Characters

December 1880. The characters are tasked to assist in the case of a suspected haunting by a recently murdered landowner on Dartmoor. Investigations will drag them into a confrontation with an ancient horror, and a terrible curse.

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Characters

Post by HoneyDog »

You can post your characters here on this thread. Below is some of the information you'll need for making your character. If you already have one, that's okay. Important! Please read the note on characters in the OOC thread:

Character creation rules:

STR, CON, POW, DEX, and APP are rolled using 3D6, while EDU is rolled using 3D6+3, and INT and SIZ are determined by rolling 2D6+6. Dice rolls are made and distributed as you desire.

Minimum age is EDU+6 years.

Starting at age 40, an investigator loses 1 point from STR, CON, DEX, or APP for every 10 years of age. However, an older investigator gains 1 point of EDU for every additional 10 years of age, starting at age 30.

INTx5 for Idea; POWx5 for Luck; EDUx5 for Know. Sanity = POWx5; Hit Points = CON+SIZ/2 rounding up any fraction; Magic Points = POW.

STR+SIZ = Damage Bonus
2 to 12 = -1D6
13 to 16 = -1D4
17 to 24 = None
25 to 32 = +1D4
33 to 40 = +1D6

Lower Class occupations: Cab Driver, Laborer, Servant.
Lower to Middle Class occupations: Adventuress, Artist, Author, Craftsman, Criminal, Entertainer, Inquiry Agent, Journalist, Policeman, Shopkeeper, Soldier.
Middle Class occupations: Clergyman, Consulting Detective, Professor/Scholar, Scientist.
Middle to Upper Class occupations: Antiquarian, Dilettante, Ex-Military or serving Officer, Explorer, Lawyer, Physician, Spy.
Upper Class occupations: Aristocrat.

If you don't have the Gaslight handbook and you're not sure what skills go with which occupation, please let me know.

Income by Social Class (£):
Lower Class = 1D2x100
Lower to Middle Class = (1D2+1)x100
Middle Class = (1D3+2)x100
Middle to Upper Class = (1D6+6)x100
Upper Class = 1D10x1000

Credit Rating base skill = 5% per £100 of income, except Upper Class = 65%.

EDU×20 additional points for occupational skills, and INT×10 additional points for personal interest skills.

Skills:
Accounting (10%)
Anthropology (01%)
Archaeology (01%)
Art (05%)
Astronomy (01%)
Bargain (05%)
Biology (01%)
Chemistry (01%)
Climb (40%)
Conceal (15%)
Craft (05%)
Credit Rating (various)
Cthulhu Mythos (00)
Disguise (01%)
Dodge (DEX x2)
Drive Carriage (20%)
Electr. Repair (10%)
Fast Talk (05%)
First Aid (30%)
Geology (01%)
Hide (10%)
History (20%)
Jump (25%)
Law (05%)
Library Use (25%)
Listen (25%)
Locksmith (01%)
Martial Arts (01%)
Mech. Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Opr. Hvy. Mch. (01%)
Other Language (01%)
Own Language (EDUx5%)
Persuade (15%)
Pharmacy (01%)
Photography (10%)
Physics (01%)
Pilot Balloon (01%)
Pilot Boat (01%)
Psychology (05%)
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)

Firearms:
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)

Melee:
Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)

Some example hand weapons:
Sword Cane (20%)
Rapier (10%)
Cavalier Sabre (15%)
Small Knife (25%)
Cosh (40%)
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Re: Characters

Post by Philulhu »

Are you ok with us using the Dholes Hole 6th ed. character generator?
Last edited by Philulhu on Tue Aug 21, 2018 4:31 pm, edited 1 time in total.
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Re: Characters

Post by Raiko »

Philulhu wrote:Are you ok with us using the Dholes Home 6th ed. character generator?
I was going to use Dholes House, unfortunately it only has classic era investigators for 6th edition.

PS: Should probably post these posts in the OOC thread to keep Honeydog's character thread tidy (these posts can easily be moved later though).
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Post by Rooter »

Name: Percy Stringer
Age: 29
Gender: Male
Occupation: Journalist
Social Class: Lower to middle

Image

A journalist for Harper's Magazine as well as several of the less reputable London newspapers, Percy has been following the recent spiritualism trend with some interest. While he is convinced that mediums and the like are charlatans, some of the stranger occult writings he has come across in his research make him wonder if there is more going on beneath the surface. His investigative inclinations have led to him joining a society dedicated to exploring such phenomena even knowing his editors wouldn't approve.

