OOC: Chapter Four - At Sea

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Ghost_1971
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Post by Ghost_1971 »

I dont object to you posting your narrative for several days at once. :)

So long as it gets us through the Triangle unscathed :wink:
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Post by OrionUK »

Yeah posting a few days at once is fine with me. (As long as no mishaps occur during those days!!!) :twisted:
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Post by Henrik »

Fine with me as well. Voyages can be kind of dull.
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Post by Raiko »

I’ve made the skill increase tests for the first two days – here they are, only one increase so far I’m afraid. Note: Some classes involve more than one skill, each will be tracked separately.
training checks wrote: 12th September

Cold Weather Clothing Class
Olof – Polar Survival – INT(16) = [64%]

Antarctic First Aid Class
Jack – Polar Survival – INT(15) = [66%]

Basic Radio Operation Class
Graves – Radio Operator – INT(18 ) = [74%]


13th September

Antarctic First Aid Class
Jack – Polar Survival – INT(15) = [26%]

Sledding Class
James – Drives Dog Sled – INT(10) = [65%]

Antarctic Exploration
Graves – History – INT(18 ) = [03%] => Increase 1d6 = [05%] :)

Basic Radio Operation
Callum – Radio Operator – INT(16) = [64%]
Graves – Radio Operator – INT(18 ) = [85%]


I will make a post later today to cover the 13-15th of September, by that time you should have passed safely through the Bermuda Triangle and be sailing around Cuba into the Caribbean Sea.

Baring any mishaps the next two posts after that will cover:
(1) The voyage across the Caribbean to Colón at the entrance to the Panama Canal.
(2) The journey through the canal to Panama City.

After that I’ll break the journey across the Pacific to Australia into convenient sections.

As I've said I'll need to PM some of you to get details for these posts.
Henrik wrote: Fine with me as well. Voyages can be kind of dull.


Yes I agree, I just need to make sure that I make enough posts to establish the normal routine, and to give you control over the day-to-day activities of your characters.

But a post-a-day during the parts of the voyage where nothing much happens is too much I think.
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Post by Charles Graves »

No objections here either

PS Raiko recently pointed out to me that the strange quote at the bottom of Laraqua's posts is also a link to a very twisted video (which I loved). :twisted:

Hats off to Laraqua :D
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Post by Decrepit »

Don't know much about his-tor-y ... :D

:D
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Post by Raiko »

Here are the skill increase tests for the 14th and 15th of January
training checks wrote: 14th September

Antarctic First Aid Class
Callum – First Aid– INT(15) = [09%] => Increase 1d6 = [04%] :)
Kitt – First Aid – INT(14) = [84%]
Jack – First Aid – INT(15) = [66%]
Jack – Polar Survival – INT(15) = [19%]

Sledding Class:
Olof – Drive Dog Sled – INT(16) = [27%]

Basic Radio Operation Class
Graves – Radio Operator – INT(18 ) = [38%]

Boxing Class
Isugtag – Dodge – INT(12) = [02%] => Increase 1d6 = [02%] :)

13th September

Antarctic First Aid Class
Jack – Polar Survival – INT(15) = [73%]

Sledding Class
James – Drives Dog Sled – INT(10) = [62%]
Maurice – Drives Dog Sled – INT(18 ) = [85%]

Antarctic Exploration
Graves – History – INT(18 ) = [10%] => Increase 1d6 = [05%] :)

Technical Climbing
James – Climb – INT(10) = [89%]
Maurice – Climb – INT(18 ) = [99%]

Basic Radio Operation
Callum – Radio Operator – INT(16) = [92%]
Graves – Radio Operator – INT(18 ) = [16%] => Increase 1d6 = [05%] :)


Graves obviously likes learning.
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Post by Raiko »

Sorry I've not been very well. :(

I'll be catching up on posts and then making a post myself a little later. :)
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Post by Raiko »

Sorry for the hold-up, I hadn’t forgotten this game, but I was still more ill than I’d thought. I’ll update the skill checks for the classes tonight. :)

The following NPC’s currently intend to head into Colón:

Sykes
Gunnar Sorensen
Nils Sorensen
Gregor Pulaski
Hidalgo Cruz
Richard Greene
Prof. Pierce Albemarle & Douglas Orgelfinger
Prof. Morehouse Bryce & Timothy Cartier
Samuel Winslow
Douglas Halperin
Ralph DeWitt
"Colt" Huston

Some others may go as well, depending on your actions. Some of the NPC’s will return to the ship tonight while others, take the train to Panama City.

