CHARACTERS- PCS

"Good Evening Everyone and Welcome to the Muppet Cthulhu Show. My name is Uncle Deadly and I will taking over the hosting duties for Kermit the Frog as he is… Well… Dead! Here to help solve the crime and figure out just exactly what the devil is going on…. I mean who ever heard of a dead Muppet? Really? I don’t even think we’re alive to begin with. If you cut me do I not bleed? Of course I don’t!! I just spew cotton and thread and other nonsense everywhere. But there Kermit lies.. blood and brain oozing out on the sidewalk. Quite the spectacle indeed. But I digress.. Ahem…. Ladies and Gentlemen. I give you Mr. Magnum PI himself… Tom Selleck "

The curtain opens on Tom Seleck dressed in his traditional Magnum P.I. Hawaiian T and short blue short shorts. The audience goes wild.

Muppet Cthulhu is a new take on the Call of Cthulhu RPG where players take on the role of real Muppets and try to hold onto their “insanity” as the real world of Cthulhu comes crashing down around them. But most importantly... no matter the cost…. The Show Must Go On!

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CHARACTERS- PCS

Post by DSIGFUSS »

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Name : Animal (played by Philulhu)
Age : 29
Gender : Male
Occupation : Drummer


Characteristics:

STR : 70 (14)*
CON : 70 (14)
SIZ : 60 (12)
DEX : 80 (16)
APP : 30 (6)
INT : 30 (6)*
POW: 80 (16)
EDU : 50 (10)



HP: 13 / 13
MOV:
BUILD: +1

OCCUPATIONAL SKILLS = EDU x20 = 100 POINTS TO DISTRIBUTE
HOBBY SKILLS = INT x10 = 50 POINTS TO DISTRIBUTE
LUCK:


INSANITY: 80

Hit Points: 10 / 10
Magic Points: 10
Damage Bonus: +1d4

Treasured Possessions: Drum kit.

Traits: Overconfident, lacking social skills, violent

Key connection: Floyd

General Skills

X - Charm (15%) 5%
Climb (20%):
Credit Rating(00%)
Persuade (10%):
Dodge (DEX/2): 32%
Fast Talk (05%):
X - Intimidate (15%) 60%
Jump (20%):
Library Use (20%):
Listen (20%)
Sleight of Hand (10%):
Spot Hidden (25%):
Stealth (20%):
Swim (25%):
Throw (20%):
X - Fighting/ Brawl (50%): 65%
Muppet Mythos (10%):
Cthulhu Mythos (00%):

Language (Other) (01%):
Language (Own) (EDU): 50%


Uniformed Skills

Archaeology (01%):
Anthropology (01%):
Disguise (05%):
Drive Auto ( 20%):
X - Electr. Repair (10%): 30%
Law (05%)
Medicine (01%):
Pilot (01%):
Science (01%):
Track (10%):
Survival (10%):
Opr. Hvy. Mch. (01%):
Occult (05%):
Ride (05%):


Tools of the Trade

Accounting (10%)
Appraise (05%)
Art/Craft (05%): 70% (drums)
First Aid (30%):
History (05%)
Locksmith (01%):
X - Mech. Repair (10%): 35%
Natural World (10%):
Navigate (10%):
Psychoanalysis (01%):


EQUIPMENT: Drum kit, cymbals, drum sticks, collar & chain.

Back Story: Animal is the wild and frenzied drummer of Dr. Teeth and The Electric Mayhem, the band from The Muppet Show.

Animal's character can be summed up in five words: sex, sleep, food, drums, and pain (although Animal has also claimed that "Drums are food!" Animal's vocabulary is generally limited to guttural shouts and monosyllabic grunts, often repeating a few simple phrases, as well as his trademark gravelly laugh.

During performances, Animal is usually chained to the drum set by a collar around his neck, as his musical outbursts are extremely violent. In some episodes, he has been summoned to chase off performers who are 'being annoying'.

Alone among characters on the show, Floyd has trained his fellow musician to obey a few simple off-drum commands correctly, suggesting dog training.

Animal's bushy eyebrows and hair, outrageous behavior, and wild drumming style can be associated with classical hard-partying rock drummers, such as The Who's Keith Moon, Led Zeppelin's John Bonham and Cream's Ginger Baker. Animal is a savant, versatile session drummer, to back Muppet tunes, and is capable even of finishing a slow song, if the singer is nice lady. Animal will get about halfway through and then after announcing "Too slow!" launch into a faster paced version of the song. The band would usually comment that Animal lasted much longer than they thought he would. He matched both Buddy Rich and Harry Belafonte in drum-offs on The Muppet Show.

