Character creation

Before there was Delta Green there was a small organization tasked with investigating the most morbid and vile happenings lurking just bellow the veneer of society. Specially chosen and skilled investigators join forces in a race to solve or cover up these events before it takes its toll on their Sanity. Investigators from a variety of backgrounds will need all the help they can get from their mysterious and international benefactors who always know more than they let on and never let slip their full intentions. It's pre-WW2 but the war of the Mythos is just beginning.

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Character creation

Post by Borderline »

Welcome,
Feel free to make rolls, edit and discuss characters here. The events of our story begin in 1932 with investigators tasked with tackling the strange and supernatural.
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Mephistophilis
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Re: Character creation

Post by Mephistophilis »

3d6*53d6*52d6+6=80d3d6*5pp3d6*52d6+6=85p3d6*5d2d6+6=50L3d6*5d50%d%d50%d%d50%d%dpLL3d10pLL1d10


So he's going to be age 50, that's 3 EDU improvement rolls (all failed +13pts) and 10pts off STR/CON/DEX (I'll take off CON) and 10 off APP. -2 from MOV due to age.

Personal interest points 170

POLICE DETECTIVE [Lovecraftian]—Art/Craft (Acting)
or Disguise, Firearms, Law, Listen, one interpersonal
skill (Charm, Fast Talk, Intimidate, or Persuade), Psychology,
Spot Hidden, any one other skill.
Credit Rating: 20–50
Occupation Skill Points: EDU × 2 + either DEX × 2 or
STR × 2 - 126 + 120 = 246

Firearms +10% specialization bonus for Handgun > 50%

Police Experience Package
The investigator has served for a number of years on a
police force or has retired from this profession. Adjust the
following for the investigator:
- Choose a starting age of 25 or over.
- Deduct 1D10 from SAN.
- Add one of the following to the investigator’s
backstory: Injury/Scar or a Phobia/Mania associated
with their experiences as a police officer.

Add 60 bonus skill points divided among any of
the following skills: Climb, Drive Auto, Fighting
(Brawl), Firearms (Handgun or Rifle/Shotgun), First
Aid, Intimidate, Law, Listen, Other Language, any
two interpersonal skills (Charm, Fast Talk, Persuade,
or Intimidate), Track.
- Note on the investigator sheet: Immune to sanity
losses resulting from viewing a corpse.

2 SAN loss for being police.



Image

Name: William 'Bill' Gilmore
Player: Mephistophilis
Occupation: Bureau of Investigation (BOI) Special Agent
Career: Police Detective
Age: 50 Sex: Male
Residence: Washington DC
Birthplace: Charleston, North Carolina

STR 60
CON 70
SIZ 80
DEX 60
APP 35
INT 85 Idea 85%
POW 55
EDU 63 Know 63%
Luck 60
SAN 53 (MAX 99)
HP 15/15
MP 11/11
DB +1d4
Build +1
MOV 5

Skills (non-default BOLD, professional skills ITALICS, hobbies preceded by '.', experience package preceded by ',', passed skill tests preceded by *):

Accounting (05%)
Anthropology (01%)
Appraise (05%)
Archaeology (01%)
Art and Craft (05%) [Specializations]
Charm (15%)
Climb (20%)
Credit Rating (00%): 20%
Cthulhu Mythos (00%)
Demolitions (01%)
Disguise (05%)
Diving (01%)
.Dodge (30%): 50%
.Drive Auto (20%): 50%
Electrical Repair (10%)
Fast Talk (05%)
,Fighting (Brawl) (25%): 60%
Firearms (Handgun) (20%): 70%
Firearms (Rifle/Shotgun) (25%): 35%
Firearms (SMG) (15%): 25%
First Aid (30%)
History (05%)
Hypnosis (01%)
,Intimidate (15%): 55%
Jump (20%)
,Language (Other) (01%) [Specializations]
Language (Own - English) (63%)
Law (05%): 52%
Library Use (20%)
Listen (20%): 40%
Locksmith (01%)
Mechanical Repair (10%)
Medicine (01%)
Natural World (10%)
Navigate (10%)
Occult (05%)
Operate Heavy Machinery (01%)
Persuade (10%): 60%
Pilot (01%) [Specializations]
Psychoanalysis (01%)
Psychology (10%): 70%
Read Lips (01%)
Ride (05%)
Science (01%) [Specializations]
Science (Astronomy) (01%)
Science (Forensics) (01%): 40%
Sleight of Hand (10%)
Spot Hidden (25%): 70%
Stealth (20%)
Survival (10%) [Specializations]
Swim (20%)
Throw (20%)
.Track (10%): 30%

Immune to sanity losses resulting from viewing a corpse.

