Characters & Character Creation

Doors to Darkness yawn open to reveal three hair raising tales!

Genius Loci - Not all is well at the Kirby State Lunatic Asylum and it’s down to the investigators to heed a friend in need’s cry.
Ties That Bind - Strange rock formations have been found in Mrs. Carrington’s prized fountain. But these are like no rocks seen before!
None More Black - The death of a Rice University student leads the investigators into unsavoury neighbourhoods and dark business dealings.

Are you the Dreamer or are you the Dream? Shadows flitting at the corners of your vision, haunting laughter just outside your window and inhuman, eerie sounds in the middle of the night, all of this and more await the unwary once you open the Doors to Darkness!

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Borderline
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Re: Characters & Character Creation

Post by Borderline »

Edu improve check
[dice]0[/dice]
[dice]1[/dice]
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Re: Characters & Character Creation

Post by Borderline »

Umbral Dragon wrote:Option 3, Option 4, and Option 5 are acceptable to create characters. Please be transparent and show your work in a post here, thanks.
Theme: 1920's Houston Texas
Character sheet should be fleshed out and short background available.
If possible, post a link to your sheet if you have it on Google or some site where I might be able to print it or see the entire sheet. Thanks, I know that's a stretch for some folks, please let me know if you have problems with that.
I want to make a sharable character sheet but I can only find google sheets for 6e. Anyone have a good solution? I know there are pdfs but I dont know if theure sharable or if I'll be able to edit it woth my old laptop.
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Re: Characters & Character Creation

Post by Borderline »

assasin002.png
Name: Solomon "The Wheel" Bleeker
Player: borderline
Occupation: Assassin (Cover: Driver)
Age: 40
Birthplace: Chicago Illinois
Residence: Chicago Illinois
Build: 5'7 160 lbs
Hair: Brown
Eyes: Green

Characteristics & Rolls:
STR: 45
CON: 55
SIZ: 45
DEX: 70
APP: 20
SAN: 35
INT: 75
POW: 35
EDU: 70
Luck: 65
Move: 7

Cthulhu Mythos: 00
Damage Bonus: 0

Starting Sanity: 35
Current Sanity: 35
Magic Points: 07
Hit Points: 10

[ ]Accounting(05%)
[ ]Anthropology(01%):
[ ]Appraise(05%)
[ ]Archaeology(01%):
[ ]Art/Craft(05%)
[ ]Charm(15%)
[ ]Climb(20%):
[ ]Credit Rating(00%): 50%
[ ]Cthulhu Mythos(00%)
[ ]Disguise(05%)
[ ]Dodge DEX / 2(22%): 45%
[ ]Drive Auto(20%): 70%
[ ]Electrical Repair(10%):20%
[ ]Fast Talk(05%)
[ ]Fighting (Brawl)(25%): 50%
[ ]Firearms(Handguns)(20%): 50%
[ ]Firearms(Rifle/Shotgun)(25%): 65%
[ ]First Aid(30%):
[ ]History(05%)
[ ]Intimidate(15%):
[ ]Jump(20%):
[ ]Language-Own (English)(70%)
[ ]Law(05%)
[ ]Library Use(20%)
[ ]Listen(20%)
[ ]Locksmith(01%):51
[ ]Mechanical Repair(10%):40%
[ ]Medicine(01%)
[ ]Natural World(10%)
[ ]Navigate(10%)
[ ]Occult(05%)
[ ]Operate Heavy Machine(01%)
[ ]Persuade (10%)
[ ]Pilot(01%)
[ ]Psychoanalysis(01%)
[ ]Psychology (10%):50
[ ]Ride (05%): 50%
[ ]Science (01%)
[ ]Sleight of Hand(10%)
[ ]Spot Hidden (25%): 45%
[ ]Stealth(20%):50%
[ ]Survival(10%)
[ ]Swim(20%):
[ ]Throw(20%):
[ ]Track(10%)

