IC-Breakfast(various)

The dead have begun to rise, but they are not the only problem. A small group of survivors at a truck stop in southwestern Nebraska must contend not only with zombies, but with internal division, a nearby group of heavily-armed skinhead survivalists, and even more horrifying dangers. Can they overcome their differences and survive, or will they join the ranks of the living dead?

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Re: IC-Breakfast(various)

Post by Starspawn338 »

Image
OOC,Spot Hidden 56 [dice]0[/dice]
"I just got hit from some grenade shrapnel. It's not far to Brownstown. We'll check on our wounds there. You got any first aid skills?" Jim says. He keeps the first aid kit handy, even though he can't use it yet.
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Re: IC-Breakfast(various)

Post by Silver Priest »

"We've got four people staggering down the road about half a mile from here," Sean says. "They're spread out, so it might be tough to get past them if they don't move out of the way. If you think the vehicle could take it I'd advise just trying to mow one down and force our way through. If these are people they'll get out of the way. Otherwise... I guess you could also try and go off road around them."
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Re: IC-Breakfast(various)

Post by aine »

Spot hidden,[dice]0[/dice]
ooc,Sorry I was playing Brigitte as temporarily insane but I note she is indefinitely insane. I can edit this post if it isn't suitable.
"Just drive through them - we can't stop for anything! We must get to Omaha!" Dr Haussmann cries from the back seat.
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:33:24 AM
On the highway-
The police cruiser and the truck sped away to the east.
OOC,[b]Wallace[/b], [b]Bo[/b], [b]Brigetta[/b], [b]Stephanie[/b], [b]Sean[/b], [b]Jim[/b], and [b]Bob[/b] are moving to the thread linked below:
Get to the Choppa!

In the parking lot-
The two dead skinheads began consuming Roger's corpse, and they were joined in their macabre feast by Baldwin, who had finally reached him. Then the satchel charge by the gas pumps exploded, and the pumps themselves cooked off immediately afterwards, sending orange and black columns of flames into the sky. The blast wave struck the dead men, though the priest's body was shielded by the bodies of the ones who were eating it.
OOC,Primary hit location on zombie [b]Baldwin[/b]: [dice]0[/dice] Damage to zombie [b]Baldwin[/b]: [dice]1[/dice] Primary hit location on zombie [b]Jeff[/b]: [dice]2[/dice] Damage to zombie [b]Jeff[/b]: [dice]3[/dice] Primary hit location on zombie [b]Guzzmann[/b]: [dice]4[/dice] Damage to zombie [b]Guzzmann[/b]: [dice]5[/dice]
In the diner-
"Take cover!" screamed Alex, dragging Alice away from the front of the diner and toward the kitchen doors, followed closely by Bud, who helped him. The blast struck the floor-to-ceiling windows and doors, shattering them into deadly shrapnel.
OOC,[b]Alex[/b]'s Dodge roll (45% skill) to avoid the shrapnel: [dice]6[/dice] Primary hit location on [b]Alex[/b]: [dice]8[/dice] Damage to [b]Alex[/b]: [dice]9[/dice] Primary hit location on [b]Alice[/b]: [dice]10[/dice] Damage to [b]Alice[/b]: [dice]11[/dice] [b]Bud[/b]'s Dodge roll (24% base skill) to avoid the shrapnel: [dice]7[/dice]
In the kitchen-
As Alex and Bud pulled Alice into the relative safety of the kitchen, Rita fled into the liquor closet.

On the stairs-
"What was that?" whispered Duke after the twin blasts.

"I don't know," replied Robert, "but I'm glad we're underground now."
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:33:36 AM
In the kitchen-
Alex and Bud, pulling Alice between them, followed Rita into the liquor closet.

In the liquor closet-
Rita hurried through an open trapdoor in the floor down a stairway.

On the stairs-
Duke and Robert continued to carefully descend.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:34 AM
In the liquor closet-
Alex and Bud helped Alice, who was still laughing her head off, down the stairs. "There are people far below us," whispered Bud. "They're heading even further down."

