jp1885

Portland, Maine
August, 1928.
Steven Gilbert is a wealthy businessman, a leading exponent of the bourgeoisie of the roaring twenties. He sees his heritage project going up in smoke, when Timothy, his only six-year-old son, disappears.
A group of investigators will try to find his missing son. The group may include:

1) Police detectives
2) Private detective hired by Gilbert
3) Relatives or friends strongly motivated to find the missing kid

But Timothy´s disappearance is not the only gloomy burden weighing on the Gilbert family. Alyssa, Timothy's mother, committed suicide one year ago, and the reason for such an extreme action is still obscure.

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jp1885

Post by robertod »

Please use this topic for private messages
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Post by jp1885 »

Hi Roberto. Great idea to have private chat threads!
I'm happy to play a secretary (might improve my typing in RL). I notice that secretary isn't listed as an occupation in the character sheet creation thread, but it is listed in the Investigator's Handbook, so I'll use that book for reference if it's ok.
I probably won't have time to do this until Monday, but should be good to go after that :)
Cheers,
Jon
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Oh Yes, feel free to follow the Handbook.
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Ivy Ripley.jpg
Ivy Ripley.jpg (18.95 KiB) Viewed 594 times
Name: Ivy Ripley
Player: jp1885
Age: 42
Sex: Female
Occupation: Police Secretary
Education: Finishing School
Birthplace: Boston, Massachusetts, USA
Workings Out,Secretary Occupation Skill Points: EDU × 2 + (DEX × 2 or APP × 2) Credit Rating: 9–30 Skills: Accounting, Art/Craft (Typing or Short Hand), two interpersonal skills (Charm, Fast Talk, Intimidate, or Persuade), Own Language, Library Use or Computer Use, Psychology, any one other skill as a personal or era speciality. Distribute 520 points between: STR (Strength), CON (Constitution), SIZ (Size), DEX (Dexterity), APP (Appearance), INT (Intelligence), POW (Power), EDU (Education) and Luck Maximum for any attribute is 90 Occupational Skills: EDUx2 = 150 + DEXx2 = 100 = 250 Personal Skills: 55 x 2 = 110 Age modifiers 40 to 49: = APP: -5, STR: -5, CON: -5, DEX: -5, Movement: -1, EDU: +15
Characteristics:
STR 40
CON 65
SIZ 60
DEX 50
APP 35
INT 55
POW 75
EDU 75

Sanity: 75
Current Sanity: 74 (-1 from tentacle monster in Wellington Cave)
Phobias/Mental Disorders: None
Luck: 60
Current Luck: 56 (-4 to shoot creature)

Hit Points: 12
Current Hit Points: 12
Magic Points: 15
Current Magic Points: 15
Move: 6
Damage Bonus: 0
Build: 0

Appearance & Personality: Tall, thin and severe-looking with black hair cut in a sharp Eton Crop. Speaks with a cultured Bostonian accent. A spinster and something of a 'bluestocking', she can seem quite aloof when first encountered. Ivy is intelligent, has a dry and laconic sense of humour and is always ready with a withering put-down. Thin-skinned and easily irritated, she does not suffer fools gladly and is formidable when roused. Friendship is not something that comes easy to her but she values professionalism and hard work. She is also very shrewd, having learned to read people and spot subtle signs in order to anticipate her client's needs.

Background: 'Poison' Ivy, as she is known to her colleagues, hails from an ancient Bostonian family that can trace it's ancestors back to some of the first English settlers in America.

Brought up in the stuffy, hidebound and 'old money' atmosphere of New England's elite, this academically gifted and headstrong woman caused a minor scandal when she eschewed the traditional life of the debutante. On her 21st birthday she announced to her horrified parents that she had grown bored with her life of easy privilege and had decided to 'stop shilly-shallying about on a horse all day and do something constructive instead.'

Deaf to all entreaties and threats of disinheritance she embarked on a series of secretarial jobs; her level-headed attitude, no-nonsense personality and witheringly dry wit more than compensating for her lack of vocational training. By the time her family's fortune was squandered on a series of bad investments, her career was such that she could support herself financially.

By the mid 1920s she had secured employment in Portland, Maine as a clerical assistant to the city's police force, catering mainly for the investigative bureau. Unable to stay behind her desk for long, she has a reputation for overstepping the mark and getting involved in interesting cases. Her assistance has earned her the respect of many a detective, while those that try to clip her wings soon get the sharp end of her tongue and discover exactly why she's earned her nickname!

Skills: (professional ones in italics, .private preceded by a dot; non-base scores bolded)

Accounting (05%): 30%
Animal Handling (10%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art/Craft (Shorthand) (05%): 29%
Charm (15%):
Climb (20%):
Credit Rating (00%): 30%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge: (25%):
Drive Automobile (20%):
Electrical Repair (10%):
Fast Talk (05%):
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
.First Aid (30%): 65%
Geology (01%):
Hide (10%):
History (05%):
Hypnosis (01%):
Intimidate (15%): 55%
Jump (20%):
Language (English) (75%): 76%
Language (Other) (01%):
Law (05%):
Library Use (20%): 60%
Listen (20%): 50%

Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%): 20%
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%): 60%
Read Lips (01%):
.Ride (05%): 40%
Science (01%):
Sleight of Hand (10%):
.Spot Hidden (25%): 65%
Stealth (20%)
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):

Equipment:

Cash: $60
Assets: $150

Notebook
Pencils
First Aid Kit
Flashlight
Bible
Police Whistle
Binoculars
Nightstick (1d6+db damage)
Last edited by jp1885 on Wed May 22, 2019 10:16 am, edited 7 times in total.
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Re: jp1885

Post by robertod »

Ok! Thanks!
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Post by jp1885 »

Ok, character generation complete. Please see above.
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