It’s the first week of January, 2018. An apocalyptic ice storm struck Lafontaine, Missouri on Jan. 2. An extreme cold front from the northeast caused a 30˚ drop in ground temperature over a matter of hours. Simultaneously, humidity reached 100% and a thunderstorm blanketed the region. The rain, already barely above freezing, coated everything in layer upon layer of ice. Roofs collapsed under four-inch sheets. Trees exploded as sap flash-froze in the trunks. Transformers shorted out and fell flaming from their posts. Cars not crushed by falling debris skidded off impassible roads or froze up. Flights in and out of the area were cancelled. The governor declared the city a disaster area, but the ice and continuing winter weather prevented dispatch of services.
Inside Lafontaine, a mothballed Green Box—a storage facility rented by the conspiracy in the old days—sent a silent alarm to Delta Green on the night of the storm. The contents of the box were never inventoried after the organizational restructuring in 2001, and the Friendly caretaker on site is not responding. Delta Green doesn’t know what caused the breach or what potential threats might now be in the field. They need eyes on the ground.
The nearest available operatives—the players’ Agents—each get a call from a known Delta Green case officer the afternoon of Jan. 5. The call comes in the usual way, from one of half a dozen numbers arranged ahead of time but which frequently change. The caller did his best to sound like he was confirming an ordinary dinner or business meeting. He gave a time and place: a private TSA conference room at Lambert Airport, St. Louis, Missouri, 11:45 P.M. that night. It was up to each Agent to make personal arrangements and get a last-minute flight to Lambert. Whether the Agents have cash or debit cards provided earlier by Delta Green, or have to use their own money. As always, traveling by plane in the U.S. restricts the kind of gear they can carry. Federal law enforcement officers are allowed their duty sidearms, but no one can carry personal weapons aboard. Delta Green Agents are often expected to equip themselves to suit the mission after they arrive.
TSA agents at Lambert allow the Agents into the conference room. Inside is a balding man in his early fifties, with a heavy paunch and deep circles under his eyes. He does not offer his name here but the Agents know him as DHS Special Agent Patrick Hill. They have met him before. He’s a Delta Green case officer. He arranges missions. He is the go-between and cut-out between the Agents on the ground and the rest of Delta Green. The mission is the Agents’ job; the Agents are his job. If the Agents worry about eavesdropping, he waves off their concerns. Maybe he already handled it. “Let’s get this out of the way. “Back before 9/11, people did our group’s work out in the cold. Then we got activated, or reactivated anyway. During the transition…decisions were made. I didn’t make those decisions, and I don’t know the people who did. But they were made, and now we’re here. “I don’t know more. I can’t know more. We’re all only here because we were closest. I’m not going with you because I’ve been up for two days trying to find you a ride into the goddamn mission area. Got it?"
“So…sometime around 2002, some team or another was tasked with repurposing assets from the old group into the new program. At least the ones we knew about. To my understanding, it was a cost/risk analysis based on the needs of the moment and the current budget. “Lo and behold, they tended to report that moving things out of unsecure private storage to secure, official locations wasn’t worth it. I don’t know if it was because the contents were too volatile, or someone couldn’t be bothered to find a truck, or if they didn’t trust the transition...I don’t know, OK? Wasn’t there. But one of those storage sites was in Lafontaine. “Yeah. That Lafontaine. The one from the news. “They installed an alarm on the door. They got some Friendly from the utility company—one Skip Mills—to keep an eye on the place. Gave him some bullshit about maintaining a secret counter-terrorism storage site or something. Do it for God and country—the typical patriotic, make-your-life-matter spiel. He was strictly observe-and-report. Guy never had a key, far as I can tell. The idea was to come back to the box in a few months when things settled down. “Well, it’s been a few months. “The storage unit is at an Earl’s Rent-A-Space, unit 0171—I know; OPSEC clusterfuck. You’re preaching to the choir. Anyway, the site is designated GB 224. Ice storm hits the city hard the night of the 2nd, and the parrot box—the security system—sends a silent alarm to someplace above my pay grade and reports a breach. This shit is so far buried in the shuffle that nobody in signals picks up on the damn thing until two days later. That’s when they drag my ass out of bed. “So we have nothing on the ground. I don’t know if this Mills was on the silent alarm’s call list or not. All I know is that I can’t get a hold of him. But then I can’t get a hold of anyone. Phone lines are down across the entire city and most of the cell towers are dead. Something like 70% of buildings are without power still. “Anyway, we’re blind down there. All we know is that the door to GB 224 has been open for going on a week. We don’t know what’s inside. We don’t know if this Mills guy is on the level. We just don’t know, and you have to find out.
