Rules

Know, o Prince, that between the years when the oceans drank Atlantis and the rise of the sons of Aryas there was an age undreamed of.

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Rules

Post by kabukiman »

Skill test:
Skills represent specialized training within a particular field — knowledge, proficiency in tools or devices, etc. Each skill is tied to a particular Attribute.
Exemple: Inteligence (9)+Lore (2)=11. The player rolls 2d20 and need to get a 11 or less to have success.

Dificulty:
A task’s Difficulty is determined by the gamemaster. So a single succes may not be enouth, and the GM may ask for 2 or more successes.
Exemple: a player is trying to shoot at nigth: the GM may ask for 2 or 3 successes since it is more dificult than shooting at day.

Complications:
Whenever a 20 is rolled on any d20 in a skill test, the gamemaster should immediately create and introduce an impediment or problem called a
Complication.
Exemple: The player roll a 20 with the bow, so the GM decides that there are no more arrows.

Momentum:
When the number of successes scored on a skill test is greater than the Difficulty rating, the excess successes become Momentum. Momentum can be spent immediately to perform the task faster or more effectively, or it can be saved and applied to subsequent actions taken on the same turn.
Exemple: a player in a combat has 2 successes (and only one was needed to hit the enemy). There is one momentum dice to be spend latter.

Doom
Players can use also extra dices by buying doom dices (they are spend by the players the same way than momentum, except that the GM receives that dice too).


Damage
When rolling a dice, ignore any results of 3 or 4. Results of 1 or 2 are counted normally, while 5s and 6s are referred to as Effects. These count as a result of a 1, and also trigger a range of special qualities.

Stress and Harm
When a character takes damage from any source, it is marked off from a particular form of Stress. Physical attacks reduce Vigor, while mental attacks reduce Resolve. If this attack causes 5 or more damage, or reduces Vigor or Resolve to 0, the character suffers a point of Harm (wound). If both events occur, the character suffers two Harms.
After suffering harm, the player starts suffering the effects: difficulty in agility, coordination and brawn by 1.
After suffering 4 wounds, the player is incapacitated.

I hope this helps!

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