STR 10
CON 13
POW 14 (Luck 70)
DEX 9
APP 10
EDU 13 (Know 65)
INT 12 (Idea 60)
SIZ 14

Sanity 70
Hit Points 14
Magic Points 14
Damage Bonus 0
Income £300 (Credit Rating 15%)

EDUx20 = 260, INTx10 = 120

Occupational skills:

Accounting 20%
Dodge 48%
Fast Talk 45%
Library Use 55%
Listen 55%
Other Language (French) 11%
Own Language 75%
Persuade 45%
Photography 20%
Psychology 45%
Spot Hidden 45%

Personal interest skills:

Natural History 40%
Navigate 40%
Occult 25%
Ride 25%
Handgun 40%

All other skills at base level.
Last edited by Rooter on Thu Aug 23, 2018 2:30 pm, edited 1 time in total.
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Re: Characters

Post by HoneyDog »

He's fine but he's really old Rooter! Are you sure you want to make him this age?
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Re: Characters

Post by Rooter »

Well, I'm happy to change if you anticipate it being a problem. I'm not fixed on the idea. Is 68 unrealistic?
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Re: Characters

Post by HoneyDog »

You've not been to Dartmoor? It's a dark and forbidding place, cold and grey and miserable in the winter. I would take 10 years off him at least. In Victorian times, he'd be on his last legs.
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Re: Characters

Post by Raiko »

On the other hand, we're all likely to be dead/insane in a week's time! So at least he won't die young.
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Re: Characters

Post by HoneyDog »

That's true. I just feel terrible imagining how cold and damp he'll feel, poor old bugger.
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Re: Characters

Post by Rooter »

Yes, very true, Raiko but I see what you mean, HD. Let me come up with something else tomorrow.
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Re: Characters

Post by Philulhu »

I’ve got my basic stats and some points to spend so I’ll have a go with Byakhee in the morning to pull it all together.
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Alexander Campbell

Post by Mr. Handy »

Player: Mr. Handy
Name: Dr. Alexander Campbell
Age: 33
Sex: Male
Occupation: Scientist
Colleges, Degrees: B.Sc., Physics, Cambridge, 1867; M.Sc., Physics, Cambridge, 1869; D.Sc., Physics, Cambridge, 1877
Birthplace: Edinburgh, Scotland

Image

Characteristics:
STR: 9
CON: 12
SIZ: 11
DEX: 10
APP: 8
INT: 16 (Idea - 80)
POW: 16 (Luck - 80)
EDU: 18 [includes +1 from age] (Know - 90)

Sanity: 80
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 12
Magic Points: 16
Damage Bonus: -+0

Background: Dr. Alexander Campbell is a brilliant Scottish inventor who has always been fascinated with technology. A child prodigy, he always excelled in his education, and he was admitted to Cambridge at 16. He continued his studies and research after graduation, always keeping up with the latest scientific advances. He now has a laboratory in London, where he works tirelessly to invent the next big thing. The invention of telephone has inspired him, and he wonders if there is perhaps a way to transmit sound without wires. Alexander is a rational man, believing that everything has a scientific explanation. He doesn't have much of a social life, being consumed by his work, and he never married. The only person he has regular contact with is his housekeeper/assistant. He doesn't know what he'd do without her.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Animal Handling (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%): 56%
Climb (40%):
Conceal (15%):
Craft(Engineering) (05%): 60%
Credit Rating (25%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 20%
Drive Carriage (20%):
.Electrical Repair (01%): 71%
Fast Talk (05%):
.First Aid (30%): 60%
Geology (01%):
Hide (10%):
History (20%): 40%
Jump (25%):
Law (05%):
Library Use (25%): 60%
.Listen (25%): 55%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 60%
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU x 5%): 90%
Persuade (15%): 60%
Pharmacy (01%):
Photography (10%):
Physics (01%): 76%
Pilot Balloon (01%):
Pilot Boat (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 60%
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
.Shotgun (30%): 60%
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Characters

Post by HoneyDog »

He looks like a good character Mr. Handy. He doesn't sound like someone who'd be interested in supernatural things though. What would be his motivation?
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Re: Characters

Post by Mr. Handy »

To try to prove that there's a scientific cause to seemingly inexplicable events.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Characters

Post by HoneyDog »

So he'll be an Agent Scully type!
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Re: Characters

Post by Philulhu »

Investigator Name: Captain Aubrey FitzWilliam
Occupation: Military Officer
Colleges, Degrees: Royal Military College, Sandhurst
Birthplace: County Clare, Ireland
Mental Disorders: None
Sex: M Age: 28
Class: Middle to Upper Class
Income: £700pa (Middle to Upper Class = [dice=total]0[/dice] x 100 = 700).*

Image

BACKGROUND

Captain Aubrey FitzWilliam is the third son of English landowners and was brought up on the family estate in County Clare, Ireland. He joined the army following a period at Royal Military College, Sandhurst and has spent most of the last ten years fighting abroad.

