Characters

During a sweltering August in 1881, one of the members of the Seekers of Enlightenment receives a letter from an old friend, requesting help in solving a family mystery. It will soon become a matter of life or death…

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Characters

Post by HoneyDog »

Please put your characters here. If you're making a new one, any profession will do.

The characters are all members of the Seekers of Enlightenment, a society dedicated to the understanding of the supernatural and spiritual. If your character wasn't involved in the last adventure, then they will not have encountered such phenomenon, but will believe in it's existence to varying degrees; how much is up to you, but they are unlikely to be completely cynical. If you are a previous member, then you are well aware of the existence of unnatural beings! The differing experiences of old and new members might lead to some tension, so you can play that up if you like.

The reputation of the group would have been enhanced by its mysterious adventures in Devon the year before, so they are more likely to be asked their advice about mysterious goings-on. Lady Bargrove would be a supporter of the group, although discreetly. This warrants a 1d4 Credit Rating bonus roll for previous members.
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Re: Characters

Post by HoneyDog »

We're using 6th edition rules.

Character creation rules:

STR, CON, POW, DEX, and APP are rolled using 3D6, while EDU is rolled using 3D6+3, and INT and SIZ are determined by rolling 2D6+6. Dice rolls are made and distributed as you desire.

Minimum age is EDU+6 years.

Starting at age 40, an investigator loses 1 point from STR, CON, DEX, or APP for every 10 years of age. However, an older investigator gains 1 point of EDU for every additional 10 years of age, starting at age 30.

INTx5 for Idea; POWx5 for Luck; EDUx5 for Know. Sanity = POWx5; Hit Points = CON+SIZ/2 rounding up any fraction; Magic Points = POW.

STR+SIZ = Damage Bonus
2 to 12 = -1D6
13 to 16 = -1D4
17 to 24 = None
25 to 32 = +1D4
33 to 40 = +1D6

Lower Class occupations: Cab Driver, Laborer, Servant.
Lower to Middle Class occupations: Adventuress, Artist, Author, Craftsman, Criminal, Entertainer, Inquiry Agent, Journalist, Policeman, Shopkeeper, Soldier.
Middle Class occupations: Clergyman, Consulting Detective, Professor/Scholar, Scientist.
Middle to Upper Class occupations: Antiquarian, Dilettante, Ex-Military or serving Officer, Explorer, Lawyer, Physician, Spy.
Upper Class occupations: Aristocrat.

If you don't have the Gaslight handbook and you're not sure what skills go with which occupation, please let me know.

Income by Social Class (£):
Lower Class = 1D2x100
Lower to Middle Class = (1D2+1)x100
Middle Class = (1D3+2)x100
Middle to Upper Class = (1D6+6)x100
Upper Class = 1D10x1000

Credit Rating base skill = 5% per £100 of income, except Upper Class = 65%.

EDU×20 additional points for occupational skills, and INT×10 additional points for personal interest skills.

Skills:
Accounting (10%)
Anthropology (01%)
Archaeology (01%)
Art (05%)
Astronomy (01%)
Bargain (05%)
Biology (01%)
Chemistry (01%)
Climb (40%)
Conceal (15%)
Craft (05%)
Credit Rating (various)
Cthulhu Mythos (00)
Disguise (01%)
Dodge (DEX x2)
Drive Carriage (20%)
Electr. Repair (10%)
Fast Talk (05%)
First Aid (30%)
Geology (01%)
Hide (10%)
History (20%)
Jump (25%)
Law (05%)
Library Use (25%)
Listen (25%)
Locksmith (01%)
Martial Arts (01%)
Mech. Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Opr. Hvy. Mch. (01%)
Other Language (01%)
Own Language (EDUx5%)
Persuade (15%)
Pharmacy (01%)
Photography (10%)
Physics (01%)
Pilot Balloon (01%)
Pilot Boat (01%)
Psychology (05%)
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)

Firearms:
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)

Melee:
Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)

Some example hand weapons:
Sword Cane (20%)
Rapier (10%)
Cavalier Sabre (15%)
Small Knife (25%)
Cosh (40%)
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Dr. Alexander Campbell

Post by Mr. Handy »

Credit Rating increase:
[dice]0[/dice]
Do returning characters get skill increase rolls for skills we used in the last adventure too?

