IC-Breakfast(various)

The dead have begun to rise, but they are not the only problem. A small group of survivors at a truck stop in southwestern Nebraska must contend not only with zombies, but with internal division, a nearby group of heavily-armed skinhead survivalists, and even more horrifying dangers. Can they overcome their differences and survive, or will they join the ranks of the living dead?

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Re: IC-Breakfast(various)

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"Okay, let's rock and roll." Jim says to Baldwin as the trailer doors are shut.
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Re: IC-Breakfast(various)

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After the last barrel is loaded, Gary will move back to the garage and attempt to circle around behind the skinheads watching from the truck and van.
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Re: IC-Breakfast(various)

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9:30 AM
In the kitchen-
OOC,[b]Hammond[/b], [b]Earl[/b], [b]Rosie[/b], [b]Ashley[/b], [b]Horst[/b], and [b]Flip[/b] are moving to the thread linked below:
Beneath the Surface

In the diner-
The patrons looked around nervously, and the skinheads remained alert.

In the parking lot-
Kimberly followed Gary around the corner to the garage.

Bob got into the back seat of the cruiser, and Bo began to pull out, leading the way to the highway. Baldwin got behind the wheel of his rig, which still had its engine running, and followed.

The Lathans and Ellen Cody entered the motel after Mr. Foo handed some things to his wife, who was inside the front door. Then Mr. Foo gripped his submachine gun and began to stealthily approach the vehicles in the dirt road some fifty yards away from the diner. Unfortunately, the skinhead sniper suddenly looked back when he was about halfway there. "Nitro, behind us!" he called.
OOC,[b]Gary[/b] and [b]Kimberly[/b] are moving to the thread linked below:
Breakdown
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Re: IC-Breakfast(various)

Post by Silver Priest »

Sean holds his gun and looks out the window.
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Re: IC-Breakfast(various)

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In the diner-
A single rifle shot rang out somewhere outside. Some of the patrons instinctively ducked for cover.

In the parking lot-
"Get him, Deadeye!" shouted Nitro, fumbling with the detonator. The sniper struggled to detach the rifle's bipod so that he could turn and fire the other way.

This gave Mr. Foo the opportunity to fire first. Nitro was riddled with bullets, several striking his left arm, two hitting him in the upper body, and one snapping his head back. The detonator slipped from his dead fingers to the floor of the truck, and there was nothing left of him but a bloody mess. The SMG made very little noise. Mr. Foo then turned the barrel on Deadeye, but it pulled up and to the right, the bullets passing harmlessly over him. Then Deadeye got his rifle free and returned fire, striking Mr. Foo in the chest. The old man collapsed, motionless.
OOC,Everyone, please roll Sanity. Sanity loss is 1/1D4+1, so you lose 1 Sanity if you succeed but 1D4+1 Sanity if you fail. If you lose 5 Sanity, you must roll Idea. If you succeed at the Idea roll, you go temporarily insane. If you don't go insane, you may act freely.
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Re: IC-Breakfast(various)

Post by Silver Priest »

Sean san 50%,[dice]0[/dice] Possible loss [dice]1[/dice]
The carnage hits Sean harder than he expects, and it's enough to jolt him out of his single handed focus on the mission. He turns to Bo.

"We have to help the old man! Can you get me a shot on the sniper?'
OOC:   If Sean can attack this turn he may, depending on what if any penalties he has.  
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Re: IC-Breakfast(various)

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In the parking lot-
Bo, having just started driving, came to a halt so that Sean had a potential shot lined up at the sniper.
OOC,[b]Sean[/b], you may roll Rifle if you wish to shoot. There are no penalties for a rifle shot from here; the range is 50 yards. It's very long range for anyone with only a pistol, though. If you hit, please roll 1D20 for a hit location and roll your damage.
Doctor Who/CoC Campaign:
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Re: IC-Breakfast(various)

Post by Silver Priest »

Rifle 60%,[dice]0[/dice] [dice]1[/dice] location [dice]2[/dice] damage
Sean had never shot a man before, and he did not particularly wish to start now unless he had to, but these skinheads had proven themselves dangerous. The screams he had heard earlier had proven that much. He lifts his rifle and attempts to bring the sniper down.
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Re: IC-Breakfast(various)

