Character Creation

March, 1945: the forces of the Axis are falling back on all fronts. After half a decade of bloodshed and destruction, the end of the war is finally approaching. Yet, unknown to the Allies, the enemy has one more ace up their sleeve. A routine investigation of an abandoned submarine base leads to the discovery of a massive Nazi secret operation in Antarctica. As the Allies gather whatever forces they can divert to this new front of the war, a desperate race against time begins in the heart of the frozen continent, one last clash under the shadow of the Mountains of Madness to thwart this final plot of horror and madness.

Moderator: Overlord87

User avatar
Overlord87
Keeper
Keeper
Posts: 1654
Registered for: 8 years 4 months
8
Contact:

Re: Character Creation

Post by Overlord87 »

leonardolad wrote:
Overlord87 wrote:@leonardolad: add in the background that you were hurt in some way during an oepration, and were recovering from the wound for the last few weeks. Now that you're fit again, you're being assigned to this new operation in South Atlantic.
Done. My character was out of combat for the last few months, though. Is this a problem?
No problem, that works fine ;)
User avatar
Dr. Bloodworth
Keeper
Keeper
Posts: 293
Registered for: 13 years
13
Contact:

Re: Character Creation

Post by Dr. Bloodworth »

May as well put it here, when I was posting my sheet I forgot that current SAN doesn't necessarily equal max SAN, so it should only be 45, if you can edit that for me.
User avatar
Overlord87
Keeper
Keeper
Posts: 1654
Registered for: 8 years 4 months
8
Contact:

Re: Character Creation

Post by Overlord87 »

Dr. Bloodworth wrote:May as well put it here, when I was posting my sheet I forgot that current SAN doesn't necessarily equal max SAN, so it should only be 45, if you can edit that for me.
Fixed ;)
User avatar
MDPLISKIN
Layman
Layman
Posts: 15
Registered for: 5 years 10 months
5
Contact:

Re: Character Creation

Post by MDPLISKIN »

Name: Dr. Kurt M. Donnely, PhD in Biology & Masters in Electrical Chemistry
Age: 48
Sex: Male
Occupation: Boffin- Military Biological Enhancement Research
Birthplace: Boston, Mass.

Image

Characteristics:
STR: 10
CON: 10
SIZ: 10
DEX: 11
APP: 10
INT: 16 (Idea - 80)
POW: 13 (Luck - 65)
EDU: 18 (Knowledge - 90)]

Sanity: 65
Phobias/Mental Disorders: He is terrified of spiders due to night terrors he has had since childhood.
Maximum Sanity: 99
Hit Points: 20 (10)
Magic Points: 13
Damage Bonus: +0

Appearance & Personality: Kurt is of average height and weight with the soft body that would be expected of a man who spends most of his time hovering over books, documents, and diagrams at his desk. Kurt is quite likeable and appears mostly innocuous at first glance. Upon deeper examinations one would find him to be determined and quite industrious.

Background and $: $20,000 Annual Income. Kurt is the child of Irish immigrants who settled in Boston and made a living as launderers. While his upbringing was modest at best, he found that he excelled in school especially in the sciences. While he would normally never be able to afford higher education, he managed to acquire a rich benefactor who invested in his future. Kurt pursued his studies fervently due to his appreciation for the gift of education he was given. While working on his PhD in biology with a focus on comparative anatomy, he was able to work and receive a master’s degree in electrochemistry. While he enjoyed his role as professor of Biology at Boston College, he always made sure to supplement lectures on chemistry to fuel his combined interests. When war struck the world, Kurt sought out a position in the US Military R&D Division in hopes of serving his country. His motives, however, were not entirely pure as he had always had a fascination with enhancing human abilities by fusion with other species. He essentially created his own research division in Biological Enhancement. His first (and only) subject will last with him forever. Sergeant James Kagey came to be Kurt’s very best friend and even taught him to shoot a pistol. Kurt will never out live the guilt of what happened to Jimmy in their efforts to enhance his abilities. After the immediate shut down of his research division, the government found another avenue to use Kurt’s intellect and expertise, interpreting Hitler’s more abnormal science experiments. Kurt has been travelling all over Europe peering through cryptic journals of forbidden Nazi science. While he has vowed to never experiment on humans again, his discovery of a new source of extradimensional power proposed in these journals proves very intriguing.


