Cozy chat

A horrific murder in London’s East End leads to a new assignment for the Seekers of Enlightenment. But there could be something even worse than a crazed killer on the loose…

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aine
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Re: Cozy chat

Post by aine »

God forbid! Thank goodness the dice roller wasn’t the other way around for these last two SAN rolls. Else we’d all be signing up as Dr Vandorff’s victims, sorry patients.
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Re: Cozy chat

Post by Snapper »

Crozier could do a "Rochester" from "Jane Eyre", marry batshit-crazy Isolde and then keep her hidden in the shuttered West Wing. Upside is he can keep Isolde in some luxery. Downside is he's old and has a face as ugly as a sack full of crabs.

(And apologies for use of the inappropriate adjectival terms "batshit-crazy" and "sack full of crabs".)
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Re: Cozy chat

Post by aine »

Ha, I can just imagine Isolde as a crazy artist in the garret smoking Gauloise (Not invented), cigars and pioneering the Symbolism art movement with her mythos experiences. Could be lucrative for the Captain.
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Re: Cozy chat

Post by HoneyDog »

It looks like we've come to a close. Thanks to all for playing, I hope it was enjoyable.

You actually defeated the creature very quickly - a good throw and a lot of damage sent it sniveling back to its own dimension. Let's hope he has learned his lesson. The successful SAN rolls helped a lot - I was expected more temporary insanity, but it was only Joan and Vandorff who suffered, and obviously their levels were pretty low anyway.

I'll add an epilogue, but please feel free to add your character's final thoughts to the game thread.

As well as possession of Mysteries of the Worm, there are other bonuses:

You saved Joan, but at the expense of her Sanity, so no bonus. You can roll 1d4 SAN bonus for exposing the dreadful Vandorff and putting a stop to his experiments.

1d3 SAN bonus for successfully helping Dr. Blessing.

2d8 SAN bonus for driving away the creature.

Everyone except Isolde can add 1 Cthulhu Mythos point.

I'm afraid that I don't have any more Gaslight adventures, so I will have to bring this era to a close. I'd like to concentrate on the Classic era for a while.
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Re: Cozy chat

Post by Mr. Handy »

Sanity gain:
0+1+2
That's more than enough to raise my Sanity to my new maximum of 97. Alexander is now stark raving sane.
Doctor Who/CoC Campaign:
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Re: Cozy chat

Post by Snapper »

Fabulous stuff! I'm a bit crushed to hear that's the end of Gaslight, I was having a ball. Oh well!

Cheers anyway!
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Re: Cozy chat

Post by Snapper »

Crozier:

0

1

2

Total of 10.
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Re: Cozy chat

Post by Philulhu »

Thanks for running the investigation, Honeydog. Looking forward to seeing what you do next.

Vic - SAN rolls

0

1

2

Total: 9

Edit: skill checks.

German (41%) - 3
Improvement - 4

Spot hidden (25%) - 5
Improvement - 6

Vic’s inability to improve her German came as no surprise to anyone... :(
Last edited by Philulhu on Tue Mar 09, 2021 12:09 pm, edited 2 times in total.
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Re: Cozy chat

Post by Mephistophilis »

Yeah, thanks very much, for a while there I thought we were all going to end up locked up in the asylum forever, or worse!

0 SAN bonus for exposing the dreadful Vandorff and putting a stop to his experiments.

1 SAN bonus for successfully helping Dr. Blessing.

2 SAN bonus for driving away the creature.

If one of us is ever running a gaslight game in future maybe the Seekers could reform for one more adventure.
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Re: Cozy chat

Post by HoneyDog »

Gaslight is fun - I just have a lot of Classic scenarios that I want to try. This one was tricky to set up, but it got much easier once the action moved to the asylum. The scenario calls for a lot of random action happening in the East End, but it's almost impossible to deliver in a realistic way.

Entering the asylum was a very risky move! I tried to discourage you from it, but...

Blessing will be very glad to have Vic's help. Just don't ask any questions about Billy Ashworth!
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Re: Cozy chat

Post by aine »

Another brilliant senario thankyou HoneyDog.
I suppose we did get off rather lightly. Just as well the dice roller favoured our sanity rolls over, perhaps, Vic’s German rolls.
I was just looking in the ‘New Game’ Threads for something classic so I’d be well up for that era.
See you all next time!

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Re: Cozy chat

Post by Mephistophilis »

Harry skill checks.

Hide (10%): 52%*
0
Locksmith (01%): 61%*
1
Sneak (10%): 70%*
2
6
Spot Hidden (25%): 66%*
3
7
Throw (25%)*
4
8
.Grapple (25%): 75%*
5
9
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Re: Cozy chat

Post by HoneyDog »

You can remove the game when you're ready, Mr. Handy.
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Re: Cozy chat

Post by Mr. Handy »

Thank you, that was great! I'll want to roll for skill increases, but I won't have time to go through the threads looking for successful skill uses until the weekend, so I'll wait until then to move the game into the Hall of Fame.

I do have plans for a Gaslight scenario in my Doctor Who/Call of Cthulhu campaign, but it won't be the very next one. It will probably be the one after that. It will likely take place in the late 1890s, so returning characters from this campaign will be a bit older. Alexander can return as an NPC. He'd fit right in to that scenario.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Cozy chat

Post by Snapper »

Wow, Crozier really didn't use many skills (successfully)!

Psychology 40%
0
3


Spot Hidden 50%
1


Throw 25%
2
4
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Re: Cozy chat

Post by Mr. Handy »

Persuade (62% skill) XP check: failure
Spot Hidden (67% skill) XP check: failure
Fist/Punch (50% base skill) XP check: success! Increase by 8 to 58
Own Language: English (90% base skill) XP check: failure
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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