Characters
Posted: Thu Sep 24, 2020 7:22 am
Please post your characters once you have updated them.
If you're rolling a new one, here are the rules and skills:
We're using 6th edition.
Character creation rules:
STR, CON, POW, DEX, and APP are rolled using 3D6, while EDU is rolled using 3D6+3, and INT and SIZ are determined by rolling 2D6+6. Dice rolls are made and distributed as you desire.
Minimum age is EDU+6 years.
Starting at age 40, an investigator loses 1 point from STR, CON, DEX, or APP for every 10 years of age. However, an older investigator gains 1 point of EDU for every additional 10 years of age, starting at age 30.
INTx5 for Idea; POWx5 for Luck; EDUx5 for Know. Sanity = POWx5; Hit Points = CON+SIZ/2 rounding up any fraction; Magic Points = POW.
STR+SIZ = Damage Bonus
2 to 12 = -1D6
13 to 16 = -1D4
17 to 24 = None
25 to 32 = +1D4
33 to 40 = +1D6
Lower Class occupations: Cab Driver, Laborer, Servant.
Lower to Middle Class occupations: Adventuress, Artist, Author, Craftsman, Criminal, Entertainer, Inquiry Agent, Journalist, Policeman, Shopkeeper, Soldier.
Middle Class occupations: Clergyman, Consulting Detective, Professor/Scholar, Scientist.
Middle to Upper Class occupations: Antiquarian, Dilettante, Ex-Military or serving Officer, Explorer, Lawyer, Physician, Spy.
Upper Class occupations: Aristocrat.
If you don't have the Gaslight handbook and you're not sure what skills go with which occupation, please let me know.
Income by Social Class (£):
Lower Class = 1D2x100
Lower to Middle Class = (1D2+1)x100
Middle Class = (1D3+2)x100
Middle to Upper Class = (1D6+6)x100
Upper Class = 1D10x1000
Credit Rating base skill = 5% per £100 of income, except Upper Class = 65%.
EDU×20 additional points for occupational skills, and INT×10 additional points for personal interest skills.
Skills:
Accounting (10%)
Anthropology (01%)
Archaeology (01%)
Art (05%)
Astronomy (01%)
Bargain (05%)
Biology (01%)
Chemistry (01%)
Climb (40%)
Conceal (15%)
Craft (05%)
Credit Rating (various)
Cthulhu Mythos (00)
Disguise (01%)
Dodge (DEX x2)
Drive Carriage (20%)
Electr. Repair (10%)
Fast Talk (05%)
First Aid (30%)
Geology (01%)
Hide (10%)
History (20%)
Jump (25%)
Law (05%)
Library Use (25%)
Listen (25%)
Locksmith (01%)
Martial Arts (01%)
Mech. Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Opr. Hvy. Mch. (01%)
Other Language (01%)
Own Language (EDUx5%)
Persuade (15%)
Pharmacy (01%)
Photography (10%)
Physics (01%)
Pilot Balloon (01%)
Pilot Boat (01%)
Psychology (05%)
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)
Firearms:
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)
Melee:
Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)
Some example hand weapons:
Sword Cane (20%)
Rapier (10%)
Cavalier Sabre (15%)
Small Knife (25%)
Cosh (40%)
If you're rolling a new one, here are the rules and skills:
We're using 6th edition.
Character creation rules:
STR, CON, POW, DEX, and APP are rolled using 3D6, while EDU is rolled using 3D6+3, and INT and SIZ are determined by rolling 2D6+6. Dice rolls are made and distributed as you desire.
Minimum age is EDU+6 years.
Starting at age 40, an investigator loses 1 point from STR, CON, DEX, or APP for every 10 years of age. However, an older investigator gains 1 point of EDU for every additional 10 years of age, starting at age 30.
INTx5 for Idea; POWx5 for Luck; EDUx5 for Know. Sanity = POWx5; Hit Points = CON+SIZ/2 rounding up any fraction; Magic Points = POW.
STR+SIZ = Damage Bonus
2 to 12 = -1D6
13 to 16 = -1D4
17 to 24 = None
25 to 32 = +1D4
33 to 40 = +1D6
Lower Class occupations: Cab Driver, Laborer, Servant.
Lower to Middle Class occupations: Adventuress, Artist, Author, Craftsman, Criminal, Entertainer, Inquiry Agent, Journalist, Policeman, Shopkeeper, Soldier.
Middle Class occupations: Clergyman, Consulting Detective, Professor/Scholar, Scientist.
Middle to Upper Class occupations: Antiquarian, Dilettante, Ex-Military or serving Officer, Explorer, Lawyer, Physician, Spy.
Upper Class occupations: Aristocrat.
If you don't have the Gaslight handbook and you're not sure what skills go with which occupation, please let me know.
Income by Social Class (£):
Lower Class = 1D2x100
Lower to Middle Class = (1D2+1)x100
Middle Class = (1D3+2)x100
Middle to Upper Class = (1D6+6)x100
Upper Class = 1D10x1000
Credit Rating base skill = 5% per £100 of income, except Upper Class = 65%.
EDU×20 additional points for occupational skills, and INT×10 additional points for personal interest skills.
Skills:
Accounting (10%)
Anthropology (01%)
Archaeology (01%)
Art (05%)
Astronomy (01%)
Bargain (05%)
Biology (01%)
Chemistry (01%)
Climb (40%)
Conceal (15%)
Craft (05%)
Credit Rating (various)
Cthulhu Mythos (00)
Disguise (01%)
Dodge (DEX x2)
Drive Carriage (20%)
Electr. Repair (10%)
Fast Talk (05%)
First Aid (30%)
Geology (01%)
Hide (10%)
History (20%)
Jump (25%)
Law (05%)
Library Use (25%)
Listen (25%)
Locksmith (01%)
Martial Arts (01%)
Mech. Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Opr. Hvy. Mch. (01%)
Other Language (01%)
Own Language (EDUx5%)
Persuade (15%)
Pharmacy (01%)
Photography (10%)
Physics (01%)
Pilot Balloon (01%)
Pilot Boat (01%)
Psychology (05%)
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)
Firearms:
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)
Melee:
Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)
Some example hand weapons:
Sword Cane (20%)
Rapier (10%)
Cavalier Sabre (15%)
Small Knife (25%)
Cosh (40%)