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In the parking lot-
Sean's bullet struck the sniper in the back of his left leg, rupturing his femoral artery and severing the limb. He fell, bleeding out in the bed of the pickup truck.
OOC,Nice shot! 8-) That's actually an impale, since you rolled no higher than 1/5 of your skill, which means you get to do an extra 2D8+4 damage. Of course, even with the minimum roll, that's still 21 damage and more than enough for an instant kill. [b]Sean[/b], please roll Sanity for killing him. Sanity loss is 0/1D4.
Doctor Who/CoC Campaign:
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Re: IC-Breakfast(various)

Post by Silver Priest »

San 47%,[dice]0[/dice] Possible loss [dice]1[/dice]
Sean feels nothing for the man he just killed. Maybe he should feel guilt, or sickened by the sight as he had been with the other man. But these skinheads were evil men; they seemed willing to blow up the entire diner to get whatever it was they wanted. So he found only a slight relief that he had taken one of them down.

He sees the old man,and his heart goes out to him. Part of him wanted to get out to see if he could stabilize him. But the mission had to come first.

"Let's go," he tells Bo. "We can't afford to get dragged into this further." Hopefully the people in the motel could get the man inside and do something for him. And without their deterrent and two deaths the rest of the skinheads might back off. He's not optimistic, but he feels he's done as much as he could.
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Re: IC-Breakfast(various)

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OOC,Sanity 84 [dice]0[/dice]
Jim watches out the window as shots ring out. He's concerned about what's going on but they promised Erica that they'd be at the airfield with the fuel when she arrived.
"Let's go." He says to Baldwin.
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Re: IC-Breakfast(various)

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9:31 AM
In the diner-
Jeff took a walkie-talkie from his belt as the second shot sounded, though from his position he couldn't actually see the shooting. "Nitro, what's going on out there?" he asked. "Did Deadeye have to shoot someone? Why didn't you set off the bomb?" There was no response.
OOC,Skinhead's Listen roll (36% skill) at the rear of the diner: [dice]0[/dice]
In the parking lot-
"Holy Hannah!" exclaimed Stephanie, her eyes wide.

"Well done, Sean!" said Brigetta.

"Right," said Bo, taking the carnage in stride. "Let's roll." He pulled onto the highway, then did a U-Turn so that he faced east toward Brownson and Sidney, the smoke of which was visible in the far distance.

Baldwin stopped the truck when he saw the skinheads go down. "The hell with this," he said, opening his door, drawing his revolver, and jumping out into the parking lot.

Across the road, Ms. Foo, Ellen Cody, and all of the Lathans except Tony ran out of the front door of the motel. Little Scotty Lathan was carrying a pistol and a baseball bat. Then the corpse of Deadeye began to twitch. Leaving the rifle in the bed of the pickup truck in a pool of his own blood with his severed leg, he climbed over the edge and flopped onto the ground, his eyes red and full of more hate than he had ever had when he had still been alive. He then began to drag himself across the ground toward where Mr. Foo lay.
OOC,[b]Baldwin[/b]'s Sanity roll (current level 49 - 25 = 24): [dice]1[/dice] [b]Baldwin[/b]'s Sanity loss: [dice]5[/dice] [b]Baldwin[/b]'s Idea roll (65% stat) to avoid temporary insanity - failure is good: [dice]6[/dice] Duration of [b]Baldwin[/b]'s temporary insanity: [dice]7[/dice] [b]Brigetta[/b]'s Sanity roll (current level 53): [dice]2[/dice] [b]Stephanie[/b]'s Sanity roll (current level 90): [dice]3[/dice] [b]Bob[/b]'s Sanity roll (current level 70): [dice]4[/dice] Everyone, please roll Sanity for seeing [b]Deadeye[/b] rise from the dead. Sanity loss is 1/1D8, so you lose 1 Sanity if you succeed or 1D8 if you fail. If you lose 5 or more Sanity, you must roll Idea. If you succeed at the Idea roll, you go temporarily insane. If you are already temporarily insane, the duration of your insanity will be extended. You may also conceivably go indefinitely insane if you lose enough Sanity. If you don't go insane, you may act freely. [b]Deadeye[/b] is fifty yards from the vehicles, and Mr. Foo is 25 yards further away. If you don't go insane, you may act freely.
Baldwin,Kill all the skinheads. 'Nuff said. Your temporary insanity lasts for 7 rounds, five of which have just passed, leaving two. However, if you go temporarily insane again from seeing the zombie skinhead, who is a viable target, that will be extended.
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Re: IC-Breakfast(various)

Post by Silver Priest »

Sean San 47%,[dice]0[/dice] [dice]1[/dice] Possible loss
Sean keeps his composure, but his eyes go wide upon seeing the man who he had just killed start to move once again.

