OOC,I think we should keep playing. I doubt we'll get both of the remaining Cultists, but I think we can at least get one of them. Plus, I'm sure I can find the remaining clues in Northside and score a victory point for that. The Wizard and the Acolyte we killed will have to go back into the encounter deck when it's reshuffled.
Midnight Masks
Moderator: Tabs
Re: Midnight Masks
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: Midnight Masks
OOC: Okay; there's a good chance Daisy'll clean up the clues in Northside. I'm enjoying this, but I need a break. Next Tuesday I'll post turn 9 Upkeep Phase. |
Re: Midnight Masks
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: Midnight Masks
Turn 9 Enemy Phase
Hunting Nightgaunt moves to Miskatonic U.
Turn 9 Upkeep Phase
Skids:
and gain 1 resource.
Daisy:
and gain 1 resource.
Rivertown [Obscuring Fog] <-> Southside, Miskatonic U. [4 clues, Locked Door], Graveyard [2 clues], Easttown
Downtown [Acolyte] <-> Northside, Easttown
St. Mary's <-> Miskatonic U. [Hunting Nightgaunt], Southside [Locked Door, Acolyte]
Northside [2 clues] DAISY, SKIDS <-> Miskatonic U., Downtown
Hunting Nightgaunt moves to Miskatonic U.
Turn 9 Upkeep Phase
Skids:

Daisy:

Rivertown [Obscuring Fog] <-> Southside, Miskatonic U. [4 clues, Locked Door], Graveyard [2 clues], Easttown
Downtown [Acolyte] <-> Northside, Easttown
St. Mary's <-> Miskatonic U. [Hunting Nightgaunt], Southside [Locked Door, Acolyte]
Northside [2 clues] DAISY, SKIDS <-> Miskatonic U., Downtown
Re: Midnight Masks
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: Midnight Masks
Turn 9 Mythos Phase
Place 1 doom on the agenda [5/8].
(1 doom on Acolyte Downtown and 1 doom on Acolyte Southside).
Skids:
Daisy:

"But... but, I just killed the Wizard!"
Place 1 doom on the agenda [5/8].
(1 doom on Acolyte Downtown and 1 doom on Acolyte Southside).
Skids:

Daisy:

OOC: Ha ha!--worst possible draw. |

"But... but, I just killed the Wizard!"
Re: Midnight Masks
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: Midnight Masks
Turn 10 Investigation Phase

Action 1: Spend 1 ammo .41 Derringer Fight. Strength 3 +2[.41 Derringer] vs. 4, Chaos token [dice]0[/dice] [-4], missed!
Action 2: Evade Hunting Nightgaunt. Agility 4 vs. 1, Chaos token [dice]1[/dice] [skull -1], success.
Action 3: Move to Miskaytonic U.
Action 4: Evade Hunting Nightgaunt. Agility 4 vs. 1, Chaos token [dice]2[/dice] [0], success.
Skids' last bullet hit Daisy. He couldn't stomach another miss, and its tragic repercussion, so he dodged the faceless thing instead.
"Run!"

Action 1: Spend 1 ammo .41 Derringer Fight. Strength 3 +2[.41 Derringer] vs. 4, Chaos token [dice]0[/dice] [-4], missed!
OOC: 1 damage to Daisy. |
Action 3: Move to Miskaytonic U.
Action 4: Evade Hunting Nightgaunt. Agility 4 vs. 1, Chaos token [dice]2[/dice] [0], success.
Skids' last bullet hit Daisy. He couldn't stomach another miss, and its tragic repercussion, so he dodged the faceless thing instead.
"Run!"
OOC: Daisy has 3 Health remaining. Investigate twice and then Resign? |
Re: Midnight Masks

Turn 10 Investigation Phase
Daisy looks in horror as the robed figure rises from the dead and stands, chasing after her once more. "Die!" he screeches.
Daisy flees, searching for more leads as she does so, but a stray bullet and the man's blows nearly finish her. Giving up, she runs for her life.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: Midnight Masks
Ruth Turner 1, Herman Collins 1, Victoria Devereux 1, The Masked Hunter 2.
If no resolution was reached (each investigator resigned or was defeated): Read Resolution 1.
Resolution 1: You've managed to obtain some useful information about the cult and its plans. You can only hope it's enough.
In your Campaign Log, under "Cultists We Interrogated," record the names of each unique Cultist enemy in the victory display.
In your Campaign Log, under "Cultists Who Got Away," record the name of each unique enemy still remaining in the Cultist deck or in play. If it is Agenda 1, record "The Masked Hunter" here as well.
If the Ghoul Priest is in the victory display, cross out "the Ghoul Priest is still alive" in your Campaign Log.
Each investigator earns experience equal to the Victory X value of each card in the victory display.
Those who got away: Peter Warren and "Wolf-Man" Drew.
If no resolution was reached (each investigator resigned or was defeated): Read Resolution 1.
Resolution 1: You've managed to obtain some useful information about the cult and its plans. You can only hope it's enough.
In your Campaign Log, under "Cultists We Interrogated," record the names of each unique Cultist enemy in the victory display.
In your Campaign Log, under "Cultists Who Got Away," record the name of each unique enemy still remaining in the Cultist deck or in play. If it is Agenda 1, record "The Masked Hunter" here as well.
If the Ghoul Priest is in the victory display, cross out "the Ghoul Priest is still alive" in your Campaign Log.
Each investigator earns experience equal to the Victory X value of each card in the victory display.
Those who got away: Peter Warren and "Wolf-Man" Drew.
Re: Midnight Masks
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: Midnight Masks
Hey. I want to take a good, long break from pbp. When I return I'll send you a PM to see if you feel like playing another scenario.
Re: Midnight Masks
Okay, take care. I'll be ready to play another scenario whenever you are.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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