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The Dunwich Legacy

Posted: Thu Dec 28, 2017 12:08 pm
by Tabs
OOC:  
Nice! I probably won't have time to build my deck until the weekend.
Sefina has a really interesting ability.

That's fine.

I'm looking forward to building Wendy's deck, unlike last game where I simply took "off the shelf" a deck from arkhamdb.  

Prologue
Dr. Henry Armitage pours himself a glass of pinot and sits down at his desk, gesturing for you to sit across from him. "I apologize for the short notice," he begins. His face is pale, his forehead sweat and wrinkled with worry.

Armitage - the head librarian of Miskatonic University, and a former mentor of yours - privately contacted you in the hopes of gaining your assistance. Eager to help, you made your way to his home in Southside. Upon entering, you were surprised to find his home in disarray. Books and notes litter his desk, and an empty bottle of wine has tipped over onto the ground by the fireplace. You'd always known Armitage to be neat and well-organized.

The elderly man takes a moment to collect his thoughts. "I am looking for two of my colleagues - Dr. Francis Morgan, professor of archaeology, and Warren Rice, professor of languages. Warren was supposed to meet up with me over supper earlier today to discuss several important findings, but he has since gone missing. At first I thought nothing of it, but I have a nagging feeling something else is going on. A very...familiar feeling." You've never seen Armitage quite this worried before. His hands tremble as he reaches for the glass on his desk, and he sips from it nervously. "I tried to find Francis, hoping he knew where Warren was, but he too is out of touch. Francis has been spending a lot of time in some gambling den, or so I am told.

"I sent for you because I am worried Warren might be in trouble. I would appreciate it greatly if you could find him for me. You may also wish to ask Francis for help, if you can reach him."


The investigators must decide (choose one):

Professor Warren Rice was last seen working late at night in the humanities department of Miskatonic University. Let's search for him there.
Proceed with "Scenario 1-A: Extracurricular Activity" if you wish to find Professor Warren Rice first.
Dr. Francis Morgan was last seen gambling at the Clover Club, an upscale speakeasy and gambling joint located downtown. Let's go talk to him.
Proceed with "Scenario 1-B: The House Always Wins" if you wish to find Dr. Francis Morgan first.

Edit

Deck built at arkhamdb--I'd thoroughly recommend doing this. https://arkhamdb.com/deck/view/98111 There's a card draw simulator, so I wouldn't need to physically build the decks.

Asset (10)

Hand
2x Flashlight
1x Lantern
Accessory
1x Cherished Keepsake
Body
1x Leather Coat
Ally
1x Dario El-Amin
1x Peter Sylvestre
Other
1x Burglary
1x Dig Deep
1x Pickpocketing
Event (14)

2x "Look what I found!"
1x Backstab
1x Bait and Switch
1x Cheap Shot
1x Elusive
2x Emergency Cache
1x Hiding Spot
2x Lucky!
2x Sneak Attack
1x Think on Your Feet
Skill (6)

1x Quick Thinking
1x Resourceful
1x Rise to the Occasion
1x Survival Instinct
2x Unexpected Courage
Asset (1)

Accessory
1x Wendy's Amulet
Treachery (2)

1x Abandoned and Alone
1x Random Basic Weakness

Re: The Dunwich Legacy

Posted: Sat Dec 30, 2017 7:03 am
by Mr. Handy
Image

"A gambling den!" says Sefina Rousseau, excitement already building in her. "That sounds like it would be right up my alley. We should try to locate Dr. Morgan first, and perhaps then he can help us find Professor Rice. What do you say, Wendy?" She looks at the girl fondly. She has always wanted a little sister, and Wendy is the closest thing to it. While she feels protective of her, she knows that Wendy is surprisingly capable of taking care of herself.
OOC,I like how we can choose to do either scenario first. Deck: [color=green]1x Pickpocketing 1x .41 Derringer 1x Leo De Luca: The Louisiana Lion 1x Hard Knocks 1x Elusive 1x Backstab 1x Sneak Attack 1x Opportunist 1x Liquid Courage 1x Think on Your Feet 1x Stealth[/color] [color=purple]1x Forbidden Knowledge 1x Holy Rosary 1x Shrivelling 1x Scrying 1x Arcane Studies 1x Drawn to the Flame 1x Ward of Protection 1x Blinding Light 1x Fearless 1x Rite of Seeking 1x Clarity of Mind[/color] [color=gray]2x Knife 2x Flashlight 2x Emergency Cache 2x Perception 1x Overpower 2x Unexpected Courage 3x The Painted World 1x The Stars of Hyades 1x Random Basic Weakness[/color]

Re: The Dunwich Legacy

Posted: Sat Dec 30, 2017 12:13 pm
by Tabs
Image

Wendy Adams slipped her hand into Sefina's and clasped it tightly.

"You know, miss," she said, "I'm used to being on my own. But it would be nice--nice to have someone else to look after me; perhaps you would?

"Dr. Morgan? Yes, let's find the gentleman."

OOC:   Image

I took the liberty of putting your deck on arkhamdb. https://arkhamdb.com/deck/view/98979  

Re: The Dunwich Legacy

Posted: Sun Dec 31, 2017 3:01 am
by Mr. Handy
Image

"Of course I would look after you, ma chere," says Sefina with a smile, squeezing Wendy's hand. "Please, call me Sefina."

Re: The Dunwich Legacy

Posted: Sun Dec 31, 2017 6:45 pm
by Tabs
ImageImageImageImageImageImageImageImageImageImageImageImageImage

That's only 3 Event cards :o . Which 2 cards from Sefina's hand do you wish to discard?

Re: The Dunwich Legacy

Posted: Sun Dec 31, 2017 7:49 pm
by Mr. Handy
OOC,Well, that was bad luck, but it could have been worse. At least I have [b]Leo[/b] in my starting hand. I'll discard Overpower and Scrying.

Re: The Dunwich Legacy

Posted: Mon Jan 01, 2018 1:25 pm
by Tabs
ImageImageImageImageImage


Oooh! I like my cards.

Dr. Armitage suggested you track down his associate Dr. Francis Morgan. He's not sure whether Dr. Morgan is in trouble, but he's not particularly happy with his colleague's present choice of company. He's in the Clover Club, a notorious gambling joint somewhere downtown. Finding the club's exact location isn't easy - you have to grease a few palms just to learn which of the Downtown restaurants operates as the club's front. That restaurant is La Bella Luna, a somewhat upscale Italian eatery by the theatre. You change into your Sunday best and make your way there.

In front of La Bella Luna stands a man in a pinstripe suit who sizes you up as you approach. "Enjoy yourselves," he says with a snake-like grin as he holds open the restaurant's front door.


ImageImage
OOC:   Sefina as Lead Investigator?  

Re: The Dunwich Legacy

Posted: Mon Jan 01, 2018 6:27 pm
by Mr. Handy
OOC,Sounds good. What's the starting location?

Re: The Dunwich Legacy

Posted: Tue Jan 02, 2018 12:57 pm
by Tabs
I stumbled upon a great photo of Dr. Henry Armitage. Image

ImageImage 2 clues

La Bella Luna [Sefina, Wendy] -> Clover Club Lounge [Pit Boss]

Clover Club Lounge -> La Bella Luna -> Bar -> Cardroom

Bar -> Clover Club Lounge -> Cardroom

Cardroom -> Bar -> Clover Club Lounge


Image

"That man with the snake-like grin," whispered Wendy to Sefina, "maybe he thinks that I'm your daughter?" She let go of Sefina's hand and surveyed her critically. "You're too slim and young," she stated; "my big sister, for sure!" They stepped inside La Bella Luna. Its disguise of gingham covered tables, spaghetti bowls and clichéd music could not mask an air of unrestrained mayhem, underlined by the distant thrum of a double bass.

OOC:   I'll Play Dario El Amin, maybe Investigate, maybe Move... Go ahead and post, if you wish.  

Re: The Dunwich Legacy

Posted: Wed Jan 03, 2018 2:17 am
by Mr. Handy
Image

Turn 1 Investigator Phase

"Thank you, Wendy," replies Sefina. She wears a green, fringed sleeveless dress with a slit that goes most of the way up her thigh. "You are right, of course. I am far too young to be your mother. I must be your big sister."

She looks around the restaurant, where a well-dressed man sits at a table, finishing a bowl of spaghetti. He smiles at Sefina, standing up and approaching her. "Evenin', doll," he drawls in a Southern accent. "My name's Leo De Luca." He takes her hand and kisses it.

"Good evening, sir. I'm Sefina Rousseau, and this is my little sister, Wendy. We're looking for Dr. Francis Morgan. Do you know him?"

"Yeah, he's a regular here. I can help you find him. He's probably in the back. The password is 'swordfish.'"

"Thank you. You are here alone?"

"I was just waiting for a beautiful woman to show up." Leo takes her arm. "And now two of them have."
OOC,Action 1: Gain 1 resource. Action 2: Gain 1 resource. Action 3: Spend 6 resources and play [b]Leo De Luca[/b]. Action 4: Play Forbidden Knowledge. Next turn I plan to play the Flashlight and investigate here twice. With the Flashlight, success will be almost automatic for me, though I have an extra action if I miss one. Otherwise, I can use the fourth action to move to the lounge. You might want to go ahead to the lounge this turn after you play [b]Dario El Amin[/b], and with your third action you could either start investigating, use his ability to collect resources (though you'd have to do that in this location, before you move), or do something else.

Re: The Dunwich Legacy

Posted: Wed Jan 03, 2018 11:28 am
by Tabs
Image

Wendy giggled at the gentleman's silly words, he was obviously buttering her up to impress Sefina; nevertheless she tucked an errant strand of hair behind her ear.

Investigator Phase 1

Action 1: Spend 4 resources and Play Dario El-Amin.

Image

Action 2: Move to Clover Club Lounge.

ImageImage

Image

Action 3: Exhaust Dario El-Amin and gain 2 resources.

She touched the envelope inside the pocket of her cardigan. She had a penpal, an Egyptian named Dario El-Amin, who sent her photographs of pyramids and camels; also stamps, which she sold to collectors--the stamps were a valuable resource for her, providing tea, bread, and jam.

At the back of La Bella Luna she confidently said "swordfish" to a doorman. He seemed a little bemused but swung open the green baize door for her, "Madam," he said. She entered a luxurious lounge, comfortable leather couches, etc. A sharp suited man with a livid scar upon his cheek walked across to Wendy.

"No minors allowed in the club," he said gruffly.

"I'm a surprise for a gentleman," she answered, unsure of what she really meant by it but scar face seemed amused and grinned most sinisterly.

Re: The Dunwich Legacy

Posted: Thu Jan 04, 2018 5:28 am
by Mr. Handy
OOC,[b]Dario[/b]'s ability can't be used in a location with an enemy (such as the [b]Pit Boss[/b]). You need to do that as your second action and then move to the Clover Club Lounge with your third, and then it works. It's a good thing you're there. That keeps the [b]Pit Boss[/b] from moving into the restaurant and keeping me from finding the clues. You'll have to lead him around to keep him out of the way. I hope you draw your other Ally. I've played my only one, and you've played one out of two in your deck. If he doesn't get drawn, hopefully there's some other way to find six clues total.

Re: The Dunwich Legacy

Posted: Thu Jan 04, 2018 12:31 pm
by Tabs
OOC:   When I posted yesterday I checked the Pit Boss's card for "Enemy" but only saw "Criminal. Elite." :roll: Anyhow let's do as you say and swap Wendy's 2nd and 3rd actions. Yeah, if needs be I'll discard Dario El-Amin and gain 2 clues from the lounge.  
Upkeep Phase 1

Ready Dario El-Amin.

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Fri Jan 05, 2018 5:55 am
by Mr. Handy
OOC,You can't discard [b]Dario[/b] for that, even if the [b]Pit Boss[/b] weren't in the room. You have to discard the Ally from your hand, and he's already in play. I hope you draw [b]Peter[/b], but I doubt it's essential to get those two clues to complete the act. Otherwise decks without allies would make the scenario unwinnable. There must be three clues per player in the other two locations we haven't yet seen. My card is nice. I don't think I'll be short of resources. Yours is bad, but at least you got it over with before there was anything in your discard pile.

Re: The Dunwich Legacy

Posted: Fri Jan 05, 2018 12:24 pm
by Tabs
OOC:   Got it.  
Mythos Phase 2

Place 1 doom on the agenda (1/4).

Sofia draws Image

Wendy draws Image
OOC:   Next phase, Wendy to Move to Cardroom/Bar, Play Dario El-Amin if possible, and...  

Re: The Dunwich Legacy

Posted: Fri Jan 05, 2018 7:41 pm
by Mr. Handy
Image

Turn 1 Mythos Phase

As Sefina makes her way across the restaurant, she slips on the wet floor and falls down. Leo is there to help her back to her feet. "Thank you," she says.

Turn 2 Investigator Phase

Sefina takes a flashlight out of her purse and explores the restaurant area. She soon finds a ledger showing that Dr. Francis Morgan was admitted much earlier today - and he has not left. Certain that she's on the right track, she heads to the back, arm in arm with Leo. "Swordfish," he says to the bouncer, who lets them pass into the lounge.

Sefina notices Wendy sitting in a corner, crying into her arms which are folded on her knees. "Wendy, are you all right?" she asks. "What's wrong?"
OOC,Sounds like a good plan to me. Twist of Fate draw: [dice]0[/dice] -4. 1 damage taken. Action 1: Spend 2 resources to play Flashlight. Action 2: Activate Flashlight to investigate. Investigate check (Intellect 2 vs. 2 -2[Flashlight] = 0 shroud): [dice]1[/dice] 2 - 0 = 2. Success! 1 supply spent from Flashlight. 1 clue gained. Action 3: Activate Flashlight to investigate. Investigate check (Intellect 2 vs. 2 -2[Flashlight] = 0 shroud): [dice]2[/dice] 2 - 0 = 2. Success! 1 supply spent from Flashlight. 1 clue gained. Action 4: Move to Clover Club Lounge

Re: The Dunwich Legacy

Posted: Sat Jan 06, 2018 12:50 pm
by Tabs
Image

"It just hit me--again--that I have no one," mumbled Wendy on the verge of tears. "Except you of course."

Investigation Phase 2

Action 1: Move to Clover Club Bar.

ImageImage

Action 2: Activate Dario El-Amin. Exhaust and gain 2 resources.

Action 3: Activate Clover Club Bar. Spend 2 resources: Gain 2 clues and draw 2 cards. Wendy has "had a drink."

ImageImage

Her chin rested upon the counter of the bar, but try as she might she couldn't clamber up one of the stools.

"Here, allow me, little miss," he said in a kind, friendly voice. Hands fitted into her armpits and lifted her up and sat her down upon the stool.

"Thank you, sir!" she said.

"No trouble at all," he replied, settling himself down beside her. "Can I buy you a lemonade?"

Wendy thought: "What a nice gentleman!" and smiled in answer.

Re: The Dunwich Legacy

Posted: Sun Jan 07, 2018 12:50 pm
by Tabs
Enemy Phase 2

Clover Club Pit Boss moves to Bar.

Upkeep Phase 2

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

La Bella Luna -> Clover Club Lounge

Clover Club Lounge [Sefina] -> La Bella Luna -> Bar -> Cardroom

Bar [Wendy, Pit Boss] -> Clover Club Lounge -> Cardroom

Cardroom -> Bar -> Clover Club Lounge

Re: The Dunwich Legacy

Posted: Mon Jan 08, 2018 11:53 am
by Tabs
Mythos Phase 3

Place 1 doom on the agenda (2/4).

Sefina draws Image
OOC:   The Pit Boss moves back to the Lounge but is still Aloof and doesn't attack?  
Wendy draws Image

Image

Image

Wendy fumbled the glass of lemonade. It tipped over upon the bar's counter and rolled backwards and forwards in a puddle of drink. She rested her head upon one hand. "I don't feel so great," she moaned.

"Good," muttered the man to himself.

Re: The Dunwich Legacy

Posted: Tue Jan 09, 2018 1:17 am
by Mr. Handy
OOC,Yes, that sounds right to me. I'd like to go first this turn and use my first action to go to the Cardroom. Then I'll see if I can get any clues there with my remaining actions.

Re: The Dunwich Legacy

Posted: Tue Jan 09, 2018 4:38 pm
by Tabs
OOC:   Okay. I need Wendy to take an easy test so that she can shake off her double Cursed Luck.  
Image
Cardroom flipped,[img]https://arkhamdb.com/bundles/cards/02073.jpg[/img]

Re: The Dunwich Legacy

Posted: Wed Jan 10, 2018 4:23 am
by Mr. Handy
Image

Turn 3 Investigator Phase

"Wendy's got the bar covered," says Sefina. "Let's check out the cardroom." She and Leo stroll through the other door into a room filled with card tables and gamblers. "Now this is my kind of place!" She and Leo sit down at a couple of empty seats at one of the tables. She takes a wad of cash out of her handbag and buys a stack of chips. As she plays, she keeps her ears open for any useful information. For a while, she doesn't hear anything, and her pile of chips steadily dwindles. If you're looking around the table, she thinks, and you don't know who the mark is, it's you. Realizing that the game is rigged, she counters by cheating back, concealing an ace in her dress (not up her sleeve, for she doesn't have any). In a later hand, she manages to get the other three aces, secretly adding her fourth and replacing a junk card with it. She goes all in and manages to win the hand, getting back half of the chips she has lost. As she does, she hears whispered rumors about Dr. Morgan.
OOC,Are you allowed to Investigate even if there are no clues? If so, play a Flashlight and then activate it, using Lucky if necessary to get +2 so that you succeed by at least 1. Remember that the minimum number you can get after the chaos bag modifies it is 0, and the Flashlight reduces shroud by 2. With Lucky, you are guaranteed to succeed as long as you don't draw tentacles. Just don't enter the Cardroom. Otherwise, you'll draw the [b]Pit Boss[/b] after you, and I won't be able to pick up more clues next turn. Action 1: Move to Clover Club Cardroom Action 2: Play Emergency Cache Action 3: Spend 2 resources to activate Clover Club Cardroom: [dice]0[/dice] -1. Nothing happens. Action 4: Spend 2 resources to activate Clover Club Cardroom: [dice]1[/dice] -1. Reaction: "Cheat" in order to turn that token into an Elder Sign. If I don't do this, we'll never get enough clues before the agenda advances. Gain 2 clues and 2 resources. Draw Backstab. Fast Action: Activate Forbidden Knowledge. Take 1 horror and gain 1 resource. I'm going to need more resources once all hell inevitably breaks loose.

Re: The Dunwich Legacy

Posted: Wed Jan 10, 2018 5:14 pm
by Tabs
OOC:   Good idea about the Flashlight.  
Image

Action 1: Spend 2 resources and Play Flashlight.

Action 2: Activate Flashlight and Investigate the Bar.

Shroud 3 -2[Flashlight] vs. 3[Intellect]-1 -1[Cursed Luck x2], Chaos token [dice]0[/dice] (skull -2)

Image

Um, um--reaction (Wendy's ability), discard Flashlight and cancel Chaos token. Chaos token [dice]1[/dice] (skull -2) :P
OOC:   Couldn't keep Lucky!  
Fast Play Lucky!, success and discard both Cursed Luck cards.


He led the woozy girl towards a side room. Wendy was disorientated and frankly didn't appreciate the man's intent or realise the desperate situation she faced.

"Oi! mate," intervened a red-faced sailor, "where are you off to with the young lady?" The man blustered, and the sailor took a swing at his jaw. Wendy, oblivious to the fight but now coming to her senses, wandered away through the bar.

Re: The Dunwich Legacy

Posted: Thu Jan 11, 2018 11:26 am
by Tabs
OOC:   I'm cancelling Wendy's reaction re-draw and taking back Flashlight from my discards. I got muddled between the 1s 0s and -2s and have since realised that I had a 1 in 15 chance (+1) to keep Lucky!--not odds which I'd take voluntarily.  
Enemy Phase 3

Clover Pit Boss moves to Bar.

Upkeep Phase 3

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Image

Wendy pulled at the furry ear of the bear hidden inside her cardigan. "Mr. Pawterson," she whispered, "I love you!"

Re: The Dunwich Legacy

Posted: Fri Jan 12, 2018 2:49 am
by Mr. Handy
OOC,Awww... :)

Re: The Dunwich Legacy

Posted: Fri Jan 12, 2018 10:21 am
by Tabs
Mythos Phase 4

Place 1 doom on the agenda (3/4).

Sefina draws Image

Wendy draws Image

Image
OOC:   Pit Boss stays in the Bar watching Wendy who now has only 1 action!  

Re: The Dunwich Legacy

Posted: Sat Jan 13, 2018 4:13 am
by Mr. Handy
OOC,I'm pretty sure Something in the Drinks only costs you one action period (in the current turn), not one action in every turn. The other copy of that card you drew last turn already had its effect. It's a good thing you drew Hunted Down and not me, or I'd have to take down the [b]Pit Boss[/b] before we could finish collecting clues. I think I should go first this time. I'll have to stomp the rats before I can take any other actions, which I hope won't take long. Then I'll get the final two clues (cheating if I don't draw an Elder Sign). That will automatically advance the Act, so we can see what happens next before we spend our remaining actions.

Re: The Dunwich Legacy

Posted: Sat Jan 13, 2018 3:13 pm
by Tabs
OOC:   Yeah, I just read "Treachery" in the rules reference and it says after any effects place the card in the discard pile, so Wendy has 2 actions.

The act advances immediately we have 8 clues... Good luck against those rats!  

Re: The Dunwich Legacy

Posted: Sat Jan 13, 2018 5:06 pm
by Mr. Handy
Image

Turn 4 Investigator Phase

Sefina shrieks as a swarm of ugly rats scurries out of the walls and underfoot. She and Leo stomp them into bloody pulps, and then they return their attention to the card game. Sefina has to go all in again, and though she gets a terrible hand, she is able to cheat and turn it into a full house. It would have been less ominous if that hand hadn't been aces over eights, however.
OOC,Thanks! Action 1: Fight the Swarm of Rats (Combat 2 vs. 1[Swarm of Rats]): [dice]0[/dice] Skull. Spend 2 resources to treat the -2 as a 0, which is a success. Swarm of Rats defeated. Action 2: Spend 2 resources to activate Clover Club Cardroom: [dice]1[/dice] Reaction: "Cheat" to replace the tentacles with an Elder Sign. Gain 2 clues and 2 resources. I choose not to draw an event from under me. My hand is full, and they're more useful where they are. 8 clues spent collectively to advance the Act.

Re: The Dunwich Legacy

Posted: Sat Jan 13, 2018 8:12 pm
by Tabs
Image

ImageImage

Image

Re: The Dunwich Legacy

Posted: Sun Jan 14, 2018 1:18 am
by Mr. Handy
Image

Turn 4 Investigator Phase

Sefina takes her winnings and goes over to the door to the bar, where she beckons to Wendy to join her. Then she cashes in her chips. Leo slips her a derringer, which she conceals in her palm. "You'll need that," he whispers. "There's gonna be trouble soon."
OOC,Fast Action: Activate Forbidden Knowledge. Gain 1 resource and take 1 horror. Action 3: Play The Painted World as Emergency Cache. Gain 3 resources. Action 4: Play .41 Derringer, spending 3 resources. You should join me in the Cardroom. I think I can take out the [b]Pit Boss[/b] when he follows you next turn with Backstab and the Derringer.

Re: The Dunwich Legacy

Posted: Sun Jan 14, 2018 5:30 pm
by Tabs
OOC:   Yes! let's get him. The turn after at Darkened Hall Wendy could play Bait and Switch to move O'Bannion's Thug?  
Image

"All clear?" asked Wendy after she joined Sefina. Her breath inhaled sharply when she glimpsed the derringer. "Is that for..." she glanced back at the bar, "He's coming!"

Action 1: Move to Clover Club Cardroom.

Action 2: Action 2: Activate Dario El-Amin. Exhaust and gain 2 resources.

Re: The Dunwich Legacy

Posted: Sun Jan 14, 2018 5:39 pm
by Mr. Handy
OOC,Yes, good thinking! In fact, if I have an action remaining to move into the Darkened Hall next turn, you can follow me in, engage the [b]Thug[/b], and use Bait and Switch on the same turn. You could also use Resourceful to improve your odds and get Lucky! back if you succeed.

Re: The Dunwich Legacy

Posted: Sun Jan 14, 2018 5:53 pm
by Tabs
Enemy Phase 4

Clover Club Pit Boss moves to Cardroom.

Upkeep Phase 4

Ready Dario El-Amin.

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Mon Jan 15, 2018 3:26 pm
by Tabs
Mythos Phase 5

Place 1 doom on the agenda (4/4).

ImageImage

Sefina draws Image

Wendy draws Image

Chaos Bag [dice]0[/dice] -2

Re: The Dunwich Legacy

Posted: Mon Jan 15, 2018 5:37 pm
by Mr. Handy
OOC,That Cursed Luck bites. I think I should go first and engage and try to defeat the [b]Pit Boss[/b]. I was planning to use Backstab and commit Unexpected Courage, but if "Max 1 committed" means that's the only card we can commit, my odds go down here, and I can't afford to miss. If that is what it means, I could still have decent odds if you commit Hiding Spot and I commit Pickpocketing.

Re: The Dunwich Legacy

Posted: Tue Jan 16, 2018 12:21 pm
by Tabs
OOC:   Sure! I'll commit Hiding Spot if needed. I'm sure that "commit 1 max" means 1 copy only of Unexpected Courage but you may add different cards to the test.  

Re: The Dunwich Legacy

Posted: Wed Jan 17, 2018 4:58 am
by Mr. Handy
Image

Turn 5 Investigator Phase

The Pit Boss follows Wendy in from the bar and grabs her from behind. "Gotcha, you little urchin!" he snarls.

Sefina sneaks up behind him. "Hey, pick on someone your own size!" she yells. The man drops Wendy and spins around, just in time to get a powerful punch in the kidney. He still doesn't go down, so Sefina fires her derringer, hitting him between the eyes. He collapses, unmoving. "Come on, we can't stick around here." She hurries into the darkened hallway. As she does, she bumps right into another goon, who seizes her.

"You're a pretty one," he says with a leer. "You won't be any more by the time I'm through with you."

"Help!" cries Sefina, struggling in vain to break free.
OOC,I had originally thought so too, but I wasn't sure after looking at arkhamdb, where it said it was "Max 1 Committed across all players." Looking at BoardGameGeek, however, it seems that we're right. Even so, I'd rather save Unexpected Courage for something other than an Agility test. Action 1: Engage [b]Clover Club Pit Boss[/b] Action 2: Play Backstab. Fight [b]Clover Club Pit Boss[/b]: (Agility 4 - 1[Cursed Luck] + 2[Hiding Spot] + 1[Pickpocketing] = 6 vs. 3[[b]Clover Club Pit Boss[/b]]): [dice]0[/dice] -2. Success by 1. Cursed Luck discarded. 3 damage dealt to [b]Clover Club Pit Boss[/b]. Action 3: Activate .41 Derringer. Fight [b]Clover Club Pit Boss[/b]: (Combat 2 + 2[.41 Derringer] = 4 vs. 3[[b]Clover Club Pit Boss[/b]]): [dice]1[/dice] +3. Success. 1 damage dealt to [b]Clover Club Pit Boss[/b], who is defeated. Draw Emergency Cache. Action 4: Move to Darkened Hall.

Re: The Dunwich Legacy

Posted: Wed Jan 17, 2018 2:42 pm
by Tabs
Image

Action 1: Move to Darkened Hallway.

Action 2: Engage O'Bannion's Thug.

Action 3: Play Bait and Switch.

Agility 4 +1[Resourceful (cost 1 resource)] vs. 2, Chaos token [dice]0[/dice] -4; fail. :cry: Wendy's ability: Discard Flashlight [dice]1[/dice] +0; success, Lucky! taken in hand from the discards, O'Bannion's Thug moved to Cardroom.


"Hey! you, ugly," insisted Wendy, thumping on the thug's back, "pick on someone you're own size."

He swivelled and swung a meaty fist into the air above Wendy's head. "Huh?" he puffed.

"He went thataway," said Wendy innocently, pointing emphatically back to the Cardroom.

"I'll git d' basterd!" he grunted, and the neanderthal loped off, swearing and puffing.

Wendy smiled and shrugged at Sefina: "What an idiot!"

Image Image

Re: The Dunwich Legacy

Posted: Wed Jan 17, 2018 5:51 pm
by Mr. Handy
Image

Turn 5 Investigator Phase

"Thank you so much," says Sefina, giving Wendy a hug as the door locks, trapping the thug outside.
OOC,Nicely done!

Re: The Dunwich Legacy

Posted: Thu Jan 18, 2018 11:56 am
by Tabs
Upkeep Phase 5

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

La Bella Luna -> Clover Club Lounge

Clover Club Lounge -> La Bella Luna -> Bar -> Cardroom

Bar -> Clover Club Lounge -> Cardroom

Cardroom [O'Bannion's Thug] -> Bar -> Clover Club Lounge

Darkened Hall [Sefina, Wendy] -> Back Hall Doorway -> Back Hall Doorway-> Back Hall Doorway

Back Hall Doorway

Back Hall Doorway

Back Hall Doorway

Re: The Dunwich Legacy

Posted: Fri Jan 19, 2018 4:19 am
by Mr. Handy
OOC,Ooh, just what we needed! :D

Re: The Dunwich Legacy

Posted: Fri Jan 19, 2018 1:03 pm
by Tabs
OOC:   I forgot to say well done for killing the Pit Boss, that's Victory 1 to us!  
Mythos Phase 6

Place 1 doom on the agenda (1/3).

Sefina draws Image

Wendy draws Image

Image

A swarm of rats scuttled out from a black crack in the Darkened Hall's wainscot and circled Wendy's feet, one grey monster leaped at her leg. "Uh ahhhh," she yelped.
OOC:   Hmmm. Wendy to fight the rats, using Lucky! if needed?

Image  

Re: The Dunwich Legacy

Posted: Sat Jan 20, 2018 5:08 am
by Mr. Handy
OOC,Thanks! I was thinking of killing the rats myself with the Derringer and hopefully getting rid of Cursed Luck again. Of course, if I don't spend an extra action engaging them first, I risk hitting you. If I do take out the rats, that gives you more actions to investigate in one of the rooms, and you get to keep Lucky!, which may help then.

Re: The Dunwich Legacy

Posted: Sat Jan 20, 2018 12:34 pm
by Tabs
OOC:   Go ahead. Don't bother engaging the rats, if Sefina misses her shot I'll assign damage to Dario.  

Re: The Dunwich Legacy

Posted: Sat Jan 20, 2018 5:48 pm
by Mr. Handy
Image

Turn 6 Investigator Phase

A flood of rats rushes them from down the darkened hallway, heading right for Wendy. Sefina blasts one of them with her derringer, turning it into a smear of red. The rest of the vermin flee. "Let's spread out and search for Dr. Morgan," she says. "We haven't got much time." She and Leo explore one of the doors off of the hallway.
OOC,Action 1: Activate .41 Derringer. Spend 1 ammo. Fight Swarm of Rats: (Combat 2 - 1[Cursed Luck] + 2[.41 Derringer] = 3 vs. 1[Swarm of Rats]): [dice]0[/dice] 0. Success! Swarm of Rats takes 2 damage and is defeated. Cursed Luck is discarded. Action 2: Move to Back Hall Doorway

Re: The Dunwich Legacy

Posted: Sat Jan 20, 2018 7:49 pm
by Tabs
Image

After the loud gunshot Wendy screwed up her eyes and covered her ears. "Is it dead?" she asked eventually.

Image 2 clues

Re: The Dunwich Legacy

Posted: Sun Jan 21, 2018 4:20 am
by Mr. Handy
Image

Turn 6 Investigator Phase

"Very dead," says Sefina, ducking through the door. "This is the VIP lounge, all right, but it's deserted, and there are signs of a struggle. What could have happened to Dr. Morgan?" She shines her flashlight around, but the batteries flicker and die before she manages to find anything. However, even in the dark, her keen eyes pick out the details...was that blood on the broken glass?
OOC,Action 3: Activate Flashlight. Spend 1 supply. Investigate: (Intellect 2 vs. Shroud 3 - 2[Flashlight] = 1): [dice]0[/dice] -2. Failure. Action 4: Investigate: (Intellect 2 + 2[Perception] vs. Shroud 3): [dice]1[/dice] -1. Success! 1 clue gained. Draw 1 card (this isn't the Upkeep Phase, so I can still draw).

Re: The Dunwich Legacy

Posted: Sun Jan 21, 2018 7:43 pm
by Tabs
Image

Image

Investigation Phase 6

Action 1: Move to Back Hall Doorway.

Image 2 clues

Action 2: Investigate using Flashlight (spend 1 supply).

Intellect 3 vs. 1 -2[Flashlight], Chaos token [dice]0[/dice] (-2); success, 1 clue gained.

Action 3: Investigate using Flashlight (spend 1 supply).

Intellect 3 vs. 1 -2[Flashlight], Chaos token [dice]1[/dice] (-1); success, 1 clue gained.


Wendy climbed a steep, narrow staircase to a back alley behind La Bella Luna. The inviting odour of meatballs and bolognese sauce nagged at her tummy as she searched through the trash cans. Two clues were easily found. "Wait till I show Sefina," she thought, "she will be pleased. We're almost done here, I just know it!"

Re: The Dunwich Legacy

Posted: Sun Jan 21, 2018 7:54 pm
by Mr. Handy
OOC,Awesome! 8-) We now only need one more clue, and I should be able to grab it at the start of next turn, provided there isn't any nasty surprise in the Mythos phase. Using Perception got me another Perception, which is exactly what I need for that. I don't even mind not being able to get a card and resource in the Upkeep phase.

Re: The Dunwich Legacy

Posted: Sun Jan 21, 2018 8:11 pm
by Tabs
OOC:   Nearly there! I'll do Upkeep and Mythos tomorrow.  

Re: The Dunwich Legacy

Posted: Mon Jan 22, 2018 11:11 am
by Tabs
Upkeep Phase 6

Wendy draws Image and gains 1 resource.

Mythos Phase 7

Place 1 doom on the agenda (2/3).

Sefina draws Image O'Bannion's Thug moves to Darkened Hall.

Wendy draws Image

Chaos token [dice]0[/dice] -2
OOC:   Wendy to go first? Move to Darkened Hall, Evade O'Bannion's Thug, and Move to VIP Area. If Sefina gains a clue, we can flip the Act and she'll still have 3 actions...  

Re: The Dunwich Legacy

Posted: Tue Jan 23, 2018 5:52 am
by Mr. Handy
OOC,I think I should go first. That way I can find that last clue and we can advance the act right away. Then we'll have the rest of our actions to make progress toward winning. I can evade the thug myself if needed, or even use Blinding Light.

Re: The Dunwich Legacy

Posted: Tue Jan 23, 2018 10:56 am
by Tabs
OOC:   Ah, but we both need to be in the VIP Area when we spend the clues.  
Image

Investigator Phase 7

Action 1: Move to Darkened Hall. O'Bannion's Thug engages Wendy.

Action 2: Evade O'Bannion's Thug.

Agility 4 vs. 2, chaos token [dice]0[/dice] tentacles; fail. Wendy's ability: Discard Burglary, chaos token [dice]1[/dice] -3--now that is unlucky. Fast Play Lucky!; success.

Action 3: Move to VIP Area.

"It's you again!" cried the thug. "Come 'ere you little runt."

Wendy skipped and dodged around the brute. He almost grabbed her, and Wendy was terrified that he'd snap her arms, but luckily she slipped away and escaped into the VIP Area where Sefina waited.

"I lost the thug in the hall, he shan't follow me in here," said Wendy. "I hope I did the right thing?"

Re: The Dunwich Legacy

Posted: Wed Jan 24, 2018 5:35 am
by Mr. Handy
Image

Turn 7 Investigator Phase

"I think so," says Sefina, "and I think I found out what happened to Dr. Morgan."
OOC,Good catch, I'd missed that. Action 1: Investigate: (Intellect 2 + 2[Perception] vs. Shroud 3): [dice]0[/dice] -1. Success! Draw 1 card and gain 1 clue. We both spend 4 clues collectively and advance the act.

Re: The Dunwich Legacy

Posted: Wed Jan 24, 2018 11:41 am
by Tabs
Sefina draws Image

Image

Image

Image

Re: The Dunwich Legacy

Posted: Thu Jan 25, 2018 4:41 am
by Mr. Handy
Image

Turn 7 Investigator Phase

Sefina leads the way to where Dr. Morgan sits, gambling with two unconscious gangsters. She pats him on the shoulder. "Dr. Morgan?" she asks.

"No drinks for me, thank you, Miss," he mumbles, only partially coming around.
OOC,Action 2: Parley: (Will 4 vs. Difficulty 3): [dice]0[/dice] 0. Success! 1 clue from the token bank placed on [b]Dr. Morgan[/b]. Action 3: Parley: (Will 4 vs. Difficulty 3): [dice]1[/dice] -2. Failure. Action 4: Parley: (Will 4 + 1[Arcane Studies] + 1[Liquid Courage] = 6 vs. Difficulty 3): [dice]2[/dice] -4. Failure. D'oh! :o

Re: The Dunwich Legacy

Posted: Thu Jan 25, 2018 11:56 am
by Tabs
Mythos Phase 8

Place 1 doom on the agenda (3/3).

Image

Image

Clover Club Lounge [Conglomoration of Spheres] -> Bar -> Cardroom

Bar -> Clover Club Lounge -> Cardroom

Cardroom -> Bar -> Clover Club Lounge

Darkened Hall [O'Bannion's Thug] -> Cardroom -> VIP Area -> Back Alley -> Back Hall Doorway

VIP Area [Sefina, Wendy, Dr. Morgan] -> Darkened Hall

Back Alley -> Darkened Hall

Back Hall Doorway

OOC:   Mythos Phase to be continued.  

Re: The Dunwich Legacy

Posted: Fri Jan 26, 2018 12:05 pm
by Tabs
Image

Sefina draws Image

Wendy draws Image
OOC:   I think that we should Parley with Dr. Morgan and then Resign, taking the hits.  

Re: The Dunwich Legacy

Posted: Sat Jan 27, 2018 6:28 am
by Mr. Handy
OOC,That was my thought too. The appearance of new enemies makes that more complicated, but I think we can still make it work, especially since parleying and resigning don't trigger attacks of opportunity. You'd have to go first. You can spend two actions moving to the Back Alley, taking the Swarm of Rats and O'Bannion's Thug with you, and then resign. The rats will hit you twice for a total of 2 damage, and the thug will hit you once for 2 damage. As long as you can take 4 damage and remain standing, you can escape. On my turn, I'll still have four actions. Even after taking over [b]Dr. Morgan[/b] and losing [b]Leo[/b], as long as he's in play at the start of my turn, I get an additional action this turn. Next turn is another matter, but if this works, we won't have to worry about it. For my first action, I'll parley with [b]Dr. Morgan[/b], committing Unexpected Courage and Blinding Light. I'll only fail on tentacles. If I succeed, I can use my second action to move to the Darkened Hall, move to the Back Alley as my third action (I'll take 2 damage and lose 2 resources), and resign with my fourth and final action. If I do get tentacles, I'll have to evade the Mobster and then play Sneak Attack instead, then try again to parley.

Re: The Dunwich Legacy

Posted: Sat Jan 27, 2018 12:46 pm
by Tabs
Image

Investigator Phase 8

Action 1: Move to Darkened Hall, taking 1 damage from Swarm of Rats.

Action 2: Move to Back Alley, taking 1 damage from Swarm of Rats and 2 damage from O'Bannion's Thug.

Action 3: Resign.


Wendy danced away from the rats. She found sanctuary upon an armchair, pausing her chaotic flight and agreeing with Sefina as she quickly outlined her plan. Wendy drew forth the teddy bear from her cardigan pocket and moved its paw in farewell. "Mr. Pawterson wishes you Godspeed and knows that he will see you again."

She leaped down off the armchair, yelping when one of the beasts nipped at her ankle, and raced out the door.

"And again!" roared the thug in the Darkened Hall. "This time I'll break you for sure!"

"Big nose! Spotty face!" incited Wendy, trying to draw him away from her new friend. And it worked, too. The thug chased after her, managing to swipe her extremely hard across her back with a cosh--a billiard ball inside his sock. She was propelled through the door and into the Back Alley where she ran for her life, praying that Sefina would play Hopscotch with her and Mr. Pawterson soon.

Re: The Dunwich Legacy

Posted: Sun Jan 28, 2018 1:34 am
by Mr. Handy
Image

Turn 8 Investigator Phase

"Wendy, run!" calls Sefina as one of the unconscious mobsters wakes up and clamps an arm down on her wrist.

"Not so fast, toots!" says the mobster, rising and seizing her. He licks his lips, leering at her. "I ain't even got to know you yet."

"Dr. Morgan, help!"

Dr. Morgan finally comes to his senses, springing to his feet. "Unhand the young lady this instant!" he demands.

"Stay out of it, egghead!" The gangster glares at him. "I- hey, you took all my money!"

While he is distracted, Sefina slips out of his grasp and grabs Dr. Morgan by the hand. She sees that Leo has already left, which was smart of him. "Let's get out of here!" she says, bolting with him into the hallway and slamming the door behind them. They hurry out the still open back door that Wendy had used, where the other goon and the rats are still looking around for her. Sefina and Dr. Morgan slip off into the night to find her.
OOC,Action 1: Parley: (Will 4 + 1[Blinding Light] + 2[Unexpected Courage] = 7 vs. Difficulty 3): [dice]0[/dice] Woohoo! 8-) +3. Success! Second clue token from the token bank placed on [b]Dr. Francis Morgan[/b] I take control of [b]Dr. Francis Morgan[/b], replacing [b]Leo de Luca[/b]. I also draw Elusive. Fast Action: Spend 2 resources to play Elusive. Disengage from Mobster and move to Darkened Hall. Action 2: Move to Back Alley. Action 3: Resign.

Re: The Dunwich Legacy

Posted: Sun Jan 28, 2018 1:27 pm
by Tabs
Image

Resolution 2: “What in the world...?” Dr. Morgan finally breaks out of his daze as you make your way to safety. You ask him what he remembers, and he sputters and shakes his head. “It’s all a haze,” he explains, visibly exhausted. “I was having the run of my life! Perhaps I had one too many shots. But, those creatures—I haven’t seen anything like that since...” He trails off, and you can tell that his mind is racing. His eyes widen with realization and his face pales. “I may not be in the best shape, but I’ll help with your investigation. Whatever it takes.”

In your Campaign Log, record that the O’Bannion gang has a bone to pick with the investigators.

In your Campaign Log, record that the investigators rescued Dr. Francis Morgan. Any one investigator may choose to add Dr. Francis Morgan to his or her deck. This card does not count toward that investigator’s deck size.

If any player “cheated,” add 1 squid chaos token to the chaos bag for the remainder of the campaign.

Each investigator earns experience equal to the Victory X value of each card in the victory display.

Proceed to Scenario I–A: Extracurricular Activity.
OOC:   That's a paltry 3 XP!

Image ideal should anyone choose to take Dr. Morgan.  

Re: The Dunwich Legacy

Posted: Sun Jan 28, 2018 6:30 pm
by Mr. Handy
OOC,It's a shame that we have to deal with the squid token because I "cheated," but we were running out of time and resources. I'd tried to play it straight, but I just had bad luck. I'll take [b]Dr. Francis Morgan[/b] if that's okay with you, as I only have one other ally in my deck, and the extra combat would help me (your deck isn't very fighty). I don't think Charisma is that useful to me. While it fits thematically, the odds of me drawing [b]Leo[/b], [b]Dr. Morgan[/b], and Charisma all in one game are pretty low. Chances are I'll only have one ally at a time anyway, and if I draw both, I probably won't also have Charisma. I'd like to take Sure Gamble with my 3 XP. I'll replace Pickpocketing.

Re: The Dunwich Legacy

Posted: Mon Jan 29, 2018 11:57 am
by Tabs
Image

Good choice. BTW, Charisma starts the game in play.

Sefina's upgraded deck-- https://arkhamdb.com/deck/view/109341

Wendy's upgraded deck-- https://arkhamdb.com/deck/view/109052

ImageImage

Extracurricular Activity

Dr. Armitage is worried his colleague, Professor Warren Rice, might be in trouble, so he has asked for your help in finding his friend. He seems unreasonably nervous about his colleague’s disappearance considering Professor Rice has only been “missing” for a matter of hours...

Re: The Dunwich Legacy

Posted: Tue Jan 30, 2018 6:12 am
by Mr. Handy
OOC,Flare is powerful, but when you use it up, do you get back the XP you spent? The combat ability is exactly as effective for you as Backstab, but slightly cheaper.

Re: The Dunwich Legacy

Posted: Tue Jan 30, 2018 12:32 pm
by Tabs
You're dead right about Flare. Scrap that, Wendy'll have Image
New scenario,https://boardgamegeek.com/thread/1929706/new-cycle-title-and-box-spanish-online-store
I've made a mistake, I drew the Basic Weakness "Indebted" for Sefina. It is a Permanent card so should have been in play last game. What to do? Put it into play from now or choose again?

Image

Re: The Dunwich Legacy

Posted: Wed Jan 31, 2018 4:49 am
by Mr. Handy
OOC,Indebted is terrible! That would have completely messed up the scenario, as I wouldn't have been able to play [b]Leo[/b] right away (or maybe not at all). Of course, since the Basic Weakness is supposed to be a random one, and I don't think I'm supposed to know what it is until it gets drawn, I don't know how we were supposed to know. I'd rather just select a different random Basic Weakness.

Re: The Dunwich Legacy

Posted: Wed Jan 31, 2018 11:59 am
by Tabs
I've done a bit of digging and I do think that you are supposed to know what your Basic Weakness is, and in the case of Indebted it should be in play from the start. Until now I had added the card, unseen, to my decks, but thematically this doesn't make sense: An Investigator should know his weakness--Sefina's could be buying too many shoes...

Going back to your point about Leo and resources, it's no matter because we won the game comfortably. It would have taken Conglomeration of Spheres 2 turns to reach the hallway, which is a spare 8 actions...