“I got you a ride on a National Guard disaster-relief convoy. It leaves in a few minutes. You’re on an oversight group working for FEMA. Don’t abuse the cover. The legend is paper-thin and I can’t for the life of me think why anyone would put y’all in the same room together. But it’s the best I can do on short notice. Paperwork is on the table. “I got you some office space squared away at the City Utilities company. Fuck knows I spent enough time on the radio trying to find their boss. From there, find out where this Mills guy is and what he knows. Head out to GB 224 and inventory the contents. See if you can tell if anything is missing. “And if something’s out there? Do what needs to be done. Text me if you need something, but keep those messages clean and coded. I’ll do what I can from here, but…well, there’s a hundred miles of solid ice around you in every direction and more alphabet-soup agencies and media in the theater than you can shake a stick at. Don’t expect miracles. “Hell, don’t expect anything. “You’re on your own.” In short, the mission is to find the Skip Mills, discover why he hasn’t reported in, inventory the Green Box, and report and eliminate any threats in the area.
The Agents enter Lafontaine in the back of a Navistar Defense 7000-MV troop transport stuffed with blankets, clothing, and food. The ride is freezing and uncomfortable, but the disaster relief convoy has the only military vehicles capable of getting anyone across the icy Midwestern plains.
Lover In The Ice: Background and Lambert Airport
Lafontaine, Missouri, is paralyzed by an ice storm. Delta Green has received a silent alarm from a storage unit in the city and needs eyes on the ground. (Content warning: body horror and sexual violence.)
Moderator: leestriter
- leestriter
- Keeper
- Posts: 339
- Registered for: 6 years 9 months
- 6
- Contact:
Jump to
- Play@YSDC Site News & Guidelines
- ↳ Site Announcements
- ↳ Site Guidelines
- Game Recruitment
- ↳ Welcome Room
- ↳ Players Looking For Games
- ↳ Existing Games Looking For Players
- ↳ ... I'm Thinking Of Running A Game
- ↳ Non Play@YSDC Game Needs Players
- ↳ The Brotherhood of Death
- ↳ Episode 1
- ↳ Episode 2
- ↳ Episode 3
- ↳ Leagues of Adventure
- ↳ The Eyes of a Stranger
- ↳ The Burnt Man
- ↳ The Masterwork of Nicholas Forby
- ↳ Signs Writ in Scarlet
- ↳ Shadows Over Scotland
- ↳ OOC Chat
- ↳ The Rat's Haunting
- ↳ Find Him, Please (Trail of Cthulhu)
- ↳ Escape from Innsmouth
- ↳ Arkham
- ↳ Innsmouth
- ↳ The Esoteric Order Raid
- ↳ The Marsh Mansion
- ↳ Y’ha-nthlei
- ↳ Forbidden Journey: An Adventure in China
- ↳ Archive
- ↳ The Haunting
- ↳ A Star on the Shore
- ↳ Edge of Darkness
- ↳ The Madman
- ↳ Dead Man Stomp
- ↳ Hockomock Hounds
- ↳ The Chapochaug Tunnel Haunting
- ↳ Dead Light (7th Edition)
- ↳ A Little Knowledge
- ↳ Paper Chase
- ↳ The Sign of Virgo
- ↳ Mr Corbitt - 7th Edition
- ↳ Hollow Earth Expedition: Miracle Stone of the Amazon
- ↳ Hollow Earth Expedition II: Frozen City of Terror
- ↳ Home Front Mythos
- ↳ The Horror in the Blackout
- ↳ Episode 1
- ↳ Episode 2
- ↳ Episode 3
- ↳ Episode 4
- ↳ The Glendale Spirits
- ↳ The Shadow Over Dunwich
- ↳ Episode 1
- ↳ Episode 2
- ↳ Episode 3
- ↳ Episode 4
- ↳ Episode 5
- ↳ Servants of Chaos
- ↳ Ash
- ↳ Chapter One
- ↳ Chapter Two
- ↳ Chapter Three
- ↳ Sukakpak
- ↳ Roots
- ↳ Delta Green: Khali Gati
- ↳ The Ninth Planet
- ↳ Episode 1
- ↳ Episode 2
- ↳ Episode 3
- ↳ Episode 4
- ↳ The Memory of the World
- ↳ Titanic Horror
- ↳ Achtung! Cthulhu - Fate
- ↳ The Provost of Eton's Inheritance
- ↳ Conan: Adventures in the Hyperborean Age
- ↳ Traveller- Horror on Planet Xotli
- ↳ A Cool and Lonely Courage
- Dark Ages (Games)
- ↳ Mare Balticum
- Gaslight (Games)
- ↳ The Dreaming Spires
- Classic Era (Games)
- ↳ Eternal Lies (Trail of Cthulhu)
- ↳ Investigator Notebooks
- ↳ Prof. Christopher Fontana
- ↳ Dr. Holly Chastain
- ↳ Ian Morin
- ↳ Father Cecil Flanagan
- ↳ Clarence Lanalor
- ↳ Dead Men Walking
- ↳ Masks of Nyarlathotep (7th Edition)
- ↳ Prologue and Pre-game threads
- ↳ Servants of the Lake
- ↳ Doors to Darkness
- ↳ King of Chicago II - Shanghai Bullets
- ↳ The Arkham Evil (Coc 7th)
- ↳ Devon Cthulhu 1920
- ↳ The Condemned
- ↳ Fear Forgotten
- ↳ Horror on the Orient Express (Trail of Cthulhu)
- ↳ The Horror on the Glen
- ↳ Beyond the Mountains of Madness
- Pulp Cthulhu (Games)
- ↳ The Two-Headed Serpent
- Modern Era (Games)
- ↳ Watch the World Burn
- ↳ Chapter 1 - The Girl With Fire in Her Eyes
- ↳ On the Precipice
- ↳ Hell in Texas
- ↳ Zombie Apocalypse Reanimated
- ↳ Chapter 1 - The Beginning of the End
- ↳ Chapter 2 - The Quick and the Undead
- ↳ Muppet Cthulhu: The Show Must Go On!