Injuries & scars
Never the best looking man, Bill has taken a shotgun blast to the face in the course of an investigation into the mafia and he has multiple jagged little scars across the side of his face from this.

Appearance and personality
Bill's a big man, tall, broad, yet he carries himself with a hunch, he seems almost shrunken within his own frame. He looks every one of his fifty years of age, world weary, with hollow eyes. He moves like everything is an effort. He speaks slowly and carefully, his southern accent blunted by all those years in Washington.

Ideology/Beliefs: There is evil in society that should be rooted out. Organised crime, corruption, and political subversion.

Traits: Loyal - When Bill gives a commitment to do something he's damn well going to follow through, no matter what.

Background
Bill Gilmore started his career with the Secret Service at the Department of the Treasury, essentially investigating federal crimes like racketeering and murder. He quickly developed a reputation as a solid investigator and was loaned out to the nascent Bureau of Investigation (BOI) to provide manpower for their own enquiries into organised crime and corruption. When the BOI was prevented from using Treasury agents he jumped at the chance to become one of the first Special Agents of the BOI (later to become the FBI). Due to his age and role he never served in the Great War but felt like he was fighting the good fight back home. His career went from strength to strength and his relentless and methodical approach garnered much praise. That was until around 1928 when his wife Wilma developed cancer. He didn't know how to handle it and threw himself into his work, Wilma died alone, while he was away on an investigation. His daughter Amanda has never forgiven him. Since then Bill's a changed man, no longer the powerful force of nature he once was, the keen intellect is still there, but the killer instinct is gone. Those that know him think he's just serving out his time until he can retire, but retire to what?

Significant People: Daughter Amanda Gilmore (key connection), all he has left since his wife Wilma died. But his relationship with Amanda is strained, she's never forgiven him for the way he threw himself into his work when her mother was sick. For his part Bill disapproves of her liberal ways and un-American beliefs. (I also rolled an NPC to be determined by the Keeper that Bill idolises)

Meaningful Locations: He can't go back to the family home, too many memories. Bill keeps a little place in Washington but it's really just somewhere to rest his head. The only place that means anything to him anymore is his office in the BOI part of the Department of Justice.

Treasured Possessions: On a gold chain around his neck, Bill wears his late wife Wilma's wedding ring.

Attacks
Unarmed 60%, 1d3 +1d4
Crowbar 60%, 1d8 + 1d4
.45 automatic 70%, 1d10+2, 15yds, 1(3) shots per round, 7 round magazine, malfunction on 100

Income & Savings
Spending level $10
Cash $40
Assets $1000

Equipment
Buick Series 40 Phaeton 4 door sedan
.45 automatic pistol in shoulder holster
Flashlight, handcuffs, wristwatch, notebook and pens
Packet of Lucky Strike cigarettes and lighter
Magnifying glass, tweezers, pocket knife
Crowbar, binoculars
Last edited by Mephistophilis on Fri Nov 05, 2021 9:20 pm, edited 8 times in total.
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Lt. Commander Ralph Harper

Post by Mr. Handy »

STR:3d6*5
CON:3d6*5
SIZ:(2d6+6)*5
DEX:3d6*5
APP:3d6*5
INT:(2d6+6)*5
POW:3d6*5
EDU:(2d6+6)*5
Luck:3d6*5
My rolls were bad, especially compared to the ones above. Can I take a mulligan (just reroll the entire set)?
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character creation

Post by Mephistophilis »

Couple of questions:

I presume we're using 7th edition?

Can I take the Police Experience Package from the Investigator's Handbook?

Can I use the Specialisations: Transferrable Skill Benefit rule from the Keeper's Handbook?
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Re: Character creation

Post by Borderline »

Mephistophilis wrote: Thu Nov 04, 2021 9:58 pm Couple of questions:

I presume we're using 7th edition?

Can I take the Police Experience Package from the Investigator's Handbook?

