Keeper Reference - Players Keep Out!

The dead have begun to rise, but they are not the only problem. A small group of survivors at a truck stop in southwestern Nebraska must contend not only with zombies, but with internal division, a nearby group of heavily-armed skinhead survivalists, and even more horrifying dangers. Can they overcome their differences and survive, or will they join the ranks of the living dead?

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Keeper Reference - Players Keep Out!

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Trouble Table:
1) Flat tire (speed slows to 1, new maximum)
2) Engine damage (-2 speed per round until 0. Mechanical Repair to fix)
3) Gas Tank Punctured (second hit drains all fuel)
4-6) Skid: -20 to Drive skill next round
7) Fishtail: -10 to Drive skill next round
8) Fishtail: -15 to Drive skill next round, roll again on Trouble Table w/ +2
9) Bad Fishtail: -30 to Drive skill next round, roll again on Trouble Table w/ +4
10) Roll: Roll over once per Speed, 2D3 damage to vehicle and 1D3 damage to each occupant per roll. 10% chance of gas explosion

Junkyard Zombie stat rolls:
STR: [dice]0[/dice]
CON: [dice]1[/dice]
SIZ: [dice]2[/dice]
DEX: [dice]3[/dice]
HP: 3/13 (1 damage to abdomen, 1 damage to left leg, 1 damage to chest, 7 damage to head[destroyed])

Bus Zombie stat rolls:
STR: [dice]4[/dice]
CON: [dice]5[/dice]
SIZ: [dice]6[/dice]
DEX: [dice]7[/dice]
HP: 14/14

Bus Runner 1 stat rolls:
STR: [dice]8[/dice]
CON: [dice]9[/dice]
SIZ: [dice]10[/dice]
DEX: [dice]11[/dice]
HP: 13/15 (1 damage to left leg, 1 damage to chest, 15 damage to head[destroyed])

Bus Runner 2 stat rolls:
STR: [dice]12[/dice]
CON: [dice]13[/dice]
SIZ: [dice]14[/dice]
DEX: [dice]15[/dice]
HP: 14/14 (head shot[destroyed])

Zombie Jeff (17 damage to chest):
STR: 26
CON: 26
SIZ: 16
DEX: 10
HP: -1/21 (1 damage to left arm, 2 damage to right arm, 2 damage to abdomen, 1 damage to chest, 3 damage to left leg, 3 damage to right leg, 10 damage to head[destrroyed])
DB +2D6
Grapple 25%, Bite 30%

Zombie Guzzman (19 damage to abdomen):
STR: 21
CON: 21
SIZ: 15
DEX: 7
HP: 4/18 (3 damage to right arm, 1 to right leg, 1 to abdomen, 9 damage to head[destroyed])
DB: +1D6
Grapple 25%, Bite 30%

Zombie Baldwin (11 damage to left arm[broken], 17 damage to left leg[severed]):
STR: 24
CON: 24
SIZ: 16
DEX: 8
HP: 18/20 (8 damage to head[destroyed], 1 damage to left arm)
DB +1D6
Grapple 12.5%, Bite 30%

Zombie Roger (7 damage to right arm, 11 damage crushing):
STR: 18
CON: 23
SIZ: 14
DEX: 9
HP: 9/19 (10 damage to head[destroyed])
DB: +1D4
Grapple 25%, Bite 30%

Zombie Michael (runner)
STR: 17
CON: 17
SIZ: 16
DEX: 18
HP: 1/17 [3 damage to abdomen, 13 damage to head(destroyed)]
DB: +1D6
Grapple 25%, Bite 30%

Gunther "Hitch" Mannheim: STR 13 CON 14 SIZ 15 DEX 14 APP 7 INT 15 POW 10 EDU 14 HP 15 (-5[bludgeoned, left leg]) 10 SAN 35 (-1[alien insects]) 34 Age:42
Idea 75 Luck 50 Know 70 MP 10 DB +1D4
Art(Filmmaking) 50%, Bullwhip 50%, Disguise 51%, Dodge 28%, Electrical Repair 45%, Electronics 41%, Fast Talk 20%, Fist/Punch 65%, Grapple 30%, Handgun 45%, Listen 60%, Other Language: English 31%, Own Language: German 70%, Photography 65%, Spot Hidden 50%
Ruger P-85 9mm automatic(15/15), 3 9mm magazines(15/15), Sig-Sauer 230 .22 long rifle automatic(8/10) [Dam 1D6+1+2(hollow points), RoF 3, BR 15, Malf 98-96-75, Handgun], 2 .22 long rifle magazines(10/10), contact taser(15/20), bullwhip, chloroform

