Character creation

Before there was Delta Green there was a small organization tasked with investigating the most morbid and vile happenings lurking just bellow the veneer of society. Specially chosen and skilled investigators join forces in a race to solve or cover up these events before it takes its toll on their Sanity. Investigators from a variety of backgrounds will need all the help they can get from their mysterious and international benefactors who always know more than they let on and never let slip their full intentions. It's pre-WW2 but the war of the Mythos is just beginning.

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Borderline
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Re: Character creation

Post by Borderline »

Didn't want to volunteer you all but much appreciated.
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Philulhu
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Re: Character creation

Post by Philulhu »

Borderline wrote: Sun Nov 07, 2021 2:44 am Sounds awesome but the adventure will take place in USA so could your character have traveled there?
Sure, that’s no problem.
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Re: Character creation

Post by Borderline »

Great, looking forward to our game
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aine
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Re: Character creation

Post by aine »

Thanks everyone. I’ve been muddling through with 5e all these years but I guess I ought to just buy 7e; I’m trying to lure my tabletop group away from their favourite D&D expert without much luck but I’m hoping Cthulhu Pulp will have the same comedy aspect they all love.
Would you suggest I both buy the keepers and player handbook? I sure they are worth every penny but it’s a big outlay.
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Re: Character creation

Post by Mephistophilis »

No need for the Investigator's Handbook at all. It is mostly fluff, the Keeper's Handbook is all you need.
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aine
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Re: Character creation

Post by aine »

Image
Player: Aine
Name: Albert White
Occupation: Burglar
Age: 16
Sex: Male
Residence: Washington DC
Birthplace: Washington DC

STR 50
CON 55
SIZ 40
DEX 70
APP 70
INT 65
POW 65
EDU 50
SAN 65 (MAX 99)
HP 9/9
MP 13/13
DB 0
Build 0
MOV 9
Idea 85%
Know 50%
Luck 75
Credit rating: 0

Accounting (05%)
Anthropology (01%)
Appraise (05%) 35%
Archaeology (01%)
Art and Craft (05%) [Specializations]
Charm (15%)
Climb (20%) 50%
Credit Rating (00%):
Cthulhu Mythos (00%)
Demolitions (01%)
Disguise (05%)
Diving (01%)
Dodge (30%): 55%
Drive Auto (20%):
Electrical Repair (10%)
Fast Talk (05%) 55%
Fighting (Brawl) (25%): 45%
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
Firearms (SMG) (15%):
First Aid (30%)
History (05%)
Hypnosis (01%)
Intimidate (15%):
Jump (20%) 40%
,Language (Other) (01%) [Specializations]
Language (Own - English) 50%
Law (05%):
Library Use (20%):
Listen (20%): 50%
Locksmith (01%) 41%
Mechanical Repair (10%)
Medicine (01%)
Natural World (10%)
Navigate (10%)
Occult (05%)
Operate Heavy Machinery (01%)
Persuade (10%):
Pilot (01%) [Specializations]
Psychoanalysis (01%)
Psychology (10%):
Read Lips (01%)
Ride (05%)
Science (01%) [Specializations]
Sleight of Hand (10%) 60%
Spot Hidden (25%): 55%
Stealth (20%) 60%
Survival (10%) [Specializations]
Swim (20%)
Throw (20%)
Track (10%):

Injuries & scars
This kid still has baby cheeks.

Appearance and personality
Albert is a tiny, undernourished kid with big eyes and a cheeky smile. He looks far younger than he is and he uses this to his advantage to get out of scrapes. Albert’s obsession are pulp magazines and he has three which he has read over and over. He longs to be a character from one of the books; maybe an explorer or a detective. He models his behaviour on his heroes and this has, so far, stood him in good stead.
Albert makes a living from whatever he can; begging, stealing and scamming. He’s too little to be noticed by the big street gangs…yet. With his nimble skills, Albert has made a few successful forays with burglary and, sadly, it looks like this might be his career unless something incredible happens to him very soon.

Ideology/Beliefs: The world is black and white, you’re either a good guy or a bad guy.

Traits: Plucky. At 16 you’re invincible. Especially if you’re the hero in a pulp magazine.