Captain FitzWilliam stands 6' 0'' tall and is in good physical condition, other than a slight limp as a result of his wound. His dark hair is cut to regulation length and he sports a fashionable muttonchop mustache. He is normally attired in a tweed suit (or his dress uniform if the occasion demands), and carries a sturdy wooden cane (which can be used as a club, if required). He is used to giving orders and having them obeyed, so comes across as a bit of a martinet, although he is not as humourless as he may first appear.

Captain Fitzwilliam is a serving member of the 80th Regiment of Foot (Staffordshire Volunteers) and is currently recuperating following an injury sustained in Natal. The wound itself was relatively minor, but the infection that followed was not and with his time in the army coming to an end, the decision was made to ship him back to England. After a few months spent at home and at a bit of loose end, he has been dispatched to spend some time with his maiden great-aunt, Maud, a formidable woman who lives alone in London.

Aunt Maud is devoutly religious and was disturbed to hear about a series of meetings of a spiritualist society that were taking place locally. She instructed her great-nephew to attend the meetings to report back on what he has heard. Captain FitzWilliam duly attended and, despite his own skepticism on the subject matter, has enjoyed the social side of the meetings, giving him the opportunity to meet new people outside the confines of his great-aunt’s rather limited circle of spinster friends or the sometimes boorish gatherings at The Army & Navy Club.

STATS
STR: 13
DEX: 11
INT: 15
Idea: 75
CON: 11
APP: 10
POW: 9
Luck: 45
SIZ: 15
SAN: 45 41
EDU: 17
Know: 85
Cthulhu Mythos: 99
Damage Bonus: +1D4

SKILLS (Professional Skills in BOLD, Hobbies in ITALICS)
Accounting 10%
Anthropology 1%
Archaeology 1%
Astronomy 1%
Bargain 5%
Biology 26%
Chemistry 1%
Climb 40%
Conceal 45%
Credit Rating 35%
Cthulhu Mythos 0%
Dodge 30%
Drive Carriage 50%
Electrical Repair 10%
Fast Talk 5%
First Aid 40%
Geology 1%
Hide 10%
History 20%
Jump 25%
Law 5%
Library Use 25% *
Listen 25%
Locksmith 1%
Martial Arts 1%
Mechanical Repair 50%
Medicine 5%
Natural History 45%
Navigate 55%
Occult 5%
Operate Hvy. Machine 1%
Persuade 40%
Pharmacy 1%
Photography 10%
Physics 1%
Pilot Balloon 1%
Pilot Boat 1%
Psychology 25% *
Ride 65%
Sneak 45%
Spot Hidden 25%
Swim 25%
Throw 25%
Track 40%

Handgun 65%
Machine Gun 15%
Rifle 55%
Sabre 55%
Shotgun 30%

Fist/Punch 50%
Head Butt 10%
Kick 25%
Grapple 25%
Last edited by Philulhu on Mon Aug 26, 2019 11:50 pm, edited 6 times in total.
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Re: Characters

Post by Raiko »

Player: Raiko
Name: Melody Flores
Age: 26
Sex: Female
Occupation: Servant (Housekeeper)
Colleges, Degrees: n/a
Birthplace: Limehouse, London
Social Class: Lower
Melody Flores
Melody Flores
Characteristics:
STR: 9
CON: 11
SIZ: 11
DEX: 12
APP: 17
INT: 12 (Idea - 60)
POW: 15 (Luck - 75)
EDU: 14 (Know - 70)

Sanity: 75
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 11
Magic Points: 14
Damage Bonus: ±0

Background:

Melody was born in Limehouse, London on 2nd November 1854, and is the youngest of seven children. Her seamstress mother Amelia - originally from Inverness, Scotland - is the daughter of a soldier who survived a musket wound at Waterloo in his youth and rose to the rank of Colour Sergeant in the Scots Guards. Her father Charles Flores was raised in Liberia on Africa's Pepper Coast, but as the eldest son of a free-born black family from Virginia repatriated by the ACS in 1825, he never really felt at home in Africa. And so he voyaged to England on the crew of a British merchantman - inspired by tales of the Queen Victoria and her magnificent capital city from where she ruled the world.

Three of Melody's siblings died during the cholera epidemic of 1858 and although both her parents survived, her mother had been grievously ill and never fully recovered her strength. This placed a great burden upon her father to support his surviving family, almost impossible on the poor wages paid to workers at the East India docks. As a result he had little choice but to return to sea, in order to earn a better wage.