Sefina's Basic Weakness [dice]0[/dice]
Spoiler:
Image
Sefina's hand

ImageImageImageImageImageImageImageImageImageImageImageImageImage

Re: The Dunwich Legacy

Posted: Thu Feb 01, 2018 6:28 am
by Mr. Handy
OOC,[img]http://i640.photobucket.com/albums/uu127/makken123/03003_zpsb0who5mc.png[/img] [color=green]"There is no such thing as too many shoes."[/color] That's a great draw, but I'll have discard a couple of cards. Clarity of Mind is an easy call for a discard, but for the other, I'll have to lose Opportunist. The others are just too good to throw away. I'll put Ward of Protection, Emergency Cache, and Sneak Attack under myself, and keep the remaining eight cards. I don't have time to update the Investigators thread tonight, so I'll have to do it tomorrow night.

Re: The Dunwich Legacy

Posted: Thu Feb 01, 2018 12:13 pm
by Tabs
I like Wendy's cards, too.

ImageImageImageImageImage

Re: The Dunwich Legacy

Posted: Fri Feb 02, 2018 12:20 pm
by Tabs
Orne Library -> Miskatonic Quad -> Humanities Building

The Orne Library is well known for its collection of rare occult books and grimoires. It’s possible Professor Rice came here to research in private.

Miskatonic Quad [Sefina, Wendy] -> Orne Library -> Science Building -> Humanities Building -> Student Union -> Administration Building

The Miskatonic University campus is beautiful, in a dreary sense. Surrounded by fences and gates of wrought iron, you can’t help but feel as much a prisoner here as a guest.

ImageImage

Science Building -> Miskatonic Quad -> ?

The science building is one of the larger buildings in the university, its three doors dominating the eastern side of the campus. Although most of the halls are dark, you can see a lit window in the basement.

Humanities Building -> Miskatonic Quad -> Orne Library

The humanities building contains the departments of History, Philosophy, and Languages, to name a few. Professor Rice was last seen here, teaching one of his Latin classes.

Student Union -> Miskatonic Quad -> ?

The Student Union contains a cafeteria and a lounge in which students can gather.

Administration Building -> Miskatonic Quad -> ?

One of the oldest buildings on campus, the administration building can be found shrouded in shadow near the eastern end of the campus. It is almost entirely covered in ivy.

ImageImage

Image

Wendy's cold fingers found their way into Sefina's hand; Sefina could feel them trembling.

"Not very nice here is it?" whispered Wendy. The tree's bare winter branches whistled when a sharp wind flew across the quad, and it ruffled her already unkempt hair. "Where shall we start looking for Professor Rice?" Moments before, a lanky, bleary-eyed student had replied that he'd seen several hours before the Professor in the Humanities Building.

Re: The Dunwich Legacy

Posted: Sat Feb 03, 2018 5:49 am
by Mr. Handy
Image

Sefina gives Wendy's hand a reassuring squeeze. "I'm sure it will be lovelier in the spring," she says. "I will start in the Humanities Building and then check the library. I think we can find him more quickly if we cover more ground and split up. Perhaps you can look around in the other buildings."
OOC,My plan is to play The Painted World as an Emergency Cache, then spend 6 resources to play [b]Leo[/b]. With my third action, I'll move to the Humanities Building and see what's what. For my fourth action, I'll probably play my Flashlight if it looks like I'll need it there. If I go first, then what I discover may influence where you decide to explore.

Re: The Dunwich Legacy

Posted: Sat Feb 03, 2018 12:50 pm
by Tabs
Image

"Oh yes! the spring: daffodils, cherry blossom..." said Wendy, looking into the far distance as she spoke. "Right," she said with determination, "if you find him I'll join you, but if not I'll try elsewhere. Mmmm, maybe the Student Union--they may serve puddings," and she licked her lips.

Re: The Dunwich Legacy

Posted: Sat Feb 03, 2018 5:51 pm
by Mr. Handy
Image

Turn 1 Investigator Phase

A familiar-looking man strolls up. "Evening, ladies," he says, tipping his hat.

"Leo!" says Sefina. "It's good to see you again. What are you doing here?"

"I heard you were collecting professors, so I thought I'd help out."

"We'll, we're looking for Professor Warren Rice. He was last seen in the Humanities Building."

Leo takes her arm and flips a nickel over to Wendy. "Here, kid, buy yourself a treat." Then he escorts Sefina to the Humanities Building.
OOC,Action 1: Play The Painted World as Emergency Cache. Gain 3 resources. Action 2: Play [b]Leo de Luca[/b], spending 6 resources. Action 3: Move to Humanities Building.

Re: The Dunwich Legacy

Posted: Sat Feb 03, 2018 7:31 pm
by Tabs
Image

"Gee, thanks, mister," beamed Wendy. She skipped off to the Students Union.

ImageImage 4 clues

Re: The Dunwich Legacy

Posted: Sun Feb 04, 2018 2:37 am
by Mr. Handy
Image

Turn 1 Investigator Phase

"Did you give her the nickel just so you could be alone with me?" asks Sefina.

"Can you blame me?" asks Leo as they enter the Humanities Building. "Sure is dark in here."

"Fortunately, I came prepared." Sefina takes a flashlight out of her handbag.
OOC,Action 4: Play Flashlight, spending 2 resources. I've taken no horror, so I discard no cards.

Re: The Dunwich Legacy

Posted: Mon Feb 05, 2018 11:16 am
by Tabs
Image

Action 1: Move to Student Union.

Action 2: Investigate.

Intellect 3 vs. 1, chaos token [dice]0[/dice] -3, fail. Wendy's reroll ability: Discard Elusive [dice]1[/dice] -2, success: gain 1 clue.

Action 3: Investigate.

Intellect 3 vs. 1, chaos token [dice]2[/dice] skull -1, success: gain 1 clue.

ImageImage

Image

Wendy's hopes of a sticky pudding were dashed when she entered the Student Union. Various young adults lounged around smoking: dinner had long since ended--the serving hatches were closed and the clatter of washing-up could be heard. She wandered about looking for the Professor, thoroughly searching and asking the students questions. She even tried the doorknob to the Dormitories but found it to be locked.

"Seen Professor Rice?" Wendy said to a lazy-looking individual. She added: "I'm his niece, you know."

The student sized up the ragamuffin and drawled: "Really?"

She ran her hand round a half eaten bowl of apple crumble and then licked custard off her finger. "Really," she answered, explaining nonchalantly, "Fancy dress party."

God! he was rude; Wendy wished that she could pop slugs into his pocket. But she did learn of a few useful clues.

Re: The Dunwich Legacy

Posted: Tue Feb 06, 2018 4:57 am
by Mr. Handy
OOC,Nicely done! Are you sure you want to discard Elusive, though? That card is very useful. The free move alone is great, and being able to escape enemies is even better. You might want to ditch Cherished Keepsake instead.

Re: The Dunwich Legacy

Posted: Tue Feb 06, 2018 12:34 pm
by Tabs
OOC:   Thanks. Yes I'll do what you suggest. Wendy needs to be elusive and so avoid sanity loss in the first place, but it'll be sad to let go of Mr. Pawterson.  
Upkeep Phase 1

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Orne Library -> Miskatonic Quad -> Humanities Building

Miskatonic Quad -> Orne Library -> Science Building -> Humanities Building -> Student Union -> Administration Building

Science Building -> Miskatonic Quad -> ?

Humanities Building [Sefina, 4 clues] -> Miskatonic Quad -> Orne Library

Student Union [Wendy] -> Miskatonic Quad -> Dormitories [locked]

Administration Building -> Miskatonic Quad -> ?

To advance act 6 clues. Doom 0/7

Re: The Dunwich Legacy

Posted: Wed Feb 07, 2018 11:19 am
by Tabs
Mythos Phase 2

Place 1 doom on the agenda (1/7).

Sefina draws ImageImage

Wendy draws Image doom 2/7

Re: The Dunwich Legacy

Posted: Thu Feb 08, 2018 4:19 am
by Mr. Handy
OOC,Ouch! Beyond the Veil is nasty! I'd have used Ward of Protection if it (or The Painted World) had been in my hand. At least my deck is the thickest, so it'll take a while to burn through it even with all the effects that discard cards in this scenario. Hopefully it'll be over before that happens, or I'll have to resign if my deck gets dangerously low. That Whipporwill is annoying. I could equip my Knife and try to kill it with Unexpected Courage, but maybe I should just move to the library and search there, then go back the following turn.

Re: The Dunwich Legacy

Posted: Thu Feb 08, 2018 12:21 pm
by Tabs
OOC:   Good point--next time I draw a treachery Encounter Card for Sefina, and she can cast the Ward spell, I'll wait on what you decide. Yes the 10 damage is fatal, but we've never yet exhausted our decks... And yes I think that Sefina should move to the library.

Wendy to move to Miskatonic Quad, then to Science Building, and probably equip Flashlight.  

Re: The Dunwich Legacy

Posted: Thu Feb 08, 2018 7:44 pm
by Mr. Handy
Image

Turn 2 Investigator Phase

Sefina shrieks as a dark fluttering form zooms out of the darkness and buzzes past her as she flails her arms. "Ugh!" she cries. "Filthy creatures! Rats with wings! Let's get out of here." She and Leo head to the nearby library.
OOC,Action 1: Move to Orne Library.

Re: The Dunwich Legacy

Posted: Fri Feb 09, 2018 12:40 pm
by Tabs
ImageImage 2 clues

Re: The Dunwich Legacy

Posted: Sat Feb 10, 2018 5:11 am
by Mr. Handy
Image

Turn 2 Investigator Phase

The library is also poorly lit and very confusing. Sefina flicks on her flashlight and looks around, and eventually finds an interesting reference in a book. She readies her knife in case there is trouble.
OOC,Actions 2 and 3: Activate Flashlight, spending one supply. Investigate (Intellect 2 vs. Shroud 3 - 2[Flashlight] = 1): [dice]0[/dice] -1. Success! 1 clue gained. Action 4: Play Knife, spending 1 resource.

Re: The Dunwich Legacy

Posted: Sat Feb 10, 2018 12:11 pm
by Tabs
Image

Investigation Phase 2

Action 1: Move to Miskatonic Quad.

Action 2: Move to Science Building.

ImageImage 2 clues Image

Action 3: Play Flashlight (spend 2 resources).


Darkness blanketed the Quad, furnishing the Science Building with an uninviting aspect, however a lone window shone in the corner of the basement so it didn't seem quite as gloomy. Wendy climbed its steps and entered through the door which had a grand pillar on each side.

She skidded upon viscous ooze, "Uh?" she exclaimed. It trailed down to the basement. She flicked the switch of her flashlight and with its beam followed the ooze's shine, it glistened and was iridescent in a curiously pretty way. Down the steps to the basement, the door to the Alchemy Labs was, again, locked. She knew it was the laboratory because of the pungent stench, and the unmistakeable hiss of a burner.

Re: The Dunwich Legacy

Posted: Sun Feb 11, 2018 12:11 pm
by Tabs
Enemy Phase 2

Whippoorwill moves to Orne Library.

Upkeep Phase 2

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.


Orne Library [Sefina, 1 clue, Whippoorwill] -> Miskatonic Quad -> Humanities Building

Miskatonic Quad -> Orne Library -> Science Building -> Humanities Building -> Student Union -> Administration Building

Science Building [Wendy, 2 clues] -> Miskatonic Quad -> Alchemy Labs [locked]

Humanities Building [4 clues] -> Miskatonic Quad -> Orne Library

Student Union -> Miskatonic Quad -> Dormitories [locked]

Administration Building -> Miskatonic Quad -> ?

To advance act 6 clues. Doom 2/7

Re: The Dunwich Legacy

Posted: Mon Feb 12, 2018 12:36 am
by Mr. Handy
OOC,Nice! I've never managed to draw Shrivelling before.

Re: The Dunwich Legacy

Posted: Mon Feb 12, 2018 11:45 am
by Tabs
OOC:   Cool...or should I say hot! I look forward to Sefina using it.  
Mythos Phase 3

Place 1 doom on the agenda (3/7).

Sefina draws Image

Re: The Dunwich Legacy

Posted: Tue Feb 13, 2018 5:54 am
by Mr. Handy
Image

Turn 3 Mythos Phase

You have much potential, whispers a voice coming from inside Sefina's head. Arcane energy flows through your very being. I can help you unlock it. I can give you more power than you've ever dreamed of having.

"No!" cries Sefina, clenching her eyes shut and clutching her hair. "GET OUT OF MY HEAD!"

Leo gives her a funny, concerned look. Sobbing, she throws her arms around him and presses her face into his shoulder.
OOC,[b]Sefina[/b] takes 2 horror.

Re: The Dunwich Legacy

Posted: Tue Feb 13, 2018 12:20 pm
by Tabs
Wendy draws Image attach to Humanities Building.
OOC:   Wendy to Investigate twice, using Flashlight, in the Science Building, and then Move to Miskatonic Quad. If Sefina can discover 1 more clue we can advance the act.  

Re: The Dunwich Legacy

Posted: Wed Feb 14, 2018 2:39 am
by Mr. Handy
OOC,Yes, I was thinking the same thing. With the Flashlight, you'll only fail on tentacles, so you will probably have a third action to return to the Miskatonic Quad after getting both clues. I think you should go first this time. Then on my turn I can move back to the Humanities Building, try to pick the lock (with Unexpected Courage), and then try to find that sixth clue.

Re: The Dunwich Legacy

Posted: Wed Feb 14, 2018 12:38 pm
by Tabs
Image

Investigation Phase 3

Action 1: Activate Flashlight (spend 1 supply).

Intellect 3 vs. 2 -2[Flashlight], chaos token [dice]0[/dice] squid (discard 2 cards)...Wendy's ability: Discard Resourceful, [dice]1[/dice] -1; success, gain 1 clue.

Action 2: Activate Flashlight (spend 1 supply).

Intellect 3 vs. 2 -2[Flashlight], chaos token [dice]2[/dice] -1; success, gain 1 clue.

Action 3: Move to Miskatonic Quad.


Wendy searched and searched, the beam of her flashlight probing underneath chairs, behind desks, etc; she found a broken test tube containing the remnants of a yolk--"Ugh!"--which she was very careful not to touch, and a torn playing card, the nine of diamonds...? She skipped back to the Quad, eager to tell Sefina about her finds but unsure of what they meant.

OOC:   Don't forget that there's still 1 clue at Orne Library.

Edit: the chaos token I've been calling "squid" is in fact "elder thing."  

Re: The Dunwich Legacy

Posted: Thu Feb 15, 2018 2:51 am
by Mr. Handy
Image

Turn 3 Investigator Phase

When Sefina calms down, Leo escorts her back to the Humanities Building, avoiding the flapping creature that has followed her here. When they arrive, however, the door turns out to have been locked. The building must have closed for the night.

"Allow me," says Sefina, pulling a pin from her hair and inserting it into the lock. It pops open just as easily as if she had used the key. She leads the way inside, shining her flashlight around, and comes across something interesting in Professor Rice's office...
OOC,I'd thought of that, but the Whipporwill means I'd be likely to fail, and each try takes two actions. If I killed it first (not a sure thing, and I'd still need a boost), even then I'd only get one try. This way I have an action to spare for another attempt. Action 1: Move to Humanities Building. Action 2: Activate Locked Door. Agility test (Agility 4 + 2[Unexpected Courage] = 6 vs. 4[Locked Door]): [dice]0[/dice] Woohoo! 8-) +3. Success! Discard Locked Door, and draw Ward of Protection. Action 3: Activate Flashlight. Investigate (Intellect 2 vs. Shroud 3 - 2[Flashlight] = 1), spending 1 supply: [dice]1[/dice] +0. Success! 1 clue gained. 6 clues spent as a group to advance the Act.

Re: The Dunwich Legacy

Posted: Thu Feb 15, 2018 12:10 pm
by Tabs
OOC:   Good choice! I forgot about the action penalty at the Orne Library.  
ImageImage


Dunwich Legacy Campaign Log

Image

Re: The Dunwich Legacy

Posted: Fri Feb 16, 2018 4:27 am
by Mr. Handy
Image

Turn 3 Investigator Phase

Sefina does a more thorough search of the office and finds some leads as to where the janitor may have gone, just as her flashlight's batteries die.
OOC,That campaign log is nice. I think the Campaign Notes should say "elder thing" rather than "elder sign." Do we know how many cards are in the encounter deck? Action 4: Activate Flashlight. Investigate (Intellect 2 vs. Shroud 3 - 2[Flashlight] = 1), spending 1 supply: [dice]0[/dice] -1. Success! 1 clue gained.

Re: The Dunwich Legacy

Posted: Fri Feb 16, 2018 12:06 pm
by Tabs
OOC:   Found it on BGG. 2 elder sign tokens in the chaos bag, now that would be useful! Campaign Log amended, the correction will show up on the Extracurricular Activity log.

34 encounter cards. We could spend the clue?  
Enemy Phase 3

Whippoorwill moves to Humanities Building.

Upkeep Phase 3

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Sat Feb 17, 2018 3:21 am
by Mr. Handy
OOC,That's my plan, unless we're lucky enough to draw [b]Jazz[/b] during the Mythos Phase. Those were great draws (though Drawn to the Flame would have been better, allowing me to burn through sixteen cards from the encounter deck on my next turn), and they'll really help us find more clues if my first one doesn't find the janitor. I can go back to Orne Library and use Perception to try to find the other clue there in that case (unless something happens in the Mythos phase to prevent it), and there's also still the Administration Building, which you can reach from the Quad.

Re: The Dunwich Legacy

Posted: Sat Feb 17, 2018 1:57 pm
by Tabs
OOC:  
We could spend the clue?
I remembered the act card and the action as Fast, but of course it's not.  

Orne Library [1 clue] -> Miskatonic Quad -> Humanities Building

Miskatonic Quad [Wendy] -> Orne Library -> Science Building -> Humanities Building -> Student Union -> Administration Building

Science Building -> Miskatonic Quad -> Alchemy Labs [locked]

Humanities Building [Sefina, 3 clues, Whippoorwill] -> Miskatonic Quad -> Orne Library

Student Union -> Miskatonic Quad -> Dormitories [locked]

Administration Building -> Miskatonic Quad -> ?

To advance act - . Doom 3/7



Mythos Phase 4

Place 1 doom on the agenda (4/7).

Sefina draws Image

Wendy draws Image
OOC:   Yes, Wendy will investigate the Administration Building.  

Re: The Dunwich Legacy

Posted: Sun Feb 18, 2018 2:12 am
by Mr. Handy
Image

Turn 4 Mythos Phase

Sefina can feel mystical forces building, surrounding her, trapping her. Acting instinctively, she makes a series of confusing gestures, and the energy dissipates.
OOC,I'm glad I grabbed the Ward of Protection when I did. I need to cancel this one. My odds of getting out of here are really bad, especially with the Whippoorwill. The odds of getting back in are pretty bad too. We can't afford to waste actions or burn a bunch of cards from our decks. Fast Action: Play Ward of Protection, spending 1 resource. Take 1 horror. Arcane Barrier's Revelation effect is canceled. I think I should go first and spend my clue, in case we find [b]Jazz[/b]. If not, I'll move back to the Orne Library and try to find the other clue there with Perception.

Re: The Dunwich Legacy

Posted: Sun Feb 18, 2018 12:52 pm
by Tabs
OOC:   Okay  
Jazz?,No!

Re: The Dunwich Legacy

Posted: Sun Feb 18, 2018 6:44 pm
by Mr. Handy
Image

Turn 4 Investigator Phase

Sefina looks around for any sign of the janitor, but she comes up empty. Returning to the Orne Library, she searches there, but she still can't find any trace of him.
OOC,What were the five discarded cards? I'd like to know what horrors we avoided. Action 1: Activate Act. Spend 1 clue and discard the top 5 cards of the encounter deck. Action 2: Move to Orne Library. Actions 3 and 4: Investigate (Intellect 2 + 2[Perception] vs. 3 shroud): [dice]0[/dice] -2. Failure.

Re: The Dunwich Legacy

Posted: Mon Feb 19, 2018 11:23 am
by Tabs
OOC:   Ancient Evils x2, Beyond the Veil, Visions of Future Past, Pushed into the Beyond  
Image

Investigation Phase 4

Action 1: Move to Administration Building.

ImageImageImage

Action 2: Activate Flashlight (spend 1 supply).

Intellect 3 +1[Elusive] vs. 4 -2[Flashlight], chaos token [dice]0[/dice] -2; success, gain 1 clue.

Action 3: Activate Act 2a card (spend 1 clue).

Discard Yithian Observer, Light of Aforgomon, Pushed into the Beyond, Offer of Power, and Thrall.


Wendy pulled an ivy leaf from the creepers smothering the Administration Building. She dribbled saliva upon her palm and together, with the leaf, rolled an unholy spit ball, which she intended to place upon some unfortunate's chair; the naughty child chuckled at the dismay it would cause.

The hour was late and all was quiet and shadowy. She did discover a clue but was unsure of its usefulness, however during her wanderings, upstairs, she found the Faculty Offices. Its frosted glass door allowed her to glimpse a figure darting in front of a moon lit window, at least she thought that she saw someone...
OOC:   Just about to update Wendy's stats when I realised her last Mythos Card Beyond the Veil has the keyword Surge, so I should draw another encounter card. Shall I take Ancient Evils, Sefina's first discarded card?  

Re: The Dunwich Legacy

Posted: Mon Feb 19, 2018 7:19 pm
by Mr. Handy
OOC,Yes, that's the best thing to do. That only adds one more doom token, so we should still have one more turn before the agenda advances unless yet another Ancient Evils is drawn. We dodged a lot of bad stuff from the discarded cards, at least, and you'll get to discard one more now to make up for the extra one you drew from the surge. Then we'll get two more draws during the Mythos phase. It might have been better not to commit Elusive since you have Lucky! in your hand and could always have used that if you fell short by 1 or 2.

Re: The Dunwich Legacy

Posted: Tue Feb 20, 2018 11:55 am
by Tabs
OOC:   Mmmm, Lucky! is my signature card! Elusive will be perfect if Wendy draws a monster,--um--I'll discard Emergency Cache.  
Return to Mythos Phase 4

Wendy draws Image Doom 5/7

Discard Visions of Futures Past.

Enemy Phase 4

Whippoorwill moves to Orne Library.

Upkeep Phase 4

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.


Orne Library [Sefina, 1 clue, Whippoorwill] -> Miskatonic Quad -> Humanities Building

Miskatonic Quad -> Orne Library -> Science Building -> Humanities Building -> Student Union -> Administration Building

Science Building -> Miskatonic Quad -> Alchemy Labs [locked]

Humanities Building [2 clues] -> Miskatonic Quad -> Orne Library

Student Union -> Miskatonic Quad -> Dormitories [locked]

Administration Building [Wendy, 1 clue] -> Miskatonic Quad -> Faculty Offices [locked]

To advance act - . Doom 5/7

Re: The Dunwich Legacy

Posted: Wed Feb 21, 2018 6:01 am
by Mr. Handy
OOC,You couldn't have committed Emergency Cache; it doesn't have any Intellect symbols (or any symbols, for that matter). Besides, it's too late to change it once you've seen the roll. There are only 2 clues left in the Humanities Building. I found the second one the turn before last, which I spent last turn. The first one was what enabled us to advance the act.

Re: The Dunwich Legacy

Posted: Wed Feb 21, 2018 10:58 am
by Tabs
OOC:   Edited  
Mythos Phase 5

Place 1 doom on the agenda (6/7).

Sefina draws Image

Re: The Dunwich Legacy

Posted: Thu Feb 22, 2018 6:00 am
by Mr. Handy
Image

Turn 5 Mythos Phase

The horrible voice returns to Sefina's head. "Use the power I can give you," it cajoles. "You are doomed without it!"

"NO!" she screams, clutching her head. She falls sobbing into Leo's arms again. "I think I'm going mad!"
OOC,[b]Sefina[/b] takes 2 horror.

Re: The Dunwich Legacy

Posted: Thu Feb 22, 2018 11:35 am
by Tabs
Wendy draws Image

Image

In a corner of the Administration Building, below the ceiling, a pink light swirls and swirls, its like a hungry mouth, wanting, no demanding to be fed. Wendy threw her lantern [asset] into it, hoping that her choice would not effect Sefina too much.

Re: The Dunwich Legacy

Posted: Thu Feb 22, 2018 6:10 pm
by Mr. Handy
OOC,Nuts! I guess I'll discard Hard Knocks. I really need Liquid Courage, especially after that last hit. I can heal up to 3 horror from one use of it by committing Fearless to the Will test. The loss of the asset doesn't hurt me so much, as I'm unlikely to get enough resources to use both it and Arcane Studies, which is more useful to me. However, losing that Lantern really hurts. You needed that to help find clues. On my turn I'll see if I can get a clue in the Humanities Building with Unexpected Courage so I can cash it in to discard five more cards, but you may want to go first, as you have a decent chance to find one if you use your Unexpected Coruage. I'll be leaving for a convention shortly and won't be back until Sunday night, when I may not have time to post.

Re: The Dulwich Legacy

Posted: Fri Feb 23, 2018 11:37 am
by Tabs
OOC:   Oh dear! the treachery card says "each card" [asset].  
Image

Investigation Phase 5

Action 1: Investigate.

Intellect 3 +2[Unexpected Courage] vs. 4, chaos token [dice]0[/dice] -2; Fast play Lucky! (spend 1 resource), success, gain 1 clue.

Action 2: Activate Act 2a card (spend 1 clue).

Discard Eager for Death, Terror from Beyond, Wizard of Yog-Sothoth, and Locked Door.

And...Image

Action 3: Parley with "Jazz."

Intellect 3 +1
  vs. 3, chaos token [dice]1[/dice] +1; success, "Jazz" joins the investigators!


"Get outta here! you little varmint," said the janitor, scowling. The grumpy old man had pushed his mop under a desk and been startled when a yelp from some resisting lump had cried out.

"Please, sir!" said Wendy upon hands and knees, poking her pretty, but slightly grimy, face round a chair, "I'm searching for clues--it's most important work," she smiled, revealing a missing tooth, and held up a blood stained kerchief.

"Jazz" Mulligan softened: "Well thank you, miss--for helping. Sorry if I was a bit gruff; I was taken aback, surprised, y'understand. Look, I've still gotta finish my round, but tag along, there's a can of peaches in syrup somewhere back in the maintenance office, it's yours if you wanna carry on?--cleaning, that is. Tell the truth: my old back can't bend like it used to!"

Wendy was no longer alarmed or frightened. "Sure!" she said happily.  

Re: The Dunwich Legacy

Posted: Wed Feb 28, 2018 6:33 am
by Mr. Handy
OOC,Well, that killed almost my entire hand. :shock: Taking control of [b]Jazz[/b] causes the act to advance, so let's see what the next act is before I take my turn.

Re: The Dunwich Legacy

Posted: Wed Feb 28, 2018 11:25 am
by Tabs
OOC:   The card had the keyword Peril, so I couldn't check with you first. Anyhow we found Jazz. Also both Leo and Jazz can soak up a point of sanity...

Did you get to play many games at the convention?  
Image

ImageImageImage

Image
OOC:   Oooh! what do you think we should do?  

Re: The Dunwich Legacy

Posted: Thu Mar 01, 2018 5:04 am
by Mr. Handy
OOC,Yes, I did play a bunch of games. I played Terraforming Mars on Thursday night. I won, but it was a close one. On Friday, I played in an Apocalypse World hack set in Middle-Earth called The Perfect Meal, where we were hobbits trying to gather ingredients. Then I played in The Siren's Curse, a Hollow Earth Expedition scenario. That night, I played in a Cthulhu Live scenario called Devil's Due set in 1890s London, where we were all members or prospective members of a secret society/cult. I was the elderly Man-at-Arms, whose job it was to protect the Order until my retirement that evening. All officers of the Order are chosen by lot. I killed a prospective member based on Batman when he tried to kill the Keeper of Secrets after being given a dagger and ordered to kill his servant (based on Alfred). My replacement was a doctor in a mental institution who should have been an inmate; she was based on the Joker. In the end, the replacement Keeper was killed by his own father (the former Treasurer) because he did not want to give his son to the Order (the entity in the Keeper of Secrets switches bodies when the position is transferred). The next replacement Keeper and her Chinese servant then disintegrated the Keeper with powerful magic while the ex-Treasurer tried to disrupt the ritual. I killed him, but she got away. On Saturday, I played a lot of Call of Cthulhu. I played in As the Leaf Withers on the Vine, set in 1867 Texas, where we were Secret Service agents. Then I played in Blackwater Creek, a 1920s scenario where we were gangsters. I came through both just fine. That night I played in another Cthulhu Live scenario, The Farewell Tour, set in a goth nightclub in 1996. There were a bunch of players who were playing Vampire: the Masquerade LARPers, which I actually played in the mid-1990s at college. In this scenario, I was the event coordinator who happened to be a real vampire. Then at midnight I played Dead Panic, where I was one of four (out of six) survivors. I was instrumental in getting the radio parts and calling the van, and I was the first to reach it (it appeared right where I was, luckily). On Sunday, I played in a Cthulhu Invictus scenario, The Vetting of Marius Asina, where I played a Judean bodyguard. We accomplished our mission, and all of us survived except for the centurion, who didn't know when to run away. Then I played Star Trek Panic. The Enterprise was crippled and dead in space just out of range of the Starbase, but we somehow managed to win. We certainly can't fight the Experiment. Without Shrivelling and Arcane Studies, I won't be able to do enough damage. The choice is between finding Professor Rice and evacuating the students. You're right next to the Faculty Offices, but you could reach the Dormitories instead next turn. It's up to you what you want to do, but we might want to see what happens in the Mythos Phase, especially since the agenda advances, before making a decision. If we have time, I'd like to save the students. Does controlling "[b]Jazz[/b]" mean we can both ignore the text, or can only the one actually controlling him do it? If the latter, I won't be much help, but I guess I could use my first Action to draw a card and see if it's helpful.

Re: The Dunwich Legacy

Posted: Thu Mar 01, 2018 1:17 pm
by Tabs
OOC:   I've got Terraforming Mars, but sadly I have not played it yet. One thing, the player board for cubes is just a sheet of card, I was disappointed that there weren't some "slots" for cubes, y'know, like in Scythe. You did a lot of live role-play. I'm unsure if that would be up my street now. Did I say before that I did some D&D larping?--must have been in the late '80s!

Yes, The Experiment is out of our league--Sefina and Wendy wouldn't choose to fight it anyway. The "shadow" which Wendy saw in the Faculty Offices must be Professor Rice... But the humane thing to do is to warn the students, so let's plan to do that.

I think that "Jazz" is a pseudo-ally of Wendy. If Wendy is with Sefina we can ignore text on unrevealed locations.

Yes, prepare Sefina, maybe move to Dormitories. Wendy, and Jazz, will get there next turn.  

Re: The Dunwich Legacy

Posted: Fri Mar 02, 2018 4:45 am
by Mr. Handy
Image

Turn 5 Investigator Phase

Sefina groans when she sees that accursed bird has returned, the noise distracting her as she thinks of what to do next.
OOC,Action 1: Draw 1 card. Actually, once you reveal a location with "[b]Jazz[/b]," the text is no longer there. Basically, he unlocks it and then anyone can go through. You can get to the Dormitories in three actions next turn (barring Mythos cards), and I can then follow you inside and try to do what needs doing with my remaining three actions. Terraforming Mars is great! You're right about the cubes. A friend of mine who runs a board game group has it, and we play it all the time. He has these third-party overlays that do have square slots for the cubes, but it would have been better if they came with the game.

Re: The Dunwich Legacy

Posted: Fri Mar 02, 2018 12:30 pm
by Tabs
OOC:  
Actually, once you reveal a location with "Jazz," the text is no longer there. Basically, he unlocks it and then anyone can go through.
Yes of course.

Get rid of the Whippoorwill perhaps?  
Image

Re: The Dunwich Legacy

Posted: Sat Mar 03, 2018 4:30 am
by Mr. Handy
OOC,That's a nice one. It's not worth using up what little I have left to try to take out the Whippoorwill (your Lantern would have been ideal for that), since we can just outrun it. After this turn, it will move to the Miskatonic Quad. Next turn we'll hopefully be in the Dormitories, and it will only move to the Student Union. I'll have one more action left to move to the Student Union, unless the card is the Stubborn Detective, in which case I'll use that last action to try to evade. Action 2: Move to Miskatonic Quad. Action 3: Draw 1 card.

Re: The Dunwich Legacy

Posted: Sat Mar 03, 2018 3:03 pm
by Tabs
Image

Re: The Dunwich Legacy

Posted: Sun Mar 04, 2018 1:52 am
by Mr. Handy
Image

Turn 5 Investigator Phase

Sefina and Leo cross the quad and enter the Student Union, the last place she knows Wendy has gone.
OOC,Action 4: Move to Student Union Nice! That's a good card to have.

Re: The Dunwich Legacy

Posted: Sun Mar 04, 2018 12:52 pm
by Tabs
Enemy Phase 5

Whippoorwill moves to Miskatonic Quad.

Upkeep Phase 5

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.


Orne Library [1 clue] -> Miskatonic Quad -> Humanities Building

Miskatonic Quad [Whippoorwill] -> Orne Library -> Science Building -> Humanities Building -> Student Union -> Administration Building

Science Building -> Miskatonic Quad -> Alchemy Labs [locked, The Experiment]

Humanities Building [2 clues] -> Miskatonic Quad -> Orne Library

Student Union [Sefina] -> Miskatonic Quad -> Dormitories [locked]

Administration Building [Wendy, "Jazz"] -> Miskatonic Quad -> Faculty Offices [locked]

To advance act "complete an objective." Doom 6/7

Re: The Dunwich Legacy

Posted: Sun Mar 04, 2018 6:34 pm
by Mr. Handy
OOC,Card to lose (1=Emergency Cache, 2=Sneak Attack): [dice]0[/dice]

Re: The Dunwich Legacy

Posted: Mon Mar 05, 2018 11:38 am
by Tabs
Mythos Phase 6

Place 1 doom on the agenda (7/7).

Image

Sefina and Wendy take 1 horror.

Wendy remembered the cast aside teddy bear. "Oh Mr. Pawterson!" she mumbled, a tear running down her cheek.

Image The Experiment moves to Science Building.

Image

Sefina draws Image

Wendy draws Image

A glob with misplaced eyes and whiskery tentacles upon a long, thick neck, like a rubber hosepipe, smashed through a window of the Administration Building. One lidless eye focused upon Wendy and "Jazz," it was so large that Wendy saw the pupil dilate.

"My Gawd!" gasped "Jazz."

Wendy wished fervently that she hadn't gobbled up the crumble and custard leftovers.

Re: The Dunwich Legacy

Posted: Tue Mar 06, 2018 5:46 am
by Mr. Handy
Image

Turn 6 Mythos Phase

Sefina's mind is flooded with visions of the future. While some of the images are terrifying, she holds onto the few glimpses of happiness.
OOC,[b]Leo[/b] tales the 1 horror for [b]Sefina[/b]. Will roll (Will 4 + 1[Fearless] +2 [The Painted World] = 7 vs. 5[Visions of Futures Past]: [dice]0[/dice] -1. Success! [b]Sefina[/b] heals 1 horror. Next turn you should go first, since you have [b]Jazz[/b]. Unfortunately, you no longer have Elusive or Think on Your Feet. Otherwise, you could have dodged the Yithian. You'll have to evade, which means you won't make it into the Dormitories. Time is running out, so you may want to go into the Faculty Office instead after evading. If you evade successfully on the first try, that will leave you an action once inside. Then I could follow you in, with two spare actions. Or, you could Sneak Attack it with your second action if you evade successfully on the first and then enter the Faculty Office with your third. I could then finish off the Yithian with my own Sneak Attack, though that would take all four of my actions.

Re: The Dunwich Legacy

Posted: Tue Mar 06, 2018 12:39 pm
by Tabs
Image

Investigation Phase 6

Action 1: Evade Yithian Observer.

Agility 4 +1[trigger Scrapper (spend 1 resource)] vs. 3, chaos token [dice]0[/dice] -2; success.

Action 2: Move to Faculty Offices.

Image

Action 3: Move to Humanities Building.

Wendy ran at the creature whilst dodging round tables and chairs, it seemed confused by the onrushing child, its globular head bobbing to and fro; this allowed "Jazz" a chance to unlock the Faculty Offices. They both tumbled inside, desperate to escape. Wendy got quickly to her feet and started calling for Professor Rice, but her voice echoed fruitlessly through the hall.

"He's not here," she said. "We'll have to go back!"

"Screw this for a game of soldiers!" exclaimed "Jazz." "I ain't going first--sex and age be damned."

She touched his shirt cuff. The little girl returned to the Humanities Building and the creature.

Re: The Dunwich Legacy

Posted: Wed Mar 07, 2018 5:04 am
by Mr. Handy
Image

Turn 6 Investigator Phase

Leo looks alarmed, but Sefina is an island of calm in a sea of chaos. "We've got to find Wendy!" she says. "I saw her in the Humanities Building in my vision, and there was something horrible with her. Come on!" She grabs Leo by the arm and races across the quad into the Administration Building, where she finds the cone-shaped monstrosity menacing Wendy. While it is distracted, she stabs it in the back. Or is it the back? The being is perfectly symmetrical, so it's hard to tell. Nevertheless, the attack causes serious damage.
OOC,Well, that stinks. We might be able to finish off the Yithian next turn, providing nothing else goes wrong. I can evade it then and run to the Student Union, then you can Sneak Attack and follow me there. Or I can throw the Knife and use Unexpected Courage, hoping for a hit, before going to the Student Union and you can make it all the way into the Dormitories. Action 1: Move to Miskatonic Quad Action 2: Move to Administration Building Action 3: Draw Sneak Attack Action 4: Play Sneak Attack. 2 damage dealt to Yithian Observer

Re: The Dunwich Legacy

Posted: Wed Mar 07, 2018 3:21 pm
by Tabs
OOC:   Hmmmm. Depending on our encounter card, of course, how about Wendy Evade, Backstab the Yithian, and Move to the Quad; Sefina kill the Whippoorwill?  
Image

"You came back for me!" said the surprised girl, her eyes wide--though this was in part due to the agonised writhing of the creature not three feet away.

Re: The Dunwich Legacy

Posted: Wed Mar 07, 2018 8:19 pm
by Mr. Handy
Turn 6 Investigator Phase

"Of course I did, Wendy," says Sefina. "I wouldn't leave you in danger."
OOC,That might not be so easy with the Whippoorwill in the room, and I think it's a waste of time to try to kill it. If we're going to kill anything it should be the Yithian, which is worth a victory point, but the most important thing is to get you into the Dormitories. We'll see what cards we draw in the following phases before deciding what to do. You don't want to end your turn in the Miskatonic Quad, however. The Experiment will move there in the turn after this, unless Ancient Evils makes it happen sooner.

Re: The Dunwich Legacy

Posted: Thu Mar 08, 2018 11:32 am
by Tabs
Enemy Phase 6

Whippoorwill moves to the Humanities Building. Edit: s/be Administration Building.

Upkeep Phase 6

Ready Yithian Observer.

Sefina draws Image and gains 1 resource.
OOC:   Woohoo!  
Wendy draws Imageand gains 1 resource.

Re: The Dunwich Legacy

Posted: Fri Mar 09, 2018 5:12 am
by Mr. Handy
OOC,Stealth isn't that useful in the current situation, as I need to exhaust the Yithian if you're going to finish it off, plus it takes an extra action. However, it does have an Agility icon.

Re: The Dunwich Legacy

Posted: Fri Mar 09, 2018 12:21 pm
by Tabs
OOC:   Not so good then.  
Mythos Phase 7

Place 1 doom on the agenda (1/2).

Sefina draws Image Humanities Building

Wendy draws Image
OOC:   There's 2 Whippoorwills with us now. I think that we should clean up the monsters. The Experiment is in the Alchemy Lab, next turn it'll move to the Science Building only, therefore we can move through the Quad without evading it. Sefina to kill the Whippoorwills and Wendy to Backstab the Yithian?

My "map" is misleading. All locked locations are not connected to the Quad as well.  

Re: The Dunwich Legacy

Posted: Sat Mar 10, 2018 6:27 am
by Mr. Handy
OOC,The Experiment moved to the Science Building when the agenda advanced. The next doom token will move it to the Miskatonic Quad. We don't have the time or the resources to fight these monsters, and if we end our turn in the quad, both Whippoorwills will follow, making evading the Experiment difficult. I think you should go first, evade the Yithian (pumping your Agility with resources enough to have a good chance), then move twice to the Student Union. Then I can try to evade the Thrall and follow you there.

Re: The Dunwich Legacy

Posted: Sat Mar 10, 2018 12:42 pm
by Tabs
OOC:   Currently Sefina and Wendy are at Mythos Phase 7. The Experiment spawned in the Alchemy Labs IP5; moved to the Science Building [agenda 2b] MP6; the next mythos phase, MP8, it'll move to the Quad.--so you're dead right! One thing, the Thrall spawned at the Humanities Building.  
Map MP7

Orne Library [1 clue] -> Miskatonic Quad -> Humanities Building

Miskatonic Quad -> Orne Library -> Science Building -> Humanities Building -> Student Union -> Administration Building

Science Building [Alchemy Labs(locked)] -> Miskatonic Quad

Humanities Building [2 clues, Thrall] -> Miskatonic Quad -> Orne Library

Student Union [Dormitories(locked)] -> Miskatonic Quad

Administration Building [Wendy, "Jazz," Sefina, Yithian Observer(2 damage), Whippoorwill, Whippoorwill, Faculty Offices(unlocked)] -> Miskatonic Quad

To advance act "complete an objective." Doom 1/2

Re: The Dunwich Legacy

Posted: Sun Mar 11, 2018 5:57 am
by Mr. Handy
OOC,I hadn't realized that the Thrall wasn't with us, so that's good. I think you should try to evade the Yithian in that case and then move to the Student Union with your remaining two actions. You can pump enough resources into Scrapper to almost ensure success. Then I can follow you there, which leaves me two additional actions. I could attempt to throw my Knife first and use Unexpected Courage to finish the Yithian with one of them. The Whippoorwills will only get to the Miskatonic Quad next turn, and once we move into the Dormitories we'll be further away from them still. By the way, I just got The Path to Carcosa and the first four Mythos Packs for that campaign, all on sale at 40% off.

Re: The Dunwich Legacy

Posted: Sun Mar 11, 2018 12:01 pm
by Tabs
OOC:   I've been buying Carcosa piecemeal, so I've paid full price. :( I'm playing through the campaign solo with three investigators: Lola, Harrigan, and Yorick. Good fun. The cards are left out, I play a turn when I feel like it!--one problem only, my cat loves to play with the tokens.

If--big if--Sefina could kill the Yithian that'll be a useful victory point to us.  
Image

Investigator Phase 7

Action 1: Evade Yithian Observer.

Agility 4 -2[Whippoorwill x2] +3[trigger Scrapper (spend 3 resources)] vs. 3, chaos token [dice]0[/dice] -1; success.

Action 2: Move to Miskatonic Quad.

Action 3: Move to the Science Building.


"If I can 'fuddle this giant eyed hosepipe, we can escape and warn those students," said Wendy in a breathless rush. She proceeded to race around, shouting rude names and waving at the creature, before exiting at top speed.

Re: The Dunwich Legacy

Posted: Sun Mar 11, 2018 10:52 pm
by Mr. Handy
OOC,It'll be a long time before I have time to try it, but I also leave games out while I'm playing them solo. Not having a cat helps too, but every two weeks I have my apartment cleaned, so I have to put everything away before that. You do mean you're going to the Student Union, right? The Science Building is where the Experiment is, and it'll hit you if you end your turn there, plus it's the wrong direction. The Dormitories are next to the Student Union.

Re: The Dunwich Legacy

Posted: Mon Mar 12, 2018 11:54 am
by Tabs
OOC:   Ha ha, she doesn't want to go there!

Action 3: Move to the Student Union.  

Re: The Dunwich Legacy

Posted: Tue Mar 13, 2018 5:46 am
by Mr. Handy
Image

Turn 7 Investigator Phase

Sefina doesn't waste any time. While the creature is distracted, she grabs Leo by the arm and follows Wendy back to the Student Union. She heads for the door to the dorms, but she is frustrated to find them locked.
OOC,Actually, it's a waste to try to throw the Knife, as my chance of success is small. I may end up needing Unexpected Courage later, as well. I couldn't try a Backstab, as I don't have enough resources or enough time to get them, attack, and get to the Student Union. I'm just going to run. Action 1: Move to Miskatonic Quad Action 2: Move to Student Union Action 3: Gain 1 resource Action 4: Play Stealth, spending 2 resources

Re: The Dunwich Legacy

Posted: Tue Mar 13, 2018 11:41 am
by Tabs
Enemy Phase 7

Whippoorwills move to Miskatonic Quad.

Upkeep Phase 8

Ready Yithian Observer.

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.
OOC:   Ooh! it could be useful, Wendy could play Think On Your Feet.  

Re: The Dunwich Legacy

Posted: Wed Mar 14, 2018 11:43 am
by Tabs
Mythos Phase 9

Place 1 doom on the agenda 2/2.

The Experiment moves to Miskatonic Quad.

Sefina draws Image Sefina has fewest cards.

Wendy draws Image
OOC:   I hate those birds!  
Map MP8

Orne Library [1 clue] -> Miskatonic Quad -> Humanities Building

Miskatonic Quad [The Experiment, Whippoorwill, Whippoorwill]-> Orne Library -> Science Building -> Humanities Building -> Student Union -> Administration Building

Science Building -> Alchemy Labs (SB only, locked)] -> Miskatonic Quad

Humanities Building [2 clues, Thrall] -> Miskatonic Quad -> Orne Library

Student Union [Wendy, "Jazz," Sefina, Yithian Observer, Whippoorwill] -> Dormitories (SU only, locked)] -> Miskatonic Quad

Administration Building [ Yithian Observer(2 damage)] -> Faculty Offices (AB only, unlocked)] -> Miskatonic Quad

To advance act "complete an objective." Doom 0/2


OOC:   Hmmm. Wendy and "Jazz" to move to the Dormitories, and...  

Re: The Dunwich Legacy

Posted: Thu Mar 15, 2018 3:18 am
by Mr. Handy
OOC,Yes, that's the best move. Once you enter the Dormitories, you'll be able to see what the Objective is and will have two actions to try to achieve it. Then I can use Stealth to try to evade the Yithian and follow you in, which will leave me two actions if I'm successful. Next turn a Whippoorwill will move in there, so hopefully we'll be able to win quickly. The turn after that, two more will follow, which will make things almost impossible unless one of us steps out into the Student Union to keep them busy, but the Experiment should arrive there at around that time.

