Character Creation

By the waning years of the 22nd century, humanity has expanded beyond Earth, establishing colonies on Mars, Ceres, and the moons of Jupiter and Saturn; the latter of these being largely penal or mining colonies, taking advantage of the isolation and mineral wealth of these moons. One such colony, known as Benedict’s Rest, was established on the shores of the north polar sea of Ligeia Mare on the moon Titan, in the year 2169. Originally a penal colony that used convict labor to harvest liquid methane, Benedict’s Rest was bought out by a German energy conglomerate, Richter Dynamics, and expanded; now, in 2189, contract, or “free” miners outnumber convicts 5 to 1—158 free miners to 31 convicts.

The colony’s productivity, formerly the highest of any Richter colony site, has dropped 19% in the last month with no reasonable explanation provided. In the same period, the colony medic, Dr. Henry Holzer, has died; the administration has been vague regarding cause, though it has been intimated that he committed suicide. Over the objections of colony administrator James Kingsley, Richter Dynamics has sent a team of corporate troubleshooters to investigate these two issues and make recommendations to revive productivity.

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Character Creation

Post by Mephistophilis »

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We're using 7th Edition Call of Cthulhu, not Pulp. Based on the Modern Era setting with a few changes outlined below. You can spend Luck, push rolls etc.

We'll roll for characteristics in this thread, you can move around rolls for characteristics that use the same dice (i.e. switch POW for DEX but not SIZ). If your scores are appalling you can re-roll up to three times.

It is intended as a one shot and I'll PM you a basic agenda for your character so ideology, traits etc aren't important except to flesh out the backstory. Be aware the agenda might significantly change your character - but will be fun. I don't think money will be super important but we'll use Modern Era prices in 'New Dollars'. Maybe record passed rolls in case we decide we enjoyed the scenario and want to do a follow-up.

We need a few more skills compared to the Modern Era so I've taken the liberty of making a few changes to the core 7th Edition skills.

Electronics is rolled into Electrical Repair (10%).

Jump, Diving, and Climb are rolled into Zero/Low G (20%). This is for doing manoeuvres in zero or low gravity and you might need it as a combined skill roll, e.g. with Brawl if in a fight in a space suit.

Computer Use (05%) includes system operations (i.e. using computers to control ship or colony systems such as life support), you don't need to roll to do simple things like use a scanner or datapad.

Pilot split into Pilot (Planetary) (01%) and Pilot (Space) (01%).

Drive Auto (20%) covers any terrestrial vehicle like a surface rover.

Locksmith is subsumed under Computer Use, Electrical Repair, or Mechanical Repair.

There are only going to be four sciences, Physics, Chemistry, Biology, and a new one for this scenario specifically, Planetary Science - this last skill encompasses everything you might need to know about extraterrestrial planets - atmosphere, geology, weather patterns etc.

Astronomy, Mathematics, Cryptography all rolled into Physics
Engineering no longer exists - relevant aspects subsumed under Physics, Electrical Repair, or Mechanical Repair
Pharmacy no longer exists - relevant aspects subsumed under Biology, Chemistry, or Medicine
Forensics no longer exists - relevant aspects subsumed under Medicine, Biology, or Chemistry
Geology and Meteorology rolled into new skill of Planetary Science
Zoology, Botany rolled into Biology

Languages aren't too important - presume everyone speaks some future version of English, feel free to create a character with a different first language for flavour purposes.

We'll use the transferrable skill benefits rule for Fighting and Firearms (not sure Survival is relevant here). So when you raise a specialisation to 50% or 90% all other related skill specialisations are raised by 10 percentage points (but not higher than 50% or 90% respectively). E.g. raising Firearms (Handgun) to 50% will also raise Firearms (Rifle/Shotgun) by 10%.

List of equipment
No firearms except for the Colonial Marshal who I will assign a handgun.

Everyone starts wearing weighted boots and clothes (armour 1).

Most equipment will be available in the base with little room to bring things from Ganymede. Titan surface suits, medical kits, PDAs, scanners, repair kits and other tools, will all be on Titan. But feel free to suggest anything specific you'd like.

