Borneo- questioning the locals

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Re: Borneo- questioning the locals

Post by aine »

Jan leads the way past the worm.
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Re: Borneo- questioning the locals

Post by kabukiman »

OOC: Sorry, I wasn't online in the past few days. You can follow the path of the worm OR useby the path that the snakeman have bring you last time (no worm, but it takes more time and time is passing).
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Re: Borneo- questioning the locals

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How much time do we have left, and how much time did each route take before?
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Re: Borneo- questioning the locals

Post by Snapper »

Crowley will definitely vote to steer away from the worm and hope for the best with time. A lot of the rabble will go insane if they see it.
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Re: Borneo- questioning the locals

Post by kabukiman »

If you follow the way of the worm, you will have plenty of time... as long as you can convince the people to pass by the worm.
In the other path, it will take more time but you should arrive... if the crowd is fast.
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Re: Borneo- questioning the locals

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Image

"I'm not too good at convincing people of things," says Harry. "I got them to come along, but I think I was lucky. Getting them to go past a giant worm is beyond my abilities, though. Heck, I don't even want to go past it again myself. But it's better than risking getting blown up. If one of you thinks you can get them to go that way fast, go for it. Otherwise, we'll have to take the long way and run like our lives depend on it - because they do."
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Re: Borneo- questioning the locals

Post by Snapper »

Image


"I vote we take the reverse of the snake-man's path, and stay well away from the worm. We take our chances and try to move quickly."

"Otherwise, seeing the worm could cause complete panic and chaos."
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Re: Borneo- questioning the locals

Post by Mephistophilis »

Image

Alex nods at Crowley's words. 'I don't think these people can cope with any more horrors.'
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Re: Borneo- questioning the locals

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Image

"Then let's move quickly along the safer route," says Harry. "We'd better run."
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Re: Borneo- questioning the locals

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Image

"I guess we're off then." Butch grumbles reluctantly. "Let's get a move on everyone. We need to get out of these tunnels and out to where we are safe from the plague and these strange monsters."

And with that, Butch will break into a slow jog.
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Re: Borneo- questioning the locals

Post by kabukiman »

All:
Roll persuade pr fast talk.
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Re: Borneo- questioning the locals

Post by Mephistophilis »

pd10%d%
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Re: Borneo- questioning the locals

Post by Mr. Handy »

Image

Harry's pleas fall on deaf ears.


Persuade roll (10% base skill) to convince people to take the longer route:
d%
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Re: Borneo- questioning the locals

Post by Snapper »

Image


1d%pd10%


  Fail.  
As every student he had ever lectured knew, Crowley was not a gifted public speaker. And true to form, he failed to capture the attention of this current crowd.
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Re: Borneo- questioning the locals

Post by Starspawn338 »

Image


Persuade 10
1d100

Intimidate 15
1d100


Butch isn't very persuasive but he does have his gun out and will threaten anyone who doesn't move with sufficient haste.
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Re: Borneo- questioning the locals

Post by kabukiman »

You notice that the group is walking slowly. Some of the people are tired, others simply don't seem to understand the urgency, since everything seems going fine. Being in those long corridors isn't easy too to some people.

Roll again persuade/fast talk.
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Re: Borneo- questioning the locals

Post by Mephistophilis »

'Come on people, we need to go quickly!' He becomes increasingly animated, waving his arms. 'Más rápido, más rápido, debemos darnos prisa.' Taking out his Bible he starts reciting lines about the dangers of demons. 'Sobrii estote vigilate quia adversarius vester diabolus tamquam leo rugiens circuit quaerens quem devoret,' he intones.


pd10%d% I'll spend the 9 Luck
Last edited by Mephistophilis on Sat Jan 13, 2024 9:24 pm, edited 1 time in total.
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Re: Borneo- questioning the locals

Post by Snapper »

Image


1d%pd10%


  Fail.  
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Re: Borneo- questioning the locals

Post by Mr. Handy »

Image

Finally, Harry finds his tongue. He emphasizes the danger they're in and the need to move as fast as possible to get to safety, and that motivates everyone.


Persuade roll (10% base skill) to convince people to take the longer route, second try:
d%
No need to spend Luck. I've got this covered.
Doctor Who/CoC Campaign:
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Re: Borneo- questioning the locals

Post by kabukiman »

They start moving with a bit more of energy. After a while, they seem to go slower again.
And then you all hear an explosion very far. But the sound is getting near.
On the oposite direction you see the light from the refuge of the serpent men where you should be safe. About 400 meters?
Everybody starts running in panic.

OOC: Make a con roll.
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