions about what the crew is up to. It's probably not sinister at all.
Re: OOC: Chapter Four - At Sea
Henrik wrote: I have my suspicions about what the crew is up to. It's probably not sinister at all.
Sure. It's just a surprise birthday party for Starkweather!
Re: OOC: Chapter Four - At Sea
Decrepit wrote:Henrik wrote: I have my suspicions about what the crew is up to. It's probably not sinister at all.
Sure. It's just a surprise birthday party for Starkweather!
I hope Jack's got him something suitable.
Re: OOC: Chapter Four - At Sea
Raiko wrote:Decrepit wrote:Henrik wrote: I have my suspicions about what the crew is up to. It's probably not sinister at all.
Sure. It's just a surprise birthday party for Starkweather!
I hope Jack's got him something suitable.
Nope, that's not it. But if it is. I'd guess that we will find Starkweather with a knife in his back and a birthday card from Alicia Lexington.
Who is online
Users browsing this forum: No registered users and 2 guests