- ↳ Ladybird, Ladybird, Fly Away Home
- ↳ The Lower Deep (Cthulhu Dark)
- ↳ The Dare
- ↳ Rivers of London
- ↳ The Pipeline
- ↳ Unland
- Delta Green (Games)
- ↳ Delta Green- Cell P
- ↳ Delta Green: S-Cell
- ↳ Lover in the Ice
- ↳ Joint Task Force - Special Operations
- ↳ Delta Green- Stranger Things
- Other Eras & Settings (Games)
- ↳ The Last Train Home (Trail of Cthulhu)
- ↳ The Railway Station
- ↳ Mysterious Train
- ↳ Expedition into the Border Kingdom
- ↳ The Titan Incident
- ↳ The Masque of Nyarlathotep
- ↳ Episode 1
- ↳ Episode 2
- ↳ Dead Men Walking: A Maple Hill Prison Horror Story
- ↳ Character Creation and Management
- ↳ In-Game Forums [Actual Play]
- ↳ Out-of-Game Forums
- One-Shot Theatre
- ↳ Eldritch Horror
- ↳ Episode 1 - Forsaken Lore
- ↳ Epsiode 2 - Mountains of Madness
- ↳ Episode 3 - Strange Remnants
- ↳ Image Bank
- ↳ Arkham Horror
- ↳ Episode 1 - The Rise of Yog-Sothoth
- ↳ Episode 2 - The Dunwich Horror
- ↳ Episode 3 - The Lurker at the Threshold
- ↳ Episode 4 - The Shadow Over Innsmouth
- ↳ Episode 5 - Kingsport Horror
- ↳ The Dunwich Legacy
- ↳ The Night of the Zealot & Carnival of Horrors
- The Library of Celano
- ↳ Interview with a Keeper
- ↳ Help on posting
- ↳ Terrible Tales, Horrible Revelations and Dreams of Dark Days (Fan Fiction)
- ↳ Cthulhu Mythos Fiction Contest
- ↳ Entrants to the 2008 Contest
- ↳ Collaborative Scenario Writing
- ↳ Holden's Story
- ↳ Testing Stuff
- ↳ The Tomb
- ↳ Helluland
- ↳ Chapter 1 : Blood and Snow : Steel and Ice.
- ↳ Chapter 2 : V-day!!
- ↳ Chapter 3: When I See An Elephant Fly!
- ↳ Chapter 4 : Spirit and Scramasax
- ↳ Chapter 5: The Good The Bad and the Eskimo
- ↳ The End of John Company
- ↳ Bad Company
- ↳ The Dark Continent
- ↳ The Night of the Jackals
- ↳ Previous Chapters
- ↳ General Information
- ↳ The Dead White World
- ↳ The Condemned
- ↳ Gomez's Masks of Nyarlathotep Game
- ↳ Horror On The Orient Express
- ↳ From Beyond
- ↳ The Aquitania (Canceled)
- ↳ In a Different Light
- ↳ Spawn of Azathoth
- ↳ Archive
- ↳ The Condemned
- ↳ Archive
- ↳ Death in Luxor
- ↳ The Dance In The Blood (ToC)
- ↳ The Game
- ↳ Characters
- ↳ OOC Chat
- ↳ Posting Conventions, Pre-Game Questions, Etc.