Re: The Dunwich Legacy

Posted: Thu Mar 15, 2018 11:02 am
by Tabs
Image

Investigator Phase 8

Action 1: Move to the Dormitories.

ImageImage 6 clues

Action 2: Investigate.

Intellect 3 +1[Sneak Attack] vs. 1, chaos token [dice]0[/dice] skull (-1); success, gain 1 clue.

Action 3: Investigate.

Intellect 3 +2[Wendy's Amulet] vs. 1, chaos token [dice]1[/dice] cultist (-1); success, gain 1 clue.


Wendy peeped over a mattress she was searching underneath and said: "Mr. "Jazz," you've sure done a grand job with the dorms--cleaning and tidying, I mean."

"Why thank you, miss," he said. Then he asked: "Just what is it exactly that we are searching for?"

"Exactly?" Well, that would make things too easy..." She held aloft a crumpled tissue which she had discovered, and she looked questioningly at "Jazz."

"I wouldn't touch that if I were you," he said.

Re: The Dunwich Legacy

Posted: Fri Mar 16, 2018 3:15 am
by Mr. Handy
Image

Turn 8 Investigator Phase

Sefina finds herself facing another giant cone-shaped being, but she manages to slip away without it noticing and follows Wendy into the dormitories. "We're looking for students," says Sefina, "so we can tell them to get out of here before they all get killed!" She goes around knocking on various doors. "Everyone, get out of here as fast as you can. There's a...fire!" That sounded more believable than a monster.
OOC,Nicely done! Action 1: Activate and exhaust Stealth. Evade check (Agility 4 -1[Whippoorwill] = 3 vs. 3[Yithian Observer] -2[Stealth] = 1): [dice]0[/dice] -2. Success! [b]Sefina[/b] is no longer engaged by Yithian Observer. Action 2: Move to Dormitories Action 3: Investigate (Intellect 2 vs. 1[Dormitories]): [dice]1[/dice] Tentacles. Automatic failure. Action 4: Investigate (Intellect 2 vs. 1[Dormitories]): [dice]2[/dice] +1. Success! 1 clue gained.

Re: The Dunwich Legacy

Posted: Fri Mar 16, 2018 11:25 am
by Tabs
Enemy Phase 8

Whippoorwill moves to the Dormitories. Whippoorwills move to the Student Union.

Upkeep Phase 8

Ready Stealth.

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Mythos Phase 9

Place 1 doom on the agenda (1/2).

Sefina draws Image

Wendy draws Image

Will 4 -1[Whippoorwill] vs. 2, chaos token [dice]0[/dice] cultist (-1); success.
OOC:   We need 3 more clues. Kill the Whippoorwill first?--Wendy could trigger Scrapper, spend resources, and guarantee a kill...  

Re: The Dunwich Legacy

Posted: Sat Mar 17, 2018 5:44 am
by Mr. Handy
OOC,Yes, that's a good idea. That will leave us six actions to find three clues, which we should be able to do. You've got a higher Intellect score, but I also have cards I can commit for a boost. Between us, we should be able to succeed. Even if we don't, there are other cards that can let us finish it next turn even with two Whippoorwills in the location. (Flashlight, Drawn to the Flame).

Re: The Dunwich Legacy

Posted: Sat Mar 17, 2018 12:30 pm
by Tabs
Image

Investigator Phase 9

Action 1: Fight Whippoorwill.

Strength 1 -1[Whipppoorwill] +6[trigger Scrapper (spend 6 resources)] vs. 2, chaos token [dice]0[/dice] -2; success! Whippoorwill killed.

Action 2: Investigate Dormitories.

Intellect 3 vs. 1, chaos token [dice]1[/dice] cultist (-1); success! 1 clue gained.

Action 3: Investigate Dormitories.

Intellect 3 vs. 1, chaos token [dice]2[/dice] -3; success! 1 clue gained.

Wendy threw a pillow up into the rafters of the dorm aimed at the horrendously annoying whippoorwill. The birds seemed to infest the university and dogged their every move. The pillow struck, and the bird fell to the floor. Wendy rushed to the spot, only to be confronted by a broken winged creature, circling round and round--it was quite pathetic really. The little girl began to cry.

"Jazz" came over to her, his mop at the ready to deal with any nastiness.

"Bastard thing," he said succinctly, and he stepped upon the whippoorwill.

Re: The Dunwich Legacy

Posted: Sat Mar 17, 2018 4:29 pm
by Mr. Handy
OOC,That last chaos bag draw of -3 is a failure, as you need -2 or higher. However, you can use your special ability to discard an Emergency Cache and redraw.

Re: The Dunwich Legacy

Posted: Sat Mar 17, 2018 7:07 pm
by Tabs
Action 3: Wendy's ability: Discard a card to redraw. Chaos token [dice]0[/dice] -4; failure again. :(
OOC:   So that's 4 clues total.  

Re: The Dunwich Legacy

Posted: Sun Mar 18, 2018 2:27 am
by Mr. Handy
Image

Turn 9 Investigator Phase

Sefina goes from room to room. It takes a long time, but eventually she finds everyone and leads them out in an organized fashion. The male students are only too eager to follow her.
OOC,Action 1: Investigate (Intellect 2 vs. 1[Dormitories]): [dice]0[/dice] +1. Success! 1 clue gained. Action 2: Investigate (Intellect 2 + 2[Unexpected Courage] = 4 vs. 1[Dormitories]): [dice]1[/dice] Tentacles. Automatic failure. Action 3: Investigate (Intellect 2 + 1[Scrying] = 3 vs. 1[Dormitories]): [dice]2[/dice] -3. Failure. Action 4: Investigate (Intellect 2 + 1[Dr. Francis Morgan] = 3 vs. 1[Dormitories]): [dice]3[/dice] -1. Success! 1 clue and 1 Victory point gained. 6 clues spent as a group. Resolution R2.

Re: The Dunwich Legacy

Posted: Sun Mar 18, 2018 12:15 pm
by Tabs
OOC:   Well done!  
Resolution 2: You pull each of the dormitory’s fire alarms and usher the students out of the building’s north exit, hoping to make your way off campus. Many of the students are confused and exhausted, but you believe any attempt to explain the situation will do more harm than good. Minutes later, a terrible screech echoes across the campus, piercing and shrill. You tell the students to wait and head back to the dormitories to investigate. Oddly, you find no trace of the strange creature—a prospect that worries you more than it relieves you. You hurry to the faculty offices to find Professor Rice, but there is no sign of him anywhere.

Æ In your Campaign Log, record that Professor Warren Rice was kidnapped.
Æ In your Campaign Log, record that the students were rescued.
Æ Each investigator earns experience equal to the Victory X value of each card in the victory display.
OOC:   That's 1 measly victory point!  
Æ If this is the first scenario of the campaign, proceed to Scenario I–B: The House Always Wins. Otherwise, proceed to Interlude I: Armitage’s Fate.

Interlude I: Armitage’s Fate
Check Campaign Log. If the investigators were unconscious for several hours: Read Armitage’s Fate 1.
Otherwise, skip to Armitage’s Fate 2.

Armitage’s Fate 2: When you arrive at Dr. Armitage’s home in Southside, you find him sitting at his desk, pale-faced and sweating with worry. He is grateful to you for searching for his colleagues, but he doesn’t look relieved. With a long pause, he straightens his glasses and explains:
“I’m afraid I must apologize. There’s something I didn’t mention to you earlier.” Dr. Armitage then spins a tale you would scarcely believe had it not been for your harrowing experiences earlier that night...

Æ In your Campaign Log, record that the investigators rescued Dr. Henry Armitage. Any one investigator may choose to add Dr. Henry Armitage to his or her deck. This card does not count toward that investigator’s deck size.

Image

Æ The story continues in Scenario II: The Miskatonic Museum.
OOC:   Who will add Armitage to their deck? Wendy would find the extra resources useful...  

Re: The Dunwich Legacy

Posted: Sun Mar 18, 2018 5:01 pm
by Mr. Handy
OOC,Thanks! Yes, you should take him.

Re: The Dunwich Legacy

Posted: Mon Mar 19, 2018 12:55 pm
by Tabs
Here's our upgraded deck with 1 XP available to spend.

Sefina: https://arkhamdb.com/deck/view/126716

Wendy: https://arkhamdb.com/deck/view/126717

I've spent it already.

Image

Re: The Dunwich Legacy

Posted: Tue Mar 20, 2018 5:29 am
by Mr. Handy
OOC,That is a good one! Ill take Lockpicks as well, swapping out Fearless.

Re: The Dunwich Legacy

Posted: Tue Mar 20, 2018 11:32 am
by Tabs
Sefina's upgraded deck: https://arkhamdb.com/deck/view/126716

I'd like to take a short break and start The Miskatonic Museum on the weekend.

Re: The Dunwich Legacy

Posted: Wed Mar 21, 2018 4:37 am
by Mr. Handy
OOC,Sounds good to me.

Re: The Dunwich Legacy

Posted: Sat Mar 24, 2018 11:57 am
by Tabs
THE MISKATONIC MUSEUM

Image

Sefina's opening hand Image Image Image Image Image Image Image Image Image Image Image Image Image
OOC:   5 Event cards this time!  

Re: The Dunwich Legacy

Posted: Sat Mar 24, 2018 7:05 pm
by Tabs
Wendy's opening hand Image Image Image Image Image

Re: The Dunwich Legacy

Posted: Sun Mar 25, 2018 4:17 am
by Mr. Handy
OOC,Sweet! I put Ward of Protection, Emergency Cache, Blinding Light, Elusive, and Drawn to the Flame under my card and kept the other eight in my hand.

Re: The Dunwich Legacy

Posted: Sun Mar 25, 2018 10:12 am
by Tabs
Image

The Miskatonic Museum

Several months ago, Armitage and his colleagues stopped a rampaging horror from tearing through Dunwich, a backwater town several hours north and west of Arkham. At first you imagine this beast as a rabid bear, or worse, but the professor’s description of the creature paints a different picture.

It all began when a man named Wilbur Whateley entered the Orne Library looking for Olaus Wormius’s Latin translation of a book called the Necronomicon. Wilbur already possessed a beaten-up English translation by Dr. John Dee, but it was insufficient for his purposes. Armitage turned the man away, fearing what use the strange man had for the book. Whateley returned in secret, hoping to steal the book, but was attacked by a hound guarding the university. Armitage, Rice, and Morgan later discovered Whateley’s body. A description of the foul corpse—semi-anthropomorphic and covered in fur, with a leathery hide and greenish-grey tentacles—causes you to question whether or not Whateley was truly human.

Check Campaign Log. If Dr. Henry Armitage was kidnapped: Proceed to Part 1.If the investigators rescued Dr. Henry Ermitage: Skip to Part 2.

Part 2: “My colleagues and I were quick to put the ordeal behind us,” Armitage says with a sigh. “But it seems that things haven’t fully resolved themselves. I’ll tell you the rest later, but for now, it is imperative that we get our hands on that copy of the Necronomicon. If my instincts are correct, the assailants you’ve encountered will be searching for it. After all that transpired, I didn’t feel safe keeping it at the library, so I brought it to my good friend, Harold Walsted. He is the current curator of the Miskatonic Museum. I thought it would be safe in the museum’s Restricted Hall, but now I’m not so sure. You must retrieve it at all costs! I fear terribly what they could do with the rites contained in its pages...”

Re: The Dunwich Legacy

Posted: Sun Mar 25, 2018 9:50 pm
by Mr. Handy
Image

"We'll find the book, Professor Armitage," says Sefina. "We're good at finding things, aren't we, Wendy?"

Re: The Dunwich Legacy

Posted: Mon Mar 26, 2018 11:43 am
by Tabs
Image

Image

ImageImage 2 clues

Image

"I don't 'spose the town lending library will have a copy of this Nerdomonica book?" asked Wendy doubtfully. "Hey! there's someone inside," and she pointed at a security guard, sat behind a desk, nodding, "Half asleep?" over a flask and a newspaper.

OOC:   Play Flashlight, then Investigate? I'd like to play Pickpocket... Other thoughts? Sefina first?  

Re: The Dunwich Legacy

Posted: Tue Mar 27, 2018 4:32 am
by Mr. Handy
OOC,You have a better Intellect than I do, so you'd be more likely to find the clues by investigating. However, I have another idea. Why don't I just play The Painted World as a copy of Drawn to the Flame? That'll advance the act in a single action, allowing us both to get inside on the first turn. If the encounter card spawns an enemy, I still have two actions left, allowing me to try to evade and then move, so we can leave it stuck outside.

Re: The Dunwich Legacy

Posted: Tue Mar 27, 2018 10:49 am
by Tabs
OOC:   Good idea!  
Encounter card,[img]https://arkhamdb.com/bundles/cards/02101.jpg[/img]

Re: The Dunwich Legacy

Posted: Wed Mar 28, 2018 5:19 am
by Mr. Handy
Image

Turn 1 Investigator Phase

"Leave this to me," says Sefina, brimming with confidence. "If there's one thing I'm good at, it's getting a man's attention."
OOC,Action 1: Play The Painted World as a copy of Drawn to the Flame. I choose event. Since I've already played the Painted World, and the events under my character are not actually in my hand, I discard nothing. 2 clues gained. 2 clues spent to advance the act.

Re: The Dunwich Legacy

Posted: Wed Mar 28, 2018 10:49 am
by Tabs
Image

Image Sefina to control?

Image Oops! but I guess we wouldn't have chosen to break in anyway.
Image

Image

ImageImage

Re: The Dunwich Legacy

Posted: Thu Mar 29, 2018 5:18 am
by Mr. Handy
Image

Turn 1 Investigator Phase

"Let's go inside and start looking around," says Sefina, peering through the now open door. "I'll go with Adam Lynch to the security office. Wendy, why don't you check the administrative office?" She slips her arm through Adam's and walks through the darkened halls to the security office door.

Adam stops short when he sees that the door is ajar. "That wasn't like that before..." he says. He sniffs the air. "That metallic smell...it's blood! Stay behind me, Miss." He leads the way inside.
OOC,[b]Sefina[/b] takes control of [b]Adam Lynch[/b]. Action 2: Move to Museum Halls Action 3: Move to Security Office

Re: The Dunwich Legacy

Posted: Thu Mar 29, 2018 10:48 am
by Tabs
Image 2 clues

Image

Investigator Phase 1

Action 1: Move to the Museum Halls.

Action 2: Move to the Administration Office.

Image 4 clues
OOC:   Wendy has 3 cards only in hand!  
Action 3: Draw 1 card.

Image

"Okay, will do," replied Wendy.

She studied the portraits hung outside the Administration Office's door, "What a miserable looking lot!" she thought, and made a mental note, then and there, never to visit a museum again. On entering the office she was struck by how organised everything was, the files, books, and forms. She noticed a jacket draped over a chair back and realised that they may not be alone. Hastily she began the search for clues, but when rooting through her pockets realised that she didn't have enough kit to do the job.

Re: The Dunwich Legacy

Posted: Fri Mar 30, 2018 3:50 am
by Mr. Handy
OOC,If we'd known what was coming, we'd have gone in opposite directions. Still, it's not too bad. Barring a delay from my encounter, I can equip my flashlight and get both clues next turn. You can't equip yours, though, unless you draw an additional card next turn. At that point, you'd be spending two actions and only have one left to investigate. It would be better to spend all three (or two if you're successful twice) trying it without the flashlight.

Re: The Dunwich Legacy

Posted: Fri Mar 30, 2018 10:51 am
by Tabs
Upkeep Phase 1

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Fri Mar 30, 2018 5:54 pm
by Mr. Handy
OOC,Those are good draws. It's a good thing I drew Terrors from Beyond when I did, instead of during the Mythos Phase after we drew them.

Re: The Dunwich Legacy

Posted: Sat Mar 31, 2018 10:04 am
by Tabs
Mythos Phase 2

Place 1 doom on the agenda (1/5).

Sefina draws Image Image Image Image
OOC:   You could Play Ward of Protection?  

Re: The Dunwich Legacy

Posted: Sun Apr 01, 2018 5:15 am
by Mr. Handy
Image

Turn 2 Mythos Phase

Feeling like someone has just walked over her grave, Sefina makes an arcane gesture to ward off evil.
OOC,Yes, I'll definitely do that! Play The Painted World as a copy of Ward of Protection, spending 1 resource. The Revelation effect of Ephemeral Exhibits is canceled. [b]Sefina[/b] takes 1 horror.

Re: The Dunwich Legacy

Posted: Sun Apr 01, 2018 2:28 pm
by Tabs
Image

Chaos token [dice]0[/dice] -3 ; take 1 damage.
OOC:   What's the plan? Wendy could Investigate, committing Resourceful, take back "Look what I found!" and Investigate again, hoping for another 2 clues.  

Re: The Dunwich Legacy

Posted: Sun Apr 01, 2018 7:13 pm
by Mr. Handy
OOC,I'd thought of that, but I think that's risky. If you fail on the first roll (when you use Resourceful), you won't get a card back and will only have four cards in your hand. Then you won't be able to investigate again unless you use another action to draw a card. It may be better if you just investigate without playing cards until you find two clues, but it's up to you. If you're lucky enough to get them in two tries, you could then use your third action to move back to the Museum Halls. Each normal attempt has 10 chances out of 16 to succeed. On the other hand, if you succeed with Resourceful (12 chances out of 16), you'll have a very good chance to find one or two more clues (or even all three of the others). I'll play a Flashlight and investigate twice, which will find both clues at my location as long as I don't draw tentacles. Either one of us could go first, really.

Re: The Dunwich Legacy

Posted: Tue Apr 03, 2018 11:04 am
by Tabs
Image

Investigator Phase 2

Action 1: Investigate the Administration Office. Intellect 3 vs. Shroud 2; chaos token [dice]0[/dice] skull (-1) ; success! 1 clue gained.

Action 2: Investigate the Administration Office. Intellect 3 vs. Shroud 2; chaos token [dice]1[/dice] 0 ; success! 1 clue gained.

Action 3: Move to Museum Halls.

Wendy searched the row of files; she pulled out several, making an untidy clutter upon the thin carpet, and down fluttered a leaflet. She snatched it up.

"Visit the village of Dunwich, MA," she read, "and experience traditional American culture!"

In a drawer she found a silver key, which she thought very pretty, and with a guilty glance around slipped it into her cardigan pocket.

She rushed back to the halls to tell Sefina about her finds.

Re: The Dunwich Legacy

Posted: Tue Apr 03, 2018 9:20 pm
by Mr. Handy
Image

Turn 2 Investigator Phase

"What happened here?" asks Adam, suddenly afraid.

"I don't know," says Sefina. "Let's take a good look around." She lights her flashlight and begins a methodical search of the office.
OOC,Action 1: Play Flashlight, spending 2 resources. Action 2: Activate Flashlight, spending 1 supply. Investigate roll (Intellect 2 vs. Shroud (2 - 2[Flashlight] = 0): [dice]0[/dice] Tentacles. Automatic failure. Action 3: Activate Flashlight, spending 1 supply. Investigate roll (Intellect 2 vs. Shroud (2 - 2[Flashlight] = 0): [dice]1[/dice] -1. Success! 1 clue gained.

Re: The Dunwich Legacy

Posted: Wed Apr 04, 2018 10:09 am
by Tabs
Upkeep Phase 2

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Thu Apr 05, 2018 5:24 pm
by Tabs
Mythos Phase 3

Sefina draws Image

Wendy draws Image attached to the Administration Office.
OOC:   Wendy to open the first Exhibit Hall door?  

Re: The Dunwich Legacy

Posted: Thu Apr 05, 2018 6:19 pm
by Mr. Handy
Image

Turn 3 Mythos Phase

A bitter chill surges through the small office. Teeth chattering, Sefina wraps her arms around Adam, who is surprised but far from upset. The two of them are able to keep each other warm until the wave of cold passes.
OOC,Yes, please. You should go first. The locked door won't be a problem. If necessary, I can always use Drawn to the Flame to grab those two clues later. Will roll (Will 4 + 1[Clarity of Mind] = 5 vs. 4[Crypt Chill]): [dice]0[/dice] -1. Success!

Re: The Dunwich Legacy

Posted: Fri Apr 06, 2018 12:30 pm
by Tabs
Image

Investigator Phase 3

Action 1: Activate Museum Halls (spend 2 clues). Put top card of Exhibit deck into play.

Action 2: Move to Exhibit Hall.

ImageImage 2 clues

Wendy has 6 cards [dice]0[/dice] [dice]1[/dice] ; discard Pickpocket and Flashlight.

Action 3: Move to Museum Halls.
OOC:   My plan is to Investigate Museum Halls, using Resourceful, and take back "Look what I found" from Wendy's discards.  
The great bear's glass eyes followed her around the Nature Exhibit, it was very unnerving for Wendy; each time she shot a glance at its sad, moth-eaten face the bear stared straight back. She imagined a gunshot echoing through woods and the animal crying out in anguish--"What is it with this place?" she thought. Confused, and disturbed by the notion that there was some mystery here which she couldn't understand, Wendy returned to the halls.

Re: The Dunwich Legacy

Posted: Tue Apr 17, 2018 12:55 am
by Mr. Handy
Image

Turn 3 Investigator Phase

Once the chill is gone, Sefina releases Adam and steps back.

"Wow," he says. "That was...wow..."

"Oui," says Sefina, smiling at him. "It was wow for me too." Adam blushes. "Oh, you are shy. It is all right, I do not bite."

"I...um...I have a girlfriend."

"Well, she is very lucky. Let us continue the search." Just as the flashlight's batteries give out, she finds a catalog detailing the museum's different exhibits. "I think I know where to look for the book. Allons-y." She leads Adam back to the entrance, where she finds Wendy. "I think I know where to look next. Are you all right? You look frightened."
OOC,Action 1: Activate Flashlight, spending 1 supply. Investigate roll (Intellect 2 vs. Shroud (2 - 2[Flashlight] = 0): [dice]0[/dice] -1. Success! Gain 1 clue. Action 2: Move to Museum Halls Action 3: Activate Museum Halls. Spend 2 clues to draw the top card of the Exhibit Deck. It seems a waste to me to use Resourceful to investigate in a room with no clues. I think it's better if you explore the new Exhibit Hall next turn. There will probably be clues there that you can find. If I ever go to the first Exhibit Hall you found, I can guarantee getting those clues by using Drawn to the Flame (which is safe from forced discard because it's underneath my character sheet). Before that, I could try picking the lock on the Administration Office and equipping my second Flashlight, or just using Drawn to the Flame there instead to grab the clues without having to bother with the lock (but that means I won't have it later).

Re: The Dunwich Legacy

Posted: Tue Apr 17, 2018 10:49 am
by Tabs
Image

"Animals!" Wendy rasped with a dry throat. "Why kill those creatures at all?" She was very upset---"I thought they were crying out to me"---and finished with a half-apologetic mumble, "I dunno..."

OOC:   Let's see the next Exhibit Hall card, but I wonder if the victory point is worth pursuing at the Nature Exhibit?  
Image 4 clues
OOC:   Re. Resourceful, "Look what I found!" and investigating Museum Halls, it's likely that elsewhere Wendy won't find anything with her Intellect 3 vs. 3 or 4.  
Upkeep Phase 3

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Wed Apr 18, 2018 5:24 am
by Mr. Handy
OOC,I thought we had to actually move to an Exhibit Hall before it's revealed, which we can't do until next turn. In any case, I think I should focus on finding clues, as I have the cards for it, while you explore the exhibits. However, let's see what happens in the Mythos Phase.

Re: The Dunwich Legacy

Posted: Wed Apr 18, 2018 9:41 am
by Tabs
OOC:  
I thought we had to actually move to an Exhibit Hall before it's revealed
Quite right!  
Mythos Phase 4

Place 1 doom on the agenda (3/5).

Sefina draws Image

Wendy draws Image

Will 4 vs. 5, chaos token [dice]0[/dice] cultist ; trigger Wendy's ability (discard Survival Instinct), chaos token [dice]1[/dice] 0 ; discard 1 card from Wendy's deck.

Re: The Dunwich Legacy

Posted: Thu Apr 19, 2018 3:50 am
by Mr. Handy
OOC,Even if I can discard assets in my hand rather than those in play, I still would discard the empty Flashlight I'm holding. It's useless to me now, and I may even draw it eventually this way, fully charged again. Plus, I know the second Flashlight is in my hand, so there's no danger of discarding it. I think you should go first this turn and explore the new Exhibit Hall, since we aren't technically supposed to know what's in it until you do. You may want to use an action once there to draw a card, which may help you investigate there (though even investigating there with Resourceful alone gives you a decent chance of success, plus you can get back "Look what I found!"). I'll go to the Administration Office, draw Drawn to the Flame, and use it to get the last two clues there without having to worry about the Locked Door or spending an action to ready my flashlight yet. I'll save about a turn this way, so it doesn't hurt as much to draw the extra encounter card. Then next turn I can spend the clues to reveal the next Exhibit Hall. I think it's more important to move forward quickly, in the hopes that we'll advance the act before the agenda advances.

Re: The Dunwich Legacy

Posted: Thu Apr 19, 2018 9:33 am
by Tabs
The 3 discards Image Image Image

BTW Wendy discarded Lucky!

Image

Investigator Phase 4

Action 1: Investigate Museum Halls. Intellect 3 +1[Resourceful] vs. 2, chaos token [dice]0[/dice] -4 ; trigger Wendy's ability (discard Rise to the Occasion), chaos token [dice]1[/dice] cultist (-1) ; success! Take back "Look what I found!"

Action 2: Move to Exhibit Hall, Hall of the Dead.

Action 3: Investigate Hall of the Dead. Intellect 3 vs. 3, chaos token [dice]2[/dice] +1 ; success! 1 clue gained.

The sarcophagi seemed tatty and dusty, like boxes of rubbish, only she knew they were ancient and what they contained; she couldn't make up her mind as to what she felt about them. She swung her leg to and fro, scuffing along the polished concrete floor, and kicked a strip of cloth, which she sent scooting along. She went over to it and picked up a fragment of bandage with curious pictures painted onto it. Slowly it dawned upon her what it was that she held and where it had come from.

Re: The Dunwich Legacy

Posted: Fri Apr 20, 2018 5:13 am
by Mr. Handy
Image

Turn 4 Investigator Phase

Sefina and Adam cross the hall to the administration office. The door, which had closed behind Wendy, is now locked, but she is not about to let that stop her.
OOC,Action 1: Move to Administration Office Action 2: Activate [b]Sefina Rousseau[/b] to draw Drawn to the Flame. Action 3: Play Draw to the Flame. Draw the top card of the encounter deck, then discover 2 clues. Well, there go some great fighting cards. :(

Re: The Dunwich Legacy

Posted: Fri Apr 20, 2018 10:41 am
by Tabs
ImageImage

Image :!:

Enemy Phase 4

Hunting Horror deals 1 damage and 1 horror to Sefina.

Upkeep Phase 4

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Fri Apr 20, 2018 11:41 pm
by Mr. Handy
Image

Turn 4 Enemy Phase

Sefina crawls through the ventilation shaft to reach the office and is able to get a good look inside. Just when she realizes where the hall containing the Necronomicon probably is, she feels something slither up behind her and wrap itself around her leg. With a bloodcurdling scream, she turns and sees the large serpentine monstrosity as it coils around her body, crushing her. Her shriek is abruptly cut off when it slides around her neck and begins to choke the life out of her.
OOC,Backstab sure would have come in handy about now. I still have Elusive, at least, so even if a second monster spawns in my room, I can still guarantee escaping. I'm not sure at what point excess cards in the hand are discarded, though. Taking Elusive into my hand will give me a ninth card.

Re: The Dunwich Legacy

Posted: Sat Apr 21, 2018 9:57 am
by Tabs
OOC:   It's the final act of the Upkeep Phase.  
Mythos Phase 5

Place 1 doom on the agenda (4/5).

Sefina draws Image :!:

Wendy draws Image

Re: The Dunwich Legacy

Posted: Sun Apr 22, 2018 1:38 am
by Mr. Handy
Image

Turn 5 Mythos Phase

Sefina is agony as the creature throttles her, but she finds an inner reserve of willpower. She is determined not to let her life be snuffed out when she is so young. With all of her strength, she breaks out of the creature's hold.
OOC,Will roll (Will 4 + 2[Unexpected Courage) = 6 vs. 3{Passage into the Veil] + 2{Hunting Horror] = 5: [dice]0[/dice] +1. Success! This turn I'd like to go first. I plan to use my first action to draw Elusive, which does not provoke an attack of opportunity. Then I'll play Elusive as a Fast action to escape automatically to Museum Halls, use my second action to draw the next card from the Exhibit deck, and my third action to move there. Depending on what I reveal, you could either keep looking for clues (Lockpicks would help there) or come join me, unless you can think of a better idea.

Re: The Dunwich Legacy

Posted: Sun Apr 22, 2018 11:50 am
by Tabs
OOC:   Yeah, go first. Wendy'll clear out the clues from Hall of the Dead, depending on the next exhibit.  
Revealed exhibit,[img]https://arkhamdb.com/bundles/cards/02135.jpg[/img]

Re: The Dunwich Legacy

Posted: Sun Apr 22, 2018 4:53 pm
by Mr. Handy
Image

Turn 5 Investigator Phase

Sefina scrambles out of the vent shaft and runs over to Adam. Stricken with terror, she grabs his arm. "RUN!" she screams, dragging him back to the entrance hall as the serpentine form of the monster emerges from the shaft to pursue them. Looking around quickly, she points down a hall. "That way!" She pulls him down the hall into the unknown.
OOC,Action 1: Activate [b]Sefina Rousseau[/b] to draw Elusive into my hand. Free Action: Play Elusive, spending 2 resources. Disengage from Hunting Horror and move to Museum Halls. Action 2: Activate Museum Halls, spending 2 clues to draw the next card from the Exhibit deck. Action 3: Move to new Exhibit Hall. You should probably stay where you are and collect more clues.

Re: The Dunwich Legacy

Posted: Sun Apr 22, 2018 5:47 pm
by Tabs
OOC:   Good job!  
Image

Action 1: Investigate Hall of the Dead. Intellect 3 vs.3, chaos token [dice]0[/dice] -2 ; fast play "Look what I found!" (spend 2 resources), discover 2 clues.

Action 2: Play Lockpicks (spend 3 resources).

Action 3: Exhaust Lockpicks: Investigate. Intellect 3 +4[Lockpicks] vs. 3, chaos token [dice]1[/dice] +1 ; success! 1 clue gained, Hall of the Dead added to our victory display.

"Everything is going so well!" sang the song in her head. "Careful Wendy," she said aloud. "Careful. When one gets excited is usually when it all goes wrong."
OOC:   Ha ha! I forgot about her Cursed Luck, which'll screw up action 1. Oh dear! Right, I'll sort it out tomorrow.  

Re: The Dunwich Legacy

Posted: Mon Apr 23, 2018 10:53 am
by Tabs
OOC:   Action 1: = -3 ; cannot play "Look what I found!" card remains in hand. Action 3: = +3 ; 1 clue gained and Cursed Luck discarded.  
Enemy Phase 5

Hunting Horror moves to Museum Halls.

Upkeep Phase 5

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Tue Apr 24, 2018 9:30 am
by Tabs
Mythos Phase 6

Place 1 doom on the agenda (5/5).

Image Note the Forced text. Image

Image

1 doom added to Hunting Horror.

Image

Sefina draws Image

Wendy draws Image choose asset cards.
OOC:   Wendy to find the final 2 clues at Museum of the Dead. If Wendy finds those clues, she could move to Museum Halls to exhaust Hunting Horror... BTW if Sefina and Wendy are equidistant from Hunting Horror we decide who it moves to.  
Map Phase 6

Museum Entrance

Museum Halls [Hunting Horror and Shadow-spawned] -> SO -> AO

Security Office -> MH -> AO

Administration Office -> MH -> SO

Nature Exhibit [2 clues]-> MH -> HotD

Hall of the Dead [Wendy, 2 clues] -> MH -> NE

Egyptian Exhibit [Sefina, 4 clues, Obscuring Fog] -> MH -> ?

Re: The Dunwich Legacy

Posted: Wed Apr 25, 2018 2:37 am
by Mr. Handy
OOC,Ack, no, not assets! :shock: That killed most of my hand, and I was just about to play my Flashlight and Derringer! Now I can't fight or investigate, so I'll be mostly useless. If you do move back to the Museum Halls and keep the Hunting Horror busy, however, I can move back there, spend two of your clues (which I can do if we're both there), and then explore the new Exhibit. That's about all I can manage this turn. 5 shroud means that those 4 clues in the Egyptian Exhibit are pretty much off limits without a Flashlight. Maybe the new Exhibit will be okay, or maybe it will even be the one we need to advance the act. By the way, the Nature Exhibit also contains 2 clues, and I believe it and the Hall of the Dead connect to each other.

Re: The Dunwich Legacy

Posted: Wed Apr 25, 2018 9:21 am
by Tabs
OOC:   Er---oops. Map amended.  
Image

Investigator Phase 6

Action 1: Investigate. Intellect 3 vs. 3, chaos token [dice]0[/dice] 0 ; success! 1 clue gained.

Action 2: Exhaust Lockpicks: Investigate. 3 +4 vs. 3, chaos token [dice]1[/dice] cultist (-1) ; success! 1 clue gained and Hall of the Dead added to the victory display.

Action 3: Move to Museum Halls.

Wendy was determined to thoroughly search the exhibit. Despite a fear of the sarcophagi and their inhabitants, especially since her discovery of the bandage, she again looked around the wooden boxes, even checking the wall behind each one, which involved resting her chin against a sarcophagus as she stretched her arm out and felt with her hand. Almost inevitably she pushed against it, and like a row of dominoes the sarcophagi clattered against each other---the din was tremendous and the dust which filled the hall was like a snow storm. Covered with a layer of dust, looking like she worked in a flour mill, she made her way hurriedly to the exit, stepping across the fallen boxes. On top of the last one something sparkled; she picked up two beetle shaped stones---"My clues, at last!" She hopped down and then sped into the museum halls.

Of course her luck couldn't last. A winged red snake swooped upon her, clawing at her head. She flapped wildly at it and screamed, high pitched and very shrill---"Sefina! Sefina help me!"

Re: The Dunwich Legacy

Posted: Thu Apr 26, 2018 2:46 am
by Mr. Handy
Image

Turn 6 Investigator Phase

"Wendy!" cries Sefina, rushing back to the entrance hall with Adam in tow. But when she gets there, she isn't sure what she can do.
OOC,Action 1: Move to Museum Halls. Action 2: Activate Museum Halls, spending 2 clues to draw the next card from the Exhibit deck. Action 3: Activate Museum Halls, spending 2 clues to draw the next card from the Exhibit deck. That makes five cards we've drawn. How many cards are in the Exhibit deck? There's no way to avoid you taking a hit in the Enemy Phase unless I take it myself and spend an action, and I'm in worse shape. Maybe next turn we (mostly you) can actually kill it now that we're both starting in its room. You can evade it and then use Sneak Attack while it's exhausted for 2 damage, which leaves only one more. With Scrapper, you could possibly finish it off with a third action. Failing that, I can spend three actions to draw Blinding Light, engage the Hunting Horror, and play Blinding Light to deal that last point of damage if I succeed.

Re: The Dunwich Legacy

Posted: Thu Apr 26, 2018 4:38 pm
by Tabs
OOC:   6 cards in the Exhibit Deck.

It's not pleasant but perhaps best to take the hit. Next turn Wendy will evade the Hunting Horror.  
Enemy Phase 6

Hunting Horror does 1 damage and 1 horror to Wendy.

Upkeep Phase 6

Ready exhausted cards.

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Fri Apr 27, 2018 2:18 am
by Mr. Handy
OOC,Yay, my other Flashlight came back! :D Nice timing! Now I can find clues. The room we're looking for is probably one of the two I just drew, but even so, we'll probably need to find clues there in order to win.

Re: The Dunwich Legacy

Posted: Fri Apr 27, 2018 10:47 am
by Tabs
Mythos Phase 7

Place 1 doom on the agenda (1/7) +1 on Hunting Horror.

Sefina draws Image that's a pain!

Wendy draws Image

Will 4 vs. 5, chaos token [dice]0[/dice] -4 ; trigger Wendy's ability (discard Leather Coat), chaos token [dice]1[/dice] tentacles ; ack!---but I s'pose I'd have lost 5 cards anyway. Discard: Unexpected Courage, Quick Thinking, Elusive, Peter Sylvester, and Wendy's Amulet.
OOC:   Wendy to go first. Evade, then move, testing Will (committing Unexpected Courage) to remove Arcane Barrier, and...  

Re: The Dunwich Legacy

Posted: Sat Apr 28, 2018 2:58 am
by Mr. Handy
OOC,You should definitely go first and evade (with a little help from Scrapper), but your plan to get rid of the Arcane Barrier only has a 50/50 chance because the Hunting Horror is in the room, thanks to those skull tokens counting as -3. If you fail, you won't get another chance anywhere near as good, and we can't afford to burn 5 cards every time we enter or leave this room. Beyond the Veil will kill us in short order. I think it's best to kill the Hunting Horror, first with Sneak Attack and then with a regular attack (aided by Scrapper; you have enough resources to almost guarantee success). After that, we can deal with the Arcane Barrier with better odds.

Re: The Dunwich Legacy

Posted: Sat Apr 28, 2018 11:22 am
by Tabs
Image

Investigator Phase 7

Image

Action 1: Evade Hunting Horror. Agility 4 +1[Scrapper (spend 1 resource)] vs. 2, chaos token [dice]0[/dice] 0 ; success! Hunting Horror exhausted.

Action 2: Play Sneak Attack (spend 2 resources). Hunting Horror dealt 2 damage.

Action 3: Fight Hunting Horror. Strength 1 +4[Scrapper (spend 4 resources)] vs. 2, chaos token [dice]1[/dice] elder sign 0 ; success! Hunting Horror defeated.

Wendy dived under a table with several pots---neolithic ones, so thousands of years old---upon it and escaped the wrath and the claws of the winged serpent. She popped up on its far side, on her toes like a pint-sized boxer, and launched an earth mother carving along with another, this one sported an enormous willy, at the creature. The one missed, sailing into the darkness and smashed somewhere, but the other gave the creature "one in the eye"; its snake body bucked just like a whip which had been snapped. Next, remembering the crane flies which she tortured every autumn, she tried to pull off a wing. Because of her anger or fright or luck---something, anyway,---she managed to do it; with an awful tearing sound the wing came off, and the creature crashed upon the floor.
OOC:   Wendy can commit Unexpected Courage to Sefina's test...  

Re: The Dunwich Legacy

Posted: Sun Apr 29, 2018 4:21 am
by Mr. Handy
Image

Turn 7 Investigator Phase

Sefina runs up and hugs Wendy. "You did it!" she exclaims. "I was so frightened of that thing. It nearly killed me earlier. It's a good thing you're brave enough for both of us. Let us not stick around. We need to keep looking for that book, before something worse happens." She heads into one of the exhibit halls, but she encounters invisible resistance. She pushes through it by sheer force of will, though it takes a lot out of her.
OOC,Well done! 8-) Thanks, I'd forgotten that you could commit a card to my test, which certainly helps. Action 1: Move to one of the unrevealed Exhibit Halls. Will test (Will 4 + 2[Unexpected Courage] = 6 vs. 4 [Arcane Barrier]): [dice]0[/dice] Tentacles. Automatic failure. :cry: I can't afford to waste the rest of my turn, so I'll move through anyway and discard five cards from my deck.

Re: The Dunwich Legacy

Posted: Sun Apr 29, 2018 11:25 am
by Tabs
Image 2 clues

Re: The Dunwich Legacy

Posted: Sun Apr 29, 2018 4:56 pm
by Mr. Handy
Image

Turn 7 Investigator Phase

Adam hands Sefina his flashlight, and she shines it around the hall, recoiling in horror when she sees the statue of the snake-haired woman. "Phew," she says with relief when she realizes it's part of the exhibit. "I guess she must have looked in a mirror, huh? I know I'd be petrified if I saw my hair and it looked like that." She shines her light around some more, finding something of interest.
OOC,Which five cards got discarded? Action 2: Play Flashlight, spending 2 resources. Action 3: Activate Flashlight, spending 1 supply. Investigate test (Intellect 2 vs. 2[Exhibit Hall] - 2[Flashlight] = 0 shroud): [dice]0[/dice] -1. Success! 1 clue gained.

Re: The Dunwich Legacy

Posted: Mon Apr 30, 2018 10:10 am
by Tabs
Discards: Leo de Luca, Shrivelling, Stubborn Detective, Arcane Studies, and Sure Gamble.

Upkeep Phase 7

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Mythos Phase 8

Place 1 doom on the agenda (2/7).

Sefina draws Image

Wendy draws Image

Will 4 vs. 3, chaos token [dice]0[/dice] +1 ; success!
OOC:   Wendy to try to rid us of Arcane Barrier? BTW she has only 13 cards left, Sefina only 10.  

Re: The Dunwich Legacy

Posted: Tue May 01, 2018 4:27 am
by Mr. Handy
OOC,I lost some great cards, but at least I got rid of Stubborn Detective. Wasn't Shadow-spawned already attached to the Hunting Horror? Yes, you should go first and try to get rid of the Arcane Barrier by moving to the unrevealed Exhibit Hall. However, at this point cards are more important than time. If you fail the roll, you should just cancel the move and try again. You have a 25% chance of getting +0 or higher, so hopefully you'll get it eventually (or I will if you don't). I'll find the second clue and then try to make my way back. I can always pull Blinding Light and commit it for the Will point to improve my odds if you don't get rid of the barrier. Or, if you think it's better, I can go first and try that, which will save you your actions if I succeed.

Re: The Dunwich Legacy

Posted: Tue May 01, 2018 9:31 am
by Tabs
OOC:   :)

My brain wasn't engaged: Shadow-spawned should have been set-aside, but I couldn't find it when I assembled the encounter deck, now I know where it was!

Go ahead and find that clue.  
Sefina draws Image

Re: The Dunwich Legacy

Posted: Wed May 02, 2018 3:07 am
by Mr. Handy
Image

Turn 8 Mythos Phase

Sefina bangs her foot into something solid in the darkness.

Turn 8 Investigator Phase

Sefina finishes her search and then tries to return to the entry hall, but she runs into the invisible barrier again, and this time she lacks the strength to get through it.
OOC,Chaos bag draw for Twist of Fate: [dice]0[/dice] 1 damage taken. Action 1: Activate Flashlight, spending 1 supply. Investigate test (Intellect 2 vs. 2[Exhibit Hall] - 2[Flashlight] = 0 shroud): [dice]1[/dice] -2. Success! 1 clue gained. Exhibit Hall moved to the Victory display. Action 2: Activate [b]Sefina Rousseau[/b] to draw Blinding Light. Action 3: Move to Museum Halls. Will test (Will 4 + 1[Blinding Light] = 5 vs. 4[Arcane Barrier]): [dice]2[/dice] Failure. Cancel the move. You should try to move into the drawn but unrevealed Exhibit Hall.

Re: The Dunwich Legacy

Posted: Wed May 02, 2018 9:29 am
by Tabs
Image

Investigator Phase 8

Action 1: Move to Exhibit Hall. Break Arcane Barrier. Will 4 vs. 4, chaos token [dice]0[/dice] 0 ; :D

Image 4 clues

Image

Image

Image

Fast Play Think on Your Feet, spending 1 resource. Move to Museum Halls.

Image

Action 2: Play Emergency Cache. 3 resources gained.

Action 3: Draw 1 card.

Image

Wendy pushed on through the barrier, it was like tearing apart a particularly tough marshmallow; she did it, stumbling into another exhibit hall, and this was the one they wanted. Gelatinous tentacles, spiky fluorescent rock, weird south sea island's masks---"This is the place where that book is kept!"

Flap, flap.

A dreadful and horribly familiar sound from the black recesses of the hall.

She raced back to the museum hall. "I don't believe it!" she cried, "Barneymugging!" But it was true, the horror had returned.

OOC:   Hunting Horror will move to Wendy; next phase she can move to Restricted Hall and hoover up the clues?  

Re: The Dunwich Legacy

Posted: Thu May 03, 2018 3:27 am
by Mr. Handy
OOC,Yes, excellent idea! I'll go first, move to the Museum Halls, and keep the Hunting Horror busy (hopefully evading it). That leaves you one action to move there and two to investigate. The following turn, we can switch places. As long as one of us stays in the Museum Halls, it will never move to the Restricted Hall. Or, if you draw Backstab, you can just kill it. Are we sure the Hunting Horror's being placed in the Restricted Hall counts as a "spawn"? If not, you'll have to run away next turn and have it follow you instead.

Re: The Dunwich Legacy

Posted: Thu May 03, 2018 10:04 am
by Tabs
OOC:   I was unsure when I read your question, but I see that Hunting Horror's subtitle is Spawned from the Void...  
Enemy Phase 8

Hunting Horror moves to Museum Halls, and attacks Wendy, who suffers 1 damage and 1 horror.

Upkeep Phase 8

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Fri May 04, 2018 4:45 am
by Mr. Handy
OOC,It gets to move and attack on the same turn? Ouch! Those are some good draws. I don't think we'll have too much of a problem grabbing those clues.

Re: The Dunwich Legacy

Posted: Fri May 04, 2018 11:12 am
by Tabs
Mythos Phase 9

Place 1 doom on the agenda (3/7).

Sefina draws Image

Wendy draws Image

Lockpicks is shuffled into Wendy's deck; discard Lockpicks, Cherished Keepsake, and Lucky!; 2 horror lost. Wendy is down to 3 sanity. :(
OOC:   Wendy still has "Look what I found!"  

Re: The Dunwich Legacy

Posted: Sat May 05, 2018 5:16 am
by Mr. Handy
Image

Turn 9 Mythos Phase

A sudden gust of frigid air blows through the hall. Sefina's frozen fingers lose their grip on the flashlight, and when she turns to help Adam, she sees that he has been instantly frozen to death!

