[OOC]Prologue - Peru, March 1921

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Re: [OOC]Prologue - Peru, March 1921

Post by Raiko »

As I've mentioned in the absence thread, I'll be going into London tomorrow and then meeting my daughter at Heathrow and driving back North on Wednesday.

I'll be able to post both days, but probably not complex posts - I'm so glad Antoine finished de Mendoza, because I was worried I'd have to slow down resolving that. :)
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Re: [OOC]Prologue - Peru, March 1921

Post by jp1885 »

Silver Priest wrote:And welcome to the game jp1885.
Thanks :D
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Re: [OOC]Prologue - Peru, March 1921

Post by Mallet »

Raiko wrote:For what it's worth, I agree that just rolling additional d100s for bonus/penalty dice is the easiest way online
+ 1
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Re: [OOC]Prologue - Peru, March 1921

Post by Raiko »

I'm back from London now, I'll re-read all recent posts again in a little while, and I'll post anywhere that I'm needed. :)

Kabukiman is back, so I'll also PM him some details to get Michael Anderson back in the game.
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Re: [OOC]Prologue - Peru, March 1921

Post by jp1885 »

@HelplessBystander, I assume you meant 'shaking her hand' rather than 'shaking her head', which would be a rather unpleasant thing to do to a person, wounded or not! :P
I've taken the liberty of altering that line in the quote in my reply.
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Re: [OOC]Prologue - Peru, March 1921

Post by Raiko »

Sorry about slowing down a little, I've been pretty tired since my London trip. "Yesterday's" posts were mainly written after I woke up on the sofa at 1:30am this morning, two hours after I'd fallen asleep writing them. :o

I'm hoping to get your groups back together by weekend. :)
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Re: [OOC]Prologue - Peru, March 1921

Post by jp1885 »

Take it easy! :)
For my part, I might not be able to do much this weekend, as it's my birthday, followed by my eldest's the day after, so we'll all be pretty busy.
Spoiler:
If anyone's thinking of getting me a present, extra hit points wouldn't go amiss ;)
If I do get time to write, I of course will.
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Re: [OOC]Prologue - Peru, March 1921

Post by Raiko »

Thanks. :)

And I'll see if I can sort that out for your birthday.

I don't worry too much about weekend posts, I kind of treat an entire weekend as a single day in terms of keeping the game moving. And although I still try to reply promptly to anyone that needs my input, I'm happy if the game ticks along once over the weekend.

So any time that the game has the chance to update twice at weekend is a bonus. :mrgreen:
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Re: [OOC]Prologue - Peru, March 1921

Post by Anatomist »

dang! im back to the boards after a rather loong hiatus, and i miss the start of this EPIC game!
Raiko, consider me as alternate if in need. :)
~Bony End of Story~
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Re: [OOC]Prologue - Peru, March 1921

Post by Raiko »

Anatomist wrote:dang! im back to the boards after a rather loong hiatus, and i miss the start of this EPIC game!
Raiko, consider me as alternate if in need. :)
Hi, welcome back. I don't mind having 8 investigators in the party, as long as you run Professor Sánchez for now. :)

I suspect that Vashshotfirst has gone for good, and so Olivier won't be returning (I do have a way to bring her back if needed later in the chapter).

If you read through the IC thread, then Professor Sánchez is available as an investigator once he's dealt with the Republican Guard off stage.

As it stands he's probably going to travel with the investigators as an NPC, so you'd be doing me a favour if you ran him.

You'd have a relatively free hand to customise him, and could drop him at the end of the prologue if you wished.

All I need is that you can post once per day, most days, and you do your best not to leave another player waiting for a reply. :)

Eight is the most I can manage though. So it's bad luck for anyone else who asks. :lol:
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Re: [OOC]Prologue - Peru, March 1921

Post by Raiko »

That would make a party of eight with four archaeologists though! :eek:
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Re: [OOC]Prologue - Peru, March 1921

Post by jp1885 »

If it helps, I could change Cynthia into a psychology student or something and swap a swap her skill points around a bit. I've not made any skill checks yet, so it's not as if it'd skew gameplay much. She could still have a fascination for history and archaeology, hence her friendship with Trinidad and Prof. Mendoza.
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Re: [OOC]Prologue - Peru, March 1921

Post by Raiko »

That would be great actually, if you don't mind. :)

(Ps, you're definitely friends with Sánchez, not Mendoza. ;))
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Re: [OOC]Prologue - Peru, March 1921

Post by jp1885 »

D'oh!
Stab buddies isn't a thing then?
Ok, I'll make the necessary changes.
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Re: [OOC]Prologue - Peru, March 1921

Post by jp1885 »

Ok, I've reduced Cynthia's anthropology, archaeology and history skills, and also removed her language (Quechua) skill, as she would have used that when working with indigeonous labourers at digs.

I've spread the points between psychology, and intimidate and spot hidden (reflecting her street smart childhood more accurately)
Skill alterations,archaeology 66 to 26 = 40 anthropology 31 to 21 = 10 quechua 20 to 0 = 20 history 50 to 20 = 30 100 points to spend psychology - 10 to 65 = 55 spot hidden - 25 to 50 = 25 intimidate - 15 to 35 = 20 100 point spent
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Re: [OOC]Prologue - Peru, March 1921

Post by Raiko »

Thank you, I've retconned a couple of my posts, and one of yours. Tweaked them very slightly, so that Cynthia is a friend of Trinidad's, who knows Sánchez, rather than being a student of Sánchez's.
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Re: [OOC]Prologue - Peru, March 1921

Post by jp1885 »

Job's a good 'un.
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Re: [OOC]Prologue - Peru, March 1921

Post by Anatomist »

Dropping a line to subscribe to thread.
~Bony End of Story~
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Re: [OOC]Prologue - Peru, March 1921

Post by HelplessBystander »

Hello hello, I missed three days of posting. Sorry 'bout that, less and less time these days. Will try to post more frequently.
My Call of Cthulhu Campaigns:
Dead Men Walking (Looking for new members)
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Re: [OOC]Prologue - Peru, March 1921

Post by Raiko »

HelplessBystander wrote:Hello hello, I missed three days of posting. Sorry 'bout that, less and less time these days. Will try to post more frequently.
It's no problem at all. As long as you try to keep enough of an eye on the game that you're not personally hold the game up - and I'll email anyone we're waiting on. :)

One of the reasons that I've let the group get up to eight investigators is that everyone gets busy times in real life, but with eight players there should always be three or four keeping the adventure ticking along.
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