Jesse "Ghost" Miller: STR 15 CON 14 SIZ 13 DEX 17 APP 10 INT 15 POW 11 EDU 15 HP 14 SAN 40 (-1[zombies]) 39 (-1[alien insects]) 38 Age:24
Idea 75 Luck 55 Know 75 MP 11 DB +1D4
Dodge 64%, First Aid 50%, Fist/Punch 55%, Grapple 45%, Handgun 40%, Hide 65%, Kick 50%, Knife 40%, Listen 55%, Martial Arts(Karate) 50%, Mechanical Repair 45%, Own Language: English 75%, Rifle 61%, Sneak 65%, Throw 35%, Track 40%
Ruger P-85 9mm automatic(15/15), 3 9mm magazines(15/15), commando knife, Class I Kevlar vest(6 HP), 5 frag grenades, 1 tear gas grenade, 8 oz. of C-4, 7.62mm NATO Springfield Armory M21 sniper rifle w/ bipod and scope(16/20), IMI .50AE Desert Eagle(7/7), 6 .50AE magazines(7/7), combat knife

Shotgun skinhead 2: HP 15 (-5[left leg]) 10 (-6[head]) 4 (+1) 5 San 26 (-4[zombie?]) 22

Alicia is unconscious through 10:39 AM.

Luke rose as a zombie at 10:38 AM.

The other shotgun skinhead died after 10:37:12 AM and will rise as a zombie at 10:38:24 AM. Spike is at 0 HP and will die after 10:37:24 AM. He will rise as a zombie at 10:38:36 AM. His right arm has been severed.

Spike had a pump-action 12-gauge shotgun(5/5), Ruger P-95 9mm automatic pistol(15/15), 10 12-gauge shells, 2 9mm magazines, and a switchblade.

Buzz: San 55 (-1[zombie?]) 54 (-2[zombie]) 52 (-4[abomination]) 48 (-1[zombie]) 47

Taken by Buzz, from Guzzmann: 45 12-gauge shells (00 buckshot), Ruger P-85 9mm automatic(15/15), 3 9mm magazines(15/15), switchblade, electric prod(16/20), improvised flamethrower(10/10)
from grenade crate: 4 frag grenades

Grenade crate has 8 hand (frag) grenades left, in addition to the grenade launcher and its ammo. Buzz added two .45 Colt M1911A1 pistols.

Horst's group is 2/3 of a mile from the shaft as of 10:36 AM. It will take until 10:39 AM to finish the mile.

Kerry: SAN 38 (-1[abomination]) 37

Kerry reached the bottom of the stairs at 10:37 AM. She will reach the warehouse at 10:40 AM and the liquor closet at 10:42 AM.

Hammond's indefinite insanity is that he must kill all the witnesses who have seen the secret prison, with the possible exception of Rita. He must especially kill Earl. The best way to do this is to burn the whole place down.

On Deadeye, between the motel and the dirt road: Class I Kevlar vest(6 HP)

10 damage to David's truck (overturned), 4 damage to Felice's car (overturned), 5 damage to Bo's cruiser (engine trouble, stopped a mile past I-80 on the spur near the Brownson turnoff), 2 damage to Luke's pickup truck (engine trouble, stopped on I-80 south of Potter).

11 alien mosquito things remain. Attack 25%, poison lethality 85%. They have reached the PMS compound at 9:41 AM, having emerged at 9:38 AM.

The elevator takes 5 minutes for it to go up or down the shaft.

Earl's indefinite insanity is an obsession with revenge which will take effect at that time.

Rosie's indefinite insanity is that she believes zombies can be "cured" and will not attack them for fear of hurting her friends, like Thomas.

Horst's indefinite insanity is that he believes he has been chosen by God to rule the world.

Zombie mob (20) on spur reached the highway 3 miles east of the truck stop at 10:08 AM. The 18 walkers will reach the truck stop from the east at 10:44 AM.

Ms. Foo's indefinite insanity is a fear of the dead.

Cathy's indefinite insanity is overwhelming depression. Valium will not help, but she is addicted and will get worse without it.

Bobby's indefinite insanity is that he thinks that this is his chance to be an action hero.

Helicopter landed at 9:46 AM, one mile north of Brownson on the spur. It takes ten minutes to pump each of the three barrels of fuel into the helicopter. It has 2 2/3 barrels loaded, which is good for 367 miles. It left at 10:14 AM. It is 397 miles from the landing site to Omaha. It is 197 miles to the airfield, and it will arrive at 11:44 AM.

Sean is moving south on the spur. He will be a mile past the broken-down police cruiser at 10:39 AM.

Judith's capsule was opened at 10:11 AM.

Motel front door: 15/15
Barricade: 8 (maximum 20, but no more furniture)
Private room door: 0/10
Barricade: 0 (maximum 20, but no more furniture)

4 points of barricade can be moved per person per round.