The scenario comes with six pre-generated characters: Engineer, Xenogeologist (Scientist), Safety Inspector (Technician), Corporate Officer, Colonial Marshall, Physician.

Each of these plus a Pilot will be on the mission. You can use a pre-gen or create your own character to fulfil the role. There is also scope to create characters/occupations not in the original scenario if they make sense - just use ones from the CoC 7th Edition and we can discuss if they need any tweaks to skills. Below are my versions of the above occupations. Please discuss any character ideas in this thread.

Engineer
Skills: Electrical Repair, Mechanical Repair, Spot Hidden, Computer Use, Zero/Low G, Operate Heavy Machinery, choose two from: Library Use, Science (Chemistry or Physics), Demolitions, Art (Technical Drawing)
Occupational Skill Points: EDU x 4
Credit Rating: 30–60

Physician
Skills: First Aid, Medicine, Psychology, Science (Biology), Computer Use, Psychoanalysis, Science (Chemistry), plus one other skill as an academic or personal specialty.
Occupation Skill Points: EDU x 4
Credit Rating: 30–80

Pilot
Skills: Computer Use, Navigate, Pilot (Space), Pilot (Planetary), Science (Physics), Zero/Low G, plus choose two from: Electrical Repair, Mechanical Repair, Listen, Spot Hidden, Operate Heavy Machinery, Science (Planetary Science).
Occupation Skill Points: EDU × 2 + (DEX × 2 or EDU x 2)
Credit Rating: 20–70

Scientist
Skills: Library Use, any two Science skills, Computer Use, plus choose four from: Electrical Repair, Mechanical Repair, Medicine, Other Language, Own Language, Navigate, any Science skill (can be taken twice), one interpersonal skill (Charm, Fast Talk, Intimidate, or Persuade), Spot Hidden.
Occupation Skill Points: EDU × 4
Credit Rating: 9–50

Systems Engineer
Skills: Computer Use, Electrical Repair, Science (Physics), Library Use, Spot Hidden, Zero/Low G, plus any two other skills as personal specialties.
Occupation Skill Points: EDU × 4
Credit Rating: 10–70

Colonial Marshall
Listen, Stealth, Zero/Low G, Firearms (Handgun), Law, one interpersonal skill (Charm, Fast Talk, Intimidate, or Persuade), Psychology, Spot Hidden
Skill Points: EDU × 2 + (DEX × 2 or STR × 2)
Credit Rating: 20–50

Corporate Officer
Occupation Skill Points: EDU × 2 + APP × 2
Credit Rating: 50–90
Skills: One interpersonal skill (Charm, Fast Talk, Intimidate, or Persuade), Listen, Own Language, Psychology, Accounting, Appraise, Law, plus choose one personal specialisation

Technician
Occupation Skill Points: EDU × 4
Credit Rating: 9–40
Skills: Zero/Low G, Drive Auto, Electrical Repair, Mechanical Repair, Operate Heavy Machinery, Science (any), any two other skills as personal or trade specialties inc Demolitions.

Player:
Character Name:
Sex:
Age:
Occupation:

Characteristics:
STR:
CON:
SIZ:
DEX:
APP:
INT:
POW:
EDU:

Hit Points:
Magic Points:
Maximum Sanity (99 - Cthulhu Mythos):
Sanity:
Luck:
Move Rate:
Build:
Damage Bonus:

Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.
Accounting (05%):
Animal Handling (05%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art: / Craft: (05%):
Charm (15%):
Computer Use (05%):
Credit Rating (00%):
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge (1/2 DEX):
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
Firearms (SMG) (15%):
First Aid (30%):
History (05%):
Intimidate (15%):
Language (Own) (EDU):
Language (Other) (01%):
Law (05%):
Library Use (20%):
Listen (20%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (Planetary) (01%):
Pilot (Space) (01%):
Psychoanalysis (01%):
Psychology (10%):
Science (Biology) (01%):
Science (Chemistry) (01%):
Science (Physics) (01%):
Science (Planetary) (01%):
Sleight of Hand (10%):
Spot Hidden (25%):
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):
Zero/Low G (20%):
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Re: Character Creation

Post by Mr. Handy »

Can I convert my 6th edition character, Samantha Golightly? I was thinking I could just multiply her stats by 5, roll Luck on 3d6 x 5, and then repurchase skills using the new skill list.
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Re: Character Creation

Post by Starspawn338 »

I'm thinking of a doctor/scientist sent to investigate the death of the doctor.