Background Albert’s father went off to fight in the Great War and never came home. His consumptive mother lasted 7 years longer. Since then Albert has been living in, above and below the streets; he prefers the relatively safer country of the roofs and aeries of Washington DC, away from the roving street gangs made hungry in the current depression.


Significant People: Pastor Reynolds of St. Mary’s Episcopal Church on 23rd; a kindly, doddering man with quiet sermons. Albert scared off muggers one stormy night and Pastor Reynolds keeps a side door open for him; he has also taught Albert to read.

Meaningful Locations: St. Mary’s Episcopal Church on 23rd. The pastor turns a blind eye when Albert uses the church to avoid the worst of the night, weather or street gangs.

Treasured Possessions: His pulp magazines hidden in a pew at the church.

Attacks
Unarmed 45%, 1d3


Income & Savings
Spending level 50c
Cash $1
Assets none

Equipment
A moth eaten hat
Poor clothes and boots
Homemade skeleton keys

Edit: Age adjustments, dodge rules and trait. (Now that I have the proper rules :))
Last edited by aine on Sat Nov 13, 2021 8:22 am, edited 2 times in total.
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aine
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Re: Character creation

Post by aine »

Thanks, Mephistophilis that’s the one I’ll go for then.
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Re: Character creation

Post by Philulhu »

Image
Player: Philulhu
Name: Rachel Douglas (Demsky)
Occupation: Researcher
Age: 23
Sex: Female
Residence: Washington DC
Birthplace: Vienna, Austria

STR 60
CON 60
SIZ 75
DEX 45
APP 45
INT 50
POW 60
EDU 65
SAN 60 (MAX 99)
HP 13/13
MP 12/12
DB +1d4
Build +1
MOV 7
Idea
Know
Luck 30

Skills

Accounting (05%)
Anthropology (01%) 46%
Appraise (05%) 35%
Archaeology (01%) 46%
Art and Craft (05%) [Specializations]
Charm (15%) 50%
Climb (20%)
Credit Rating (00%) 21%
Cthulhu Mythos (00%)
Demolitions (01%)
Disguise (05%)
Diving (01%)
Dodge (30%) 22%
Drive Auto (20%) 30%
Electrical Repair (10%)
Fast Talk (05%)
Fighting (Brawl) (25%) 35%
Firearms (Handgun) (20%)
Firearms (Rifle/Shotgun) (25%)
Firearms (SMG) (15%)
First Aid (30%)
History (05%) 40%
Hypnosis (01%)
Intimidate (15%)
Jump (20%)
,Language (Own - Yiddish) (65%)
Language (English) 60%
Law (05%)
Library Use (20%) 45%
Listen (20%) 30%
Locksmith (01%)
Mechanical Repair (10%)
Medicine (01%)
Natural World (10%) 45%
Navigate (10%)
Occult (05%)
Operate Heavy Machinery (01%)
Persuade (10%)
Pilot (01%)
Psychoanalysis (01%)
Psychology (10%)
Read Lips (01%)
Ride (05%)
Science (01%)
Science (Astronomy) (01%)
Science (Forensics) (01%)
Sleight of Hand (10%)
Spot Hidden (25%)
Stealth (20%)
Survival (10%)
Swim (20%)
Throw (20%)
Track (10%)

Appearance and Personality

Rachel is dark-haired with brown eyes and a somewhat distinctive nose. She is friendly and outgoing, if rather plain in her appearance. Her father is a big man and Rachel has his build, being tall (5’ 9”) and broad-shouldered. She tries to follow the latest fashions but always looks a bit ungainly.

She has worked on her English since arriving in the States but she still has pronounced accent, as well as the blunt speaking manner often found in east Europeans.

Ideology/Beliefs: Rachel was raised in a devout Jewish household, although her faith has been tested by the loss of her mother and the attractions of life in America.

Traits: Blunt to the point of rudeness. She means well, but can be awkward and lack tact.

Background

Significant People: Her father, Professor Samuel Douglas (formerly Shemu’el Demsky). The centre of her world since her mother passed away two years previously.

Meaningful Locations: Since arriving in America, the spacious two bedroom flat that she shares with her father. She has scoured local junk shops to find things that remind her of her homeland, and the flat is a mix of styles as a result.

Treasured Possessions: A framed photograph of her mother and a silver bracelet, the two keepsakes that she has that remind her of her mother.