Can I use the Specialisations: Transferrable Skill Benefit rule from the Keeper's Handbook?
First answer is yes, second and third are yes too but what are they? I only have keepers guide.
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Re: Lt. Commander Ralph Harper

Post by Borderline »

Mr. Handy wrote: Thu Nov 04, 2021 7:58 pm STR:3d6*5
CON:3d6*5
SIZ:(2d6+6)*5
DEX:3d6*5
APP:3d6*5
INT:(2d6+6)*5
POW:3d6*5
EDU:(2d6+6)*5
Luck:3d6*5
My rolls were bad, especially compared to the ones above. Can I take a mulligan (just reroll the entire set)?
Yes by all means
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Re: Character creation

Post by Mr. Handy »

STR:3d6*5
CON:3d6*5
SIZ:2d6*5+30
DEX:3d6*5
APP:3d6*5
INT:2d6*5+30
POW:3d6*5
EDU:2d6*5+30
Luck:3d6*5
Thank you, that's much better! Can stats be swapped around if they were rolled on the same dice, or do we take them as we rolled them?
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character creation

Post by Borderline »

Thank you, that's much better! Can stats be swapped around if they were rolled on the same dice, or do we take them as we rolled them?
Feel free to swap thanks
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Re: Character creation

Post by Philulhu »

Edit: 20 luck?! Ouch! Mind if I re-roll that one?
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Re: Character creation

Post by Borderline »

Go ahead and reroll it, I want your luck to be high when your luck runs out :twisted: :twisted:
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Re: Character creation

Post by Borderline »

Borderline wrote: Fri Nov 05, 2021 2:34 am
Mephistophilis wrote: Thu Nov 04, 2021 9:58 pm Couple of questions:

I presume we're using 7th edition?

Can I take the Police Experience Package from the Investigator's Handbook?

Can I use the Specialisations: Transferrable Skill Benefit rule from the Keeper's Handbook?
First answer is yes, second and third are yes too but what are they? I only have keepers guide.
Regarding these questions I was able to look them up I'm fine with them being used, so anyone playing a hardened investigator type character can use the police experience package if applicable. If you're going to use the transferable skills benefit please only use it for skills that obviously follow the rule and include it in your character creation because I'm not going to go through and change them.
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Re: Character creation

Post by Mr. Handy »

I believe that in 7th edition you get a free reroll of Luck and can take whichever roll is better if your character is younger than 20. While my Luck isn't so good, I'll stick with it and just take the chance to increase my EDU, though it's already pretty high and it's doubtful I'll increase it. My character wouldn't be that young.

EDU XP check (80% stat):
d%
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character creation

Post by Philulhu »

Borderline wrote: Fri Nov 05, 2021 6:54 pm Go ahead and reroll it, I want your luck to be high when your luck runs out :twisted: :twisted:
Yay… … …

3d6*5

Oh, ffs…!
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Re: Character creation

Post by Mephistophilis »

Borderline wrote: Fri Nov 05, 2021 7:27 pm Regarding these questions I was able to look them up I'm fine with them being used, so anyone playing a hardened investigator type character can use the police experience package if applicable. If you're going to use the transferable skills benefit please only use it for skills that obviously follow the rule and include it in your character creation because I'm not going to go through and change them.
Ah cool, was just about to post the rules. Realistically I'll only use the transferable one for firearms. Will add in the police to the above.
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Re: Character creation

Post by Borderline »

Yeah it always seemed to me like Firearms skills should transfer
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Re: Character creation

Post by Philulhu »

I was thinking of playing a Jewish refugee from Europe. Given the antisemitism and upheaval in Europe at the time, that seems a reasonable fit. She’d be the daughter of a Jewish intellectual, in her early 20s, possibly a research assistant or a graduate.

If that sounds ok, I’ll draw up a more detailed character.
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Re: Character creation

Post by Borderline »

Sounds awesome but the adventure will take place in USA so could your character have traveled there?
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Re: Character creation

Post by aine »

Could I play a young street punk, an orphan and n’er-do-well but with a good heart?
I only have 5th Ed and Pulp rules but I think I can extrapolate using the online 7th rules summary as well.
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Re: Character creation

Post by Borderline »

Anne absolutely. We are playing 7e so the character creation rules you found online should be fine. If there's anything I can do to help let me know, I'm very new myself but I have a keepers guide. There's probably some good YouTube videos on character creation as well.
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Re: Character creation

Post by Mephistophilis »

I'm sure the rest of us can help out.
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