IC - 18 - Siege - Everyone

6.30pm Thursday 11th March 2010, High Wycombe, Buckinghamshire, England.

A five-year old girl, Regina Balfour, is kidnapped in broad daylight from the Eden Shopping Centre, while her mother’s back is momentarily turned. Left behind is her ladybird shaped backpack, which contained supplies for her insulin pump. She needs her medication to live more than a few days, and her condition will rapidly deteriorate without it...

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Re: IC - 18 - Siege - Everyone

Post by Mephistophilis »

In the glare of the mobile phone light Lindsay seems terrified, she stares up at the ceiling, waving her shotgun erratically.

Insects flap back and forth across the room, settling heavily on the phone screens and the little light there is rapidly dims.

Above them there is the sound of smashing and cracking followed by a rush of cool air. And then a rasping, scratching noise.

Lindsay and Regina continue screaming.
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Re: IC - 18 - Siege - Everyone

Post by Mr. Handy »

Image

Jocelyn quickly takes hold of Regina and tries to take her out of the room, back into the hall.
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Re: IC - 18 - Siege - Everyone

Post by Silver Priest »

Simon rushes for the door, trying to force it open. He's hopeful Lindsay shooting it means it's damaged enough he'll be able to break it down even with the bugs on it.
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Re: IC - 18 - Siege - Everyone

Post by Philulhu »

Face-to-face with Lindsay, Kris grabbed the barrel of the shotgun with one hand and the frightened woman with the other. He pulled her close to him as he directed the gun towards the window.

Trying desperately to ignore the swarming insects crawling everywhere and the feral stench of fear from Lindsay, he leaned into her and yelled, ”Shoot the window!”
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Re: IC - 18 - Siege - Everyone

Post by Mephistophilis »

Can Kris and Jocelyn roll Luck and can everyone roll me a 1d100 after that - then we'll see what happens - I have tried quite hard to keep everyone alive!
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Re: IC - 18 - Siege - Everyone

Post by Philulhu »

Luck (41%) 1d100
1d100 roll 1d100
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Re: IC - 18 - Siege - Everyone

Post by Mr. Handy »

Image

Luck is not with Jocelyn.


Luck roll (42% stat) in the hotel room:
d%
Unknown roll:
d%
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Re: IC - 18 - Siege - Everyone

Post by Silver Priest »



1d100 Random roll
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Re: IC - 18 - Siege - Everyone

Post by Mephistophilis »

Simon rams the door with his shoulder but it doesn't budge. He feels impacts against the wood from the other side and hears muffled voices.

In the near darkness Jocelyn rushes to Regina on the bed and scoops her up, turning to run back to the door. No!' screams Lindsay, swinging the barrel of the shotgun towards Jocelyn as Kris makes a lunge for it.

Lindsay deftly side-steps Kris's clumsy grab and levels it at Jocelyn who dives onto the bed, covering Regina.

There is another loud explosion and a flash from the muzzle as Lindsay discharges the shotgun directly at Jocelyn.

So Kris attempted to grab the shotgun which I've classed as a Fighting (Brawl) but he failed with his roll of 47. Lindsay is attempting to shoot Jocelyn, that's a Firearms (Rifle/Shotgun) and Jocelyn succeeds at diving for cover so Lindsay takes a penalty die and another for aiming in the dark. She doesn't get a point blank bonus die to the unwieldy nature of the shotgun. Firearms (Rifle/Shotgun) 80% + two penalty dice: 1d100+1d10+1d10 59. Shotgun damage close range 4d6: 4d6 9


Jocelyn feels a searing pain in her back and the breath is knocked out of her. She gasps for air through the burning pain.

-----

Take 9 damage, a major wound, and roll CON to stay conscious. No more actions this round. Oh, and you got a successful Dodge


Ears ringing and blinded by the bright flash it takes a few seconds for Kris and Simon to realise that Jocelyn is lying immobile across Regina's struggling body. They can just make out Lindsay cracking open her shotgun.

Then they hear that tearing, scraping noise again, penetrating through the high pitch whine in their eardrums caused by the shotgun blast. This is followed by the shattering of glass and the curtains billow in, accompanied by gusts of a cold wind and a deep, rhythmic sensation that they feel rather than hear, like great wings beating. And this is followed by loud ragged breathing, and warm foetid air swirls around the room as shining misty tendrils begin to coalesce around Lindsay. She starts screaming again.
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Re: IC - 18 - Siege - Everyone

Post by Philulhu »

”Shoot it, Lindsay!” yelled Kris as he fought his way through the insects to reach the bed where Jocelyn lay bleeding.

Given their firearms skills, Lindsay is far better equipped to try to shoot whatever is tearing a hole in the roof, and that’s assuming that it will even take damage from the shotgun and/or Lindsay doesn’t try shooting someone else in the room.

Kris will attempt first aid (40%) on Jocelyn - 1d100
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Re: IC - 18 - Siege - Everyone

Post by Mr. Handy »

Image

Jocelyn had been trying to get Regina out of the way of whatever was coming to protect her, but of course Lindsay hadn't seen it that way. She struggles to stay conscious.


