Character creation

In the jungle of Brazil, an ancient legacy best left undisturbed was found. Only the players can save it from falling into the wrong hands.

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Mephistophilis
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Re: Character creation

Post by Mephistophilis »

Okay, let's get started. Not sure if you can multiply with the dice roller so will have a test. If not I'll multiply after rolling.

[dice]0[/dice]
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Re: Character creation

Post by Mephistophilis »

Right, rolling a Mystic archetype (core char POW). I will tidy up after if any rolls go wrong and then generate the derived attributes (SAN etc).

STR [dice]0[/dice]

CON [dice]1[/dice]

SIZ [dice]8[/dice]*5

DEX [dice]2[/dice]

APP [dice]3[/dice]

INT [dice]4[/dice]*5

POW [dice]5[/dice]*5

EDU [dice]6[/dice]*5

Luck [dice]7[/dice]*5

STR 60
CON 50
SIZ 45
DEX 50
APP 60
INT 60
POW 95
EDU 70
Luck 70
SAN 95
HP 19
MP 19
DB 0
Build 0
MOV 9
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Re: Character creation

Post by Mephistophilis »

Image

Name: Fr Alexander Malone
Player: Mephistophilis
Occupation: Priest
Age: 58 Sex: Male
Archetype: Mystic
Residence: Arkham
Birthplace: Boston

STR 60
CON 50
SIZ 45
DEX 50
APP 60
INT 60 Idea 60%
POW 95
EDU 70 Know 70%
Luck 70
SAN 89 (Max SAN 99-10=89)
HP 19
MP 19
DB 0
Build 0
MOV 9

Talents:
Mythos Knowledge - begins the game with a Cthulhu Mythos Skill of 10 points
Linguist - able to determine what language is being spoken (or what is written); gains a bonus die to Language rolls

Skills (non-default BOLD, archetype skills preceded by 'x', professional skills ITALICS, hobbies preceded by '.', talents preceded by 't'):

Accounting (05%)
.Anthropology (01%): 10%
Appraise (05%)
Archaeology (01%)
xArt and Craft (05%) [Specializations]
Charm (15%): 75%
Climb (20%)
Computer Use (00%)
Credit Rating (00%): 30%
tCthulhu Mythos (00%): 10%
Demolitions (01%)
xDisguise (05%)
Diving (01%)
Dodge (25%)
Drive Auto (20%)
Electrical Repair (10%)
Fast Talk (05%)
Fighting (Brawl) (25%)
.Firearms (Handgun) (20%): 50%
Firearms +10% specialization bonus for Handgun
Firearms (Rifle/Shotgun) (25%): 35%
Firearms (SMG) (15%): 25%
.First Aid (30%): 50%
xHistory (05%)
xHypnosis (01%)
Intimidate (15%)
Jump (20%)
tLanguage (Other) (01%) [Specializations] - bonus die
xLanguage (German) (01%): 30%
xLanguage (Portugese) (01%): 50%
Romance languages +10% specialization bonus for Portuguese
xLanguage (Latin) (01%): 40%
xLanguage (French) (01%): 30%
xLanguage (Spanish) (01%): 11%
xLanguage (Italian) (01%): 11%
xLanguage (Romanian) (01%): 11%
tLanguage (Own - English) (70%) - bonus die
Law (05%)
Library Use (20%)
Listen (20%)
Locksmith (01%)
Mechanical Repair (10%)
.Medicine (01%): 31%
xNatural World (10%)
Navigate (10%)
xOccult (05%): 70%
Operate Heavy Machinery (01%)
Persuade (10%)
Pilot (01%) [Specializations]
Psychoanalysis (01%): 70%
xPsychology (10%): 70%
Read Lips (01%)
Ride (05%)
Science (01%) [Specializations]
xScience (Astronomy) (01%)
xSleight of Hand (10%)
Spot Hidden (25%)
xStealth (20%)
Survival (10%) [Specializations]
Swim (20%)
Throw (20%)
Track (10%)

Appearance and personality
Fr Malone is a small sandy haired man, intense and dynamic looking. His dark gaze constantly darts around the room. When he speaks his voice is soft and low but delivered in a rapid staccato that is both forceful and compelling. It only takes a few minutes to realise this is a man both idealistic and relentlessly questioning of others.

