Character creation

What seemed a simple business trip turns into a race to save a planet… or the Empire of Man itself!

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Snapper
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Re: Character creation

Post by Snapper »

Not to be picky, but I don't think Classic Traveller had skill-0. Was that random generator definitely set to "Classic" Traveller?
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kabukiman
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Re: Character creation

Post by kabukiman »

In classic rraveller, when you have a 0, you don't have that skill (exception is with regular weapons, you can use them even with 0); jack of all trades can also substitute any other skill (within a reasonable limit: you can't make brain operation or dismantle a nuclear bomb).
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jp1885
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Re: Character creation

Post by jp1885 »

1st Ed Mongoose rules - is that not what we’re using?
Edit: just seen reply above!
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Re: Character creation

Post by jp1885 »

Ok, third time lucky! Please see above for my merchant character, generated via the Classic rules generator as linked in the op.

I’ll flesh him out presently, but in general he’s a veteran trader who’s been in the business far too long and is looking for a final big score.
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Re: Character creation

Post by Snapper »

Welcome welcome!
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Mephistophilis
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Re: Character creation

Post by Mephistophilis »

Image

Santino Murphy

STR 8 DEX B(11) END 3 INT C EDU 7 SOC A(10) | Age 46 | 7 terms | Cr30,000

Skills: Brawling-1, Cutlass-1, Electronics-1, Forgery-2, Mechanical-1

Benefits: High Passage, Low Passage, Low Passage

Appearance: He's thin and wiry, grey haired and looks older than his years. With a serious face and flinty eyes.

Background: Santino has never been what you'd call a good man. He's made his way through life living by his wits and moving from place to place before he overstayed his welcome. Done a bit of legitimate work now and then, engineering mainly, but most of the time he's made use of his talent for faking documents and manifests to do some shady transactions on the side.

That's until he came to Calamity City. Looking for somewhere to lay low for a while he got himself a job in the mines as an engineer, repairing things. But he soon spotted opportunities with the company, a skilfully prepared reference here, a well placed bribe there, and he got himself a nice position in management and a chance to climb the greasy pole. Go legit. Well, almost. But he's got a nice thing going on here and he's not about to jeopardise it.

That's what he remembers anyway. Recently things have got a bit screwy...

-----

Code: Select all

Santino Murphy 8B3C7A Age 46
7 terms Cr30,000

Skills: Brawling-1, Cutlass-1, Electronics-1, Forgery-2, Mechanical-1

Benefits: High Passage, Low Passage, Low Passage

Service History:
Rolled attributes: 9C6B7A
Automatic Enlistment accepted.
--------------------------------------------
Term 1 age 22
Increased strength by 1 to A
Learned Forgery-1
Survival roll 5 + 2 vs 5
Reenlistment roll 5 vs 5
Voluntarily reenlisted for second term.
--------------------------------------------
Term 2 age 26
Increased dexterity by 1 to D
Survival roll 5 + 2 vs 5
Reenlistment roll 5 vs 5
Voluntarily reenlisted for third term.
--------------------------------------------
Term 3 age 30
Improved Forgery-2
Survival roll 5 + 2 vs 5
Reenlistment roll 9 vs 5
Voluntarily reenlisted for fourth term.
--------------------------------------------
Term 4 age 34
Learned Cutlass-1
Survival roll 8 + 2 vs 5
Aging strength throw 5 vs 8
Decreased strength by -1 to 9
Aging dexterity throw 9 vs 7
Aging endurance throw 3 vs 8
Decreased endurance by -1 to 5
Reenlistment roll 5 vs 5
Voluntarily reenlisted for fifth term.
--------------------------------------------
Term 5 age 38
Learned Mechanical-1
Survival roll 7 + 2 vs 5
Aging strength throw 7 vs 8
Decreased strength by -1 to 8
Aging dexterity throw 6 vs 7
Decreased dexterity by -1 to C
Aging endurance throw 6 vs 8
Decreased endurance by -1 to 4
Reenlistment roll 6 vs 5
Voluntarily reenlisted for sixth term.
--------------------------------------------
Term 6 age 42
Learned Brawling-1
Survival roll 8 + 2 vs 5
Aging strength throw 11 vs 8
Aging dexterity throw 2 vs 7
Decreased dexterity by -1 to B
Aging endurance throw 4 vs 8
Decreased endurance by -1 to 3
Reenlistment roll 6 vs 5
Voluntarily reenlisted for seventh term.
--------------------------------------------
Term 7 age 46
Learned Electronics-1
Survival roll 8 + 2 vs 5
Aging strength throw 9 vs 8
Aging dexterity throw 12 vs 7
Aging endurance throw 9 vs 8
Reenlistment roll 6 vs 5
Mandatory retirement after seventh term.
--------------------------------------------
Mustered Out
10,000 credits
10,000 credits
10,000 credits
Low Passage
High Passage
Increased intelligence by 1 to C
Low Passage
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