Character Creation
Posted: Mon Jul 31, 2017 9:06 am
You guys can post your characters here. I'm going to post the rules for making 6th edition characters here as well.
Here is a link to a Dark Ages character sheet: https://ttop.rem.uz/Call%20Of%20Cthulhu ... 0Sheet.pdf
Attributes
Since you guys are playing characters who are taking work as mercenaries I figure the minimum you can have for an attribute is 8.
Strength (STR): Roll 3 six-sided dice and add them together to determine the value for STR.
Constitution (CON): Roll 3 six-sided dice and add them together to determine the value for CON.
Dexterity (DEX): Roll 3 six-sided dice and add them together to determine the value for DEX.
Size (SIZ): Roll 2 six-sided dice, add them together and add 6 to that total to determine the value for SIZ.
Intelligence (INT): Roll 2 six-sided dice, add them together and add 6 to that total to determine the value for INT.
Power (POW): Roll 3 six-sided dice and add them together to determine the value for POW.
Appearance (APP): Roll 3 six-sided dice and add them together to determine the value for APP.
Education (EDU): Roll 3 six-sided dice, add them together and add 3 to the total to determine the value for EDU.
Idea is simply your INT score multiplied by 5.
Knowledge is your EDU score multiplied by 5.
Luck is your POW score multiplied by 5.
Add your STR and SIZ and consult the Damage Bonus Table to find your damage bonus.
STR + SIZ DB
2 to 12 -1D6
13 to 16 -1D4
17 to 24 +0
25 to 32 +1D4
33 to 40 +1D6
Magic Points are equal to your POW.
Hit Points are figured by adding SIZ and CON together, then dividing the total by two and rounding up.
Sanity (SAN) begins at a level equal to your POW score multiplied by 5.
Next, pick an Occupation for your characters and then choose 8 skills that are your "occupation skills". If you'd like some examples from the book let me know. Multiply your EDU score by 15 to get the number of points to spread amongst your Occupation Skills (no skill can go over 80). Then do your hobby skills; to determine how many points you have to spend on them, multiply your INT score by 10 (you can put the hobby points into your occupations skills as well).
Tomorrow I'm going to post some more stuff for character creation.
Here is a link to a Dark Ages character sheet: https://ttop.rem.uz/Call%20Of%20Cthulhu ... 0Sheet.pdf
Attributes
Since you guys are playing characters who are taking work as mercenaries I figure the minimum you can have for an attribute is 8.
Strength (STR): Roll 3 six-sided dice and add them together to determine the value for STR.
Constitution (CON): Roll 3 six-sided dice and add them together to determine the value for CON.
Dexterity (DEX): Roll 3 six-sided dice and add them together to determine the value for DEX.
Size (SIZ): Roll 2 six-sided dice, add them together and add 6 to that total to determine the value for SIZ.
Intelligence (INT): Roll 2 six-sided dice, add them together and add 6 to that total to determine the value for INT.
Power (POW): Roll 3 six-sided dice and add them together to determine the value for POW.
Appearance (APP): Roll 3 six-sided dice and add them together to determine the value for APP.
Education (EDU): Roll 3 six-sided dice, add them together and add 3 to the total to determine the value for EDU.
Idea is simply your INT score multiplied by 5.
Knowledge is your EDU score multiplied by 5.
Luck is your POW score multiplied by 5.
Add your STR and SIZ and consult the Damage Bonus Table to find your damage bonus.
STR + SIZ DB
2 to 12 -1D6
13 to 16 -1D4
17 to 24 +0
25 to 32 +1D4
33 to 40 +1D6
Magic Points are equal to your POW.
Hit Points are figured by adding SIZ and CON together, then dividing the total by two and rounding up.
Sanity (SAN) begins at a level equal to your POW score multiplied by 5.
Next, pick an Occupation for your characters and then choose 8 skills that are your "occupation skills". If you'd like some examples from the book let me know. Multiply your EDU score by 15 to get the number of points to spread amongst your Occupation Skills (no skill can go over 80). Then do your hobby skills; to determine how many points you have to spend on them, multiply your INT score by 10 (you can put the hobby points into your occupations skills as well).
Tomorrow I'm going to post some more stuff for character creation.