As a priest his catholic faith has hitherto been unshakeable and forms the very bedrock of his values. However, in recent years he has been troubled by strange, unsettling dreams, or, are they perhaps...memories? He doesn't feel safe anymore, his faith is no longer comforting and he keeps a revolver under his pillow at night. He finds himself having unusual ideas, making unexpected connections between ancient heretical practices and esoteric indigenous beliefs. There is something deeper, darker going on, he can feel it tugging at the edges of his conscious awareness. If only he can draw together these elusive and ephemeral impressions.

Background
Alex Malone was born in Boston to a lower middle class family of Irish descent. His family were firm believers and it was no surprise when he joined the priesthood. But he struggled in the stuffy and insular world of the seminary and then the stifling orthodoxy of the Boston church. He jumped at the chance to travel overseas as a missionary and this is where he found his calling. In recent years he has been found in the Amazon basin spreading the word of God to newly identified indigenous tribes.

Five years ago his mission made contact with a previously unknown tribe living deep in the jungle. As was his practice, Fr Malone studied their beliefs and customs in an attempt to identify parallels and commonalities with the Catholic faith as a prelude to teaching the gospels. His studies uncovered hints of loathsome and abhorrent practices yet which also echoed blasphemous and antediluvian ideas he had heard about in the suppressed texts of a more esoteric and heretical flavour he had so enthusiastically devoured in his youth.

The events of that last year in the Amazon are somewhat unclear and his own recollection is fragmented. But after some kind of 'incident' in the jungle, which left him both physically ravaged and raving with delirium, he was repatriated to Boston. Declared unfit to return to missionary work, both physically and mentally, and attributed to some unidentified tropical disease, Fr Malone has struggled to find himself a role in the church he has tried so long to distance himself from.

Brief positions lecturing in divinity ended prematurely due to complaints that both his demeanor and his teaching were unsettling for the young and impressionable seminarians. Unable to continue his life's passion and inexorably drawn to the earliest and most contentious texts of his religious faith Fr Malone has thrown himself into the study of the more esoteric aspects of Christian theology and has managed to obtain a position lecturing in Theology and Philosophy at the Miskatonic University.

Estranged from his family after decades overseas Fr Malone's most significant support is Fr Christopher Weiss, former head of the South American mission and now living in retirement in Boston. Fr Weiss first instilled the love of mission work and the South American people in Alex Malone and tries to bolster Fr Malone's faltering faith as best he can.

His closest companion is Maria Paraguaçu (archetype Outsider), a quiet and distant young woman who has been working with him since his time in Brazil. An indigenous Catholic convert he describes her as his housekeeper but she has been assisting him in his academic work as well as attending to his more material needs. Dr Malone has shared some of his speculations with Maria but her cold demeanour gives little indication of her thoughts or why she chooses to accompany Fr Malone rather than return home.

Attacks
Unarmed 25% (12/5) 1d3
.32 Revolver 50% (25/10) 1d8 15yds 6 rounds malfunction on 100%

Income & Savings
Spending level $10
Cash $60
Assets $1500

Equipment
.32 Revolver and rounds
Bottle whiskey
Holy water
Bible
Crucifix
Wrist watch
Torch (flashlight)
First aid kit
Large box matches and case of cigarillos
Outdoor Camping Gear (backpack, tent, cooking supplies, sleeping roll)
One keepsake of his time in the amazon is an ugly idol, small, the size of his thumb, and carved in a strange stone. Sometimes he sees it in his dreams, calling...
Last edited by Mephistophilis on Mon Dec 02, 2019 7:51 pm, edited 20 times in total.
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Re: Character creation

Post by Mr. Handy »

I'm not clear on how character creation in Pulp differs from standard character creation. I gather from the example above that the core stat is rolled on (1D6+13) x 5. Do I make all the rolls first and then assign them to stats, or do I just roll for each stat in order without being able to swap them around. If the former, do I need to choose my core characteristic first, or can I roll first and then select it? Do I get two Pulp Talents, and is there any restriction as to which categories they are?
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Re: Character creation

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Mr. Handy wrote:I'm not clear on how character creation in Pulp differs from standard character creation. I gather from the example above that the core stat is rolled on (1D6+13) x 5. Do I make all the rolls first and then assign them to stats, or do I just roll for each stat in order without being able to swap them around. If the former, do I need to choose my core characteristic first, or can I roll first and then select it? Do I get two Pulp Talents, and is there any restriction as to which categories they are?
While subject to correction by the Keeper, you roll the characteristics in order.
STR 3d6
CON 3d6
SIZ 2d6 + 6
DEX 3d6
APP 3d6
INT 2d6+6
POW 3d6
EDU 2d6+6
Luck 2d6+6

Cor Stat is chosen and rolled as 1d6+13 in place of the other roll so you can't really roll first and then decide.

