Characters

The voice on the phone said, "I understand that you are a friend of my son, James. He has gone missing. I require your assistance in bringing him home again...”

A university student has gone missing. Can his friends find out what has happened to James Frazer in 1920s Massachusetts?

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Characters

Post by Philulhu »

As mentioned in the preamble, investigators will be be friends of the missing James Frazer.

We’ll be using 6th edition rules with classic era careers. I’ll add more details later but if you have any questions, just ask.
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Re: Characters

Post by Mr. Handy »

I'm thinking of playing a lawyer.

What is the exact year, and where does the scenario take place?
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Re: Characters

Post by Philulhu »

We’ll be starting in Arkham in late October 1929. A lawyer should be fine, as long as you can link him to James.
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Re: Characters

Post by Philulhu »

Please post your characters here on this thread.

Here is some of the information you'll need for making your character. The easiest way will be to use the Dholes House character generator (make sure you use the 6th edition classic era generator) here: https://www.dholeshouse.org/Default

Don't forget, your character is a friend James Frazer, so please bear that in mind when creating your character. James is a 19 year old, first-year student at Miskatonic University, and the son of the banker, Gerald Fraser, a member of a notable Arkham banking family.

If you want to do it the old fashioned way...

Character creation rules


STR, CON, POW, DEX, and APP are rolled using 3D6, while EDU is rolled using 3D6+3, and INT and SIZ are determined by rolling 2D6+6. Dice rolls are made and distributed as you desire.

Minimum age is EDU+6 years.

Starting at age 40, an investigator loses 1 point from STR, CON, DEX, or APP for every 10 years of age. However, an older investigator gains 1 point of EDU for every additional 10 years of age, starting at age 30.

INTx5 for Idea; POWx5 for Luck; EDUx5 for Know. Sanity = POWx5; Hit Points = CON+SIZ/2 rounding up any fraction; Magic Points = POW.

STR+SIZ = Damage Bonus
2 to 12 = -1D6
13 to 16 = -1D4
17 to 24 = None
25 to 32 = +1D4
33 to 40 = +1D6

Occupations (and relevant skills)

[*]Antiquarian – Art, Bargain, Craft, History, Library Use, Other Language, Spot Hidden, and any one other skill as a personal or era specialty.

Artist – Art, Craft, Fast Talk, History, Photography, Psychology, Spot Hidden, any other one skill as a personal or era specialty.

Athlete – Climb, Dodge, Jump, Martial Arts, Ride, Swim, Throw, any other skill as a personal or era specialty.

Author – History, Library Use, Occult, Other Language, Own Language, Persuade, Psychology, and any one other skill as a personal or era specialty.

Clergyman – Accounting, History, Library Use, Listen, Other Language, Persuade, Psychology, and any other skill as a personal or era specialty.

Criminal – Bargain, Disguise, Fast Talk, Handgun, Locksmith, Sneak, Spot Hidden, and other skill as a personal or era specialty.

Dilettante – Art, Craft, Credit Rating, Other Language, Ride, Shotgun, any two other skills as personal or era specialties.

Doctor of Medicine – Biology, Credit Rating, First Aid, Latin, Medicine, Pharmacy, Psychoanalysis, Psychology, any one other skill as a personal or era specialty.

Drifter – Bargain, Fast Talk, Hide, Listen, Natural History, Psychology, Sneak, and one other skill as a personal or era specialty.

Engineer – Chemistry, Electrical Repair, Geology, Library Use, Mechanical Repair, Operate Heavy Machine, Physics, any other skill as personal or era specialty.

Entertainer – Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen, Psychology, any one other skill as a personal or era specialty.

Farmer/Forester – Craft, Electrical Repair, First Aid, Mechanical Repair, Natural History, Operate Heavy Machine, Track, any other skill as a personal or era specialty.

Journalist – Fast Talk, History, Library Use, Own Language, Persuade, Photography, Psychology, any one other skill as a personal or era specialty.