Image
OOC,Characteristics Str [dice]0[/dice] Con [dice]1[/dice] Siz [dice]2[/dice] Dex [dice]3[/dice] App [dice]4[/dice] Int [dice]5[/dice] Pow [dice]6[/dice] Edu [dice]7[/dice] Luck [dice]8[/dice] Improvement Check EDU [dice]9[/dice] I swapped Dex and App / Edu and Int / Pow and Luck
Player: Starspawn
Character Name: Joseph "Jojo" Johnson
Sex: Male
Age: 39
Occupation: Physician

Characteristics:
STR: 40
CON: 50
SIZ: 70
DEX: 55
APP: 35
INT: 70
POW: 75
EDU: 80

Hit Points: 12
Magic Points: 15
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 75
Luck: 55
Move Rate: 7
Build: 0
Damage Bonus: None

Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.
Accounting (05%):
Animal Handling (05%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art: / Craft: (05%):
Charm (15%):
Computer Use (05%): 30%
Credit Rating (00%): 30%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Diving (01%):
.Dodge (1/2 DEX): 35%
Drive Auto (20%):
Electrical Repair (10%):
.Fast Talk (05%): 50%
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
Firearms (SMG) (15%):
First Aid (30%): 75%
History (05%):
Intimidate (15%):
Language (Own) (EDU): 80%
Language (Other) (01%):
Law (05%):
Library Use (20%):
.Listen (20%): 35%
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%): 80%
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (Planetary) (01%):
Pilot (Space) (01%):
Psychoanalysis (01%):
Psychology (10%): 50%
Science (Biology) (01%): 75%
Science (Chemistry) (01%): 75%
Science (Physics) (01%):
Science (Planetary) (01%):
Sleight of Hand (10%):
Spot Hidden (25%): 50%
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):
Zero/Low G (20%):
Last edited by Starspawn338 on Fri Sep 04, 2020 7:52 pm, edited 5 times in total.
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Re: Character Creation

Post by Mephistophilis »

Mr Handy, no problem.
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Re: Character Creation

Post by Mephistophilis »

Doctor or scientist would be good, the pre-gens have a doctor who knew the dead doctor and who had tsken up the vacant position to find out more about what happened.
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Re: Character Creation

Post by Raiko »

Would anyone mind if I take the Colonial Marshall spot?

I've an existing investigator Nicole Favre that I'd rejig from 6th Edition for this.
In Dark Harvest Nicole was a Police Detective, so she's ideal to be tweaked into the Marshall, but I can easily rewrite her to fit another role. Maybe the pilot?