Animal always takes thing literally. For example, Jim Nabors once spoke the traditional theatrical good luck wish, "Break a leg", whereupon Animal indulged him by trying to break Nabors's leg. Animal turns to the audience, his eyes go wide and he goes berserk, taking the figure of speech literally.

Animal is a literal skirt-chaser. In The Muppets Take Manhattan, he chases a female student out of the auditorium, chanting "Woo-maaaan!" after her. He also chases cars.

Animal's lack of social grace is on display at the very end of The Muppet Movie. After the credits, his face fills the screen as he admonishes the audience, "Go home! Go home!"
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Re: CHARACTERS- PCS

Post by DSIGFUSS »

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Name : Miss Piggy - Played by trixie
Age : 48
Gender : Female
Occupation : Singer/ Performer

Characteristics:

STR : 60 (12)
CON : 70 (14)
SIZ : 55(11)
DEX : 50 (10)
APP : 75(16)
INT : 60 (12)
POW: 50 (10)
EDU : 50 (10)

OCCUPATIONAL SKILLS = EDU x20 = 200 POINTS TO DISTRIBUTE
HOBBY SKILLS = INT x10 = 120 POINTS TO DISTRIBUTE
LUCK:


INSANITY: 50

Hit Points: 13 / 13
Magic Points: 10
Damage Bonus: +1d4

Treasured Possessions: Pearls

Traits: Confident, Vain, Quick Tempered, Romantic

Key connection: Kermit the Frog

General Skills

x-Charm (15%) 40%
Climb (20%): 10%
x-Credit Rating (00%) 20%
Persuade (10%)
Dodge (40%)
Fast Talk (05%):
x-Intimidate (15%) 35%
Jump (20%): 10%
Library Use (20%):
Listen (20%) 20%
Sleight of Hand (10%):
Spot Hidden (25%) 20%
x-Stealth (20%) 25%
Swim (25%):
Throw (20%): 10%
x-Fighting/ Brawl (50%) 15%
Muppet Mythos (10%)
Cthulhu Mythos (00%)


x- Language (ALL) (01%):
Language (eng) (EDU):


Uniformed Skills

Archaeology (01%):
Anthropology (01%):
x-Disguise (05%) 10%
Drive Auto : ( 20%)
Electr. Repair (10%):
Law (05%)
Medicine (01%):
Pilot (01%):
Science (01%):
Track (10%):20%
Survival (10%):
Opr. Hvy. Mch. (01%):
Occult (05%):
Ride (05%):


Tools of the Trade

Accounting (10%)
Appraise (05%)
x-Art/Craft (SING)(05%): 60%
x-First Aid (30%):10%
History (05%)
Locksmith (01%)
Mech. Repair (10%):
Natural World (10%):
Navigate (10%): 10%
Psychoanalysis (01%):



EQUIPMENT:

Back Story:. In a 1979 interview with The New York Times, performer Frank Oz outlined Piggy's biography: "She grew up in a small town in Iowa, (most likely Keystone, Iowa); her father died when she was young, and her mother wasn't that nice to her. She had to enter beauty contests to survive, as many single women do. She has a lot of vulnerability which she has to hide, because of her need to be a superstar." During development of The Muppet Show, Oz assigned a hook for each Muppet he performed; Miss Piggy's hook was a "truck driver wanting to be a woman".[11] Oz has also stated that while Fozzie Bear is a two-dimensional character, and Animal has no dimensions, Miss Piggy is one of the few Muppet characters to be fully realized in three dimensions.
Piggy is convinced she is destined for stardom, and nothing will stand in her way. She has a capricious nature, at times determined to convey an image of feminine charm, but suddenly flying into a violent rage (accompanied by her trademark karate chop and "hi-yah!") whenever she thinks someone has insulted or thwarted her. Kermit the Frog has learned this all too well; when she isn't smothering him in kisses, she's sending him flying through the air with a karate chop
Since the debut of The Muppet Show, the romantic relationship between Miss Piggy and Kermit the Frog has been subject to substantial coverage and commentary by the media. Throughout The Muppet Show's run, Miss Piggy's romantic pursuit for Kermit was consistently expressed. Kermit, however, constantly rebuffed Piggy's feelings. Eventually, in the films, Kermit began returning her affections and even (unwittingly) marries her in The Muppets Take Manhattan. However, subsequent events suggest that the marriage was simply fictional. It is mentioned by Miss Piggy, however, in The Muppets: A Celebration of 30 years (1986) that Kermit was a happily-married frog. This marriage isn't referenced in Muppets Most Wanted.
Miss Piggy and Kermit formally ended their romantic relationship on May 10, 1990.[12] The decision was made by Jim Henson Productions and a publicity campaign titled "The Pig of the Nineties" was scheduled to follow. An autobiography of Piggy was expected to be published as part of the effort.[13] However, shortly after the announcement on May 16, Jim Henson died and the campaign was dropped altogether.[12] The two eventually resumed their relationship.