"There's no way he could have survived that shot.What the hell is going on?"

He trains his gun on the man but hesitates, too caught up in disbelief to take the shot.
ooc,Basically forgoing Sean's turn here, he's a bit in shock. If however the creature looks like it will reach anyone else this turn(Including Mr. Foo), Sean will attempt a shot. He has no illusions that this thing is friendly.
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Re: IC-Breakfast(various)

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OOC,Sanity 83 [dice]0[/dice]
Baldwin stopped the truck when he saw the skinheads go down. "The hell with this," he said, opening his door, drawing his revolver, and jumping out into the parking lot.
"Wait, what are you doing?" Jim yells to Baldwin. "Aw hell."

Jim will draw his revolver and exit the truck, using it as cover from the diner as best he can.
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Re: IC-Breakfast(various)

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9:31:12 AM
In the diner-
Another rifle shot sounded outside. "That's not Deadeye!" said Guzzmann.

"Yeah," said Jeff. "It came from the other direction. Come on!" He pushed through the front doors, gripping his M-16, and Guzzmann hurried after him with his shotgun. The little bell above the doors tinkled. The two pistol armed skinheads made their way to the front doors to guard them and back up their fellows.
OOC,Jeff's Listen roll (56% skill) at the front of the diner: [dice]0[/dice] Guzzmann's Listen roll (36% skill) at the front of the diner: [dice]1[/dice]
In the parking lot-
A few seconds after Gary leaned around the corner of the garage and shot the dead skinhead sniper in the back with his rifle, Jeff burst from the front doors of the diner and raised his M-16, which also had an underbarrel grenade launcher. Baldwin, utterly enraged, fired two quick shots at him. The first shot whizzed past and struck the wall, but the second hit him full in the chest. It knocked him back slightly, but he was otherwise unaffected. Then Guzzmann burst out after him, pump shotgun at the ready. Jim was a short distance behind Baldwin, and he could see this from around the corner of the truck's cab. Then Jeff fired the M203 grenade launcher directly at Baldwin! His left arm was torn to shreds by the blast.
OOC,[b]Baldwin[/b]'s Sanity roll (current level 44 - 25 = 19) for seeing the zombie: [dice]2[/dice] [b]Baldwin[/b]'s Sanity loss for seeing the zombie: [dice]7[/dice] [b]Baldwin[/b]'s Idea roll (65% stat) to avoid extended temporary insanity - failure is good: [dice]10[/dice] Additional duration for temporary insanity: [dice]12[/dice] [b]Baldwin[/b]'s Handgun roll (62% skill) shooting at [b]Jeff[/b], shot 1 of 2: [dice]11[/dice] [b]Baldwin[/b]'s Handgun roll (62% skill) shooting at [b]Jeff[/b], shot 2 of 2: [dice]13[/dice] HIt location on [b]Jeff[/b]: [dice]14[/dice] Damage to [b]Jeff[/b] from .38 bullet: [dice]15[/dice] [b]Jeff's[/b] Rifle roll (67% skill) firing the M203 at [b]Baldwin[/b]: [dice]16[/dice] Primary hit location on [b]Baldwin[/b]: [dice]17[/dice] Damage to [b]Baldwin[/b] from grenade: [dice]18[/dice] [b]Baldwin[/b]'s CON x 5 roll (80% stat) to stay conscious: [dice]19[/dice] [b]Jim Kerr[/b], you may roll Dodge to try to get out of the blast radius. If you attack, you won't be able to try.
On the highway-
"My God, he'll be killed!" cried Stephanie.