On the stairs-
Duke and Robert reached a landing, at which the stairs turned around and continue down. Rita was not far behind them.
OOC,[b]Rita[/b]'s Listen roll (25% base skill) on the stairs: [dice]0[/dice] [b]Alex[/b]'s Listen roll (25% base skill) on the stairs: [dice]1[/dice] [b]Alice[/b]'s Listen roll (25% base skill) on the stairs: [dice]2[/dice] [b]Bud[/b]'s Listen roll (45% skill) on the stairs: [dice]3[/dice] [b]Duke[/b]'s Listen roll (35% skill) on the stairs: [dice]4[/dice] [b]Robert[/b]'s Listen roll (50% skill) on the stairs: [dice]5[/dice]
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:35 AM
On the stairs-
Alex and Bud pulled Alice downstairs, soon reaching the landing. Rita was still ahead of them.

In the fallout shelter-
Duke and Robert found themselves in a larger room that had many boxes of both wood and cardboard. A quick look around revealed that there was an old red curtain hanging on the wall at the back.

The place was some kind of storage room. The boxes were all marked: VCRs, Levi's Jeans, Liquor, Cigarettes, Watches, Expensive luggage, DVD players, Sweaters, Beer, Cooking supplies, Leather jackets, televisions, cellphones.

The shelter was not earthen but seemed hardened and old, concrete and wood with materials unlike that of the rest of the diner.
OOC,Everyone may roll Spot Hidden and Idea.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:36 AM
In the fallout shelter-
"This place is definitely older than the T-Bone," said Robert. "You know what it reminds me of? Those old missile silos they've been turning into private residences. It must have been built by the government back in the fifties, when the Cold War was heating up. They did a lot of work in this area at the time. If this is like those missile silos, it may go down very far. But if it's not, what the hell is it?"

Rita stormed into the warehouse, her revolver in her hand. "What do you two think you're doing down here?" she demanded.

"Looking for your staff," said Duke. "They've come down this way."

Alice gradually came to her senses and stopped laughing as Alex and Bud helped her descend. Once she was able to walk on her own, Bud reloaded his revolver.

Bud noticed a set of footprints and drag marks leading to the ratty old curtain at the far end of the room. "There's a lot of footprints," he said. "Some of them are very recent. Whoever made them was very heavy - or carrying something heavy. I hear the people far below us too, and something else, really faint. It sounds like screaming and...moaning. The moaning doesn't sound human. It sounds like those...things."

"You stay away from that curtain!" insisted Rita. "All of you, get the hell out of here! This is private property!"

"We can't go back up there!" protested Alice. "Those things are right behind us! I can hear them coming!"
OOC,[b]Rita[/b]'s Spot Hidden roll (25% base skill): [dice]0[/dice] [b]Rita[/b]'s Idea roll (55% stat): [dice]1[/dice] [b]Alex[/b]'s Spot Hidden roll (25% base skill): [dice]2[/dice] [b]Alex[/b]'s Idea roll (80% stat): [dice]3[/dice] [b]Alice[/b]'s Spot Hidden roll (25% base skill): [dice]4[/dice] [b]Alice[/b]'s Idea roll (85% stat): [dice]5[/dice] [b]Bud[/b]'s Spot Hidden roll (55% skill): [dice]6[/dice] [b]Bud[/b]'s Idea roll (65% stat): [dice]7[/dice] [b]Duke[/b]'s Spot Hidden roll (30% skill): [dice]8[/dice] [b]Duke[/b]'s Idea roll (70% stat): [dice]9[/dice] [b]Robert[/b]'s Spot Hidden roll (50% skill): [dice]10[/dice] [b]Robert[/b]'s Idea roll (85% stat): [dice]11[/dice]
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:37 AM
In the fallout shelter-
A single gunshot rang out from far below.

"We're the least of your worries, lady," said Bud. "I'd worry about whoever's down there shooting."

Frowning, Rita tore the curtain aside and hurried down a flight of stairs. The others followed.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:38 AM
In the fallout shelter-
Rita led the group down one flight of stairs so far, reaching a landing beyond which they all kept going down. The temperature had dropped since they had started descending. The second landing was just ahead, and the stairs continued down beyond it.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
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Re: IC-Breakfast(various)

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9:39 AM
In the fallout shelter-
Everyone continued to follow the footprints lower, noting that there was some old wiring throughout the facility. However, at the end of the long stairs going down, they found a wide open gate with pieces of a padlock on the floor in front of it. The foot trails went under the gate and continued further, which Bud pointed out to everyone. At this point everyone could hear the screams and the moans, coming from somewhere beyond the gate.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:40 AM
In the fallout shelter-
Rita rushed ahead through the open gate, her revolver gripped tightly in her hand. The others followed.