I’ll wait 24 hours to see who wants to tour the port and/or ride on the railway to Panama City, then I’ll assume that everyone else intends to remain aboard the SS Gabrielle.
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Post by Raiko »

Hi everyone, I waited a few extra days, to make sure that everybody knew the game was going again and to make sure that everyone who wanted to go ashore would do. I also had stuff to catch up on at work.

I will be posting properly within the next 24 hours and I've prepared a few narrative posts in advance, so I will be posting daily thoughout the voyage from then on.

BlackGoat: I know that you're still reading the game, but as you haven't posted at all or replied to my private message then I'll have to run Sean as an NPC until you start posting again. You are welcome to join in again at any time. :)
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Post by Raiko »

Sorry to take so long posting.

No more holdups now I promise, I'll post about the canal/railroad crossings tomorrow. :)
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Post by Raiko »

I've been having a few problems with my internet connection for the last few days.

It seems ok now, so hopefully I'll be back to post later today. :)
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Post by Raiko »

Ok, My broadband seems to be working ok again, and I’ve no longer got any online gaming commitments outside of this forum, so I should be able to start giving my two games here the attention they deserve again. :oops:

In order to get us moving I’ve skipped describing Panama City (if time permits I'll edit an earlier post to include a summary and some photos), and got straight on with the Pacific leg of the voyage.

The table below has all of the skill increase rolls for the classes prior to reaching Panama.
training checks wrote: 16th September

Antarctic First Aid Class
Graves – First Aid – INT(18 ) = [68%]
Graves – Polar Survival – INT(18 ) = [20%]
Jack – Polar Survival – INT(15) = [92%]

Sledding Class Class
Olof – Drive Dog Sled – INT(16) = [11%] => Increase 1d6 = [03%] :)

Technical Climbing Class
Isugtag – Climb – INT(12) = [61%]

Basic Radio Operation Class
Graves – Radio Operator – INT(18 ) = [50%]

17th September

Antarctic First Aid Class
Kitt – First Aid – INT(14) = [10%] => Increase 1d6 = [04%] :)
Kitt – Polar Survival – INT(14) = [03%] => Increase 1d6 = [06%] :)
Jack – First Aid – INT(15) = [23%]
Jack – Polar Survival – INT(15) = [35%]

Sledding Class
James – Drive Dog Sled – INT(10) = [61%]

Antarctic Exploration Class
Graves – History – INT(18 ) = [76%]

Ice Drill Operation Class
Olof – Operate Hvy Machine – INT(16) = [27%]

Technical Climbing Class
Kitt – Climb – INT(14) = [85%]

Antarctic Geology Class
Olof – Geology – INT(16) = [45%]

Basic Radio Operation Class
Callum – Radio Operator – INT(16) = [77%]
Graves – Radio Operator – INT(18 ) = [43%]

Boxing Class
James – Dodge – INT(10) = [63%]
Isugtag – Fist – INT(12) = [10%] => Increase 1d6 = [05%] :)
Isugtag – Dodge – INT(12) = [56%]

Antarctic Aerial Navigation Class
McRaven – Navigate – INT(15) = [10%] => Increase 1d6 = [06%] :)

18th September

Antarctic First Aid Class
Callum – First Aid – INT(16) = [71%]
Jack – Polar Survival – INT(15) = [74%]

Antarctic Exploration Class
Jack – History – INT(15) = [15%] => Increase 1d6 = [04%] :)

Aircraft Maintenance Class
McRaven – A/C Maintenance – INT(15) = [89%]

Basic Radio Operation Class
Graves – Radio Operator – INT(18 ) = [79%]

Antarctic Aerial Navigation Class
Kitt – Navigate – INT(14) = [69%]

19th September

Clothing & Equipment Class
Isugtag – Polar Survival – INT(12) - [23%]

Antarctic First Aid Class
Jack – Polar Survival – INT(15) = [87%]

Sledding Class
James – Drive Dog Sled – INT(10) = [38%]
Maurice – Drive Dog Sled – INT(18 ) = [99%]
Olof – Dirve Dog Sled – INT(16) = [29%]

