PRE-GAME: Intro and Character Generation.

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Re: PRE-GAME: Intro and Character Generation.

Post by Silver Priest »

Thanks for the information. I think I'll go with agency detective then, perhaps with wartime experience. Could you PM the occupational stats to me when convenient? :)
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Re: PRE-GAME: Intro and Character Generation.

Post by Mr. Handy »

Thanks! I'll drop the 5 points from SIZ, which won't cost me any HP. I'll go ahead and roll for Luck now, but it will probably be a few days before I have time to fully rebuild my character for 7th edition.

Luck:
[dice]0[/dice]
[dice]1[/dice]
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Re: PRE-GAME: Intro and Character Generation.

Post by HelplessBystander »

It’s all good. :)
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Re: PRE-GAME: Intro and Character Generation.

Post by Raiko »

We'll try to get started this week. I'll begin play with five investigators, if nobody replies to the recruitment thread. :)

I'll make sure I reply within a day to any character gen queries.

For those that haven't played 7th edition, if should be noted that Credit Rating counts as a skill for all occupations and you should try to spend points from either / both of your skill point pools to bring your credit rating to within the given range for the occupation that you chose.

I'm prepared to be flexible though, if your vision for your character would require a higher or lower credit rating than the range listed for your occupation then let me know and I'll almost certainly allow a different value. (e.g. Agatha Christie would count as an Author I presume, but with a higher than 30% credit rating).
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Re: PRE-GAME: Intro and Character Generation.

Post by Silver Priest »

Thanks for the info! I'll go ahead and roll my guy's initial stats now:
Stats,[dice]0[/dice] [dice]1[/dice] [dice]2[/dice] [dice]3[/dice] [dice]4[/dice] [dice]5[/dice] 55 [dice]6[/dice] 75 [dice]7[/dice] 80 [dice]8[/dice] War experience San deduction [dice]9[/dice]
Last edited by Silver Priest on Mon Jul 30, 2018 5:14 am, edited 1 time in total.
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Amy Lawrence

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Name: Amy Lawrence
Player: Mr. Handy
Age: 18
Sex: Female
Occupation: Student
College, Degrees: Freshman, History major, Barnard College, Class of 1924
Birthplace: New York, New York, USA

Image

Characteristics:
STR 40
CON 55
SIZ 55 [includes -5 from age]
DEX 60
APP 60
INT 70
POW 70
EDU 70 [includes -5 from age]

Sanity: 70
Current Sanity: 70
Phobias/Mental Disorders: None
Luck: 65
Current Luck: 65

Hit Points: 11
Current Hit Points: 11
Magic Points: 14
Current Magic Points: 14
Move: 8
Damage Bonus: 0
Build: 0

Appearance & Personality: Amy Lawrence is a pretty young lady with blonde hair, about five feet and four inches tall and weighing around 120 pounds. She seems to radiate innocence, and she can be somewhat naive and trusting, not yet familiar with the ways of the world. She has always been fascinated by history and is an avid reader.

Background: Amy's father is a professor of history at Columbia University, and she got her love of the past from him. Amy has always been a bright student and does well in school, though she does not have much of a social life. She attends Barnard College, where she is a freshman majoring in history. She is especially intrigued by ancient Egyptian and Mayan history. She has yet to visit Egypt, though she longs to do so.

Skills: (professional one in italics, .private preceded by a dot; non-base scores bolded)

Accounting (05%):
Animal Handling (10%):
Anthropology (01%): 41%
Appraise (05%):
Archaeology (01%): 41%
Art/Craft (05%):
Charm (15%): 60%
.Climb (20%): 60%
Credit Rating (00%): 10%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge (1/2 DEX): 30%
Drive Auto (20%):
Electric Repair (10%):
Fast Talk (05%):
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
.First Aid (30%): 45%
Geology (01%):
Hide (10%):
History (05%): 65%
Hypnosis (01%):
Intimidate (15%):
Jump (20%):
Language (English) (EDU%): 70%
Language (Other) (01%):
Law (05%):
Library Use (20%): 65%
Listen (20%): 45%
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%): 60%
Read Lips (01%):
Ride (05%):
Science (01%):
Sleight of Hand (10%):
.Spot Hidden (25%): 60%
Stealth (20%):
Survival (10%):
.Swim (20%): 35%
Throw (20%):
Track (10%):
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Re: PRE-GAME: Intro and Character Generation.