Lawyer – Bargain, Credit Rating, Fast Talk, Law, Library Use, Persuade, Psychology, any one other skill as a personal or era specialty.

Military Officer – Accounting, Bargain, Credit Rating, Law, Navigate, Persuade, Psychology, any one other skill as a personal or era specialty.

Missionary – Art, Bargain, Craft, First Aid, Mechanical Repair, Medicine, Natural History, Persuade, any one other skill as a personal or era speciality.

Musician – Art, Bargain, Craft, Fast Talk, Listen, Persuade, Psychology, any one other skill as a personal or era specialty.

Parapsychologist – Anthropology, History, Library Use, Occult, Other Language, Photography, Psychology, any one other skill as a personal or era specialty.

Pilot – Astronomy, Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Physics, Pilot, any one other skill as a personal or era speciality.

Police Detective – Bargain, Fast Talk, Law, Listen, Persuade, Psychology, Spot Hidden, any one other skill as a personal or era specialty.

Policeman – Dodge, Fast Talk, First Aid, Grapple, Law, Psychology, and any two of the following as a personal specialty: Bargain, Drive Automobile, Martial Arts, Ride, or Spot Hidden.

Private Investigator – Bargain, Fast Talk, Law, Library Use, Locksmith, Photography, Psychology, and any one other skill as a personal or era specialty.

Professor – Bargain, Credit Rating, Library Use, Other Language, Persuade, Psychology, and any two of the following as a personal specialty: Anthropology, Archaeology, Astronomy, Biology, Chemistry, Electronics, Geology, History, Law, Medicine, Natural History, or Physics.

Soldier – Dodge, First Aid, Hide, Listen, Mechanical Repair, Rifle, Sneak, any one other skill as a personal or era specialty.

If there is another career you fancy trying, then let me know and we can see if we can find a relevant skill set.

You have EDU × 20 additional points for occupational skills and INT × 10 additional points for personal interest skills.

Accounting (10%)
Anthropology (01%)
Archaeology (01%)
Art (05%):
________________
________________
Astronomy (01%)
Bargain (05%)
Biology (01%)
Chemistry (01%)
Climb (40%)
Conceal (15%)
Craft (05%):
________________
________________
Credit Rating (15%)
Cthulhu Mythos (00)
Disguise (01%)
Dodge (DEX x2)
Drive Auto (20%)
Electrical Repair (10%)
Fast Talk (05%)
First Aid (30%)
Geology (01%)
Hide (10%)
History (20%)
Jump (25%)
Law (05%)
Library Use (25%)
Listen (25%)
Locksmith (01%)
Martial Arts (01%)
Mechanical Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Operate Heavy Machinery (01%)
Other Language (01%):
________________
________________
________________
Own Language (EDUx5%):
________________
Persuade (15%)
Pharmacy (01%)
Photography (10%)
Physics (01%)
Pilot (01%)
________________
________________
Psychoanalysis (01%)
Psychology (05%)
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)
________________
________________
________________
________________
________________
________________

Firearms
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)
SMG (15%)

Hand Weapons
Cavalier Sabre (15%)
Cosh (40%)
Rapier (10%)
Small Knife (25%)
Sword Cane (20%)

Melee
Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)
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Re: Characters

Post by HoneyDog »

I am thinking of an artist; a painter, probably employed in advertising. I will try and start on the character tonight.

What age range are we looking at? And which college did they attend?
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Re: Characters

Post by Mr. Handy »

My character could be a friend of the family. Perhaps he represents Gerald in business matters and got to know the family that way.
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Re: Characters

Post by Philulhu »

James was educated up to the age of 18 at Arkham High School, with some additional private tutoring. He is now studying Business & Economics at the School of Law and Business at the Miskatonic University.

James is 19 (in his first year at university) and I envisaged his friends to be of a similar age. That said, an older family friend would also work, although I wouldn’t have thought that they would be a generation apart i.e. not more than 20 years older.

Mr Handy & Honeydog - happy with a lawyer and an artist.

