OOC: Blank Character Sheet Template

The headline in the newspaper reads 'Huge Hounds Haunt Hockomock'. The police have closed the case as only being coyotes and a crazy farmer. But you know better when it comes to stories that don't seem quite right. Where do these black hounds come from, what do they want (besides their nightly chicken dinner)? And how do you stop them?

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OOC: Blank Character Sheet Template

Post by BenTheRat »

For ease of reference and use by new players, below is a blank character sheet.

Name:
Age: (We'll start the game August 1927)
Sex:
Occupation:
Residence: (Should be Bridgeport, MA or near there up to Boston, or you are visiting)
Birthplace:

Personal Description:
<Optional: Picture>

Backstory:
<Include Ideology, significant people, traits, Injuries or scars, encounters with strange entities.>

Phobias & Manias:

Languages Spoken:

Characteristics
STR (3d6 x5)
CON (3d6 x5)
SIZ ((2d6+6) x5)
DEX (3d6 x5)
APP (3d6 x5)
INT ((2d6+6 x5)
POW (3d6 x5)
EDU ((2d6+6) x5)
Luck (3d6 x5)

Damage Bonus: (based on Str and Siz)
Build:
Move Rate (based on Dex, Str and Siz)

Sanity: (= to POW)
current Sanity:
Magic Points: (POW/5)
current Magic Points:

Max Hit Points = (CON+SIZ)/10):
current Hit Points:

Skills
Occupational Skill Points: (depends on occupation, but usually EDU x4, ask if you are using something outside the book. Should be highlighted in italics)
Interest Skill Points: (Int x2): (should be preceded by a dot ("."))
Any skill with points added upon creation of character: (should be highlighted in bold text)
Skills with numbers under them are general, to add points to them, pick a specialty. (E.g. photography for Art/Craft or Chemistry for Science) You may have more than 2 specific skills for a general area, simply add 3, 4, etc.

Accounting (05%):
Anthropology (01%):
Appraise (05%);
Archaeology (01%):
Art/Craft (05%):
1.
2.
Charm (15%):
Climb (20%):
Credit Rating (00%):
Cthulhu Mythos (00%):
Disguise (05%):
Dodge (DEX/2):
Drive Auto (20%):
Electr. Repair (10%):
Fast Talk (05%):
First Aid (30%):
History (05%):
Intimidate (15%):
Jump (20%):
Language Other (01%):
1.
2.
Language Own (EDU):
Law (05%):
Library Use (20%):
Listen (20%):
Locksmith (01%):
Mech. Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (05%):
Opr. Hvy. Mch. (01%):
Persuade (10%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
1.
2.
Psychology (10%):
Psychoanalysis (01%)
Ride (05%):
Science(01%):
1.
2.
Sleight of Hand (10%):
Spot Hidden (25%):
Stealth (20%):
Survival (10%):
1.
2.
Swim (20%):
Throw (20%):
Track (10%):

Hand to Hand Combat Skills:
Fighting Brawl (25%)
1.
2.

Ranged Combat Skills
Firearms Pistol (20%):
Firearms Rifle/Shotgun (25%):
1.
2.

Inventory
Property/Equipment/Cash carried
Call of Cthulhu
Arkham Horror
Cthulhu Wars
****************
The Rat's Haunting
A Star on the Shore
****************
A Dream of Japan
Watch the World Burn
Shadows over Dunwich

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