Weapons:
Bare hands(50%): 1d3+0
Mace Spray(In truck) (50%): stun, range: 6ft, 1 use per rnd, 25 squirts mag,
Small knife (switchblade) (50%): 1D4+0
12 gauge shotgun(motorcycle sidecar) (65%): 4d6/2d6/1d6, 10/20/50 yards, 1or2 use per round, 2 in mag,
Sawed off 12 gauge(briefcase): (65%) 4d6/1d6, 5/10 yards, 1o2 per round, 2 in mag
Colt m1911 (.45 auto pistol): (50%) 1d10+2, 15 yards, 1 (3) per round, 7(+1) in mag
.303 Lee Enfield Rifle (In truck):(65%) 2d6+4, 110 yards, 1 per round, 5 in mag.
(2)Hand grenades (briefcase): (20%), 4d10/3 yards, STR feet, 1/2 user per round

Personal description: Brown hair, green eyes, 5'7, 160 lbs. Wears half face mask that covers most of facial disfigurement

Ideology/beliefs: Former Catholic turned anti-theist

Significant people: Daughter;(deceased) Cordelia, ex-wife; Abigail, Jimmy "The Chin", Dennis Speltzer (deceased). Moses Lockhart (Commanding officer in war. Provided weapons after the war)

Meaningful locations: Daughters grave, certain battlefields, my old home.

Treasured possessions: Pocket watch given to me before the war. My colt m1911 that belonged to Dennis.

Traits: Quiet, efficient, tortured

Injuries and scars: Face completely disfigured from explosion.

Phobias and manias: Obsessive compulsive tendencies (winding watch, counting bullets). Afraid my wife will never return. Nightmares about losing daughter, nightmares about the war.

Arcane tomes spells and artifacts: None

Encounters with strange entities: On one particularly bad night of fighting the enemy got up close inside our camp. The memories of demonic faces in the dark keep me awake at night.

Personal history: I came back from the war a broken man. Mentally and physically. My daughter, Cordelia had died while I was over seas and my wife couldn't stand the sight of me. The memories were just too much for her and I know she blamed me for going off to fight and leaving them alone. Not to mention getting half of my face blown off. I'm not a stupid man, I understands human psychology to a deep degree yet still find myself falling prey to the will of others ever since my life was shattered. When I met The Chin he was the only person that didn't look at me like some kind of freak or try to manipulate me for his own gain in years, since the war anyways but most of those boys were dead, maimed or spread out across the country. Ever since that day I vowed loyalty to him on his rise to power. They call me "The Wheel" and yeah I drive, smuggling contraband, pulling robberies, but my real job is hitman. I don't think even the mobsters are comfortable talking about my "talents"that I brought back from the war and that's not all I brought back...

Assets:
String, rope, lighter, strike anywhere matches, cigarettes, 5 gallon gas can(full), 5 gallon gas can(water), motor oil, driving gloves, round sun glasses, various outfits plus one hat, Pocket watch, mess kit, suitcase, sewing kit, oil lamp, whiskey flask, field glasses, telescopic sight, flare gun, field radio, flashlight, bandages, boots, bone dice picture with wife and daughter.

Condemned apartment

Large Weapon cache (acquired after the war from former Officer Lockhart): .30 Browning M1917A1 (can be mounted to sidecar) 1 case hand grenades, one crate molotov coctails, Bergman mp181, double barrel 12 gauge sawed off, double barrel 12 gauge shotgun, Elephant gun, 303 Lee Enfield rifle, .25 derringer, (2) .45 colt 1911 (one I was issued one that belonged to Dennis), .38 Revolver, Model p08 Luger(war trophy), switchblade, carving knife, Machete, Black jack, Mace spray, Bullet resistant armor.