Peper757 & Mallard - have you any thoughts about your characters?
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Re: Characters

Post by HoneyDog »

That's fine Phil, I'll make my character a fellow student. Makes more sense.
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Re: Characters

Post by Philulhu »

HoneyDog wrote:That's fine Phil, I'll make my character a fellow student. Makes more sense.
An art student? ;)
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Re: Characters

Post by HoneyDog »

Well, perhaps a business student too but someone whose interest in painting takes precedence over studies, and who is thinking about trying to make a living with his talent.
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Re: Characters

Post by Philulhu »

I can’t find reference to Miskatonic University having an art faculty so a business student with art as a hobby/potential future career path would work best.
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Re: Characters

Post by Mallard »

I’m considering an up and coming baseball player who currently attends university with James. Some quick research suggests their are strong precedents for this in the 1920s, where of course baseball was huge. I’m doing some more research to make sure I get this right, first. Any thoughts?
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Re: Characters

Post by Philulhu »

The was an explosion of sports fellowships post-World War One in America, so your character could be a be enrolled under such terms. Although the MU Is predominantly a serious academic institution, that’s not to say that they might not have followed suit. Sports fellowship students were often enrolled based upon their sporting - as opposed to acedemic - prowess, however ... :)

The university’s baseball team is the Badgers (as are all the other male teams at MU).

Go, Go, Go! Dig, Dig, Dig! Go, Go, Go! B-A-D-G-E-R-S...... TEAM! (The successful -and only - entry for the 1920s team cheer competition, now adopted as the official MU cheer for its sports teams).
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Re: Characters

Post by HoneyDog »

This is mine, hope it's okay!

Name: Howard King
Howard King.jpg
Artist (Painter), Student
Education: Business & Administration Sophomore, Miskatonic University
Place of Birth: Phoenix, Arizona
Age: 21

Howard is a business sophomore but lacks the passion for his chosen subject, as he was forced into it by his father with the intention of him carrying on the family business. Additionally, he has little academic aptitude. Instead he dreams of being a painter and spends much of his time creating abstract works. He is quite talented though, and may have a future if he’s able to make the most of the opportunities which might present themselves. However, unless he pays more attention to his grades, he is likely to find himself on his way home to Arizona in disgrace, and destined to spend a lifetime in what he sees as drudgery. He is something of a bohemian, and can often be found at the Desolate Highway Cafe in Arkham. He counts James Frazer as a friend, and would be motivated to help him if James is in trouble.

He is big and strong but clumsy. He is not a particularly gregarious character, and often needs the guidance of others to make decisions. His preoccupation with his art makes him somewhat single-minded, and to be honest, a trifle boring.

STR:14
CON:11
DEX:5
APP:14
POW:11
SIZ:14
INT:8
EDU:11
SAN:55 50 49 45 39 33 32 27

Idea: 40
Luck: 55
Know: 55
DB: +1d4
HP:13 12
MP: 11

Accounting (10%)
Anthropology (01%)
Archaeology (01%) 11
Art (Painting) (05%):75
Art History: 56
Astronomy (01%)
Bargain (05%) 35
Biology (01%)
Chemistry (01%)
Climb (40%)
Conceal (15%)
Craft (05%):
________________
________________
Credit Rating 45%
Cthulhu Mythos (00)01
Disguise (01%) 11
Dodge (DEX x2)
Drive Auto (20%)
Electrical Repair (10%)
Fast Talk (05%)
First Aid (30%)
Geology (01%)
Hide (10%) 20
History (20%) 40
Jump (25%)
Law (05%)
Library Use (25%) 45
Listen (25%) 33
Locksmith (01%)
Martial Arts (01%)
Mechanical Repair (20%)
Medicine (05%)
Natural History (10%) 20
Navigate (10%)
Occult (05%)
Operate Heavy Machinery (01%)
Other Language (01%):
Own Language (EDUx5%): 40
________________
Persuade (15%) 35
Pharmacy (01%)
Photography (10%) 40
Physics (01%)
Pilot (01%)
________________
________________
Psychoanalysis (01%)
Psychology (05%) 35
Ride (05%) 35
Sneak (10%)
Spot Hidden (25%) 35
Swim (25%)
Throw (25%)
Track (10%)