2 pulp talents from any table. It's your character vision.

You get three sets of skill points. 100 comes from your archetype and can be used on archetype skill list.
The second set comes from your occupation and is spent on occupation skill list.
The third set is your personal interests and can be used on any skill. Personal interest skills are on INT x2.

You have to buy your credit rating within range of occupation with occupation skills or personal skills also.
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Re: Character creation

Post by Starspawn338 »

Characteristic rolls,Only the random die rolls. I'm just adding and multiplying by hand. STR [dice]0[/dice] CON [dice]1[/dice] SIZ [dice]2[/dice] DEX [dice]3[/dice] APP [dice]4[/dice] INT [dice]5[/dice] POW [dice]6[/dice] EDU [dice]7[/dice] Luck [dice]8[/dice]
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Re: Character creation

Post by Mephistophilis »

I edited my above entry for my draft character. I might want to shift around some skills depending on what everyone else has but I'm pretty much done.
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Re: Character creation

Post by kabukiman »

Mephistophilis wrote:I edited my above entry for my draft character. I might want to shift around some skills depending on what everyone else has but I'm pretty much done.
One minor correction: a catholic priest from the 30's need to know latin.
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Re: Character creation

Post by Mephistophilis »

Have added Latin, also a bit in Spanish and sacrificed History. Swapped Smooth Talker talent (which was overkill with Charm 70%) for Linguist to help with languages and dropped Medicine for German.
Last edited by Mephistophilis on Mon Nov 25, 2019 1:22 am, edited 2 times in total.
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Re: Character creation

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Character Worksheet,[url=https://postimg.cc/182C5Cdn][img]https://i.postimg.cc/182C5Cdn/Butch.jpg[/img][/url] Name/Title: [b]Arnold "Butch" Ronson[/b] Age: 48 Sex: Male Archetype: [b]Grease Monkey[/b] Occupation: [b]Engineer [/b] [b]Pulp Talents: [/b] [b]Weird Science[/b] (Can build or repair weird science devices) [b]Handy[/b] (Reduces difficulty level by one level or gains bonus die to Electrical Repair, Mechanical Repair and Operate Heavy Machinery) [b]Characteristics:[/b] STR: 30 CON:65 SIZ: 80 DEX: 55 APP: 55 INT: 70 POW: 65 EDU: 70 Luck: 55 Sanity: 65 HP 29 Magic 13 Damage Bonus: 0 Move 7 [b]Skills:[/b] (Non-default skills BOLD, Archetype Skills prceeded by x. Occupational Skills ITALICS, Personal Skills/Hobbies preceded by a DOT.) Accounting (05%): Animal Training (05%): Anthropology (01%): xAppraise (05%) Archaeology (01%): [i]xArts and Craft (05%):[/i] Artillery (01%): Charm (15%) Climb (20%): Computer Use (00%): [i][b]Credit Rating (00%): 50% [/b][/i] Cthulhu Mythos (00%): [b][i].Demolitions (01%): 60% [/i][/b] Disguise (05%): Diving (01%): [b].Dodge (Half DEX) (27%): 42%[/b] [b].xDrive Auto (20%): 50%[/b] [b][i].xElectrical Repair (10%): 60% [/i][/b] Fast Talk (05%): Fighting - Axe (15%): Fighting - Bow (15%): [b]xFighting - Brawl (25%): 50%[/b] Fighting - Chainsaw (10%): Fighting - Flail (10%): Fighting - Garrote (15%): Fighting - Sword (20%): Fighting - Whip (05%): Firearm - Flamethrower (10%): [b].Firearm - Handguns (20%): 35%[/b] Firearm - Heavy Weapons (10%): Firearm - Machine Gun (10%): [b].Firearm - Rifle/Shotgun (25%): 60%[/b] Firearm - Spear (20%): Firearm - Submachine Gun (15%): First Aid (30%): History (05%): Hypnosis (01%): Intimidate (15%): Jump (20%): Language (Other) (01%): Language (Own) (70%): Law (05%): [i]Library Use (20%):[/i] [b]Listen (20%): 35%[/b] xLocksmith (01%): Lore (Specializations) (01%): [b][i].xMechanical Repair (10%): 60%[/i][/b] Medicine (01%): Natural World (10%): Navigate (10%): Occult (05%): [b][i].xOperate Heavy Machinery (01%): 35%[/i][/b] Persuade (10%): Pilot - Aircraft (01%): [b].Pilot - Boat (01%): 35%[/b] Psychoanalysis (01%): Psychology (10%): Read Lips (01%): Ride (05%): Science (Specializations) (01%): [b][i]Science (Chemistry) (01%): 35% [/i][/b] [b][i]Science (Physics) (01%): 50% [/i][/b] Sleight of Hand (10%): [b]xSpot Hidden (25%): 50%[/b] Stealth (20%): Survival (Specializations) (10%): Swim (20%): xThrow (20%): Track (10%): [b]Cash and Assets:[/b] Spending Level: $50 Cash: $250 Assets: $12,500 (Large Home and Vehicle) [b]Weapons:[/b] Unarmed (Fighting Brawl) 1d3 Machete (Fighting Brawl) 1d8 .38 Revolver (Firearm Handgun) 1d10 (Range 15 yards) .303 Lee Enfield 2d6+4 (Firearm Rifle/Shotgun) (Range 110 yards) Dynamite 4d10 (Range 3yards) Blasting Caps 2d10 (Range 1 yard) [b]Ideology/Beliefs:[/b] You gotta have faith brother. [b]Significant People[/b]: Half brother (Adam Ronson) and I grew up in different households sharing the same absent father. We enlisted and served together in the Great War. We were only able to survive the horrors of chemical warfare through mechanical modifications to the standard issue gas mask. [b]Treasured Possessions:[/b] My set of weird science tools. [b]Traits:[/b] Practical, hands-on and hard working. [b]Equipment:[/b] Tool Outfit Hand Drill Crowbar Gasoline Blowtorch Electricians Gloves Tool Belt and Safety Strap Rotary Tool Grinder Home Tool Set in a Box Portable Radio Outdoor Camping Gear (Backpack, tent, cooking supplies, sleeping roll)
Last edited by Starspawn338 on Mon Nov 25, 2019 7:35 am, edited 1 time in total.
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Re: Character creation

