Page 1 of 1

OOC: Blank Character Sheet Template

Posted: Tue Aug 22, 2017 2:36 pm
by BenTheRat
For ease of reference and use by new players, below is a blank character sheet.

Name:
Age: (We'll start the game August 1927)
Sex:
Occupation:
Residence: (Should be Bridgeport, MA or near there up to Boston, or you are visiting)
Birthplace:

Personal Description:
<Optional: Picture>

Backstory:
<Include Ideology, significant people, traits, Injuries or scars, encounters with strange entities.>

Phobias & Manias:

Languages Spoken:

Characteristics
STR (3d6 x5)
CON (3d6 x5)
SIZ ((2d6+6) x5)
DEX (3d6 x5)
APP (3d6 x5)
INT ((2d6+6 x5)
POW (3d6 x5)
EDU ((2d6+6) x5)
Luck (3d6 x5)

Damage Bonus: (based on Str and Siz)
Build:
Move Rate (based on Dex, Str and Siz)

Sanity: (= to POW)
current Sanity:
Magic Points: (POW/5)
current Magic Points:

Max Hit Points = (CON+SIZ)/10):
current Hit Points:

Skills
Occupational Skill Points: (depends on occupation, but usually EDU x4, ask if you are using something outside the book. Should be highlighted in italics)
Interest Skill Points: (Int x2): (should be preceded by a dot ("."))
Any skill with points added upon creation of character: (should be highlighted in bold text)
Skills with numbers under them are general, to add points to them, pick a specialty. (E.g. photography for Art/Craft or Chemistry for Science) You may have more than 2 specific skills for a general area, simply add 3, 4, etc.

Accounting (05%):
Anthropology (01%):
Appraise (05%);
Archaeology (01%):
Art/Craft (05%):
1.
2.
Charm (15%):
Climb (20%):
Credit Rating (00%):
Cthulhu Mythos (00%):
Disguise (05%):
Dodge (DEX/2):
Drive Auto (20%):
Electr. Repair (10%):
Fast Talk (05%):
First Aid (30%):
History (05%):
Intimidate (15%):
Jump (20%):
Language Other (01%):
1.
2.
Language Own (EDU):
Law (05%):
Library Use (20%):
Listen (20%):
Locksmith (01%):
Mech. Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (05%):
Opr. Hvy. Mch. (01%):
Persuade (10%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
1.
2.
Psychology (10%):
Psychoanalysis (01%)
Ride (05%):
Science(01%):
1.
2.
Sleight of Hand (10%):
Spot Hidden (25%):
Stealth (20%):
Survival (10%):
1.
2.
Swim (20%):
Throw (20%):
Track (10%):

Hand to Hand Combat Skills:
Fighting Brawl (25%)
1.
2.

Ranged Combat Skills
Firearms Pistol (20%):
Firearms Rifle/Shotgun (25%):
1.
2.

Inventory
Property/Equipment/Cash carried