This is her original write-up from Dark Harvest, which I'll alter to fit this game:
The Original Write-up,I've got the actual 6th ed character somewhere still, but Lee kept the character sheets secret for that game. [quote="Raiko"][b]Name: [/b]Nicole Favre [b]Occupation: [/b]ColSec Detective [b]Sex: [/b]Female [b]Age: [/b]28 [b]Date of Birth: [/b]19th Nov 2242 [b]Place of Birth: [/b]Marseille, France - Earth/Sol [b]Height: [/b]5'3" (160cm) [b]Weight: [/b]112lbs (51kg) [u][b]Visible Attributes:[/b][/u] [b]Str: [/b]11 [b]Size: [/b]9 [b]App: [/b]16 [u][b]Appearance:[/b][/u] Standing just 5'3" tall Nicole is fortunate that ColSec are desperate for any officers they can get, as she would not meet the height requirements of many Earth based law enforcement agencies. She is attractive, and her petit body is tanned and well toned, with the muscles of a gymnast. Her black hair is cut in a bob style and she generally wears fashionable casual suits. She speaks Engish fluently, but with a strong French accent. [u][b]Background:[/b][/u] Nicole was born in the French Mediterranean Port of Marseille in 2242. Her parents Alain and Charlotte are both corporate lawyers, employed by the French division of the Cenargo Corporation. She also has one older sister, Adèle (31). Early in her childhood her family moved away from Earth, her mother had been promoted, and both her parents were reassigned to Cenargo's newest colony Harmony, in the 36 Ophiuchi AB system. Nicole enjoyed her childhood, although life on a new colony can be harsh, Nicole's parents' positions allowed her to enjoy a life of relative privilege; she enjoyed sports particularly gymnastics, had a good education, and all in all her early life wasn't so different than that of any middle classed girl on earth. Nichole joined the Colonial Security Service at the age of 18, against the wishes of her parents, who believed that she should pursue a career within the company like her older sister Adele. Shortly after completing her training she became romantically involved with Tanaka Heiji an orbital engineer employed by Motokatsu-Kyono. Nichole was a talented young cop and after three years on patrol she was allowed to train for detective. She passed the arduous detective training easily, and spent the following year as a junior detective on Harmony, during that year she also got engaged to Heiji, and got pregnant. Disaster struck while Nicole was on maternity leave, Heiji died in a suitably horrific decompression incident on one of Harmony's orbital facilities shortly before the birth of their daughter Kikumi. When she returned to work Nicole applied for a transfer to Carson's Hope, hoping for a fresh start away from the memories of her dead lover. Nicole has lived in Drakestown for just over four years now, and has partnered Richard Fell for the last two. She respects her older partner, and enjoys his relaxed demeanour and his wit.[/quote]
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Re: Character Creation

Post by jp1885 »

Happy to take Scientist if you like.
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Re: Character Creation

Post by Mephistophilis »

Looks like we have:
Mr Handy - Engineer
jp1885 - Scientist
Raiko - Colonial Marshall
Starspawn338 - Physician or Scientist
aine - Corporate Officer

I might bring along the Safety Inspector and Pilot as NPCs and maybe the Physician if Starspawn338 goes for a Scientist, otherwise a Systems Engineer. They could be spares in case anyone gets killed.
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Re: Character Creation

Post by jp1885 »

If Starspawn wants scientist, I’m happy to play something else (maybe systems engineer: my RL job!)
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Re: Character Creation

Post by Starspawn338 »

I'm going to build a doctor with Medicine, Biology and Chemistry so that would leave Physics and Planetary Science for a different scientist character
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Re: Character Creation

Post by jp1885 »

Image
Dice Rolls,STR [dice]0[/dice] CON [dice]1[/dice] DEX [dice]2[/dice] APP [dice]3[/dice] INT [dice]4[/dice] SIZ [dice]5[/dice] POW [dice]6[/dice] EDU [dice]7[/dice] Luck [dice]8[/dice] Age EDU improvement check [dice]9[/dice]
Player: jp1885
Character Name: Kiara Khan
Sex: Female
Age: 31
Occupation: Scientist

Characteristics:
STR: 55
CON: 50
SIZ: 65
DEX: 45
APP: 65
INT: 65
POW: 65
EDU: 65

Hit Points: 11
Magic Points: 13
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 65
Luck: 60
Move Rate: 7
Build: 0
Damage Bonus: 0
Skills,Scientist Skills: Library Use, any two Science skills [i](Science (Chemistry) & Science (Planetary))[/i], Computer Use, plus choose four from: Electrical Repair, Mechanical Repair, [strike]Medicine, Other Language, Own Language,[/strike] Navigate, any Science skill[i] (Science (Physics))[/i], one interpersonal skill (Charm,[strike]Fast Talk, Intimidate, or Persuade[/strike]), Spot Hidden. Occupation Skill Points: EDU × 4 = 260 Personal interests = INTx2 = 130 Credit Rating: 9–50
Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.
Accounting (05%):
Animal Handling (05%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art: / Craft: (05%):
Charm (15%): 21
Computer Use (05%): 65
Credit Rating (00%): 10
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Diving (01%):
Dodge (1/2 DEX): 20
Drive Auto (20%):
.Electrical Repair (10%): 55
Fast Talk (05%):
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
Firearms (SMG) (15%):
First Aid (30%):
History (05%):
Intimidate (15%):
Language (Own) (EDU): 65
Language (Other) (01%):
Law (05%):
Library Use (20%): 35
Listen (20%):
Locksmith (01%):
.Mechanical Repair (10%): 40
Medicine (01%):
Natural World (10%):
Navigate (10%): 20
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (Planetary) (01%):
Pilot (Space) (01%):
Psychoanalysis (01%):
Psychology (10%):
.Science (Biology) (01%): 20
.Science (Chemistry) (01%): 50
.Science (Physics) (01%): 60
.Science (Planetary) (01%): 65