Surplus Liberty B 1917 3-5 ton truck-usually carrying motorcycle (Hidden stash compartment for smuggling)

Surplus 1918 Indian V-twin motorcycle with sidecar (sidecar equipped with machinegun mount)
liberty b truck.jpg
motormg002.jpg
Cash & Assets:
Spending Level: $50
Cash: $250
Assets: $25000.00
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Re: Characters & Character Creation

Post by Mr. Handy »

STR:
[dice]0[/dice]
CON:
[dice]1[/dice]
SIZ:
[dice]2[/dice]
DEX:
[dice]3[/dice]
APP:
[dice]4[/dice]
INT:
[dice]5[/dice]
POW:
[dice]6[/dice]
EDU:
[dice]7[/dice]
Luck:
[dice]8[/dice]
EDU (60% stat) improvement check:
[dice]9[/dice]
EDU increase:
[dice]10[/dice]
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Ranger Carl Norris

Post by Mr. Handy »

Name: Carl Norris
Player: Mr. Handy
Age: 22
Sex: Male
Occupation: Police Officer (Texas Ranger)
College, Degrees: none
Birthplace: Houston, Texas, USA

Image

Characteristics:
STR 60
CON 55
SIZ 45
DEX 75
APP 40
INT 85
POW 55
EDU 70

Sanity: 55
Current Sanity: 53
Phobias/Mental Disorders: None
Luck: 70
Current Luck: 63

Hit Points: 10
Current Hit Points: 10
Magic Points: 11
Current Magic Points: 11
Move: 9
Damage Bonus: 0
Build: 0

Appearance & Personality: Texas Ranger Carl Norris is a short, wiry man. Though he is small in stature, he makes up for it with determination and courage. He is a man of honor, sworn to uphold law and order, and his word is his bond. He loves nothing more than being in the great outdoors. He fancies himself a cowboy, though the Old West is no more, and he enjoys Western novels and movies.

Background: Carl Norris has always wanted to be a Texas Ranger; his family has several of them going back all the way to Texas's war of independence in 1836, including his father. When America entered the Great War in 1917, he rushed to enlist. He was nearly turned down due to his lack of height, but he convinced the recruitment officer that he could be a soldier, and his small size was an advantage in that he was a smaller target. He served with distinction in France, returning home to a hero's welcome. In 1919, he finally achieved his dream and joined the Texas Rangers.

Skills: (professional ones in italics, .private preceded by a dot; non-base scores bolded)

Accounting (05%):
.Animal Handling (10%): 25%
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art/Craft(Photography) (05%):
Charm (15%): 15% (+10) 25%
Climb (20%):
Credit Rating (00%): 10%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge (1/2 DEX): 37%
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
Fighting (Brawl) (25%): 55%
Firearms (Handgun) (20%): 70%
Firearms (Rifle/Shotgun) (25%): 60%
First Aid (30%): 60% (+4) 64%
Geology (01%):
Hide (10%):
History (05%):
Hypnosis (01%):
Intimidate (15%): 55%
Jump (20%):
Language (English) (EDU%): 70%
.Language (Spanish) (01%): 31%
Language (Other) (01%):
Law (05%): 25%
Library Use (20%):
Listen (20%):
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
.Natural World (10%): 25%
.Navigate (10%): 55%
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%): 45%
Read Lips (01%):
Ride (05%): 25%
Science (01%):
Sleight of Hand (10%):
Spot Hidden (25%): 45%
Stealth (20%):
.Survival (Desert) (10%): 30%
Swim (20%):
Throw (20%):
.Track (10%): 55%

Equipment:
Horse
Pair of .45 revolvers
M1903 Springfield rifle
Baton
Texas Ranger uniform
Badge
Handcuffs
Cash: $20
Assets: $500
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Characters & Character Creation

Post by kierash »