Player: Mr. Handy
Name: Dr. Alexander Campbell
Age: 34
Sex: Male
Occupation: Scientist
Colleges, Degrees: B.Sc., Physics, Cambridge, 1867; M.Sc., Physics, Cambridge, 1869; D.Sc., Physics, Cambridge, 1877
Birthplace: Edinburgh, Scotland

Image

Characteristics:
STR: 9
CON: 12
SIZ: 11
DEX: 10
APP: 8
INT: 16 (Idea - 80)
POW: 16 (Luck - 80)
EDU: 18 [includes +1 from age] (Know - 90)

Sanity: 87
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 12
Magic Points: 16
Damage Bonus: -+0

Background: Dr. Alexander Campbell is a brilliant Scottish inventor who has always been fascinated with technology. A child prodigy, he always excelled in his education, and he was admitted to Cambridge at 16. He continued his studies and research after graduation, always keeping up with the latest scientific advances. He now has a laboratory in London, where he works tirelessly to invent the next big thing. The invention of telephone has inspired him, and he wonders if there is perhaps a way to transmit sound without wires. Alexander is a rational man, believing that everything has a scientific explanation. He doesn't have much of a social life, being consumed by his work, and he never married. The only person he has regular contact with is his housekeeper/assistant. He doesn't know what he'd do without her.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Animal Handling (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%): 56%
Climb (40%):
Conceal (15%):
Craft(Engineering) (05%): 60%
Credit Rating (25%): 26% (+6) 32%
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 20%
Drive Carriage (20%):
.Electrical Repair (01%): 71%
Fast Talk (05%):
.First Aid (30%): 60%
Geology (01%):
Hide (10%):
History (20%): 40%
Jump (25%):
Law (05%):
Library Use (25%): 64%
.Listen (25%): 55%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 60%
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU x 5%): 90%
Persuade (15%): 62%
Pharmacy (01%):
Photography (10%):
Physics (01%): 76%
Pilot Balloon (01%):
Pilot Boat (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 67%
Swim (25%):
Throw (25%): 25% (+6) 31%
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
.Shotgun (30%): 70% (+1) 71%

Equipment:
Shotgun
Kit with scientific instruments and tools
Magnifying glass
Notebook
Pens and pencils
Lantern
Matches
Rope
Knife
Toiletries
Change of clothes
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Characters

Post by HoneyDog »

Yes, please improve your skills from last time. There should be quite a lot!
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Re: Characters

Post by Mr. Handy »

Is there someplace where they're recorded, or should I go through the adventure and find each one I used successfully?
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Characters

Post by HoneyDog »

You'll have to have a look through the old adventure if you don't have a record.
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Re: Characters

Post by Mr. Handy »

Library Use (60% skill) XP check:
[dice]0[/dice]
Skill increase:
[dice]6[/dice]
Persuade (60% skill) XP check:
[dice]1[/dice]
Skill increase:
[dice]7[/dice]
Spot Hidden (60% skill) XP check:
[dice]2[/dice]
Skill increase:
[dice]8[/dice]
Listen (55% skill) XP check:
[dice]3[/dice]
Dodge (20% base skill) XP check:
[dice]4[/dice]
Shotgun (60% skill) XP check:
[dice]5[/dice]
Skill increase:
[dice]9[/dice]
That was funny. My high skills all got increases, but my lower ones did not. That Shotgun increase was nice! :)

Do we get Sanity rewards for completing the last adventure as well? My Sanity was down to 77 by the end.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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aine
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Re: Characters

Post by aine »

Image


Name: Isolde Beauchant
Age: 27
Gender: Female
Occupation: Governess/Medium
Social Class: Lower to Middle

STR 9
CON 10
POW 9
DEX 12
APP 13
EDU 15
INT 16
SIZ 8

Idea 80
Luck 50
Know 75
Sanity 5049

Hit Points 9
Magic Points 10
Damage Bonus 0
Income £300

EDUx20 = 300, INTx10 = 160

Background:
Isolde Beauchant was a governess at Godington House, Kent for the Toke family. Three years ago, Isolde found she had a natural gift for communing with spirits when the household ghosts suddenly began a period of great activity after the third son was born. The family were so grateful when Isolde managed to calm the the situation after many wakeful nights that they introduced her to other similar accosted families and Isolde began a frenetic few years as a medium as her fame spread.
Isolde now has a firm reputation as an accomplished medium, has little income but many lavish gifts and has a full diary.

She is presently residing at Half Moon Street, London.