Fist/Punch 64
Last edited by HoneyDog on Wed Aug 26, 2020 1:07 am, edited 13 times in total.
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Re: Characters

Post by Philulhu »

That looks good to me.
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William Preston, Esquire

Post by Mr. Handy »

STR, CON, POW, DEX, APP:
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
SIZ, INT:
[dice]5[/dice]
[dice]6[/dice]
EDU:
[dice]7[/dice]
Name: William Preston, Esquire
Player: Mr. Handy
Age: 29
Sex: Male
Occupation: Lawyer
College, Degrees: B.S., Pre-Law, Miskatonic University, 1922; Law, Miskatonic University, 1925
Birthplace: Boston, Massachusetts, USA

Image

Characteristics:
STR 8
CON 11
SIZ 12
DEX 10
APP 8
INT 16 (Idea - 80)
POW 13 (Luck - 65)
EDU 14 (Know - 70) [includes +1 from age]

Sanity: 65
Current Sanity: 38
Phobias/Mental Disorders: None
Maximum Sanity: 91

Hit Points: 12
Current Hit Points: 12
Magic Points: 13
Current Magic Points: 13
Damage Bonus: +0

Appearance & Personality: William Preston is a man of average build, with short dark hair. While he takes the law and his profession seriously, he is known to have a sense of humor outside of work. William chose to become a lawyer because he wanted to help people. He is able to understand the arcane secrets of the law better than most, navigating through precedent, finding loopholes, and crafting arguments to win over people.

Background: William grew up in Boston, where he excelled in his studies, and he went to Miskatonic University, where he continued to do so. It was there that he met Amelia, a fellow student. They fell in love, and they were married in 1922 shortly after they both graduated. William continued his studies in law school, earning his degree in 1925 and passing the Bar exam months later. One of his clients is Gerald Frazer, whom he helps with business matters, having a good head for economics himself. He is a friend of Gerald's family and has taken an interest in guiding young James, who attends his alma mater.

Skills: (professional one in italics, .private preceded by a dot; non-base scores bolded)

Accounting (10%): 50%
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%): 35%
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 55%
Cthulhu Mythos (00%): (+5 +1 +2 +1) 9%
Disguise (01%):
Dodge (DEX×2): 20% (+2) 22%
.Drive Auto (20%): 50%
Electrical Repair (10%):
Fast Talk (05%):
.First Aid (30%): 50% (+1) 51%
Geology (01%):
Hide (10%):
History (20%):
Jump (25%): 25% (+8) 33%
Law (05%): 55%
Library Use (25%): 55% (+1) 56% (+10) 66%
.Listen (25%): 60% (+8) 68% (+7) 75%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU×5%): 70%
Persuade (15%): 65%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 55% (+4) 59% (+8) 67%
Ride (05%):
Sneak (10%):
.Spot Hidden (25%): 60% (+1) 61% (+3) 64%
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%): 25% (+2+2) 29%
Grapple (25%):
Small Club (25%) 25% (+1) 26%

Firearms:
.Handgun (20%): 60%
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
.32 automatic pistol
extra .32 magazines
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(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Characters

Post by Philulhu »

That looks fine, Mr Handy. A friend of the family, sent along to keep an eye on the youngsters?
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Re: Characters

Post by Mr. Handy »

Thanks. Something like that. I didn't have time last night to fill in Appearance and Personality and Background, but I just edited them into my sheet.
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The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Characters

Post by Philulhu »

That’s great. Thanks.
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Re: Characters

Post by Mallard »

Rolls
STR, CON, POW, DEX, and APP
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]

EDU
[dice]5[/dice]

INT and SIZ
[dice]6[/dice]
[dice]7[/dice]
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