Post by Snapper »

[dice]0[/dice]

[dice]1[/dice]

[dice]2[/dice]

[dice]3[/dice]

[dice]4[/dice]

[dice]5[/dice]

[dice]6[/dice]

[dice]7[/dice]

[dice]8[/dice]
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Re: Character creation

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STR 40
CON 65
SIZ 70
DEX 75
APP 55
INT 85
POW 25
EDU 75
Luck 45
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Re: Character creation

Post by Snapper »

Can someone point me to where I can copy the blank Cthulhu 7th Ed character sheet from?

Cheers,

Snapper
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Re: Character creation

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STR:
[dice]0[/dice]
CON:
[dice]1[/dice]
SIZ:
[dice]2[/dice]
DEX:
[dice]3[/dice]
APP:
[dice]4[/dice]
INT:
[dice]5[/dice]
POW:
[dice]6[/dice]
EDU:
[dice]7[/dice]
Luck:
[dice]8[/dice]
EDU improvement roll (current stat 65%):
[dice]9[/dice]
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Re: Character creation

Post by Starspawn338 »

Snapper wrote:Can someone point me to where I can copy the blank Cthulhu 7th Ed character sheet from?

Cheers,

Snapper
You can find all your character sheet needs here:
https://www.chaosium.com/cthulhu-character-sheets/

Oh, and I think your 1d6+13 x 5 is 95.
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Re: Character creation

Post by Starspawn338 »

I think my character is pretty well done. I may post a more in depth backstory later.
I took Weird Science as a talent. If you are not going to use that, let me know and I'll pick another talent.
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Re: Character creation

Post by Mephistophilis »

Can I get the language families bonus from the 7th edn rules at character creation (for having Portuguese at 50%)? It'd be handy to have the 10% bonus to Latin and Spanish (and French) and make the use of multiple languages more worthwhile.

Similarly, are we using the transferable skill benefit for fighting/firearms?
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Re: Character creation

Post by kabukiman »

Mephistophilis wrote:Can I get the language families bonus from the 7th edn rules at character creation (for having Portuguese at 50%)? It'd be handy to have the 10% bonus to Latin and Spanish (and French) and make the use of multiple languages more worthwhile.

Similarly, are we using the transferable skill benefit for fighting/firearms?