Foo-Foo[edit]
In the series, Miss Piggy owned a pet; a white bichon frisé dog named Foo-Foo (performed by Steve Whitmire), who is one of the few characters that doesn't speak. Piggy is often seen as very tender towards her, although to the point of sickly saccharin baby talk. On The Muppet Show, Foo-Foo was portrayed as both a Muppetand a real dog in different shots. Foo-Foo mostly appears as a sidekick to Miss Piggy in most movies and specials.
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Re: CHARACTERS- PCS

Post by DSIGFUSS »

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Name : Gonzo
Age : 48
Gender : Male
Occupation: Stun Specialist/ Performer

Characteristics:

STR : 55 (11)
CON : 60 (12)
SIZ : 55 (11)
DEX : 60(12)
APP : 40 (8)
INT : 60 (12)
POW: 80 (16)
EDU : 60 (12)

OCCUPATIONAL SKILLS = EDU x20 = 240 POINTS TO DISTRIBUTE
HOBBY SKILLS = INT x10 = 120 POINTS TO DISTRIBUTE
LUCK:


INSANITY: 80

Hit Points: 12 / 12
Magic Points: 16
Damage Bonus: 0

Treasured Possessions: Camilla
Traits: Unpredictable

Connection: Kermit and Chickens



General Skills

Charm (15%)
x-Climb (20%): 30%
Credit Rating (00%)
Persuade (10%)
Dodge (40%)
X-Fast Talk (05%): 35%
Intimidate (15%)
x-Jump (20%): 35%
Library Use (20%):
Listen (20%)
Sleight of Hand (10%): 20%
Spot Hidden (25%) 25%
Stealth (20%) 25%
x-Swim (25%): 20%
x-Throw (20%): 20%
Fighting/ Brawl (50%)
Muppet Mythos (10%)
Cthulhu Mythos (00%)


x- Language (ALL) (01%):
Language (eng) (EDU):


Uniformed Skills

Archaeology (01%):
Anthropology (01%):
Disguise (05%) 30%
x-Drive Auto : ( 20%) 30%
Electr. Repair (10%):
Law (05%) 20%
Medicine (01%):
x-Pilot (01%): 40%
Science (01%):
Track (10%):
Survival (10%):
Opr. Hvy. Mch. (01%):
Occult (05%):
Ride (05%): 20%


Tools of the Trade

Accounting (10%)
Appraise (05%)
x-Art/Craft (Sing)(05%): 20%
First Aid (30%)
History (05%)
x-Locksmith (01%) 40%
Mech. Repair (10%):
Natural World (10%):
Navigate (10%):
Psychoanalysis (01%):




EQUIPMENT:

Back Story: Gonzo, also known as The Great Gonzo and Gonzo the Great, is a Muppet character known for his eccentric passion for stunt performance. Aside from his trademark enthusiasm for performance art, another defining trait of Gonzo is the ambiguity of his species, which has become a running gag in the franchise. Gonzo has been considered to be of various origins, including a Frackle, in his debut appearance on The Great Santa Claus Switch; extraterrestrial in Muppets from Space; or avian creature.
Gonzo is not a puppet version of a human or a recognizable animal. He has an awkward, non animal-like appearance, which includes purple-blue fur, purple feathers on his head, bug-eyes, and a long, hooked nose, referred to as a "beak".[13] In The Muppet Show and The Muppet Movie, he performed as a performance artist, stunt double and daredevil under the name "The Great Gonzo" (or "Gonzo the Great").[7]
Gonzo is good friends with all of the Muppets, but performed a double act with Rizzo the Rat since The Muppet Christmas Carol.[9] Gonzo has a long-standing romantic relationship with Camilla the Chicken,[14] whom he first courted in the Leslie Uggams episode of The Muppet Show, and directed Camilla and the other chickens in 2008 YouTube videos.[15]