Sleight of Hand (10%):
Spot Hidden (25%): 37
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):
.Zero/Low G (20%): 40

Background

Ever heard of the Magnificent Seven? The seven children of Professor Hakim Khan of the Lahore Institute of Cosmology? Do you recall how those child prodigies grew up to become brilliant specialists in their chosen field, rising from A grade students to superstar geniuses?

But did you know there was an eighth sibling?

The average kid, the perpetual disappointment, the rebel.

At school, Kiara Khan always lived in the shadow of her brothers and sisters; struggling to emulate their laser-like focus as she switched from one discipline to another - scraping passes in each one.

Kicking back at the impossible expectations foisted upon her, she dropped out of university. As soon as she was legally able, she headed out on her own, taking a succession of increasingly dead-end jobs to pay her way as far from her domineering family as possible.

Resentful, broke and broken, she drifted, until desperation eventually forced her back into the fold. Thoroughly ashamed and embarrassed, the family arranged a position in Richter Dynamics (of which they were major shareholders) for Kiara, which she was reluctantly obliged to accept.

Kiara has a quiet, yet sardonic personality with a deadpan sense of humour. Something of a jack of all trades, she prefers to keep in the background, sizing up any given situation before acting. Though lacking the brilliance of her siblings, her background has given her a solid grounding in several scientific and technological fields.
Last edited by jp1885 on Sat Sep 05, 2020 9:20 am, edited 6 times in total.
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Re: Character Creation

Post by aine »

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Player: Aine
Character Name: Virgil Steinmann
Sex: Male
Age: 45
Occupation: Corporate officer

Characteristics:
STR: 50
CON: 70
SIZ: 60
DEX: 70
APP: 60
INT: 70
POW: 50
EDU: 90

Hit Points: 12
Magic Points: 10
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 50
Luck:50
Move Rate:
Build: Short, slim
Damage Bonus:


Virgil Steinmann is slim, of middling height and exact appearance. He is a perfectionist and gets uncomfortable around mess and disorder. He practises calisthenics and Taekkyeon, an ancient Korean martial art, every day. He is very well educated with a Phd in Economics, Masters in Psychology and Economics and now works for Richter Dynamics as a very successful troubleshooter. This is why Richter Dynamics has chosen him for this project despite his lack of extra-terrestrial experience. Virgil always has the conglomerates’ interests as first priority and is not afraid of using unsubtle tactics as he knows he has the conglomerates’ backing. Virgil is married to his work and personal interests are those that further his success and improve his detective work. His only hobby really is going down to the range and blowing off steam with some precise pistol shooting.

Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.
Accounting (05%): [/i]55%
Animal Handling (05%):
Anthropology (01%):
Appraise (05%): 50%
Archaeology (01%):
Art: / Craft: (05%):
Charm (15%):
Computer Use (05%):
.Credit Rating (00%): 20%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Diving (01%):
Dodge (1/2 DEX):
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
.Fighting (Martial Arts) (25%): 45%
.Firearms (Handgun) (20%): 60%
Firearms (Rifle/Shotgun) (25%): 35%
Firearms (SMG) (15%): 25%
First Aid (30%):
History (05%):
Intimidate (15%): 45%
Language (Own) (EDU): 90
Language (Other) (01%):
Law (05%): 45%
.Library Use (20%): 30%
Listen (20%): 50%
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%): 60%
Pilot (Planetary) (01%):
Pilot (Space) (01%):
Psychoanalysis (01%):
Psychology (10%): 65%
Science (Biology) (01%):
Science (Chemistry) (01%):
Science (Physics) (01%):
Science (Planetary) (01%):
Sleight of Hand (10%):
.Spot Hidden (25%): 50%
.Stealth (20%): 45%
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):
Zero/Low G (20%):
Last edited by aine on Fri Sep 11, 2020 1:08 pm, edited 5 times in total.
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Re: Character Creation