Family Members: Kurt has an older sister who resides back in Boston with her husband and two adult children (boy and girl). Her husband is an accountant and provides more than what they need. His parents passed away from old age about 5 years ago before he was stationed overseas. He keeps in regular contact with his sister via letters. She often worries for him and his involvement in war. She knows he is not a fighter.

Skills: (Non-default skills BOLD, Hobbies preceded by a DOT)

Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%): 81%
Chemistry (01%): 71%

Climb (40%):
Conceal (15%):
Craft (05%):
.Credit Rating (15%): 35%
Cthulhu Mythos (00%):
Cryptography (01%):
Comptograph (01%)
Disguise (01%):
Dodge (DEX x 2%): 22%
Drive Auto (20%):
Electrical Repair (10%): 60%
Fast Talk (05%):
Fieldcraft (05%):
First Aid (30%):
Forgery (01%):
Geology (01%):
Hide (10%):
History (20%):
Institutional Lore (01%):
Jump (25%):
.Jury Rig (25%): 60%
Law (05%):
Library Use (25%): 65%
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mathematics (EDU x 2%): 36%
Mechanical Repair (20%):
Medicine (05%): 40%
Meteorology (10%):
Military Doctrine (05%):
Natural History (10%):
Navigate (10%):
.Occult (05%): 45%
Operate Heavy Machine (01%):
Other Language: Latin (01%): 56%
German (01%): 31%
Own Language: English (EDU x 5%): 90%
Parachute (01%):
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
.Spot Hidden (25%): 50%
Survival (01%):
Swim (25%):
Throw (25%):
Track (10%):



Hand-to-Hand:
Fist/Punch (50%): 1d3
Grapple (25%): Sp
Head Butt (10%): 1d4
Kick (25%): 1d6
Pocket Knife (25%): 1d4
Close Combat (25%):


Firearms:
.Handgun (20%): 60% Luger 8rd Mag, 1d8, 15ft



Equipment:
Leather Bag Containing- A small voltmeter, personal experimental diary, pocket chemical reference book, a small reference of human anatomy, father’s pipe
User avatar
Overlord87
Keeper
Keeper
Posts: 1654
Registered for: 8 years 4 months
8
Contact:

Re: Character Creation

Post by Overlord87 »

Ah! I like the very pulpy background. Works very well for the campaign. The character is fine for me.
User avatar
MDPLISKIN
Layman
Layman
Posts: 15
Registered for: 5 years 10 months
5
Contact:

Re: Character Creation

Post by MDPLISKIN »

Thanks! I’m excited to role play him.
User avatar
Overlord87
Keeper
Keeper
Posts: 1654
Registered for: 8 years 4 months
8
Contact:

Re: Character Creation

Post by Overlord87 »

MDPLISKIN wrote:Thanks! I’m excited to role play him.
I'm waiting for another player that posted in the looking for replacement players thread. Once he completes his investigator, I'll move the story forward ;)
loke
Layman
Layman
Posts: 13
Registered for: 5 years 9 months
5
Contact:

Re: Character Creation

Post by loke »

HI,
the dice have spoken
Str 7
Con 14
Siz 13
Dex 10
App 11
Int 17
Pow 14
Edu 14

Before I go on, are there any occupations, backgrounds or skillsets particularly sought after?
I don't quite have the Edu for my initial idea, of some kind of professorial type with some subject of military importance, intelligence, interrogation, engineering or whatnot. I have not checked all the details of Achtung! yet; I'll read more tonight. If I know what the party requires, I can read more selectively ...

Is character gen pure 6th ed? Or do you use the additional boot camp, training packages, etc from Achtung!?

Is the «Band of Brothers» thread accurate (except for the last character posted in this thread of course)? I had the impression that someone had dropped; does
any dropped character remain?

:-- Loke
User avatar
Overlord87
Keeper
Keeper
Posts: 1654
Registered for: 8 years 4 months
8
Contact:

Re: Character Creation

Post by Overlord87 »

I think we'll be moving on with these characters:

Oliver
Stogie
Amadeus

Plus the new entries.