Post by Silver Priest »

First time making a 7th gen character, and first time in awhile making a CoC one. Hope all is okay with him. :)

Name: Marcus Ambler
Player: Silver Priest
Age: 29
Sex: Male
Occupation: Agency Bodyguard
Education: High School
Birthplace: New York, NY

Characteristics:
STR:60
CON:80
DEX:40
APP:35
EDU:65( 55+10 from Improvement Check)
SIZ:80
INT:75
POW:60


Sanity: 60-8 due to war experiences=52
Current Sanity:52
Phobias/Disorders:None
Luck:45
Current Luck:45

HP: 16
Current HP:16
Magic Points:12
Current Magic Points:12
Move:7
DB:1d4
Build: +1

Appearance and Personality: Marcus is a tall man with a powerful build, something he takes every advantage of in his work. He looks entirely capable of inflicting violence but actually tries to avoid it when he can. But when needed, he's not afraid to get his hands dirty. His features are plain and unexceptional, but he bears scarring on the left side of his face due to a shrapnel injury during the war. To compensate somewhat for this he favors expensive suits( at least the ones in which he can afford)

He's a quiet man and says little, preferring to serve as muscle and stand just behind his client, his arms crossed and a scowl on his face. Generally it works. But he's not a simpleton, and when he speaks one soon learns that this is a man who while he may not be the most educated is something of a deep and tactical thinker.

Background: Born in 1892, Marcus grew up in the slums of New York, one of five children of a dockworker and homemaker. His family was hit hard by an Influenza outbreak, which claimed 3 of his siblings. Soon after his his father died of a heart attack, his mother of a broken heart. Marcus raised his younger sister, his only surviving sibling, and took to doing odd jobs around the neighborhood to make ends meet. For a time he was semi well known on the boxing circuit. He eventually fell in with the wrong sort of crowd, and served as an enforcer for the local crime lord. It paid the bills, but when America entered The Great War he found himself drafted. He served with quiet distinction in France, earning little in the way of accolades and a war wound for his trouble.

After the War Marcus came back to New York something of a drifter. His sister had married in his absence and seemed to be doing fine, taking away his primary reason for serving as a local tough. Seeking a nobler career, he joined the Pinkerton agency. He quickly realized he still had to get his hands dirty here, but resigned himself to it. If nothing else, it paid better.

He's been working as a bodyguard for a prominent family for several months now, closely guarding their dilettante of a son.

Skills: (professional one in italics, .private preceded by a dot; Wartime experience underlined, non-base scores bolded)

Accounting (05%):
Animal Handling (10%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art/Craft (05%):
Charm (15%):
Chemistry (01%):
Climb (20%):
.Credit Rating (00%):35
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge (1/2 DEX):20
Drive Auto (20%):
Electric Repair (10%):
Fast Talk (05%):
Fighting (Brawl) (25%):75
Firearms (Handgun) (20%):75
Firearms (Rifle/Shotgun) (25%):65
.First Aid (30%): 50
Geology (01%):
Hide (10%):
History (05%):
Hypnosis (01%):
Intimidate (15%):50
Jump (20%):
.Language (English) (EDU%):75
Language (Other) (01%):
Law (05%):25
Library Use (20%):
Listen (20%):50
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%):40
Read Lips (01%):
Ride (05%):
Science (01%):
.Sleight of Hand (10%):20
.Spot Hidden (25%):50
Stealth (20%):60
.Survival (10%):25
Swim (20%):
Throw (20%):
Track (10%):50
Picture,[img]https://s22.postimg.cc/f62qpsoj5/methode_times_prod_web_bin_b931e110-b741-11e7-85ff-fb955b2fbca8.jpg[/img]
Skill purchases,250 occupation points 15 to intimidate (235) 50 to fighting (185) 55 to firearms: Handgun (130) 40 to Stealth (90) 40 to Track (50) 20 to Law (30) 30 to Psychology (0) 150 Gen points 35 to Credit Rating ( 115) 20 to First Aid (95) 20 to Intimidate (75) 20 to own Language (55) 25 to Spot Hidden (30) 15 to Sleight of Hand (15) 15 to Survival (0) 70 war experience points 40 to Firearms: Rifle/Shotgun (30) 30 to Listen (0)
Equipment,.38 automatic, 15 yards, 1d10 damage, 2 attacks per round, 6 bullets in gun, malfunctions on 99 .30 Lever Action Carbine, 2d6, 50 Yards, 1 attack per round, 6 bullets, Malfunctions on 98
EDU Improvement Check,[dice]0[/dice] [dice]1[/dice]
Last edited by Silver Priest on Wed Aug 01, 2018 9:22 pm, edited 7 times in total.
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Re: PRE-GAME: Intro and Character Generation.