Turn 9 Investigator Phase

Then Sefina hears Wendy's scream and races back to the main hall. "GET AWAY FROM HER, YOU-" she screams, getting its attention. It releases its grip on the girl and swoops down on Sefina, coiling itself around her before she can react. "Run..." she chokes out as a tentacle wraps itself around her neck.
OOC,Will test (Will 4 vs. 4[Crypt Chill]): [dice]0[/dice] -3. Failure. Well, that bites! :o Discard Flashlight due to Elder Thing. Discard [b]Adam Lynch[/b] due to Crypt Chill failure. 1 tablet token added to chaos bag. Action 1: Move to Museum Halls Action 2: Engage Hunting Horror Action 3: Evade Hunting Horror. Evade test (Agility 4 vs. 2[Hunting Horror]): [dice]1[/dice] Tentacles. Automatic failure. Well, I'm going to get hit during the Enemy Phase, dropping me to 2 health. Hopefully I can hold out long enough for you to find the clues.

Re: The Dunwich Legacy

Posted: Sat May 05, 2018 10:11 am
by Tabs
Image

Investigator Phase 9

Action 1: Move to Restricted Hall.

Action 2: Investigate. Intellect 3 vs. Shroud 3, chaos token [dice]0[/dice] -1 ; fast Play "Look what I found!" 2 clues discovered.

Action 3: Investigate. Intellect 3 +2[Dr. Henry Armitage] vs. Shroud 3, chaos token [dice]1[/dice] 0 ; success! 1 clue gained.

"Run!" cried Sefina.

Wendy was emotionally torn in two. She wanted to stay and do something to help, but do what? and she realised that Sefina, by facing up to the monster, had given her a chance to escape, to hesitate would make her sacrifice worthless; of course, she prayed that they'd meet up when the book was discovered. "The book!" she shouted---"the Nerodomonicos. I will find it and then this shall all be over!"

Re: The Dunwich Legacy

Posted: Sun May 06, 2018 1:46 am
by Mr. Handy
OOC,Those rolls needed to be against 1d17 because the tablet got added to the chaos bag. I'd say just do two additional draws on 1d17, but unless you get a 17, the original roll stands. If you get a 17, that's a tablet.

Re: The Dunwich Legacy

Posted: Sun May 06, 2018 11:27 am
by Tabs
OOC:   Although I read that Adam Lynch had left the game it didn't register to me its importance, namely adding a token to the chaos bag. We should have discussed such a game changing event, especially since it was a choice. I think Sefina should take the hit, even her elimination, "one for the team," just to keep Adam Lynch alive.  

Re: The Dunwich Legacy

Posted: Sun May 06, 2018 6:36 pm
by Mr. Handy
OOC,Unfortunately, there was no choice in the matter, or I would have simply taken the damage instead. The Elder Thing token I drew forced me to discard an asset I control, and the resultant failure of the Crypt Chill test forced me to discard the other. I would only take the 2 damage instead if I "cannot" discard an asset. I had exactly two assets, so I had to lose them both. It was just the worst possible outcome.

Re: The Dunwich Legacy

Posted: Mon May 07, 2018 10:16 am
by Tabs
OOC:   Ach! Okay---I should never have doubted you.

Chaos token redraw [dice]0[/dice] [dice]1[/dice]  
Enemy Phase 9

Hunting Horror attacks Sefina, dealing 1 damage and 1 horror.

Upkeep Phase 9

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Tue May 08, 2018 9:40 am
by Tabs
Mythos Phase 10

Place 1 doom on the agenda (4/7).

Sefina draws ImageImage

Wendy draws Image

Will 4 vs. Will 3, chaos token [dice]0[/dice] -2 ; fail, taking 1 damage.

Re: The Dunwich Legacy

Posted: Wed May 09, 2018 2:43 am
by Mr. Handy
OOC,Okay, I think we've got this. You should go first and use your first action to investigate, committing Burglary to give yourself an edge. I'd hold onto the Flashlight in case you need it later, though. If you succeed, which is more likely than not, then we've won. If you fail, however, I think our best chance is if you move back to the Museum Halls and engage the Hunting Horror. Then I can move to the Restricted Hall and have two actions left to investigate. I have a lower Intellect than you do, but I do have two copies of Perception and other cards I can commit for the best odds. For my first attempt, I'd commit Perception plus Unexpected Courage. If that fails, I'd try again with Perception plus Opportunist. Hopefully that will do it.

Re: The Dunwich Legacy

Posted: Wed May 09, 2018 9:48 am
by Tabs
Image

Investigation Phase 10

Action 1: Play Flashlight, spending 2 resources.

Action 2: Activate Flashlight: Investigate. Intellect 3 vs. 3 shroud -2[Flashlight], chaos token [dice]0[/dice] -2 ; success!

Image

"Ooh! Pretty pictures," Wendy thought, leafing through the pages of the book. "We should keep it?"

Re: The Dunwich Legacy

Posted: Thu May 10, 2018 4:42 am
by Mr. Handy
Image

The instant Wendy opens the book, the monster attacking Sefina vanishes. She drags herself upright and staggers after Wendy, still crying. She finds her in the restricted hall with the Necronomicon. "You've found it!" she exclaims. "I know it's dangerous, but I have a feeling we're going to need it."
OOC,Well done! :D Yes, let's keep the book.

Re: The Dunwich Legacy

Posted: Thu May 10, 2018 9:49 am
by Tabs
Resolution 2: The Necronomicon is more than just a book; it is a tool. Within its pages is a wealth of information about the forces and creatures you have encountered. Knowing how useful it could be in your endeavors, how could you possibly bring yourself to destroy it? Besides, as long as you keep the book safely in your possession, you will still be foiling those who wish to use it for nefarious purposes.
Æ In your Campaign Log, record that the investigators took custody of the Necronomicon.
Æ The investigators have earned the Necronomicon (Olaus Wormius Translation) card. Any one investigator may choose to add the Necronomicon (Olaus Wormius Translation) to his or her deck. This card does not count towards that investigator’s deck size.
Æ You have given in to the temptation of power. Add 1 elder thing chaos token to the chaos bag for the remainder of the campaign.
Æ Each investigator earns experience equal to the Victory X value of each card in the victory display.

Image Who is to have it? Decide randomly?

That's 3 XP?

Re: The Dunwich Legacy

Posted: Fri May 11, 2018 4:57 am
by Mr. Handy
OOC,It might be better to decide strategically. You'd probably be a better choice. You have 3 Intellect, and this would give you 4 when it's in play, making you naturally good at finding clues. Its ability to generate resources is great too. You do have Dario already, but it doesn't hurt to have another source. However, I'd gladly take it if you prefer. Yes, I think we have a total of 3 VP. I'm leaning towards taking Bulletproof Vest. Having low health is a big problem.

Re: The Dunwich Legacy

Posted: Fri May 11, 2018 9:53 am
by Tabs
Wendy wants the book---she may colour some of the pictures. I'm tired of doing the admin for the game, a summer break would suit me...

Re: The Dunwich Legacy

Posted: Sat May 12, 2018 3:00 am
by Mr. Handy
OOC,The Necronomicon's all yours! I'm fine with a break. Let me know when you're ready to continue.

Re: The Dunwich Legacy

Posted: Sat May 12, 2018 4:04 pm
by Tabs
Probably September. Bye.

Re: The Dunwich Legacy

Posted: Mon Aug 27, 2018 10:30 am
by Tabs

Re: The Dunwich Legacy

Posted: Tue Aug 28, 2018 2:10 am
by Mr. Handy
OOC,Nice choices! I'll take Bulletproof Vest, replacing Opportunist.

Re: The Dunwich Legacy

Posted: Tue Aug 28, 2018 10:23 am
by Tabs
Sefina's hand

Image ImageImage Image Image ImageImage Image ImageImage Image Image Image

Cool! you can play Sure Gamble twice using Painted World. Downside: only 3 Events can be placed beneath the card, so 2 of the remaining 10 need be discarded.

Re: The Dunwich Legacy

Posted: Wed Aug 29, 2018 2:43 am
by Mr. Handy
OOC,Sure Gamble, Think on Your Feet, and Elusive go under my card. It's a no-brainer to discard one Knife. The other cards are all good, but I'll get rid of Hard Knocks, as with this deal I'm unlikely to ever have enough resources to play and power it. I absolutely need Forbidden Knowledge, as it's the only card in my initial hand that will get me more resources, and I can't lose the second Knife, as I may need it if my spell and derringer run out of ammo.

Re: The Dunwich Legacy

Posted: Wed Aug 29, 2018 10:38 am
by Tabs
Yeah, Knife is always useful.

Wendy's hand (mulligan)

Image Image Image Image Image

Sefina First Player?

Image Image

Start Saturday.

Re: The Dunwich Legacy

Posted: Thu Aug 30, 2018 4:03 am
by Mr. Handy
OOC,Do we need to decide who goes first before we see all the setup stuff? If we do, I'd be willing to go first, but you might be a better choice. If there's a situation like in the last scenario where we have to find two clues to get anywhere, you'd be better suited to it with your initial hand. I might be able to get one, but two is unlikely. If we can see the setup first, we should do that before we decide. Dig Deep probably isn't a great card for your deck since you have Scrapper. You already have the ability to boost Agility, so it only gives you Will boosts.

Re: The Dunwich Legacy

Posted: Thu Aug 30, 2018 10:02 am
by Tabs
Ah! I said "First Player," s/be Lead Investigator. Referred to by some cards for good and bad stuff, however we decide round by round who goes first. You're right about Dig Deep, I'll jettison that one next.

Recent events in the Museum have forced you to re-evaluate Armitage’s tale about Dunwich. It
cannot be a coincidence—Wilbur Whateley, the Necronomicon, the creature from Dunwich, and the people and creatures who attacked here in Arkham—everything must be connected. You’re certain now where you must head: the lonely and dismal town of Dunwich Village.
You consider telling the Massachusetts State Police what you know, but the negative consequences outweigh the potential gain. Given the nature of your story, they would likely write your stories off as an absurd hoax. Worse, they could lock you up. After all, you were present in an illegal speakeasy, and you also trespassed in the museum. Instead, you decide to head to Dunwich yourself, in order to investigate further.
You pack everything you think you might need and manage to get
some rest for the night. In the morning, you head to the train station in Northside and purchase a last-minute express ticket. Dunwich is several hours by train northwest along the Miskatonic River Valley. There is no train station in Dunwich, but you manage to phone one of Armitage’s acquaintances in the small village: a man by the name of Zebulon Whateley who was present during the events several months ago.
Armitage’s notes indicate that the Whateley family is spread across many branches, some decadent and unscrupulous, others “undecayed” or otherwise untouched by nefarious and diabolic rites. According to Armitage, Zebulon’s branch of the family lay somewhere between the decayed and undecayed Whateleys, who knew of the traditions of his ancestors, but was not corrupted by them. He agrees to pick you up at the closest station and drive you into town.
As the train departs from Arkham, you feel the events of the previous night catching up to you, and exhaustion sets in. But before you can safely reach your destination, the train car suddenly rumbles and shakes, startling you out of your reverie. The train loudly skids to a violent halt, and you hear a rattling noise behind you...


Image

Re: The Dunwich Legacy

Posted: Fri Aug 31, 2018 2:12 am
by Mr. Handy
OOC,I can't see those location cards in the image, they're too small. Can we also see the first Act and Agenda cards?

Re: The Dunwich Legacy

Posted: Fri Aug 31, 2018 11:36 am
by Tabs
Image Image

[dice]0[/dice] Image Image

Rules say to ignore any Forced text on the first location.

Image

The ice cream sundae stands tall before Wendy, she plunges in her long spoon, scooping out and then devouring an errant marshmallow which had sunk into its chocolatey depths. An old chap smiles benignly at her and she returns a gap-toothed grin surrounded by gooey, sweet sauce.

The car trundles over a river valley on a tall bridge built of logs. It stops dead with a frightening crunch, the dining car's red, velveteen curtains flying madly and the passengers tipping and flopping around; Wendy's ice cream sundae smashes upon the floor. She looks to Sefina, still holding her long spoon, dripping the sweet sauce upon her pinafore.

Re: The Dunwich Legacy

Posted: Sat Sep 01, 2018 5:23 am
by Mr. Handy
Image

Startled, Sefina looks out the window...and screams when she sees the impossible. "Wendy, run!" she cries. "We've got to get to the engine, get this train moving again! It's our only chance!"
OOC,I think [b]Wendy[/b] should be Lead Investigator to start. She doesn't need to play any Assets (Dig Deep isn't too useful for the cost), so she could use her first action to advance to the next car, which is lucky for us. Once she gets there, she can act accordingly. If there are clues there, you have a good chance of finding them. Then on my turn, I can play an appropriate card (Lockpicks or Shrivelling, depending on what's in the next car) and follow.

Re: The Dunwich Legacy

Posted: Sat Sep 01, 2018 10:36 am
by Tabs
Image

She doesn't need telling twice. She hops down off the seat and rushes to the next car.

Action 1: Move to train car 2/6. [dice]0[/dice] Image

Action 2: Activate Parlor Car, spending 3 resources; success! 1 clue gained.

Beneath an upturned table, lying in tea things strewn across the plush carpet, a smart-suited business man touches his bloodied forehead.

"Mister," says Wendy, "you wanna get outta here pretty damn quick!" He seems dazed, so she does the only thing she can think of and hands him three boiled sweet--it should have been four, but she kept back the mint humbug for later.

Action 3: Move to train car 3/6. [dice]1[/dice] Image Discard "Look what I found!"

Newspaper everywhere! The horror of their predicament slams home, but she skips on: shedding perception as to what may happen. She stops her headlong flight, turns and shouts: "Sefina!"

Re: The Dunwich Legacy

Posted: Sat Sep 01, 2018 4:51 pm
by Mr. Handy
OOC,The Parlor Car has one clue per player, so it has two clues. You only got one of them, so you can't advance to the next car yet. You'll have to do something else with your third action, and you haven't discarded your card yet (it might be better to take the 2 horror anyway). Then, on my turn, I can move to the Parlor Car, spend 3 resources to get the second clue, and advance to the Passenger Car. Would I be able to discard Unexpected Courage, or does the symbol have to be Intellect and not WIld?

Re: The Dunwich Legacy

Posted: Sat Sep 01, 2018 5:32 pm
by Tabs
Doh! My 3rd action then is to draw a card. Image

Yes, the ? definitely count as Intellect too.

Re: The Dunwich Legacy

Posted: Sun Sep 02, 2018 12:59 am
by Mr. Handy
Image

Turn 1 Investigator Phase

Sefina hurries after Wendy into the next car, picking her way through the debris. "I've found the way forward, Wendy!" she calls, hurrying into the next car. "Follow me!"
OOC,Great draw! He'll be very useful! That's three free resources per turn if you don't like what you've drawn (you can use his reaction for your regular draw during the Upkeep phase). Don't forget to move your card back out of the discard pile to your hand, since you haven't discarded it yet. You may prefer to do something else next turn depending on what happens between now and then. If you draw Perception, for instance, it's much better to ditch that. I still think it's better to take the 2 horror. We need to move as fast as possible, and that means finding clues. Action 1: Move to Parlor Car. Action 2: Activate Parlor Car. Spend 3 resources to discover 1 clue. Action 3: Move to Passenger Car. Discard Unexpected Courage (I'd lose a card anyway if I didn't discard, as I'm at the limit).

Re: The Dunwich Legacy

Posted: Sun Sep 02, 2018 11:17 am
by Tabs
OOC:   Sure, I'll do that.  
Image

"I'm coming!" calls Wendy. But she stops to help her gentleman to his feet.

"It's me, Professor Armitage," says the whiskery old cove, unwrapping a sweetie; he holds up its wrapper, "Thank you, by the way."

Dining car -> Parlor car [Wendy] -> Passenger Car [Sefina, 4 clues]

Upkeep Phase 1

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Sun Sep 02, 2018 6:24 pm
by Mr. Handy
OOC,Ooh, nice! If an enemy spawns in your location when you draw a Mythos card, you can just play that and spend 1 resource to join me, leaving it behind and moving without spending an action.

Re: The Dunwich Legacy

Posted: Mon Sep 03, 2018 12:30 pm
by Tabs
Mythos Phase 2

Place 1 doom on the agenda (1/4).

Sefina draws Image

Wendy draws Image

Image

Will test. Will 4 +1[Dig Deep] vs. 3, chaos token [dice]0[/dice] -2 ; success!

A zig zag crack races across the window pane from bottom to top, like upside lightning; next steam seeps through which morphs into a white claw. "Whoever you are, you'll not catch me!" she cries, very determined, her fists bunched and brow furrowed.

Re: The Dunwich Legacy

Posted: Mon Sep 03, 2018 4:43 pm
by Mr. Handy
Image

Turn 2 Mythos Phase

The passenger car shakes, and Sefina loses her balance and falls to the floor. She is unhurt, but it takes her a moment to regain her feet.
OOC,That could have been worse. I lose an action, but I can still get by with two actions this turn, one to play Lockpicks and the other to use them to investigate, which will hopefully net me a clue. You aren't affected by that, since you were in a different car, which leaves you all three actions. It will take you one to move into my car, leaving you two. Hopefully you can find two clues yourself, or even three. You really want to use Look What I Found for that, as we want to be able to keep moving quickly before the agenda advances. I have a feeling these cars are going to be falling off one per turn once that happens. I don't think it matters which of us goes first.

Re: The Dunwich Legacy

Posted: Mon Sep 03, 2018 8:11 pm
by Tabs
OOC:   Okay to all that.  

Re: The Dunwich Legacy

Posted: Tue Sep 04, 2018 1:21 am
by Mr. Handy
Image

Turn 2 Investigator Phase

Sefina finds that the door into the passenger car is locked, so she takes her lockpicks and effortlessly opens it and slips through. "Hurry, Wendy!" she calls.
OOC,In that case, I'll go first. Action 1: Play Lockpicks, spending 3 resources. Action 2: Activate and exhaust Lockpicks. Investigate (2[Intellect] + 4[Agility] = 6 vs. 3[Shroud]): [dice]0[/dice] +1. Success! 1 clue gained. No supply spent.

Re: The Dunwich Legacy

Posted: Tue Sep 04, 2018 9:57 am
by Tabs
Image

Investigator Phase 2

Action 1: Move to Passenger Car, take 2 horror.

"Found you!"

Wendy surveys the chaos, everything upended or smashed, and she begins to cry.

Action 2: Investigate the Passenger Car. Intellect 3 vs. 3, chaos token [dice]0[/dice] -4 ; FAIL. Fast play Lucky!, spending 1 resource (+2). Fast play "Look what I found!" spending 2 resources ; discover 2 clues.

Action 3: Investigate the Passenger Car. Intellect 3 vs. 3, chaos token [dice]1[/dice] -3 ; FAIL. Wendy's ability, discard Survival Instinct, chaos token [dice]2[/dice] +1 ; success! discover 1 clue.

She is so upset she plonks herself down at Sefina's feet, uselessly rooting in the rubbish which had collected under a seat. She shakes herself, like a wet cat, out of her miserable thought of failure, and her hand alights on some things: pocket watch, gold chain, and a button.

Re: The Dunwich Legacy

Posted: Wed Sep 05, 2018 4:47 am
by Mr. Handy
OOC,Well done! We've found all the clues!

Re: The Dunwich Legacy

Posted: Wed Sep 05, 2018 9:53 am
by Tabs
Upkeep Phase 2

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.
OOC:   Ha! Sefina's boyfriend. I hope we get a chance to spend all of these clues.  

Re: The Dunwich Legacy

Posted: Thu Sep 06, 2018 3:57 am
by Mr. Handy
OOC,[b]Leo[/b] is awesome, especially when you get him early, but I'm unlikely to be able to collect 6 resources to play him. Your card's a good one too. If a monster spawns in our location, we can both play Think on Your Feet to move to the unrevealed car now that we've found all the clues, saving an action each and leaving the monster behind us.

Re: The Dunwich Legacy

Posted: Thu Sep 06, 2018 11:06 am
by Tabs
Mythos Phase 3

Place 1 doom on the agenda (2/4).

Sefina draws Image :!:

Wendy draws Image

Image

Will test. Will 4 vs. 3, chaos token [dice]0[/dice] 0 ; success!

There it is again: the creeping claw steamy thing. She simply shrugs and ducks, "Huh! can't hurt me!"
OOC:   Bad luck! I was thinking that Wendy should gain 1 resource, play Professor Armitage, and move? On second thoughts, if Sefina exhausts it, Wendy can play Backstab?  

Re: The Dunwich Legacy

Posted: Fri Sep 07, 2018 5:44 am
by Mr. Handy
Image

Turn 3 Mythos Phase

Sefina looks up and sees a tentacled monstrosity clinging to the ceiling. "Run!" she shrieks, sprinting into the next car just before it would have dropped on her.
OOC,I'm playing The Painted World as Think on Your Feet, spending the resource I just got. That gives me a free move into the next, unrevealed car. You should do the same. The Grappling Horror will move into the car too later, but we'll have a turn to get ready for it, and we'll save an action each.

Re: The Dunwich Legacy

Posted: Fri Sep 07, 2018 11:10 am
by Tabs
Fast play Image , spending 1 resource.

Train car (4/6) [dice]0[/dice] Image

Wendy takes 2 horror.

Re: The Dunwich Legacy

Posted: Sat Sep 08, 2018 5:52 am
by Mr. Handy
OOC,[b]Sefina[/b] takes 2 horror as well. I think this turn we should try to find as many clues as possible in order to advance to the next car. The Horror will come after us, but it's easily evaded. Would you like to go first? You can probably find more clues than I can with your higher Intellect. At least the Shroud in this car is lower.

Re: The Dunwich Legacy

Posted: Sat Sep 08, 2018 1:30 pm
by Tabs
OOC:   I don't agree. Wendy is close to going mad, she needs to gather some resources for later on---there must be a boss or something at the engine.  
Image

Investigator Phase 3

Action 1 and 2: Gain 1 resource.

Action 3: Play Professor Ermitage, spending 2 resources.

Re: The Dunwich Legacy

Posted: Sun Sep 09, 2018 2:28 am
by Mr. Handy
Image

Turn 3 Investigator Phase

Sefina again picks the lock to the door into the next car, but this time the lockpick snaps off after the door opens. She hurries into the car and rummages around, finding a sharp knife.
OOC,Action 1: Activate and exhaust Lockpicks. Investigate (2[Intellect] + 4[Agility] = 6 vs. 2[Shroud]): [dice]0[/dice] -3. Success! 1 clue gained. 1 supply removed from Lockpicks. Action 2: Play Forbidden Knowledge. Fast Action: Exhaust Forbidden Knowledge and take 1 horror. Move 1 secret from Forbidden Knowledge to become resource. Action 3: Play Knife.

Re: The Dunwich Legacy

Posted: Sun Sep 09, 2018 10:51 am
by Tabs
Enemy Phase 3

Image

It moves to Sefina and Wendy's location, and engages 1 Sefina or 2 Wendy [dice]0[/dice] Wendy takes 1 damage and 1 horror[Professor Armitage].

Re: The Dunwich Legacy

Posted: Sun Sep 09, 2018 6:50 pm
by Mr. Handy
OOC,I'm not as familiar with the rules as you are. Do we get to choose which of us the Horror engages, or does it have to be random? If we choose, I'd rather it engaged me, and I'm sure you would too. Also, are you sure it gets to move and attack in the same turn?

Re: The Dunwich Legacy

Posted: Mon Sep 10, 2018 10:19 am
by Tabs
OOC:   Yes, with the Hunter keyword it moves first and then attacks. Thematically Sefina can take the hits, I think, she'd be protecting Wendy. Needless to say, I've reversed the attack on Wendy.  
Upkeep phase 3

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource. Discard, exhaust Prof Armitage and gain 3 resources.

Re: The Dunwich Legacy

Posted: Mon Sep 10, 2018 6:54 pm
by Mr. Handy
Image

Turn 3 Enemy Phase

Before Sefina can close the door behind them, the horror wriggles its way through. She barely has enough time to get between it and Wendy before it leaps upon her, wrapping its slimy tentacles around her body and tackling her to the ground. She is cut off in mid-scream as one of the tenatacles encircles her throat and begins to throttle her.
OOC,All right, I'll take the hit. Sefina takes 1 damage and 1 horror. On my turn, I'll try to evade and hit it with the Knife and Overpower. If I can inflict one damage, you can finish it with Sneak Attack.

The Dunwich Legacy

Posted: Tue Sep 11, 2018 11:58 am
by Tabs
Image

Sefina put herself between Wendy and it, before it could slime her with its mucus tentacles. Thank God! Wendy will do everything to help...but what's this?

Mythos Phase 4

Place 1 doom on the agenda (3/4).

Sefina's encounterImage
OOC:   Damn it!  
Wendy's encounter Image

Agenda 4/4.

Image
OOC:   Sefina's clues edited.  
Image
OOC:   Yes, if Sefina can damage it then evade it, Wendy'll play Sneak Attack. Remember: Only 2 actions this turn!  
Parlor car -> Passenger Car -> Passenger Car [Sefina, Grappling Horror, Wendy, 3 clues]

Re: The Dunwich Legacy

Posted: Wed Sep 12, 2018 2:51 am
by Mr. Handy
Image

Turn 4 Investigator Phase

Sefina somehow manages to wriggle free of the beast. She lunges for it with her knife while it is disoriented, but she narrowly misses, and something falls out of her pocket.
OOC,I need to evade first, to make sure I succeed. Otherwise, I'll get mauled again, which I can't afford, and you won't be able to hit it. Action 1: Evade (4[Agility] vs. 2[Grappling Horror]): [dice]0[/dice] +0. Success! Grappling Horror is exhausted. Action 2: Activate Knife. Fight (2[Combat] + 1[Knife] + 2[Overpower] = 5 vs. 3[Grappling Horror]): [dice]1[/dice] -3. Failure. Discard [b]Leo de Luca[/b], who I'll never get to play anyway. Even though I missed, you should still do 2 damage while you can, and you have a second action. It won't get to attack this turn, and next turn I should be able to finish it.

Re: The Dunwich Legacy

Posted: Wed Sep 12, 2018 1:12 pm
by Tabs
OOC:   Okay. You were right about evading first; I was thinking that attacking after evading meant that Sefina would re-engage but I checked the rules and was wrong.  
Image

Action 1: Play Sneak Attack, spending 2 resources. Image 2 damage dealt to Grappling Horror.

Action 2: Investigate Passenger Car. Intellect 3 vs. 2[Shroud], chaos token [dice]0[/dice] elder sign (+0) ; success! 1 clue gained.

Sefina managed to slip out from its tentacles and scramble away. Wendy takes the opportunity as it flaps around with a revolting squelch! squelch!, she wraps a cord round some protruding part and pulls it tight with all her might. It lurches, wounded, a big mucus puddle spreads across the car's floor, but Wendy is thrown like a rag doll. As she sprawls her hand again alights on something, this time it's a cigarette case, "Quite a collection you've got!" she thinks, but when she reaches into her pocket she is gutted to find it empty, "Barneymuggin!"

Re: The Dunwich Legacy

Posted: Thu Sep 13, 2018 9:50 am
by Tabs
Upkeep Phase 4

Ready cards: Grappling Horror, Prof Armitage.

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Fri Sep 14, 2018 3:58 am
by Mr. Handy
OOC,Oh, nice draws! Clarity of Mind will help heal some horror if I ever have actions and resources to spare. I think the Grappling Horror should engage me again when it readies. You could actually equip the Lantern and activate it to finish off the Grappling Horror and still have an action left to find the third clue. Then I could find the last one and proceed to the next car, provided our Mythos cards don't mess up our plans.

Re: The Dunwich Legacy

Posted: Fri Sep 14, 2018 10:13 am
by Tabs
OOC:   Okay. The Lantern is a great asset. Yes, Wendy'll chuck it at the blob.  
Sefina's encounter Image

Wendy's encounter Image Image
OOC:   Barneymuggin! Um--stay put: Wendy to investigate, Sefina to evade?  
Parlor car -> Passenger Car [Helpless Passenger] -> Passenger Car [Sefina, Grappling Horror(2 damage), Wendy, 2 clues]

Re: The Dunwich Legacy

Posted: Sat Sep 15, 2018 5:54 am
by Mr. Handy
Image

Turn 5 Mythos Phase

Sefina screams as she stumbles over a rotting corpse, then screams again as the tentacled horror is upon her once more! "Wendy, run!" she cries.
OOC,Yes, you should investigate and try to find both remaining clues, moving to the next car if possible. We can't backtrack to help the Helpless Passenger, we'll just have to move fast and get to the engine before that car gets pulled away. You should go first. Then on my turn, I'll try once to finish off the Grappling Horror with Knife and Unexpected Courage. If that doesn't work, then I'll try to evade. I'll also move to the next car if I can. Will roll(4[Will] vs. 3[Rotting Remains]): [dice]0[/dice] -3. Failure. Take 2 horror.

Re: The Dunwich Legacy

Posted: Sat Sep 15, 2018 12:01 pm
by Tabs
OOC:   Realised that Wendy's chances are 50/50, here's a different idea: Wendy to engage, evade[+Scrapper], and draw a card[Prof Armitage?]; Sefina to use Lockpicks, play Flashlight, and investigate. :?:  

Re: The Dunwich Legacy

Posted: Sat Sep 15, 2018 4:22 pm
by Mr. Handy
OOC,I don't think that will work. Not only are my hands full, so that I can't equip the Flashlight without dropping something else, but we'd be wasting actions we can't afford to lose, and we need to kill the Grappling Horror rather than burn actions continually evading it. I have a good chance of finishing it with one action, so that you don't need to waste two of them engaging and evading, which might not even succeed. You may only have a 50/50 chance to find a clue when investigating, but you have three chances, which gives you an excellent chance of finding one or two clues. Even if you only find one, I should be able to find the other.

Re: The Dunwich Legacy

Posted: Sun Sep 16, 2018 11:38 am
by Tabs
Mythos Phase 5

Place 1 doom on the agenda (1/3).

Investigator Phase 5

Image

Action 1: Investigate Passenger Car. Intellect 3 vs. 2[Shroud], chaos token [dice]0[/dice] -3 ; FAIL.

Action 2: Investigate Passenger Car. Intellect 3 vs. 2[Shroud], chaos token [dice]1[/dice] skull (-2) ; FAIL. Wendy's redraw ability: Discard Try and Try Again [dice]2[/dice] -2 ; FAIL.

Action 3: Draw a card Image Discard and exhaust Dr. Armitage: Gain 3 resources.

Wendy did try, she searched and searched for clues, but nothing, excepting chewing gum stuck to the underside of seats; Wendy discounts the idea of harvesting the gum, not because of fastidiousness, saliva and God knows what attached to it, but because she seriously doubts that it'll have any flavour. She pauses to turn over a newspaper. "I'll take that, young lady," says Dr. Armitage quickly, peering at its headline before she gets a chance. "Er--not suitable," he explains.

Re: The Dunwich Legacy

Posted: Sun Sep 16, 2018 8:42 pm
by Mr. Handy
Image

Turn 5 Investigator Phase

The slimy beast wraps a tentacle around Sefina's neck, and two more encircle her wrists and pin them to the floor. As it throttles her, her vision starts to go black. Desperately, she summons all of her reserves of strength, breaks her right hand free, and plunges the knife straight into the center of the monster. With an eerie shriek, it expires and collapses on top of her, melting into horrible goo. Gasping, Sefina digs her way out from under it and catches her breath. Taking out her lockpicks, she sets to work on the door at the door at the other end of the car. She gets it open, but again one of her lockpicks snaps, leaving her with only one.
OOC,It's a good thing you were able to get rid of that card! Action 1: Activate Knife. Fight (2[Combat] + 1[Knife] + 2[Unexpected Courage] = 5 vs. 3[Grappling Horror]): [dice]0[/dice] -1. Success! Grappling Horror is defeated. Action 2: Activate and exhaust Lockpicks. Investigate(2[Intellect] + 4[Agility] = 6 vs. Shroud 2[Passenger Car]): [dice]1[/dice] -3. Success! 1 clue gained. 1 supply removed from Lockpicks. Action 3: Play Clarity of Mind, spending 2 resources.

Re: The Dunwich Legacy

Posted: Mon Sep 17, 2018 10:24 am
by Tabs
Image

"Tut!" says Wendy, looking over Sefina's shoulder whilst rolling a ball of gum in her palm, as the second Lockpick breaks. She starts brushing at Sefina's back but quickly pulls away her hand; it's dripping in monster goo. She flicks her hand and the goo slaps against a window, narrowly missing Dr. Armitage. "Disgusting!" she says.

Upkeep Phase 5

Ready cards.

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Tue Sep 18, 2018 10:00 am
by Tabs
Mythos Phase 6

Place 1 doom on the agenda (2/3).

Parlor Car -> Passenger Car[Helpless Passenger] -> Passenger Car [Sefina, Wendy, 1 clue]

Sefina's encounter Image

Wendy's encounter Image
OOC:   We'll place the Acolyte in the Parlor Car? I noted that Sefina is down to 3 sanity, time for Sure Gamble? BTW I'm away tomorrow.  

Re: The Dunwich Legacy

Posted: Wed Sep 19, 2018 4:18 am
by Mr. Handy
Image

Sefina screams in terror as she stumbles upon another mangled corpse while looking for a way out of the car. Breaking down, she curls into a ball and lies on the floor, sobbing.
OOC,Unfortunately, I can't use Sure Gamble. I don't have a copy of The Painted World in hand, and I can't use a regular action to pull it out at this point in time. Nor do I have 2 resources, though I could get the second one by using Forbidden Secrets as a fast action. However, that would cost me a Sanity point, which would defeat the purpose. I'll just have to draw and hope for the best. Will roll(4[Will] vs. 3[Rotting Remains]): [dice]0[/dice] -4. Failure. I take 3 horror and am defeated.

Re: The Dunwich Legacy

Posted: Wed Sep 19, 2018 5:18 pm
by Tabs
Image

Wendy pats Sefina gingerly, unsure about her insanity. "There, there," she soothes, "it's only an old smelly thing." Nonetheless, she can't bring herself to look at the rotting remains.

Re: The Dunwich Legacy

Posted: Thu Sep 20, 2018 10:38 am
by Tabs
Investigator Phase 6

Action 1: Play Lantern, spending 2 resources.

Action 2: Investigate Passenger Car. Intellect 3 vs. 2[Shroud] -1[Lantern], chaos token [dice]0[/dice] 0 ; success! 1 clue gained.

Action 3: Move to...train car (5/6) [dice]1[/dice] Image

Using one of the gas lamps in the car, she shines its globe around and quickly spots a punched ticket to Dunwich: the final clue she needs to move on to the next car. She has to leave Sefina behind, but consoles herself by imagining how pleased she'll be if she makes it to the end. The next car is a right tip: pillows and blankets are strewn everywhere.

Re: The Dunwich Legacy

Posted: Thu Sep 20, 2018 1:53 pm
by Tabs
Upkeep Phase 6

Wendy drawsImage and gains 1 resource.

Re: The Dunwich Legacy

Posted: Fri Sep 21, 2018 2:30 am
by Mr. Handy
OOC,Well done! Hopefully you can finish up here, as all you need to do is find one more clue before advancing to the final car before the Engine Car. Burglary would be useful for committing to a test to investigate; you don't really need extra resources right now anyway. It would probably be a bad idea to steal a passenger's luggage too. Sounds like the sort of thing that would add a bad token to the chaos bag. It's a shame I went doolally, or I could have found that clue with my Lockpicks or Flashlight.

Re: The Dunwich Legacy

Posted: Fri Sep 21, 2018 9:34 am
by Tabs
Mythos Phase 7

Place 1 doom on the agenda (3/3) + Acolyte.

Image Image

Wendy's encounter Image

Passenger Car[Helpless Passenger, Acolyte] -> Passenger Car [Sefina] -> Sleeping Car [Wendy, 1 clue]

Investigator Phase 7

Action 1: Draw 1 card Image

Action 2: Draw 1 card Image

Action 3: Investigate Sleeping Car. Intellect 3 +1[Burglary] vs. 4[Shroud] -1[Lantern], chaos token [dice]0[/dice] tentacles ; FAIL. Wendy's ability, discard Rise to the Occasion, chaos token [dice]1[/dice] -1 ; success! 1 clue gained.

Re: The Dunwich Legacy

Posted: Fri Sep 21, 2018 11:08 am
by Tabs
Upkeep Phase 7

Wendy draws Image and gains 1 resource.

Mythos Phase 8

Place 1 doom on the agenda (1/4) + Acolyte.

Wendy's encounter Image

Investigator Phase 8

Action 1: Move to...[dice]0[/dice] Image take 2 damage.

Action 2: Play Wendy's Amulet, spending 2 resources.

Upkeep Phase 8

Wendy draws Image and gains 1 resource.

Re: The Dunwich Legacy

Posted: Sat Sep 22, 2018 4:54 am
by Mr. Handy
OOC,Awesome, you're very close now! "Look what I found!" could get you both clues in the Passenger Car in one action even without the Flashlight. Or do you only need one now that I'm defeated?

Re: The Dunwich Legacy

Posted: Sat Sep 22, 2018 12:03 pm
by Tabs
OOC:   It's still 2 clues, I think.  
Mythos Phase 9

Place 1 doom on the agenda (2/4) + Acolyte.

Wendy's encounter Image

Investigator Phase 9

Action 1: Play Flashlight, spending 2 resources.

Action 2: Investigate Passenger Car. Intellect 3 vs. 4[shroud] -1[Lantern] -2[Flashlight (1/3 supplies)], chaos token [dice]0[/dice] -4 ; FAIL by 2. Play "Look What I Found!" discover 2 clues. (Card placed at the bottom of the deck, see Wendy's Amulet.)

Action 3: Move to Engine Car. [dice]1[/dice] Image Image

Re: The Dunwich Legacy

Posted: Sat Sep 22, 2018 2:24 pm
by Tabs
Upkeep Phase 9

Wendy draws Image and gains 1 resource. Exhaust Dr. Armitage, discard card, gain 3 resources.

Re: The Dunwich Legacy

Posted: Sat Sep 22, 2018 4:03 pm
by Mr. Handy
OOC,Nice! I don't think you can use both the Flashlight and Lantern at the same time, as both of their abilities require you to activate the card. However, you still find both clues by using the Flashlight alone, as the -4 can only reduce your "roll" to a minimum of 0. With a Shroud of 2, you still only fail by 2. This still leaves you two uses of the Flashlight in the Engine Car, and after that you still have the Lantern. Don't forget that the Act advanced as soon as you entered the Engine Car.

Re: The Dunwich Legacy

Posted: Sun Sep 23, 2018 11:23 am
by Tabs
OOC:   Well done! I totally forgot or missed those points.  
On entering the Engine Car...

Image

Agility 4 +1[Quick Thinking] vs. 3, chaos token [dice]0[/dice] -3 ; FAIL. :(

Image

Mythos Phase 10

Place 1 doom on the agenda (3/4) + 3 on acolyte.

Image

Sleeping Car -> Passenger Car -> Engine Car[Wendy, 4 clues] 1 horror assigned to Dr. Armitage (Helpless Passenger).

Image

Wendy's encounter Image

Re: The Dunwich Legacy

Posted: Mon Sep 24, 2018 3:52 am
by Mr. Handy
OOC,Thanks! It might have been better to take the hit to Health rather than risk losing Sanity, considering how low you are, or to spend resources to power Scrapper, but it's too late now.

Re: The Dunwich Legacy

Posted: Mon Sep 24, 2018 11:49 am
by Tabs
OOC:   Awh! I need you! Yes, I'd certainly have utilised Scrapper if I'd thought of it. I don't think Wendy is gonna make it. Wendy's Amulet lets her use events from the discards; there's "Look What I Found!" but it's under Sneak Attack...a nice, weak acolyte would be just the ticket.  
Investigator Phase 10

Action 1, 2 and 3: Draw 1 card Image Image Image

Upkeep Phase 10

Ready cards.

Wendy draws Image and gains 1 resource.

Mythos Phase 11

Place 1 doom on the agenda (1/3).

Wendy's encounter Image

Re: The Dunwich Legacy

Posted: Tue Sep 25, 2018 4:56 am
by Mr. Handy
OOC,Well, at least the Arcane Barrier doesn't matter. It's not like you need to move. An Acolyte wouldn't show up in the Engine Car, and a Grappling Horror would require multiple actions to destroy. I think you're wasting actions by spending them drwaing cards when you should be investigating and finding those clues. Time is running out, and any actions you save from the cards you draw won't make up for the ones you spend drawing them in the first place instead of investigating.

Re: The Dunwich Legacy

Posted: Tue Sep 25, 2018 1:31 pm
by Tabs
Investigator Phase 11

Action 1: Activate Flashlight, spending 1 supply (2/3). Intellect 3 vs. 4[shroud] -2[Flashlight], chaos token [dice]0[/dice] elder thing -3 ; FAIL. Wendy's ability, discard Hiding Spot, chaos token [dice]1[/dice] elder thing ; FAIL. Play Lucky! spending 1 resource ; success! 1 clue gained.

Action 2: Activate Flashlight, spending 1 supply (3/3). Intellect 3 vs. 4[shroud] -2[Flashlight], chaos token [dice]2[/dice] 0 ; success! 1 clue gained.

Action 3: Activate Lantern. Intellect 3 vs. 4[shroud] -1[Lantern], chaos token [dice]3[/dice] -1 ; FAIL. Play Lucky! (Wendy's Amulet), spending 1 resource ; success! 1 clue gained.

Upkeep Phase 11

Wendy draws Image and gains 1 resource.

Mythos Phase 12

Place 1 doom on the agenda (2/3).

Wendy's encounter Image

Re: The Dunwich Legacy

Posted: Wed Sep 26, 2018 4:52 am
by Mr. Handy
OOC,Nicely done! You only need one more clue, and that second Flashlight was timely. Now all you need to do is play it, and you'll have two chances to find the last clue this turn so you can advance.

Re: The Dunwich Legacy

Posted: Wed Sep 26, 2018 12:00 pm
by Tabs
Investigator Phase 12

Action 1: Play Flashlight, spending 2 resources.

Action 2: Activate Flashlight, spending 1 supply: Investigate the Engine Car. Intellect 3 +1[Sneak Attack] vs. 4[shroud] -2[Flashlight], chaos token [dice]0[/dice] -2 ; success! 1 clue gained. :D

Image

Before resolving any other resolution, if at least 1 investigator was defeated: The defeated investigators read Investigator Defeat first.

Investigator Defeat: Your experience beyond the gate is simultaneously terrifying and impossible to recall with clarity. A hypnotic spectacle of lights, otherworldly sensations, and altered geometry dances at the tattered edges of your mind. An unearthly voice from beyond rings in your ears, its significance an enigma. When you awaken, you find yourself in the woods, several miles from the Miskatonic River. Destroyed train cars surround you. They are crumpled as if from a severe impact; they are also decayed as if years of rust and squalor have claimed them. There is no sign of the other passengers.

Æ Each investigator who was defeated has acquired the Across Space and Time weakness and must add 1 copy of it to his or her deck. This card does not count toward that investigator’s deck size.

Image

Æ Each investigator who was defeated earns 1 bonus experience as his or her experience beyond the gate grants them insight into the cosmos.
Æ If an investigator with e Necronomicon (Olaus Wormius Translation) in his or her deck was defeated, in your Campaign Log, record that the Necronomicon was stolen. e Necronomicon (Olaus Wormius Translation) must be removed from that investigator’s deck.

Æ If an investigator with the Dr. Henry Armitage card, the Professor Warren Rice card, or the Dr. Francis Morgan card in his or her deck was defeated, in your Campaign Log, record that the character in question was kidnapped. e associated card must be removed from that investigator’s deck.

Resolution 1: You breathe a sigh of relief as the gate behind the train collapses harmlessly upon itself. The few passengers who survived the ordeal seem unable to comprehend what just happened. One passenger mentions “a pipe bursting in the rear car,” and that quickly becomes the explanation for the innocent and ignorant, those who either cannot or choose not to delve further into the mystery. You, on the other hand, know better... although in hindsight, you wish you didn’t.

Æ Each investigator earns experience equal to the Victory X value of each card in the victory display.

Image

A golden halo outlines the wispy white hair and bent back of an old man who's sat in front of a merrily crackling fire. Singing and humming. Wendy appears holding a plate.

"I've baked you some cookies, Sefina," she says happily. "I'm so glad you're awake. Here, try one." Wendy proffers the plate with something burnt and speckled with ? "They're raisins," she adds. "We carried you here from the woods, well, Dr. Armitage did."

"My poor back!" gasps the elderly fellow.

Re: The Dunwich Legacy

Posted: Thu Sep 27, 2018 4:53 am
by Mr. Handy
Image

"I was in another world," says Sefina, staring blankly. She absently takes a cookie and chews on it without thinking, which slowly brings her back to reality. "Thank you so much. I thought I was finished back there." She rubs the old man's back and then gives Wendy a hug. "Is this Dunwich? I was afraid we'd never get there."
OOC,Well done! :D I think that means I have 3 XP, and you have 2. [b]Dr. Francis Morgan[/b] was kidnapped, but I know you have [b]Dr. Henry Armitage[/b], so he's safe. I think you had the Necronomicon too, which is good. We've both suffered 1 mental trauma (me from defeat, you from entering the Engine Car), so we'll start the next scenario with 1 horror already. Fortunately, I have a couple of things that can heal it.

Re: The Dunwich Legacy

Posted: Thu Sep 27, 2018 11:55 am
by Tabs
Yeah, 3xp for you and 2xp for me. Wendy's mental trauma is damn annoying.Next, Blood on the Altar---this one is totally new to me. I thought to give the game a month's break? I should be receiving Gloomhaven soon and hope to give it a good play...

Re: The Dunwich Legacy

Posted: Fri Sep 28, 2018 2:52 am
by Mr. Handy
Sure, that sounds good. At least I didn't take physical trauma, or I'd be down to effectively 4 health.

I backed Gloomhaven on Kickstarter. It was a bargain for $65! I haven't had time to play it through yet, other than the initial scenario, which I played with others using someone else's copy. I haven't even opened mine yet, but it's high on my playlist.

Re: The Dunwich Legacy

Posted: Fri Sep 28, 2018 12:16 pm
by Tabs
That was a great price. I preordered it for £105, and I thought that was good! Just discovered that it"s now due at the end of November. :(

Re: The Dunwich Legacy

Posted: Sat Sep 29, 2018 3:28 am
by Mr. Handy
It sure was! I think shipping was even free for Kickstarter backers back then, and for a package that heavy, that's a bargain too! You still got a very good price. Of course, my copy is the standee version, so I don't have the minis, but that was the only way to get the standees, as the retail version doesn't have them. I also had to shell out another $27 or so to upgrade to version 1.5 and pick up the solo scenarios and other new stuff in the second Kickstarter campaign. The version you have should already include all of that.