Post by Mephistophilis »

jp1885 - thinking about it I reckon in a futuristic setting locksmith would be better being rolled into Electrical/mechanical repair.

Aine, with a firearms handgun over 60% you get a bonus to all other firearms skills (rifle/shotgun, SMG, any other specific skill I might introduce later). Not sure we'll be doing a lot of diving - and thinking about it - I reckon extraterrestrial diving would be subsumed under Zero/Low G since it is essentially about oxygen supply, pressure management etc.
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Re: Character Creation

Post by jp1885 »

Mephistophilis wrote:jp1885 - thinking about it I reckon in a futuristic setting locksmith would be better being rolled into Electrical/mechanical repair.
Sure, sounds good to me. I’ll redistribute the points into repair or, if that steps on any toes, some other skill :)
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Re: Character Creation

Post by Raiko »

I'll get Nicole rolled, tweaked and updated during the weekend.
I can't remember the character generation method used for her originally in Dark Harvest, so I'd rather reroll than multiply the stats.
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Re: Character Creation

Post by Mephistophilis »

Re-roll or multiply, up to you.
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Re: Character Creation

Post by Mephistophilis »

jp1885, Computer Use would be another Locksmith equivalent because most locks would be centrally controlled.
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Re: Character Creation

Post by jp1885 »

Mephistophilis wrote:jp1885, Computer Use would be another Locksmith equivalent because most locks would be centrally controlled.
Good point. Ok, skills tweaked. Should be good to go!
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Re: Character Creation

Post by Mephistophilis »

Everyone should have received a PM with their agenda. These are mostly based on the pre-gens for the game. They're a jumping off point for roleplaying and if they don't fit with your character concept feel free to adapt them.
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Raiko
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Re: Character Creation

Post by Raiko »

The characteristics of the Dark Harvest version of Nicole looked too high to be a bunch of 3d6 rolls, so I rerolled rather than multiplying. Shuffled the results to match the original character's description well, and fortunately the 2d6+6 stats were a close enough match to Nicole's original size and edu.
Oops - I thought that INT was 3d6. Never mind, I've shuffled again slightly to put one of the better 3d6 rolls against INT (so it looks more like a 2d6+6 one).
I've left some corporation names in Nicole's background from (I assume) the Dark Harvest setting. These can be swapped out for Corps more relevant to this one shot at the Keeper's whim.



Player: Raiko
Character Name: Nicole Favre
Sex: Female
Age: 35
Occupation: Colonial Marshal
Dice Rolls,[b]STR,CON,DEX,APP,INT,POW,LUCK 3d6[/b] [dice=string,total]0[/dice] [dice=string,total]1[/dice] [dice=string,total]2[/dice] [dice=string,total]3[/dice] [dice=string,total]4[/dice] [dice=string,total]5[/dice] [dice=string,total]6[/dice] [b]SIZ,EDU 2d6+6[/b] [dice=string,total]7[/dice] [dice=string,total]8[/dice]
Characteristics:
STR: 55
CON: 50
SIZ: 50
DEX: 70
APP: 70
INT: 65
POW: 55
EDU: 75

Hit Points: 10
Magic Points: 11
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 55
Luck: 40
Move Rate: 9
Build: 0 - Short, Slim
Damage Bonus: None

Appearance:

(I'll sort out a suitable image ASAP)

Standing just 5'3" tall Nicole is decidedly short for a cop. She is attractive, and her petit body is well toned, with the muscles of a gymnast, although a life spent in the half-gravity of Mars means that Nicole is weaker than a typical Earthside cop. Her hair is dyed mahogony and cut into a bob style and when not in a space suit she generally wears fashionable casual suits. She speaks Engish fluently enough, but with a strong French accent.

