Renaissance Men and Women

1517, Auvergne, France: The Duc d'Auvergne is hosting an elaborate gathering culminating in a masquerade ball in his palace in Vyones, to which he has invited quite a few notable people. Travelers from throughout Europe and North Africa are in attendance to see and be seen. But there are some strange unseen things lurking behind the scenes that may put everyone in danger. Can Story, Elizabeth, Brook, and others attending the party unravel the mysteries and prevent madness from reigning supreme?

This is Classic Doctor Who meets Call of Cthulhu, the sixth of a series of connected adventures set in different eras and locations that includes The Terror Out of Time, The Ninth Planet, The Shadow Over Dunwich, The Brotherhood of Death, and The Horror in the Blackout.

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Renaissance Men and Women

Post by Mr. Handy »

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In this thread, I'll post background information that will help you create your character and find out more about what you need to know to adventure in early Renaissance France.

I'll start by listing the occupations in the Dark Ages rulebook and their occupational skill lists and starting money. If the occupation you want is not found on this list, let me know. I can create a custom occupation for you. The occupations are:

Beggar: One who earns a living by depending upon the generosity of others.
Skills: Bargain, Conceal, Fast Talk, Insight, Listen or Spot Hidden, and three other skills as personal specialties.
Money: 1D4-1 francs. Annual Income: 240 francs.

Cleric: Someone with religious education who works as a secretary, administrator, jurist, or architect for a noble or bishop
Skills: Other Language: Latin, Library Use, Persuade, Own Kingdom, Status, and three other skills as personal specialties. May trade one of them for 100 skill points to be spent on languages.
Money: (1D3+6) x 50 francs. Annual Income: 2400 francs.

Craftsman or Shopkeeper: Someone with a craft, such as blacksmith, baker, or weaver.
Skills: Bargain, Craft (choose one), Fast Talk, Insight, Natural World, Own Kingdom, Status, and one other skill as a personal specialty.
Money: 1D2 x 100 francs, plus 100 francs worth of product. Annual Income: 1200 francs.

(Free) Farmer: A farmer who owns land, as opposed to a serf.
Skills: Bargain, Craft (choose one), Drive Horses, Listen, Natural World, Track, and two other skills as personal specialties.
Money: 1D100 francs, plus 300 francs worth of crops or livestock. Annual Income: 600 francs.

Guard: An armed warrior who works to protect someone prominent.
Skills: Fist/Punch or Head Butt or Kick or Grapple, Own Kingdom, Sneak, Spot Hidden or Listen, Status, Throw, one weapon skill, and one other skill as a personal specialty.
Money: 1D3 x 100 francs, plus fighting equipment provided by employer. Annual Income: 1800 francs.

Healer: Someone skilled at treating injuries and illnesses.
Skills: First Aid, Insight, Listen or Spot Hidden, Natural World, Occult, Potions, and two other skills as personal specialties.
Money: 1D3 x 100 francs. Annual Income: 900 francs.

Hermit/Heretic: An outcast from society who often lives in the wilderness.
Skills: Hide, Insight, Listen or Spot Hidden, Natural World, Occult, Persuade, and two other skills as personal specialties.
Money: 1D6 francs. Annual Income: 240 francs.

Household Officer: A servant working for a lord or lady who is charge of other servants, such as a steward or stablemaster.
Skills: Craft (choose one), Conceal, Fast Talk, Insight, Listen or Spot Hidden, Sneak, and two other skills as personal specialties.
Money: 1D3 x 100 francs. Annual Income: 900 francs.

Juggler/Minstrel: A performer of some sort, such as a singer, storyteller, juggler, or actor.
Skills: Art (choose one), Bargain, Fast Talk, Insight, Own Kingdom, Persuade, and two other skills as personal specialties.
Money: 1D6 x 50 francs. Annual Income: 1500 francs.

Mercenary/Brigand: A sellsword who fights for whoever pays the most, or a bandit who waylays and robs travelers. Sometimes there's little difference between the two.
Skills: Fist/Punch or Head Butt or Kick or Grapple, Natural World, Navigate, Track, Sneak, Throw, one weapon skill, and one other skill as a personal specialty.
Money: (1D4 + 1) x 50 francs, plus 500 francs worth of weapons and armor. Annual Income: 2100 francs.

Merchant: One who buys and sells goods, transporting them from place to place to turn a profit.
Skills: Accounting, Bargain, Fast Talk, Own Kingdom, Other Kingdoms, Other Language, and two other skills as a personal specialty. May trade one of them for 100 skill points to be spent on languages.
Money: (1D4 + 4) x 50 francs, plus 700 francs worth of goods or debts owed to you. Annual Income: 9000 francs.

Monk/Nun: A member of a religious order, often well-educated.
Skills: Art or Craft or Science (choose one), Other Language: Latin, Library Use, Listen, Occult, Other Language: Sign Language, and two other skills as a personal specialty.
Money: Money and equipment are provided by the order. Annual Income: 600 francs.

Pilgrim: Someone who travels to holy places for religious reasons who depends on the charity of others. The city of Vyones, where the adventure takes place, is a cathedral city housing a holy relic and is thus itself a legitimate destination for a pilgrim.
Skills: Bargain, Natural World, Navigate, Own Kingdom, Sneak, and three other skills as personal specialties.
Money: 1D8 francs. Annual Income: 240 francs.

Priest: A religious leader in the Church.
Skills: Fast Talk, Insight, Other Language: Latin, Occult, Persuade, Status, and two other skills as personal specialties.
Money: 1D8 x 25 francs, plus holy book or bible, prayer books, and other equipment depending on denomination and parish. Annual Income: 600 francs.

Sailor: Someone who travels the seas as part of a ship's crew. While Vyones is inland, a sailor could conceivably journey there.
Skills: Climb, Fast Talk, Natural World, Navigate, Other Kingdoms, Pilot Boat, and two other skills as personal specialties.
Money: 1D3 x 100 francs. Annual income: 1200 francs.

Scholar: A well-educated person who often teaches as well.
Skills: Other Language: Latin, Library Use, Own Kingdom, Persuade, Science (choose one), Status, and one other skill as a personal specialty. May trade it for 100 skill points to be spent on languages.
Money: 1D3 x 100 francs. Annual income: 1500 francs.

Sergeant/Mayor: Someone who administers land and collects taxes and the like.
Skills: Bargain, Fast Talk, Insight, Sneak, Spot Hidden, Status, one weapon skill, and one other skill as a personal specialty.
Money: (1D3 + 4) x 100 francs. Annual Income: 3000 francs.

Small Trader: Someone with pack animals or a small ship who buys and sells goods for a master.
Skills: Bargain, Drive Horses or Pilot Boat, Fast Talk, Insight, Own Kingdom, Other Language (common trading speech), Navigate, and one other skill as a personal specialty.
Money: (1D3 + 1) x 100 francs. Annual Income: 3600 francs.

(Free) Warrior: A soldier or adventurer either working independently or for a master.
Skills: Grapple, Natural World, Own Kingdom, Ride, Status, Track, one weapon skill, and one other skill as a personal specialty.
Money: (1D4 + 6) x 50 francs, plus horse, long sword, and chainmail. Annual Income: 9000 francs.

Woodsman/Fisherman: Someone who lives off of the land or the sea.
Skills: Craft (choose one), Listen or Spot Hidden, Natural World, Navigate, Pilot Boat or Track, Swim or Sneak, Throw, and one other skill as a personal specialty.
Money: 1D6 x 25 francs. Annual Income: 240 francs.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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