"Be careful," whispered Bud. "Don't make noise, or they'll hear us."

In the corridor-
Just past the gate, the corridor rounded a corner to the left. The screams were clearer now. No doubting them. There were human screams. And something else. The moaning and hunger of something not quite human anymore.
Near the gate was an open switch box on the wall with a lever and three signs, one above another. The top one said: 'Welcome to the Geronimo Federal Detention Center. Use of Deadly Force is Authorized.' The middle one said that the facility was built in 1953 by the Department of Defense and the U.S. Bureau of Prisons. The bottom one said: 'Reminder - This is a TOP SECRET facility of the U.S. Government. Failure to abide by all TOP SECRET protocols is subject to felony prosecution and imprisonment.'” The hallway was lined with tiles, and they went down at an incline toward a closed door at the bottom of the low slope.
OOC,Everyone, please roll Listen. The base skill is 25%.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:41 AM
In the corridor-
"Careful," whispered Alex when they reached the door. "I hear them not far ahead of us. Sounds like they're searching for someone. They're reporting that various rooms are clear."

Bud cracked open the door with one hand, his revolver in the other. He peeked through. "There's four skinheads in a short hall just past the next room," he whispered. "Crap, they've got hostages. Hammond, Earl, and two of the waitresses." Then there came the sound of automatic gunfire in the distance well beyond the door, followed by a single shot.

"That was an M-16," whispered Alex. Then he whipped around and gasped when he saw two skinheads and the priest stumble through the open gate behind them. None of them were armed, all of them had red eyes and horrible bloody wounds, and they moaned as they approached with their hands outstretched.
OOC,[b]Rita[/b]'s Listen (25% base skill) in the corridor: [dice]0[/dice] [b]Alex[/b]'s Listen roll (25% base skill) in the corridor: [dice]1[/dice] [b]Alice[/b]'s Listen roll (25% base skill) in the corridor: [dice]2[/dice] [b]Bud[/b]'s Listen roll (45% skill) in the corridor: [dice]3[/dice] [b]Duke[/b]'s Listen roll (35% skill) in the corridor: [dice]4[/dice] [b]Robert[/b]'s Listen roll (50% skill) in the corridor: [dice]5[/dice] [b]Bud[/b]'s Sneak roll (40% skill) in the corridor: [dice]6[/dice] Everyone, please roll Sanity for seeing the zombies. Sanity loss is 1/1D8. If you've already lost Sanity for seeing zombies, you can only lose 8 Sanity overall from seeing them. For instance, if you lost 2 Sanity previously, you can lose at most 6 Sanity. Any loss of more than 6 would count as 6 instead. If you lose 5 or more Sanity, you must roll Idea. If you succeed at the Idea roll, you go temporarily insane. Otherwise, you may act freely. [b]Rita[/b] does not need to roll. She will lose 1 Sanity regardless.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:41:06 AM
In the corridor-
Alex snapped off a shot, grazing one of the skinheads in the gut, while Rita fired and struck his right foot. Bud, his face contorted with rage, shot him in the arm with what should have been a fatal bullet, but he didn't even slow down. Nor did the other two. Guns did not seem to frighten them, or even hurt them much.
OOC,[b]Alex[/b]'s Sanity roll (current level 73) for seeing the zombies: [dice]0[/dice] [b]Alice[/b]'s Sanity roll (current level 59) for seeing the zombies: [dice]1[/dice] [b]Bud[/b]'s Sanity roll (current level 53) for seeing the zombies: [dice]2[/dice] [b]Bud[/b]'s Sanity loss (maximum of 6): [dice]5[/dice] [b]Bud[/b]'s Idea roll (65% stat) to avoid temporary insanity - failure is good: [dice]6[/dice] [b]Duke[/b]'s Sanity roll (current level 65) for seeing the zombies: [dice]3[/dice] [b]Robert[/b]'s Sanity roll (current level 90) for seeing the zombies: [dice]4[/dice] [b]Alex[/b]'s Rifle roll (80% skill) shooting at a zombie: [dice]7[/dice] Which zombie does he hit (1=Jeff, 2=Roger, 3=Guzzmann): [dice]10[/dice] Hit location: [dice]11[/dice] Damage: [dice]12[/dice] [b]Rita[/b]'s Handgun roll (20% base skill) shooting at a zombie, shot 1 of 2: [dice]8[/dice] Which zombie does she hit (1=Jeff, 2=Roger, 3=Guzzmann): [dice]13[/dice] Hit location: [dice]14[/dice] Damage: [dice]15[/dice] [b]Bud[/b]'s Handgun roll (65% skill) shooting at a zombie, shot 1 of 2: [dice]9[/dice] Which zombie does he hit (1=Jeff, 2=Roger, 3=Guzzmann): [dice]16[/dice] Hit location: [dice]17[/dice] Damage: [dice]18[/dice]
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:41:12 AM
In the corridor-
Rita fired again and missed, but Bud's aim was true. He put another bullet into the skinhead's right arm, again with no apparent effect. "Why won't he die?!" he screamed. The men kept coming, uncowed by the hail of bullets. They would be close enough to strike after another volley.
OOC,[b]Rita[/b]'s Handgun roll (20% base skill) shooting at a zombie, shot 2 of 2: [dice]0[/dice] [b]Bud[/b]'s Handgun roll (65% skill) shooting at a zombie, shot 2 of 2: [dice]1[/dice] Hit location on zombie [b]Guzzmann[/b]: [dice]2[/dice] Damage to zombie [b]Guzzmann[/b]: [dice]3[/dice]
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC-Breakfast(various)

