Characters & Character Creation

Doors to Darkness yawn open to reveal three hair raising tales!

Genius Loci - Not all is well at the Kirby State Lunatic Asylum and it’s down to the investigators to heed a friend in need’s cry.
Ties That Bind - Strange rock formations have been found in Mrs. Carrington’s prized fountain. But these are like no rocks seen before!
None More Black - The death of a Rice University student leads the investigators into unsavoury neighbourhoods and dark business dealings.

Are you the Dreamer or are you the Dream? Shadows flitting at the corners of your vision, haunting laughter just outside your window and inhuman, eerie sounds in the middle of the night, all of this and more await the unwary once you open the Doors to Darkness!

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Characters & Character Creation

Post by Umbral Dragon »

Option 3, Option 4, and Option 5 are acceptable to create characters. Please be transparent and show your work in a post here, thanks.
Theme: 1920's Houston Texas
Character sheet should be fleshed out and short background available.
If possible, post a link to your sheet if you have it on Google or some site where I might be able to print it or see the entire sheet. Thanks, I know that's a stretch for some folks, please let me know if you have problems with that.
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Re: Characters & Character Creation

Post by jp1885 »

Here's my character's bio, rolled using the built-in dice system.
Dice rolls,[dice]0[/dice][dice]1[/dice][dice]2[/dice][dice]3[/dice][dice]4[/dice][dice]5[/dice][dice]6[/dice][dice]7[/dice][dice]8[/dice]
Age related EDU check,[dice]9[/dice][dice]10[/dice]
Skills,Occupation Skill Points: EDU × 2 + (DEX × 2 [strike]or STR × 2[/strike]) = 174 + 90 = 264 Credit Rating: 9–70 Suggested Contacts: Sports personalities, sports writers, other media stars. Skills: Climb, Jump, Fighting (Brawl), Ride, one interpersonal skill (Charm, Fast Talk, Intimidate, or Persuade), Swim, Throw, any one other skill as a personal or era speciality. credit rating +50 brawl +35 intimidate +45 throw +30 first aid +20 climb +21 Jump +21 Ride +21 Swim +21 Personal interests INTx2 = 130 spot hidden +35 firearms (shotgun) +25 dodge +35 drive auto +35
Jimmy Coach Muldoon small.jpg
Jimmy Coach Muldoon small.jpg (15.9 KiB) Viewed 1197 times
Name: Jimmy 'Coach' Muldoon
Player: jp1885
Occupation: Baseball Coach (Athlete)
Age: 37
Birthplace: Denver, CO
Residence: Houston, TX
Build: Heavy set
Hair: Dark, thinning and going grey.
Eyes: Brown

Characteristics & Rolls:
STR: 35
CON: 40
SIZ: 65
DEX: 45
APP: 30
SAN: 70
INT: 65
POW: 70
EDU: 87
Luck: 55 (+2 improvement check)(-7 for spot hidden)
Move: 7

Cthulhu Mythos: 00
Damage Bonus: 0

Starting Sanity: 70
Current Sanity: 67 (-1 seeing asylum inmates, -2 seeing the demon on the stone)
Magic Points: 14
Hit Points: 10 (-1 falling down stairs, +1 First Aid from Carl)

[ ]Accounting(05%)
[ ]Anthropology(01%):
[ ]Appraise(05%)
[ ]Archaeology(01%):
[ ]Art/Craft(05%)
[ ]Charm(15%)
[ ]Climb(20%): 41%
[ ]Credit Rating(00%): 50%
[ ]Cthulhu Mythos(00%)
[ ]Disguise(05%)
[ ]Dodge DEX / 2(22%): 57%
[ ]Drive Auto(20%): 55%
[ ]Electrical Repair(10%)
[ ]Fast Talk(05%)
[ ]Fighting (Brawl)(25%): 60%
[ ]Firearms(Handguns)(20%)
[ ]Firearms(Rifle/Shotgun)(25%): 50
[ ]First Aid(30%): 50%
[ ]History(05%)
[*]Intimidate(15%): 60%[/b]
[ ]Jump(20%): 45%
[ ]Language-Own (English)(65%)
[ ]Law(05%)
[*]Library Use(20%)
[ ]Listen(20%)
[ ]Locksmith(01%)
[ ]Mechanical Repair(10%)
[ ]Medicine(01%)
[ ]Natural World(10%)
[ ]Navigate(10%)
[ ]Occult(05%)
[ ]Operate Heavy Machine(01%)
[ ]Persuade (10%)
[ ]Pilot(01%)
[ ]Psychoanalysis(01%)
[ ]Psychology (10%): 12 (+2 improvement check)
[ ]Ride (05%): 26%
[ ]Science (01%)
[ ]Sleight of Hand(10%)
[*]Spot Hidden (25%): 62%[/b] (+2 improvement check)
[ ]Stealth(20%)
[ ]Survival(10%)
[ ]Swim(20%): 41%
[ ]Throw(20%): 50%
[ ]Track(10%)

