The detective rushes Sefina and seizes her. "I've got you at last, you murderess!" he snarls.
"I'm not a murderess!" cries Sefina. Her eyes flash, and she instinctively unleashes arcane energy at him, causing him to scream in agony and collapse to the ground. She shudders at the damage she caused, but that doesn't stop her from going through his pockets.
OOC,Another good card! I guess I should have attached that card to the agenda instead, as that's now going to advance before we can get those other two clues.
Fast Action: Activate Arcane Studies for +1 Will, spending 1 resource.
Action 1: Activate Shrivelling, spending 1 charge. Fight Stubborn Detective. (Will 4 + 1[Arcane Studies] vs. 3[Stubborn Detective]):
[dice]0[/dice]
Skull, -1, success! Stubborn Detective takes 2 damage and is defeated. [b]Sefina[/b] takes 1 direct horror.
Action 2: Gain 1 resource.
Action 3: Gain 1 resource.
Action 4: Gain 1 resource.
Base of the Hill [Wizard]-> Ascending Path [No entry] -> Eerie Glade -> Destroyed Path [Wendy, Sefina, 2 doom] -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak
OOC,No, I meant we should get our cards before we have the Mythos Phase where we get our encounters. This also means that we should draw our cards before we discard.
Sefina can feel the world changing around her, and she hopes that they are not too late. She is shocked to see the rotting corpse that hadn't been there a moment before, but she recovers quickly.
OOC,It's out of sequence, but I don't think my card draw would affect this check, so I'll make it now.
Will check (Will 4 vs. 3[Rotting Remains]):
[dice]0[/dice]
Skull, -1. Success!
OOC,Thanks! It's a shame I don't have Backstab, as that would kill the Wizard dead in one hit. I may be able to take him down regardless, if I'm lucky. I think I should go first and try that, and then you can try to find another path so we can get those last two clues.
Sefina gathers her arcane energies and returns to the base of the hill, where she is ambushed by a sinister figure in robes. "Foolish girl!" he cackles, sparks flying from his fingers. "I am a powerful servant of Yog-Sothoth, and you shall die by the magic he has granted me!"
"My magic is stronger than yours!" bellows Sefina, pointing her own hand at the wizard. Energies leap from it and strike him, causing him to stumble and writhe in pain. Then she does it again, and he expires. She slumps over, completely drained and more than a little terrified of her own power.
OOC,Action 1: Gain 1 resource.
Action 2: Move to Base of the Hill.
Fast Actions: Activate Arcane Studies twice for +2 Will, spending 2 resources.
Action 3: Activate Shrivelling, spending 1 charge. Fight Wizard of Yog-Sothoth. (Will 4 + 2[Arcane Studies] = 6 vs. 4[Wizard of Yog-Sothoth]):
[dice]0[/dice]
Second token (skip 13):
[dice]1[/dice]
-1, success! Wizard of Yog-Sothoth takes 2 damage. [b]Sefina[/b] takes 1 direct horror.
Fast Actions: Activate Arcane Studies twice for +2 Will, spending 2 resources.
Action 4: Activate Shrivelling, spending 1 charge. Fight Wizard of Yog-Sothoth. (Will 4 + 2[Arcane Studies] = 6 vs. 4[Wizard of Yog-Sothoth]):
[dice]2[/dice]
0, success! Wizard of Yog-Sothoth takes 2 damage and is defeated! About time we caught a break. 8-) That's also 1 Victory!
3 Action Flashlight: Investigate Base of the Hill. Intellect 3 +1[Bait and Switch] vs. 3 -2[Flashlight], [dice]0[/dice] cultist, [dice]1[/dice] +1, success!
Base of the Hill [Wendy, Sefina]-> Ascending Path [No entry] -> Eerie Glade -> Destroyed Path -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak
OOC,Well, that's not so bad at all. I have nothing to play except the Spirit Athame, and I lack the resources to play it anyway. This turn we'll want to find those two remaining clues fast and advance the act. You're much better at that than I am, so you'll probably want to go first.