Technical Climbing Class
James – Drive Dog Sled – INT(10) = [48%]
Maurice – Drive Dog Sled – INT(18 ) = [11%] => Increase 1d6 = [04%] :)

Basic Radio Operation Class
Callum – Radio Operator – INT(16) = [89%]
Graves – Radio Operator – INT(18 ) = [84%]


I’ll update all the character sheets again tonight

As the weather has taken a turn for the worst, every character must make CON rolls to avoid seasickness, CON is multiplied based on the severity of the weather and the displacement of the vessel. In this case Moderate Gales in the morning and strong in the afternoon and the Gabrielle’s ~10,000 ton displacement mean a CONx5 test in the morning and CONx4 in the afternoon.

The tests are made every twelve hours, passing a test allows both normal activity and the chance to make a ‘Sea Legs’ Test using the highest of Spot Hidden or Tracking. Once you’ve found your Sea Legs you can ignore any non-storm weather in future. :)

Failing a seasickness test means that all manipulation, perception and combat tests are halved until you recover.

Here the seasickness tests for the morning of the 21st:
Callum – CON(15)x5 (75%) = [60%]
Graves – CON(12)x5 (60%) = [57%]
James – CON(12)x5 (60%) = [19%]
Jack – CON(15)x5 (75%) = [63%]
Isugtag – CON(18)x5 (90%) = [19%]
Sean – CON(14)x5 (70%) = [12%]
Kitt – CON(10)x5 (50%) = [97%] :(
McRaven – CON(17)x5 (85%) = [05%]
Maurice – CON(14)x5 (70%) = [39%]
Olof – CON(11)x5 (55%) = [05%]


So during the morning of the PC’s only Kitt is ill.

Here are the checks to find your Sea Legs:
Callum – Spot Hidden (25%) = [91%]
Graves – Spot Hidden (40%) = [24%] :)
James – Spot Hidden (35%) = [01%] :)
Jack – Spot Hidden (35%) = [54%]
Isugtag – Track (60%) = [13%]
Sean – Spot Hidden (25%) = [86%]
McRaven – Spot Hidden (75%) = [19%] :)
Maurice – Track (50%) = [98%]
Olof – Spot Hidden (30%) = [93%]


So Professor Graves, James and McRaven all find their sea legs on the first morning:

Here are the rolls for the afternoon CONx4 Checks, and the afternoon sea legs checks:
Sea Sickness – 21st September, Afternoon
Callum – CON(15)x4 (60%) = [47%]
Jack – CON(15)x4 (60%) = [14%]
Isugtag – CON(18)x4 (72%) = [41%]
Sean – CON(14)x4 (56%) = [77%] :(
Kitt – CON(10)x4 (40%) = [87%] :(
Maurice – CON(14)x4 (56%) = [86%] :(
Olof – CON(11)x4 (44%) = [73%] :(

Finding your Sea Legs, – 21st September, Afternoon
Callum – Spot Hidden (25%) = [89%]
Jack – Spot Hidden (35%) = [43%]
Isugtag – Track (60%) = [94%]


So during the afternoon Sean, Maurice and Olof join Kitt throwing up over the side, and nobody else find their sea legs yet.

Could you all please indicate the classes that you’d like to attend for this part of the voyage, seasickness permitting. ;)
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Re: OOC: Chapter Four - At Sea

Post by Raiko »

22nd September
Sea Sickness – 22nd September, Morning
Callum – CON(15)x4 (60%) = [57%]
Jack – CON(15)x4 (60%) = [58%]
Isugtag – CON(18)x4 (72%) = [74%] :(
Sean – CON(14)x4 (56%) = [30%]
Kitt – CON(10)x4 (40%) = [72%] :(
Maurice – CON(14)x4 (56%) = [95%] :(
Olof – CON(11)x4 (44%) = [29%]

Finding your Sea Legs, – 21st September, Afternoon
Callum – Spot Hidden (25%) = [00%]
Jack – Spot Hidden (35%) = [48%]
Sean – Spot Hidden (25%) = [85%]
Olof – Spot Hidden (30%) = [37%]