Family: Unknown
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Re: CHARACTERS- PCS

Post by DSIGFUSS »

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Name : skekUng The General
Age : 37
Gender : Male skeksis
Occupation: skeksis Overlord

Characteristics:

STR : 70 (14)
CON : 60 (12)
SIZ : 60 (12)
DEX : 60(12)
APP : 20 (4)
INT : 50 (10)
POW: 70 (14)
EDU : 60 (12)

OCCUPATIONAL SKILLS = EDU x20 = 240 POINTS TO DISTRIBUTE
HOBBY SKILLS = INT x10 = 100 POINTS TO DISTRIBUTE
LUCK:


INSANITY: 70

Hit Points: 12 / 12
Magic Points: 16
Damage Bonus: +1d4

Treasured Possessions: jewels
Traits: overbearing, power hungry, Brutish

Connection: NONE

General Skills

Charm (15%)
Climb (20%):
x-Credit Rating (00%) 20%
Persuade (10%) 20%
Dodge (40%)
Fast Talk (05%):
X-Intimidate (15%) 40%
Jump (20%):
Library Use (20%): 20%
Listen (20%)
Sleight of Hand (10%):
Spot Hidden (25%) 25%
X-Stealth (20%) 40%
Swim (25%):
Throw (20%):
Fighting/ Brawl (50%) 15%
Muppet Mythos (10%)
X-Cthulhu Mythos (00%)
10%

x- Language (ALL) (01%):
Language (eng) (EDU):


Uniformed Skills

X-Archaeology (01%): 35%
Anthropology (01%):
Disguise (05%)
Drive Auto : ( 20%)
Electr. Repair (10%):
Law (05%) 20%
Medicine (01%):
Pilot (01%):
X-Science (01%): 35%
Track (10%):
Survival (10%):
Opr. Hvy. Mch. (01%):
X-Occult (05%): 35%
Ride (05%): 20%


Tools of the Trade

Accounting (10%)
X-Appraise (05%) 25%
Art/Craft ()(05%):
First Aid (30%)
X-History (05%) 30%
Locksmith (01%)
Mech. Repair (10%):
Natural World (10%):
Navigate (10%):
Psychoanalysis (01%):




EQUIPMENT: Breakinjg Sword. 2 slaves, 1 spy

SkekUng was the Skeksis' General (later Garthim Master and Emperor), and counterpart to urIm the Healer. He was physically the strongest of the Skeksis after Emperor skekSo, a fact likely due to his ability to assume positions of geometric harmony unusual in the Skeksis. His robes were decked in armour pieces, which rattled as he moved. Unlike the other Skeksis, he had maintained his position ever since the Great Division.
Along with skekTek the Scientist, he was one of the creators of the Garthim, which he took a fierce pride in. SkekUng was part of a political faction consisting of himself, skekTek and skekNa the Slave Master.[2] His hatred of Gelflings ran deep, as he lost many of his beloved Garthim to them during the Garthim War.
When skekSo died, skekUng sought to claim the Skeksis' throne by challenging his greatest rival, skekSil the Chamberlain, to Trial by Stone. His brute strength won him the day, and he had the Chamberlain banished. However, his coronation ceremony was interrupted when the Crystalsummoned the Skeksis to the Crystal Chamber, revealing that at least one Gelfling had survived the Garthim Wars, and was heading for Aughra's observatory. SkekUng sent the Garthim after Jen, but they failed in their mission and brought back Aughra instead. His authority weakened, skekUng became suspicious over the loyalty of skekZok the Ritual Master, whose constitutional claim to the throne matched his. His anger was further deepened when he was unable to rejuvinate himself with Podling essence.
When skekSil returned to the Castle with Kira, skekUng was forced to reinstate his former rival, but reasserted his authority by ordering skekTek to drain her essence, in defiance to skekZok's demand for her immediate execution. Unaware of skekTek's death during Kira's subsequent escape, skekUng became increasingly paranoid, planning to execute skekTek and send the Garthim to destroy all life on Thra in order to avoid the Gelfling race suddenly regenerating itself. His plans were foiled, however, when Jen healed the Dark Crystal and reversed the Great Division. After fusing with his urRu other, urIm, the newly formed UngIm revived Kira and lead the UrSkeks away from Thra.
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