Accounting (10%)
Anthropology (01%)
Archaeology (01%)
Art (05%) 55%
Astronomy (01%)
Bargain (05%)
Biology (01%)
Chemistry (01%)
Climb (40%)
Conceal (15%) 45%
Craft: Music(05%) 55%
Credit Rating 15% 16% 21%
Cthulhu Mythos (00) 1%
Disguise (01%)
Dodge (DEX x2)
Drive Carriage (20%)
Electr. Repair (10%)
Etiquette 51%
Fast Talk (05%) 25%
First Aid (30%)
Geology (01%)
Hide (10%)
History (20%) 70%
Jump (25%)
Law (05%)
Library Use (25%) 75%
Listen (25%) 26%
Locksmith (01%)
Martial Arts (01%)
Mech. Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%) 41% 48%
Opr. Hvy. Mch. (01%)
Other Language: French (01%) 51%
Own Language (EDUx5%) 80%
Persuade (15%) 45%
Pharmacy (01%)
Photography (10%)
Physics (01%)
Pilot Balloon (01%)
Pilot Boat (01%)
Psychology (05%) 45% 53%
Ride (05%)
Sneak (10%)
Spot Hidden (25%) 32%
Swim (25%)
Throw (25%)
Track (10%)

Firearms:
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)

Melee:
Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)

Experience checks,Rolls Library 75[dice]18[/dice] listen26[dice]19[/dice] English80[dice]1d100[/dice]persuade45[dice]1d100[/dice]psychology53[dice]1d100[/dice]spot hidden32[dice]1d100[/dice] Increases: Listen [dice]1d10[/dice] persuade [dice]1d10[/dice] spot hidden [dice]1d10[/dice]
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
[dice]11[/dice]
[dice]12[/dice]
[dice]13[/dice]
[dice]14[/dice]
[dice]15[/dice]
[dice]16[/dice]
[dice]17[/dice]
Last edited by aine on Tue Sep 22, 2020 4:08 pm, edited 9 times in total.
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Re: Characters

Post by HoneyDog »

Thanks guys.

Check the OOC thread of The Burnt Man for SAN increases - I think you already rolled for it.

When we have the new characters, we can start playing.
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Re: Characters

Post by Mr. Handy »

Yes, you're right. My Sanity increased to 83.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Characters

Post by Philulhu »

Victoria ‘Vic’ Miller

Born into a wealthy Northumbrian family, Vic was presented at Court at the age of 18, where she caught the eye of a charming young man and they were betrothed to be married. Unfortunately, her husband-to-be turned out to be what they called a Gentleman of Four ‘Outs - without wit, without money, without credit, and without manners - and the wedding was called off just weeks before the big day.

Bruised by events, Vic has sworn off men, and has been living off her father’s largesse while trying to find her path through life. Her great-grandfather - General Sir John Miller Ayde - is a friend of the Armstrong family and of late, Vic has spent a fair amount of time at Lord Armstrong’s home in Rothbury, where she has taken advantage of all the estate has to offer; learning to drive a carriage around the estate, grouse shooting and perusing his extensive library. She is also taking an interest in the engineering projects that he is developing...

Vic is an inquisitive, lively and attractive young woman, with collar-length blonde hair, fashioned in the latest style. She wears tweed trouser suits - most unbecoming for a young lady according to the prevailing standards of the day, not that Vic cares - and can often be found getting stuck into jobs around the estate, working alongside the gardeners, farriers and engineers, keeping the estate running smoothly.

STR 11
CON 13
SIZ 8
DEX 10
APP 14
INT 17
POW 12
EDU 15

Idea 85
Luck 60
Know 75
Sanity Points 60 59 58 70
Magic Points 12
Hit Points 11
Damage Bonus - none

Age - 23

Upper Class
Income - £200 per annum

Occupation skills - 300. Personal interest skills - 170.

Adventuress skills: Bargain, Credit Rating, First Aid, a Continental Language, Oratory, Pick Pocket, Psychology, Ride, Sing, one other skill.

Skills:
Accounting (10%)
Anthropology (01%)
Archaeology (01%)
Art (05%)
Astronomy (01%)
Bargain (05%) 35%
Biology (01%)
Chemistry (01%)
Climb (40%)
Conceal (15%)
Craft (05%)
Credit Rating (10%) 55%
Cthulhu Mythos (00)
Disguise (01%)
Dodge (DEX x2)
.Drive Carriage (20%) 40%
Electrical Repair (10%)
Fast Talk (05%)
First Aid (30%) 50% 51%
Geology (01%)
Hide (10%) 40%
History (20%)
Jump (25%)
Law (05%)
.Library Use (25%) 50% 60%
.Listen (25%) 45%

Locksmith (01%)
Martial Arts (01%)
.Mech. Repair (20%) 50%
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Opr. Hvy. Mch. (01%)
Oratory (01%) 21%
Other Language - German (01%) 41%
Own Language (EDUx5%) 75%
.Persuade (15%) 45%

Pharmacy (01%)
Photography (10%)
Physics (01%)
Pick Pocket (01%) 36%
Pilot Balloon (01%)
Pilot Boat (01%)
Psychology (05%) 50%
Ride (05%) 40%

Sing (01%)
.Sneak (10%) 40%
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)

Firearms:
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
.Shotgun (30%) 45%

Melee:
Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)

Possessions

Vic has been staying in London for a couple of weeks so has been living out of a suitcase. Alongside her change of clothes, she has a notebook to record and thoughts, ideas and things of interest, a few books borrowed from Lord Armstrong’s library, as well as a tool roll, which includes a fairly heavy spanner, should she need it...
Last edited by Philulhu on Wed Sep 23, 2020 7:06 am, edited 9 times in total.
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Re: Characters

Post by HoneyDog »

Looks good Phil. I think her credit rating is too low though - for someone with that background to be lower middle class seems to be a bit out of place.