Northwest stairs barricade: 0 (maximum 20).

Back door barricade: 0 (maximum 20).

Southwest stairs barricade: 0 (maximum 20).

Northeast stairs barricade: 8 (maximum 20).

Southeast stairs barricade: 12 (maximum 20).

The helicopters from Warren AFB will arrive at 10:38 AM.

Felice's target stat rolls:
STR: [dice]16[/dice]
CON: [dice]17[/dice]
SIZ: [dice]18[/dice]
DEX: [dice]19[/dice]
HP: 10/14 (4 damage to head)
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Keeper Reference - Players Keep Out!

Post by Mr. Handy »

Chopper zombie 1 stat rolls:
STR:
[dice]0[/dice]
CON:
[dice]1[/dice]
SIZ:
[dice]2[/dice]
DEX:
[dice]3[/dice]
HP: 7/14 [7 damage to head, destroyed]
Damage bonus: +1D4

Chopper zombie 2 stat rolls:
STR:
[dice]4[/dice]
CON:
[dice]5[/dice]
SIZ:
[dice]6[/dice]
DEX:
[dice]7[/dice]
HP: 0/14 [18 damage to head, destroyed]
Damage bonus: +1D4

Abomination stat rolls:
STR:
[dice]8[/dice]
CON:
[dice]9[/dice]
SIZ:
[dice]10[/dice]
INT:
[dice]11[/dice]
POW:
[dice]12[/dice]
DEX:
[dice]13[/dice]
Move 12
HP: 0/36 [22+ damage from electricity, 14 from fire, destroyed]
Damage bonus: +3D6
Whip 90%, damage 1D6 or Grapple, range is SIZ in yards
Tentacle 60%, damage db or Grapple, 1D3 targets, range is SIZ in yards
Bludgeon 20%, damage db or 2D6, whichever is higher
Bite 30%, swallow
Sanity loss: 1/1D10
Armor: Immune to all physical weapons, vulnerable to fire, chemicals, other forces
Gets all four attacks per round
Touch does 1 damage and infests victim
New STR 53 SIZ 58 HP 36 DB +6D6
+10% to hit to all attacks against it due to SIZ.

Motel zombie 1 stat rolls:
STR:
[dice]14[/dice]
CON:
[dice]15[/dice]
SIZ:
[dice]16[/dice]
DEX:
[dice]17[/dice]
HP: 16/16 [6 damage to head, destroyed]
DB: +1D6
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
User avatar
Mr. Handy
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Admin
Posts: 46528
Registered for: 17 years 6 months
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Location: Philadelphia
Contact:

Re: Keeper Reference - Players Keep Out!

Post by Mr. Handy »

Motel zombie 2 stat rolls:
STR:
[dice]0[/dice]
CON:
[dice]1[/dice]
SIZ:
[dice]2[/dice]
DEX:
[dice]3[/dice]
HP: 11/11 [15 damage to head, destroyed]
DB: +1D4

Motel zombie 3 stat rolls:
STR:
[dice]4[/dice]
CON:
[dice]5[/dice]
SIZ:
[dice]6[/dice]
DEX:
[dice]7[/dice]
HP: 17/17 [18 damage to head, destroyed]
DB: +0

Motel zombie 4 stat rolls:
STR:
[dice]8[/dice]
CON:
[dice]9[/dice]
SIZ:
[dice]10[/dice]
DEX:
[dice]11[/dice]
HP: 9/9 [at least 6 damage to head, destroyed]
DB: +0

Motel zombie 5 stat rolls:
STR:
[dice]12[/dice]
CON:
[dice]13[/dice]
SIZ:
[dice]14[/dice]
DEX:
[dice]15[/dice]
HP: 13/13 [6 damage to head, destroyed]
DB: +1D4

Motel zombie 6 stat rolls:
STR:
[dice]16[/dice]
CON:
[dice]17[/dice]
SIZ:
[dice]18[/dice]
DEX:
[dice]19[/dice]
HP: 12/12 [12 damage to head, destroyed]
DB: +1D4
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
User avatar
Mr. Handy
Admin
Admin
Posts: 46528
Registered for: 17 years 6 months
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Location: Philadelphia
Contact:

Re: Keeper Reference - Players Keep Out!

Post by Mr. Handy »

Ghost's Listen roll (55% skill):
[dice]0[/dice]
Ghost's Sneak roll (65% skill):
[dice]1[/dice]
Spike's Listen roll (36% skill):
[dice]2[/dice]
Spike's Sneak roll (37% skill):
[dice]3[/dice]
Other shotgun skinhead's Listen roll (36% skill):
[dice]4[/dice]
Other shotgun skinhead's Sneak roll (37% skill):
[dice]5[/dice]
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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