1: Yes
2: Yes
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Re: Character creation

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Starspawn338 wrote:I think my character is pretty well done. I may post a more in depth backstory later.
I took Weird Science as a talent. If you are not going to use that, let me know and I'll pick another talent.
Better to choose another talent instead of weird science.
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Re: Character creation

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Name: Capt Balthazar Crowley
Player: Snapper
Occupation: Explorer
Age: 40 Sex: M
Archetype: Seeker
Residence: Arkham
Birthplace: Vancouver

STR 40 (20/8)
CON 65 (32/13)
SIZ 70 (35/14)
DEX 75 (37/15)
APP 55 (27/11)
INT 95 (47/19)
POW 25 (12/5)
EDU 75 (37/15)
Luck 45
SAN 25
HP 27
MP 5
DB 0
Build 0
MOV 8

Talents:
Resilient
Master of Disguise

Skills (non-default BOLD, archetype skills preceded by 'x', professional skills ITALICS, hobbies preceded by '.', talents preceded by 't')

X Accounting (05%):
.Anthropology (01%): 41%
X Appraise (05%):
Archaeology (01%):
Art and Craft (05%):
Charm (15%):
Climb (20%): 30%
Computer Use (00%):
Credit Rating (00%): 55%
Cthulhu Mythos (00%):
Demolitions (01%):
XT Disguise (05%) 40%
Diving (01%):
.Dodge (37%): 47%
.Drive Auto (20%): 25%

Electrical Repair (10%):
Fast Talk (05%):
.Fighting (Brawl) (25%): 40%
Firearms (Handgun) (20%): 75%
Firearms (Rifle/Shotgun) (25%): 50% (+10% trans)

Firearms (SMG) (15%):
.First Aid (30%): 40%
X History (05%): 70%

Hypnosis (01%):
Intimidate (15%):
Jump (20%): 30%
Language (French) (01%): 31%
Language (Spanish) (01%): 31%
Language (Latin) (01%): 31%
Language (Own - English) (75%):

X Law (05%):
X Library Use (20%): 45
.X Listen (20%): 40

Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%): 40%
X Occult (05%):
Operate Heavy Machinery (01%):
Persuade (10%):
.Pilot (Aircraft) (01%): 41%
Psychoanalysis (01%):
X Psychology (10%):
Read Lips (01%):
Ride (05%):
X Science (01%):
Sleight of Hand (10%):
.X Spot Hidden (25%): 60%
.X Stealth (20%): 35%
.Survival (Jungle) (10%): 20%

Swim (20%):
.Throw (20%): 40%
Track (10%):

Background:
Balthazar Crowley was the youngest son of wealthy farmers in British Columbia. A bright student and already keen to see the world, he won a scholarship to far off Cambridge where he read history, completing his studies in 1915. The Great War was in full swing and young Crowley enlisted in the Royal Flying Corps, primarily as he thought flying would be a useful skill. In due course he was commissioned and saw action, surviving a number of mishaps and scrapes until 1917, by then a captain, when he was shot down. Crowley spent the rest of the war recuperating and was ultimately discharged.

With the war's end, Crowley returned to North America, pursuing his passion for finding the lost and hidden history of the world through exploration, working as a history lecturer between times and writing texts on rediscovered cities and temples. Crowley's written work was notable for sensationalist and lurid prose, exotic locations and a general condescension toward the relevant indigenous populace. Unfortunately, Crowley was perpetually unlucky and his explorations invariably ran afoul of dacoits, Thugs, tauregs, triads, yakuza or other sinister bandit types, dragging him into misadventures. Crowley has been forced to move university several times, and is currently a history lecturer at Miskatonic.

Physically, Crowley is a tall, angular, lean man, tanned and streamlined looking.

Spending level $50
Cash $275
Assets $27,500

Possessions:
.45 revolver (Webley Mk VI) (1d10+2 / 15 yards / 1(3) / 6 shot, 5 bullets loaded)
.38 snub-nosed revolver (Colt Detective Special) (1d10 / 15 yards / 1(3) / 6 shot, 5 bullets loaded)
Double barreled 12 gauge shotgun (4d6/2d6/1d6 / 10-20-50 yards / 1-2 / 2 shot)
Gurkha Kukri knife (1d4+2)
Pipe
Safari suit and pith helmet
Last edited by Snapper on Fri Nov 29, 2019 12:47 pm, edited 27 times in total.
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