Characters
Posted: Tue May 02, 2017 1:03 pm
Due to the nature of this tale character generation is somewhat different. The tale starts with your characters only partially complete. For the moment all that is required is the completion of Attributes, skills are sorted out later.
So, we begin using the quick fire method of point allocation to generate characteristics;
Quick Fire Method
1. Allocate 40, 50, 50, 50, 60, 60, 70, 80 where you like among your 8 characteristics.
Calculate half and fifth values.
Divide the percentage value by two, rounding down, and enter as the "half " percentage value.
Divide the percentage value by five, rounding down, and enter as the "fifth" value.
(Example: STR 50/25/10)
2. Apply age and EDU modifiers. (Age restricted for scenarios sake)
17 to 19 years old: Deduct 5 points among STR and SIZ. Deduct 5 points from EDU. Roll twice to generate a Luck score (see Luck, above) and use the higher value.
20 to 39 years old: Make an improvement check for EDU.
40 to 49 years old: Make 2 improvement checks for EDU and deduct 5 points among STR, CON or DEX, and reduce APP by 5.
(to make an EDU improvement check, simply roll percentile dice. If the result is greater than your present EDU, add 1D10 percentage points to your EDU characteristic (note that EDU cannot go above 99).
3. Figure Damage Bonus and Build.
STR + SIZ/ Damage Bonus/ Build
2 — 64 /2 /2
65 — 84 /1 /1
85 — 124 / None / 0
125 — 164 /+1D4 / +1
165 — 204 / +1D6 /+2
4. Figure Hit Points (CON+SIZ divided by 10) and Luck (3D6 × 5).
5. Choose your characters sex and give a rough physical description based on your characteristics.
Once this is done the game begins, names, occupation, skills, background etc come later. Please put your characters below temporarily, once they are fully complete I will move them to another section. You are about to wake up in a unknown place amongst unknown people with no memory of who you are, where you are, and what you were doing.
So, we begin using the quick fire method of point allocation to generate characteristics;
Quick Fire Method
1. Allocate 40, 50, 50, 50, 60, 60, 70, 80 where you like among your 8 characteristics.
Calculate half and fifth values.
Divide the percentage value by two, rounding down, and enter as the "half " percentage value.
Divide the percentage value by five, rounding down, and enter as the "fifth" value.
(Example: STR 50/25/10)
2. Apply age and EDU modifiers. (Age restricted for scenarios sake)
17 to 19 years old: Deduct 5 points among STR and SIZ. Deduct 5 points from EDU. Roll twice to generate a Luck score (see Luck, above) and use the higher value.
20 to 39 years old: Make an improvement check for EDU.
40 to 49 years old: Make 2 improvement checks for EDU and deduct 5 points among STR, CON or DEX, and reduce APP by 5.
(to make an EDU improvement check, simply roll percentile dice. If the result is greater than your present EDU, add 1D10 percentage points to your EDU characteristic (note that EDU cannot go above 99).
3. Figure Damage Bonus and Build.
STR + SIZ/ Damage Bonus/ Build
2 — 64 /2 /2
65 — 84 /1 /1
85 — 124 / None / 0
125 — 164 /+1D4 / +1
165 — 204 / +1D6 /+2
4. Figure Hit Points (CON+SIZ divided by 10) and Luck (3D6 × 5).
5. Choose your characters sex and give a rough physical description based on your characteristics.
Once this is done the game begins, names, occupation, skills, background etc come later. Please put your characters below temporarily, once they are fully complete I will move them to another section. You are about to wake up in a unknown place amongst unknown people with no memory of who you are, where you are, and what you were doing.