- ↳ The Primer
- ↳ The Wind in the Cage
- ↳ Dead Light (7th Edition)
- ↳ A Conspiracy of Broken Minds
- ↳ Introduction
- ↳ Cast
- ↳ New York
- ↳ Los Angeles
- ↳ African destinations
- ↳ Worldwide Postal Services
- ↳ A Dream of Japan
- ↳ Quatermass's Masks of Nyarlathotep
- ↳ Job's Beyond the Mountains of Madness
- ↳ Reference
- ↳ Archive - Completed Chapters
- ↳ Vengeance From Beyond
- ↳ TREMULUS - 'The Strangeness of Hezekiah Mason'
- ↳ Walker in the Wastes
- ↳ Masks of Nyarlathotep
- ↳ Pre-game
- ↳ General Information
- ↳ Prologue - New York, June 1924
- ↳ Chapter 1 - New York, January 1925
- ↳ Horror on the Orient Express
- ↳ The Curse of Nineveh
- ↳ The Haunting (Redux)
- ↳ Raiko's Masks of Nyarlathotep Game
- ↳ Previous Chapters
- ↳ Pre-Game Chatter
- ↳ Chapter One
- ↳ Private Threads(Ch 1)
- ↳ General Information
- ↳ Locked IC Threads (Ch2)
- ↳ Campaign Clues
- ↳ The Bosworth House
- ↳ Harlem Unbound
- ↳ Berlin: The Wicked City
- ↳ Terror Australis
- ↳ Storm Clouds
- ↳ The Pit of Lokheri
- ↳ Fortune and Glory - Archive
- ↳ Grant's Military Bookshop (A Bookhounds of London Game)
- ↳ Assault on the Mountains of Madness
- ↳ In media res
- ↳ Archives
- ↳ The Siege - Assault on Precinct 9
- ↳ 465 : 19.375
- ↳ Props
- ↳ Berlin Chapter
- ↳ Equipment
- ↳ Petropavlovsk-Kamchatsky
- ↳ Other Places
- ↳ Vertical Run
- ↳ Vertical Run - in motion
- ↳ Old Arrivals [about to close]
- ↳ Going in
- ↳ Green Box Blues (Canceled)
- ↳ Operation Dark Margin
- ↳ Space Oddity
- ↳ Prologue
- ↳ Chapter 1
- ↳ Cold Dead Hand
- ↳ Trail to Kadath
- ↳ An unusual delivery
- ↳ Antarctica 1983
- ↳ Emerald Hammer
- ↳ The Loopers
- ↳ Rules for Tales From The Loop RPG
- ↳ Actual Play of "The Four Seasons"
- ↳ Cold Dead Hand
- ↳ Zombie Apocalypse
- ↳ Chapter 3 - Over, Under, and Through
- ↳ Chapter 4 - The Longest Day
- ↳ Chapter 5 - Dead of Night
- ↳ Chapter 6 - Dead by Dawn
- ↳ Chapter 7 - The Morning After
- ↳ Forget Me Not - CoC 7th Ed. Modern Era
- ↳ - The Network - NYC
- ↳ Fahrenheit 32
- ↳ Groovy Ghastly Affair
- ↳ Groovy Ghastly Affair: Dark Shadows (1967 timeline)
- ↳ Jailbreak (File not found 404)
- ↳ Pandora's Box
- ↳ Chapter 1
- ↳ Chapter 2
- ↳ The Journey
- ↳ Machine Tractor Station Kharkov-37
- ↳ In the Silence Between Stars
- ↳ Dark Heresy
- ↳ The Lands of Always Winter
- ↳ Rune Quest - Campaigns
- ↳ [Unknown Armies] Bill in Three Persons
- ↳ Paranoia
- ↳ War of the Dead
- ↳ Archive
- ↳ Welcome to Silent Hill.
- ↳ Earlier Chapters
- ↳ Misery Orphanage, 1941
- ↳ The Last Express
- ↳ Private Car
- ↳ Agatha First Class Sleeping Car 1 to 9
- ↳ Yennifer Second Class Sleeping Car A to I
- ↳ Jeanette Second Class Sleeping Car
- ↳ Social Cars
- ↳ Staff Cars
- ↳ Platforms
- ↳ Sheets, Clues, Things
- ↳ Keeper Stuff!
- ↳ Fallen Lives Hospital
- ↳ No Man's Land
- ↳ Twelve Hours - End Time
- ↳ Escape from the UK
- ↳ Misc.(Characters, background and etc...)
- ↳ The Train to Hell - A Grim Prairie Tale
- ↳ The Priory
- ↳ Mind The Gap
- ↳ War, war never changes....
- ↳ Background
- ↳ Players' Den
- ↳ The Yangtze Campaign
- ↳ The Anchorage Campaign
- ↳ The Well of Sacrifice
- ↳ Paris: City of Tears
- ↳ Ghastly Affair
- ↳ Ghastly Affair: Dark Shadows (1795 timeline)
- ↳ The Triad of Games
- ↳ Götterdämmerung - Sub Rosa
- ↳ 1928 - The Second Cycle
- ↳ Blade Runner - Tears in rain
- ↳ Survivor: SIBERIA
- ↳ Off-Topic-Lounge
Who is online
Users browsing this forum: No registered users and 1 guest