Weapons:
Bare hands(60%): 1d3+0
Large club (baseball bat) (60%): 1D8+0
Small knife (switchblade) (60%): 1D4+0
Remington M1889 12 gauge shotgun (50%): Range 50 yards, capacity 2, damage 1D10+6 (slug) 4D6/2D6/1D6 (buckshot at 10/20/50 yards)

Personal Description:
Average height. Physically poor, courtesy of his pro days. Very much gone to seed. Swarthy, with dark hair thinning and going grey. Dresses practically but not cheaply, having wisely invested money made in his pro days (Betting? No, honest!) Habitually wears an old baseball cap.

Ideology/ beliefs:
Lapsed Catholic. Slight knowledge of Native American legends.
He believes that there is a God, but he doesn't spend much time thinking about religion. The occult? Baloney! Isn't it..?

Significant people:
Gampy Valdez, his great-grandfather. A Native American who he would occasionally visit. He both fascinated and terrified him with ancient Indian lore. Upon his death he bequeathed Jimmy a turquoise pendant.

Meaningful locations:
Fenway Park, Boston. Where he briefly made the big time playing baseball for the Boston Red Sox, before being 'unfairly' implicated in a betting scandal and persuaded to retire.

Treasured possessions:
*****'Betsie', his baseball bat from the Red Sox days.*****

Traits:
Brusque and no-nonsense, he yearns for his glory days and secretly feels inadequate among his more intellectual colleagues. He likes a drink.

Injuries and scars:
None

Insanity Episodes :
None

Phobias and Manias:
None

Arcane tomes, spells and artefacts:
None

Encounters with strange entities:
None

Gear and possessions:
Ford Model T Automobile
Notebook and pen
Coach's whistle
Wristwatch
Flashlight
Box of matches
Wallet inc. driver’s license
Turquoise pendant
Sports bag
Baseball
Hip flask (Bourbon)
Pa's 12 gauge shotgun
12 gauge buckshot shells

Cash & Assets:
Spending Level: $50
Cash: $250
Assets: $25000.00

Investigator History :
Jimmy 'Coach' Muldoon's is the son of Michael - an Irish immigrant who did well enough out of the dying days of the mining boom in Colorado to set up business in Denver and Maria Muldoon (nee Valdez) - a woman of mixed Chicana and Native American descent.
While his father may have liked Jimmy to follow him in business (he was certainly clever enough), from an early age the boy loved only one thing: playing ball.
Jimmy spent every spare moment on the baseball field, working his way up as a child from local school leagues to a teenage semi-professional. His rise was steady and unspectacular, but eventually he realised his dream of becoming professional, moving east to play for the Boston Red Sox.
However these glory days proved to be short-lived. Up-and-coming players, younger and fitter, were soon pushing Jimmy onto the bench and his star began to wane. One fateful day an increasingly disillusioned Jimmy was forced to retire altogether after being implicated (rightly or wrongly) in a betting scandal.
Refusing to give up on his beloved sport altogether, he headed back west to secure a job as a baseball coach at a high school in Houston, Texas. It is here that he has reinvented himself, turning from a has-been batter tainted with scandal to the solid and dependable 'Coach'.
Last edited by jp1885 on Mon Jul 29, 2019 8:58 am, edited 25 times in total.
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Re: Characters & Character Creation

Post by Umbral Dragon »

That looks excellent. I see that your scores are above average, did you adjust for age. You have 37 as your starting age. Did you:

Make an improvement check for EDU.

If so, then you are good to go!
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Re: Characters & Character Creation

Post by jp1885 »

Umbral Dragon wrote:That looks excellent. I see that your scores are above average, did you adjust for age. You have 37 as your starting age. Did you:

Make an improvement check for EDU.

If so, then you are good to go!
Yep (though I'm sure all the improvements in the world won't save him from the terrors to come!)
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Re: Characters & Character Creation

Post by HoneyDog »

Here is my effort. I used the Orokos dice roller for my scores. I will add little details as they come to me.

Name: Joseph Adler
Occupation: Freelance Photographer
Age: 28
Birthplace: Billings, Montana
Residence: Houston, TX

Brought up on a farm outside of Billings from a family of German emigres, Joseph always had an interest in journalism and during a stint in the army joined a photographic unit. On leaving, he managed to get some of his pictures published by local papers and decided that he wanted to make a career out of this. Drifting south, he has found himself in Texas and decided that the climate and the area suits him, at least for now. He sometimes works on assignment for the major Houston-area papers, and is trying to build a reputation for himself.