"What?!" cried Brigetta when the shooting erupted. "Nein, nein, we don't have time! What about that other truck driver, the one who was bitten? We can still get him!"
OOC,Bo's Sanity roll (current level 59) for seeing the zombie: [dice]3[/dice] Brigetta's Sanity roll (current level 52) for seeing the zombie: [dice]4[/dice] [b]Brigetta[/b]'s Sanity loss for seeing the zombie: [dice]8[/dice] Stephanie's Sanity roll (current level 89) for seeing the zombie: [dice]5[/dice] Bob's Sanity roll (current level 69) for seeing the zombie: [dice]6[/dice] [b]Bob[/b]'s Sanity loss for seeing the zombie: [dice]9[/dice] With the cruiser facing east, [b]Sean[/b] is on the wrong side of the car to be able to shoot out the window at the skinheads to the north, as his window is on the south side of the car.
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Re: IC-Breakfast(various)

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The carnage happening all around him compels Sean to act. He looks towards the scientists. "Stay here and keep your heads down!" Then he gets out of the car(as much to shield the scientists from return fire if this does not work out) and attempts to slink around into a position where he can take a shot at one of the skinheads. The one with the grenade launcher, if he has his pick.
Sean stealth 36%,[dice]0[/dice] Well drat. Guessing I can't fire until next turn, and that's an iffy prospect at this point. :( But hopefully the skinheads are too distracted at this moment to be paying attention.
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Re: IC-Breakfast(various)

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As the skinhead fires the grenade, Jim dives for cover.
OOC,Dodge 30 [dice]0[/dice]
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Re: IC-Breakfast(various)

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9:31:24 AM
On the highway-
Sean got out of the car. Using it as cover, he leaned the barrel of the Marlin rifle across the cruiser's roof and took aim at the skinheads.

"Baldwin's not going to be in any condition to drive a truck, even if he survives," said Bob, "which doesn't look likely."

"We need Wallace!" insisted Dr. Hausmann. "He is dying, but he can live long enough to get the fuel to Brownson."

"We're too far away for pistols to do any good," said Bo, "and even my shotgun wouldn't do much damage at this range." Then he saw what was happening through the diner's front door. "S***, they've got hostages!"

In the diner-
One of the pistol-toting skinheads went up to Sally and pointed his gun at her. "Get up," he said. "You're coming with me." Trembling, Sally rose to her feet. The man wrapped an arm around her waist and dragged her over to the front door. The other skinhead with a pistol seized Azadeh and pulled her over to the door as well, holding her in front of him with his pistol to her head.

In the parking lot-
Jim Kerr dived around the corner of the truck, but not fast enough to stop some of the shrapnel from hitting him in the butt. Fortunately, he was enough away from Baldwin, who had borne the brunt of the blast, that he didn't get hurt as badly.

Kimberly and Gary fired at the skinheads from around the corner of the garage, but both of them missed. Then the skinhead with the shotgun returned fire at Kimberly, peppering her right arm with buckshot. She collapsed, bleeding. Gary had luckily been spared, as Kimberly had blocked the pellets from hitting him.

"We got innocent people in here!" shouted the skinhead with the assault rifle. "Hold your fire and stay away, or they might get hurt!" Then both skinheads began to backpedal to the diner's front doors, through which two more skinheads holding two women in front of them with pistols pointed at them were visible. However, Baldwin showed no sign of stopping. While his left arm was useless, his right arm still held the revolver. Seeing Kimberly go down, he took aim at the skinhead with the shotgun who had dropped her...
OOC,Primary hit location on [b]Jim Kerr[/b]: [dice]0[/dice] Damage to [b]Jim Kerr[/b] from grenade, long range: [dice]1[/dice]
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Re: IC-Breakfast(various)

Post by Silver Priest »

Sean sees the hostages and curses. He can't possibly take a shot like this. But then he sees Baldwin, grievously wounded but it was still apparent he was going to fire again, and that forces his hand. His only hope was that they could take down the skinheads fast enough that they would either not have the opportunity to harm the hostages, or would decide that harming them would not work as a deterrent. He aims for the skinhead with the grenade launcher, inhales to steady his aim, and fires.
Sean rifle 60%,[dice]0[/dice] Wow, same exact thing I rolled last time! :o Hit location [dice]1[/dice] Damage [dice]2[/dice]
It's another damn good shot, and despite the situation Sean feels a hint of pride in his skill.
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Re: IC-Breakfast(various)

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Jim goes under full cover and yells back. "You boys were the first ones to get hostile. Just leave now and no one else need to get hurt."
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