You can refer to the first post in this topic for character creation. Namely, all standard CoC rules apply, except that you can double your HP and also spend points on some skills from Achtung Cthulhu (here: https://www.callofcthulhu.org.uk/pbp/vi ... 409&t=5990).

I think the best choice for the group right now is someone with at least some level of combat expertise, so either an intelligence operative, or a combat engineer would work very well in my opinion. Also any kind of fully military profession would be ok. I'd avoid a full-support character as there are a parapsychologist and a boffin already in the group, so they should provide more academical expertise.
loke
Layman
Layman
Posts: 13
Registered for: 5 years 9 months
5
Contact:

Re: Character Creation

Post by loke »

Great. Will this do? Or do we need more combat and less engineer?
DRAFT

I am not sure how income is rolled in 1945, or if it is at all relevant.

Name: Andreas Vaslopoulos
Player: Loke
Age: 24 (born 1921)
Sex: Male
Distinguishing features:
Occupation: Combat Engineer
Current Residence: No fixed abode
Colleges, Degrees: N/A
Birthplace:

Image

Andreas was born to a Jewish family in Thessaloniki in 1921.
Early he took an interest in science and technology, and in 1939
he came to England in 1939 to study engineering at Cambridge.
The studies did not go too well. Andreas is more of the hands-on
practical engineer, than an academic. As the war was looking grimmer,
he found it increasingly hard to focus on the studies, and
at the end of 1940 he volunteered for the British army.
His skills and background earned him a place with the combat
engineers, and during the war he has been working both with
demolition and with electrical and mechanical repairs.


Characteristics:

STR: 7
CON: 14
SIZ: 13
DEX: 10
APP: 11
INT: 17 (Idea - 85)
POW: 14 (Luck - 70)
EDU: 14 (Know - 70)

Sanity: 70/70
Phobias/Mental Disorders: None
Maximum Sanity: 70
Hit Points: 27
Magic Points: 13
Damage Bonus: +0
Income: ??

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
.Astronomy (01%): 10%
Bargain (05%):
Biology (01%):
.Chemistry (01%): 15%
Climb (40%):
.Comtography (01%): 06%
Combat Engineer (15%): 45%
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cryptography (01%):
Cthulhu Mythos (00%):
Damage control (15%):
Demolitions (01): 61%
Disguise (01%):
Diving (01%):
Dodge (DEX x 2%): 20%
Drive Auto (20%):
Electrical Repair (10%): 70%
Espionage (01%):
Fast Talk (05%):
Fieldcraft (05%): 45%
First Aid (30%):
Forgery (01%):
Geology (01%):
Hide (0%):
History (20%):
Institutional lore (01%):
Jump (25%):
.Jury rig (25%): 40%
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Mathematics (EDU x 2%): 28%
Mechanical Repair (20%): 62%
Medicine (05%):
Meteorology (10%):
Military Doctrine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%): 25%
.Other Language: German (01%): 21%
.Other Language: Eng1ish (01%): 50%
Own Language: Greek (EDU x 5%): 70%
Parachute (01%):
Persuade (15%):
.Pharmacy (01%): 15%
Photography (10%):
Photo-interpretation (01%):
.Physics (01%): 15%
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Radio operator (01%):
Ride (05%):
Rope use (01%):
Sabotage (05%):
Ski (05%):
Sneak (10%):
.Spot Hidden (25%): 40%
Survival (01%):
Swim (25%):
Tactics (01%): 10%
.Throw (25%): 40%
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):
Close Combat (25%):
Martial arts (01%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%): 40%
Shotgun (30%):
SMG (15%):
Heavy weapons (15%):

Equipment:
Mk III Turtle Helmet (armour 3)
Bayonet
8 x 1.5lbs Standard Charges [Demolitions, Damage - special]
2 x No. 82 Grenade
Browning Hi-Power 9mm pistol [Handgun, Damage 1D10]
Lee Enfield Nok 4 Mk I 2D6+4 220y 1atk/2rnd 10rnd 12hp 00
Electrical and Mechanical repair tools
User avatar
Overlord87
Keeper
Keeper
Posts: 1654
Registered for: 8 years 4 months
8
Contact:

Re: Character Creation

Post by Overlord87 »

That's fine by me :D
Post Reply

Return to “Assault on the Mountains of Madness”

Who is online

Users browsing this forum: No registered users and 2 guests