Here's my character, generated using my copy of the quickstart rules (which may differ from the one in the starter set).
Name: Harrison Holst
Player: jp1885
Age: 35
Sex: Male
Occupation: Antiquarian (Bookseller)
Birthplace: Toronto, Canada
STR 60
CON 40
SIZ 50
DEX 50
APP 50
INT 50
POW 70
EDU 80
Sanity: 70
Current Sanity: 64 (-6 limb creature)
Phobias/Mental Disorders: None
Luck: 40
Current Luck:
40 48
Hit Points: 9
Current Hit Points: 9
Magic Points: 14
Current Magic Points: 14
Move: 8
Damage Bonus: 0
Build: 0
Appearance & Personality: Outwardly charming and urbane. Dresses neatly but not ostentatiously. Well groomed but not to the point of fastidiousness. However his mild-mannered persona hides a ruthless streak when it comes to acquiring rare books and/or making a profit.
Background: Harrison Holst's ancestors emigrated to Canada during the 19th century and quickly established themselves as noted scholars, antiquarians and artists.
As a child, Harrison continued in this family tradition, becoming something of a bibliophile during his youth. Though a passable musician, it was his taste in rare books and arcane tomes that led him to further his education in the USA, more specifically the Miskatonic University in Arkham.
Upon graduation, he swapped the Orne Library for his own modest sanctuary of learning by opening a small bookshop. It was in this role that his other family trait asserted itself - the ability to secure a profit. Soon his small business was flourishing and Harrison was ever on the look-out for another valuable grimoire.
Skills: (professional ones in
italics, .private preceded by a dot; non-base scores
bolded)
* denotes a tick.
Accounting (05%): 40%
Animal Handling (10%):
Anthropology (01%):
Appraise (05%): 60%
Archaeology (01%):
Art/Craft (Music) (05%): 40%
*
Charm (15%): 50%
Climb (20%):
Credit Rating (00%): 50%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge: (25%):
Drive Automobile (20%):
Electrical Repair (10%):
Fast Talk (05%):
Fighting (Brawl) (25%):
.Firearms (Handgun) (20%): 40%
Firearms (Rifle/Shotgun) (25%):
.First Aid (30%): 50%
Geology (01%):
Hide (10%):
History (05%): 40%
Hypnosis (01%):
Intimidate (15%):
Jump (20%):
Language (English) (80%):
Language (Latin) (01%): 50%
Law (05%):
*
Library Use (20%): 60%
*Listen (20%): 22
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
.Occult (10%): 25% 28
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
*
.Psychology (10%): 30% 39
Read Lips (01%):
Ride (05%):
Science (01%):
Sleight of Hand (10%):
*
Spot Hidden (25%): 70% 75
Stealth (20%)
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):
Equipment:
Handgun (1d10 damage)
Notebook
Pencils
First Aid Kit
Flashlight