He is a tall and fairly handsome man, with a talent for his chosen profession. He manages to make enough money to get by on but work can be sporadic. He is always looking for an opportunity to make his name, and so may take risks accordingly.

STR:10
CON:12
DEX:13
APP:12
POW:9
SIZ:18
INT:15
EDU:12
SAN:45

Idea: 75
Luck: 45
Know: 60
DB: +1d4
HP:15
MP: 9

Accounting (10%) 50
Anthropology (01%)
Archaeology (01%)
Art (Painting) (05%):

.Astronomy (01%) 21
Bargain (05%)
.Biology (01%) 31
Chemistry (01%) 41
Climb (40%)
Conceal (15%)
Craft (05%):
________________
________________
Credit Rating 15%
Cthulhu Mythos (00)
Disguise (01%)
Dodge (DEX x2)
.Drive Auto (20%) 50
Dark Room 80
Electrical Repair (10%)
Firearms(Handguns)(20%)
.Firearms(Rifle/Shotgun)(40%) 60
.Fast Talk (05%) 35
First Aid (30%)
Geology (01%)
Hide (10%)
History (20%)
Jump (25%)
Law (05%)
Library Use (25%) 31
Listen (25%)
Locksmith (01%)
Martial Arts (01%)
Mechanical Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Operate Heavy Machinery (01%)
Other Language (01%):
Own Language (EDUx5%): 60
________________
Persuade (15%) 45
Pharmacy (01%)
Photography (10%) 80
Physics (01%) 31
Pilot (01%)
________________
________________
Psychoanalysis (01%)
Psychology (05%) 35
.Ride (05%) 25
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)
Last edited by HoneyDog on Fri Apr 26, 2019 3:40 pm, edited 1 time in total.
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Re: Characters & Character Creation

Post by Zero »

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice] * 5 = 60
[dice]6[/dice] * 5 = 55
[dice]7[/dice] * 5 = 90

Luck

[dice]8[/dice]

EDU Improvement

[dice]9[/dice]

EDU Increase

[dice]10[/dice]

Organized Crime Package

[dice]11[/dice]
Last edited by Zero on Fri Sep 20, 2019 2:41 am, edited 1 time in total.
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Re: Characters & Character Creation

Post by Zero »

Name: James Siegel aka "Jimmy the Chin"
Player: Zero
Age: 26
Sex: Male
Occupation: Gangster Boss (Lieutenant)
Education: Secondary school dropout
Residence: Chicago, IL, USA
Birthplace: Chicago, IL, USA

Image

Characteristics:
STR: 80
CON: 50
DEX: 90
APP: 90
EDU: 57 (+2 from Improvement Check)
SIZ: 60
INT: 60
POW: 45

Move Rate: 9
Hit Points: 11/11
Sanity: 38/38
Luck: 45
Magic Points: 9/9

DB: +1d4
Build: +1

Appearance: James Siegel didn't get his nickname "The Chin" by accident. His prominent, squared jawline is easily noticeable even from a moderate distance. He is impeccably dressed in a custom-tailored pinstriped suit and matching fedora. He boldly carries a holstered Colt 45 revolver and a finely crafted leather violin case.

Personality: Jimmy the Chin has a silver tongue, but when that fails him he routinely resorts to extreme physical violence to get what he wants. He is willing to go to any lengths to see that the Marella Family and their business interests are protected. He has a slight weakness for games of chance and wagering on sports.

Background: Jimmy has been placed in charge of the Marella Crime Family's smuggling operations across the US/Mexico border. It's his job to ensure that law enforcement is paid off or otherwise rendered ineffectual in their mission. He despises the heat and humidity of the deep south, but as one of Marella's loyal lieutenants, he endures in order to see his task through.


Skills: (occupation in bold, personal interest in italic)