Re: The Dunwich Legacy

Posted: Mon Oct 29, 2018 3:27 pm
by Tabs
When you finally reach Dunwich, you are greeted by Zebulon Whateley and Earl Sawyer, another man from the village who had met with
Dr. Armitage during the incident several months ago. “Things ain’t lookin’ too good here,” Earl tells you. “Some folk up and went missin’ a few
nights ago. ‘Dem whippoorwills won’ shut up. Dunno what yer doin’ here, but last time you Arkham folk came ‘round
it was bad news. Very bad news.” His eyes blink rapidly, and he coughs and looks away.
“Look, why don’t you rest fer the night an’ look fer whatever it is yer looking fer t’morra,” Zebulon chimes in, putting a wrinkled hand on your shoulder. You begin to protest, but your aching muscles and weary mind won’t allow you to refuse. The elderly man offers to take you in for the night, and drives you to his home at the outskirts of Dunwich village. The town is disheveled and eerie, and you find yourself wishing you hadn’t come here at all. You fall asleep on the ride over and scarcely remember anything else from that night.
When you awaken, you find that Zebulon’s house is abandoned, and there is no sign of the elderly man, or of Mr. Sawyer. Fearing the worst, you head into the village of Dunwich to investigate, hoping to find answers.


Here's your deck https://arkhamdb.com/deck/view/208365 Should be correct, and you've got 3xp to spend.

Wendy https://arkhamdb.com/deck/view/232884 Image Discard Dig Deep.

Image

Re: The Dunwich Legacy

Posted: Tue Oct 30, 2018 5:25 am
by Mr. Handy
OOC,I don't have time tonight to spend my XP, but hopefully I'll be able to do it tomorrow night.

Re: The Dunwich Legacy

Posted: Wed Oct 31, 2018 4:32 am
by Mr. Handy
OOC,Dr. Francis Morgan has been kidnapped and is no longer part of my deck. I'll spend 1 XP to upgrade Leo de Luca and 2 XP to gain Switchblade, replacing one Knife.

Re: The Dunwich Legacy

Posted: Wed Oct 31, 2018 10:35 am
by Tabs
Sefina updated deck https://arkhamdb.com/deck/view/208365

Wendy https://arkhamdb.com/deck/view/232884

Setup
Æ Gather all cards from the following encounter sets: Blood on the Altar, Dunwich, Whippoorwills, Nightgaunts, and Ancient Evils. These sets are indicated by the following icons:
Æ Put Village Commons into play. Each investigator begins play in the Village Commons.

Image Image

Image

Wendy wrinkles her nose. "Like Smelly Shelley smelt--me and him, we lived under the crates discarded at the back of Velma's Diner--actually," she confesses," I guess I did too," and self-consciously she fingers one of the "aromaticky" pine cones which are stashed in various pockets about her person.

Æ Remove one of the two copies of each other location from the game at random. Then, choose one of the six remaining locations at random, and remove it from the game as well. Put the remaining locations into play. (See next page for suggested placement).

1 House in the Reeds
2 Schoolhouse
3 Congregational Church
4 Burned Ruins
5 Bishop's Brook
6 Osbourne's General Store

Remove location [dice]0[/dice]

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds -> Schoolhouse
Burned Ruins -> Bishop's Brook

Æ Check Campaign Log. Gather the cards for each character who “was kidnapped” according to your Campaign Log. Form a facedown pile of “potential sacrifces,” consisting of each of those cards, along with the Zebulon Whateley card and the Earl Sawyer card.

1 Dr. Francis Morgan
2 Professor Warren Rice
3 Zebulon Whateley
4 Earl Sawyer

Æ Set the following cards aside, out of play: Silas Bishop, The Hidden Chamber, Key to the Chamber, and Powder of Ibn‐Ghazi.
Æ Check Campaign Log. If the investigators were delayed on their way to Dunwich: Add 1 doom to agenda 1a.
Æ Shuffe the remainder of the encounter cards to build the encounter deck.
Æ Check Campaign Log. If the O’Bannion gang has a bone to pick with the investigators: Seeking vengeance, the gang from the Clover Club has followed you to Dunwich. Gather all cards from the Naomi’s Crew encounter set and shuffle them into the encounter deck. This set is indicated by the following icon:

Æ Take the previously set‐aside The Hidden Chamber and Key to the Chamber cards, along with the top 3 cards of the encounter deck. Shuffle them and randomly deal 1 card facedown underneath each location in play except Village Commons.

1 The Hidden Chamber
2 Key to the Chamber
3 Encounter #1
4 Encounter #2
5 Encounter #3

The Hidden Chamber. This scenario includes a single‐sided location ( The Hidden Chamber) which has been dealt facedown underneath a random location. The Hidden Chamber only has a revealed side, and has a Revelation effect that puts it into play when drawn. When put into play, a single‐sided location is put into play with its revealed side faceup, because it has no unrevealed side. Otherwise, it functions as a normal location in every other way.

Re: The Dunwich Legacy

Posted: Thu Nov 01, 2018 2:52 am
by Mr. Handy
Image

Sefina also recoils at the smell. "How can people stand to live here?" she asks. "I suppose they must get used to it."
OOC,Feel free to take as much time as you need finishing setup, as I'll be leaving for a convention tomorrow and will be gone through Sunday.

Re: The Dunwich Legacy

Posted: Thu Nov 01, 2018 11:14 am
by Tabs
OOC:   Okay. Let me know about the games you get to play.  
Wendy's hand

ImageImageImage ImageImage

Re: The Dunwich Legacy

Posted: Thu Nov 01, 2018 4:57 pm
by Mr. Handy
OOC,Will do! It's a convention centered around game designers, and I'll get to playtest a bunch of games that aren't out yet. You got a great starting hand!

Re: The Dunwich Legacy

Posted: Fri Nov 02, 2018 11:02 am
by Tabs
ImageImageImageImageImageImageImageImageImageImageImageImageImage
OOC:   Great cards, but only 2 events. ):  

Re: The Dunwich Legacy

Posted: Wed Nov 07, 2018 5:00 am
by Mr. Handy
OOC,I'll put Blinding Light and Ward of Protection under my card, discard Clarity of Mind, Hard Knocks, and Scrying, and keep the rest.

Re: The Dunwich Legacy

Posted: Wed Nov 07, 2018 11:01 am
by Tabs
Image

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds -> Schoolhouse
Burned Ruins -> Bishop's Brook

Image

"Ready my Lockpicks, move to the Schoolhouse, and..." Wendy trails off. "I wonder what's there?"

Re: The Dunwich Legacy

Posted: Thu Nov 08, 2018 4:25 am
by Mr. Handy
OOC,It's okay if you want to go first, but I think we should see the Act and Agenda cards before we start so that we know what we need to do.

Re: The Dunwich Legacy

Posted: Thu Nov 08, 2018 9:57 am
by Tabs
ImageImage

Image

1 Play Lockpicks, spending 3 resources.

2 Move to the Schoolhouse.

Schoolhouse? [dice]0[/dice]

ImageImage

3 Action Lockpicks. Intellect 3 + 4[Agility] vs. 4[Shroud], [dice]1[/dice] -2 ; success! 1 clue gained but 1 supply spent.

Fast action Schoolhouse. [dice]2[/dice] Image

Wendy unlocks a musty cupboard. Inside it are mildewed exercise books which are covered by odd doodles, and underneath them she finds a lovely bone box, housing a beautiful key. Without hesitation, she slips it into her pinafore pocket.

Re: The Dunwich Legacy

Posted: Fri Nov 09, 2018 4:39 am
by Mr. Handy
Image

Turn 1 Investigator Phase

Sefina heads over to Osbourne's General Store, hoping she can pick up on useful rumors and buy supplies.
OOC,Wow, well done! :D If we're lucky, we could solve this one in record time! Action 1: Move to Osbourne's General Store.

Re: The Dunwich Legacy

Posted: Fri Nov 09, 2018 11:43 am
by Tabs
OOC:   Surely that can't be so?  
Osborn's? [dice]0[/dice]

ImageImage 2 clues

Re: The Dunwich Legacy

Posted: Sat Nov 10, 2018 5:00 am
by Mr. Handy
Image

Turn 1 Investigator Phase

Sefina takes her flashlight out of her purse and lights it, peeking into the store's dark corners.
OOC,Action 2: Play Flashlight, spending 2 resources. Action 3: Activate Flashlight, spending 1 supply. Investigate (Intellect 2 vs. Shroud 2 - 0 = 0): [dice]0[/dice] -3. Success! 1 clue gained. I got to playtest 15 different games at Metatopia. My favorite was "A Cool and Lonely Courage," a very moving story RPG where all the players are female Special Operations Executive operatives who have been sent into Nazi-occupied France during WWII. We've all been captured by the Nazis and are awaiting interrogation and execution, and we're telling our stories to each other. The game is played with a deck of cards, where we're each dealt a hand of cards equal to the number of scenes we're going to play plus one. We only did four scenes (integration with the Resistance, a mission, an interlude, and our capture), due to time constraints, and we only acted out the first one, just narrating the other three. There are three different ways to play it. You can choose which card to play for each scene, you can play blind (which is what we did) and flip over one card for each scene without looking at it beforehand, or you can have another player choose which cards to play for you. The card's rank doesn't matter, only the suit. A diamond means the scene is about success, a club means it's about failure, a heart means it's about love, and a spade means it's about death. You can introduce characters in your scenes who are played by the other players, and they can return in later scenes (unless they're killed). I played [url=https://www.callofcthulhu.org.uk/pbp/viewtopic.php?p=173798#p173798]Monique Deveraux[/url] (AKA Julie), who I played before in the short-lived Achtung! Cthulhu fate game here. My first scene was a diamond, and I met Roger Malliard, local Resistance leader, and fit right in with the cell. My second scene was a heart. The incompetent German officer in command of the sector had been sent to the Russian Front, replaced by a new one who was both ruthless and efficient. My mission was to seduce him in order to assassinate him. He fell in love with me, which made it easy for me to kill him, as I had no such feelings for him, remaining true to my husband. My third scene was also a heart. Roger had grown close to me and fallen in love with me. I gently let him down, telling him that I love my husband, that I respect him and count him a friend. He took it well, glad to just be around me. My fourth scene was a spade. We were betrayed and the Gestapo raided our safehouse, and Roger was killed trying to protect me. The full game has other scenes, such as being recruited into the SOE, a training scene, possibly a second mission, and an optional post-capture interrogation scene. After all four scenes, we each had one card remaining, which none of us had seen. We all decided independently whether to either keep our card or give it to another player. After that, if you have no cards, you are executed. If you have exactly one card, you are sent to a concentration camp. If the card is black, you die in the camp, but if the card is red, you survive, though changed in some way. If you have two cards (or more, presumably), you escape or are rescued. All of the others kept their cards, but I gave mine to one of the other players. The card she kept was black, and the one I gave her turned out to be red, so she would have died and I would have lived if I had kept my card. Instead, I died helping her escape.

Re: The Dunwich Legacy

Posted: Sat Nov 10, 2018 11:50 am
by Tabs
OOC:   Cool! Were the cards regular playing cards or custom ones?  
Upkeep Phase

Sefina Image

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Sat Nov 10, 2018 5:19 pm
by Mr. Handy
OOC,Yes, they were standard playing cards, though one of the other playtesters did suggest creating a custom deck with the picture and a brief bio of a different historical female SOE operative on each card. I think I heard that there will be a Kickstarter for the game early next year, so maybe we'll see it then. Alex White, the game's author who ran it, is British going by his accent and the timestamps on his emails, so it will most likely ship from the UK. I'll probably back for a PDF of the game, as shipping physical stuff to America would be expensive. He told us historical examples of women of the SOE for different types of scenes with different card suits. One of them did have a diamond (success) on her capture scene; she held off the Nazis long enough for the rest of her team to escape before she was captured. One third of all female SOE operatives were captured and killed. We had a moment of silence for them at the end of the game.

Re: The Dunwich Legacy

Posted: Sun Nov 11, 2018 12:00 pm
by Tabs
OOC:   Funny how everything connects--eventually. A few years back, a character I intended to use for roleplaying was Violette Szabo.  
2

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store [Sefina, 1 clue] -> Village Commons -> Bishop's Brook
Schoolhouse [Wendy] -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds -> Schoolhouse
Burned Ruins -> Bishop's Brook

Mythos Phase

Image 1/6

Wendy Image

Will 4 vs. 2, [dice]0[/dice] skull -2; success!

Image

The cacophony of Cheep! Cheep! is annoying almost beyond endurance. Wendy peers up out the Schoolhouse's window at the brooding, shadowed elm and its branches lined with roosting birds. "Well," she shrugs, "I've never seen so many together!"

Sefina Image

Re: The Dunwich Legacy

Posted: Sun Nov 11, 2018 8:37 pm
by Mr. Handy
Image

Turn 2 Mythos Phase

As Sefina is poking around, a figure in a dark hooded robe comes up behind her and seizes her about the waist, trying to drag her away! She screams and struggles, and she hears the sound of approaching footsteps. Her would-be abductor throws her roughly to the ground and flees.
OOC,Oh, awesome! There's actually a computer game where you play a character based on Violette Szabo called Velvet Assassin. I bought a disc copy several years ago, but I never got around to playing it. It's currently on sale on Steam for the next 22 hours and change for 50 cents. I bought it there too, as I discovered that the physical copy uses Starforce, which is essentially malware disguised as DRM. The Steam version doesn't have it. There's also a great British drama called Wish Me Luck that aired from 1988-90 about the women of the SOE, which I have on DVD. I've just started rewatching it. Since it's been over 6 years and I've forgotten the details, it's like seeing it again for the first time. I told Alex White and the other playtesters about it. He had never seen it before and wants to watch it, and Diana, the playtester whose character I saved, was also very interested. While I could use Ward of Protection via The Painted World, I don't think it's worth it for this. I can take 2 damage, as I have the Bulletproof Vest and can play it next turn. I think I should go first and find the second clue, revealing the encounter card. If it's the Hidden Chamber, you can just move in and unlock it on your turn. If not, you're free to head to the House in the Reeds and search there while I proceed to Bishop's Brook so we can cover more ground faster. Agility test (Agility 4 vs. 4[Kidnapped!]): [dice]0[/dice] -2. Failure. [b]Sefina[/b] takes 2 damage.

Re: The Dunwich Legacy

Posted: Mon Nov 12, 2018 10:58 am
by Tabs
OOC:   If the game comes to Kickstarter, give me a shout.

Sounds good! One never knows, Sefina may be atop the Hidden Chamber.  

Re: The Dunwich Legacy

Posted: Mon Nov 12, 2018 7:09 pm
by Mr. Handy
Image

Turn 2 Investigator Phase

Sefina continues to search, and she finds something...
OOC,Action 1: Activate Flashlight, spending 1 supply. Investigate (Intellect 2 vs. Shroud 2 - 0 = 0): [dice]0[/dice] -3. Success! 1 clue gained. Fast Action: Draw encounter card beneath Osborn's General Store. Alex White has our email addresses, so he'll hopefully let us know when he's ready to launch, and then I can let you know and give you the link.

Re: The Dunwich Legacy

Posted: Tue Nov 13, 2018 11:26 am
by Tabs
1 The Hidden Chamber
2 Key to the Chamber x
3 Encounter #1
4 Encounter #2
5 Encounter #3

[dice]0[/dice]

Image
OOC:   First time I've seen it. Spawn at House in the Reeds?--I'm thinking that Wendy can Sneak Attack and discover 1 clue.  

Re: The Dunwich Legacy

Posted: Wed Nov 14, 2018 3:46 am
by Mr. Handy
Image

Turn 2 Investigator Phase

Sefina finds the robed figure's footprints in the light of her flashlight beam and follows them toward the brook.
OOC,Action 2: Move to Bishop's Brook. Sounds like a good plan to me.

Re: The Dunwich Legacy

Posted: Wed Nov 14, 2018 12:18 pm
by Tabs
Bishop's Brook? [dice]0[/dice]

ImageImage

Re: The Dunwich Legacy

Posted: Thu Nov 15, 2018 3:18 am
by Mr. Handy
Image

Turn 2 Investigator Phase

Sefina puts on the bulletproof vest she had found in the store, just in case she's attacked again by hooded cultists...or something worse.
OOC,Action 3: Play Bulletproof Vest, spending 2 resources.

Re: The Dunwich Legacy

Posted: Thu Nov 15, 2018 11:27 am
by Tabs
Image

1 Move to the House in the Reeds.

House in the Reeds? [dice]0[/dice]

ImageImage 2 clues

2 Evade Servant of Many Mouths. Image

Agility 4 vs. 1, [dice]1[/dice] -1 ; success! exhaust Servant.
OOC:   Now I can't play Sneak Attack. :(  
3 Investigate. Intellect 3 + 2[Unexpected Courage] vs. 2 [Shroud], [dice]2[/dice] elder thing -3 ; success! 1 clue gained.

Wendy finishes at the Schoolhouse, exiting the gloomy hut she feels glad that she never had the chance of going to school. The next stop... She steps gingerly through sopping wet grass and sticky mud to the House in the Reeds. "What a dismal hovel," she thinks.

Peering inside her eyes meet those of a diseased lunatic who is happily defacating in the corner against the wainscot. "Pardon," Wendy says quickly. He hikes up his trousers--"God! he hasn't finished!"--and grabs hold of a pitchfork. Wendy is left in no doubt of his intent. She skips inside, ducking and weaving, and the confused fool actually treads in his own mess! He skids, and crashes down upon the floorboards. "What a chump!" She wants to make a Sneak Attack, but something...anyway, he stinks.

Looking around she sees a spotty cube, like a dice, upon the table. Looney must have been examining it when he was "caught short," she thinks, and so, guessing that it may be of use, she snatches it up.

Re: The Dunwich Legacy

Posted: Fri Nov 16, 2018 3:42 am
by Mr. Handy
OOC,That stinks that you can't play events there, but you did great! Hopefully next turn you can grab the second clue, reveal the encounter card, and then get out of there.

Re: The Dunwich Legacy

Posted: Fri Nov 16, 2018 12:00 pm
by Tabs
Upkeep Phase

Ready cards.

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Fri Nov 16, 2018 7:53 pm
by Mr. Handy
OOC,Rite of Seeking is awesome, but it'll be a while before I have the resources to play it.

Re: The Dunwich Legacy

Posted: Sat Nov 17, 2018 10:54 am
by Tabs
3

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook [Sefina, 2 clues] -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds [Wendy, 1 clue, Servant] -> Schoolhouse
Burned Ruins -> Bishop's Brook

Mythos Phase

Image 2/6

Wendy Image

Image

Through the split planks Wendy catches a flash of movement, someone outside? and now voices too; she sees two unshaven and receding chins, and she hears harsh laughter. "I'd best put a shift on," she thinks.

"Where'd dat li'l kid get to, Waylan?"

"Dunno. I wan' me a piggy. Hur! hur!"

"I goes second. I like 'em warm and wriggly, mind!"

Wendy claps her hand over her mouth.

SefinaImage

Re: The Dunwich Legacy

Posted: Sat Nov 17, 2018 6:39 pm
by Mr. Handy
OOC,There are still 2 clues at Bishop's Brook. I haven't started investigating there yet, as I spent my third action last turn playing Bulletproof Vest. I think I should play The Painted World as Ward of Protection now to cancel Ancient Evils. That will buy us an entire additional turn before the agenda advances. This turn you should probably go first to evade and try to find that last clue in the House in the Reeds and reveal the encounter card. If that turns out to be the Hidden Chamber, you can enter immediately. If not, it must be in either Bishop's Brook or the Burned Ruins.

Re: The Dunwich Legacy

Posted: Mon Nov 19, 2018 12:19 pm
by Tabs
OOC:   Yes to all that, and I've edited the number of clues.  
Image

1 Evade Servant. Agility 4 vs. 1, [dice]0[/dice] cultist -2 ; success!

2 Investigate House in the Reeds. Intellect 3 +2[Unexpected Courage] vs. Shroud 2, [dice]1[/dice] elder sign +0 ; success! 1 clue gained.

Trigger House in the Reeds. [dice]2[/dice]

1 The Hidden Chamber
2 Key to the Chamber x
3 Encounter #1
4 Encounter #2 x
5 Encounter #3

Image 3/6

3 Move to the Schoolhouse.

Nimbly, so as not to attract the attention of the two beasts outside, Wendy dodges around the House in the Reeds; its actually quite easy to evade the pitchfork wielding lunatic. She discovers another dice, she now has a pair, and rolls them upon the uneven floorboards. "Two," she cries, "'snake eyes,' that can't be good!" and a chill shivers down her spine. "Time to go back to school." She escapes via an enormous crack in the wall, crouching in the reeds, and finally she runs away.

Re: The Dunwich Legacy

Posted: Tue Nov 20, 2018 2:50 am
by Mr. Handy
Image

Turn 3 Mythos Phase

Sefina feels as though she has just walked over her own grave. She quickly makes an arcane gesture against evil and proceeds, but she gets the impression that evil is still occurring somewhere else.
OOC,Fast Action: Play The Painted World as Ward of Protection, spending 1 resource and taking 1 horror. Revelation effect of Ancient Evils is canceled. It's a good thing I did that, considering you just revealed another one!
Turn 3 Investigator Phase

Sefina thoroughly explores the area for clues. Her flashlight's batteries die out, but that doesn't stop her from finding everything there is to find.
OOC,Action 1: Activate Flashlight, spending 1 supply. Investigate (Intellect 2 + 2[Unexpected Courage] = 4 vs. Shroud 3 - 2 = 1): [dice]0[/dice] Skull, -3. Success! [b]Sefina[/b] gains 1 clue. Action 2: Investigate (Intellect 2 + 2[Perception] + 2[Unexpected Courage] = 6 vs. Shroud 3): [dice]1[/dice] Skull, -3. Success! [b]Sefina[/b] gains 1 clue and draws 1 card. Fast Action: Draw the encounter card beneath Bishop's Brook.

Re: The Dunwich Legacy

Posted: Tue Nov 20, 2018 11:34 am
by Tabs
OOC:   Good job investigating!  
1 The Hidden Chamber
2 Key to the Chamber x
3 Encounter #1 x
4 Encounter #2 x
5 Encounter #3

[dice]0[/dice] Image

Re: The Dunwich Legacy

Posted: Wed Nov 21, 2018 4:39 am
by Mr. Handy
OOC,Thanks! What card did I get from my free draw from Perception? Unless it's something unusual, I'll be using my third action to move to the Burned Ruins. No sense sticking around here now.

Re: The Dunwich Legacy

Posted: Wed Nov 21, 2018 12:34 pm
by Tabs
Perception Image

Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Thu Nov 22, 2018 3:15 am
by Mr. Handy
Image

Turn 3 Investigator Phase

Sefina hurries to the burned-out ruins nearby, not wanting to stay around this awful place any longer. Besides, all of the clues she's found lead there.
OOC,Nice draw! :) Emergency Cache was just what I needed! I just got the new edition of Arkham Horror yesterday. I'm hoping I'll have time to learn how to play and give it a try over the next few days. I also picked up Fate of the Elder Gods, the 7th edition Keeper's book, and Alone Against the Dark at the same time. Action 3: Move to Burned Ruins.

Re: The Dunwich Legacy

Posted: Thu Nov 22, 2018 10:50 am
by Tabs
OOC:   I'd like to know what you think of the 3rd edition. From what I've seen it's not too different. I'd want new characters and new art--I love the Arkham Files world, but now I've had my fill.  
[dice]0[/dice]
ImageImage

4

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook [Sordid and Silent] -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse [Wendy]-> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds [Sordid and Silent, Servant] -> Schoolhouse
Burned Ruins [Sefina, 3 clues] -> Bishop's Brook

Mythos Phase

Image 4/6

Re: The Dunwich Legacy

Posted: Thu Nov 22, 2018 5:17 pm
by Mr. Handy
OOC,I haven't opened the box yet, but I know that the map is composed of modular tiles rather than a fixed board as before. I guess Arkham is so Mythos-infused that the layout of the streets keeps changing! The maximum number of players has been reduced from 8 to 6. There may be new characters and art too, but I haven't checked yet.

Re: The Dunwich Legacy

Posted: Fri Nov 23, 2018 11:18 am
by Tabs
Wendy Image

Agility 4 vs. 4, [dice]0[/dice] -3 ; FAIL, 2 damage.

Image

It's raining again. Wendy passes by a figure, swaddled in rags, who is sheltering on the schoolhouse's porch.

"No friends?" it asks.

"School's out," Wendy answers.

"Pity." And then it lashes out, cutting with its nail down her cheek and neck.

Sefina Image

Re: The Dunwich Legacy

Posted: Sat Nov 24, 2018 5:24 am
by Mr. Handy
OOC,I think I'd better go first so that I can play my Switchblade as a Fast Action and try to kill that Whippoorwill. As long as it's around, it makes those clues very hard to find. If I have actions left, I'll play Emergency Cache and then Rite of Seeking, which I'll need to have a decent chance of finding clues there, though I won't be able to investigate this turn. However, if I eliminate the Whippoorwill, you could get there in two actions, which would still leave you one to investigate. Last night I learned the rules for Arkham Horror third edition, verified that no components were missing, set up the game, and played the first few turns. It is very different from second edition in a bunch of ways, and so far I think it's better. The game is much more story-oriented, and instead of a Doom Track, Doom exists as counters on the map that can be removed or spread in a similar way to Pandemic. I'm playing as Dexter Drake in the Approach of Azathoth scenario (there are four different scenarios in the base game, each with its own unique mechanics and aspects). The first couple of turns I spent putting out fires, as there were trouble spots where Doom kept spreading. Fortunately, Dexter is very good at warding off Doom thanks to his high Lore. I had to take a couple of horror damage using Mists of Releh to evade a cultist twice, as I didn't have time to waste trying to beat it. I was also lucky in that I was able to grab the Silver Key and a clue on the Unvisited Isle after I...um...visited it to get rid of the Doom that accumulated there. Then I went to the Black Cave and got a second clue and a Shrivelling spell, which will be very useful for me, as I need to get rid of an elusive type of cultist that is spamming Doom every turn.

Re: The Dunwich Legacy

Posted: Sat Nov 24, 2018 12:29 pm
by Tabs
OOC:   Okay.

Hmmm, I'm tempted, but I've pretty much decided not to fall down any more Arkham rabbit holes. I remember that you played Dexter i our first AH game, and he gave flowers to Miriam Beecher...!  

Re: The Dunwich Legacy

Posted: Sun Nov 25, 2018 4:52 am
by Mr. Handy
Image

Turn 4 Investigator Phase

As Sefina explores the ruins, a whippoorwill darts out of nowhere and distracts her. She whips out her switchblade and proceeds to try to kill the nasty bird, but it is easily able to evade her attacks.
OOC,Fast Action: Play Switchblade, spending 1 resource. Action 1: Activate Switchblade. Fight (Combat 2 + 2[Switchblade] - 1[Whippoorwill] + 1[Knife] = 4 vs. Whippoorwill 2): [dice]0[/dice] Elder Thing, -3. Failure. Place 1 doom on the agenda. Action 2: Activate Switchblade. Fight (Combat 2 + 2[Switchblade] - 1[Whippoorwill] = 3 vs. Whippoorwill 2): [dice]1[/dice] Elder Thing, -3. Failure. Place 1 doom on the agenda. Action 3: Activate Switchblade. Fight (Combat 2 + 2[Switchblade] - 1[Whippoorwill] = 3 vs. Whippoorwill 2): [dice]2[/dice] -3. Failure. You have a good memory. I'd forgotten all about that. I had a feeling that he made the flowers appear from thin air before I went back and reread it.

Re: The Dunwich Legacy

Posted: Sun Nov 25, 2018 12:47 pm
by Tabs
OOC:   The memory came to me in a flash when I read that you played as the Great Drake.

The Whippoorwill is Aloof, and Knife needs to be played first--Selina only gained +1 so it would not be discarded anyway. Doom is now 6/6. It's kind of thematic, Sefina flailing about?  

Re: The Dunwich Legacy

Posted: Sun Nov 25, 2018 10:11 pm
by Mr. Handy
OOC,I played the Switchblade (Fast Action) and committed the Knife for its combat icon in my first attack to improve my chances, though I still missed. You can't use two weapons at the same time anyway. I don't think you have to engage a monster to attack it. It is fitting that I kept missing, but it sure hurt us. Still, you have a shot at investigating and finding 2 clues using "Look what I found" even with the Whippoorwill there, if you miss by 1 or 2 (and if you succeed, even better, as you can go for the other two next turn).

Re: The Dunwich Legacy

Posted: Mon Nov 26, 2018 11:57 am
by Tabs
OOC:   Yes, and I got muddled between Eldritch's Elusive with regards Aloof. The only thing is Aloof does require an Engage action before a Fight action.  

Image

1 Move to Bishop's Brook Bridge.

2 Move to Burned Ruins. Image

3 Investigate. Intellect 3 -1[Whippoorwill] vs. 3, [dice]0[/dice] -1 ; FAIL. Fast play "Look What I found!" spending 2 resources. Discover 2 clues.

"Found you!" laughs Wendy. "You okay?" the girl asks, seeing that Sefina is red in the face, like something really annoying has happened. Twit-twit-hoo! She looks up at a scorched timber and sees an ugly bird-like thing, hopping and chirping down at them. One good thing though, well two, in looking up she spots two shoelaces, hanging from a coat hook, tied in curious knots.

Re: The Dunwich Legacy

Posted: Mon Nov 26, 2018 5:59 pm
by Mr. Handy
OOC,Well done! :D In that case, I guess I engaged with my first action, and my third attack never happened. I got to play some more of Arkham Horror, though I had to spend a lot of time putting out more fires without making any progress toward winning. In fact, I even lost ground, as I had to sacrifice a clue for a reroll in order to not lose my Blessing, lose an action, and take horror - and to gain a Mystic Tome which gives me +3 Lore for casting spells. Now I can dust powerful monsters with a single attack, and have done so. I just acquired a Pocket Watch, which gives me an extra action each turn. I should soon be able to get some more clues and then research them to advance the story. Do I take 1 horror from the Whippoorwill during the Monster Phase?

Re: The Dunwich Legacy

Posted: Tue Nov 27, 2018 11:15 am
by Tabs
Monster Phase

Whippoorwill deals 1 damage to Sefina.

Upkeep Phase

Wendy Image + 1 resource

Sefina Image + 1 resource

Re: The Dunwich Legacy

Posted: Tue Nov 27, 2018 6:27 pm
by Mr. Handy
OOC,The Whippoorwill inflicts 1 horror, not 1 damage. It's good that you got that Flashlight. You should be able to find that last clue and unlock the Hidden Chamber next turn. I won my first game of Arkham Horror. It was absolutely the right move to sacrifice that clue, as I kept the Blessing for the entire game, and I really needed it and the Tome. The key was getting that extra action every turn. Even though I came very close to triggering the first negative scenario event early on, I managed to avoid doing so for the whole game and was able to win without much difficulty.

Re: The Dunwich Legacy

Posted: Wed Nov 28, 2018 12:27 pm
by Tabs
5

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook [Sordid and Silent] -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds [Sordid and Silent, Servant] -> Schoolhouse
Burned Ruins [Sefina, Wendy, 1 clue, Whippoorwill] -> Bishop's Brook

Mythos Phase

Image 7/6

ImageImage

1 Dr. Francis Morgan
2 Professor Warren Rice
3 Zebulon Whateley
4 Earl Sawyer -- one of these is placed under the agenda.

Image

"It's getting dark, and there's more of those pests," says Wendy, looking up into the night sky. "Lamps are being lit behind bolted doors"; and she adds miserably, "no one will offer us any cheer."

"Do you wanna squash that bird first? If not, I'm sure that I could discover the last clue."

Re: The Dunwich Legacy

Posted: Thu Nov 29, 2018 12:51 am
by Mr. Handy
Image

Turn 5 Mythos Phase

"You should probably keep looking," says Sefina. "I know it's here somewhere, and at this rate I could be at it all night!"
OOC,You should probably go first, just in case I draw the wrong token that adds a clue to our location. Of course, it may depend on our Mythos cards, which haven't been drawn yet. At least I can cancel mine if it's the right kind.

Re: The Dunwich Legacy

Posted: Thu Nov 29, 2018 11:31 am
by Tabs
Wendy Image

Will 4 vs. 2 +2[damage], [dice]0[/dice] ; FAIL. Take 2 horror.

Image

"They're reaching plague numbers," she thinks, and something inside snaps; she doesn't cry or faint, but the corners of her mouth droop, making her usual happy countenance just a little glummer.

Sefina Image -- Village Commons
Return to Dunwich,I haven't read FFG's article, hell, the very idea is too much--I mean, I doubt that I'll ever return! However, this is cool [img]https://images-cdn.fantasyflightgames.com/filer_public/0b/aa/0baac0df-7ab8-41ca-bc42-70cdd3e78f2a/ahc28_card_naomi-o-bannion.png[/img]

Re: The Dunwich Legacy

Posted: Thu Nov 29, 2018 9:45 pm
by Mr. Handy
Image

Turn 5 Mythos Phase
"If only you couldn't fly," mutters Sefina to the bird as she stalks it, unaware that something else is stalking her. "There must be a way. How do cats manage it?" Just then there is a louder flapping of wings overhead. "That's not your mother, is it?" Before she can take action, something dark and shadowy swoops down upon her and scoops her up, carrying her far above as she screams in terror. It flies back over Dunwich, stretches out its tail toward her, and...tickles her! Then it releases her, and she lands on the muddy ground with a thump.
OOC,Agility test (Agility 4 - 1[Whippoorwill] = 3 vs. 4[On Wings of Darkness]): [dice]0[/dice] Tentacles. Automatic failure. [b]Sefina[/b]'s Bulletproof Vest takes 1 damage and she takes 1 horror. She disengages from Whippoorwill and is moved to Village Commons. Just as well, I suppose. I wasn't sure if I'd be able to kill or evade the Whippoorwill, so at least I disengage for free, and I can keep it busy next turn while you find the Hidden Chamber and do whatever you need to do there. You should go first. [b]Naomi[/b] is awesome! I'm curious how you get on her good side.

Re: The Dunwich Legacy

Posted: Fri Nov 30, 2018 12:04 pm
by Tabs
Image

1 Play Cornered, spending 2 resources.

2 Action Lockpicks and investigate the Burned Ruins. Intellect 3 +4[Agility] +1[Resourceful] -1[Whippoorwill] vs. Shroud 3, [dice]0[/dice] -1 ; success! 1 clue gained, and "Look What I Found!" taken back from the discard pile.

Trigger Burned Ruins.

Image

Image 10 clues Image

Image
OOC:   Wendy still has 1 action. Shall we go for the clues?  

Re: The Dunwich Legacy

Posted: Sat Dec 01, 2018 12:24 pm
by Tabs
3 Move to the Hidden Chamber.
OOC:   I realised that Wendy hadn't moved into it.  
Wendy discovers a curiously shaped hole in one of the knotted planks which face a charred room inside the Burned Ruins. She stares at the dark hole for some time, and then it dawns upon her...she takes out the key from her pinafore, kept safe for what feels like a long time. And it fits and it turns. She pushes at a panel and reveals cracked stone steps, leading down. "This'll be where the kidnapped folk are kept," she thinks, and exults at her good fortune. But things are often not as expected, chained to the wall is a monster, something truly unpleasant to behold; in fact, she swallows a gob of sick and saliva which threatens to escape.

"Seth?" it repeats.

"Wendy," says Wendy, although she can barely manage to speak aloud, her words coming out hoarse and whispery.

Re: The Dunwich Legacy

Posted: Mon Dec 03, 2018 5:38 am
by Mr. Handy
Image

Turn 5 Investigator Phase

Sefina begins to retrace her steps, preparing a spell to find what they're seeking.
OOC,Action 1: Move to Bishop's Brook. Action 2: Play Emergency Cache. Gain 3 resources. Action 3: Play Rite of Seeking, spending 4 resources. I think we should go for the clues too, as we can probably get ten clues before we could inflict twelve damage. By staying in Bishop's Brook for now, I can draw the Whippoorwill further away from the Hidden Chamber. Next turn I can move directly there for two actions and use Rite of Seeking with the other to possibly find 2 clues. Sordid and Silent went away after we advanced, so it won't affect me.

Re: The Dunwich Legacy

Posted: Mon Dec 03, 2018 1:26 pm
by Tabs
Monster Phase

Whippoorwill moves to Bishop's Brook.

Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Tue Dec 04, 2018 1:06 pm
by Tabs
6

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook [Sefina, Whippoorwill] -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds [Servant] -> Schoolhouse
Burned Ruins -> Bishop's Brook
Hidden Chamber [Wendy] -> Burned Ruins

Mythos Phase

Image

1 Dr. Francis Morgan
2 Professor Warren Rice
3 Zebulon Whateley
4 Earl Sawyer -- one of these is placed under the agenda.

Image 1/6

Wendy Image

Image

Flutter flutter! One of those horrid birds alights upon the monster's shoulder, well, a shoulder shaped protrusion--it has three she notes. It doesn't swipe away the bird.

"Ugh!" cries Wendy. "They must be in cahoots."

Sefina Image

Re: The Dunwich Legacy

Posted: Tue Dec 04, 2018 8:27 pm
by Mr. Handy
OOC,I think we should spawn the Servant in the Schoolhouse, where it'll be out of the way. It would take a minimum of 2 actions to use its ability to get a clue by killing it, and we can't afford such a slow pace, though it and the other one may be useful for that after we've found 8 of the 10 clues in the Hidden Chamber so that we can get out of there. It's a shame that Whippoorwill spawned there. I think I should stick to my plan of going to the Hidden Chamber and using Rite of Seeking, committing The Painted World for +2 Will. Do you want to go first, or should I?

Re: The Dunwich Legacy

Posted: Wed Dec 05, 2018 11:58 am
by Tabs
OOC:   Good idea about the final 2 clues.  
Image

1 Play Peter Sylvestre, spending 3 resources.

2 Action Lockpicks and investigate the Hidden Chamber. Intellect 3 +5[Agility and Peter] -1[Whippoorwill] vs. Shroud 3, [dice]0[/dice] elder thing -3 ; success! 1 clue gained (1/10) but 1 supply spent.

3 Action Lockpicks and investigate the Hidden Chamber. Intellect 3 +5[Agility and Peter] -1[Whippoorwill] vs. Shroud 3, [dice]1[/dice] -1 ; success! 1 clue gained (2/10).

A hand is placed upon Wendy's head and then it ruffles her hair. "Howdy, little girl!" says the track star. "Here to help. Peter's the name by the way." He pauses to stare at the monster and whistles. "What an ugly thing you've got!"

Now, he looks quick which is always useful--life on the street has taught her that--but his vacuous smile also tells her that he is, well, a bit thick--which could be useful too...

"Found it down here," replies Wendy, politely not enquiring as to where on earth he's come from. "Let's thoroughly search this place and find out what is going on." She tries to ignore the monster whilst investigating using her Lockpicks, one of 'em snaps, but she feels that this is the way to go.

Re: The Dunwich Legacy

Posted: Wed Dec 05, 2018 4:43 pm
by Mr. Handy
OOC,Lockpicks can only be used once per turn, as they are exhausted when you use them. You'll need to use your third action to do something else, such as playing the Emergency Cache or backing out of the Hidden Chamber. I'd say you should use "Look what I found!" but you don't have the resources to play it, as you spent them all on [b]Peter[/b].

Re: The Dunwich Legacy

Posted: Thu Dec 06, 2018 10:53 am
by Tabs
OOC:   Nuts! My happy plan is not going as imagined.  
3 Play Emergency Cache.

Re: The Dunwich Legacy

Posted: Thu Dec 06, 2018 5:32 pm
by Mr. Handy
Image

Turn 6 Investigator Phase

Sefina finally catches up to Wendy. "Oh, there you are!" she says with relief. "Thank God you're all right." She shudders at the hideous monster chained up in this chamber. She casts her spell, but its presence is too distracting.
OOC,Action 1: Move to Burned Ruins. Action 2: Move to The Hidden Chamber. Action 3: Activate Rite of Seeking, spending 1 charge. Investigate (Will 4 + 2[The Painted World] - 1[Whippoorwill] = 5 vs. 3 shroud): [dice]0[/dice] -4, failure. My turn immediately ends.

Re: The Dunwich Legacy

Posted: Fri Dec 07, 2018 12:19 pm
by Tabs
Image

"Yes, here I am!" answers Wendy brightly, glad that Sefina has joined her in the chamber. "Try to ignore the beast," she says when Sefina shudders; "I am trying to too, though it's hard I guess, I mean, it's soooo ugly."

Enemy Phase

Whippoorwill moves to the Burned Ruins.

Re: The Dunwich Legacy

Posted: Fri Dec 07, 2018 7:22 pm
by Mr. Handy
OOC,The monster doesn't attack us?

Re: The Dunwich Legacy

Posted: Sat Dec 08, 2018 1:11 pm
by Tabs
OOC:   Surely not. It's chained up.  
Upkeep Phase

Ready cards.

Wendy Image + 1 resource

Image

"Oh poo!"

Sefina Image + 1 resource.

Re: The Dunwich Legacy

Posted: Sun Dec 09, 2018 12:45 pm
by Tabs
7

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse [Servant] -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds [Servant] -> Schoolhouse
Burned Ruins [Whippoorwill] -> Bishop's Brook
Hidden Chamber [Wendy, Sefina, Whippoorwill] -> Burned Ruins

Mythos Phase

Image 2/6

Wendy ImageImage

Intellect 3 +2[Cornered, discarding Sneak Attack] vs. 3, [dice]0[/dice] +1 ; success!

Image

Something claws at Wendy's ear, a feathery omen of ill will, she imagines; it's as if stick-like legs with grasping toes are walking over her head--and a bird-creature is going to peck her eyes out. She shudders with the "creeps." And then, still imagining, she pictures the clue that she just found, winging its way out of her pinafore pocket and trying to flap away. Wendy smacks her hand down tight over the pocket to prevent any escape. "Birds and feathers," she says angrily.

Sefina ImageImage

Re: The Dunwich Legacy

Posted: Tue Dec 11, 2018 5:26 am
by Mr. Handy
OOC,Are you sure you want to put Psychopomp's Song on yourself? I can take a little more damage than you, as I have the Bulletproof Vest. On the other hand, I'll get attacked if I can't evade the Nightgaunt. It's a shame you had to give up your Sneak Attack, or we could have killed it with both of ours. I don't want to use Backstab, as I'll probably miss, and even if I hit, I won't do enough damage to kill it outright. I think my best bet is to evade, then use Sneak Attack and try to stab it if I have any actions left. Shall I go first?

Re: The Dunwich Legacy

Posted: Tue Dec 11, 2018 12:40 pm
by Tabs
OOC:   Yes, I think so, though I seem to be making the wrong call, see Sneak Attack. I believe, with the good gods on our side--what, there aren't any good ones in Arkham?--that Wendy can discover those clues. How about Sefina moving to the Burned Ruins, taking a hit, and then evading the Nightgaunt, then playing Liquid Courage? My idea being that she could lead the Nightgaunt and Whippoorwills away from the Hidden Chamber. Wendy to play Flashlight, then investigate, then move. The following turn Sefina can draw the monsters away and kill the Servants, Wendy to move back to the Chamber and continue investigating; at some point Sefina can race back and cast Rite of Seeking??  

Re: The Dunwich Legacy

Posted: Wed Dec 12, 2018 3:55 am
by Mr. Handy
OOC,I think you're overestimating my combat abilities, but you're right that we can't let the Whippoorwills both be in The Hidden Chamber. We don't want them in the same location at all, so you should probably stay in The Hidden Chamber to keep that one pinned there and keep trying to find clues. I don't know if I want to take that hit. Maybe I should evade the Nightgaunt, using Sneak Attack if I succeed on my first attempt, and use my last action to go back to the Burned Ruins. Playing Liquid Courage wouldn't do anything by itself, as it takes another action to use it.

Re: The Dunwich Legacy

Posted: Wed Dec 12, 2018 1:58 pm
by Tabs
OOC:   Probably--clutching at straws. One thing though, by evading in the Chamber the Nightgaunt will disengage and be left there.  

Re: The Dunwich Legacy

Posted: Thu Dec 13, 2018 2:20 am
by Mr. Handy
OOC,That is a problem, but if I don't evade it, I'm taking two hits from that thing. I can't evade it in the Burned Ruins because I'm facing two penalties. I'll be lucky if I can do it at all even in The Hidden Chamber. This would have been a lot easier if we'd been lucky enough to have found it sooner. Dragging it outside would only help temporarily anyway, as it's a Hunter and would just come back. If I do evade it in The Hidden Chamber, at least it will be exhausted and not get a chance to attack this round, which gives you time to find clues. Then next turn I could return and engage it, and you could then back out of The Hidden Chamber after finding as many clues as you can.

Re: The Dunwich Legacy

Posted: Thu Dec 13, 2018 10:48 am
by Tabs
OOC:   Okay. One never knows, we may draw another Sneak Attack or Blinding Light or something.  

Re: The Dunwich Legacy

Posted: Fri Dec 14, 2018 4:51 am
by Mr. Handy
Image

Turn 7 Investigator Phase

Sefina screams as the flying creature descends upon her, it having tracked her down again at last. It takes some effort, but eventually she is able to dodge its grasping claws and tail, fleeing from the chamber.
OOC,Action 1: Evade (Agility 4 - 1[Whippoorwill] = 3 vs. 1[Hunting Nightgaunt]): [dice]0[/dice] -3 x 2 = -6. Failure. Action 2: Evade (Agility 4 - 1[Whippoorwill] = 3 vs. 1[Hunting Nightgaunt]): [dice]1[/dice] Elder Sign, +3. Success! Woohoo! 8-) I'll draw Ward of Protection for free. I have Blinding Light in there too, but it's more important to be able to stop bad encounters. Action 3: Move to Burned Ruins. I got an email from Alex White, who's looking for people to do a blind playtest of A Cool and Lonely Courage. Would you like to try that on this site? I can set up a board for it, and I know how we can simulate card draws with the online dice roller. Since only the suits matter, and not the ranks, I can just keep track of how many of each suit are left in the deck. The first draw will be 1d52, the second 1d51, and so on. I think we can play one round per day if we just narrate the scenes and write them up, or a week or so if we roleplay them out and go back and forth. I'm not sure if he has enough time to wait for us to do it that way, but the first method should work. Then I can just give him the link once I've set up the board, and he can read it.