Income & Savings
Spending Level
Cash
Assets

Equipment
Neat but functional clothes
Notebook & pens.
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Mephistophilis
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Re: Character creation

Post by Mephistophilis »

Hi all, things kicking off at work (and at home unfortunately) with, I dunno, the fourth wave of COVID now. Will endeavour to post but could well be delayed.
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Re: Character creation

Post by Borderline »

Do the best you can no worries. Keep us updated and if you want me to control your character for a bit we can do that too but we'll be patient
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Lt. Commander Ralph Harper

Post by Mr. Handy »

Name: Lt. Commander Ralph Harper
Player: Mr. Handy
Age: 29
Sex: Male
Occupation: Military Officer
College, Degrees: United States Naval Academy, Annapolis, Maryland, 1925
Birthplace: Baltimore, Maryland, USA

Image

Characteristics:
STR 70
CON 55
SIZ 65
DEX 45
APP 45
INT 75
POW 50
EDU 80

Sanity: 50
Current Sanity: 50
Phobias/Mental Disorders: None
Luck: 40
Current Luck: 40

Hit Points: 12
Current Hit Points: 12
Magic Points: 10
Current Magic Points: 10
Move: 8
Damage Bonus: +1D4
Build: +1

Appearance & Personality: Ralph Harper is a tough, rugged man about six feet tall and weighing 180 pounds. Ralph is friendly and personable, and with a strong sense of determination.

Ideology/Beliefs: Ralph is concerned about the possibility of America being undermined and subverted. He is particularly worried about Communism, which is growing in popularity due to the Depression.

Significant People: Ralph is close to his father, Vice Admiral James Harper, in whose footsteps he followed into the Navy. While he spends most of his time on land since he joined the ONI, Ralph learned his nautical skills from him

Meaningful Locations: The Naval Academy at Annapolis will always hold a place in Ralph's heart. He had some great times there.

Treasured Possessions: Ralph treasures his service pistol, the .45 M1911A1, which he was issued at the Naval Academy.

Traits: Loyal. Ralph is very loyal to his country, and will defend it with his life.

Key Connection: Ralph's father is his key connection.

Background: Ralph Harper comes from a Baltimore family with a strong naval tradition. His father James Harper is a decorated Naval officer who fought in both the Spanish-American War and the Great War. While Ralph was too young to be in the Great War, he got used to working on boats at an early age. When he came of age, he enrolled in the U.S. Naval Academy in Annapolis, Maryland, driven by a desire to protect his country and to emulate his father. He enjoyed his time at the Academy and learned his lessons well, graduating with honors and rising through the ranks quickly. He soon found his calling with the Office of Naval Intelligence, which he was recruited into in 1928. He had heard rumors of something unusual happening in a decrepit town called Innsmouth in Massachusetts in which the Navy had played a role, but he had never been cleared to know more about it. Still, he was further recruited into a secret organization within the government that was said to have had something to do with it.

Skills: (professional ones in italics, .private preceded by a dot; non-base scores bolded)

Accounting (05%): 35%
Animal Handling (10%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art/Craft (05%):
Charm (15%): 55%
.Climb (20%): 50%
Credit Rating (00%): 50%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge (1/2 DEX): 22%
.Drive Auto (20%): 55%
Electrical Repair (10%):
Fast Talk (05%):
.Fighting (Brawl) (25%): 55%
Firearms (Handgun) (20%): 60%
Firearms (Rifle/Shotgun) (25%): 35% [includes +10 from Firearms(Handgun) 50+]
First Aid (30%): 50%
Geology (01%):
Hide (10%):
History (05%):
Hypnosis (01%):
Intimidate (15%):
Jump (20%):
Language (English) (EDU%): 80%
.Language (Japanese) (01%): 26%
Language (Other) (01%):
Law (05%):
Library Use (20%):
Listen (20%):
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%): 55%
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%): 55%
Read Lips (01%):
Ride (05%):
Science (01%):
Sleight of Hand (10%):
Spot Hidden (25%): 55%
Stealth (20%):
Survival (10%):
.Swim (20%): 50%
Throw (20%):
Track (10%):

Equipment:
Black 1932 Cadillac 355B V8 sedan
Image
.45 M1911A1 automatic pistol
Knife
Briefcase
Lighter
Cigarettes

Cash: $250
Assets: $25,000
Spending Level: $50
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