CON roll (65% stat) to stay conscious:
d%
I'm lucky that didn't kill me, but I'd have been luckier still not to have been hit in the first place. I'm used to a successful Dodge negating a hit entirely. Did that change in 7th edition? Does my vest reduce the damage?
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Re: IC - 18 - Siege - Everyone

Post by Silver Priest »

"Jocelyn!" Things are going from bad to worse, but Simon struggles to retain control.

Deciding there's no way he can break down the door, and seeing Kris caring for Jocelyn he turns around and sees Lindsay and the shapes forming around her that seem to be trying to grasp her.

"Get to cover, Lindsay!" He tells her. "Get underneath the bed!"
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Re: IC - 18 - Siege - Everyone

Post by Mephistophilis »

No dodging bullets in 7th edn. A successful Dodge roll allows you to Dive for Cover - giving the attacker a penalty die, which is what happened here - but you're right, you get protection from the vest, as we're not using hit locations in going to say 3pts of armour so that's 6 damage, not 9
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Re: IC - 18 - Siege - Everyone

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While reloading the shotgun, Lindsay continues to stare madly at the motionless figure of Jocelyn. For a moment it seems like she is going to shoot at her again until the window shatters and she turns to look through the billowing curtains. Her expression changes. From one of wild eyed anger to fear. Deep, primal fear. As clutching tentacles of mist reach out for her Lindsay screams, a pitiful wailing sound that goes on too long. Right up to when she fires another shot at the window, through the curtains.

From the other side of the hotel room door the thudding is getting louder and Simon thinks he might even see cracks appearing in the wood.

-----

Kris pulls Jocelyn's body off the little girl who rolls off the bed, whimpering, and scuttling underneath. Looking closely Kris can see Jocelyn is still alive, her breath shallow and rapid. Inspecting the impact of the shotgun blast he sees that her bulletproof vest has absorbed much of the damage, although there is not much left of it now. In places the material has been penetrated and blood oozes, there are further wound in her arm and upper leg where stray pellets have struck unprotected tissue. One of these bleeds profusely and Kris ties a makeshift tourniquet around her arm. He notices Jocelyn's sidearm remains holstered at her waist.

Gain 1 HP. You can take actions now


-----

What little light is creeping through the thick layers of insects coating their phone screens, the television, and lightbulbs suddenly dims and then goes out completely. It is pitch black with the only illumination the faintest of glow coming through the curtains, presumably from streetlamps and maybe the moon.

In the darkness it is very difficult to make out what is going on and it's like the mist is solidifying into something writhing and sinuous yet at the same time it also seems like there is something bloated and glistening slithering from between the curtains towards Lindsay. Perhaps both at the same time. Lindsay fires into the darkness and they hear her desperately crack open the shotgun again. Her screams subside into sobs, 'It's coming for me...I can't stop it...You have to get Regina out, and keep her away from Balfour...watch the DVD...watch it...'

Anyone watching what is going on with Lindsay roll Spot Hidden, that's probably Simon plus maybe Kris/Jocelyn depending on what they decide to do next
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Re: IC - 18 - Siege - Everyone

Post by Mephistophilis »

Also roll Listen please
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Re: IC - 18 - Siege - Everyone

Post by Mr. Handy »

Image

"We will," says Jocelyn, struggling painfully to her feet and helping Regina out of the room. "I was trying to protect her from that thing earlier when you shot me. Where's the DVD?"
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Re: IC - 18 - Siege - Everyone

Post by Silver Priest »

Spot Hidden 25,

1d100

1d100 Listen 30


Seeing that cracks are starting to appear in the door, Simon acts on what he hopes does not prove to be poorly considered instinct. He tries to make his way as quickly as possible towards Lindsay, hoping to grab the unstable woman and pull her back towards the hotel room. If they could only last until the police were able to break them out, they'd be fine.

ooc,

Not sure I'll be able get there in time but Simon's got to try.
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Re: IC - 18 - Siege - Everyone

Post by Philulhu »

Seeing Simon heading towards Lindsay, Kris knows he has to do the same. He’s a police officer - it’s his job to protect the public...

Kris will try to grab Lindsay and pull her towards the door.
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Re: IC - 18 - Siege - Everyone

Post by Mephistophilis »

Simon hears, or maybe feels a buzzing in his back pocket


Jocelyn tries to extricate Regina from under the bed but she wriggles away.

Going to need a DEX roll to grab Regina


Kris and Simon rush over to Lindsay where the spectral shapes diffuse and fade on their approach. She tears her gaze away from the window to answer Jocelyn but before she can say anything the glistening, wormlike form flicks out from between the curtains and encircles Lindsay several times like a misshapen rope, sliding and tightening around her. She gulps and tries to speak or scream but the air has been squeezed out of her lungs.
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Re: IC - 18 - Siege - Everyone

Post by Mr. Handy »

Image

Jocelyn tries to extricate Regina from under the bed, knowing that her peashooter isn't likely to do much good against the creature attacking Lindsay, considering that the shotgun didn't stop it.

DEX roll (65% stat) to grab Regina:
d%
Oops... :cry:
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