Re: The Dunwich Legacy

Posted: Fri Dec 14, 2018 12:11 pm
by Tabs
OOC:   Sure, sounds fun!  
Image

1 Play Flashlight, spending 2 resources.

2 Action Flashlight, spending 1 supply. Intellect 3 -1[Whippoorwill] vs. shroud 3 -2[Flashlight], [dice]0[/dice] -1 ; success! 1 clue gained (2/10).

3 Action Lockpicks. Intellect 3 + agility 4 +1[Peter] +1[Scrapper, spending 1 resource] -1[Whippoorwill] vs. shroud 3, [dice]1[/dice] -3 ; success! 1 clue gained (3/10).

"Sefina! Oh. Ooh. Well done!" shouts Wendy as her friend dodges and then escapes the thing.

She uses her time well, shining her flashlight into crannies around the chamber, but avoiding the chained beast, obviously; after several horrid, dusty and crumpled spiders she discovers a marble, winking back at her. Next, to conserve the flashlight's batteries, she pokes around with her last lock pick; luckily it doesn't snap, and she discovers another marble, all creamy coloured with a red spot. "A swisser," she thinks triumphantly.

Re: The Dunwich Legacy

Posted: Sat Dec 15, 2018 5:32 am
by Mr. Handy
OOC,Nicely done! Great! I've set up a board for [url=https://www.callofcthulhu.org.uk/pbp/viewforum.php?f=440]A Cool and Lonely Courage[/url] here. The only thing there is the OOC chat thread right now, but after Alex sends me the playtest materials, I'll send you a copy and get things started. While the game supports 2-5 players, it would probably be better to keep it to 2. It would take a good deal longer with more, especially if they don't post almost every day like we do.

Re: The Dunwich Legacy

Posted: Sat Dec 15, 2018 11:25 am
by Tabs
Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Sat Dec 15, 2018 6:07 pm
by Mr. Handy
OOC,Nice draws! Overpower will help me fight that Nightgaunt, and with the Lantern you could kill a Whippoorwill with two actions, without having to draw from the Chaos Bag at all.

Re: The Dunwich Legacy

Posted: Sun Dec 16, 2018 12:40 pm
by Tabs
8

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse [Servant] -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds [Servant] -> Schoolhouse
Burned Ruins [Sefina, Whippoorwill] -> Bishop's Brook
Hidden Chamber [Wendy, Hunting Nightgaunt, Whippoorwill, Silas Bishop] -> Burned Ruins

Mythos Phase

Image 3/6
OOC:   Just thought, the Nightgaunt readied last upkeep phase and immediately engaged Wendy, so she needs to evade it this round.  
Sefina Image

Wendy Image for you, dear S. Image
OOC:   another card to be drawn...  

Re: The Dunwich Legacy

Posted: Mon Dec 17, 2018 12:45 am
by Mr. Handy
OOC,If you evade it in the first action, you can use your other two to take out the Whippoorwill. Otherwise, you should probably get out of there to keep the one in the Burned Ruins from entering. On my turn, I'll go back in the Hidden Chamber. If you successfully evaded, I can then use Sneak Attack and get stabby with my Switchblade (with some help from Overpower) to try to finish off the Nightgaunt. I won't waste my Ward of Protection on Unhallowed Country. I don't have any Allies to play anyway.

Re: The Dunwich Legacy

Posted: Mon Dec 17, 2018 6:43 pm
by Tabs
Upkeep Phase

Image engages Wendy.

Mythos Phase

Wendy Image

The monster turns on Wendy. "Oh, you are fugly!"

And then the track star stops dead. "Hey! I can't move. Sorry, little girl, but I can't move!"

"No such word as can't," says Wendy despairingly.
OOC:   Yeah, I'll do that, evade, and then kill the Whippoorwill.  

Re: The Dunwich Legacy

Posted: Tue Dec 18, 2018 6:23 am
by Mr. Handy
OOC,Hopefully you can succeed on the first evade attempt, as you'll need two actions (and two resources) to play the Lantern and use it. If it doesn't work, then you can try again to evade and get out of there.

Re: The Dunwich Legacy

Posted: Tue Dec 18, 2018 3:05 pm
by Tabs
Image

1 Evade the Hunting Nightgaunt. Agility 4 -1[Whippoorwill] vs. 1, [dice]0[/dice] elder sign--she needed that! ; success!

2 Play Lantern, spending 2 resources.

3 Action Lantern. Discard and deal 1 damage to the Whippoorwill, killing it.

Unhallowed Country. Will 4 vs. 3, [dice]1[/dice] skull -4 ; FAIL.

The fugly thing slimes its way towards Wendy, trying to grasp her with its outstretched claws. She dodges away from it, she is so successful one can almost hear a Ping! as she skips off. Next she lights the lantern which she'd just found, and then she chucks it into the air with a mighty swing, aiming at the Whippoorwill; moments later its slightly charred form drops to the floor.

"And me," says the stuck track star, "do something about me."

Wendy tugs at his arm, but it's of no use, she's just glad it's not any worse.

Re: The Dunwich Legacy

Posted: Wed Dec 19, 2018 5:47 am
by Mr. Handy
Image

Turn 8 Investigator Phase

Sefina rushes back into the hidden chamber and stabs the creature in the back while Wendy has it distracted, causing serious damage. She tries to finish it off, but now that it is aware of her presence, it is not so easy to hit.
OOC,Action 1: Move to The Hidden Chamber Action 2: Play Sneak Attack, spending 2 resources. 2 damage dealt to Hunting Nightgaunt. Action 3: Activate Switchblade (Combat 2 + 2[Switchblade] +2[Overpower] = 6 vs. 3[Hunting Nightgaunt]): [dice]0[/dice] -4. Failure. Will test (Will 4 vs. 3[Unhallowed Country]: [dice]1[/dice] +3, Elder Sign. Success! Discard Unhallowed Country. I don't wish to draw Blinding Light at this time. If Stars of Hyades comes up, I'll be in huge trouble without any Events under my card.

Re: The Dunwich Legacy

Posted: Wed Dec 19, 2018 5:31 pm
by Tabs
Enemy Phase

Whippoorwill moves from the Burned Ruins to the Hidden Chamber.

Upkeep Phase

Ready cards.
OOC:   --Who will the Nightgaunt engage?  

Re: The Dunwich Legacy

Posted: Thu Dec 20, 2018 4:11 am
by Mr. Handy
OOC,I'll engage the Nightgaunt, since I'm the one best able to fight it. You're best suited to finding clues.

Re: The Dunwich Legacy

Posted: Thu Dec 20, 2018 2:22 pm
by Tabs
Wendy Image + 1 resource

Sefina Image + 1 resource

Re: The Dunwich Legacy

Posted: Fri Dec 21, 2018 5:19 pm
by Tabs
9

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse [Servant] -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds [Servant] -> Schoolhouse
Burned Ruins -> Bishop's Brook
Hidden Chamber [Wendy, Sefina, Hunting Nightgaunt(2 damage), Whippoorwill, Silas Bishop] -> Burned Ruins

Mythos Phase

Image 4/6

Sefina Image

WendyImage

Image

The injured thing turns on Sefina. "Maybe," thinks Wendy, "just maybe, we can do it--the task set out before us of finding those clues. What else could go wrong?" Another thing, this one as fugly as the first, clambers down the steps to the chamber, and turns its attentions upon Wendy. "Barneymuggin!" she whispers despairingly.

Re: The Dunwich Legacy

Posted: Sat Dec 22, 2018 5:18 am
by Mr. Handy
Image

Turn 9 Mythos Phase

Sefina backs away from the horror before her, only to be grabbed from behind by the hooded figure that had attacked her before. With a scream, she wrenches free, her vest protecting her from harm. Snarling, the figure darts away.
OOC,Will check (Will 4 - 1[Whippoorwill] = 3 vs. 4[Kidnapped!]): [dice]0[/dice] +0, failure. Bulletproof Vest takes 2 damage. Two of them?! We may be hooped. There's no way we can fight them both. I think our best bet is to keep trying to evade them and find the remaining clues as fast as possible, but I don't think it'll be fast enough to stop the sacrifice.

Re: The Dunwich Legacy

Posted: Sat Dec 22, 2018 11:39 am
by Tabs
OOC:   Okay. Wendy needs resources, I just realised that she hasn't enough to play "Look What I Found!" :(  
Image

1 Evade Hunting Nightgaunt. Agility 4 -1[Whippoorwill] vs. 1, [dice]0[/dice] tentacles ; FAIL. Trigger Wendy's ability, discard "Look What I Found!", [dice]1[/dice] -1 ; success!

2 Action Lockpicks. Intellect 3 + Agility 4 +1[Scrapper] -1[Whippoorwill] vs. shroud 3, [dice]2[/dice] tentacles--really! ; FAIL. Trigger Wendy's ability, discard Dr. Armitage, [dice]3[/dice] ; FAIL. Poo.

3 Action Flashlight, spending 1 supply. Intellect 3 -1[Whippoorwill] vs. shroud 3 -2[Flashlight], [dice]4[/dice] +1 ; success! 1 clue gained (4/10).

Unhallowed Country. Will 4 vs. 3, [dice]5[/dice] 0 ; success! Discard card.

Wendy cannot bring herself to report on the events. Luck is definitely not on her side, but she did evade the thing and find another marble.

Re: The Dunwich Legacy

Posted: Sat Dec 22, 2018 5:34 pm
by Mr. Handy
Image

Turn 9 Investigator Phase

Sefina avoids the monster's attack and casts her spell repeatedly, exhausting her magical powers. It takes some doing, but she manages to find some useful information.
OOC,Action 1: Evade (Agility 4 - 1[Whippoorwill] = 3 vs. 1[Hunting Nightgaunt]): [dice]0[/dice] +0, success! Action 2: Activate Rite of Seeking, spending 1 charge. Investigate (Will 4 + 1[Liquid Courage] - 1[Whippoorwill] = 4 vs. 3 shroud): [dice]1[/dice] -2, failure. Action 3: Activate Rite of Seeking, spending 1 charge. Investigate (Will 4 + 1[Ward of Protection] - 1[Whippoorwill] = 4 vs. 3 shroud): [dice]2[/dice] +0, success! 2 clues gained (6/10).

Re: The Dunwich Legacy

Posted: Mon Dec 24, 2018 12:18 pm
by Tabs
Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Tue Dec 25, 2018 4:54 am
by Mr. Handy
OOC,Drawn to the Flame was exactly what I needed! If you can find two clues on your turn, I can find the last two automatically on mine.

Re: The Dunwich Legacy

Posted: Thu Dec 27, 2018 3:29 pm
by Tabs
10

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse [Servant] -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds [Servant] -> Schoolhouse
Burned Ruins -> Bishop's Brook
Hidden Chamber [Wendy, Hunting Nightgaunt, Sefina, Hunting Nightgaunt(2 damage), Whippoorwill, Silas Bishop] -> Burned Ruins

Mythos Phase

Image 5/6
OOC:  
If you can find two clues on your turn
Fingers Crossed.  
Sefina Image

Wendy Image

Image

Thundering steps, then heavy treads upon the basement stairs.

"Yous two! Of all the unlikely..." the mobster trails off, his surprised look turning to one of malice. "Here, Bert, look what we got!"

"It's spotty nose. And a friend," remarks Wendy.

Re: The Dunwich Legacy

Posted: Sun Dec 30, 2018 2:40 am
by Mr. Handy
OOC,Oh, nuts! Now we're each engaged with a Mobster and a Hunting Nightgaunt. We're going to have to get out of here and leave the Mobsters behind if we can. I can grab two of the remaining four clues with one action, leaving two left, which we can get if we kill the two Servants even if we're not in The Hidden Chamber. I'll have one action to spare to try to evade my Mobster, which I'll attempt first. Or I could try a Backstab, but I hate to waste it, especially since there's a good chance I'd miss. I think I'd rather evade. That will effectively put the Mobster out of action if I succeed unless Hunted Down is drawn. I'll have to use my third action to leave, no matter which monsters are engaged with me. I have a feeling that [b]Silas[/b] is going to get loose once the agenda advances. Do you want to go first? If you're lucky, you might be able to evade both of your enemies and escape. Scrapper can help you a little with one of them.

Re: The Dunwich Legacy

Posted: Sun Dec 30, 2018 4:27 pm
by Tabs
OOC:   Yes, I'll do that. Things are getting a little too hot. I'll post tomorrow.  

Re: The Dunwich Legacy

Posted: Mon Dec 31, 2018 12:49 pm
by Tabs
Image

1 Evade Hunting Nightgaunt. Agility 4 +1[Peter] -1[Whippoorwill] vs. 1, chaos token: [dice]0[/dice] tentacles ; FAIL.

2 Evade Hunting Nightgaunt. Agility 4 +1[Peter] -1[Whippoorwill] vs. 1, chaos token: [dice]1[/dice] -1 ; success! Exhaust Nightgaunt.

3 Move to Burned Ruins, Mobster deals 1 damage and steals 1 resource, Psychopomp deals + 2 damage and Hypochondria deals 1 sanity loss (Wendy 2h 1s).

Image

Wendy drops, and then she scrambles underneath a table. But when she pops up on its other side the fugly thing is waiting. "Barneymuggin!" she thinks, "that move always works," so she dodges one way, a faint, then the other. It works, and the creature is left looking confused--that's if it had a face, but you know what I mean.

"I need to get outta here," she mutters, and despite the looming Bert the Mobster, races for the steps. The bully takes a swipe at the girl with his lead pipe, (the bastard), and catches her on her ankle as she sprints past; now the wound isn't too bad, but that God-awful Psychopomp swoops down and pecks, like a woodpecker, at her wound, this is almost the last straw and her spirits sink to an all time low.

She makes it to the Burned Ruins, limping and, almost, gibbering too.

Re: The Dunwich Legacy

Posted: Tue Jan 01, 2019 3:26 am
by Mr. Handy
OOC,I thought you were going to evade the Mobster. The Hunting Nightgaunt will follow us out eventually regardless, but the Mobster would be stuck in The Hidden Chamber, where we (hopefully) don't need to return. You'd lose an extra Sanity, but [b]Peter[/b] could take that hit for you. You're going to get hit when the monsters attack us regardless, so [b]Peter[/b] will have to sacrifice himself for you, but he'll go down regardless of which enemy hits him.

Re: The Dunwich Legacy

Posted: Tue Jan 01, 2019 1:13 pm
by Tabs
OOC:   Something that annoys me about this game, and the other Arkham games, is the build-up of things to remember, so that one forgets basic stuff, like the Mobster moving with Wendy. I don't find that fun. I'm gonna have her stay put, evade the Mobster, and hope.  
3 Evade Mobster. Agility 4 +1[Peter] -1[Whippoorwill] +1[Scrapper] vs. 1, chaos token: [dice]0[/dice] -2 ; success! Exhaust Mobster.

(Wendy 5h 2s)

Re: The Dunwich Legacy

Posted: Tue Jan 01, 2019 5:52 pm
by Mr. Handy
Image

Turn 10 Investigator Phase

One of the mobsters grabs Sefina by the arms as she tries to flee. "You're not goin' anywhere, dollface," he said with a sickening grin. Try as she might, she could not escape his grasp, nor could she get away from the monster that was still pursuing her.
OOC,I'd meant that you should apply your first two evade actions to the Mobster rather than the Hunting Nightgaunt but leave everything else the same, but maybe we can't change actions once a token is drawn from the bag. I really don't think you still want to be in there after this turn. Action 1: Evade (Agility 4 - 1[Whippoorwill] = 3 vs. 2[Mobster]): [dice]0[/dice] -2, failure. Action 2: Evade (Agility 4 - 1[Whippoorwill] = 3 vs. 2[Mobster]): [dice]1[/dice] Tentacles, failure. Action 3: Evade (Agility 4 - 1[Whippoorwill] = 3 vs. 1[Hunting Nightgaunt]): [dice]2[/dice] -3, failure. In the end, I had no choice but to stay either after my first two evade attempts failed. I wouldn't have survived dragging them both outside, as they'd hit me again after this turn.

Re: The Dunwich Legacy

Posted: Fri Jan 04, 2019 12:30 pm
by Tabs
Enemy Phase

Sefina ImageImage

Re: The Dunwich Legacy

Posted: Sat Jan 05, 2019 3:45 am
by Mr. Handy
Image

Turn 10 Enemy Phase

The goon backhands Sefina, sending her sprawling to the ground with a bloody lip. While he rifles her purse, the flying creature descends upon her and tickles her mercilessly.
OOC,[b]Sefina[/b]'s Bulletproof Vest takes 1 damage and is destroyed. [b]Sefina[/b] takes 1 damage and 1 horror, and she loses 1 resource.

Re: The Dunwich Legacy

Posted: Sat Jan 05, 2019 1:10 pm
by Tabs
Upkeep Phase

Ready cards.

Wendy Image + 1 resource
OOC:   Hey!  
Sefina Image+ 1 resource

Re: The Dunwich Legacy

Posted: Sat Jan 05, 2019 5:48 pm
by Mr. Handy
OOC,Cheap Shot is awesome! That'll definitely help. Stealth is less useful for me since I can't actually play it without drawing attacks of opportunity (I was hoping for Elusive), but I can at least commit it for the Agility icon.

Re: The Dunwich Legacy

Posted: Sun Jan 06, 2019 12:57 pm
by Tabs
11

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse [Servant] -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds [Servant] -> Schoolhouse
Burned Ruins -> Bishop's Brook
Hidden Chamber [Wendy, Hunting Nightgaunt, Mobster, Sefina, Hunting Nightgaunt(2 damage), Mobster, Whippoorwill, Silas Bishop] -> Burned Ruins

Mythos Phase

Image 6/6

Image


1 Dr. Francis Morgan
2 Professor Warren Rice
3 Zebulon Whateley
4 Earl Sawyer -- one of these is placed under the agenda. And another one.

Image

[Reminder] Image 6/10 clues found

Re: The Dunwich Legacy

Posted: Mon Jan 07, 2019 12:38 pm
by Tabs
Sefina Image

Wendy Image doom 1/7

Re: The Dunwich Legacy

Posted: Tue Jan 08, 2019 6:00 am
by Mr. Handy
OOC,Aw, nuts! Looks like I'm doomed now. I doubt I can kill or get away from all of them, and two more points of damage will kill me. Maybe you can escape and make your way back to the Village Commons so you can resign. Do you want to go first?

Re: The Dunwich Legacy

Posted: Tue Jan 08, 2019 10:44 am
by Tabs
OOC:   There is one more roll of the dice, I think, but it will result in Sefina's sacrifice... Drawn to the Flame? Plus Wendy has one supply left on her Flashlight, if she could kill one of the Servants too that would be the 4 clues we need ?

Edit: Just thought, Wendy must get outta there, no matter what.  
Image

1 Evade Hunting Nightgaunt. Agility 4 +1[Peter] -1[Whippoorwill] vs. 1, chaos token: [dice]0[/dice] skull -4 ; FAIL. Wendy's ability: Discard Cheap Shot. [dice]1[/dice] tentacles ; FAIL. Sigh

2 Evade Hunting Nightgaunt. Agility 4 +1[Peter] -1[Whippoorwill] vs. 1, chaos token: [dice]2[/dice] -3 ; success!

3 Move to Burned Ruins, taking 1 damage from the Mobster--assigned to Peter who's discarded.

Things are becoming desperate, thinks Wendy, and her head aches trying to find a chance for success. "Surely the gods are against me!" She dodges the fugly thing again, just, then makes for the steps.

"Not so fast, you little runt!" The Mobster attempts to trip her up.

Peter Sylvester gets between these two."No you don't, you bully!"

For his pains, Peter receives another: a lead pipe upon his temple; he collapses, poleaxed.

"Peter!" screams Wendy; then, "Sefina!"
OOC:   Two more things, exhaust Sefina's Hunting Nightgaunt or it will move and attack Wendy on Sefina's death, and there's a chance that Sefina could keep on evading whilst Wendy finds the last two clues...  

Re: The Dunwich Legacy

Posted: Tue Jan 08, 2019 4:53 pm
by Mr. Handy
OOC,I would do that, but when you evade a Hunting Nightgaunt, negative tokens are doubled, which makes that a failure.

Re: The Dunwich Legacy

Posted: Wed Jan 09, 2019 11:16 am
by Tabs
Image

Wendy's action 2 chaos token should be -6 ; FAIL.

3 Evade Hunting Nightgaunt. Agility 4 +1[Peter] -1[Whippoorwill] vs. 1, chaos token: [dice]0[/dice] tentacles ; FAIL.--That's 5 or 6 of those in a few rounds.
OOC:   Wendy is still in the Hidden Chamber along with a ready Nightgaunt and Mobster, and Peter is still with us as well.  

Re: The Dunwich Legacy

Posted: Thu Jan 10, 2019 4:11 am
by Mr. Handy
Image

Turn 11 Investigator Phase

Another goon, this one bigger than the first, grabs Sefina from behind. Screaming, she desperately tries to flee and lashes out with her switchblade, but she's thoroughly pinned.
OOC,Action 1: Evade (Agility 4 - 1[Whippoorwill] = 3 vs. 2[[b]O'Bannion[/b]'s Thug]): [dice]0[/dice] -3, failure. 1 Doom placed on the current agenda (2/7). Action 2: Play Backstab, spending 3 resources, to attack Hunting Nightgaunt with 2 damage already on it (Agility 4 - 1[Whippoorwill] + 1[Stealth] = 4 vs. 3[Hunting Nightgaunt]): [dice]1[/dice] -3, failure. Well, that's almost it for me. If I'm still here in the Enemy phase, even if I evade one monster, I'm toast. We're probably both doomed. :cry: I could use my third action to play Drawn to the Flame, which will at least get us two clues. It may also result in me being carried out of here if I'm lucky and get the right encounter, but either way you'll be trapped with all those monsters.

Re: The Dunwich Legacy

Posted: Thu Jan 10, 2019 12:16 pm
by Tabs
OOC:   My God! there is still a chance for Wendy. Yes, use Drawn to the Flame.

Edit: Actually, if Sefina casts DttF she'll excite the monsters to an Attack of Opportunity, thus killing her. During the Enemy Phase they'll turn on Wendy!  

Re: The Dunwich Legacy

Posted: Fri Jan 11, 2019 3:34 am
by Mr. Handy
Image

Turn 11 Investigator Phase

Desperately, Sefina stabs one of the men holding her in the gut, but the other one wrenches the switchblade out of her hand. "You shouldn't have done that, Toots," he snarls. "Now we're gonna have to get rough..."
OOC,Nothing for it but to go down swinging and hope I can at least take out one of the enemies, then. Action 3: Activate Switchblade. Fight (Combat 2 + 2[Switchblade] = 4 - 1[Whippoorwill] = 3 vs. 2[Mobster]): [dice]0[/dice] -1, success! 1 damage dealt to Mobster.

Re: The Dunwich Legacy

Posted: Fri Jan 11, 2019 11:00 am
by Tabs
Enemy Phase

Wendy is attacked by the Hunting Nightgaunt and the Mobster, because of the Hypochondria card she goes insane.

Image

It is all too much. The accumulation of misfortune means a mental end to the little girl. As she falls to the floor, she thinks: "This is so damn unfair."

Sefina is attacked by the Hunting Nightgaunt and the Mobster and O'Bannion's Thug.

Re: The Dunwich Legacy

Posted: Sat Jan 12, 2019 4:39 am
by Mr. Handy
Image

Turn 11 Enemy Phase

The thugs beat Sefina to a bloody pulp. "Nooo..." she moans weakly as the bigger one climbs on top of her and hikes her skirt. She shuts her eyes, tears spilling out from beneath the lids.
OOC,[b]Sefina[/b] is defeated and takes 1 physical trauma.

Re: The Dunwich Legacy

Posted: Sat Jan 12, 2019 12:02 pm
by Tabs
If no resolution was reached (each investigator resigned or was defeated):

The cries of the whippoorwills fade into the distance, and the town of Dunwich is filled with an eerie silence. All that can be heard is the dry whistle of the chill wind and the slow rustling of dead leaves. There is no sign of the missing townsfolk, nor will there be ever again.

Æ In your Campaign Log, record that the ritual was completed.
Æ If there were any potential sacrifces remaining at the end of the game, place them underneath the agenda deck.
Æ In your Campaign Log, under “Sacrifced to Yog‐Sothoth,” record the names of each unique card that is underneath the agenda deck. Each of those cards are removed from all players’ decks and can no longer be included in any players’ decks for the remainder of the campaign.
Æ If an investigator with the Necronomicon (Olaus Wormius Translation) in his or her deck was defeated, in your Campaign Log, record that the Necronomicon was stolen. The Necronomicon (Olaus Wormius Translation) must be removed from that investigator’s deck.
Æ Each investigator earns experience equal to the Victory X value of each card in the victory display. Each investigator earns 2 bonus experience as he or she gains insight into the hidden world of the Mythos.
Æ Proceed to Scenario V: Undimensioned and Unseen.
OOC:   Wendy lost the Necronomicon, but we both gained 2xp.  

Re: The Dunwich Legacy

Posted: Sun Jan 13, 2019 1:26 am
by Mr. Handy
OOC,That bites, but at least [b]Dr. Armitage[/b] is okay. We'd gotten off to such a good start, but those enemies just kept piling up on us. The saved decks are messed up somehow. They only have some of the cards in them.

Re: The Dunwich Legacy

Posted: Sun Jan 13, 2019 12:23 pm
by Tabs
It feels like we got hammered by the game despite playing well, which seems unfair. :(

Here's our decks https://arkhamdb.com/deck/view/245888 https://arkhamdb.com/deck/view/245887

Re: The Dunwich Legacy

Posted: Sun Jan 13, 2019 8:59 pm
by Mr. Handy
OOC,I'll add Bind Monster to my deck, swapping out Scrying. I never seem to use that anyway. Yeah, we just had a run of bad luck there, getting overwhelmed by all those enemies at once and failing to find enough clues in time.

Re: The Dunwich Legacy

Posted: Mon Jan 14, 2019 1:40 pm
by Tabs
Image Cool

Image x2

A break, February?

Re: The Dunwich Legacy

Posted: Tue Jan 15, 2019 4:34 am
by Mr. Handy
OOC,Sure. The Thermos doesn't have any XP cost, though it is nice. You'll need to spend those 2 XP on something else.

Re: The Dunwich Legacy

Posted: Fri Feb 01, 2019 11:41 am
by Tabs
I'm almost certain that 0xp cards cost 1xp if you change your deck. Jettison Peter Sylvestre and Hiding Spot.

Re: The Dunwich Legacy

Posted: Sat Feb 02, 2019 5:35 am
by Mr. Handy
OOC,You know the rules better than I do.

Re: The Dunwich Legacy

Posted: Sat Feb 02, 2019 1:07 pm
by Tabs
You would think so, but I do make blunders!

Updated decks

Sefina https://arkhamdb.com/deck/view/306548

Wendy https://arkhamdb.com/deck/view/245887

Re: The Dunwich Legacy

Posted: Sun Feb 03, 2019 11:32 am
by Tabs
Sefina's opening hand

ImageImageImageImageImageImageImageImageImageImageImageImageImage

Only 3 events. :( But you got the upgraded Leo, he's gotta be one of the best cards.

Re: The Dunwich Legacy

Posted: Sun Feb 03, 2019 11:30 pm
by Mr. Handy
OOC,Yeah, it's great to get him in my initial draw. First time that's happened since I upgraded him. I know where my initial 5 resources are going. ;) I'll put Elusive, Sure Gamble, and Blinding Light under my character card. I'm leaning toward discarding Clarity of Mind (takes too many actions to make it effective, and I already have two other cards that need arcane slots) and Knife. Do we get to see the starting scenario cards before we decide? That may help us determine which cards are best suited. If we don't get to see them first, I'll just discard those two.

Re: The Dunwich Legacy

Posted: Mon Feb 04, 2019 12:26 pm
by Tabs
Personally I feel the first play through should be a complete surprise, so I'm not going to look at the scenario cards. But if you want to, then go ahead arkhamdb/cards/dunwich legacy/etc.

Wendy

ImageImageImageImageImage

Sacrificed to Yog-Sothoth

1 Dr. Francis Morgan
2 Professor Warren Rice
3 Zebulon Whateley
4 Earl Sawyer ---that's Professor Rice and Earl Sawyer.

[dice]0[/dice][dice]1[/dice]

Interlude II: The Survivors

Inside the chamber that contained the terrible beast, you find the missing townsfolk and the others from Arkham; they are bound and shackled. You also find several documents that suggest the creature you found isn’t the only one of its kind in Dunwich. You free the creature’s victims from their bonds, and they offer you their thanks. You begin to plan your next move.

Æ Check Campaign Log. For each of the following 5 characters who are not listed under “Sacrificed to Yog‐Sothoth,” read their associated passage. When you are done, proceed to Scenario V: Undimensioned and Unseen.

If Dr. Henry Armitage is not listed under “Sacrificed to Yog‐Sothoth:” “It is far worse than we had thought,” Dr. Armitage says, pale and trembling. “Wilbur Whateley was only the beginning. There were more, many more in Dunwich, who knew of the ‘Great Old Ones’ and who desired power and knowledge above all else, the Earth be damned. I knew I should have burned that wretch’s journal. But thanks to its contents, I know how we can stop them. We are the only ones who can! Now quickly, help me with this solution—the powder is the key, yes, the powder is the only way...”

Æ In your Campaign Log, record that Dr. Henry Armitage survived The Dunwich Legacy. If the Dr. Henry Armitage card is not already in an investigator’s deck, any one investigator may choose to add that card to his or her deck. It does not count toward that investigator’s deck size.

Æ If the Powder of Ibn‐Ghazi card is not already in an investigator’s deck, any one investigator may choose to add that card to his or her deck. It does not count toward that investigator’s deck size.

Image
OOC:   Oops! I should have added this card before drawing our opening hands. Whoever has it, I'm gonna stick with Wendy's cards.  
If Dr. Francis Morgan is not listed under “Sacrificed to Yog‐Sothoth:” “Thank you for everything you’ve done,” Dr. Morgan says, taking count of your provisions and ammunition. “Last time, we needed some of that strange powder Armitage concocted to even see the beast that terrorized Dunwich. If there’s more of those things out there, we’re going to need that powder. I think I remember how he made it...”

Æ In your Campaign Log, record that Dr. Francis Morgan survived The Dunwich Legacy. If the Dr. Francis Morgan card is not already in an investigator’s deck, any one investigator may choose to add that card to his or her deck. It does not count toward that investigator’s deck size.

Image
OOC:   Ditto  
If Zebulon Whateley is not listed under “Sacrificed to Yog‐Sothoth:” “Dunwich’s had its fair share of oddities,” Zebulon explains to you with a quavering voice, “but I ain’t ever seen anything as sick and twisted as this...this...thing.” He gives the creature’s remains one last sickened glance before closing the door to the chamber behind him, shuddering. He locks eyes with you, his expression grim. “Whoever dun this gotta pay. I’ll do all I can to help.”

Æ In your Campaign Log, record that Zebulon Whateley survived e Dunwich Legacy. Any one investigator may choose to add the Zebulon Whateley card to his or her deck. It does not count toward that investigator’s deck size.

Image
OOC:   Ditto  

Re: The Dunwich Legacy

Posted: Tue Feb 05, 2019 5:16 am
by Mr. Handy
OOC,In that case, I'll do as I stated above. I'd like to have [b]Dr. Francis Morgan[/b] back in my deck (he was there before). You can hold onto the other two cards if you like. I don't have time tonight to update my Investigator sheet, but I'll try to do that tomorrow night.

Re: The Dunwich Legacy

Posted: Tue Feb 05, 2019 10:57 am
by Tabs
OOC:   Okay. The cards have now been added to our decks.  
Scenario V: Undimensioned and Unseen

Your search of the village of Dunwich has uncovered a number of documents, journal entries, and esoteric theories. Reading through these materials leaves you exhausted and emotionally drained. Most of the content was written by a single source—a man named Seth Bishop.
When you ask around town, you learn that Seth is a citizen of Dunwich. Along with several others, Seth had witnessed
firsthand the devastation wrought by the events of “the Dunwich horror,” as Armitage had dubbed the incident. Curiously, since that time, very few people had seen Seth around town, and those who did claimed his eyes had been bloodshot and his face sweaty and pale.

You don’t doubt that somebody who has seen what Seth has seen would appear nervous or paranoid. But the more you read of his frantic and unhinged writings, the more you believe he is involved in recent events. His writings speak of having “gathered the remains” and of using arcane methods to “imbue the fathers’ essence” into other creatures, and eventually, into other people. The explanations and diagrams that follow are unfathomably complex and defy understanding.

Before you are able to find Seth and confront him, several men and women from the village approach you in a panic. “It’s back!” one of them wails. You recognize him as Curtis Whateley, of the undecayed branch. “Whatever it was that killed them Fryes, it’s back! Up and smashed the Bishops’ home like it were made o’ paper!” Curtis and the other townsfolk are clamoring amongst themselves, raising their voices in a panic.

Æ The investigators must decide (choose one):
= You try to calm down the townsfolk in order to learn more.
Proceed to Part 1.
= You try to warn the townsfolk and convince them to evacuate.
Skip to Part 2.
OOC:   Um. Evacuate?  

Re: The Dunwich Legacy

Posted: Wed Feb 06, 2019 4:24 am
by Mr. Handy
OOC,I think we should try to learn more first. We may need information/clues if we're going to succeed.

Re: The Dunwich Legacy

Posted: Wed Feb 06, 2019 12:02 pm
by Tabs
Image

Wendy looks around at the townsfolk. Her initial humanitarian feeling is tempered somewhat by the motley collection of individuals. "I guess we are trying to save the world," she thinks, justifying the choice to herself. Then she spots the two beasts, standing at the back of the crowd, and decides. "I've changed my mind, Sefina, lets try to learn more first."

Image


= You try to calm down the townsfolk in order to learn more.
Proceed to Part 1.

Part 1: You aim to calm the townsfolk so they can explain to you what is going on. They inform you that there was a rumbling to the north, and when they went to investigate they found the Bishops’ farmhouse had been torn to shreds. A trail of heavy tracks led into nearby Cold Spring Glen. “You know what to do, right? You Arkham folk stopped that thing last time,” one of the townsfolk says. Curtis shakes his head and bites at his lip.

“We couldn’t even see that hellish thing until the old professor sprayed that there powder on it,” he says. “To this day, I wish I hadn’t seen it at all...” Something must be done to stop the monster’s rampage. But, if the documents you found are true, there may be more than one such creature on the loose....

Æ Record in your Campaign Log that you calmed the townsfolk. Continue to Setup.

Re: The Dunwich Legacy

Posted: Thu Feb 07, 2019 4:58 am
by Mr. Handy
Image

"Yes, that's the best thing we can do," says Sefina. The pain she endured all too recently is a fresh reminder of what can happen if they go in unprepared.

Re: The Dunwich Legacy

Posted: Thu Feb 07, 2019 12:20 pm
by Tabs
Setup

Æ Gather all cards from the following encounter sets: Undimensioned and Unseen, Whippoorwills, Beast-thralls, Dunwich, and Striking Fear.

Æ Put one of the two versions of the following locations into play at random: Dunwich Village, Cold Spring Glen, Blasted Heath, Ten‐Acre Meadow, Devil’s Hop Yard, and Whateley Ruins. Remove the other versions of each of those locations from the game. Each investigator begins play in Dunwich Village.

MAP

Dunwich Village -> Ten-Acre Meadow -> Blasted Heath -> Cold Spring Glen
Ten-Acre Meadow -> Dunwich Village -> Cold Spring Glen -> Devil's Hop Yard -> Whateley Ruins
Blasted Heath -> Dunwich Village -> Devil's Hop Yard -> Whateley Ruins
Cold Spring Glen [Brood oY-S] -> Dunwich Village -> Ten-Acre Meadow -> Devil's Hop Yard -> Whateley Ruins
Devil's Hop Yard -> Blasted Heath -> Whateley Ruins
Whateley Ruins -> Cold Spring Glen -> Devil's Hop Yard

Æ Check the number of names recorded under “Sacrificed to Yog‐Sothoth” in your Campaign Log.

= If there are exactly 2 names listed, put 1 copy of Brood of Yog‐Sothoth into play in Cold Spring Glen, and set 3 copies of Brood of Yog‐Sothoth aside, out of play. Then, remove the final copy of Brood of Yog‐Sothoth from the game.
Brood oY-S @ Cold SG,[dice]0[/dice] [img]https://arkhamdb.com/bundles/cards/51045.jpg[/img]
Æ Set each copy of Esoteric Formula aside, out of play.

Æ An investigator with the Powder of Ibn‐Ghazi in his or her deck
may search his or her deck for it and put it into play.

Image
OOC:   Is that 3? Morgan, Whateley and Armitage.  
Æ Each investigator searches the collection for a random basic Madness, Injury, or Pact weakness and adds it to his or her deck for the remainder of the campaign.

Wendy [dice]1[/dice] Image

Sefina [dice]2[/dice] Image

Æ Shuffle the remainder of the encounter cards to build the encounter deck.

Choosing a Random Location
During this scenario, you will o en be instructed to choose a random location. is should be done by shu ing together the 6 locations removed from the game during setup (the versions of each location in play not currently being used) and drawing 1 at random.

Re: The Dunwich Legacy

Posted: Sat Feb 09, 2019 4:56 am
by Mr. Handy
OOC,That's funny, I don't remember having amnesia. ;) I'll just have to hope mine doesn't come up early, as I have a full hand to start with some great cards in it. Once I've gotten most of my cards out of my hand, it won't be as devastating.

Re: The Dunwich Legacy

Posted: Sat Feb 09, 2019 1:07 pm
by Tabs
Dunwich Village [dice]0[/dice]ImageImage

ImageImage

Image

"Hmmm," ponders Wendy. "So we need to get to Whateley's farmhouse, gather clues and avoid any things [Brood of Yog-Sothoth]. I wanna play Burglary, using it to gather resources, but it's tricky to investigate here."

Wendy to go first. If she finds the clue, she'll place it on the Brood?

Re: The Dunwich Legacy

Posted: Sat Feb 09, 2019 6:03 pm
by Mr. Handy
OOC,I agree that [b]Wendy[/b] should go first and try to find the clue, but I think our priority should be advancing the Act, and we need clues for that. We can't even do anything with clues placed on the Brood yet, and I think there's also a chaos bag token that removes clues from Broods, so we might be better off waiting to place them until they're actually useful so we don't risk losing them. After finding the clue, we need to make our way to the Whateley Ruins by way of the Blasted Heath, so as to avoid the Brood. I forgot to answer earlier, but yes, there are three characters who survived The Dunwich Legacy.

Re: The Dunwich Legacy

Posted: Sun Feb 10, 2019 4:22 pm
by Tabs
Image

1 Play Burglary, spending 1 resource.

2 Investigate Dunwich Village. Intellect 3 vs. shroud 3, [dice]0[/dice] -2 ; FAIL. Fast play Lucky!, spending 1 resource, +2 ; success! 1 clue gained.

3 Move to Blasted Heath.

BH? [dice]1[/dice]ImageImage

Wendy gets ready for "investigating," that is stealing whatever she can lay her dirty mits on. Next she does some real investigating and, hurrah!, finds the clue with lots of luck. Finally she moves to the Blasted Heath, as Sefina advised. "See you shortly," she says, waving a brief goodbye.

She treads carefully over the loose, sandy ground of Blasted Heath. "What a miserable place," she thinks, eyeing the queer stone pillars, "And I bet it's hard to find anything here, humph! Let's see what Sefina thinks when she arrives."

Re: The Dunwich Legacy

Posted: Sun Feb 10, 2019 9:35 pm
by Mr. Handy
Image

Turn 1 Investigator Phase

"Hey there, darlin'," drawls a familiar voice as a hand touches Sefina lightly on her shoulder. She nearly jumps out of her skin and is relieved to see Leo de Luca standing behind her.

"Don't do that!" she cries. "You frightened me half to death!"

"I'm sorry, sweetheart. What's wrong? You look like you've been through the wringer."

"I have." Sefina suddenly bursts into tears and wraps her arms around Leo, who folds her into his embrace.

"It'll be all right." He strokes her hair gently.

"No, it won't. Nothing will ever be all right again..." Sefina collects herself and sniffles. "We've got more important things to worry about than me right now. The whole world may be in danger, and we're the only ones who stand a chance to do anything about it. Well, us and Wendy. She's gone off to find the burned-out ruins of the old Whateley house. There's supposed to be some writings we need hidden there."

"Let's go. I know a shortcut."
OOC,Action 1: Play [b]Leo de Luca[/b], spending 5 resources. I'm thinking I should proceed to the Whateley Ruins by way of Ten-Acre Meadow. There's no real reason to go to the Blasted Heath other than to completely avoid the risk of running into the Brood, as I won't find any of the clues there without blowing through my cards. Maybe one of the other locations on the route I have planned will have a lower Shroud value. If you agree, I'll use my second action to go to the Ten-Acre Meadow and see what's there.

Re: The Dunwich Legacy

Posted: Mon Feb 11, 2019 12:04 pm
by Tabs
OOC:   Leo is an old smoothie, Sefina best be a good girl! Yes goto Ten-Acre Meadow, the Shroud at Blasted Heath is way too high.  
T-A M [dice]0[/dice]ImageImage

Re: The Dunwich Legacy

Posted: Tue Feb 12, 2019 3:12 am
by Mr. Handy
Image

Turn 1 Investigator Phase

Leo offers Sefina his arm and leads her through a lush meadow toward the Whateley cabin's burnt-out shell. Rabbits dart back and forth through the high grass.

"Look!" says Sefina, pointing at the ground. "Footprints, and they lead toward the cabin!"
OOC,Action 2: Move to Ten-Acre Meadow. Action 3: Investigate (Intellect 2 + 2[Perception] = 4 vs. 2 shroud): [dice]0[/dice] 0. Success! 1 clue gained. [b]Sefina[/b] draws 1 card. I'll wait to see what the card is before I take my fourth action.

Re: The Dunwich Legacy

Posted: Tue Feb 12, 2019 11:48 am
by Tabs
Image

Re: The Dunwich Legacy

Posted: Wed Feb 13, 2019 3:50 am
by Mr. Handy
Image

Turn 1 Investigator Phase

A man in a suit and fedora strides up to Sefina and grabs her by the arm, pulling her away from Leo. "At last I've caught up with you!" he snarls. "You'll hang for all those people you killed at the Clover Club!"

"But...I didn't kill them!" protests Sefina.

"Save it for the judge!"
OOC,Action 4: Evade (Agility 4 vs. 2[Stubborn Detective]): [dice]0[/dice] -3, failure. Well, at least it wasn't Amnesia, and I have that extra action.

Re: The Dunwich Legacy

Posted: Wed Feb 13, 2019 11:38 am
by Tabs
Enemy Phase

Stubborn Detective deals 1 damage to Sefina.

Image

Dunwich Village - Ten-Acre Meadow - Blasted Heath - Cold Spring Glen - Devil's Hop Yard - Whateley Ruins
[dice]0[/dice]
Brood oY-S @ Cold SG,[img]https://arkhamdb.com/bundles/cards/51045.jpg[/img]
moves to the Whateley Ruins.

Re: The Dunwich Legacy

Posted: Thu Feb 14, 2019 4:47 am
by Mr. Handy
Image

Turn 1 Enemy Phase

"Get your paws off my girl!" snarls Leo, pulling the detective away and landing a punch on the man's jaw. The detective swings back, bloodying his nose.
OOC,[b]Leo de Luca[/b] takes 1 damage for [b]Sefina[/b].

Re: The Dunwich Legacy

Posted: Thu Feb 14, 2019 12:05 pm
by Tabs
Upkeep Phase

Sefina Image +1 resource

Wendy Image +1 resource
OOC:   Now that is useful!  

Re: The Dunwich Legacy

Posted: Fri Feb 15, 2019 10:48 am
by Tabs
ROUND 2

MAP

Dunwich Village -> Ten-Acre Meadow -> Blasted Heath -> Cold Spring Glen
Ten-Acre Meadow [Sefina, Stubborn Detective, 2 clues] -> Dunwich Village -> Cold Spring Glen -> Devil's Hop Yard -> Whateley Ruins
Blasted Heath [Wendy, 3 clues] -> Dunwich Village -> Devil's Hop Yard -> Whateley Ruins
Cold Spring Glen -> Dunwich Village -> Ten-Acre Meadow -> Devil's Hop Yard -> Whateley Ruins
Devil's Hop Yard -> Blasted Heath -> Whateley Ruins
Whateley Ruins [Brood oY-S] -> Cold Spring Glen -> Devil's Hop Yard -> Ten-Acre Meadow

Mythos Phase

ImageImage

Doom 1/5

Sefina's encounter Image

Re: The Dunwich Legacy

Posted: Sat Feb 16, 2019 4:17 am
by Mr. Handy
OOC,Well, that bites. [b]Leo[/b] is now neutralized, so I won't get an extra action for at least one turn - more if I can't get rid of this thing. It depends on what your encounter is, but you should probably go first again. You may want to stay on the Blasted Heath and try to find clues there, using "Look what I found!" It's a shame the Brood is at the Whateley Ruins, but if you have enough actions left after finding two clues (which is all we need to advance), you could head there and try to evade it. Then I could join you once I ditch the detective and spend our clues. Or we could try to just avoid the thing and hope it moves away (and not on top of us).

Re: The Dunwich Legacy

Posted: Sat Feb 16, 2019 11:45 am
by Tabs
Wendy Image ---attached to the Brood oY-S at the Whateley Ruins.
OOC:   Okay  

Re: The Dunwich Legacy

Posted: Sat Feb 16, 2019 6:23 pm
by Mr. Handy
OOC,That'll be painful later, but at least it doesn't affect us yet.

Re: The Dunwich Legacy

Posted: Sun Feb 17, 2019 1:27 pm
by Tabs
Image

1 Investigate at the Blasted Heath. Image Intellect 3 vs. shroud 4, [dice]0[/dice] tentacles
OOC:   Spooky! I keep rolling 14s.  
2 Investigate at the Blasted Heath. Intellect 3 vs. shroud 4, [dice]1[/dice] -2 ; FAIL.

