Character creation

In the jungle of Brazil, an ancient legacy best left undisturbed was found. Only the players can save it from falling into the wrong hands.

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Character creation

Post by kabukiman »

Hi!
All your characters are members of the Miskatonic University, from different departments. You can choose from any archetype. The more diverse, the better.


A quick question:
Does anyone need help to create a pulp character?
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Mephistophilis
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Re: Character creation

Post by Mephistophilis »

I haven't played pulp cthulhu but I'll pick up the rules and have a skim through - how hard can it be?

ETA we're doing 7th edn CoC?
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Re: Character creation

Post by kabukiman »

Yes, it's the 7 th edition. But the pulp rules have some differences with the normal edition; CoC with steroids :D ).
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Re: Character creation

Post by Mephistophilis »

I'm thinking about a doubting priest who is a professor of theology and philosophy.
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Re: Character creation

Post by Mephistophilis »

I think he'll have been a missionary and learned a few unsettling things out in the wilds of XXXX, perhaps even picked up some Cthulhu Mythos (as a talent) and is now desperately trying to reconcile these discoveries with his faith while uncovering more and more troubling things as his research progresses. I'm thinking a bit like Max von Sydow's character in the Exorcist.

Anywhere it might be story appropriate to have had him be a missionary (countries, languages etc)?
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Re: Character creation

Post by Mr. Handy »

I'd like to play an archaeologist.

I have the 7th edition basic rules, but not Pulp Cthulhu. I'm not sure what the Pulp options are or which ones we'll be using. I remember that Pulp characters get double Hit Points, and one of the options is for Pulp Talents, though I don't know what all of them are.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character creation

Post by Snapper »

Hi there!

I have the rules although I've never actually played Pulp.

I'm thinking about a somewhat two-fisted gentleman investigator type, of the ilk of Sexton Blake or Dennis Nayland-Smith (nemesis of the sinister Fu Manchu), if no one minds me going with that archetype.

Perhaps he's a history prof at Miskatonic? Albeit a rather less intellectual, more active prof...

Will come up with a suitably pulp explanation/backstory!

Cheers,

Snapper
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Re: Character creation

Post by Snapper »

Addendum:
If no one objects, I'm looking at the "Seeker" archetype and the "Explorer" occupation. When my character isn't participating in Miskatonic explorations (#), he's lecturing history.

(#) Pabodie Antarctic Expedition, anybody?
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Re: Character creation

Post by kabukiman »

Mr. Handy wrote:I'd like to play an archaeologist.

I have the 7th edition basic rules, but not Pulp Cthulhu. I'm not sure what the Pulp options are or which ones we'll be using. I remember that Pulp characters get double Hit Points, and one of the options is for Pulp Talents, though I don't know what all of them are.
The archetype is a concept of a hero, like "femme fatal " or adventurer; they all give some benefits like extra skill points and characteristics.
They are:
Adventurer
Beefcake
Bon Vivant
Cold Blooded
Dreamer
Egghead
Explorer
Femme Fatale
Grease Monkey
Hard Boiled
Harlequin
Hunter
Mystic
Outsider
Rogue
Scholar
Seeker -taken by Snapper.
Sidekick
Steadfast
Swashbuckler
Thrill seeker
Two-Fisted



I cannot give the characteristics from all of them: it's about 9 pages and I'm sure that would be copyright infringement. But Adventurer, Explorer and Scholar are favored archaeologist archetypes; the first two are more action oriented. If you like any of those three, I'l give you the rest of the info.




Mephistophilis:
Yes, a missionary with past experience in south America would be great. Maybe a mystic? But without psychic powers.
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Re: Character creation

Post by Starspawn338 »

I'm leaning towards a Grease Monkey archetype and Engineer occupation. I can teach Chemistry or Physics at Miskatonic University. Do you want us to roll our stats online or are we doing a point buy or shall we just roll and post the characters?
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Re: Character creation

Post by Mr. Handy »

I'm definitely thinking of an action type, so it would be either Adventurer or Explorer. I'm leaning toward Explorer, but could I have the info on them before I decide?
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character creation

Post by Snapper »

Can I just check, are we using the "Mid Pulp" character generation option as described on page 8 of the rules? That would seem to be standard for Pulp Cthulhu.
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Re: Character creation

Post by Mephistophilis »

Mr. Handy wrote:I'm definitely thinking of an action type, so it would be either Adventurer or Explorer. I'm leaning toward Explorer, but could I have the info on them before I decide?
Below are the mechanics, I'm sure you can imagine the fluff.

Explorer:
Adjustments• Core characteristic: choose either DEX or POW.• Add 100 bonus points divided among any of the following skills: Animal Handling, Anthropology, Archaeology, Climb, Fighting (Brawl), First Aid, Jump, Language Other (any), Natural World, Navigate, Pilot (any), Ride, Stealth, Survival (any), Track.• Suggested occupations: Agency Detective, Archaeologist, Big Game Hunter, Bounty Hunter, Dilettante, Explorer, Get-Away Driver, Gun Moll, Itinerant Worker, Investigative Journalist, Missionary, Photographer, Ranger, Sailor, Soldier, Tribe Member.• Talents: any two.• Suggested traits: outcast, brave, misfit, loner, bullish, strong willed, leader, restless.
Adventurer:
Adjustments• Core characteristic: choose either DEX or APP.• Add 100 bonus points divided among any of the following skills: Climb, Diving, Drive Auto, First Aid, Fighting (any), Firearms (any), Jump, Language Other (any), Mechanical Repair, Pilot (any), Ride, Stealth, Survival (any), Swim.• Suggested occupations: Actor, Archaeologist, Athlete, Aviator, Bank Robber, Big Game Hunter, Cat Burglar, Dilettante, Drifter, Gambler, Gangster, Hobo, Investigative Journalist, Missionary, Nurse, Photographer, Ranger, Sailor, Soldier, Tribe Member.• Talents: any two.• Suggested traits: easily bored, tenacious, glory hunter, egotistical.
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Re: Character creation

Post by Mr. Handy »

I'll be an Explorer, then.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character creation

Post by kabukiman »

Snapper wrote:Can I just check, are we using the "Mid Pulp" character generation option as described on page 8 of the rules? That would seem to be standard for Pulp Cthulhu.

Yes, middle pulp.
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Re: Character creation

Post by Starspawn338 »

Should we roll characteristics online in this thread?
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Re: Character creation

Post by Snapper »

Mr Handy, can I just check this with you to avoid crossing wires?

You are considering the "Explorer" archetype, and perhaps the "Archeologist" profession?

Whereas I am looking at the "Seeker" archetype and probably the "Explorer" profession.

Please note that (a) I am happy to reconsider my choices here and (b) no, the Seeker archetype is not a character primarily focused on catching the golden snitch.

Cheers,

Snapper
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Re: Character creation

Post by Mr. Handy »

Yes, that's correct. I want the Explorer archetype and Archaeologist profession.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character creation

Post by Snapper »

Perfect! I'll get on with sorting my PC tomorrow morning my time.
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Re: Character creation

Post by kabukiman »

Starspawn338 wrote:Should we roll characteristics online in this thread?

Yes, please
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