Dice rolls,[dice]0[/dice][dice]1[/dice][dice]2[/dice][dice]3[/dice][dice]4[/dice][dice]5[/dice][dice]6[/dice][dice]7[/dice][dice]8[/dice]
Education Improvements,[dice]9[/dice][dice]10[/dice][dice]11[/dice] and the d10 [dice]12[/dice]
Name: Dr. Luther Farwell
Player: Kierash
Age: 55
Sex: Male
Occupation: Doctor of Medicine
College, Degrees: Doctorate
Birthplace: Houston, Texas, USA

Characteristics:
STR 25
CON 55
SIZ 35
DEX 50
APP 40
INT 65
POW 60
EDU 90

Sanity: 60
Current Sanity: 60
Phobias/Mental Disorders: None(yet)
Luck: 60
Current Luck: 60

Hit Points: 9
Current Hit Points: 9
Magic Points: 12
Current Magic Points: 12
Move: 6
Damage Bonus: -2
Build: -2


Background: As a child Luther was rather sickly and was in and out of the hospital all of the time. His illnesses were often blamed for Luther's short stature, however during this time he gained a respect for doctors and inspiring him to give back later in life. He eventually became a general practitioner at the Pioneer Community Hospital where he met his wife Stella during her recovery from a broken arm. Not long after they got married and had a son, Henry who was born in 1898. Once the US joined the Great War Henry enlisted. In 1918 Stella died of the Spanish Flu and when Henry returned he blamed Luther for his mothers death and promptly moved to Austin to set up a life completely separate from his father. The sudden loss of family hit Luther hard. To cope he descended into a deep depression and eventually started stealing morphine from the hospital. When he was inevitably caught many years later instead of being fired and arrested, his boss Alfred DuBois, who had been friends with Luther for many years arranged his transfer to Kirby State Hospital. Immediately following the transfer he quit morphine cold turkey and began trying to turn his life around, but this sudden awarness of the world around his opened his eyes to many strange happening at Kirby.

Appearance & Personality: Luther is a very short mousy man with tinning gray hair. He wears very thick glasses on his rather small nose which make his eyes look much to big for his face. His body looks almost skeletal due to weight loss during withdraw. He is rather inquisitive and he is very passionate when it comes to things he cares about. There is nothing he loves more than his patients.


Skills: (personal ones in bold, .professional preceded by a dot; non-base scores bolded)
Accounting (05%):
Animal Handling (10%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art/Craft(Photography) (05%):
Charm (15%):
Climb (20%):
Credit Rating (00%): 40%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge (1/2 DEX):
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%): 45%
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
.First Aid (30%): 99%
Geology (01%):
Hide (10%):
History (05%): 25%
Hypnosis (01%):
Intimidate (15%):
Jump (20%):
Language (English) (EDU%): 90%
.Language (Latin) (01%): 31%
Language (Other) (01%):
Law (05%): 25%
.Library Use (20%): 40%
Listen (20%):
Locksmith (01%):
Mechanical Repair (10%):
.Medicine (01%): 72%
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%): 20%
Pilot (01%):
.Psychoanalysis (01%): 11%
.Psychology (10%): 40%

Read Lips (01%):
Ride (05%):
.Science(Pharmacy) (01%): 51%
.Science(Biology) (01%): 41%

Science(Chemistry) (01%): 31%
Sleight of Hand (10%): 30%
Spot Hidden (25%):
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):

Equipment:
Aspirin
Gauze
Notebook
Pen
Medical Case
Scalpel Set
Forceps

Spending Level: $10
Cash: $80
Assets: $2000


Whoops I didn't even realize thanks for the help
Last edited by kierash on Sat Mar 02, 2019 4:42 am, edited 5 times in total.
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Re: Characters & Character Creation

Post by Mr. Handy »

When you quote dice rolls in a previous post, it will give you the same identical rolls, which is why your rolls match jp1885's above. You can replace what's in the "dice" tags with what you're rolling, such as 3d6 or 2d6+6. You can find instructions for using the dice roller here.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Characters & Character Creation

Post by Zero »

Character sheet edited (assets modified, photos added).
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