Accounting (05%): [30]
Anthropology (01%): [01]
Appraise (05%): [05]
Archaeology (01%): [01]
Art/Craft (05%): [05]
Charm (15%): [20]
Climb (20%): [25]
Credit Rating (00%): [70]
Cthulhu Mythos (00%): [00]
Disguise (05%): [05]
Dodge (half DEX): [45]
Drive Auto (20%): [30]
Elec Repair (10%): [10]
Fast Talk (05%): [55]
Fighting (Brawl) (25%): [45]
Firearms (Handgun) (20%): [50]
Firearms (Rifle/Shotgun) (25%): [35]
Firearms (Submachine Gun) (15%): [61]
First Aid (30%): [30]
History (05%): [05]
Intimidate (15%): [30]
Jump (20%): [20]
Language (English) (EDU): [57]
Language (Italian) (01%): [51]
Language (Latin) (01%): [16]
Law (05%): [30]
Library Use (20%): [20]
Listen (20%): [40]
Locksmith (01%): [10]
Mech. Repair (10%): [10]
Medicine (01%): [01]
Natural World (10%): [10]
Navigate (10%): [10]
Occult (05%): [05]
Op. Hv. Machine (01%): [01]
Persuade (10%): [10]
Pilot (01%): [01]
Psychology (10%): [40]
Psychoanalysis (01%): [01]
Ride (05%): [05]
Science (01%): [01]
Sleight of Hand (10%): [10]
Spot Hidden (25%): [50]
Stealth (20%): [30]
Survival (10%): [10]
Swim (20%): [20]
Throw (20%): [35]
Track (10%): [10]
Cash & Assets,Spending Level $50 Cash $350 Assets $24000
Equipment,Custom pinstriped suit & fedora Italian leather shoes Cigarettes Deck of cards Dice (ivory) Flashlight (+spare batteries) Knife Ledger book & pen Wristwatch Colt 45 Revolver 12-gauge shotgun Thompson submachine gun (-$200 assets) Rolls Royce Phantom I (-$10,800 assets)
Image
Image
Last edited by Zero on Fri Sep 20, 2019 3:09 am, edited 4 times in total.
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Re: Characters & Character Creation

Post by Borderline »

Probably wont finish my character this morning so heres the stats as rolled without allocating them yet ( 5 rolls @3d6, 3 rolls @2d6+6)
50
45
70
60
60
45
40
50
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Re: Characters & Character Creation

Post by Umbral Dragon »

Borderline wrote:Probably wont finish my character this morning so heres the stats as rolled without allocating them yet ( 5 rolls @3d6, 3 rolls @2d6+6)
50
45
70
60
60
45
40
50
Ok, np.
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Re: Characters & Character Creation

Post by Umbral Dragon »

OK, gentle reminder:
all dice rolls must be made here in order to maintain clarity and to be consistent.
Thanks! :ugeek:
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Re: Characters & Character Creation

Post by HoneyDog »

Sorry, Dragon. I've never used the dice roller here, I automatically use the orokos one.

Here is the roll history:

019-01-30 20:00:10 Joseph Adler Sui edu 3d6+3 12
2019-01-30 19:59:18 Joseph Adler Sui int 2d6+6 15
2019-01-30 19:58:07 Joseph Adler Sui Size 2d6+6 18
2019-01-30 19:57:23 Joseph Adler Sui app 3d6 12
2019-01-30 19:56:45 Joseph Adler Sui dex 3d6 13
2019-01-30 19:56:11 Joseph Adler Sui Power 3d6 9
2019-01-30 19:55:38 Joseph Adler Sui Constitution 3d6 12
2019-01-30 19:55:05 Joseph Adler Sui Strength 3d6 10
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Re: Characters & Character Creation

Post by Borderline »

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
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Re: Characters & Character Creation

Post by Borderline »

Sorry I thought the firat 5 would show the total. Doea that count? Did it the same as the bottom ones except for the +6
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Re: Characters & Character Creation

Post by Umbral Dragon »

Hey guys, thanks, I appreciate your efforts. I am so ready to play!
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Re: Characters & Character Creation

Post by Borderline »

Luck roll

[dice]0[/dice]
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Re: Characters & Character Creation

Post by Borderline »

Improvement check against edu (55)
[dice]0[/dice]
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Re: Characters & Character Creation

Post by jp1885 »

Umbral Dragon wrote:OK, gentle reminder:
all dice rolls must be made here in order to maintain clarity and to be consistent.
Thanks! :ugeek:
I'll re-roll for Coach using the in-forum system, re-work the skills and edit the post ASAP.

UPDATE: Characteristics re-rolled. He's much more of a physical wreck now, which I think plays well with the disgraced athlete vibe I'm going for.
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Re: Characters & Character Creation

Post by Borderline »

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
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Re: Characters & Character Creation

Post by Borderline »

Ok Umbral was kind enough to let me know that I probably wouldnt get to use my pilot skill too much, so even though thats a cool character Im going to save it for later. Those rolls right above this is for the new character Im rolling. Zero I will still try to make it something that can have a connection with your char but I probably wont be able to work on it until tonight. Just for simplicity and so it doesnt hold the group up too much Im thinking it will be a criminal, maybe a truck driver or an assassin. I know we have to work with the law on this one but I was thinking maybe we'rer trying to keep tabs on the rangers or something like that. I dont know what do you guys think? Im open I just cant finish another character right now I have to at least try to sleep haha
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Re: Characters & Character Creation

Post by Borderline »

[dice]0[/dice]

Luck roll
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