Post by HelplessBystander »

Name: John Smith
Player: HelplessBystander
Age: 24
Sex: Male
Occupation: Dilettante
College, Degrees: Senior, Diploma of General Studies, Harvard University
Birthplace: London, England, UK

Image

Characteristics:
STR 35
CON 50
DEX 35
APP 50
INT 70
POW 60

SIZ 65
EDU 85

Sanity: 60
Current Sanity: 60
Phobias/Mental Disorders: None
Luck: 50
Current Luck: 50

Hit Points: 11
Current Hit Points: 11
Magic Points: 12
Current Magic Points: 12
Move: 8
Damage Bonus: 0
Build: 0

Appearance & Personality: John Smith had the face of a slice bread with some butter slathered on top, that is to say, of course, that he had an appearance that was so ordinary, forgettable, and plain that he could almost seamlessly blend into the background without anyone batting so much as an eye. John, unfortunately, also had the fashion sense of someone three times his age and dressed with all the flair and charm of a piece of beige wallpaper.

He is calm, mild-mannered, and unremarkable in both personality and appearance to such a degree that close friends could forget about him after a few minutes of silence. It could be construed as almost impressive how someone could become so unremarkable. John pursues multiple degrees in college, a Jack-of-all-trades who took 27 semesters in college, each one working towards a new major; who knows the basics of everything, can’t actually do JACK, but thinks he’s awesome because he’s a College Undergrad with a Diploma of General Studies.

Background: Born to a family of British well-to-doers that made a fortune on door-to-door salesmanship and accounting, John's family was rich and never had to truly worry about money, and doted on their son quite a lot. John was accepted into Harvard University after his father coaxed the principal with a generous donation to school's dormitories and asked him to 'review his exam papers one more time'. Indecisive and uncertain of his future, John decided to put off making any decisions of specialisation and/or career choices for as long as humanly possible with the support of a wealthy family behind him. After all, since he was destined to be unremarkable, might as well relish it, right?

Skills: (270)
Accounting (05%):
Animal Handling (10%):
Anthropology (01%):
Appraise (05%): 40%
Archaeology (01%): 40%
Art/Craft (05%): 40%
Charm (15%):
Climb (20%):
Credit Rating (00%): 50%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge (1/2 DEX): 18%
Drive Auto (20%):
Electric Repair (10%):
Fast Talk (05%): 60%
Fighting (Brawl) (25%):
Firearms (Handgun) (20%): 40%
Firearms (Rifle/Shotgun) (25%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (05%): 40%
Hypnosis (01%):
Intimidate (15%):
Jump (20%):
Language (English) (EDU%): 85%
Language (Chinese) (01%):
Law (05%):
Library Use (20%): 40%
Listen (20%):
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%): 40%
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%):
Read Lips (01%):
Ride (05%): 40%
Science (01%):
Sleight of Hand (10%):
Spot Hidden (25%):
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):
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Re: PRE-GAME: Intro and Character Generation.

Post by Mallet »

Technical question: what is the most efficient way to upload an image of my character to this website ?

:)
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Re: PRE-GAME: Intro and Character Generation.

Post by Raiko »

Your professor looks fine. Note that as a war veteran you can use the (officer's) wartime experience package.

Your scar / limp counts as the physical / mental penalty, so you'll gain the skill package and protection from some sanity losses in exchange for losing 1d10+5 starting sanity.

I'll PM you a copy of the experience package in case you don't have a copy of the Investigator Handbook.

EDIT: Unless I'm mistaken, you don 't get any free points in credit rating, so the initial 50% would need to come out of your occupational skills (I'll double check).

With the 70 bonus points from the wartime experience package though, you should be able to put everything back how you want it.
Mallet wrote:Technical question: what is the most efficient way to upload an image of my character to this website ?

:)
I have a free account on imgur.com and use it to post images here and on a computer game forum. I've had the account for 4 years and uploaded 100s of images without any problems, so I recommend it.

You can drag and drop images onto your account, organise by album and get one click bbcode links to the images.

Photobucket is really good as well, I was looking at some of my old posts on a mapping forum the other day and I've got some very large images linked via thumbnails to photobucket.

I definitely prefer imgur though.
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Re: PRE-GAME: Intro and Character Generation.

Post by Mr. Handy »

You can also attach files such as images directly to your posts. If you click the Upload attachment tab below the "Post a Reply" window, you'll see a button you can click to browse for files on your computer and another to add the file.
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Re: PRE-GAME: Intro and Character Generation.

Post by Raiko »

I'll try to get the game started tonight, and I'll double check the investigators as I transfer then into a cast of characters thread.

Mallet, you just need to tweak to pay for your full credit rating and to include the skills and sanity loss from the wartime experience package before you begin play.