Background:

Nicole was born in the French Mediterranean Port of Marseille in November 2153. Her parents Alain and Charlotte are both corporate lawyers, employed by Cenargo Heavy Industries a major European engineering corporation. She also has one older sister, Adèle (41).

Early in her childhood her family moved away from Earth, her mother had been promoted, and both her parents were reassigned to the Cenargo's new offices at Harmony colony, on Mars.

Nicole enjoyed her childhood, although life on a new colony can be harsh, Nicole's parents' positions allowed her to enjoy a life of relative privilege; she enjoyed sports particularly gymnastics and martial arts, had a good education, and apart from living under a dome her early life wasn't so different than that of any middle classed girl on earth.

Nichole joined the Martian Colonial Police at the age of 18, against the wishes of her parents, who believed that she should pursue a career within the company like her older sister Adele. Shortly after completing her training she became romantically involved with Tanaka Heiji an orbital engineer employed by Motokatsu-Kyono.

Nichole was a talented young cop and after three years patrolling the plazas and corridors of Harmony Colony she was allowed to train for detective. She passed the arduous detective training easily, and spent the following year as a junior detective, during that year she also got engaged to Heiji, and got pregnant.

Nicole and Heiji's daughter Kikumi was born on 31st July 2177, one of the happiest days of Nicole's life and all appeared well. On 1st August 2177 everything changed, the newborn Kikumi was not well and despite the best efforts of the colony's doctors she passed away six days later.

The couple's relationship did not survive the trauma of losing their tiny baby, Nichole threw herself into her work, shutting herself off completely from Heiji who took to drinking heavily. By the time Nichole recovered emotionally, they had drifted too far apart.

In early March 2179, a mostly recovered, 25 year old Nichole called it a day and transferred to the Colonial Marshals Service, keen to put the tragedy and broken relationship behind her. Another year spent training, followed by nine often lonely years on the job, patrolling the farthest reaches of humanity's expanse into space.

Outwardly Nicole is back to her old cheerful self. She hasn't spoken once to Heiji since leaving Mars.
Skills,Colonial Marshal Listen,Stealth, Zero/Low G, Firearms (Handgun), Law, one interpersonal skill (Charm, [strike]Fast Talk[/strike], [strike]Intimidate[/strike], or [strike]Persuade[/strike]), Psychology, Spot Hidden Skill Points: EDU × 2 + (DEX × 2 or STR × 2) = 75x2 + 70x2 = 290 Credit Rating: 20–50 Handgun 50 Charm 45 Law 35 Credit Rating: 20 Zero-G 30 Listen 25 Stealth - Psychology 50 Spot Hidden 35 Total 290 Personal Interests: INTx2 = 130 Zero-G 20 Stealth 20 Dodge 10 Language (other): English 34 Fighting(Brazilian Ju-Jitsu): 46 Total: 130
Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.
Accounting (05%):
Animal Handling (05%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art: / Craft: (05%):
Charm (15%): 60%
Computer Use (05%):
Credit Rating (00%): 20%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
•Dodge (1/2 DEX): 45%
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
•Fighting (Brazilian Ju-Jitsu) (25%): 71%
Firearms (Handgun) (20%): 70%
Firearms (Rifle/Shotgun) (25%): 35%
Firearms (SMG) (15%): 25%
First Aid (30%):
History (05%):
Intimidate (15%):
Language (Own - French) (EDU): 75%
•Language (English) (01%): 35%
Law (05%): 40%
Library Use (20%):
Listen (20%): 45%
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (Planetary) (01%):
Pilot (Space) (01%):
Psychoanalysis (01%):
Psychology (10%): 60%
Science (Biology) (01%):
Science (Chemistry) (01%):
Science (Physics) (01%):
Science (Planetary) (01%):
Sleight of Hand (10%):
Spot Hidden (25%): 60%
•Stealth (20%): 40%
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):
•Zero/Low G (20%): 70%
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