IC - 25 - Paperwork - Everyone

6.30pm Thursday 11th March 2010, High Wycombe, Buckinghamshire, England.

A five-year old girl, Regina Balfour, is kidnapped in broad daylight from the Eden Shopping Centre, while her mother’s back is momentarily turned. Left behind is her ladybird shaped backpack, which contained supplies for her insulin pump. She needs her medication to live more than a few days, and her condition will rapidly deteriorate without it...

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Re: IC - 25 - Paperwork - Everyone

Post by Mr. Handy »

Image

"The abductor died," says Jocelyn. "Kris wasn't hurt. I did take a shotgun blast, but I was wearing my vest. I'll be okay."
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Re: IC - 25 - Paperwork - Everyone

Post by Silver Priest »

"Everyone's at risk," Simon points out. " Reverend Balfour intends a massive terrorist attack after he sacrifices his daughter in a dark intimation of the Story of Issac."
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Re: IC - 25 - Paperwork - Everyone

Post by Philulhu »

”Bina’s fine,” replied Kris, although he knew she’d be dealing patients at the hospital and without mains power, she’d have a crisis on her hands.

He looked out of the window. “I don’t think you’re at risk but it might be better to get Brian and the kids inside. They look bored shitless anyway…”
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Re: IC - 25 - Paperwork - Everyone

Post by Mephistophilis »

Prisha looks shocked at Kris's words and downright scared at Simon's ravings. She quickly gathers up Brian and the kids. She offers Kris, Jocelyn, and Simon a light supper, fortunately they still have gas so she can heat up some curry and rice.

There is little small talk and everything is quite subdued. Once he finds out about the threat, Brian is tense, borderline hostile even, particularly with Kris. Early enough in the evening Prisha and her family retire to bed. Brian makes a big show of locking all the doors and windows and grumbling about how the blackout has disabled his alarm system. Prisha shows Jocelyn to what looks like an office with a camp bed. Kris and Simon have to share, Kris gets the single bed while much to Simon's horror he has a mattress on the floor.

So feel free to have any discussions about your plans - any insanity will resolve over night with a sleep - you can also roll to improve checked skills - and roll to improve Luck - no Sanity bonus I'm afraid (you might have got one if you had saved Regina AND Lindsay) - I don't think anyone has a major wound so you get to recover 1HP per day.
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Re: IC - 25 - Paperwork - Everyone

Post by Philulhu »

Intimidate 15%* 1d100 Success - 1d10
Law 50% * 1d100 Success - 1d10
Listen 35%* 1d100 Failed
Persuade 55%* 1d100 Success - 1d10
Psychology 30%* 1d100 Success - 1d10
Spot Hidden 40%* 1d100 Failed

Luck 41% 1d100 Success - 1d10

Edit: Remind me about Luck - is that a roll under or over the existing value?
Last edited by Philulhu on Mon Oct 31, 2022 4:08 pm, edited 2 times in total.
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Re: IC - 25 - Paperwork - Everyone

Post by Mephistophilis »

Luck is like skills, roll over and gain 1d10. Under and nothing. So you're more likely to gain Luck if it is low.
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Re: IC - 25 - Paperwork - Everyone

Post by Philulhu »

A stocking 4 points of Luck recovered… :roll:
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Re: IC - 25 - Paperwork - Everyone

Post by Mr. Handy »


Is there a record of our checked skills anywhere?
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Re: IC - 25 - Paperwork - Everyone

Post by Silver Priest »

Simon asks Kris if he's willing to take the floor while he takes the bed. He's still recovering from his wounds, after all.



1d100


1d10




1d100




1d10




1d100


1d10




1d100




1d100




1d100




1d10




1d100




1d100




1d10




1d100




1d100




1d100




1d10




1d100




1d10
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Re: IC - 25 - Paperwork - Everyone

Post by Silver Priest »



1d100




1d10
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Re: IC - 25 - Paperwork - Everyone

Post by Philulhu »

I realised that I missed a skill check for Stealth (20%). Here goes…

1d100 (Success :D )
1d10

I’m happy to be overruled by the Keeper but Kris thinks Simon will recover just as well sleeping on the mattress… ;)


Sat on the padded leather office chair in front of the computer in the study (which Prisha eye-rollingly referred to as Brian’s throne for talking to his fellow space-nerds’) Kris said, ”What’s our plan of action?” After a good night’s sleep, of course.” He patently ignored Simon’s plaintive look…
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Re: IC - 25 - Paperwork - Everyone

Post by Mephistophilis »

Mr. Handy wrote: Tue Nov 01, 2022 5:11 am Is there a record of our checked skills anywhere?
I think everyone else kept a record of passed tests in their character's sheet. If you don't want to look back over all the threads I suggest you pick 7 skills you think you might have used. If it is under 50% you roll to test against the skill plus 20% - roll over and you can improve. If the skill is over 50% add 10% and do the same. That way it is harder for you to advance but you still get a chance and can even pick the skills to try. That sound okay?
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Re: IC - 25 - Paperwork - Everyone

Post by Philulhu »

I found one I missed by searching for 1d100 - the notation for the dice roller.
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Re: IC - 25 - Paperwork - Everyone

Post by Mr. Handy »


Thanks, but I do intend to go through the previous posts and find all my successful rolls. I just don't have time to do it right now. It might not be until the weekend when I do. Where should I start? At what point did we last roll for increases?
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Re: IC - 25 - Paperwork - Everyone

Post by Mephistophilis »

We've never rolled to increase. It's only been a few days in game.
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Re: IC - 25 - Paperwork - Everyone

Post by Philulhu »

Unfortunately some of the early results that pre-dated the change to the dice roller aren’t showing up. They show up if you search using 1d100 but you might have to try to determine success or failure from the Keeper’s subsequent posts… :(
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Re: IC - 25 - Paperwork - Everyone

Post by Mephistophilis »

OOC:   Do your best. I trust you, it's just a game.  
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Re: IC - 25 - Paperwork - Everyone

Post by Mr. Handy »


Spot Hidden (60% skill) XP check:
d%
Spot Hidden increase:
1d10
Listen (55% skill) XP check:
d%
Listen increase:
1d10
Persuade (60% skill) XP check:
d%
Persuade increase
1d10
Drive Auto (50% skill) XP check:
d%
Psychology (55% skill) XP check:
d%
First Aid (60% skill) XP check:
d%
Dodge (32% base skill) XP check:
d%
Dodge increase:
1d10
Occult (20% skill) XP check:
d%
Occult increase:
1d10
Fighting(Brawl) (60% skill) XP check:
d%
Fighting(Brawl) increase:
1d10
Luck (44% stat) XP check:
d%
Luck increase:
1d10
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC - 25 - Paperwork - Everyone

Post by Mephistophilis »

So I think you've all rolled. What's the plan? You've got Monday to work/rest/whatever. Then Tuesday the Church of the Passover Angel is planning a big service. You going? There's going to be armed police there. Malone is going to try and keep Regina away. Jocelyn has requested surveillance on Balfour in the run up to the service (I guess Monday and Tuesday daytime), you guys joining in?
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Re: IC - 25 - Paperwork - Everyone

Post by Philulhu »

After a good night’s sleep (which Kris is convinced Simon will achieve sleeping on the floor) and some sweet pongal for breakfast, Kris will feel much better about the world and will be ready to face the day.

I guess we’ll take part in the surveillance? Trying to keep the pressure on Balfour?
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