I'll leave recruitment open for a single additional investigator for now, but you'll be fine with five in the team - and it'll make the game easier for me to run. :mrgreen:
Mr. Handy wrote:You can also attach files such as images directly to your posts. If you click the Upload attachment tab below the "Post a Reply" window, you'll see a button you can click to browse for files on your computer and another to add the file.
That's an excellent point, I'd completely forgotten that images could be directly uploaded to the forum - so yes, use the built in image upload as Mr Handy described.

Imgur, etc could change their terms and conditions at any time (just as imageshack did in the past), which would remove any images that use their storage, whereas the built in image storage here should be as reliable as the site itself. :)
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Re: PRE-GAME: Intro and Character Generation.

Post by Raiko »

I didn't get the chance last night to set up start of the game, but should do tonight.

I'm also not particularly busy over the weekend, so we'll be underway properly by Monday. :)
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Re: PRE-GAME: Intro and Character Generation.

Post by Raiko »

We now have a sixth and final player - welcome Vashshotfirst. :)

Other than a place reserved for DrPeterson, if/when he's back online, recruitment is now closed.
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Re: PRE-GAME: Intro and Character Generation.

Post by VashShotFirst »

Hello all, thanks for letting me join.

I posted my character in the character creation, let me know if they're any issues so I can change them appropriately.

I'm fairly new to CoC and really new to play-by-forum, but I'm not new to rpgs in general so hopefully I can keep up.
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Re: PRE-GAME: Intro and Character Generation.

Post by Raiko »

VashShotFirst wrote:Hello all, thanks for letting me join.

I posted my character in the character creation, let me know if they're any issues so I can change them appropriately.

I'm fairly new to CoC and really new to play-by-forum, but I'm not new to rpgs in general so hopefully I can keep up.
Your investigator looks fine at a glance - I've not gotten around to "auditing" characters to make sure the points add up, etc.

It's nice that someone chose the treasure hunter motivation for joining the expedition. :)

One thing that I need to double check you're aware of - because I know the others are - is that after the relatively short prologue, the game will move onto January 1925 for the start of the main campaign, and all the characters will be approx 4 years older.
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Re: PRE-GAME: Intro and Character Generation.

Post by Raiko »

Raiko wrote:Other than a place reserved for DrPeterson, if/when he's back online, recruitment is now closed.
Okay, I'm probably slightly crazy, but having gone to Reddit to look for one additional player, I have now brought in three - mainly due to a surprise reply from my old Play@YSDC friend Coffee Demon. :)

So as well as Vashshotfirst, we will also potentially be joined by Zero and Coffee Demon. Welcome both of you! :D

In order to allow better integration of what is now a large group, I've asked that they make investigators that either know each other or know one of the existing investigators.

Eight is only one more than my original Masks of Nyarlathotep game started with though, and that ran very well indeed, so hopefully as long as your characters interact well with each other the game will run smoothly.

I'm hoping that a larger group will allow play to continue, without further recruitment, even if one or two players drop out or need to be absent for a few days/weeks.

Also it'll allow Scooby-style splitting of the party without too much risk.

I'll keep posting IC while the new investigators are created, as the meeting at Bar Cordano should last long enough for everyone to join in.
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Re: PRE-GAME: Intro and Character Generation.

Post by Raiko »

Coffee Demon decided he's probably too busy IRL to join in, so we'll be starting with seven. That's the same number as my original Masks game, so it seems good. :)
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Re: PRE-GAME: Intro and Character Generation.

Post by Zero »

Greetings all. I haven't played on YSDC before, so hopefully I've done the dice rolls properly. I guess I'll find out as soon as I submit this post. Aside from my neophyte status on these forums, I've been playing CoC for about a year now and most of my experience in CoC has been with 7th edition. I'm not an expert, but I won't get lost much either. 8-)

[Spoiler-Button]
Stats
[dice]0[/dice]

[dice]1[/dice]

[dice]2[/dice]

[dice]3[/dice]

[dice]4[/dice]

[dice]2d6+6*5[/dice]

[dice]2d6+6*5[/dice]

[dice]2d6+6*5[/dice]
[/Spoiler-Button]

[Spoiler-Button]
Luck
[dice]5[/dice]
[/Spoiler-Button]
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Re: PRE-GAME: Intro and Character Generation.

Post by Zero »

Alright, well I may need a hand with the spoiler button, I guess. -.- Also, it seems that the roller can handle only one operation per use, so I'll have to redo my 2d6+6 rolls.
More Stats,[dice]0[/dice] [dice]1[/dice] [dice]2[/dice]
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