Sea Sickness – 22nd September, Afternoon
Callum – CON(15)x4 (60%) = [49%]
Jack – CON(15)x4 (60%) = [10%]
Isugtag – CON(18)x4 (72%) = [06%]
Sean – CON(14)x4 (56%) = [03%]
Kitt – CON(10)x4 (40%) = [85%] :(
Maurice – CON(14)x4 (56%) = [71%] :(
Olof – CON(11)x4 (44%) = [08%]

Finding your Sea Legs, – 22nd September, Afternoon
Callum – Spot Hidden (25%) = [75%]
Jack – Spot Hidden (35%) = [35%] :)
Isugtag – Track (60%) = [47%] :)
Sean – Spot Hidden (25%) = [48%]
Olof – Spot Hidden (30%) = [98%]


So poor old Kitt is sick for another full day, along with Maurice. Isutag is ill in the morning, but recovers in the afternoon. By the end of the day both Isugtag and Jack have found their sea legs and no longer need to worry unless there is a storm.


The weather is slightly better on Saturday (23rd), though the winds are still gale force:
Sea Sickness – 23rd September, Morning
Callum – CON(15)x5 (75%) = [64%]
Sean – CON(14)x5 (70%) = [40%]
Kitt – CON(10)x5 (50%) = [65%] :( That girl's never going to be a sailor!
Maurice – CON(14)x5 (70%) = [16%]
Olof – CON(11)x5 (55%) = [36%]

Finding your Sea Legs, – 23rd September, Morning
Callum – Spot Hidden (25%) = [13%] :)
Sean – Spot Hidden (25%) = [67%]
Maurice – Track (50%) = [53%]
Olof – Spot Hidden (30%) = [37%]

Sea Sickness – 23rd September, Afternoon
Sean – CON(14)x5 (70%) = [48%]
Kitt – CON(10)x5 (50%) = [82%] :(:(:(
Maurice – CON(14)x5 (70%) = [30%]
Olof – CON(11)x5 (55%) = [94%] :(

Finding your Sea Legs, – 23rd September, Afternoon
Sean – Spot Hidden (25%) = [44%]
Maurice – Track (50%) = [41%] :)


On the 24th the weather has improved dramatically, only a CONx6 roll is necessary in the morning, and by noon the sea is perfectly calm again.
Sea Sickness – 24th September, Morning
Sean – CON(14)x6 (84%) = [64%]
Kitt – CON(10)x6 (60%) = [06%]
Olof – CON(11)x6 (66%) = [58%]

Finding your Sea Legs, – 24th September, Morning
Sean – Spot Hidden (25%) = [36%]
Kitt – Spot Hidden (50%) = [64%]
Olof – Spot Hidden (30%) = [54%]


So finally, a full day without anybody being sick. Only the three of you need to worry about seasickness at all now, unless there is a full-blown storm. :)

I've rolled for the classes, provided nobody changes what they were learning for the 22-24th.
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Re: OOC: Chapter Four - At Sea

Post by Mister Juan »

IC posting forthcoming.
Just in case I don't get the time to: Isugtag will pretty much follow his previous scheduel. He'll help Sykes with his class, then take Callum's in the afternoon, and keep swinging in the boxing classes.
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Re: OOC: Chapter Four - At Sea

Post by Henrik »

I have my suspicions about what the crew is up to. It's probably not sinister at all.
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Re: OOC: Chapter Four - At Sea

Post by Decrepit »

Henrik wrote: I have my suspicions about what the crew is up to. It's probably not sinister at all.


Sure. It's just a surprise birthday party for Starkweather! :lol:
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Re: OOC: Chapter Four - At Sea

Post by Raiko »

Decrepit wrote:
Henrik wrote: I have my suspicions about what the crew is up to. It's probably not sinister at all.


Sure. It's just a surprise birthday party for Starkweather! :lol:


I hope Jack's got him something suitable. :lol:
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Re: OOC: Chapter Four - At Sea

Post by Henrik »

Raiko wrote:
Decrepit wrote:
Henrik wrote: I have my suspicions about what the crew is up to. It's probably not sinister at all.


Sure. It's just a surprise birthday party for Starkweather! :lol:


I hope Jack's got him something suitable. :lol:


Nope, that's not it. But if it is. I'd guess that we will find Starkweather with a knife in his back and a birthday card from Alicia Lexington.
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Re: OOC: Chapter Four - At Sea

Post by Decrepit »

And this would be a problem because ... ?
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