3 Investigate at the Blasted Heath. Intellect 3 vs. shroud 4, [dice]2[/dice] -1 ; FAIL. Fast play Image 2 clues found!
OOC:   Phew that was close!  
Wendy searches the Blasted Heath, kicking over stones and digging, with her shoe, in its sandy soil. She inspects the muddy toes of her already scuffed shoes, well they're small size boots really, and decides to rinse them off in the nearest stream. Wandering towards a ditch where a stunted willow grows, she desultorily scuffs against a rock, there's a spark from her hobnail striking against stone and the rock splits in two, revealing an oily coloured geometric pattern, a strange clue.

Re: The Dunwich Legacy

Posted: Sun Feb 17, 2019 11:48 pm
by Mr. Handy
Image

Turn 2 Investigator Phase

Sefina and Leo wrestle with the detective. Finally, Sefina manages to get behind him, pull his hat down over his face, and send him sprawling. Then Leo grabs her arm, and they run before he can regain his feet.
OOC,Action 1: Evade (Agility 4 vs. 2[Stubborn Detective]): [dice]0[/dice] -3, failure. Action 2: Evade (Agility 4 vs. 2[Stubborn Detective]): [dice]1[/dice] -2, success! Action 3: Move to Cold Spring Glen. Will test (Will 4 + 2[Unexpected Courage] = 6 vs. 3[Unhallowed Country]): [dice]2[/dice] -4, failure.

Re: The Dunwich Legacy

Posted: Mon Feb 18, 2019 12:11 pm
by Tabs
OOC:   At least you rid yourself of the Detective.  
Enemy Phase

Image

1 Dunwich Village 2 Ten-Acre Meadow 3 Blasted Heath 4 Cold Spring Glen 5 Devil's Hop Yard 6 Whateley Ruins
[dice]0[/dice]
Brood oY-S @ Whateley Ruins,[img]https://arkhamdb.com/bundles/cards/51045.jpg[/img]
moves to Ten-Acre Meadow.
OOC:   Now that is good news.  
Upkeep Phase

Sefina Image +1 resource

Wendy Image +1 resource

Re: The Dunwich Legacy

Posted: Mon Feb 18, 2019 5:33 pm
by Mr. Handy
OOC,The Stubborn Detective will still come after me later, but I have a couple of turns before I have to worry about that. He's readied now, but I can keep ahead of him now that the Whateley Ruins are clear. Can you please post the Cold Spring Glen card now that it's been unlocked?

Re: The Dunwich Legacy

Posted: Mon Feb 18, 2019 5:49 pm
by Tabs
Cold Spring Glen? [dice]0[/dice]

ImageImage

Re: The Dunwich Legacy

Posted: Tue Feb 19, 2019 12:02 pm
by Tabs
OOC:   Re your comment about the Detective, Ten-acre Meadow is connected to the Whateley Ruins so he'll catch Sefina up there this turn.  
ROUND 3

MAP

Dunwich Village -> Ten-Acre Meadow -> Blasted Heath -> Cold Spring Glen
Ten-Acre Meadow [Stubborn Detective, 2 clues, Brood oY-S] -> Dunwich Village -> Cold Spring Glen -> Devil's Hop Yard -> Whateley Ruins
Blasted Heath [Wendy, 1 clue] -> Dunwich Village -> Devil's Hop Yard -> Whateley Ruins
Cold Spring Glen [Sefina] -> Dunwich Village -> Ten-Acre Meadow -> Devil's Hop Yard -> Whateley Ruins
Devil's Hop Yard -> Blasted Heath -> Whateley Ruins
Whateley Ruins -> Cold Spring Glen -> Devil's Hop Yard -> Ten-Acre Meadow

Mythos Phase

ImageImage

Doom 2/5

Sefina's encounter Image

Wendy Image

Re: The Dunwich Legacy

Posted: Tue Feb 19, 2019 9:52 pm
by Mr. Handy
OOC,Nuts, that really bites! You should probably go first again. It'll take you two actions to move to the Whateley Ruins, which leaves you one to spare. Then I'll move there and advance the act, which leaves me two actions to get ready for the detective following me and whatever other horrible things happen. I'm thinking about collecting a third resource and then playing Shrivelling so I can toast the guy, but the Whippoorwill will hurt my chances.

Re: The Dunwich Legacy

Posted: Wed Feb 20, 2019 10:25 am
by Tabs
Image

1 & 2 Move to the Whateley Ruins.

WR? [dice]0[/dice]

ImageImage

3 Draw a card. Image

Discard Frozen in Fear? Will 4 +2[Unexpected Courage] -1[Whateley Ruins] +1[Cherished Keepsake] vs. 3, [dice]1[/dice] -3 ; success!

The farmhouse is a wreck, in fact the entire place is a disgrace. "For how long has it been this way?" she wonders. Pulling out Mr. Pawterson, she thumbs his threadbare ear, then she takes a moment to inspect the raggedy thing. It's time to put away childish things, is the toy bear the reason she feels afraid? "He's got something to do with it," she thinks. But quite what and whether helpful or not, she can't determine. Mr. Pawterson sails through the air, landing in a patch of thistles, and this discard makes her feel much better.

Re: The Dunwich Legacy

Posted: Wed Feb 20, 2019 6:10 pm
by Mr. Handy
Image

Turn 3 Investigator Phase

Sefina and Leo make their way to the ruined cabin, where Wendy is waiting for them. "Oh, good, you're all right, Wendy!" says Sefina. "There's someone on our tail, but I think we lost him. This must be the place. Let's find what we're looking for."
OOC,Well, Shrivelling won't be very effective there. I'll probably play Stealth so I can avoid him more easily. Action 1: Move to Whateley Ruins. Spend 4 clues as a group to advance the act.

Re: The Dunwich Legacy

Posted: Thu Feb 21, 2019 1:17 pm
by Tabs
ImageImage

ImageImage
OOC:   That'll be useful to us! Wait, how strong is the Brood?  
Image

Re: The Dunwich Legacy

Posted: Fri Feb 22, 2019 1:35 am
by Mr. Handy
OOC,The Brood has a Fight of 6, and this one has +1 Fight and +1 Health due to the attached card. We have a Will of 4 + 2 (for Esoteric Formula). We'll need at least one and preferably two clues on the Brood to damage it. I think I should use Drawn to the Flame as my second action and grab two of the clues here. It seems a waste when the shroud is so low, but if we move quickly, we can take down the Brood before a new one spawns due to the agenda advancing and then advance the act and get closer to winning. That still gives me a third action to move to the Blasted Heath and stay ahead of the Detective and Whippoorwill.

Re: The Dunwich Legacy

Posted: Fri Feb 22, 2019 12:28 pm
by Tabs
OOC:   Okay, if we can kill it... Don't forget the Powder of Ibn-Ghazi already has 3 clues. I hate the Whippoorwills. Wendy could Backstab the Detective?  

Re: The Dunwich Legacy

Posted: Sat Feb 23, 2019 12:16 pm
by Tabs
Drawn to the Flame Image

Re: The Dunwich Legacy

Posted: Wed Feb 27, 2019 4:47 am
by Mr. Handy
Image

Turn 3 Investigator Phase

Sefina examines the ruined house and find the creature's tracks, and she shudders in sheer terror. "The...thing went back the way I came," she says. "I think I can destroy that monster, but I can't go back that way, that awful man is there. Oh, no, he's coming this way! I'd better make myself scarce." She and Leo hurry off in another direction.
OOC,That could work, or you could move the Brood onto my location so that I can save an action and have a better chance of killing it. Its special action lets me place both of my clues on it. We'll see what happens in the later phases before we have to decide what to do. Action 2: Play Drawn to the Flame. Take 2 horror. Gain 2 clues. Action 3: Move to Blasted Heath. Will test (Will 4 vs. 3[Unhallowed Country]): [dice]0[/dice] -2. Play The Painted World as Sure Gamble, spending 2 resources, to turn it into a +2. Success! Discard Unhallowed Country.

Re: The Dunwich Legacy

Posted: Wed Feb 27, 2019 3:30 pm
by Tabs
ROUND 3

MAP

Yellow Dunwich Village -> Ten-Acre Meadow -> Blasted Heath -> Cold Spring Glen
Green Ten-Acre Meadow [Stubborn Detective, 2 clues, Brood oY-S] -> Dunwich Village -> Cold Spring Glen -> Devil's Hop Yard -> Whateley Ruins
Red Blasted Heath [Wendy, 1 clue] -> Dunwich Village -> Devil's Hop Yard -> Whateley Ruins
Blue Cold Spring Glen [Sefina] -> Dunwich Village -> Ten-Acre Meadow -> Devil's Hop Yard -> Whateley Ruins
Brown Devil's Hop Yard -> Blasted Heath -> Whateley Ruins
Brown Whateley Ruins -> Cold Spring Glen -> Ten-Acre Meadow -> Devil's Hop Yard

Image It's odd but Whateley Ruins is not connected to Blasted Heath, although B. H. is connected to W. R. Image

Re: The Dunwich Legacy

Posted: Thu Feb 28, 2019 3:40 am
by Mr. Handy
OOC,Actually, it looks like neither of them connects to each other. I think I see what the confusion is. It's because both cards have a brown symbol, but one is a cross and the other an hourglass. Ten-Acre Meadow only has three connections, not four. It doesn't connect to Whateley Ruins either. In that case, I'll use my third action to go to Devil's Hop Yard, which connects to both Blasted Heath and Whateley Ruins, and apparently nowhere else. That will prevent the detective from catching me.

Re: The Dunwich Legacy

Posted: Thu Feb 28, 2019 11:43 am
by Tabs
Ah! I see now. It all stems from when I used FFGs rulebook online, the card images are a little blurry and I assumed the brown symbols are the same.

ROUND 3

MAP

Yellow Dunwich Village -> Ten-Acre Meadow -> Blasted Heath -> Cold Spring Glen
Green Ten-Acre Meadow [Stubborn Detective, 2 clues, Brood oY-S] -> Dunwich Village -> Cold Spring Glen -> Whateley Ruins
Red Blasted Heath [Wendy, 1 clue] -> Dunwich Village -> Devil's Hop Yard
Blue Cold Spring Glen [Sefina] -> Dunwich Village -> Ten-Acre Meadow -> Whateley Ruins
Brown hourglass Devil's Hop Yard -> Blasted Heath -> Whateley Ruins
Brown plus Whateley Ruins -> Cold Spring Glen -> Ten-Acre Meadow -> Devil's Hop Yard

ImageImageImageImageImage

DHY? [dice]0[/dice]

ImageImage

Enemy Phase

Image moves to Whateley Ruins.

Image moves to Whateley Ruins.

Image

"Howdy, little girl," says the Detective.

"Oh, hello." Wendy is a little surprised by the man's appearance, she'd been scowling up at the sky, trying to pinpoint the insane twittering.

"Haven't seen a foreign-looking lady and a lanky chap?"

"No, sir." She pauses, thinking. "Actually, there was a couple of strangers here but they left ten minutes back. They went to the meadow."

Image

1 Dunwich Village 2 Ten-Acre Meadow 3 Blasted Heath 4 Cold Spring Glen 5 Devil's Hop Yard 6 Whateley Ruins
[dice]1[/dice]
Brood oY-S @ Ten-Acre Meadow,[img]https://arkhamdb.com/bundles/cards/51045.jpg[/img]
stays at Ten-Acre Meadow.

Re: The Dunwich Legacy

Posted: Fri Mar 01, 2019 5:30 am
by Mr. Handy
OOC,That Brood's tougher than I thought. I forgot about the extra Health. This one has 4, so it'll probably take both of us to bring it down in one turn before it gets to attack. I'm in the Devil's Hop Yard right now, and I thought [b]Wendy[/b] was in the Whateley Ruins, which also has 2 clues remaining, as does Devil's Hop Yard.

Re: The Dunwich Legacy

Posted: Fri Mar 01, 2019 11:13 am
by Tabs
Don't know why I've kept it under a spoiler, it would be visible on the table.

ImageImage

Wendy can exhaust it next turn, then the turn after we can finish it off.

Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Sat Mar 02, 2019 5:42 am
by Mr. Handy
OOC,Where was that Flashlight earlier? :roll: How can you exhaust the Brood? If you can do that, I may be able to get the clues on it and start attacking it.

Re: The Dunwich Legacy

Posted: Sat Mar 02, 2019 12:50 pm
by Tabs
By evading. She's got Image [3 clues] as well. We're gonna win...depending on our encounter!

ROUND 4

MAP

Yellow Dunwich Village -> Ten-Acre Meadow -> Blasted Heath -> Cold Spring Glen
Green Ten-Acre Meadow [2 clues, Brood oY-S] -> Dunwich Village -> Cold Spring Glen -> Whateley Ruins
Red Blasted Heath [1 clue] -> Dunwich Village -> Devil's Hop Yard
Blue Cold Spring Glen -> Dunwich Village -> Ten-Acre Meadow -> Whateley Ruins
Brown hourglass Devil's Hop Yard [Sefina, 2 clues]-> Blasted Heath -> Whateley Ruins
Brown plus Whateley Ruins [Wendy, Stubborn Detective, Whippoorwill, 2 clues] -> Cold Spring Glen -> Ten-Acre Meadow -> Devil's Hop Yard

ImageImageImageImageImageImage

Mythos Phase

ImageImage

Doom 3/5

Sefina Image

Wendy Image

Will 4 vs. 3, [dice]0[/dice] -2, take 1 horror.

Re: The Dunwich Legacy

Posted: Sat Mar 02, 2019 5:20 pm
by Mr. Handy
OOC,That could have been a whole lot worse. I can't even use any Events or Assets this turn, as I can't afford them (except Forbidden Knowledge, but I can't afford to waste an action or take more horror). You should probably go first this time. You should use the Powder's ability once and Ten-Acre Meadow's ability once, because the Powder can be used anywhere. If you're not going to attack this turn, you don't even need to use the Powder, as I'm going to pass through Dunwich Village and can use its ability. It'll take me three actions to reach Ten-Acre Meadow, which leaves me one free to attack. The Whippoorwill and the Stubborn Detective will also follow us there next turn, so that could be a problem. I think you should go first this time too.

Re: The Dunwich Legacy

Posted: Sun Mar 03, 2019 12:39 pm
by Tabs
But Wendy hasn't any clues!

Image

1 Move to Ten-Acre Meadow.

2 Evade ImageImage Agility 4 +2[Scrapper] vs. 3, [dice]0[/dice] 0 ; success! Brood exhausted.

Image x3

3 Image Will 4 +6 vs. 7, [dice]1[/dice] -1 ; success! 1 damage (1/4) dealt.

The ground beneath her feet shakes and a rumble, like a scared herd, vibrates through the air. "Old Farmer Ham's cows have taken fright," she thinks. Then, as she jumps into the meadow off a stile, she sees it, huge waving tree trunks above a meaty gob. And it is charging mindlessly to and fro around the field, tearing up the grass and uprooting bushes and trees. "Sefina will be here soon." Wendy determines to do whatever she can to make things a little safer for her friend. She races towards the creature, shouting and waving. It does notice the human speck and tries to swat it with a trunk whilst emitting a weird trumpeting sound, Wendy catches a blast of this in the face and it almost takes her hair off.

Remembering the strange powder given to her by the trembling Professor Armitage, "Use this against the beast, young lady. Wizard Ibn-Ghazi concocted this purple powder to aid us in our struggle against the Ancient Ones!"---whatever that meant? Pulling out the calfskin pouch and loosening its drawstring, she throws the powder up into the air where a gentle breeze wafts it over the beast. She does this three times.

Finally she unfolds the crumpled Esoteric Formula which she discovered. Reading the faint words aloud, she sees that the beast shudders. "You big softy!" she yells derisively.

Re: The Dunwich Legacy

Posted: Sun Mar 03, 2019 10:05 pm
by Mr. Handy
Image

Turn 4 Investigator Phase

Sefina has to go the long way around to avoid running into the detective. By the time she rejoins Wendy, she is out of breath. The horrific monstrosity in front of her doesn't frighten her, for she knows they have the means to undo it. However, when she recites the formula, she mispronounces the words.
OOC,Did you remember to make the Will(3) test to avoid taking 1 horror from moving into its location? Action 1: Move to Blasted Heath Action 2: Move to Dunwich Village Action 3: Move to Ten-Acre Meadow. Will test (Will 4 vs. 3[Brood of Yog-Sothoth]) to avoid taking horror: [dice]0[/dice] +1. Success! Action 4: Activate Esoteric Formula. Fight Brood of Yog-Sothoth (Will 4 + 6[3 clues on it] vs. 6[Brood of Yog-Sothoth] + 1[Towering Beasts] = 7): [dice]1[/dice] -4. Failure.

Re: The Dunwich Legacy

Posted: Mon Mar 04, 2019 10:14 am
by Tabs
Will 4 vs. 3, [dice]0[/dice] tentacles, FAIL ; 1 horror taken.

First thought, Sefina should've used one of the location's free triggers and second thought, there was no need to move via Blasted Heath and Dunwich Village. Back to Whateley Farm would've saved 1 action.

Enemy Phase

Image moves to Ten-Acre Meadow and deals 1 damage to Sefina.

Image moves to Ten-Acre Meadow.

Re: The Dunwich Legacy

Posted: Tue Mar 05, 2019 3:55 am
by Mr. Handy
Image

Turn 4 Enemy Phase

Sefina yelps as the detective comes up behind her, grabbing her by the arm and twisting it cruelly. "Now I've got you!" he said. "You won't get away this time."
OOC,I thought it would be overkill to use a fourth clue, and that I might need my two clues in case another one of those Broods showed up (such as if Ancient Evils comes up during the Mythos Phase and advances the Agenda). I wasn't expecting to draw a -4, but that was the only possible outcome where it would have made a difference. I couldn't have gone through the Whateley Ruins, because the Stubborn Detective was there and would have engaged me. I would have had to spend an extra action evading, and it might not have worked. Going around him was a guaranteed success. If he hadn't been there, I'd have taken the faster route. Does the Brood move?

Re: The Dunwich Legacy

Posted: Tue Mar 05, 2019 11:45 am
by Tabs
Yeah, you're quite right re the Detective. I'm sure, well it feels right to me, that the Brood doesn't move, being exhausted.

Upkeep Phase

Ready cards

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Wed Mar 06, 2019 3:55 am
by Mr. Handy
OOC,Yes, that makes sense, though now it will ready itself. I can still use the location's fast action to place a fourth clue on it, which we'll want now that the Whippoorwill's here. I'll need to go first this time. I don't even have to worry about the Stubborn Detective, as fighting the Brood won't set off attacks of opportunity. I have four actions, and I only need three hits, and I'll only fail on tentacles. As long as the encounter cards aren't too bad, I think we've got this. The vest will be helpful if the scenario goes much longer.

Re: The Dunwich Legacy

Posted: Wed Mar 06, 2019 11:42 am
by Tabs
I read the Act Image or set aside, and there are another four! Do you wish to carry on? 'Cos I would be happy to resign with victory 1 + whatever we get in the resolution...

ROUND 5

MAP

Yellow Dunwich Village -> Ten-Acre Meadow -> Blasted Heath -> Cold Spring Glen
Green Ten-Acre Meadow [Wendy, Sefina, Stubborn Detective, Whippoorwill, 2 clues, Brood oY-S] -> Dunwich Village -> Cold Spring Glen -> Whateley Ruins
Red Blasted Heath [1 clue] -> Dunwich Village -> Devil's Hop Yard
Blue Cold Spring Glen -> Dunwich Village -> Ten-Acre Meadow -> Whateley Ruins
Brown hourglass Devil's Hop Yard [2 clues]-> Blasted Heath -> Whateley Ruins
Brown plus Whateley Ruins [2 clues] -> Cold Spring Glen -> Ten-Acre Meadow -> Devil's Hop Yard

ImageImageImageImageImageImage

Re: The Dunwich Legacy

Posted: Thu Mar 07, 2019 3:20 am
by Mr. Handy
OOC,Ouch! :o That seems impossible. Let's at least take down this Brood and see what happens next. Maybe we can take out a second one too, but when things get too rough, we'll have to get out of here. We can't take a whole lot of horror hits, and that's what'll happen if we have to fight four of these things (the fifth one was removed from the game).

Re: The Dunwich Legacy

Posted: Thu Mar 07, 2019 12:59 pm
by Tabs
Mythos Phase

ImageImage

Doom 4/5

Sefina Image

Re: The Dunwich Legacy

Posted: Fri Mar 08, 2019 5:14 am
by Mr. Handy
OOC,Eep! :o The only way I could kill that thing is with Shrivelling, and that would still take too long. I think we'd better just kill this Brood and run away.

Re: The Dunwich Legacy

Posted: Fri Mar 08, 2019 12:06 pm
by Tabs
Wendy Image Bum!

Reminder ImageImage 1/5

I don't think that the two of us have enough actions to kill the Brood, move and resign. Ho hum! Wendy can evade the Brood again and fight twice...

Re: The Dunwich Legacy

Posted: Sat Mar 09, 2019 5:57 am
by Mr. Handy
OOC,Well, that stinks! We can defeat the Brood this turn, but we can't both resign. I think I should go first, use one of my clues as a fast action, and then attack it twice. If I hit both times, you'll need to hit twice more to finish it. With my last two actions, I can move to Dunwich Village, dragging my enemies with me and taking 2 damage and 1 horror, and then resign (which does not provoke attacks of opportunity). You can then finish the Brood and move somewhere the Avian Thrall can't reach you, and then go to Dunwich Village and resign on the following turn.

Re: The Dunwich Legacy

Posted: Sat Mar 09, 2019 4:19 pm
by Tabs
Ah. I think you forgot the Brood's attack. Wendy's fight should succeed. She'll hit on -2, has Lucky!, her ability and three actions.

Re: The Dunwich Legacy

Posted: Sun Mar 10, 2019 2:08 am
by Mr. Handy
OOC,If we destroy the Brood, it won't get a chance to attack, and we won't have to waste an action evading it. Actually, either of us can go first, as using the location's fast action allows both of us the opportunity to place a clue on the Brood. Do you want to go first, or should I?

Re: The Dunwich Legacy

Posted: Sun Mar 10, 2019 12:46 pm
by Tabs
Image

1 Image Will 4 +6 -1[Whippoorwill] +1[Thermos] vs. 6 +2[Towering Beasts] (10 vs. 8), [dice]0[/dice] -1, success! 1 damage dealt to Brood of Y-S (2/5).

2 Action Esoteric Formula. Will 4 +6 -1[Whippoorwill] vs. 6 +2[Towering Beasts] (9 vs. 8), [dice]1[/dice] -1, success! 1 damage dealt to Brood of Y-S (3/5).

3 Action Esoteric Formula. Will 4 +6 -1[Whippoorwill] vs. 6 +2[Towering Beasts] (9 vs. 8), [dice]2[/dice] 0, success! 1 damage dealt to Brood of Y-S (4/5).

The Brood of Yog-Sothoth is so big and Wendy is so small that she has absolutely no trouble at all damaging the creature. When she is done she returns to Sefina. "Now finish it off and escape. I'll be along shortly."

Re: The Dunwich Legacy

Posted: Sun Mar 10, 2019 10:03 pm
by Mr. Handy
Image

Turn 5 Investigator Phase

Sefina traps a rabbit and stakes it out as bait for the monstrosity. When it moves in for the kill, she recites her chant as well. With both her and Wendy chanting, the beast lets out an unearthly shriek and dissolves into a puddle of goo. The bunny is saved!

Then a giant, vicious bird swoops down on Sefina. She deftly rolls aside, and it plows into the ground, stunned. She and Leo flee, pursued by the detective, who strikes her in the back as she runs past. Reaching the train station in the center of the village, she hops the train as it's pulling out, leaving the detective fuming on the platform. "I'll get you," he calls after her, "If it's the last thing I do!"
OOC,Fast Action: Place 1 clue on the Brood (4 total). Action 1: Activate Esoteric Formula. Fight test (Will 4 - 1[Whippoorwill] + 8[4 clues] = 11 vs. 6[Brood of Yog-Sothoth] + 1[Towering Beasts] + 1[Towering Beasts] = 8): [dice]0[/dice] -1, success! Brood of Yog-Sothoth is defeated. 1 Victory scored. Action 2: Evade Avian Thrall. Agility test (Agility 4 - 1[Whippoorwill] + 1[Stealth] = 4 vs. 3[Avian Thrall]): [dice]1[/dice] -1, success! Avian Thrall is exhausted. Action 3: Move to Dunwich Village. Stubborn Detective causes 1 damage from attack of opportunity and moves with me. Action 4: Resign.

Re: The Dunwich Legacy

Posted: Mon Mar 11, 2019 11:37 am
by Tabs
I'm pleased about the bunny!

Upkeep Phase

Ready cards. Avian Thrall engages Wendy.

WendyImage + 1 resource

Round 6

Mythos Phase

ImageImage

Doom 5/5

Image

BoY-S? [dice]0[/dice] Image Location? [dice]1[/dice] Devil's Hop Yard

Image

Investigator Phase

1 Move to Dunwich Village. Avian Thrall deals 1 damage and 1 horror.

2 Resign.

If no resolution was reached (each investigator resigned or was defeated): Go to Resolution 1.

Resolution 1: You did all you could to stop the rampaging monsters, but there were more of them than you realized and you weren’t able to slay them all. Exhausted and terrified, you retreat to Zebulon’s home and hope to survive the night.

Æ In your Campaign Log, record that X brood escaped into the wild. X is the total number of Brood of Yog‐Sothoth still in play or set aside. 3

Æ If an investigator’s deck contains the Powder of Ibn‐ Ghazi card, remove it from that investigator’s deck.

Æ Each investigator earns experience equal to the Victory X value of each card in the victory display. 1

Re: The Dunwich Legacy

Posted: Tue Mar 12, 2019 3:30 am
by Mr. Handy
OOC,Yeah, that was a tough one. It would have been manageable if we'd done better in the previous scenario, but we had no chance because we failed there. That was the first scenario where we failed, and with these campaigns, it seems that once you start failing it cascades into a death spiral. At least we killed one of those things. If that Avian Thrall hadn't arrived, we might have been able to take out a second one, but I doubt we could have handled all four. I think you forgot to draw an encounter card during the Mythos Phase.

Re: The Dunwich Legacy

Posted: Tue Mar 12, 2019 10:52 am
by Tabs
ImageImage Wendy plays Image

Yeah. I still feel aggrieved at my consecutive tentacle draws, that bled the fun of the game for me and seemed most unfair after 6 scenarios---though I guess we'd have played that one again if we were sat at the table.

I'm gonna try this one Image

Re: The Dunwich Legacy

Posted: Wed Mar 13, 2019 3:22 am
by Mr. Handy
OOC,That second Avian Thrall would make killing more of them even more impossible. We did what we could and got out right on time. I don't have time to decide how to spend my XP tonight. I'll have to do that later.

Re: The Dunwich Legacy

Posted: Thu Mar 14, 2019 3:19 am
by Mr. Handy
OOC,I'll take the Spirit Athame, replacing my remaining Knife.

Re: The Dunwich Legacy

Posted: Thu Mar 14, 2019 11:23 am
by Tabs
Image that's a good one!

Next scenario at the start of April?

Re: The Dunwich Legacy

Posted: Fri Mar 15, 2019 3:37 am
by Mr. Handy
Sure, sounds good to me.

Re: The Dunwich Legacy

Posted: Mon Apr 01, 2019 11:08 am
by Tabs
Sefina's deck https://arkhamdb.com/deck/view/245888

Wendy's deck https://arkhamdb.com/deck/view/245887

Where Doom Awaits

You awaken to the sound of screeching. Fearing the worst, you grab your equipment and head out into the streets of Dunwich. As soon as you step outside, you sense a foulness in the cold night air: an awful, pungent smell that can scarcely be described and a heaviness to the atmosphere that makes it difficult to breathe. The citizens of Dunwich have sealed their doors, and the town feels quiet and lonesome. In the distance, a faint glow emanates from a hilltop above the village. You know of this hill from both your interactions with Zebulon and Armitage’s records. It is called Sentinel Hill. The tales speak of satanic rites being performed there—rites in which great ritual-pyres light up the night sky while the ground rumbles furiously below.

Flocks of whippoorwills perch on the rooftops of the village around you, watching ominously as you climb inside Zebulon’s old and beat-up truck. As you drive towards Sentinel Hill, more screeching fills the sky with an awful pitch that is painful to your ears. Everything you have read about and experienced in Dunwich has led to this. If the foul ritual Seth seeks to perform has anything to do with what Armitage and his colleagues prevented several months back, it involves the favor of an ancient creature—Yog‐Sothoth. Failing to stop this ritual may spell doom...not only Dunwich, but for the entire world.

Check Campaign Log. If Naomi has the investigators’ back: Proceed to Part 1.
OOC:   Without checking, I think that she does.  
Otherwise: Skip to Setup.

Image

Re: The Dunwich Legacy

Posted: Tue Apr 02, 2019 4:46 am
by Mr. Handy
OOC,I'm pretty sure she doesn't. We never even met [b]Naomi[/b].

Re: The Dunwich Legacy

Posted: Tue Apr 02, 2019 12:32 pm
by Tabs
The Dogwich Legacy,https://www.fantasyflightgames.com/en/news/2019/4/1/the-dogwich-legacy/
You're right, I must've remembered reading about Naomi. Here is what was said:
In your Campaign Log, record that the O’Bannion gang has a bone to pick with the investigators.
Setup

Æ Gather all cards from the following encounter sets: Where Doom Awaits, Beast-thralls, Sorcery, Bishop’s Thralls, Striking Fear, Ancient Evils, Chilling Cold.

Æ Put Base of the Hill, Ascending Path, and Sentinel Peak into play. Each investigator begins play at Base of the Hill.

ImageImageImageImage
OOC:   Setup to be continued.  

Æ Remove 1 copy of Diverging Path from the game, at random. Set the other 3 copies of Diverging Path aside, out of play.
Æ Remove 1 copy of Altered Path from the game, at random. Set the other 3 copies of Altered Path aside, out of play.
Æ Set Seth Bishop aside, out of play.
Æ Based on your di culty level, add the following chaos token(s) to the chaos bag for the remainder of the campaign:
= Easy: –3. = Hard: –6.
= Standard: –5. = Expert: –7.
Æ Depending on the following circumstances, a di erent version of Act 2 should be used in this scenario. Each other version of Act 2 is removed from the game.
= Check Campaign Log. If the investigators restored Silas Bishop, use Act 2—Ascending the Hill (v. I)
= If the above is not true, check Campaign Log. If the investigators failed to recover the Necronomicon, or if the Necronomicon was stolen, use Act 2—Ascending the Hill (v. II)
= If neither of the above are true, use Act 2—Ascending the Hill (v. III)
Æ Check Campaign Log. For each Brood of Yog-Sothoth that escaped into the wild, add 1 doom to agenda 1a.
Æ Check Campaign Log. If the investigators put Silas Bishop out of his misery, remnants of the creature’s body have mutated and grown at Sentinel Hill. Put 1 “Conglomeration of Spheres” enemy from the Hideous Abominations encounter set into play at Ascending Path. Shu e the rest of that set into the encounter deck. is set is indicated by the following icon:
Æ Shu e the remainder of the encounter cards to build the encounter deck.

Re: The Dunwich Legacy

Posted: Wed Apr 03, 2019 2:53 am
by Mr. Handy
OOC,Best. April Fool's Joke. Ever. :lol: Rex Murphy is adorable, but Jackson Pawlick has the best special ability.

Re: The Dunwich Legacy

Posted: Wed Apr 03, 2019 11:13 am
by Tabs
Remove 1 copy of Diverging Path from the game, at random. Set the other 3 copies of Diverging Path aside, out of play.

Æ Remove 1 copy of Altered Path from the game, at random. Set the other 3 copies of Altered Path aside, out of play.

Æ Set Seth Bishop aside, out of play.

Æ Based on your difficulty level, add the following chaos token(s) to the chaos bag for the remainder of the campaign:
= Easy: –3. = Hard: –6. = Standard: –5. = Expert: –7.

-5 #19

Æ Depending on the following circumstances, a different version of Act 2 should be used in this scenario. Each other version of Act 2 is removed from the game.

= Check Campaign Log. If the investigators restored Silas Bishop, use Act 2—Ascending the Hill (v. I)

= If the above is not true, check Campaign Log. If the investigators failed to recover the Necronomicon, or if the Necronomicon was stolen, use Act 2—Ascending the Hill (v. II)

It was stolen, so v. II


= If neither of the above are true, use Act 2—Ascending the Hill (v. III)

Æ Check Campaign Log. For each Brood of Yog-Sothoth that escaped into the wild, add 1 doom to agenda 1a.

3 doom

Æ Check Campaign Log. If the investigators put Silas Bishop out of his misery, remnants of the creature’s body have mutated and grown at Sentinel Hill. Put 1 “Conglomeration of Spheres” enemy from the Hideous Abominations encounter set into play at Ascending Path. Shuffle the rest of that set into the encounter deck.

check

Æ Shuffle the remainder of the encounter cards to build the encounter deck.

check

Sefina's opening hand: ImageImageImageImageImageImageImageImageImageImageImageImageImage

Re: The Dunwich Legacy

Posted: Thu Apr 04, 2019 3:17 am
by Mr. Handy
OOC,Wow, that's an excellent start! I'll put Sure Gamble, Emergency Cache, Elusive, and Sneak Attack under my character, discard Stealth, and put the other eight cards in my hand.

Re: The Dunwich Legacy

Posted: Thu Apr 04, 2019 10:55 am
by Tabs
OOC:   :) I think we're gonna need all the help we can get! Hopefully Wendy's hand 'll be a good one too.  
ImageImageImageImageImage

Re: The Dunwich Legacy

Posted: Fri Apr 05, 2019 3:34 am
by Mr. Handy
OOC,That is a nice start!

Re: The Dunwich Legacy

Posted: Fri Apr 05, 2019 11:32 am
by Tabs
Image 3 doom Image

ROUND 1

ImageImageImageImage

Base of the Hill -> Ascending Path [No entry] -> Diverging Path -> Diverging Path -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak
OOC:   Wendy to go first, then she could play Flashlight and investigate?  
Image

"Non timebo mala," etc. chant voices, coming from atop Sentinel Peak.

Wendy grasps Sefina's hand. "I don't know what's going on up there, but it can't be good. I guess we'd better do something about those loonies." She squints up at the Ascending Path. "How do we even get there?"

Re: The Dunwich Legacy

Posted: Sat Apr 06, 2019 4:18 am
by Mr. Handy
Image

"Let's look around," says Sefina squeezing her hand. "There's got to be a way up there. The people chanting got up there somehow."
OOC,I think I should go first and find the path, since you're better at finding clues. I can play [b]Leo[/b] first, then play The Painted World as Emergency Cache to get more resources, then play Flashlight, and finally use it and Perception to find the first path. If I succeed, then you can go down it and start finding clues, which we need to advance.

Re: The Dunwich Legacy

Posted: Sat Apr 06, 2019 11:51 am
by Tabs
Image

"Yeah, you first."

Re: The Dunwich Legacy

Posted: Sat Apr 06, 2019 3:59 pm
by Mr. Handy
Image

Turn 1 Investigator Phase

"Hello, ladies," says Leo de Luca with a smile as he trudges up the path to the base of the hill. "Can I help out?"

"You sure can," says Sefina, taking a flashlight out of her purse and shining it around, looking for a path in vain.
OOC,Action 1: Play [b]Leo de Luca[/b], spending 5 resources. Action 2: Play The Painted World as Emergency Cache, gaining 3 resources. Action 3: Play Flashlight, spending 2 resources. Action 4: Activate Flashlight, spending 1 supply. Investigate (Intellect 2 + 2[Perception] = 4 vs. 3[Shroud] - 2[Flashlight] = 1): [dice]0[/dice] -4, failure.

Re: The Dunwich Legacy

Posted: Sat Apr 06, 2019 5:52 pm
by Tabs
Image

1 Play Image

2 Action Flashlight: Investigate. Intellect 3 vs. 3 Shroud -2[Flashlight], [dice]0[/dice] -5, FAIL; Wendy's ability, discard Elusive, [dice]1[/dice] elder thing, discard Try and Try Again and Sneak Attack (cost 1), success!

Diverging Path? [dice]2[/dice] Image

3 Move Image Take 2 horror. :(

Re: The Dunwich Legacy

Posted: Sun Apr 07, 2019 4:04 am
by Mr. Handy
OOC,Ouch, that bites. :( If only I'd succeeded at my roll, you'd have had an action left (and you might have discovered both clues with that one action).

Re: The Dunwich Legacy

Posted: Sun Apr 07, 2019 10:50 am
by Tabs
Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

ROUND 2

ImageImageImageImage

Base of the Hill [Sefina] -> Ascending Path [No entry] -> Slaughtered Woods [2 clues] -> Diverging Path -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak
Slaughtered Woods [Wendy, 2 clues]-> Base of the Hill -> ?

Mythos Phase

Image 4 doom Image

Sefina Image Slaughtered Woods and it engages Wendy.

Wendy Image

ImageImageImage

Base of the Hill [Wendy, Thrall, Sefina] -> Ascending Path [No entry] -> Diverging Path -> Diverging Path -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak

Re: The Dunwich Legacy

Posted: Sun Apr 07, 2019 7:11 pm
by Tabs
OOC:   Sefina first? Wendy to Evade and move to the new location.  

Re: The Dunwich Legacy

Posted: Sun Apr 07, 2019 9:52 pm
by Mr. Handy
OOC,Or, if you go first, I could Sneak Attack the Thrall once you exhaust it by evading it. I'll need one action to take Sneak Attack into my hand and a second to play it.

Re: The Dunwich Legacy

Posted: Mon Apr 08, 2019 11:52 am
by Tabs
OOC:   Sefina can do anything and still be safe from the Thrall, so there is no need for Wendy to Evade it first.  

Re: The Dunwich Legacy

Posted: Tue Apr 09, 2019 3:41 am
by Mr. Handy
OOC,The problem is that I can't play Sneak Attack unless the Thrall is exhausted. It would take me two actions to engage and evade it, and evading might fail. If you were to go first, you could exhaust it and then try to find the path, and on my turn I can use Sneak Attack to kill it. I think we need to get rid of it, as we'll be coming back to this location frequently in order to find more paths.

Re: The Dunwich Legacy

Posted: Tue Apr 09, 2019 11:20 am
by Tabs
OOC:   Ah!  
Image

1 Evade Image Agility 4 +1[Scrapper] vs. 2, [dice]0[/dice] -1, success!

2 Play Image

3 Action Flashlight: Investigate. Intellect 3 +2[Unexpected Courage] vs. 3 -2[Flashlight], [dice]1[/dice] elder thing, discard Thermos and Lucky! (cost 0), success!

Image

Re: The Dunwich Legacy

Posted: Wed Apr 10, 2019 3:25 am
by Mr. Handy
Image

Turn 2 Investigator Phase

Wendy manages to run away from the once-human creature. While she has it distracted, Sefina runs up behind it and stabs it in the back, slaying it outright. Then she and Leo venture down the path that Wendy has located.
OOC,Action 1: Draw Sneak Attack. Action 2: Play Sneak Attack, spending 2 resources. Thrall is defeated. Action 3: Move to Diverging Path. I'll wait to see the unlocked location before using my fourth action.

Re: The Dunwich Legacy

Posted: Wed Apr 10, 2019 5:44 pm
by Tabs
Diverging Path? [dice]0[/dice]

Image 2 doom
OOC:   This scenario is tough!  

Re: The Dunwich Legacy

Posted: Thu Apr 11, 2019 4:37 am
by Mr. Handy
Image

Turn 2 Investigator Phase

Sefina takes a good look around with her flashlight. While this appears to be a dead end, she is able to locate a ritual circle. She breaks it in the hopes that it will slow down whatever is happening on Sentinel Hill.
OOC,Yeah, I have a bad feeling about this... Action 4: Activate Flashlight, spending 1 supply. Investigate (Intellect 2 + 2[Unexpected Courage] = 4 vs. Shroud 3 - 2[Flashlight] = 1): [dice]0[/dice] -3, success! Remove 1 doom from Destroyed Path.

Re: The Dunwich Legacy

Posted: Thu Apr 11, 2019 11:27 am
by Tabs
Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Fri Apr 12, 2019 4:01 am
by Mr. Handy
OOC,Nice! Great draws for both of us. :D

Re: The Dunwich Legacy

Posted: Fri Apr 12, 2019 3:47 pm
by Tabs
ROUND 3

ImageImageImageImage 1 doom

Base of the Hill [Wendy] -> Ascending Path [No entry] -> Destroyed Path [Sefina, 1 doom] -> Diverging Path -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak

Re: The Dunwich Legacy

Posted: Sat Apr 13, 2019 3:20 am
by Mr. Handy
OOC,Looking at the location cards, it seems that I might not be allowed to use a Flashlight with them, as they have separate built-in actions.

Re: The Dunwich Legacy

Posted: Sat Apr 13, 2019 4:29 pm
by Tabs
Nah. And thematically it makes sense: Searching with the Flashlight for a path.

Re: The Dunwich Legacy

Posted: Sun Apr 14, 2019 11:36 am
by Tabs
Mythos Phase

Image 5 doom + 1 from Diverging Path Image

Sefina Image

Wendy Image Image :!: ---Spawn on Sentinel Peak?
OOC:   Wendy to search for a new path?  

Re: The Dunwich Legacy

Posted: Sun Apr 14, 2019 8:37 pm
by Mr. Handy
OOC,Yes, that sounds good to me. You should go first, and then I'll see what that other path is. That Lupine Thrall's going to be a problem. Those movement restrictions don't stop it from moving down the hill.

Re: The Dunwich Legacy

Posted: Mon Apr 15, 2019 2:25 pm
by Tabs
Image

1 Action Flashlight, spending 3rd supply. Intellect 3 vs. 3 -2, [dice]0[/dice] -5, FAIL.

2 Investigate. Intellect 3 vs. 3, [dice]1[/dice] -2, FAIL.

3 Investigate. Intellect 3 vs. 3, [dice]2[/dice] -2, FAIL.

:(

Re: The Dunwich Legacy

Posted: Tue Apr 16, 2019 5:30 am
by Mr. Handy
OOC,Bummer. :( I don't have time to take my turn tonight, but I should tomorrow night.

Re: The Dunwich Legacy

Posted: Wed Apr 17, 2019 4:41 am
by Mr. Handy
Image

Turn 3 Investigator Phase

Sefina returns the way she came, searching for another path that might lead up the hill.
OOC,I don't have a good chance of removing the other doom token, it'll take a long time and waste my turn trying, and the location may get wiped anyway. I'll come back and try to find another path. Action 1: Move to Base of the Hill. Action 2: Play Emergency Cache Action 3: Play Arcane Studies Action 4: Activate Flashlight, spending 1 supply and 2 resources to power Arcane Studies. Investigate (Intellect 2 + 2[Arcane Studies] = 4 vs. Shroud 3 - 2[Flashlight] = 1): [dice]0[/dice] -4, failure. :cry: The curse of the dice roller strikes again!

Re: The Dunwich Legacy

Posted: Thu Apr 18, 2019 11:22 am
by Tabs
I don't know what to say except it's depressing. Any token beyond -3 should be removed from the game. There's a -7 token, what's the point of it?

Enemy Phase

Imagemoves to Ascending Path.

Re: The Dunwich Legacy

Posted: Fri Apr 19, 2019 11:50 am
by Tabs
Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Fri Apr 19, 2019 6:12 pm
by Mr. Handy
OOC,That was just what I needed! Maybe I can actually kill that Lupine Thrall when it gets here, if I have time to prepare.

Re: The Dunwich Legacy

Posted: Sat Apr 20, 2019 10:57 am
by Tabs
It's seriously ugly, killing it will be a service.

ROUND 4

ImageImageImageImage 1 doom

Base of the Hill [Wendy, Sefina] -> Ascending Path [No entry] -> Destroyed Path [1 doom] -> Diverging Path -> Diverging Path
Ascending Path [Lupine Thrall] -> Base of the Hill
Sentinel Peak

Re: The Dunwich Legacy

Posted: Sun Apr 21, 2019 12:53 pm
by Tabs
Mythos Phase

Image 6 doom + 1 from Diverging Path Image

Sefina Image
OOC:   A bit of luck, though I s'pose we may find the same path again.  
Wendy Image

Will 4 +1[Zebulon] vs. 4, [dice]0[/dice] -3, FAIL ; discard Flashlight.

Re: The Dunwich Legacy

Posted: Mon Apr 22, 2019 1:11 am
by Mr. Handy
OOC,You should probably go first, as you have a better chance of finding a path, and I need my actions to get ready for the Lupine Thrall.

Re: The Dunwich Legacy

Posted: Tue Apr 23, 2019 11:40 am
by Tabs
Image

1 Investigate Base of the Hill. Intellect 3 +2[Dr. Armitage] vs. 3, [dice]0[/dice] -1, success!

2 Move to Diverging Path [dice]1[/dice]

Image 2 clues

Discard Lucky! and Pickpocket.

3 Draw card: Image
OOC:   That went well! Don't forget that Lupine Thrall will move to Base of the Hill and attack anyone there.  

Re: The Dunwich Legacy

Posted: Wed Apr 24, 2019 4:20 am
by Mr. Handy
Image

Turn 4 Investigator Phase

Sefina summons up all of her arcane knowledge and follows Wendy.
OOC,That was a good find, but it might have been better to try to find those clues. You were going to draw the card anyway during Upkeep. Still, it's good to know you've got it, and now we can formulate a plan against the Lupine Thrall. I should be able to do 2 damage with Shrivelling (using Sure Gamble), and then you could finish it off with the Lantern. I'll follow you there so that we can have another turn to prepare. Action 1: Activate character card to draw Emergency Cache. Action 2: Play Emergency Cache, gaining 3 resources. Action 3: Play Shrivelling, spending 3 resources. Action 4: Move to Eerie Glade.

Re: The Dunwich Legacy

Posted: Wed Apr 24, 2019 11:53 am
by Tabs
OOC:   My first thought is to search with the Lantern. Sefina using another Shrivelling charge is a better use of our resources, surely?  

Re: The Dunwich Legacy

Posted: Thu Apr 25, 2019 5:48 am
by Mr. Handy
OOC,I'm only going to be able to hit it once, as I only have one Sure Gamble. After that's used up, I'll almost certainly miss. The Lantern does an automatic point of damage.

Re: The Dunwich Legacy

Posted: Thu Apr 25, 2019 9:37 am
by Tabs
Enemy Phase

Image moves to Base of the Hill.