Post by aine »

"Everyone through the door, now!" Alex commands and walks backwards with his gun trained on the nearest dead guy. If he can get another volley in time he will aim for the head of the nearest one but his main priority is getting everyone through the door and shutting it.
Relevant roll,[dice]0[/dice]
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Re: IC-Breakfast(various)

Post by Mr. Handy »

9:41:24 AM
In the corridor-
Sheer panic set in as the red-eyed men advanced. Duke and Robert made it through first. "Outta my way!" shouted Rita, shoving Alice aside as she followed them. Bud made it through next. However, Alice had been slowed down, and the three men caught up to her, one biting a huge chunk out of her arm while the other two barely missed. Alice screamed in terror, crying "It burns!" as she too made it through the door along with Alex.
OOC,[b]Duke[/b]'s DEX x 5 roll (75% stat): [dice]0[/dice] [b]Robert[/b]'s DEX x 5 roll (75% stat): [dice]1[/dice] [b]Rita[/b]'s DEX x 5 roll (65% stat): [dice]2[/dice] [b]Bud[/b]'s DEX x 5 roll (60% stat): [dice]3[/dice] [b]Alice[/b]'s DEX x 5 roll (45% stat): [dice]4[/dice] Zombie [b]Jeff[/b]'s Grapple attack (25% chance) on [b]Alice[/b]: [dice]5[/dice] Zombie [b]Jeff[/b]'s Bite attack (30% chance) on [b]Alice[/b]: [dice]6[/dice] Zombie [b]Roger[/b]'s Grapple attack (25% chance) on [b]Alice[/b]: [dice]7[/dice] Zombie [b]Roger[/b]'s Bite attack (30% chance) on [b]Alice[/b]: [dice]8[/dice] [b]Alice[/b]'s Dodge roll (18% base skill): [dice]17[/dice] Hit location on [b]Alice[/b]: [dice]11[/dice] Damage to [b]Alice[/b] from Bite attack: [dice]12[/dice] Zombie [b]Guzzmann[/b]'s Grapple attack (25% chance) on [b]Alice[/b]: [dice]9[/dice] Zombie [b]Guzzman[/b]'s Bite attack (30% chance) on [b]Alice[/b]: [dice]10[/dice] [b]Alice[/b]'s Dodge roll (18% base skill): [dice]18[/dice] [b]Alice[/b]'s Sanity roll (current level 58) for being bitten: [dice]15[/dice] Sanity loss: [dice]16[/dice] I'll count that roll as a DEX x 5 roll, which succeeds. Amazingly, everyone got through the door! Everyone is moving to the thread linked below:
Prisoners
Doctor Who/CoC Campaign:
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The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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