Lacking any formal education other than Sunday school, Melody none-the-less is literate and her mother made sure that she had a good grasp of arithmetic, qualities that, together with her skill as a cook, have allowed her to make an excellent housekeeper. She enjoys her work and the company of Doctor Campbell, she goes about her business of keeping his house quietly, so as to not distract from his work. Much of the Doctor's works are far beyond her capacity to understand, but thanks to her own skill with numbers she has picked up a rudimentary understanding of the basics his scientific theories.

Unlike Doctor Campbell, Melody is superstitious; as a child she loved nothing more than listening to her mother recounting folk tales of kelpies, bean-nighe and other spirits and ghosts said to haunt the lochs and highlands of Scotland, and spooky urban myths exaggerated by the other children of London's East End - better yet, on his rare returns home from sea her father would tell tales of myths, legends and sea serpents from every corner of the world. Doctor Campbell finds her belief in ghosts and bogeymen amusing, and she suspects that a part of the reason for their current journey to the moors of Devon is so that he can try to prove to her that there's no such thing as ghosts - just science.
Melody and Doctor Campbell
Melody and Doctor Campbell
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%): 50%
Animal Handling (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%): 15%
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft(Cooking) (05%): 45%
Credit Rating (05%):
Cthulhu Mythos (00%):
Disguise (01%):
●Dodge (24%): 40%
Drive Carriage (20%):
Electrical Repair (01%):
●Fast Talk (05%): 55%
First Aid (30%): 65%
Geology (01%):
Hide (10%): 50%
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%): 75%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
●Occult (05%): 15%
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU x 5%): 70%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
●Physics (01%): 10%
Pilot Balloon (01%):
Pilot Boat (01%):
Psychology (05%):
Ride (05%):
Sneak (10%): 75%
●Spot Hidden (25%): 60%
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):

Income: £100
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Re: Characters

Post by HoneyDog »

Great character!
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Re: Characters

Post by Raiko »

Thank you, I'm really looking forward to the game.
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Re: Characters

Post by aine »

Image

Name: Isolde Beauchant
Age: 26
Gender: Female
Occupation: Governess/Medium
Social Class: Lower to Middle

STR 19
CON 10
POW 9
DEX 12
APP 13
EDU 15
INT 16
SIZ 8

Idea 80
Luck 50
Know 75
Sanity 50

Hit Points 9
Magic Points 10
Damage Bonus 0
Income £300

EDUx20 = 300, INTx10 = 160

Background:
Isolde Beauchant, formally Owen, is the daughter of Owen Owen an impoverished astronomer living in Ironbridge, Shropshire. In order to live, and to remove from the sticks, Isolde became a governess and was hired to teach astronomy and the other more usual accomplishments to the young children at Godington House, Kent for the Toke family. Five years ago, Isolde found she had a natural gift for communing with spirits when the household ghosts suddenly began a period of great activity after the fifth son was born. The family were so grateful when Isolde managed to calm the the situation after many wakeful nights that they introduced her to other similar accosted families and Isolde began a frenetic few years as a medium as her fame spread. She has also been busy studying all she can find on the occult.

Isolde now has a firm reputation as an accomplished medium, has little income but many lavish gifts and has a full diary.
She is presently residing at Half Moon Street, London.

Skills in bold. Occupational skills preceeded by . and hobbys in italics.

Accounting (10%)
Anthropology (01%)
Archaeology (01%)
.Art (05%) 55%
.Astronomy (51%)
Bargain (05%)
Biology (01%)
Chemistry (01%)
Climb (40%)
Conceal (15%) 45%
.Craft: Music(05%) 55%
Credit Rating 15%
Cthulhu Mythos (00)
Disguise (01%)
Dodge (DEX x2)
Drive Carriage (20%)
Electr. Repair (10%)
Fast Talk (05%) 25%
First Aid (30%)
Geology (01%)
Hide (10%)
.History (20%) 70%
Jump (25%)
Law (05%)
.Library Use (25%) 75%
Listen (25%)
Locksmith (01%)
Martial Arts (01%)
Mech. Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%) 41%
Opr. Hvy. Mch. (01%)
.Other Language: French (01%) 51%
Own Language (EDUx5%) 80%
Persuade (15%) 45%
Pharmacy (01%)
Photography (10%)
Physics (01%)
Pilot Balloon (01%)
Pilot Boat (01%)
Psychology (05%) 45%
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)

Firearms:
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)

Melee:
Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)
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