Upkeep Phase

Sefina Image+ 1 resource

Wendy Image+ 1 resource

Poo. Discard Thermos, Look What I Found, Lantern.

Re: The Dunwich Legacy

Posted: Fri Apr 26, 2019 5:14 am
by Mr. Handy
OOC,But we need the Lantern! Without it, we have no way to finish off the Lupine Thrall, and it's not easy to evade either. That thing will tear us to shreds.

Re: The Dunwich Legacy

Posted: Fri Apr 26, 2019 11:59 am
by Tabs
I disagree; finding clues is the important thing. And now with the Painted World Sefina can use Sure Gamble twice. Plus she can gain a resource and play Athame.

ROUND 5

ImageImageImageImage 2 clues

Base of the Hill [Lupine Thrall] -> Ascending Path [No entry] -> Eerie Glade [Wendy, Sefina, 2 clues] -> Diverging Path -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak

Re: The Dunwich Legacy

Posted: Sat Apr 27, 2019 4:35 am
by Mr. Handy
OOC,I don't have enough resources right now to play Sure Gamble twice. I had been hoping to take down the Lupine Thrall this turn, but I'll have to stay here and prepare further. The Spirit Athame isn't going to cut it, especially with the way I'm rolling. We'll also have to see what encounter cards we draw. It's a shame you drew the Lantern last turn, or you'd have drawn it now instead of Amnesia, but there was no way of knowing it was there. Well, short of Scrying, but I never seemed to have the spare actions to use it, so I removed it from my deck.

Re: The Dunwich Legacy

Posted: Sun Apr 28, 2019 11:07 am
by Tabs
Mythos Phase

Image 7 doom
Image

Sefina Image

Wendy Image

Re: The Dunwich Legacy

Posted: Sun Apr 28, 2019 8:51 pm
by Mr. Handy
Image

Turn 6 Mythos Phase

Sefina is suddenly overcome by visions of the future, and none of them are any good...
OOC,6 shroud! :o I hope I get Drawn to the Flame, because it's going to be very hard to find those clues otherwise. Will check (Will 4 vs. 5[Visions of Futures Past]): [dice]0[/dice] -5, failure. Since the lowest my total can be is 0, I only lose 5 cards from the top of my deck.

Re: The Dunwich Legacy

Posted: Tue Apr 30, 2019 10:12 am
by Tabs
Sefina loses Perception, Unexpected Courage, The Painted World, Blinding Light, and Holy Rosary.

I know. May as well go for the Thrall now, using Scrapper.

Image

1, 2, and 3 Gain 1 resource.

Re: The Dunwich Legacy

Posted: Wed May 01, 2019 2:52 am
by Mr. Handy
Image

Turn 6 Investigator Phase

"Something's coming," says Sefina, gathering her wits and her weapons. "Something very bad." She puts on her bulletproof vest, certain she will need it.
OOC,Losing those cards was painful. :o Why couldn't I have lost my weaknesses instead? Action 1: Gain 1 resource. Action 2: Gain 1 resource. Action 3: Gain 1 resource. Action 4: Play Bulletproof Vest, spending 2 resources.

Re: The Dunwich Legacy

Posted: Wed May 01, 2019 10:45 am
by Tabs
Enemy Phase

Image

Engages? Sefina 1 Wendy 2 [dice]0[/dice] Wendy takes 1 damage and Whateley 1 sanity.

Re: The Dunwich Legacy

Posted: Thu May 02, 2019 4:57 am
by Mr. Handy
OOC,Don't we get to choose who it engages in the event of a tie rather than decide randomly? I'd like it to engage me, so that I can kill it without wasting an action to engage it or putting you at risk.

Re: The Dunwich Legacy

Posted: Thu May 02, 2019 11:51 am
by Tabs
No matter, leave the hits as is. The Engage action always confuses me, there must be something counter-intuitive about it. Sefina can Fight the Thrall, no need to Engage it, and or but it'll stay in Wendy's threat area. Any Retaliation by the Thrall is against the attacker.

Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Fri May 03, 2019 3:53 am
by Mr. Handy
OOC,The only problem is that if I miss, I'll hit you because you're engaged with it. It's highly unlikely, as I'll be using Sure Gamble twice, but tentacles come up all too often.

Re: The Dunwich Legacy

Posted: Fri May 03, 2019 3:08 pm
by Tabs
ROUND 6

ImageImageImageImage 2 clues

Base of the Hill] -> Ascending Path [No entry] -> Eerie Glade [Wendy, Sefina, 2 clues, Lupine Thrall] -> Diverging Path -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak

Re: The Dunwich Legacy

Posted: Sat May 04, 2019 10:41 am
by Tabs
Mythos Phase

Image 8 doom
Image

Sefina Image

Wendy Image :!:

Re: The Dunwich Legacy

Posted: Sat May 04, 2019 4:06 pm
by Mr. Handy
Image

Turn 7 Mythos Phase

Sefina feels a sudden chill, and her flashlight drops from her frozen fingers. The batteries were dead anyway.
OOC,Eep! :shock: I hope that since there are no Altered locations it doesn't spawn at all. And I thought the Lupine Thrall was tough! I think I should go first and kill it. I'll use Shrivelling to do 2 damage with The Painted World as Sure Gamble, then pull Sure Gamble, then fight it with my bare hands and Overpower to do the third damage. That leaves a spare action in case of tentacles. Will check (Will 4 vs. 4[Crypt Chill]): [dice]0[/dice] -2, failure. Discard Flashlight.

Re: The Dunwich Legacy

Posted: Sun May 05, 2019 1:23 pm
by Tabs
I didn't spot that. Yes, there are no Altered locations, phew! Right, go ahead. If Wendy can draw a Flashlight or cards with the Intellect skill she may find those clues; can Sefina contribute to the test?

Re: The Dunwich Legacy

Posted: Sun May 05, 2019 5:58 pm
by Mr. Handy
Image

Turn 7 Investigator Phase

Sefina cries out in horror when the wolf-like creature bounds out of nowhere and leaps upon Wendy. Desperately, she channels arcane energy and unleashes it at the monster, damaging it severely and sending it reeling. It leaps on Sefina, who in desperation wraps her hands around its throat and snaps its neck.
OOC,Action 1: Activate Shirvelling, spending 1 charge. Fight Lupine Thrall. Will check (Will 4 vs. 4[Lupine Thrall]): [dice]0[/dice] -2. Fast Action: Play The Painted World as Sure Gamble, spending 2 resources. -2 becomes +2. Success! Lupine Thrall takes 2 damage. Action 2: Activate character card to take Sure Gamble into my hand. Action 3: Fight Lupine Thrall. Fight check (Combat 2 + 2[Overpower] = 4 vs. 4[Lupine Thrall]): [dice]1[/dice] -5. Fast Action: Play Sure Gamble, spending 2 resoureces. -5 becomes +5. Success! Lupine Thrall takes 1 damage and is defeated. Draw 1 card due to Overpower. I'll wait to take my fourth action until I see my new card. I don't think I can help you investigate unless my new card has Intellect icons. None of my other cards do, and Arcane Studies only works on my own tests.

Re: The Dunwich Legacy

Posted: Mon May 06, 2019 5:54 pm
by Tabs
Image

Image

"That," says Wendy, referring to the Lupine Thrall, "was the most awful thing ever." She shivers and then scratches at the thought of hundreds of unseen fleas.

Re: The Dunwich Legacy

Posted: Tue May 07, 2019 2:59 am
by Mr. Handy
Image

Turn 7 Investigator Phase

"I think those abominations are worse," says Sefina, "but this was a close second. Are you okay?"
OOC,I'll have to remove Elusive from the game. I presume this gets shuffled back into my deck, as I don't think I'm close to emptying it. By the way, the Kickstarter for A Cool and Lonely Courage goes live tomorrow. I'll let you know the link once I have it. Action 4: Gain 1 resource.

Re: The Dunwich Legacy

Posted: Tue May 07, 2019 10:46 am
by Tabs
Image

1 Draw a card Image

2 Draw a card Image
OOC:   OH YEAH!  
3 Investigate Eerie Glade. Intellect 3 +1[Quick Thinking] +1
  vs. 4 +2[Obscuring Fog] (Fast play Against All Odds draw 4 chaos tokens), [dice]0[/dice] [dice]1[/dice] [dice]2[/dice] [dice]3[/dice], choose 5 -1, play "Look What I Found!" success!, discover 2 clues.  

Re: The Dunwich Legacy

Posted: Wed May 08, 2019 3:55 am
by Mr. Handy
OOC,Well done! 8-) That was exactly what you needed! The Kickstarter is live, and the link is [url=https://www.kickstarter.com/projects/lonely-courage/a-cool-and-lonely-courage]here[/url].

Re: The Dunwich Legacy

Posted: Thu May 09, 2019 11:03 am
by Tabs
Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Fri May 10, 2019 3:44 am
by Mr. Handy
OOC,I thought I had [b]Morgan[/b], not [b]Rice[/b]. Still, I can't play him, as I've already got [b]Leo[/b], but I can use him as a double Intellect icon to help me investigate later.

Re: The Dunwich Legacy

Posted: Fri May 10, 2019 5:59 pm
by Tabs
I must of added the wrong card to Sefina's deck.

Image

Re: The Dunwich Legacy

Posted: Sat May 11, 2019 12:40 pm
by Tabs
ROUND 8

ImageImageImageImage

Base of the Hill -> Ascending Path [No entry] -> Eerie Glade [Wendy, Sefina] -> Diverging Path -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak

Re: The Dunwich Legacy

Posted: Mon May 13, 2019 5:51 pm
by Tabs
Mythos Phase

Image 9 doom
Image

Sefina Image

Re: The Dunwich Legacy

Posted: Tue May 14, 2019 3:47 am
by Mr. Handy
OOC,That could have been worse. I'll attach it to the act, which will hopefully advance in the next three turns before the agenda does.

Re: The Dunwich Legacy

Posted: Tue May 14, 2019 10:16 am
by Tabs
Wendy Image

Image

The Wizard corners Wendy, and he seems very pleased by his find, gloating at the suffering he will inflict on the girl. All that she can think about are the intestines which spiral out from his body.

Re: The Dunwich Legacy

Posted: Wed May 15, 2019 3:15 am
by Mr. Handy
OOC,It's too bad you lost those other cards that could have helped you escape. Bait and Switch won't work, because we don't want to move the Wizard back the way we came. The good news is that we don't need to fight him. If you can evade, we can both get out of here and leave him stranded. Scrapper will help you do that. Do you want to go first?

Re: The Dunwich Legacy

Posted: Thu May 16, 2019 11:45 am
by Tabs
Image

1 Evade the Wizard. Agility 4 +2[Scrapper] vs. 3, [dice]0[/dice] +1, success!

2 Move to the Base of the Hill.

3 Draw a card Image
OOC:   Useful! The discarded Event is Look What I Found!, and she can add cards to her depleted deck.  

Re: The Dunwich Legacy

Posted: Fri May 17, 2019 2:35 am
by Mr. Handy
Image

Turn 8 Investigator Phase

Sefina flees from the wizard, following Wendy back to the base of the hill. She takes a good look around, but she can't find any other way to proceed.
OOC,Yes, that was a great draw! Action 1: Move to Base of the Hill, Action 2: Gain 1 resource. Action 3: Gain 1 resource. Fast Actions: Activate Arcane Studies four times for +4 Intellect, spending 4 resources. Action 4: Activate Base of the Hill. Investigate (Intellect 2 + 4[Arcane Studies] vs. 3[Shroud]): [dice]0[/dice] -5, failure. Seriously?! :shock:

Re: The Dunwich Legacy

Posted: Fri May 17, 2019 2:35 pm
by Tabs
OOC:   -5! If, if, we reach the peak, it'll feel good.  
Upkeep Phase

Sefina Image + 1 resource

Image

"Him!"

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Sat May 18, 2019 3:19 am
by Mr. Handy
OOC,At least I should be able to take him down quickly with Shrivelling.

Re: The Dunwich Legacy

Posted: Sat May 18, 2019 11:34 am
by Tabs
ROUND 9

ImageImageImageImage

Base of the Hill [Wendy, Sefina, Stubborn Detective]-> Ascending Path [No entry] -> Eerie Glade [Wizard] -> Diverging Path -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak

Re: The Dunwich Legacy

Posted: Sun May 19, 2019 1:12 pm
by Tabs
Mythos Phase

Image 10 doom
Image

Sefina Image

Sefina Stars of Hyades, Think On Your Feet, .41 Derringer

Wendy ...

Re: The Dunwich Legacy

Posted: Sun May 19, 2019 8:18 pm
by Mr. Handy
OOC,I'm glad I got rid of Stars of Hyades, as that would've really hurt if I'd drawn it. It's too bad I couldn't dispose of the Stubborn Detective the same way, but hopefully he'll go down fast.

Re: The Dunwich Legacy

Posted: Mon May 20, 2019 9:13 am
by Tabs
Should've posted the card. Annoyingly it gets shuffled back into the deck.

Image

Wendy Burglary, Sneak Attack, Backstab

Re: The Dunwich Legacy

Posted: Tue May 21, 2019 2:57 am
by Mr. Handy
OOC,That's only if it gets discarded as part of the Revelation effect. I don't think Revelation effects trigger if the card is discarded through other means rather than drawn.

Re: The Dunwich Legacy

Posted: Tue May 21, 2019 10:31 am
by Tabs
Yeah, you're quite right. Well done! Funny how "bad" things can work in our favour.

Wendy Image

Wendy to search for the path? with skill bonuses she has +3 or +2 and a re-roll.

Re: The Dunwich Legacy

Posted: Wed May 22, 2019 2:51 am
by Mr. Handy
OOC,Yes, that's a good idea. I'll probably never find it, and I have to deal with the Stubborn Detective as well. You should go first, and then if you find the path, I can follow.

Re: The Dunwich Legacy

Posted: Wed May 22, 2019 10:28 am
by Tabs
Image

1 Investigate Base of the Hill. Intellect 3 +2[Unexpected Courage] vs. 3, [dice]0[/dice] 0, success!

2 Move to Slaughtered Woods or Destroyed Path? [dice]1[/dice]

Image 2 doom

1 action left... shame I can't play the necklace.

3 Draw card Image

Nice one!

Re: The Dunwich Legacy

Posted: Thu May 23, 2019 2:59 am
by Mr. Handy
Image

Turn 9 Investigator Phase

The detective rushes Sefina and seizes her. "I've got you at last, you murderess!" he snarls.

"I'm not a murderess!" cries Sefina. Her eyes flash, and she instinctively unleashes arcane energy at him, causing him to scream in agony and collapse to the ground. She shudders at the damage she caused, but that doesn't stop her from going through his pockets.
OOC,Another good card! I guess I should have attached that card to the agenda instead, as that's now going to advance before we can get those other two clues. Fast Action: Activate Arcane Studies for +1 Will, spending 1 resource. Action 1: Activate Shrivelling, spending 1 charge. Fight Stubborn Detective. (Will 4 + 1[Arcane Studies] vs. 3[Stubborn Detective]): [dice]0[/dice] Skull, -1, success! Stubborn Detective takes 2 damage and is defeated. [b]Sefina[/b] takes 1 direct horror. Action 2: Gain 1 resource. Action 3: Gain 1 resource. Action 4: Gain 1 resource.

Re: The Dunwich Legacy

Posted: Thu May 23, 2019 5:23 pm
by Tabs
Your little story reminded me of Alias Grace. "Sometimes I whisper to myself: Murderess. Murderess. It rustles, like a taffeta skirt along the floor."

In the Enemy Phase the Wizard will move to Base of the Hill and attack Sefina...?

Image

Re: The Dunwich Legacy

Posted: Fri May 24, 2019 2:14 am
by Mr. Handy
OOC,Whoops! :oops: I hadn't realized he was a Hunter. In that case, I'll use my fourth action to Move to Destroyed Path instead.

Re: The Dunwich Legacy

Posted: Fri May 24, 2019 11:31 am
by Tabs
ROUND 10

ImageImageImageImageImage

Base of the Hill [Wizard]-> Ascending Path [No entry] -> Eerie Glade -> Destroyed Path [Wendy, Sefina, 2 doom] -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak

Re: The Dunwich Legacy

Posted: Sun May 26, 2019 10:57 am
by Tabs
Mythos Phase

Image 11 doom + 2 Destroyed Path
Image

Image

Image

Sefina Image

Re: The Dunwich Legacy

Posted: Sun May 26, 2019 11:19 pm
by Mr. Handy
OOC,Shouldn't we get our cards first?

Re: The Dunwich Legacy

Posted: Mon May 27, 2019 4:57 pm
by Tabs
No, advance the Agenda is first.

Wendy Image

Quick Thinking, Emergency Cache, Cornered

Sefina Bind Monster, Backstab, Liquid Courage

Re: The Dunwich Legacy

Posted: Mon May 27, 2019 5:07 pm
by Mr. Handy
OOC,No, I meant we should get our cards before we have the Mythos Phase where we get our encounters. This also means that we should draw our cards before we discard.

Re: The Dunwich Legacy

Posted: Mon May 27, 2019 8:40 pm
by Mr. Handy
Image

Turn 10 Mythos Phase

Sefina can feel the world changing around her, and she hopes that they are not too late. She is shocked to see the rotting corpse that hadn't been there a moment before, but she recovers quickly.
OOC,It's out of sequence, but I don't think my card draw would affect this check, so I'll make it now. Will check (Will 4 vs. 3[Rotting Remains]): [dice]0[/dice] Skull, -1. Success!

Re: The Dunwich Legacy

Posted: Tue May 28, 2019 4:03 pm
by Tabs
Oh, I see now.

Enemy Phase 9

Wizard moves to Base of the Hill.

Upkeep Phase 9

Sefina Image + 1 resource

Wendy Image + 1 resource

Mythos Phase 10

Wendy discards Ace of Rods.

Sefina discards Forbidden Knowledge.

Re: The Dunwich Legacy

Posted: Wed May 29, 2019 4:26 am
by Mr. Handy
OOC,Thanks! It's a shame I don't have Backstab, as that would kill the Wizard dead in one hit. I may be able to take him down regardless, if I'm lucky. I think I should go first and try that, and then you can try to find another path so we can get those last two clues.

Re: The Dunwich Legacy

Posted: Wed May 29, 2019 12:36 pm
by Tabs
OOC:   Okay  

Re: The Dunwich Legacy

Posted: Thu May 30, 2019 3:17 am
by Mr. Handy
Image

Turn 10 Investigator Phase

Sefina gathers her arcane energies and returns to the base of the hill, where she is ambushed by a sinister figure in robes. "Foolish girl!" he cackles, sparks flying from his fingers. "I am a powerful servant of Yog-Sothoth, and you shall die by the magic he has granted me!"

"My magic is stronger than yours!" bellows Sefina, pointing her own hand at the wizard. Energies leap from it and strike him, causing him to stumble and writhe in pain. Then she does it again, and he expires. She slumps over, completely drained and more than a little terrified of her own power.
OOC,Action 1: Gain 1 resource. Action 2: Move to Base of the Hill. Fast Actions: Activate Arcane Studies twice for +2 Will, spending 2 resources. Action 3: Activate Shrivelling, spending 1 charge. Fight Wizard of Yog-Sothoth. (Will 4 + 2[Arcane Studies] = 6 vs. 4[Wizard of Yog-Sothoth]): [dice]0[/dice] Second token (skip 13): [dice]1[/dice] -1, success! Wizard of Yog-Sothoth takes 2 damage. [b]Sefina[/b] takes 1 direct horror. Fast Actions: Activate Arcane Studies twice for +2 Will, spending 2 resources. Action 4: Activate Shrivelling, spending 1 charge. Fight Wizard of Yog-Sothoth. (Will 4 + 2[Arcane Studies] = 6 vs. 4[Wizard of Yog-Sothoth]): [dice]2[/dice] 0, success! Wizard of Yog-Sothoth takes 2 damage and is defeated! About time we caught a break. 8-) That's also 1 Victory!

Re: The Dunwich Legacy

Posted: Fri May 31, 2019 2:01 pm
by Tabs
OOC:   Cool!  
Image

1 Move to Base of the Hill.

2 Play Flashlight, spending 2 resources.

3 Action Flashlight: Investigate Base of the Hill. Intellect 3 +1[Bait and Switch] vs. 3 -2[Flashlight], [dice]0[/dice] cultist, [dice]1[/dice] +1, success!

Image

Re: The Dunwich Legacy

Posted: Sat Jun 01, 2019 4:55 am
by Mr. Handy
OOC,Nicely done! :D If Slaughtered Woods is already revealed, you don't need to take the 2 horror.

Re: The Dunwich Legacy

Posted: Sat Jun 01, 2019 10:33 am
by Tabs
I jumped the gun, it will be the new path when one of us moves there.

Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Sat Jun 01, 2019 4:59 pm
by Mr. Handy
OOC,Nuts! I'll keep the Spirit Athame and discard all the others.

Re: The Dunwich Legacy

Posted: Sun Jun 02, 2019 11:59 am
by Tabs
ROUND 11

ImageImageImageImageImage

Base of the Hill [Wendy, Sefina]-> Ascending Path [No entry] -> Eerie Glade -> Destroyed Path -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak

Re: The Dunwich Legacy

Posted: Tue Jun 04, 2019 4:58 pm
by Tabs
Mythos Phase

Image

Image

Sefina Image

Re: The Dunwich Legacy

Posted: Wed Jun 05, 2019 3:11 am
by Mr. Handy
OOC,Well, that's not so bad at all. I have nothing to play except the Spirit Athame, and I lack the resources to play it anyway. This turn we'll want to find those two remaining clues fast and advance the act. You're much better at that than I am, so you'll probably want to go first.

Re: The Dunwich Legacy

Posted: Wed Jun 05, 2019 10:56 am
by Tabs
Wendy Image--she already has one!

Image--only 9 cards left and 2 of those are Treachery cards.

Will 4 +1[Quick Thinking] vs. Will 5, [dice]0[/dice] +1, success!

Okay, Wendy first. I think she'll just carry on, searching for clues, until she conks out (runs out of cards).

Re: The Dunwich Legacy

Posted: Thu Jun 06, 2019 3:25 am
by Mr. Handy
OOC,Yes, sounds like a plan. Good thing you got that +1! :)

Re: The Dunwich Legacy

Posted: Thu Jun 06, 2019 11:28 am
by Tabs
Image

1 Move to Image

2 Action Flashlight 2/3: Investigate. Intellect 3 vs. 2 -2[Flashlight], [dice]0[/dice] -5 :( , Wendy's ability: discard Amulet, [dice]1[/dice] elder sign +0, success! 1 clue gained.

3 Action Flashlight 3/3: Investigate. Intellect 3 vs. 2 -2[Flashlight], [dice]2[/dice] elder thing (discard Abandoned and Alone and Against All Odds -2), success! 1 clue gained.

ImageImage

Image
OOC:   Thank God I kept Lockpicks.  
Image

Re: The Dunwich Legacy

Posted: Fri Jun 07, 2019 1:59 am
by Mr. Handy
Image

Turn 11 Investigator Phase
With the path up the hill revealed, Sefina hurries along, but soon the path seems to end. She looks around carefully for a way forward.
OOC,You don't actually lose any cards. Your Flashlight reduces the Shroud to 0, and the minimum value you can have, even with a -5, is 0. That means your first draw succeeded, so you keep the Amulet. The second draw is an Elder Sign, which also succeeded. The other draws never happened, so you don't have to discard the other two cards. Abandoned and Alone will still hit you, but that beats running out of cards sooner. Action 1: Move to Ascending Path. Action 2: Gain 1 resource. Action 3: Gain 1 resource. Fast Actions: Activate Arcane Studies, spending 3 resources and gaining +3 to my Intellect test. Action 4: Activate Ascending Path. Investigate (Intellect 2 + 3[Arcane Studies] = 5 vs. 3 Shroud[Ascending Path]): [dice]0[/dice] -2, success! Place random Altered Path in play.

Re: The Dunwich Legacy

Posted: Fri Jun 07, 2019 12:10 pm
by Tabs
Oh, good spot! Right, I shall do the corrections. It's my son's 18th tomorrow, so I'll not be posting for a few days.

Re: The Dunwich Legacy

Posted: Sun Jun 09, 2019 6:14 pm
by Tabs
Image

Re: The Dunwich Legacy

Posted: Tue Jun 11, 2019 5:45 pm
by Tabs
Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Wed Jun 12, 2019 2:33 am
by Mr. Handy
OOC,That Switchblade is awesome, but it's too bad you lost your discards. They would have helped with the amulet.

Re: The Dunwich Legacy

Posted: Thu Jun 13, 2019 11:15 am
by Tabs
ROUND 12

ImageImageImageImageImage

Base of the Hill [Wendy]-> Ascending Path [No entry] -> Eerie Glade -> Destroyed Path -> Diverging Path
Ascending Path [Sefina]-> Base of the Hill -> Altered Path...
Sentinel Peak

Re: The Dunwich Legacy

Posted: Fri Jun 14, 2019 11:47 am
by Tabs
Mythos Phase

Image

Image 2 doom

Sefina Image
OOC:   Boo!  

Re: The Dunwich Legacy

Posted: Sat Jun 15, 2019 3:57 am
by Mr. Handy
OOC,That's actually not so bad. We can lose all of the old locations (Eerie Glade, Destroyed Path, and Diverging Path), as we don't need to go back to them. The only Altered location we've found hasn't been revealed yet, so it's unaffected. The Base of the Hill and Ascending Path count as Sentinel Hill, so they're unaffected too. That means neither one of us moves, no clues are lost, and there are no enemies to get pushed to Base of the Hill.

Re: The Dunwich Legacy

Posted: Sat Jun 15, 2019 12:30 pm
by Tabs
Mmmm, I wonder. The last sentence does say to shuffle the cards into their decks...

Re: The Dunwich Legacy

Posted: Sat Jun 15, 2019 4:17 pm
by Mr. Handy
OOC,It doesn't say they get shuffled back into the decks, just that they get shuffled with each other. Then I would guess they get put back into play unrevealed, but if there were more than one, we wouldn't know which was which. Also, when they're revealed again, we'd have to face the consequences. You can check on BGG if you're in doubt, but this is how I think it's supposed to work. It looks like we handicapped ourselves earlier when this card came up the first time.

Re: The Dunwich Legacy

Posted: Sun Jun 16, 2019 12:28 pm
by Tabs
Wendy Image

Hey!

What's the plan? Wendy to play Lockpicks?

Re: The Dunwich Legacy

Posted: Mon Jun 17, 2019 1:34 am
by Mr. Handy
OOC,Yes, that sounds good. You may want to move to the Altered Path first just in case, so that you still have an action left when you reveal it.

Re: The Dunwich Legacy

Posted: Mon Jun 17, 2019 12:33 pm
by Tabs
Image

1 Move to Altered Path.

AP? [dice]0[/dice]

Image Phew!

2 Play Image

3 Action Lockpicks: Investigate. Intellect 3 +4 vs. 2, [dice]1[/dice] 0, success! 1 clue discovered.
OOC:   Wendy can discover the final clue next turn, Sefina could search for a new path?  

Re: The Dunwich Legacy

Posted: Mon Jun 17, 2019 9:46 pm
by Mr. Handy
Image

Turn 12 Investigator Phase
Not liking the looks of the path she has found, Sefina keeps searching for another one.
OOC,It takes you two actions to reach the Uprooted Woods, as you start from Base of the Hill and have to move to Ascending Path first before you can go there. It's a good thing you did save that action, because losing five cards is the last thing you need. With your third action you can play Lockpicks, but you won't be able to investigate until next turn. Action 1: Gain 1 resource. Action 2: Gain 1 resource. Fast Actions: Activate Arcane Studies, spending 3 resources and gaining +3 to my Intellect test. Action 3: Activate Ascending Path. Investigate (Intellect 2 + 3[Arcane Studies] = 5 vs. 3 Shroud[Ascending Path]): [dice]0[/dice] Tentacles, automatic failure. Action 4: Gain 1 resource.

Re: The Dunwich Legacy

Posted: Wed Jun 19, 2019 12:09 pm
by Tabs
Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Thu Jun 20, 2019 3:47 am
by Mr. Handy
OOC,Just what I needed! :D

Re: The Dunwich Legacy

Posted: Thu Jun 20, 2019 12:14 pm
by Tabs
ROUND 13

ImageImageImageImage

Base of the Hill -> Ascending Path [No entry] -> Eerie Glade -> Destroyed Path -> Diverging Path
Ascending Path [Sefina]-> Base of the Hill -> Uprooted Woods [Wendy]
Sentinel Peak

Re: The Dunwich Legacy

Posted: Fri Jun 21, 2019 11:10 am
by Tabs
Mythos Phase

Image

Image 3 doom

Sefina Image
OOC:   Phew! At first I thought that it'd be Wendy. Ah no, I see it's Sefina.  

Re: The Dunwich Legacy

Posted: Sat Jun 22, 2019 4:50 am
by Mr. Handy
Image

Turn 13 Mythos Phase
A spiraling hole opens up in the sky, and a car falls out of it and lands near Sefina, nearly knocking her senseless. It doesn't look like any car she's ever seen. It has tail fins.
OOC,Regardless of who draws the card, I'm in a Sentinel Hill location and you're not, so I'm the only one who has to make the test and risk the damage. Will check (Will 4 vs. 4[Vortex of Time]): [dice]0[/dice] Skull, -1, failure. Bulletproof Vest takes 2 damage (the card that forced direct damage went away when the Act advanced).

Re: The Dunwich Legacy

Posted: Sat Jun 22, 2019 11:56 am
by Tabs
OOC:   Evil Dead? On Youtube I couldn't find the car falling...!  
Wendy Image

Image

Re: The Dunwich Legacy

Posted: Sat Jun 22, 2019 11:43 pm
by Mr. Handy
OOC,The car falls out of the vortex at the beginning of Army of Darkness, the third Evil Dead movie. It gets pulled into the vortex at the end of Evil Dead 2 (along with Ash). All I'd have left to fight that thing is melee, unless I used my bare hands. We don't have time for that anyway, but it's going to be tough to evade. If I go first, I can equip my flashlight, move to your location, and then investigate twice to get the two clues. Then you might be able to evade, go back to the Ascending Path, and look for another path if you still have an action left.

Re: The Dunwich Legacy

Posted: Sun Jun 23, 2019 2:32 pm
by Tabs
OK

Re: The Dunwich Legacy

Posted: Mon Jun 24, 2019 1:32 am
by Mr. Handy
Image

Turn 13 Investigator Phase
Hearing Wendy's screams, Sefina rushes off into the darkened woods, taking out her flashlight and scouring them for any sign of a way up the hill.
OOC,Action 1: Move to Uprooted Woods. Action 2: Play Flashlight, spending 2 resources. Action 3: Activate Flashlight, spending 1 supply. Investigate (Intellect 2 vs. 2 - 2[Flashlight] = 0 Shroud[Uprooted Woods]): [dice]0[/dice] -3, success! 1 clue gained. Action 4: Activate Flashlight, spending 1 supply. Investigate (Intellect 2 vs. 2 - 2[Flashlight] = 0 Shroud[Uprooted Woods]): [dice]1[/dice] +0, success! 1 clue gained.

Re: The Dunwich Legacy

Posted: Tue Jun 25, 2019 4:56 pm
by Tabs
Image

1 Evade Image Agility 4 +2[Amulet] +1[Scrapper] vs. 4, [dice]0[/dice] skull -3, success!

2 Move to Image

3 Action Lockpicks: Investigate. Intellect 3 +4 vs. 3, [dice]1[/dice] skull -3, success! New path found, but 1 lock pick used.

Re: The Dunwich Legacy

Posted: Wed Jun 26, 2019 2:47 am
by Mr. Handy
OOC,Well done! 8-) I just hope I can get away from that thing next turn. Maybe the next card I draw will help.

Re: The Dunwich Legacy

Posted: Wed Jun 26, 2019 11:08 am
by Tabs
Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

Re: The Dunwich Legacy

Posted: Thu Jun 27, 2019 4:21 am
by Mr. Handy
OOC,I'm quite sure I swapped that card out of my deck.

Re: The Dunwich Legacy

Posted: Thu Jun 27, 2019 5:33 pm
by Tabs
I must have forgot to take it out, was it replaced by another card? Here is Sefina's current deck: https://arkhamdb.com/deck/view/356809

Re: The Dunwich Legacy

Posted: Fri Jun 28, 2019 4:18 am
by Mr. Handy
OOC,No, I was mistaken. I'd discarded it at one point because I didn't think I'd be likely to use it, and I'd considered eventually removing it from my deck, but I never did replace it with another card. Looks like I'm stuck with it, but that's not so bad. You can sure use some horror removed from you, if I can ever escape from this monster.

Re: The Dunwich Legacy

Posted: Fri Jun 28, 2019 10:41 am
by Tabs
Wendy only has 4 cards left as well, and she's got this Image so it'll be curtains for her soon!

Re: The Dunwich Legacy

Posted: Sat Jun 29, 2019 4:39 am
by Mr. Handy
OOC,Oof! Then we'd better get up the hill fast. If you get down to one card, you can hurry back down to the base of the hill and resign before you get incinerated, but I'll still need your help for as long as you can manage it. You're better at investigating than I am, and I only have one more use of my Flashlight. I'm better at fighting, so if there's a boss fight at the end, I'll have to hope I can handle it alone.

Re: The Dunwich Legacy

Posted: Sat Jun 29, 2019 4:33 pm
by Tabs
ROUND 14

ImageImageImageImage

Base of the Hill -> Ascending Path [No entry] -> Eerie Glade -> Destroyed Path -> Diverging Path
Ascending Path [Wendy]-> Base of the Hill -> Uprooted Woods [Sefina, Conglomeration] -> ?
Sentinel Peak

Re: The Dunwich Legacy

Posted: Mon Jul 01, 2019 11:40 am
by Tabs
Mythos Phase

Image

Image 4 doom

Sefina Image

Re: The Dunwich Legacy

Posted: Mon Jul 01, 2019 4:26 pm
by Mr. Handy
Image

Turn 14 Mythos Phase
Sefina screams when she comes across a mass of odd floating bubbles in the air that had been feeding on what remained of a man. It looked like the corpse had aged centuries! Then the thing detects her presence and rushes toward her!
OOC,Will check (Will 4 vs. 3[Rotting Remains]): [dice]0[/dice] Second token (skip 13): [dice]1[/dice] -2, failure by 1. [b]Leo de Luca[/b] takes 1 horror.

Re: The Dunwich Legacy

Posted: Tue Jul 02, 2019 11:19 am
by Tabs
WendyImage

Goodo! What's the plan? Remember there's an unrevealed path to move to.

Re: The Dunwich Legacy

Posted: Tue Jul 02, 2019 5:57 pm
by Mr. Handy
OOC,You should go first. You can explore the unrevealed path you found earlier and hope to grab those clues quickly. Alternatively, you could come to where I am, engage the enemy, and then try to evade. You'd have a better chance than I do with Scrapper, but you'd only have one chance to evade. I need to get a +0 or better, which doesn't have good odds, but I do have four chances, so maybe it's best for me to just try to evade it until I get away.

Re: The Dunwich Legacy

Posted: Thu Jul 04, 2019 11:10 am
by Tabs
Image

1 Move to... Path? [dice]0[/dice] Image 2 horror for Zebulon.

2 Action Lockpicks (exhaust): Investigate. Intellect 3 +4 vs. 2, [dice]1[/dice] -1, success! 1 clue found.

3 Gain 1 resource.

Someone is cradling an infant, a love that Wendy never knew. She feels cut to her very core and a hellish clang strikes inside her head, or it would do, but luckily for her old man Zeb stumbles instead.

Re: The Dunwich Legacy

Posted: Tue Jul 09, 2019 4:50 am
by Mr. Handy
Image

Turn 14 Investigator Phase
Try as she might, Sefina cannot escape from the monstrosity. It cuts her off at every turn.
OOC,Action 1: Evade (Agility 4 vs. 4[Conglomeration of Spheres]): [dice]0[/dice] -1, failure. Action 2: Evade (Agility 4 vs. 4[Conglomeration of Spheres]): [dice]1[/dice] -3, failure. Action 3: Evade (Agility 4 vs. 4[Conglomeration of Spheres]): [dice]2[/dice] -4, failure. Action 4: Evade (Agility 4 vs. 4[Conglomeration of Spheres]): [dice]3[/dice] -3, failure.

Re: The Dunwich Legacy

Posted: Wed Jul 10, 2019 10:20 am
by Tabs
Enemy Phase

Image attacks Sefina

Re: The Dunwich Legacy

Posted: Thu Jul 11, 2019 3:36 am
by Mr. Handy
Image

Turn 14 Enemy Phase
Sefina screams in terror as the spheres pummel her.
OOC,[b]Sefina[/b] takes 1 horror. Bulletproof Vest takes 1 damage.

Re: The Dunwich Legacy

Posted: Thu Jul 11, 2019 11:56 am
by Tabs
Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

She's on her last legs anyway. Hyperchondria? it's most definitely not only in her mind!

Re: The Dunwich Legacy

Posted: Fri Jul 12, 2019 3:11 am
by Mr. Handy
OOC,Hopefully you can last long enough to find that last clue and unlock Sentinel Peak. Then you can flee to Base of the Hill and Resign, and I can try to escape from this thing and finish the scenario

Re: The Dunwich Legacy

Posted: Mon Jul 15, 2019 11:29 am
by Tabs
Okay. Wendy can definitely find that clue, then maybe it'd be best for her to resign...

Comment I made previously about being on her last legs, she is actually still healthy just on the brink of insanity!

ROUND 15

ImageImageImageImageImage

Base of the Hill -> Ascending Path [No entry] -> Eerie Glade -> Destroyed Path -> Diverging Path
Ascending Path -> Base of the Hill -> Uprooted Woods [Sefina, Conglomeration] -> Lost Memories [Wendy, 1 clue] -> ?
Sentinel Peak

Re: The Dunwich Legacy

Posted: Tue Jul 16, 2019 10:14 am
by Tabs
Mythos Phase

Image

Image 5 doom +1

Sefina Image :!: Image

She only has 3 cards left https://arkhamdb.com/deck/view/356809


This looks cool https://www.fantasyflightgames.com/en/n ... ior-hotel/

Re: The Dunwich Legacy

Posted: Wed Jul 17, 2019 12:48 am
by Mr. Handy
Image

Turn 15 Mythos Phase
Acting on instinct, Sefina makes a ward against evil. Unbeknownst to her, this saves her life.
OOC,Oh, that does look good! One of us needs to actually ascend to Sentinel Peak and spend clues before you can resign, or the clues you carry will be lost. I'll try to get away from this thing and do it this turn, but I'll need you to find that clue first. At least I have a way out of my current mess thanks to Ward of Protection, which I just got. Fast Action: Play Ward of Protection, spending 1 resource. [b]Sefina[/b] takes 1 horror. Cancel Revelation effect of Beyond the Veil. Surge still happens, so I still get Visions of Futures Past. Will test (4 vs. 5[Visions of Futures Past]): [dice]0[/dice] -X, Elder thing. Discard the top two cards of my deck. X is the total cost. No matter what, I'll lose all three remaining cards and get a reshuffle. One of them is Elusive, which i could have used, but I really needed Ward of Protection and got it at the perfect time.

Re: The Dunwich Legacy

Posted: Thu Jul 18, 2019 10:43 am
by Tabs
Wendy Image

Will 4 +1[Zebulon] +1[Against All Odds] vs. 3, [dice]0[/dice] -3, success! Draw card [Zebulon] Image

Yeah, Wendy'll get that clue, then Sefina can check out Sentinel Hill. I've got an idea: after the clue Wendy can move and then evade the glob?

Re: The Dunwich Legacy

Posted: Thu Jul 18, 2019 8:59 pm
by Mr. Handy
OOC,That would be good, but you don't have enough actions. It would take you one action (at least) to find the last clue, another to move to my location, and a third to engage the monster. That wouldn't leave you any actions to try to evade, and you'd be a sitting duck when it attacked. I think after you find the clue you should ascend to Sentinel Peak yourself and spend those clues while you still can, leaving me to try again up to four times to escape. Then next turn you can flee to Base of the Hill and Resign with three actions.

Re: The Dunwich Legacy

Posted: Fri Jul 19, 2019 12:10 pm
by Tabs
Dammit!

Image

1 Lockpicks (exhaust): Investigate. Intellect 3 +4 +1[Resourceful] vs. 2, [dice]0[/dice] -2, success! 1 clue found and Against All Odds returned to hand.

2 Move to Sentinel Hill, spending 4 clues.

Image

ImageImage

3 Evade Seth Bishop. Agility 4 +3[Scrapper] vs. 5, [dice]1[/dice] -3, FAIL; fast play Against All Odds (1 reroll) [dice]2[/dice] skull -1, success!

Re: The Dunwich Legacy

Posted: Fri Jul 19, 2019 9:25 pm
by Mr. Handy
OOC,Did you have an action left to evade? It took one to find the clue at Lost Memories, a second one to move to Ascending Path, and a third to move to Sentinel Peak. There's no direct connection between Lost Memories and Sentinel Peak. What does the Act 3 card say? That should have the victory conditions for winning. I don't fancy my chances of beating this guy in a fight, even with the Switchblade.

Re: The Dunwich Legacy

Posted: Sat Jul 20, 2019 11:17 am
by Tabs
Nuts! she's doomed, doooomed!

Image

Re: The Dunwich Legacy

Posted: Sat Jul 20, 2019 3:44 pm
by Mr. Handy
Image

Turn 15 Investigator Phase

Sefina finally manages to evade the creature, though by that point she is too exhausted to run far.
OOC,Action 1: Evade (Agility 4 vs. 4[Conglomeration of Spheres]): [dice]0[/dice] -3, failure. Action 2: Evade (Agility 4 vs. 4[Conglomeration of Spheres]): [dice]1[/dice] -2, failure. Action 3: Evade (Agility 4 vs. 4[Conglomeration of Spheres]): [dice]2[/dice] -1, failure. Action 4: Evade (Agility 4 vs. 4[Conglomeration of Spheres]): [dice]3[/dice] Elder sign, +3, success!

Re: The Dunwich Legacy

Posted: Sat Jul 20, 2019 6:32 pm
by Tabs
Enemy Phase

Image Because of Image Wendy goes insane.

"Come join us!" shouts the wizard gleefully, offering an outstretched hand.

Wendy, her tongue lolling and eyes rolling, skips forward to the lunatic but is gathered up by the storm and swept into the gate, her insane babble echoes across Sentinel Peak.

Re: The Dunwich Legacy

Posted: Sat Jul 20, 2019 7:07 pm
by Mr. Handy
OOC,Can [b]Zebulon[/b] take those hits instead?

Re: The Dunwich Legacy

Posted: Sun Jul 21, 2019 11:10 am
by Tabs
'fraid not.

Upkeep Phase

Sefina Image + 1 resource

Re: The Dunwich Legacy

Posted: Sun Jul 21, 2019 3:40 pm
by Mr. Handy
OOC,That bites. :cry: I'm just going to have to try to escape and Resign, I guess. I don't have a chance of completing the scenario.

Re: The Dunwich Legacy

Posted: Mon Jul 22, 2019 11:53 am
by Tabs
ROUND 16

Doom 6 + 1

Image Image

Re: The Dunwich Legacy

Posted: Tue Jul 23, 2019 10:56 am
by Tabs
Sefina's plan, evade then run?

Re: The Dunwich Legacy

Posted: Thu Jul 25, 2019 5:45 am
by Mr. Handy
Image

Turn 16 Investigator Phase

Sefina runs screaming in terror down the hill.
OOC,Yeah. I only have one chance to evade, so I'll pull out all the stops. Even if it doesn't work, I'll need two actions to get to the base of the hill and one more to resign, so I'll need to take a couple of hits if it doesn't work. Action 1: Evade (Agility 4 + 2[Unexpected Courage] + 1[Switchblade] = 7 vs. 4[Conglomeration of Spheres]): [dice]0[/dice] Skull, -3, success! Action 2: Move to Ascending Path. Action 3: Move to Base of the Hill Action 4: Resign.

Re: The Dunwich Legacy

Posted: Thu Jul 25, 2019 11:04 am
by Tabs
If no resolution was reached (each investigator resigned or was defeated): Go to Resolution 2.

Resolution 2: The sorcerers from Dunwich, seeking arcane power from beyond this realm, have accomplished what Wilbur and Old Whateley could not. Through blood sacrifice and indescribable experiments, the dark power the sorcerers sought is now within their reach. However, they will never get the chance to truly wield this power. In beseeching Wilbur’s father for knowledge, they have drawn the creature forth from its extradimensional realm. Yog-Sothoth emerges from the open rift above Sentinel Hill, blocking out the sky and enveloping the world. Now it has come to Earth, and it rules where humanity once tread.
Æ In your Campaign Log, record that Yog-Sothoth tore apart the barrier between worlds, and became one with all reality.
Æ Each investigator is driven insane.
Æ The investigators lose the campaign. :!:

Re: The Dunwich Legacy

Posted: Fri Jul 26, 2019 6:27 am
by Mr. Handy
OOC,Aw, nuts! :cry: Well, we had a good run.

Re: The Dunwich Legacy

Posted: Fri Jul 26, 2019 9:45 am
by Tabs
Very tough and not much fun, too, investigate, investigate, and investigate.

Re: The Dunwich Legacy

Posted: Sun Jul 28, 2019 8:23 am
by Mr. Handy
OOC,Yeah, that was insanely hard, made moreso because neither of our characters was that great at investigating, though yours was better than mine. We also were poor at combat. We managed to get through the first half of the campaign all right, but then we started failing scenarios, which sent us into a death spiral. Without better stats and cards, we had no chance in the finale.

Re: The Dunwich Legacy

Posted: Sun Jul 28, 2019 10:50 am
by Tabs
Yeah, we needed some dynamite! and, like you said, when we didn't finish a scenario the next got harder.

Carcosa. January? Also I'd like it if you controlled your own deck, drawing cards. They're all available on arkhamdb.com . I'd still create the scenario's framework though. Also DSIGFUSS may play too, but I'll check if he wants to in January.

Re: The Dunwich Legacy

Posted: Sun Jul 28, 2019 11:40 pm
by Mr. Handy
OOC,Yes, that sounds good to me too!

Re: The Dunwich Legacy

Posted: Mon Jul 29, 2019 11:12 am
by Tabs
:)