I don't think you'll find Pick Pocket to be a very useful skill! Maybe you could use that score to increase her Credit Rating.
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Re: Characters

Post by Philulhu »

Ok, I’ve swapped 20 points from pickpocket to credit rating (I was quite looking forward to a bit of pickpocketing... :()
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Re: Characters

Post by Mephistophilis »

Looking at the guy I've just rolled, anyone need a valet, driver, or similar (perhaps some kind of personal agent)?

ETA ah, scratch that, I'm thinking Inquiry Agent a la Harry Stubbs.
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Re: Characters

Post by HoneyDog »

Inquiry Agent is fine, as long as he has an interest in the otherwordly - Spiritualism was in vogue at that time.

I'm not familiar with this Harry Stubbs though.
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Re: Characters

Post by Mephistophilis »

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Re: Characters

Post by HoneyDog »

Looks interesting - thanks for the link! This is the first book I've heard of being set in Norwood.

Remember to play him in the mid-Victorian era though! ;)
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Re: Characters

Post by Mephistophilis »

Player: Mephistophilis
Name: Henry 'Harry' Brown
Age: 32
Sex: Male
Occupation: Inquiry Agent
Colleges, Degrees: None
Birthplace: Southwark, London

Image

Characteristics:
STR: 17
CON: 15
SIZ: 14
DEX: 9
APP: 7
INT: 8 (Idea 40%)
POW: 10 (Luck 50%)
EDU: 11 (inc +1 from age) (Know 55%)

Sanity: 51
Phobias/Mental Disorders: Automatonophobia (fear of wax figures, humanoid robots, or other figures designed to represent humans)
Maximum Sanity: 99
Hit Points: 15
Magic Points: 10
Damage Bonus: +1d4

Social Class: Lower to Middle
Income: £200

Background:
Harry grew up in the lower class parts of Southwark near the river. He always intended to make something of himself and didn't let anything stand in the way. Whether that was showing the other children in the street who was boss or later providing muscle as a bailiff collecting debts. Acquiring a reputation for efficiency and pragmatism he secured work as an inquiry agent and soon developed a line in discretely assisting gentlemen who might have 'mislaid' incriminating items.

Harry has few friends and generally little sentimentality but spent his whole life living with and supporting his mother until her death three years ago. He still grieves her passing and has found solace in spiritualism which he clings to unquestioningly. Harry is confident he can use his particular talents to assist his fellow believers.

Skills:(Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%)
Anthropology (01%)
Archaeology (01%)
Art (05%)
Astronomy (01%)
Bargain (05%)
Biology (01%)
Chemistry (01%)
Climb (40%)
Conceal (15%)
Craft (05%)
Credit Rating (10%): 14%
Cthulhu Mythos (00)
Disguise (01%)
Dodge (18%)
Drive Carriage (20%)
Electr. Repair (10%)
Fast Talk (05%): 55%
First Aid (30%)
Geology (01%)
.Hide (10%): 52%
History (20%)
Jump (25%)
Law (05%)
Library Use (25%)
Listen (25%): 50%
Locksmith (01%): 61%
Martial Arts (01%)
Mech. Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Opr. Hvy. Mch. (01%)
Other Language (01%)
Own Language (55%)
Persuade (15%)
Pharmacy (01%)
Photography (10%)
Physics (01%)
Pilot Balloon (01%)
Pilot Boat (01%)
Psychology (05%): 13%
Ride (05%)
Sneak (10%): 70%
Spot Hidden (25%): 66%
Swim (25%)
Throw (25%)
Track (10%)

Firearms:
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)

Melee:
Fist (50%)
.Grapple (25%): 75%
Head (10%)
Kick (25%)
Cosh (40%)

Equipment:
Travelling bag with change of clothes and wash kit
Safety matches and a dozen cigars
Lock picks
Pencils and notepad
Cosh concealed in pocket of overcoat
Small folding knife
Pocket watch
Last edited by Mephistophilis on Tue Sep 22, 2020 3:30 pm, edited 15 times in total.
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Re: Characters

Post by HoneyDog »

Great! I'll get it started later tonight when I have time.
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